//Variable Check//
<<=$pcn>> <<=$pcsp>> <<=$pcgen>> <<=$pchei>> <<=$pcbod>> <<=$pchair>> <<=$pchaco>> <<=$pceye>> <<=$pcface>> <<=$pcskin>> <<=$pcskco>> <<=$pcskco2>> <<=$pcfeet>> <<=$pcwin>> <<=$pctail>>
<<=$pchat>> <<=$pcshirt>> <<=$pcpant>> <<=$pcshoe>> <<=$pcwep>> <<=$pcac>>
<<=$pcfate>>
----
!CUSTOMIZE YOUR TOON!
!!Version 3
Coded and Written By Eccentricchimera
I'm developing a customization system for future text games that I'm planning for. To test it, click the buttons below and create your custom character! //It won't be obvious which button you clicked until you click on "Customize!" at the bottom to see your results!// More options will be made available as the customization system is improved on, and future games are put into full production. As as note, this is just a test to better learn how to replace descriptive text in a story as needed, and many of the customizations seen below won't be applicable to an CYOA story because of how difficult it would be to code them in.
With that said, let's get started!
----
!!!Welcome to the void between Worlds, where imagination shapes reality. Before you can move forward, you must craft your new body. Now, think carefully before you answer, mortal. What's your new name?
<<textbox "$pcn" Name>>
----
!!!Good...now, what do you look like?
//General Details//
__Species__
<<nobr>>
<<button Human>><<set $pcsp to 0>><</button>>
<<button Monkey>><<set $pcsp to 1>><</button>>
<<button Dragon>><<set $pcsp to 2>><</button>>
<<button "Lizard (General)">><<set $pcsp to 3>><</button>>
<<button "Dog (General)">><<set $pcsp to 4>><</button>>
<<button "Wolf (General)">><<set $pcsp to 5>><</button>>
<<button "Fox (General)">><<set $pcsp to 6>><</button>>
<<button "House Cat (General)">><<set $pcsp to 7>><</button>>
<<button Tiger>><<set $pcsp to 8>><</button>>
<<button Lion>><<set $pcsp to 9>><</button>>
<<button Bear>><<set $pcsp to 10>><</button>>
<<button Sheep>><<set $pcsp to 11>><</button>>
<<button Cow>><<set $pcsp to 12>><</button>>
<<button Deer>><<set $pcsp to 13>><</button>>
<<button Pig>><<set $pcsp to 14>><</button>>
<<button Rabbit>><<set $pcsp to 15>><</button>>
<<button Mouse>><<set $pcsp to 16>><</button>>
<<button Raccoon>><<set $pcsp to 17>><</button>>
<<button Bat>><<set $pcsp to 18>><</button>>
<<button Kangaroo>><<set $pcsp to 19>><</button>>
<<button Otter>><<set $pcsp to 20>><</button>>
<<button Sea Serpent>><<set $pcsp to 21>><</button>>
<<button Snake>><<set $pcsp to 22>><</button>>
<<button Shark>><<set $pcsp to 23>><</button>>
<<button Hawk>><<set $pcsp to 24>><</button>>
<<button Raven>><<set $pcsp to 25>><</button>>
<<button Owl>><<set $pcsp to 26>><</button>>
<<button Bee>><<set $pcsp to 27>><</button>>
<<button Moth>><<set $pcsp to 28>><</button>>
<<button Hyena>><<set $pcsp to 29>><</button>>
<<button Horse>><<set $pcsp to 30>><</button>>
<<button Kobold>><<set $pcsp to 31>><</button>>
<<button Goblin>><<set $pcsp to 32>><</button>>
<<button Animatronic>><<set $pcsp to 33>><</button>>
<<button Android>><<set $pcsp to 34>><</button>>
<<button Pooltoy>><<set $pcsp to 35>><</button>>
