One player. Records are kept per track.
Two lanes, one on top of the other. Player 1 defends the saucer on the
left, Player 2 the one on the right — the notes run toward each
of them from opposite ends. Same track, same chart, separate scores.
Desktop: F / G for the top lane, J / K for the bottom one.
| PERFECT | 0 |
| GOOD | 0 |
| MISS | 0 |
| MAX COMBO | 0 |
| ACCURACY | 0% |
| AVG TIMING | – |
Versus runs are not added to the solo records.
Top 5 per track, saved in this browser only.
Raise it if your hits keep being judged LATE, lower it if they are judged EARLY. Bluetooth headphones usually need +80 ms or more. After a run the result screen suggests a value measured from your own hits.
Scales how many particles and background layers get drawn. Timing and judgement are identical at every setting — only the picture gets busier. Drop it to LOW if an older phone stutters.
How long a note takes to reach the saucer. Judgement windows never change.
The hit you hear under your own finger. Turn it down if it fights the music.
Press \ during play for the fps and clock readout.