STAGE 1

CUBE

a path of optical illusions

PAUSED

GAME OVER

SETTINGS

HOW TO PLAY

  • Classic: endless stages, 3 lives, chase par for stars. Daily: 5 stages, same for everyone, race the clock. Zen: no lives, no clock.
  • Roll with arrows / WASD or swipe. ↑ rolls up-right, → down-right, ↓ down-left, ← up-left.
  • Turn the world with Q / E, the ↺ ↻ buttons, or tap a screen edge. Turning is free.
  • If it looks connected, it is. Turn until a broken path lines up, then roll across.
  • Every roll is a beat. Spikes rise every third beat; sentinels glide one cell per beat along their dotted track.
  • Keys unlock the portal, switches build bridges, dark tiles crumble behind you, gems add up to extra lives.
  • Z undo, H hint (caps the stage at ★), R restart, Esc pause. Reach the portal in par moves for ★★★.