Defrag.err — Local Disk (C:) _□×
Defragmenting Local Disk (C:)
Complete
0%
Legend
Free space
Fragmented data
Defragmented data
Unmovable data
Bad sectors
Reading / writing
Volume
Score0 Clusters banked0 Gaps left behind0 Sectors lost0 Free space0 Multiplier×0.50 Selectionnone

Click fragmented data to begin.

Ready.
How to defragment
Instructions
Difficulty Settings

1. Pick something up

Blue is scattered data. Click any blue block and you pick up the whole run it belongs to. It turns amber to show what you are holding.

2. Put it down

White is empty space. Click a white block and what you are holding is written there in one piece, turning navy . Navy is tidy data, and navy is your score. Hover before you click and the space you are about to fill lights up.

3. The front of the disk is the good stuff

The first blocks on the drive, up in the top left, are worth many times what the blocks at the far end are worth. Spend that space on your big runs, not your little ones.

4. Green blocks never move

Green is system data, nailed down where it sits. It chops the free space into smaller pieces, so a long run may have nowhere to go.

5. Try not to leave holes

Any white gap left behind your tidy data is charged against you at the end. A hole near the front is the most expensive mistake in the game, so try to close up behind yourself.

6. Changed your mind?

Stop puts down what you are holding, back where it came from. The Esc key does the same thing.

Disks

Pick your drive from the Disk menu. They are difficulty settings.

Local Disk (C:) is the gentle one — least data, most elbow room. Local Disk (D:) is busier. Network Drive (G:) and Cloud Storage (Z:) are fuller again, more broken up by green blocks, and they rot faster when Corruption is switched on. The harder the drive, the bigger the score multiplier: C: pays half, D: pays normally, G: pays 1.4 times and Z: pays 1.9 times.

The three switches below stack on top of that, so the multiplier you see in the Volume box is the drive and your settings combined.

Corruption

Off by default. Switch it on and whatever you are holding starts going bad from the far end, so dithering costs you data. Ruined blocks turn red and get dumped at the end of the disk for good. Collect enough of them and this window will start to fall apart. Worth 1.6 times score.

Force write

Off by default, and you cannot have it on at the same time as Corruption. Normally a run will only go somewhere it fits. With Force write on it goes anywhere, squeezes in as far as it can, and the tail end that did not fit is snipped off and lost. The status bar tells you how many blocks will survive before you commit. Worth 1.2 times score.

Latency

Off by default, and only bites on the network and cloud drives. Your write has to travel to the host first, so there is a pause before it lands and the target sits blinking while it goes. With Corruption on as well, it carries on rotting the whole way there. Worth 1.25 times score, but only while Corruption is on — on its own it costs you nothing but patience.