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<h1>Keeping Up with the Buzzards</h1>
You are a present-day assassin hacking into the internal network of Bizarre, a large gaming company, to eavesdrop on two of their executives.
Connecting to a surveillance camera, you hear:
“The Chinese are angry with us.”
“But our Western fans have been appeased.”
A lamp on the console starts flashing with red. To stay online and keep hearing their talk, you need to pick another number.
<<silently>>
<<if $level is 1>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(1,10)>>
<<elseif $level is 2>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(10,100)>>
<<else>>
<<set $numberA to random(100,9999)>>
<<set $numberB to random(100,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_1" "" "Test1">>
<<set $seconds to 60>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio Rsound play>>
Yes! You keep hearing them.
“I bet they are. But what about our sales in China?”
“I don’t think we have the reasons to worry. People won’t stop loving our games because of this incident.”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(1,10)>>
<<elseif $level is 2>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(10,100)>>
<<else>>
<<set $numberA to random(100,9999)>>
<<set $numberB to random(100,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_2" "" "Test2">>
<<set $seconds to 55>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio Rsound play>>
Yes! You keep hearing them.
“I’ve seen Mr. Lee this morning. He says we’ll no longer be getting their support.”
“That’s so… so stupid. What do they want us to do? Is it about that guy again? Should we change our decision once more to strip him of his prize money?”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(1,10)>>
<<elseif $level is 2>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(10,100)>>
<<else>>
<<set $numberA to random(100,9999)>>
<<set $numberB to random(100,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_3" "" "Test3">>
<<set $seconds to 50>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<audio Rsound play>>
Yes! You keep hearing them.
“He didn’t say anything like that. But he looked really unhappy. You know what that means.”
“I do. Did you offer him some… some compensation?”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(1,10)>>
<<elseif $level is 2>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(10,100)>>
<<else>>
<<set $numberA to random(100,9999)>>
<<set $numberB to random(100,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_4" "" "Test4">>
<<set $seconds to 45>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio Rsound play>>
Yes! You keep hearing them.
“Sure. I’ve offered that our next game protagonist will be fighting the protesters.”
“Are you crazy?! The Western audiences will rip us to pieces!”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(1,10)>>
<<elseif $level is 2>>
<<set $numberA to random(1,10)>>
<<set $numberB to random(10,100)>>
<<else>>
<<set $numberA to random(100,9999)>>
<<set $numberB to random(100,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_5" "" "Test5">>
<<set $seconds to 40>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio Rsound play>>
Yes! You keep hearing them.
“Do you have better ideas?”
“Yes. I’ll dinner with him at Haidi’s at 8 p. m. and offer… offer what he won’t be able to resist.”
Congrats! You’ve overheard the whole talk. Now you know when and where to find your next target!
[[Read the whole dialogue|Final]]
[[Play again|LevChoice]]
[[Credits|Cred]]“The Chinese are angry with us.”
“But our Western fans have been appeased.”
“I bet they are. But what about our sales in China?”
“I don’t think we have the reasons to worry. People won’t stop loving our games because of this incident.”
“I’ve seen Mr. Lee this morning. He says we’ll no longer be getting their support.”
“That’s so… so stupid. What do they want us to do? Is it about that guy again? Should we change our decision once more to strip him of his prize money?”
“He didn’t say anything like that. But he looked really unhappy. You know what that means.”
“I do. Did you offer him some… some compensation?”
“Sure. I’ve offered that our next game protagonist will be fighting the protesters.”
“Are you crazy?! The Western audiences will rip us to pieces!”
“Do you have better ideas?”
“Yes. I’ll dinner with him at Haidi’s at 8 p. m. and offer… offer what he won’t be able to resist.”
[[Play again|LevChoice]]
[[Credits|Cred]]
<<audio Asound play>>
Oh, no! You’ve lingered for too long and triggered the alarm!
[[Try again|Part 1]]<<audio Asound play>>
Oh, no! You’ve picked a wrong number and triggered the alarm!
[[Try again|Part 1]]<<if $score_1 eq $answer>>
<<goto "Part 2">>
<<else>>
<<goto "Wrong">>
<</if>>
<<if $score_2 eq $answer>>
<<goto "Part 3">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_3 eq $answer>>
<<goto "Part 4">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_4 eq $answer>>
<<goto "Part 5">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_5 eq $answer>>
<<goto "Part 6">>
<<else>>
<<goto "Wrong">>
<</if>>Please choose a difficulty level
[[Easy|Lev1]]
[[Hard|Lev2]]
[[Crazy Hard/Savant|Lev3]]
<<set $level to 1>>
<<goto "Part 1">>
<<set $level to 2>>
<<goto "Part 1">>
<<set $level to 3>>
<<goto "Part 1">>
<<cacheaudio "Rsound" "107229__bubaproducer__blip1.wav">>
<<cacheaudio "Asound" "381382__coltonmanz__alarm.wav">>
Narrative & Game Design
Ingrid Wolf
Sound Effects
bubaproducer
coltonmanz
(Downloaded from Freesound.org; CC BY license)
Special Thanks
SamHunny