<p style="font-family: 'Copperplate', Papyrus;"> <b>Welcome</b> This is a Pyramid heist where you will venture through different rooms full of traps, riddles and jewels. Your mission is to collect as many Jewels as you are willing to gamble your life for. (does this make sense) There are rooms that will kill you, raise your possibility of triggering traps and maybe some secret passageways. Goodluck on your adventure. We may see you afterwards. [[Start->Foyer]] </p> (set: $gems to 0) (set: $FoyerGem to False) (set: $sus to 0) (set:$SnakeRoomNotVisited to True) (set:$AxTrpRm1 to False) (set:$NGemRoom to true) (set:$NGemRoom3 to true) (set:$NGemRoom4 to true) (set:$NGemRoom5 to true) (set:$AnubisGem to true) (set:$RiddleRoom1 to true) (set:$FoyerState to 0) (set:$RoomState to 0) (set:$Room2State to 0) (set:$RiddleRoom2State to true) <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <p style="font-family: 'Copperplate', Papyrus;"> (if:$FoyerState is 0)[ You have entered the foyer of the pyramid. (if:$foyergem is false)[You scan the room and see 3 door ways and a pedestal with a singular Jewel on top. (set:$gems to ($gems +1))(set:$foyergem to true)+1 Jewel ] (else:)[You see 3 door ways.] you cannot see through any of the doorways but decide to move forward. What direction do you go? </p> Do you: [[Go Right ->RiddleRoom1]] [[Go Forward->Room]] [[Leave->End]] ] (else-if:$foyerstate is 1)[ You've chosen to turn back. Which doorway would you like to choose now? [[Straight->Room]] ] (else:)[ You got the Riddle Correct! You see that once you pressed the correct answer on the stone that a wall had opened up allowing you to access a room full of Jewels. + Jewels (set:$gems to ($gems +1)) After collecting the Jewels you walked back to the foyer. Which direction would you like to go now? [[straight->Room]] ] </p><div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <p style="font-family: 'Copperplate', Papyrus;"> (if:$RiddleRoom1)[You chose Right. You have entered a room and have spotted a riddle inscription on the wall. Do you stay and solve the riddle for potential reward or do you turn back and choose a different doorway? [[Stay and solve the riddle->RiddleRoom1]](set:$RiddleRoom1 to false) [[Turn back You chose to stay and solve the riddle.->Foyer]](set:$FoyerState to 1)] (else:)[ The riddle states </p> <p style="font-family: 'Coppperplate', Gothic;"> I have the head of a desert beast, and watch over those that have died. I guide souls beyond the mortal world, who am i? </p> [[[The Jackal Head of Anubis->Foyer]](set:$foyerstate to 2)(set:$gems to ($gems +3)) ] [[The Crocodile Head of Sobet->MummyRoom1]] [[The Hippo Head of Taweret->MummyRoom1]] [[Go Back->Foyer]] ] <p style="font-family: 'Copperplate', Papyrus;"> You evaded the Pharaohs curse with {$gems} gems. (if:$gems > 9)[Well done! You collected all the gems!](else-if:$gems > 5)[Well done! You collected most of the gems!](else-if:$gems > 0)[Well done! You collected some of the gems!](else:)[You collected no gems...] Turns Taken: (print:(history:)'s length) [[Try Again?->Entrance]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (set: $roll to (random:1, 100-$sus)) (if:$roll > 25 and $roll < 51)[ You chose the wrong answer! A trap door opened up beneath your feet after you pressed the stone into the wall. You slide into a room with full of sarcophagi. You've woken the mummies that lay inside of the sarcophagi and they chased you out of the room. You have now been given the pharaohs curse. You are now 10% more likely to trigger traps. +Pharaohs curse [[Go Forward->Room2]](set:$sus to ($sus + 10))] (else:)[ You chose the wrong answer! A trap door opened up beneath your feet after you pressed the stone into the wall. You slide into a room with full of sarcophagi. You’re lucky enough to not have woken the mummies that lay inside of the sarcophagi and are able to quietly leave the room. [[Go Forward->Room2]] ] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (if:$RoomState is 1)[ You have chosen to go left. You open the door to see a key on the wall next to a set of stairs. You grab it and head up the staircase. You use the key you find to unlock the door that you find at the top. This leads you to the room that is straight off of the foyer. This room has three doorways connected to it. Which one do you pick? [[Left (which takes you to the foyer and will end your run of the game)->End]] [[Straight->AxeTrapRoom]] [[Right->RiddleRoom2]] ] (else:)[ You have entered the Great Hall You scan the room and see 4 doorways. You find that one is locked and cannot be entered. Which direction do you go? [[Left->AxeTrapRoom]] [[Right->RiddleRoom2]] [[Back to the foyer (Which will end your run)->End]] ] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (if:$Room2State is 0)[ You