End turns until it completes, then move the tank across land.
Enter a neutral city to capture it and immediately set production there.
Use fighters for fast reconnaissance and transports to cross water. Fighters and bombers have 30 fuel and up to 10 moves per round.
Build a mixed navy before pushing toward red territory.
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Move a tank onto a friendly transport, or an aircraft onto a friendly carrier. The unit boards automatically if capacity is available. Select the carrier/transport and use Unload, then click an adjacent valid hex.
Unit roles
Fog & submarines
Your units reveal nearby hexes. Enemy submarines remain hidden unless they attack, move adjacent to you, or enter the detection radius of one of your destroyers.
Aircraft fuel
Fighters and bombers have 30 fuel. Each hex moved consumes one fuel point. They may move up to 10 hexes per round and must finish with fuel remaining or end the turn on a friendly city or aboard an aircraft carrier. Landing there refuels them for the next turn.