STRANDED FREIGHTER

LAST JUMP

Auto-defend. Patch systems. Jump again.

How to Play

Goal

You’re stranded on a failing freighter. Survive enemy attacks, repair the thrusters to 100%, then jump to the next sector.

Title screen with Play, How to Play, and Settings
Title screen β€” start here

Combat

Your ship auto-fires at the nearest enemy. You don’t aim. Collect scrap ($) from kills to buy upgrades.

Gameplay with ship, enemies, HUD, and upgrades
Combat view β€” scrap, hull, thruster % (πŸš€), and upgrades

Repair Bots (important)

Buy Repair Bots with scrap. They do two jobs, in this order:

  • If the hull is damaged β†’ bots heal the hull (full speed).
  • If the hull is full β†’ bots fix thrusters (slower job).

Watch the status line: HEALING HULL vs FIXING THRUSTERS. The πŸš€ % is thruster progress.

Status showing bots fixing thrusters
Bots on thrusters β€” hull is full, πŸš€ % climbing

Upgrades (during a run)

  • Hull β€” more max HP (adds the full amount right away).
  • Repair Bots β€” faster hull heal + faster thruster repair.
  • Turret Power β€” more damage.
  • Fire Rate β€” shoot faster.
Defense upgrades panel
Spend scrap on Defense Upgrades during the run

Jumping

At 100% thrusters the ship flies out. On the jump screen you’ll see a random system failure for the next sector. Jumping burns 50–80% of your Repair Bot swarm β€” some survive; rebuild the rest with scrap. Armored Med-Drones from the Salvage Bay survive the jump burn but heal at 25% of a normal Repair Bot’s speed.

Jump screen with system failure and bot loss note
Jump screen β€” failure + bot swarm loss

Controls

  • SHIP β€” live combat stats, sector failure, run levels, and Salvage Bay buffs (pauses while open).
  • PAUSE / EXIT β€” bottom bar with speed controls.
  • 1x / 2x / 4x β€” game speed.
  • Spend Salvage (β—ˆ) on permanent upgrades in the Salvage Bay β€” from the title screen or after a run β€” then play again.

Settings

Salvage Bay

Salvage: 0

PERMANENT UPGRADES
$0
β™₯100
S1
πŸš€ 0%
βš” 1 πŸ›  0/s Bots: FIXING THRUSTERS ⚑ 1/s
100 / 100
DEFENSE UPGRADES

SECTOR CLEARED

Jump to Sector 2

⚠

Turret Jam

Fire rate βˆ’40%

Jump burns 50–80% of the repair swarm β€” survivors carry over.

HULL CRITICAL

Jump Failed

Sector1
Thrusters0%
Enemies destroyed0
Hull damage taken0
Scrap earned0
Scrap spent0
Net scrap0
Salvage gained0
Run time0:00
Jumps Β· bots lost0 Β· bots lost 0
Avg thruster work / sector0:00
Bots on thrusters0:00
Sector clear times None cleared

Salvage: 0

SALVAGE BAY