Beam Editor

Beam Editor

layered laser beams · 3-part tiling export

Starter lasers

Layers 0

Layers stack bottom → top. A helix set to “wrap” passes behind the beams below it and in front of them.

Saved effects

Nothing saved yet in this browser.

Output settings

Target FPS
Export scaleinteger only, so tiles stay pixel-exact

Export

whole beam, columns(0 = auto)

Beam

Layer

Muzzle cap start

Impact cap end

Beams always fire left → right — rotate in your engine. Everything renders to a transparent canvas.