Two ant colonies dig, claim, and fight. Capture the enemy Queen. Built for clear turns — not button hunting.
Round 1
—
Your food 0
Blue food 0
Your actions 0/3
Timer —
Chambers G 0 · B 0
Start a game from the menu.
Blue AI is taking its turn… (same action budget as you — it just clicks faster)
Queen's Tunnel
Why play: Two colonies race under the dirt. Dig tunnels for food, raise castes, wall off corridors,
plant ambushes, and either cut the enemy Queen off or strike her down. Non-diggers can get
stranded in a sealed pocket — that’s the tension. Diggers open roads; fighters hold them; one mistake
ends the brood.
What can happen: claim enemy tunnels by walking them · dig dirt into new paths · recruit Q/W/S/P/G/E ·
build stone walls (block) · set T traps (damage once) · Queen escape once (jump to your empty tunnel — she relocates, does not vanish) · sudden death if the war drags.
Turn: spend actions (not food). Food is for recruit/build. AI gets the same turns — only faster clicks. “Your move” is also a pause.
Hotseat = two people, one computer (pass-and-play). Not online.
Board icons: ants = letters · ▣ wall · T trap · dirt = brown · tunnel = dark path
Pass the device
Next player’s turn.
Your move
Blue finished its turn. It’s your colony’s turn — spend your actions, then the AI will play again.