<<button "Living Clothing">><<set $pcsp to 36>><</button>>
<<button "Living Object">><<set $pcsp to 37>><</button>>
<</nobr>>
__Gender__
<<nobr>>
<<button Null>><<set $pcgen to 0>><</button>>
<<button Male>><<set $pcgen to 1>><</button>>
<<button Female>><<set $pcgen to 2>><</button>>
<<button TransMale>><<set $pcgen to 3>><</button>>
<<button TransFemale>><<set $pcgen to 4>><</button>>
<<button Non-binary>><<set $pcgen to 5>><</button>>
<</nobr>>
__Height__
<<nobr>>
<<button Microscopic>><<set $pchei to 0>><</button>>
<<button Tiny>><<set $pchei to 1>><</button>>
<<button Midget>><<set $pchei to 2>><</button>>
<<button Short>><<set $pchei to 3>><</button>>
<<button Average>><<set $pchei to 4>><</button>>
<<button Tall>><<set $pchei to 5>><</button>>
<<button Giant>><<set $pchei to 6>><</button>>
<</nobr>>
__Body Type__
<<nobr>>
<<button "2-Dimensional (Flat)">><<set $pcbod to 0>><</button>>
<<button Thin>><<set $pcbod to 1>><</button>>
<<button Average>><<set $pcbod to 2>><</button>>
<<button "Hour Glass">><<set $pcbod to 3>><</button>>
<<button "Pear Shape (Wide Hips)">><<set $pcbod to 4>><</button>>
<<button Muscular>><<set $pcbod to 5>><</button>>
<<button "Muscle Gut">><<set $pcbod to 6>><</button>>
<<button Overweight>><<set $pcbod to 7>><</button>>
<<button "Super Obese">><<set $pcbod to 8>><</button>>
<<button "Noodle Body">><<set $pcbod to 9>><</button>>
<<button OverInflated>><<set $pcbod to 10>><</button>>
<<button "Rubber Hose">><<set $pcbod to 11>><</button>>
<</nobr>>
__Skin/Scale/Fur Primary Color__
<<nobr>>
<<button "White (Latex)">><<set $pcskco to 0>><</button>>
<<button "Black (Latex)">><<set $pcskco to 1>><</button>>
<<button "Dark (Skin)">><<set $pcskco to 2>><</button>>
<<button "Brown (Skin)">><<set $pcskco to 3>><</button>>
<<button "Tan (Skin)">><<set $pcskco to 4>><</button>>
<<button "Light (Skin)">><<set $pcskco to 5>><</button>>
<<button "Pale (Skin)">><<set $pcskco to 6>><</button>>
<<button "Green (Skin)">><<set $pcskco to 7>><</button>>
<<button "Pink (Skin)">><<set $pcskco to 8>><</button>>
<<button "White (Fur/Scales/etc.)">><<set $pcskco to 9>><</button>>
<<button "Black (Fur/Scales/etc.)">><<set $pcskco to 10>><</button>>
<<button "Brown (Fur/Scales/etc.)">><<set $pcskco to 11>><</button>>
<<button "Gray (Fur/Scales/etc.)">><<set $pcskco to 12>><</button>>
<<button "Green (Fur/Scales/etc.)">><<set $pcskco to 13>><</button>>
<<button "Blue (Fur/Scales/etc.)">><<set $pcskco to 14>><</button>>
<<button "Red (Fur/Scales/etc.)">><<set $pcskco to 15>><</button>>
<<button "Yellow (Fur/Scales/etc.)">><<set $pcskco to 16>><</button>>
<<button "Orange (Fur/Scales/etc.)">><<set $pcskco to 17>><</button>>
<<button "Purple (Fur/Scales/etc.)">><<set $pcskco to 18>><</button>>
<<button "Colorful (Fur/Scales/etc.)">><<set $pcskco to 19>><</button>>
<<button "Transparent (Fur/Scales/etc.)">><<set $pcskco to 20>><</button>>
<</nobr>>
__Skin/Scale/Fur Secondary Color__
<<nobr>>
<<button Nothing>><<set $pcskco2 to 0>><</button>>
<<button "White (Latex)">><<set $pcskco2 to 1>><</button>>
