D. Teuber's Jokers & Thieve$
More than one target line can be cleared.
Choose the target line, then tap either Joker to clear it.
Score0 Round1 Draw deck36 cards Cops0 on board / 0 total
Select two cards to swap. They must share a row, column, or diagonal.

Move finder

0legal swaps
0target lines

Gameplay

  • Every turn contains a Joker phase and a Thief phase.
  • In the Joker phase, swap any two cards sharing a row, column, or diagonal.
  • In the Thief phase, clear one of the 10 target lines: 4 rows, 4 columns, or 2 long diagonals.
  • A normal target line must contain four cards of the same suit or same rank, or four cards in a sequence regardless of suit (K wraps around to A).
  • The target line cleared on this turn cannot be used for the next turn's swap or clear.
  • After every 10 turns, the player is allowed a bonus swap among the 12 remaining cards before the deck is refreshed.

Cops

After every 10 turns, one additional card in the discard pile becomes an Cop before the deck is refreshed. A Cop can be swapped normally, but blocks any target line it occupies.

Shake the Cop: a target line containing exactly one Cop and three cards of the same rank may be cleared. The Cop stays a Cop and can return later.