A SMALL BEGINNING. A BIG IDEA.

Make a little.
Build a lot.

One miner. A spark of power. Then a whole world of things that make other things.

LIVE FROM THE LOWLANDSSECTOR 01
SOMETHING GOOD IS TAKING SHAPEEXTRACT / CONNECT / CREATE
FROM A SPARK TO A SYSTEM

The path forward.

Deliver materials to collect data. Spend data and credits on permanent unlocks.
Delivery requirements are lifetime milestones; your items are not spent twice.

MAKE YOURSELF AT HOME

Sound & settings

An original, gently evolving electronic soundtrack. Audio starts when you play or adjust a volume slider. Set a slider to zero to mute it.


Your factory

Autosaves every 15 seconds during play. Export to move between devices.

FACTORY TELEMETRY

Know your flow.

Items made and shipped per minute over the last 60 seconds of simulation. Measurement begins when you open a factory. The simulation pauses while this report is open.

MaterialMade / minShipped / minTotal made
THE FIELD GUIDE

Everything is connected.

01 / Extract

Place miners on blue iron, orange copper or dark coal. Deposits are unlimited. Connect a powered cable before expecting output. Empty deposits can also be hand-mined for credits or coal reserve.

02 / Power

Feed coal plants by belt or from your reserve. One coal gives 20 energy for 12 seconds. Select Cables in Power, then click two electrical buildings. Reach is 8 tiles; poles extend it. Machines relay power too. Click an existing pair again to remove its cable.

03 / Move & refine

Machines take items directly from adjacent conveyors. Output follows the arrow. R rotates placement. Drag conveyors through corners; release to build. Right-drag a rectangle to dismantle gradually and recover building costs. Escape cancels remaining demolition. Smelters turn ore into plates; coal is an optional speed boost.

04 / Discover

Dispatch depots sell goods and generate data. Research unlocks buildings and recipes. Inspect an assembler to choose its product. All ingredients must arrive before production starts.

05 / Route

Routers share items across available exits. Junctions cross belts without mixing; perpendicular drags automatically create a junction after research. Linked bridges cross up to eight tiles: inspect the entrance, choose Link bridge, then click the exit. Smart sorters send a selected item forward and everything else sideways; configure the item in the inspector. Splitters share items forward and sideways. Storage buffers 60 items. Two tunnels pointing the same way bridge up to 5 intervening tiles. Leave the tile immediately after the entrance empty; put an output belt after the exit.

06 / Explore

WASD or middle-drag pans; wheel zooms. G highlights power. T opens research. Space pauses. P opens production statistics. Q copies the building under your cursor, including its recipe or filter. Shift+R rotates counterclockwise. Use 1–9 for the visible build tools, E for cables, and Escape to inspect. More deposits lie beyond your base.

A FRESH START

Begin a new factory?

Your current factory will be kept as a backup in this browser. Export a save first if you want a portable copy.

EXPEDITION COMPLETE

A little factory.
A remarkable journey.

Your first supply rocket has reached the orbital station. Keep producing and launching: each additional mission earns 3,000 credits and 300 research data.