ORELSE!

OR ELSE!OFFICIAL DIGITAL PLAYTEST  •  McMURRAY GAMES

NOT SOLD IN STORES!
SO YOU'VE ARMED YOURSELF.

Pick your table. You are GOON #1. The rest are unlicensed opposition. First to 5 LOOT wins (round finishes first). Read every demand out loud in your best pitchman voice — yes, even alone at your computer.

SO YOU'VE ARMED YOURSELF.

The standoff card game for 3–6 armed acquaintances. 15–25 minutes. Ages 10 & up. Nobody dies — that would be merciful.

WHAT'S IN THE BOX

54 CARDS
40 Incredible Weapons (20 designs ×2)
14 Genuine Loot
18 TEETH
cube-shaped. do not floss.
1 PAMPHLET
you are soaking in it

THE POINT

Everyone points a ridiculous space gun at everyone else. The guns don't kill — they make you DO things. First goon to collect 5 LOOT face up wins. Everyone else lives with what they said.

SETUP

  • Give each player 3 TEETH cubes.
  • Shuffle. Deal each player 4 GUN cards — any Loot dealt goes back in the deck. Deck in the middle.
  • The player who most recently bought something they regret goes first.

YOUR TURN

  • 1. DRAW one card. If it's LOOT, place it face up in front of you — that IS your draw for the turn. (Treasure costs tempo.)
  • 2. FIRE one gun at one opponent. Read the DEMAND out loud in your best pitchman voice. Not optional. The fired gun is discarded.
  • Can't fire? Won't fire? Discard 1 card, draw 1.
  • Hand limit: 6 cards, checked at end of your turn.

COMPLY OR GRIT TEETH (the target chooses)

  • COMPLY: do exactly what the demand says.
  • GRIT TEETH: pay 1 Tooth to the supply. The demand fizzles and the gun MALFUNCTIONS — read the fine print. It hits the SHOOTER. These guns are garbage.

BROKEN GOONS

At 0 Teeth you are BROKEN: you comply with everything. Consolation — each time you comply while Broken, draw 1 card.

MULTI-TARGET GUNS

Some guns hit everyone. Any ONE targeted player may grit teeth for the whole group: pay 1 Tooth, the shot fizzles for everybody, the malfunction hits the shooter.

TABLE DEMANDS

Voices, poses, clucking — bits last as long as stated. Dropping your own bit early costs 1 Tooth, enforced gleefully.

WINNING

When someone reaches 5 LOOT, finish the current round — then most Loot wins (ties: most Teeth). If the deck empties, shuffle the discards. On its SECOND exhaustion the store closes: most Loot wins.

TABLE RULINGS (playtested 30,000 times)

  • MAGNO-MITT / DISCO at a target with no Loot: legal, nothing happens.
  • MIND WORM control on a skipped turn (FREEZE-BREEZE): wasted.
  • A shot fired under MIND WORM control can still be gritted by its target.
  • HYPNO-COIN's free shot comes from your hand and is discarded normally. No second gun, no shot. Chains are legal.
  • WORM-HOLE malfunction: the target may pick ANY other player for the swap.
  • Egg-holders can't grit but are NOT Broken (no pity draw).
  • BLEND-R-RAY on a hand of 0–1: shuffle in, draw nothing.
20 INCREDIBLE WEAPONS (×2 EACH)
14 GENUINE SPACE TREASURES