TEMPO112 BPM
VOLUME80
ARTIFACTS
COMBOS 0/11
LOOP 1/10GET READY
♥
¢ 40
HAND
SELECTED
TD-808
TOWER DEFENSE
ON A BEAT MACHINE
SIDE A10 LOOPS112 BPM
1 · Drums march the loopEnemies are drum sounds. They spawn at the top and walk clockwise, forever, until you kill them. Every lap through the gate costs a heart.
G3C3 2 · Build from your handTower cards are dealt from your deck. Click a slot next to the road to build the selected card. Towers wear out over the loop; the thin line under a tower is the time it has left. Slots are notes: layouts that sound right unlock combos.
808SHOP · BETWEEN LOOPS 3 · Shop between loopsAfter each loop the towers are wiped and you keep the coins. Buy passives (up to 5) and stronger tower cards for your deck.
SURVIVE 10 LOOPS 4 · Ten loopsEvery loop the drums get tougher. Survive loop 10 and the run is yours. Drop to 0 hearts and the speaker blows.

Keys 1–5 pick a card · click a slot to build · right-click to sell · space pauses