<<button "Black (Latex)">><<set $pcskco2 to 2>><</button>>
<<button "Light Brown (Skin)">><<set $pcskco2 to 3>><</button>>
<<button "Bright Tan (Skin)">><<set $pcskco2 to 4>><</button>>
<<button "Light (Skin)">><<set $pcskco2 to 5>><</button>>
<<button "Pale (Skin)">><<set $pcskco2 to 6>><</button>>
<<button "White (Fur/Scales/etc.)">><<set $pcskco2 to 7>><</button>>
<<button "Dark Gray (Fur/Scales/etc.)">><<set $pcskco2 to 8>><</button>>
<<button "Light Brown (Fur/Scales/etc.)">><<set $pcskco2 to 9>><</button>>
<<button "Light Gray (Fur/Scales/etc.)">><<set $pcskco2 to 10>><</button>>
<<button "Teal (Fur/Scales/etc.)">><<set $pcskco2 to 11>><</button>>
<<button "Sky Blue (Fur/Scales/etc.)">><<set $pcskco2 to 12>><</button>>
<<button "Light Red (Fur/Scales/etc.)">><<set $pcskco2 to 13>><</button>>
<<button "Yellow (Fur/Scales/etc.)">><<set $pcskco2 to 14>><</button>>
<<button "Light Orange (Fur/Scales/etc.)">><<set $pcskco2 to 15>><</button>>
<<button "Violet (Fur/Scales/etc.)">><<set $pcskco2 to 16>><</button>>
<<button "Colorful (Fur/Scales/etc.)">><<set $pcskco2 to 17>><</button>>
<<button "Rainbow (Fur/Scales/etc.)">><<set $pcskco2 to 18>><</button>>
<<button "Transparent (Fur/Scales/etc.)">><<set $pcskco2 to 19>><</button>>
<</nobr>>
__Skin/Scale/Fur__
<<nobr>>
<<button "Smooth (Latex)">><<set $pcskin to 0>><</button>>
<<button "Smooth (Human/Goblin/ Pig)">><<set $pcskin to 1>><</button>>
<<button "Scales (Reptilian/Draconic)">><<set $pcskin to 2>><</button>>
<<button "Scales (Aquatic)">><<set $pcskin to 3>><</button>>
<<button "Short Fur">><<set $pcskin to 4>><</button>>
<<button "Thick Fur">><<set $pcskin to 5>><</button>>
<<button Feathers>><<set $pcskin to 6>><</button>>
<<button Wool>><<set $pcskin to 7>><</button>>
<<button "Carapace (Insect)">><<set $pcskin to 8>><</button>>
<<button "Gooey (Slime)">><<set $pcskin to 9>><</button>>
<<button "Metal (Animatronic)">><<set $pcskin to 10>><</button>>
<<button "Metal (Android)">><<set $pcskin to 11>><</button>>
<<button "Living Cloth (Objectification)">><<set $pcskin to 12>><</button>>
<<button "Living Cookie (Objectification)">><<set $pcskin to 13>><</button>>
<<button "Living Gum (Objectification)">><<set $pcskin to 14>><</button>>
<</nobr>>
__Hair Type__
<<nobr>>
<<button None>><<set $pchair to 0>><</button>>
<<button Short>><<set $pchair to 1>><</button>>
<<button "Shoulder Length">><<set $pchair to 2>><</button>>
<<button "Waist Length">><<set $pchair to 3>><</button>>
<<button Buzzcut>><<set $pchair to 4>><</button>>
<<button Curly>><<set $pchair to 5>><</button>>
<<button Spiky>><<set $pchair to 6>><</button>>
<<button "Super Spiky">><<set $pchair to 7>><</button>>
<<button "Top Knot">><<set $pchair to 8>><</button>>
<<button Dreadlocks>><<set $pchair to 9>><</button>>
<<button "Fluffy Mane">><<set $pchair to 10>><</button>>
<<button "Fur Tuft">><<set $pchair to 11>><</button>>
<<button "Hair and Hackles">><<set $pchair to 12>><</button>>
<</nobr>>
__Hair Color__
<<nobr>>
<<button Nothing>><<set $pchaco to 0>><</button>>
<<button Black>><<set $pchaco to 1>><</button>>
