/* FACET -- the page is the game. One canvas, centered in a dark room, and nothing else: no type, no
   border, no glow, because the itch embed should be the game and not a page around it. The only thing
   this file decides is the pointer, which is the chisel the player cuts with (assets/art/cursor.png,
   produced by tools/make_cursor.py from the sprite in cursor_src.png, rotated to point up-left). The
   hotspot is 2 0: the top-left pixel of the blade's cutting edge, so a click lands where the blade
   corners. */

html, body {
  margin: 0;
  padding: 0;
  height: 100%;
  background: #08060e;
  overflow: hidden;
}

body {
  display: flex;
  align-items: center;
  justify-content: center;
}

#stage {
  display: block;
  max-width: 100%;
  max-height: 100%;
  image-rendering: pixelated;
  background: #05040a;
  cursor: url("../assets/art/cursor.png") 2 0, crosshair;
}
