Capital Conquest
Turn1
Command ptsCP0
Held1
Per turn+0
Objective -
Your turn
Single player · you vs. the machine

Pick a country.
Take the capital.

Every nation falls when its capital falls. Break the field army first, then storm the seat of power. Land borders, sea crossings and missile range all decide what you can actually reach.

Commendations0/0
1 · Operation
2 · Your nation
Operation complete

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Nations
0
Turns
0
Capitals
0
Paused

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Enemy turn pace
☢ Confirm nuclear strike

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Annihilates the field army. Irradiates the country and turns the world against you for several turns. This cannot be undone.

⚠ Confirm attack on ally

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This breaks your alliance immediately. It cannot be undone.

Alliance offer

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