How it reacts
Bass pushes the tide inland, mids thicken foam and wave crests, and treble shifts cloud/sky shimmer. Strong musical peaks can build gusts, squalls and lightning. Wet sand reflects the sky, night surf can glow, storms roll in from the horizon, and the scene can direct itself cinematically. v0.9.3 fixes shoreline continuity: the ocean body now paints through the full logical scene and is clipped by the same live per-column shoreline used by tide, run-up, foam, and wet-sand simulation, eliminating the artificial dry band that could appear between the rendered water and the actual waterline. The v0.9.2 Smooth Motion pacing, adaptive detail, v0.9.1 surf speed, lighthouse anchoring, rare transient-only lightning, and denser palm art are preserved. Built-in tracks, microphone, tab/window capture, selectable audio devices, wet-sand memory, tide, weather, persistent travelers, and the three-timescale Living Shoreline director all remain intact.