scan around the room you have been chased into and see 3 doorways. which doorway do you pick? (if: $SnakeRoomNotVisited)[[[Go Right->SandRoom]](set:$SnakeRoomNotVisited to False)] [[Go Up the Stairs->Room]] ] (else:)[ You turn around to go back to the room you just came from. What direction do you go now? [[Left->Room]] ] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (set:$roll to (random:1, 100-$sus)) (if:$roll < 51)[ You have chosen right. When walking into the room you fall over a tripwire and hear the door slam shut and lock behind you. You see jewels in the back corner and grab them before scanning the room. +2 Jewels (set:$gems to ($gems +2)) As you scan the room you notice the room has started to fill rapidly with sand. You see no way out. You are stuck in this room and slowly suffocate. You have succumbed to the pharaohs trap. [[-Start over- ->End]] ] (else:)[ You have chosen right. When walking into the room you spot a hidden tripwire on the floor and make sure to step over it. Looking around the rest of the room, you spot a jewel in the corner and go to pick it up. [[+1 Jewel ->Room2]] (set:$gems to ($gems + 1)) ] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$gems to ($gems -2)) Lil bastards stole some gems. [[Go Forward->DeadEnd2]] [[Go Back->Room2]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> It's a dead end [[Go Back->Room2]]<p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (if:$AxTrpRm1)[[[Go Left->AxeTrapRoom]]] [[Go Upstairs->AnubisRoom]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (set:$roll to (random:1, 100-$sus)) (if:$roll < 51)[ You’ve chosen to go straight. When entering the room you fall over a tripwire and see giant axes have started swinging from the walls. You spot a pile of jewels on the other side of the room but it means trying to dodge your way through the axes. You are lucky enough to dodge them all and have collected the jewels. + 3 Jewels (set:$gems to ($gems +3)) [[You head back to the big room off of the foyer.->Room]] ] (else:)[ You’ve chosen to go left. When entering the room you fall over a tripwire and see giant axes have started swinging from the walls. You spot a pile of jewels on the other side of the room but it means trying to dodge your way through the axes. You are not lucky enough to dodge them all and received a giant axe to the face. You have succumbed to the pharaohs trap. [[-Start over-->End]] ] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$roll to (random:1, 100-$sus)) <img src="https://static.b-bro.net/img/800/0/anubis-god-figurine.jpg" alt="Anubis"> (if:$AnubisGem)[(if:$roll > 0 and $roll < 51)[[[Go Left->Anubis Death]]](else-if:$roll > 50 and $roll < 76)[[[Go Left->GemRoom2]](set:$sus to ($sus +1))](else:)[[Go Left->GemRoom2]]] (if:$roll > 0 and $roll < 51)[[[Go Forward->Anubis Death]]](else-if:$roll > 50 and $roll < 76)[[[Go Forward->Room3]](set:$sus to ($sus +1))](else:)[[Go Forward->Room3]] (if:$roll > 0 and $roll < 51)[[[Go Right->Anubis Death]]](else-if:$roll > 50 and $roll < 76)[[[Go Right->SnakeRoom2]](set:$sus to ($sus +1))](else:)[[Go Right->SnakeRoom2]] [[Go Back->Room]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$roll to (random:1, 100-$sus)) (if:$roll > 0 and < 31)[[[Go Forward->Arrow Death]]](else:)[[GemRoom4]] [[Go Right->MummyRoom2]] [[Go Back->Room]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> <img src="https://m.media-amazon.com/images/I/817sPc2XweL._AC_UF1000,1000_QL80_.jpg" width="500px" height="Auto" alt="Lapis"> (if:$AnubisGem)[[[Collect Gem->AnubisRoom]](set:$gems to ($gems +1))(set:$AnubisGem to false)] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> It's room... Well done I guess? [[Go Left->Hallway2]] [[Go Forward->BoulderRoom]] [[Go Right->GemRoom5]] [[Go Back->AnubisRoom]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$roll to (random:1, 100-$sus)) -_- (if:$roll > 0 and $roll < 76)[[[Leave the pyramid->Snake Death]]](else:)[[Leave the pyramid->End]] [[Go back->AnubisRoom]] </p><p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns, To finally die to snake. <img src="https://preview.redd.it/a-lot-of-you-guys-liked-linguini-so-here-are-some-more-v0-kozdxmjs66fd1.jpg?width=640&crop=smart&auto=webp&s=3448a5b85e730c316d0339291e10704b746cf88c"> [[Try Again?->Entrance]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> [[Go Left->ScabRoom]] [[Go Forward->GemRoom3]] [[Go Back->Room3]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$roll to (random:1, 100-$sus)) <img src="https://images.squarespace-cdn.com/content/v1/6101661cb0bf791c2f24a6e5/37764f7f-f466-4b1f-9279-5299d8cc796d/16x9+Video.png?format=1000w" width="500px" height="auto" alt="A boulder hurtling towards Indiana Jones"> (if:$roll > 0 and $roll < 76)[[[Run Away!->Boulder Death]]](else:)[[Run Away!