online competition unavailable in this preview · Weekly Practice remains available
WEEKLY CHALLENGE
OPERATIONS MANUAL
Build roads with a pointer, or focus the map and use ARROWS + B (grass €40, swamp €80, bridge sites €150). Trucks auto-depart with a FULL box; select a plant and press D, or use its CUT-OFF button, to force a partial departure. Boxes wait in the yard, then load at cut-off — highest value first. Left after the last sailing = rolled = worthless.
WHO GOES WHERE: trucks never pick vessels — they drive to the NEAREST free gate (their boxes land in that port's yard). Vessels never pick either: at cut-off the port auto-loads the most valuable cleared boxes. Value = cartons ×€8 ×rate, + full-box bonus, + €40 if the box SKU matches the vessel's PREF. The feeder grabs the cheapest. You control the mix by WHAT you produce, WHEN you dispatch, and WHICH corridor you build.
DOCS: boxes clear customs in the yard (5s, e-DOCS →1s) before they can load · EMPTIES: each dispatch leases a container; returns on departure / CFS intake · STORAGE: €2/s inside the 26s gate-in window, €4/s if early (5s grace) · CFS: merges partials into full MIXED boxes (€25, 6s, no SKU pref) · FEEDER: constant small vessel ×0.7 rate · wages €0.4/s per truck · PERFECT STOW: +€80 when a sailing departs with every slot filled by a full box.
BOX STATE amber frame = full · the number on a box = cartons inside · ⌛ = still clearing customs · red flashing = paying storage fees
MAP arrows move the cursor · B build · S sell · D dispatch a selected plant · SPACE / ENTER uses the selected cell · P pause · H help · R restart · A text size · T theme
MEASUREMENT: This preview sends no progress events. Campaign and Weekly Practice progress stay on this device.
PAUSED
building disabled while paused — fair play