You are the ship. You never go inside. Pick who does.
You never board. Everything below happens through the crew.
| Tap crew | Select |
| Multi, then tap crew | Add or remove from selection |
| Tap a target | Assign the order that fits — grab, hack, force, whatever's there |
| Pick a chip, then tap | Force that specific order instead |
| Drag / pinch | Pan and zoom the deck plan |
| Amber | Your ship, systems, salvage value |
| Bone | Your crew |
| Oxide red | Hostiles, hull breaches, fire |
| Cyan | Atmosphere — pressure, venting, suit air |
| Violet | Alien relics and live samples |
| Act | Default — grab loot, hack locks, force doors, whatever's tapped |
| Rig | Plant a charge on a wall. Outer hull vents when it blows. |
| Free Fire / Hold Fire | Crew shoot on sight, or wait for your order |
Fire needs air. Vent a room and the fire in it dies — so does anyone standing near the breach without a hard seal.
A subsystem stopped responding. The rest of the plot is still live — you can resume, or reset to the dock.