->Room3]] (if:$roll > 0 and $roll < 76)[[[Leave->Boulder Death]]](else:)[[Leave->Room3]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> A mean scarab held you up at gun point and robbed you of three gems. (set:$gems to ($gems - 3)) [[Go Back->Hallway2]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> <img src="https://geologyscience.com/wp-content/uploads/2025/02/Topaz-3-640x849.jpg" width="500px" height="auto" alt="Topaz"> (if:$NGemRoom3)[[[Collect the Gem!->Hallway2]](set:$gems to ($gems + 1))(set:$NGemRoom3 to false)](else:)[[Go Back->Hallway2]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> (set:$roll to (random:1, 100-$sus)) <img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQv2UvNZ-H_G64zRBK-V0u_nVDFeK5gMXzNTOoHrXiPnFwY-gKttjwCNQff&s=10" width="500px" height="auto" alt="It was a funny mummy..."> Oh my, mummies... (if:$roll > 0 and $roll < 26)[[[Go Left->Mummy Death]]](else-if:$roll > 25 and $roll < 51)[[[Go Left->Room4]](set:$sus to ($sus + 1))](else:)[[Go Left->Room4]] [[Go Back->ArrowHall]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> <img src="https://upload.wikimedia.org/wikipedia/commons/d/d4/Phosphosiderite-141096.jpg?utm_source=en.wikipedia.org&utm_campaign=index&utm_content=original" width="500px" height="auto" alt="Phosphospherite"> (if:$NGemRoom4)[(set:$gems to ($gems +1))(set:$NGemRoom4 to false)[[Collect Gem->GemRoom4]] ] [[Go Back->ArrowHall]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> [[Go Forward->ScabHall2]] [[Go Back->MummyRoom2]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> Preturbing insect snuck into you pockets and stole some of your gems! (set:$gems to ($gems -1)) [[Go Left->DeadEnd3]] [[Go Forward->RiddleRoom2]] [[Go Back->Room4]]<p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> <img src="https://thumb.wikimedia.org/wikipedia/commons/thumb/0/0f/7314M-vivianite2.jpg/1280px-7314M-vivianite2.jpg?utm_source=en.wikipedia.org&utm_campaign=index&utm_content=thumbnail" width="500px" height="auto" alt="Vivianite"> (if:$NGemRoom5)[[[Grab the Gem->GemRoom5]](set:$NGemRoom5 to false)(set:$gems to ($gems +1))] [[Go Back->Room3]] </p><p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> You see something... It's a wall, and this is dead end... [[Go Back->Room4]]<p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> (if:$RiddleRoom2State)[ You have chosen to go right. You have entered a room and have spotted a riddle inscription on the wall. The riddle states </p> <p style="font-family: 'Copperplate', Gothic;"> What walks on four legs in the morning, two legs at noon, and three legs in the evening? </p> <p style="font-family: 'Copperplate', Papyrus;"> You see that there are written options on the ground and you need to stand on the one you believe is the correct answer. Which one do you pick? [(set:$RiddleRoom2State to false)(set:$gems to ($gems +3))[[1. a human->RiddleRoom2]]] [[2. A drunk person->Snake Death]] ] (else:)[ It's now an empty room. [[Go Back->Room]] ] <p style="font-family: 'Copperplate', Papyrus;"> <div style="position: absolute; top: 10px; right: 20px; z-index: 100;"> Gems: $gems </div> <div style="position: absolute; top: 10px; left: 20px; z-index: 100;"> Suspicion: $sus % </div> <img src="https://imarvintpa.com/Mapping/Objects/Structures/Obstacles/Spikes/SpikeBarrier3_dgw-a.png" width="500px" height="auto" alt="Spikes"> Well this doesn't look good... [[Die I guess->End]] <p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns. <img src="https://i.etsystatic.com/66196856/r/il/2da61d/8382265170/il_300x300.8382265170_97cd.jpg" width="500px" height="auto" alt="Arrows point everywhere you just got shot"> A diagram of everwhere that would be hurting right now had you lived the barrage of arrows. [[Try Again->Entrance]] </p><p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns. <img src="https://digventures.com/wp-content/uploads/2018/06/Pompeii-Man-Crushed-2-1200x780-1024x666.jpg" width="500px" height="auto" alt="The unluckiest guy in Pompei"> </p><p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns. Murderate by mummies. </p><p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns. <img src="https://i2-prod.mirror.co.uk/incoming/article7887981.ece/ALTERNATES/s615b/Covered-in-love-Watch-man-struggling-to-handle-17-cute-golden-retriever-puppies.jpg" width="500px" height="auto" alt="Puppy pile"> Like this, but more biting and stabbing.. Oh and the dogs are partially humanoid! [[Try Again->Entrance]] </p><p style="font-family: 'Copperplate', Papyrus;"> Your suspicion levels were: $sus % You collected $gems gems. You did so in (print:(history:)'s length) turns. <img src="https://www.figuren-shop.de/media/image/34/6f/4c/2D_FS27798-Deko-Totenkopf-Axt-im-Schadel_5.jpg" width="500px" height="auto" alt="Puppy pile"> [[Try Again->Entrance]] </p>