01 / Extract
Place miners on blue iron, orange copper or dark coal. Deposits are unlimited. Connect a powered cable before expecting output. Empty deposits can also be hand-mined for credits or coal reserve.
02 / Power
Feed coal plants by belt or from your reserve. One coal gives 20 energy for 12 seconds. Select Cables in Power, then click two electrical buildings. Reach is 8 tiles; poles extend it. Machines relay power too. Click an existing pair again to remove its cable.
03 / Move & refine
Machines take items directly from adjacent conveyors. Output follows the arrow. R rotates placement. Drag conveyors through corners; release to build. Right-drag a rectangle to dismantle gradually and recover building costs. Escape cancels remaining demolition. Smelters turn ore into plates; coal is an optional speed boost.
04 / Discover
Dispatch depots sell goods and generate data. Research unlocks buildings and recipes. Inspect an assembler to choose its product. All ingredients must arrive before production starts.
05 / Route
Routers share items across available exits. Junctions cross belts without mixing; perpendicular drags automatically create a junction after research. Linked bridges cross up to eight tiles: inspect the entrance, choose Link bridge, then click the exit. Smart sorters send a selected item forward and everything else sideways; configure the item in the inspector. Splitters share items forward and sideways. Storage buffers 60 items. Two tunnels pointing the same way bridge up to 5 intervening tiles. Leave the tile immediately after the entrance empty; put an output belt after the exit.
06 / Explore
WASD or middle-drag pans; wheel zooms. G highlights power. T opens research. Space pauses. P opens production statistics. Q copies the building under your cursor, including its recipe or filter. Shift+R rotates counterclockwise. Use 1–9 for the visible build tools, E for cables, and Escape to inspect. More deposits lie beyond your base.