<<button Brunette>><<set $pchaco to 2>><</button>>
<<button Blond>><<set $pchaco to 3>><</button>>
<<button Ginger>><<set $pchaco to 4>><</button>>
<<button Grey>><<set $pchaco to 5>><</button>>
<<button Green>><<set $pchaco to 6>><</button>>
<<button Teal>><<set $pchaco to 7>><</button>>
<<button Blue>><<set $pchaco to 8>><</button>>
<<button Purple>><<set $pchaco to 9>><</button>>
<<button Orange>><<set $pchaco to 10>><</button>>
<<button Yellow>><<set $pchaco to 11>><</button>>
<<button White>><<set $pchaco to 12>><</button>>
<</nobr>>
__Eye Color__
<<nobr>>
<<button "Nothing (Faceless)">><<set $pceye to 0>><</button>>
<<button White>><<set $pceye to 1>><</button>>
<<button Black>><<set $pceye to 2>><</button>>
<<button Brown>><<set $pceye to 3>><</button>>
<<button Blue>><<set $pceye to 4>><</button>>
<<button Green>><<set $pceye to 5>><</button>>
<<button Red>><<set $pceye to 6>><</button>>
<<button Violet>><<set $pceye to 7>><</button>>
<<button Gray>><<set $pceye to 8>><</button>>
<<button Kaleidoscope>><<set $pceye to 9>><</button>>
<<button "Pie Cut (Rubberhose)">><<set $pceye to 10>><</button>>
<<button "Button Eyes">><<set $pceye to 11>><</button>>
<<button "Eye Stalks">><<set $pceye to 12>><</button>>
<</nobr>>
__Face Type__
<<nobr>>
<<button "Smooth (Faceless)">><<set $pcface to 0>><</button>>
<<button Human>><<set $pcface to 1>><</button>>
<<button Monkey>><<set $pcface to 2>><</button>>
<<button Goblin>><<set $pcface to 3>><</button>>
<<button "Anime (Large eyes, small nose)">><<set $pcface to 4>><</button>>
<<button "Short Muzzle">><<set $pcface to 5>><</button>>
<<button "Long Muzzle">><<set $pcface to 6>><</button>>
<<button "Prey Animal Snout (General)">><<set $pcface to 7>><</button>>
<<button "Pig Snout">><<set $pcface to 8>><</button>>
<<button "Deer Snout">><<set $pcface to 9>><</button>>
<<button "Reptilian Snout">><<set $pcface to 10>><</button>>
<<button "Draconic">><<set $pcface to 11>><</button>>
<<button "Eastern Draconic">><<set $pcface to 12>><</button>>
<<button "Serpent Snout">><<set $pcface to 13>><</button>>
<<button "Bird Beak (General)">><<set $pcface to 14>><</button>>
<<button Kangaroo>><<set $pcface to 15>><</button>>
<<button Rabbit>><<set $pcface to 16>><</button>>
<<button Mouse>><<set $pcface to 17>><</button>>
<<button Raccoon>><<set $pcface to 18>><</button>>
<<button Shark>><<set $pcface to 19>><</button>>
<<button Bat>><<set $pcface to 20>><</button>>
<<button Owl>><<set $pcface to 21>><</button>>
<<button Bee>><<set $pcface to 22>><</button>>
<<button Moth>><<set $pcface to 23>><</button>>
<<button Animatronic>><<set $pcface to 24>><</button>>
<<button Android>><<set $pcface to 25>><</button>>
<<button "Inflated Muzzle">><<set $pcface to 26>><</button>>
<<button Gooey>><<set $pcface to 27>><</button>>
<</nobr>>
__Paw/Feet/Hooves__
<<nobr>>
<<button "Smooth (No Toes)">><<set $pcfeet to 0>><</button>>
<<button "Humanoid Feet">><<set $pcfeet to 1>><</button>>
<<button "Monkey Feet">><<set $pcfeet to 2>><</button>>
<<button "Paws (Plantigrade/No Pawpads)">><<set $pcfeet to 3>><</button>>
