Flip as many caps face-up as possible. Caps that land picture-side up count as won.
Hold your finger on the field to aim — a reticle shows where you'll throw. Drag to adjust. The power bar starts swinging the moment you press down.
The power bar swings while you hold. Release when the bar is where you want it — that's when the throw fires:
Tip: Hold to line up your shot, then release at the right moment!
You start with 3 throws per round — some cards and bonuses can grant extra ones. Between throws, caps are restacked — tap anywhere to confirm and continue.
Caps can have special abilities that trigger when they land face-up — tap one (in the Bag, a reward, or the shop) to see what it does.
Each round's stack only holds a limited number of caps. If you own more than that, a random selection builds the stack each round — so a bigger collection means more variety, not a bigger stack.
Your equipped slammer is the one you physically throw with. But every slammer you own — equipped or not — has its passive active at all times. Collecting more slammers means stacking more passive bonuses, not just picking a favorite look.
A binder is a passive collectible tied to one cap series — owning one permanently boosts the score multiplier for every cap from that series. Unlike slammers, binders have no limit: own several for the same series and their bonuses stack. Find them in Binder Packs (or a Mystery Pack) in the shop.
Open the Bag to see your caps, slammers and cards — and to equip a different slammer.
Consumable cards sit in slots next to your score. Tap a filled slot to see what it does and use it — most only work in specific places (battle, shop, map), shown right on the card.
The map is a path of nodes — battles, chests, and other events. Each battle node has a score goal to reach across your 3 throws; fall short and the run ends. Clear enough nodes and you'll reach the boss.
Some nodes are Trick Shots — a single throw with a specific criteria to meet (like landing a certain cap face-up) instead of a score goal.
Each boss has its own gimmick that changes the rules for that fight — check the boss info banner in battle to see what you're up against. Beating a boss opens its own boss shop.
Spend the ★ you earn from flipping caps in the shop — buy caps straight off the shelf, or open sealed packs for a chance at cards, slammers, binders, and more.
A holographic cap front means that cap is enchanted — it has a bonus effect layered on top of its normal ability. Tap it to see exactly what the enchant does.
Clearing the whole map doesn't end the run — it loops back around at a higher difficulty, with better rewards to match.
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