body { padding: 0; margin: 0; height: 100vh; overflow: hidden }
#unity-container { position: absolute }
/* Fills whatever it's embedded in (the itch.io frame, or the whole screen once
   fullscreen) instead of sitting at a fixed pixel size in the middle of the page —
   a fixed size here is what stopped the fullscreen button from filling the screen. */
#unity-container.unity-desktop { position: fixed; width: 100%; height: 100%; display: flex; flex-direction: column }
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-desktop #unity-canvas { flex: 1 1 auto; min-height: 0 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { display: none }
#unity-logo-title-footer { float:left; width: 102px; height: 38px; background: url('unity-logo-title-footer.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