<<button "Paws (Plantigrade/Pawpads)">><<set $pcfeet to 4>><</button>>
<<button "Paws (Digitgrade/Pawpads)">><<set $pcfeet to 5>><</button>>
<<button "Reptilian (Plantigrade/No Pawpads)">><<set $pcfeet to 6>><</button>>
<<button "Reptilian (Plantigrade/Pawpads)">><<set $pcfeet to 7>><</button>>
<<button "Reptilian (Digitgrade/Pawpads)">><<set $pcfeet to 8>><</button>>
<<button Rabbit>><<set $pcfeet to 9>><</button>>
<<button Mouse>><<set $pcfeet to 10>><</button>>
<<button Kangaroo>><<set $pcfeet to 11>><</button>>
<<button "Hooves (General)">><<set $pcfeet to 12>><</button>>
<<button "Bird Talons (General)">><<set $pcfeet to 13>><</button>>
<<button Bat>><<set $pcfeet to 14>><</button>>
<<button "Insect (Feet)">><<set $pcfeet to 15>><</button>>
<<button "Insect (Claws)">><<set $pcfeet to 16>><</button>>
<<button "Aquatic (Webbed Toes/Claws)">><<set $pcfeet to 17>><</button>>
<<button "Serpent Tail">><<set $pcfeet to 18>><</button>>
<<button "Animatronic Paws">><<set $pcfeet to 19>><</button>>
<<button Gooey>><<set $pcfeet to 20>><</button>>
<<button "Inflated Paws (Objectification)">><<set $pcfeet to 21>><</button>>
<</nobr>>
__Wings__
<<nobr>>
<<button None>><<set $pcwin to 0>><</button>>
<<button "Bird Wings">><<set $pcwin to 1>><</button>>
<<button "Dragon Wings">><<set $pcwin to 2>><</button>>
<<button "Bat Wings">><<set $pcwin to 3>><</button>>
<<button "Insect Wings (General)">><<set $pcwin to 4>><</button>>
<<button "Moth Wings">><<set $pcwin to 5>><</button>>
<<button "Rubberhose Wings">><<set $pcwin to 6>><</button>>
<<button "Inflatable Wings">><<set $pcwin to 7>><</button>>
<<button "Built-in Jetpack">><<set $pcwin to 8>><</button>>
<<button "Flattened Wings">><<set $pcwin to 9>><</button>>
<</nobr>>
__Tail__
<<nobr>>
<<button None>><<set $pctail to 0>><</button>>
<<button "Fluffy CottonTail">><<set $pctail to 1>><</button>>
<<button "Short Stubby Tail">><<set $pctail to 2>><</button>>
<<button "Curly Tail">><<set $pctail to 3>><</button>>
<<button "Bushy Tail">><<set $pctail to 4>><</button>>
<<button "Furry Prehensile Tail">><<set $pctail to 5>><</button>>
<<button "Scaly Prehensile Tail">><<set $pctail to 6>><</button>>
<<button "Finned Aquatic Tail">><<set $pctail to 7>><</button>>
<<button "Pig Tail">><<set $pctail to 8>><</button>>
<<button "Mouse Tail">><<set $pctail to 9>><</button>>
<<button "Raccoon Tail">><<set $pctail to 10>><</button>>
<<button "Tail Feathers">><<set $pctail to 11>><</button>>
<<button "Insect Abdomen (Bee)">><<set $pctail to 12>><</button>>
<<button "Insect Abdomen (Moth)">><<set $pctail to 13>><</button>>
<<button "Robotic Tail">><<set $pctail to 14>><</button>>
<<button "Pointed Devil Tail">><<set $pctail to 15>><</button>>
<<button "Kitsune 9 Tails">><<set $pctail to 16>><</button>>
<<button "Sapient Monster Tail">><<set $pctail to 17>><</button>>
<<button "Flattened (Objectification)">><<set $pctail to 18>><</button>>
<<button Gooey>><<set $pctail to 19>><</button>>
<<button "Rubbery Latex Tail">><<set $pctail to 20>><</button>>
<</nobr>>
----
!!!Very interesting, mortal. Now tell me, what are they wearing?
