Every empire starts with one bean. Plant yours.
Freshly picked. Ready for market.
Permanent upgrades across every resurrection.
Harvest 1 billion beans to resurrect.
Your coins, plots, helpers, normal upgrades, cargo, titles, and this run’s harvest will reset. All godlike beans and godlike upgrades stay.
Plant your first bean, then tap its plot to water it. Water keeps it growing; every tap gives it a little boost.
Giant beans sell for 3× their variety’s value; golden beans for 12×. Better varieties improve your odds.
Helpers get a paid first shift. Watering and harvest tiers work 1.6× as often; tier X is continuous and final. Market tiers I–VIII also accelerate 1.6× per tier. Market IX makes 10 full-basket trips per second; market X delivers the same maximum continuously. Watering helpers also give the same growth boost as your clicks.
After its first harvest with a tier-X harvest helper, a plant stays fully grown while the next crop ripens. Water and pest damage still affect production. Automatic harvests appear as beans/s by the basket, while $/s earnings sit beneath your pocket balance, instead of repeated pop-ups. At 10+ beans/s, all rates—including giants and goldens—use a 30-second average and refresh only every three seconds. Below that, a five-second average refreshes once a second. Sales income is after repellent fees, before wages. Golden-bean notices become quiet above one golden bean in the last second.
Storage & transport: start with a 30-bean basket. Upgrade through 12 tiers to the limitless pocket dimension. Each transport tier limits both beans produced and beans sold per second. The base limit equals basket capacity; faster market helpers raise it with their trip rate, reaching capacity × 10 at market IX and X. A 30-bean basket then supports 300 beans/s. Production and sales each have their own shared manual/automatic quota across the whole garden. Before continuous picking, full storage also stops harvesting; uncollected beans stay ripe. Harvest helper X unlocks unlimited stockpiling, but not unlimited throughput. Pausing helpers does not remove these unlocked capacities. Pocket dimension removes storage and both rate limits.
Rare magical beans appear after several minutes of active play. Tap within 77 seconds for a random blessing: a direct cash payout worth an estimated 77 seconds of your current garden’s production, or 7× new crop yields for 77 seconds. The cash blessing bypasses storage, but still pays repellent fees. The timed bonus still respects storage and production-rate limits. Pausing freezes appearances, expiry, and bonuses.
Wages are base salary × tier, paid every 30s. Farm-helper and sprinkler tiers cost base price × (√20)tier − 1, rounded to the nearest dollar. Upgrading doesn’t reset payday. Helpers pause if you can’t pay.
Sprinklers are continuous from tier I, with no wages. Each extra tier adds 25% of base growth speed. Use the Water and Beans buttons to unlock their next tier.
Water starts at tier 0: Tap water → Rain water → Bio organic water → Fertilized water → Bean juice → Brawndo. Later water and bean tiers combine adjectives, ingredients, and suffixes, with stronger stats at each tier.
Bean weevils arrive at bean tier 10. Each has 10 HP. Bare hands deal 1 damage to one weevil. Spray upgrades deal 2, 3, 5, then 10 damage to every insect inside a small circle at your cursor or tap. The circle grows with each upgrade but stays compact—aim closely at the insects. Click a weevil to spray there, or turn on Aim spray to target between insects without watering or harvesting underneath. Tap Stop spraying (or press Escape) to return to farming. With the keyboard, activate an insect or a plant while aiming. Spray has unlimited uses. Every higher bean tier brings faster waves, with one extra weevil per wave every five tiers. The pest-control shop shows the current wave size and interval. Up to 24 weevils can be alive, with four feeding slots per plant.
Total slowdown per plant: 1 feeding weevil = 50%, 2 = 80%, 3 = 99.9%, 4 = 100%. Four completely stop natural growth and all watering boosts. Two or more on the same plant also damage it: 4 HP per second per extra weevil. Plants have 100 HP. Kill the pests to stop the damage; plants recover when none are feeding. Destroyed plots can be replanted for free.
The pest-control helper unlocks at bean tier 10. It costs $1,200 to hire and starts at 1 damage every 3 seconds. Each upgrade adds 1 damage, up to level 40. Damage is split into packets of at most 10 on distinct random insects: level 11 hits one for 10 and another for 1; level 40 hits four for 10 each. Overkill is not transferred. Its 40 levels spread the usual I–X purchase-price range over more upgrades; wages are $5 × level every 30 seconds. Paused or unpaid helpers stop attacking, and upgrades never reset payday.
Bean Shield repellent costs money every time you activate it: $250,000 at bean tier 10, plus $250,000 for each higher bean tier. The current price appears in the shop. While enabled it stops new spawns and keeps 80% of each sale, rounded down to whole dollars. Existing weevils still need to be killed. Switching it off is free; reactivating pays the current tier’s price again.
Titles are earned from this run’s net sales, including harvest blessings, not your current wallet. Spending never removes a title. Open your title ladder from the shop progress card or garden footer. Bean Emperor requires $1 trillion; Bean Galactic Emperor requires $10 quadrillion ($10,000,000,000,000,000). Promotions celebrate without pausing production.
Godlike beans: all beans harvested in the current run count, even after selling. Resurrect at 1 billion for 1 godlike bean, 10 billion for 2, 100 billion for 3, and another bean for every power of ten. Resurrection starts a fresh farm but keeps all unspent godlike beans and godlike upgrades. Spend them in the Godlike window on offline income, capacity, production, and luck. Each track has 10 levels; the next level costs its level number. Dream harvest pays cash only (no harvested beans), requires paid and enabled harvest/market helpers plus automatic watering, and is capped at 8 hours. An explicitly paused game earns nothing while away.
Pause freezes growth, wages, helpers, weevils, and manual actions. You can still browse the shop. The small Reset game button at the bottom asks for confirmation before deleting everything, including godlike beans and upgrades.
The garden pauses when this tab is hidden. Standalone and guest play autosave in this browser every 15 seconds and when leaving the page. Use Save now anytime. Keep the same address and browser profile; clearing site data or closing private/incognito browsing can erase local saves. Browser saves are separate from signed-in Bash account saves and are visible to anyone using this browser profile.
Titles last for this run. Spending never lowers your rank.
This deletes all coins, plots, upgrades, records, godlike beans, and permanent godlike upgrades. Unlike resurrection, nothing carries over. This cannot be undone.
This replaces the active browser save, or your account save when connected to Bash. Browser and account saves are separate. Your sound setting stays the same.