Living World
Manage your club through a persistent Sunday league world.
Manage your club through a persistent Sunday league world.
Controlled test match with mirrored squad quality. Away is locked to Balanced 4-3-3; only the home formation changes.
The Manager Hub shows the only career action that is valid for the current week. Finish that action and the game moves to the next stage.
Start with Futsal. Players willing to join are shown from the local recruitment pool. When Futsal is complete, choose a Friendly opponent, play the Friendly, then advance to the next week.
Your Hub action becomes LEAGUE MATCH. Each week contains one league round. The other clubs in your division are simulated before your match is prepared.
No scheduled league round. Use NEXT WEEK to continue. This week exists so the calendar never needs to squeeze an extra league fixture into the recruitment block.
The Futsal → Friendly cycle returns. Use it to refresh the squad before the second half of the league season.
The return fixtures complete the 20-team double round robin. Every club plays 38 league matches per season.
Week 49 is a buffer, then Weeks 50–52 are the lull period. Advance through them to trigger the end-of-season movement and next season.
Premier League, Division 1, Division 2, Division 3 and Division 4 each contain exactly 20 clubs.
The top 3 clubs are promoted and the bottom 3 are relegated between adjacent divisions. Premier League has no promotion; Division 4 has no relegation.
Use VIEW LEAGUE for the 20-team table, player rankings and all 38 rounds. The promotion and relegation zones are shown directly in the table.
All 100 active pyramid clubs are compared using reputation, current results and division strength. Your league position and your world power rank are separate measures.
Futsal recruitment is based on your current division. Division 4 shows 5 Division 4-level players plus 1 Division 3-level player; Division 3 shows 4 same-level plus 1 Division 2-level; Division 2 shows 3 same-level plus 1 Division 1-level; Division 1 shows 2 same-level plus 1 Premier-level; Premier League shows 2 Premier-level players. Every displayed player will join if you choose to sign him. Your squad can hold a maximum of 30.
New players join as Guests. Players who build enough appearances can become Core members of the club. Squad status affects long-term team continuity and Chemistry.
Skill drives technical actions, Speed affects movement and transitions, Power affects physical/direct actions, Stamina controls repeat effort, Football IQ affects decisions, Compliance affects tactical obedience and Consistency affects reliability.
OVR measures ability only. Outfield OVR uses Skill, Speed, Power, Stamina and Football IQ. Goalkeeper OVR uses Goalkeeping and Football IQ. Compliance and Consistency affect behaviour and reliability in the match engine, but they do not contribute to OVR.
All available club players are shown in Squad Selection. Choose exactly 18 for the matchday squad, then choose 11 starters and their formation positions. SAVE LINEUP stores your matchday 18, XI, formation, tactical choices and match controls for future fixtures.
Possessions move through build-up, progression, final-third entry and shooting opportunities. Player quality and decisions matter, while the possession-chain controller prevents one small advantage from creating endless repeated attacks.
Formation, style, mentality, Chemistry and player traits influence action probabilities rather than scripting every touch. Players can still make individual decisions inside the team structure.
Stamina drops during the match. Rolling substitutions preserve player identities and automatic replacements are restricted to position-compatible options.
Results, player statistics, ratings, Chemistry and Reputation feed back into the persistent world. Returning to the Hub completes the current fixture and advances the career flow once.
The game saves to IndexedDB with a localStorage fallback. When served over HTTPS or localhost, the PWA can be installed and its core files are cached for offline use.
The large Hub button changes automatically between FUTSAL, CHOOSE FRIENDLY, PLAY FRIENDLY, LEAGUE MATCH and NEXT WEEK. If the Hub says a different action is required, complete that action rather than searching for a separate Match button.
Upcoming Match shows the current week's opponent or required action. Previous Match shows your latest result. League opens your division. Tutorial always returns here.
v6 validates important transfers between Hub, Futsal, League, Squad, Player, Pre-Match, Match and Post-Match screens so a screen does not open without the world data it needs.
Download the current world template, edit only the name columns, then import it back. ID columns are permanent references and should not be changed.
CSV files are supported too. A CSV only needs to contain one of the three matching header sets above.
| RANK | CLUB | DIVISION | POWER | REP | W-D-L | GD |
|---|
| RANK | TEAM | P | W | D | L | GF | GA | GD | PTS |
|---|
| PLAYER | MIN | APP | G | A | MOTM | AVG |
|---|
| 18 | XI | PLAYER | POS |
|---|