//Clothing and Weapons//
__Hat__
<<nobr>>
<<button "No Hat">><<set $pchat to 0>><</button>>
<<button "Starter Hat">><<set $pchat to 1>><</button>>
<<button "Baseball Cap">><<set $pchat to 2>><</button>>
<<button Bandana>><<set $pchat to 3>><</button>>
<<button "Bowler Hat">><<set $pchat to 4>><</button>>
<<button "Chef Hat">><<set $pchat to 5>><</button>>
<<button "Straw Hat">><<set $pchat to 6>><</button>>
<<button "Top Hat">><<set $pchat to 7>><</button>>
<<button "Regular Glasses">><<set $pchat to 8>><</button>>
<<button "Cool Shades">><<set $pchat to 9>><</button>>
<<button "Rockstar Shades">><<set $pchat to 10>><</button>>
<</nobr>>
__Shirt__
<<nobr>>
<<button "No Shirt">><<set $pcshirt to 0>><</button>>
<<button "Starter Shirt (White)">><<set $pcshirt to 1>><</button>>
<<button "Sleeveless Shirt">><<set $pcshirt to 2>><</button>>
<<button "Regular T-Shirt">><<set $pcshirt to 3>><</button>>
<<button "Long Shirt">><<set $pcshirt to 4>><</button>>
<<button "Plaid Shirt">><<set $pcshirt to 5>><</button>>
<<button "Business Top">><<set $pcshirt to 6>><</button>>
<<button "Tuxedo Top">><<set $pcshirt to 7>><</button>>
<<button "Kimono">><<set $pcshirt to 8>><</button>>
<<button "Leather Jacket">><<set $pcshirt to 9>><</button>>
<<button "Latex Top">><<set $pcshirt to 10>><</button>>
<<button "Living Shirt (Objectification)">><<set $pcshirt to 11>><</button>>
<<button "Living Wrapping (Objectification)">><<set $pcshirt to 12>><</button>>
<</nobr>>
__Pants__
<<nobr>>
<<button "No Pants">><<set $pcpant to 0>><</button>>
<<button "Starter Pants (Blue)">><<set $pcpant to 1>><</button>>
<<button "Swim Trunks">><<set $pcpant to 2>><</button>>
<<button "Sweat Pants">><<set $pcpant to 3>><</button>>
<<button "Denim Jeans">><<set $pcpant to 4>><</button>>
<<button "Short Skirt">><<set $pcpant to 5>><</button>>
<<button "Long Dress">><<set $pcpant to 6>><</button>>
<<button "Dress Pants">><<set $pcpant to 7>><</button>>
<<button "Hakama (Japanese)">><<set $pcpant to 8>><</button>>
<<button "Overall Jeans">><<set $pcpant to 9>><</button>>
<<button "Stirrup Leggings (Yoga Pants)">><<set $pcpant to 10>><</button>>
<<button "Latex Bottom">><<set $pcpant to 11>><</button>>
<<button "Living Butt Tattoo (Objectification)">><<set $pcpant to 12>><</button>>
<</nobr>>
__Shoes__
<<nobr>>
<<button "No Shoes">><<set $pcshoe to 0>><</button>>
<<button "Starter Shoes (Black)">><<set $pcshoe to 1>><</button>>
<<button "Toe Socks">><<set $pcshoe to 2>><</button>>
<<button "Basketball Sneakers">><<set $pcshoe to 3>><</button>>
<<button "Climbing Boots">><<set $pcshoe to 4>><</button>>
<<button "Leather Boots">><<set $pcshoe to 5>><</button>>
<<button "Dress Shoes">><<set $pcshoe to 6>><</button>>
<<button "Bouncy Shoes">><<set $pcshoe to 7>><</button>>
<<button "Living Foot Wraps (Objectification)">><<set $pcshoe to 8>><</button>>
<<button "Living Flip-Flops (Objectification)">><<set $pcshoe to 9>><</button>>
<<button "Shoes w/ Living Insole (Objectification)">><<set $pcshoe to 10>><</button>>
<</nobr>>
__Accessories__
<<nobr>>
<<button "No Accessories">><<set $pcac to 0>><</button>>
<<button "Face Scar">><<set $pcac to 1>><</button>>
<<button "Chest Scar">><<set $pcac to 2>><</button>>
<<button "Umbrella">><<set $pcac to 3>><</button>>
<<button "Red Handkerchief">><<set $pcac to 4>><</button>>
<<button "Fancy Cane">><<set $pcac to 5>><</button>>
<<button "Dress Gloves">><<set $pcac to 6>><</button>>
<<button "Fingerless Gloves">><<set $pcac to 7>><</button>>
<<button "Golden Tail Ring">><<set $pcac to 8>><</button>>
<<button "Living Skin Suit (In Bag)">><<set $pcac to 9>><</button>>
<<button "Living Poster (Friend)">><<set $pcac to 10>><</button>>
<<button "Living Poster (Foe)">><<set $pcac to 11>><</button>>
<</nobr>>
__Weapon__
<<nobr>>
<<button "No Weapons">><<set $pcwep to 0>><</button>>
<<button "Training Knocker (Plastic)">><<set $pcwep to 1>><</button>>
<<button "Wooden Mallet">><<set $pcwep to 2>><</button>>
<<button "Iron Mallet">><<set $pcwep to 3>><</button>>
<<button "Wacky Mallet^^TM^^ (Rubberhose)">><<set $pcwep to 4>><</button>>
<<button "Ultima Mallet">><<set $pcwep to 5>><</button>>
<<button "Disintegration Ray">><<set $pcwep to 6>><</button>>
<<button "Size Ray">><<set $pcwep to 7>><</button>>
<<button "Flatten Blaster">><<set $pcwep to 8>><</button>>
<<button "Handheld Push Roller">><<set $pcwep to 9>><</button>>
<<button "Tactical Roller">><<set $pcwep to 10>><</button>>
<<button "Golden Pencil">><<set $pcwep to 11>><</button>>
<</nobr>>
----
!!!Excellent. Now, you're ready. Decide your FATE.
!!Select Only One.
!STILL BEING WRITTEN, THE BUTTONS BELOW DON'T FULLY WORK AT THIS MOMENT.
__Return to Earth__
<<button "Return to Earth">><<set $pcfate to 0>><</button>>
__Regular Life__
<<nobr>>
<<button "Average, Mundane Life">><<set $pcfate to 1>><</button>>
<<button "High Class, Popular Life">><<set $pcfate to 2>><</button>>
<</nobr>>
__Settling Down with Spouse__
<<nobr>>
<<button "Male Spouse">><<set $pcfate to 3>><</button>>
<<button "Female Spouse">><<set $pcfate to 4>><</button>>
<<button "Non-Binary/Null Spouse">><<set $pcfate to 5>><</button>>
<</nobr>>
__Traveling With Spouse__
<<nobr>>
<<button "Male Spouse">><<set $pcfate to 6>><</button>>
<<button "Female Spouse">><<set $pcfate to 7>><</button>>
<<button "Non-Binary Spouse">><<set $pcfate to 8>><</button>>
<</nobr>>
__Hero Path__
<<nobr>>
<<button Victory>><<set $pcfate to 9>><</button>>
<<button "Defeat (Flattened)">><<set $pcfate to 10>><</button>>
<<button "Defeat (Objectification)">><<set $pcfate to 11>><</button>>
<<button "Defeat (Manic Clay)">><<set $pcfate to 12>><</button>>
<</nobr>>
__Villain Path__
<<nobr>>
<<button Victory>><<set $pcfate to 13>><</button>>
<<button "Defeat (Flattened)">><<set $pcfate to 14>><</button>>
<<button "Defeat (Objectification)">><<set $pcfate to 15>><</button>>
<<button "Defeat (Manic Clay)">><<set $pcfate to 16>><</button>>
<</nobr>>
__Victim Path__
<<nobr>>
<<button Flattened>><<set $pcfate to 17>><</button>>
<<button Objectification>><<set $pcfate to 18>><</button>>
<<button "Manic Clay">><<set $pcfate to 19>><</button>>
<</nobr>>
__Random Fates__
<<nobr>>
<<button "Tuna Can">><<set $pcfate to 20>><</button>>
<<button "Chewing Gum">><<set $pcfate to 21>><</button>>
<<button "Body Tattoo (Flattening)">><<set $pcfate to 22>><</button>>
<<button Insole>><<set $pcfate to 23>><</button>>
<</nobr>>
<<capture $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pchair, $pchaco, $pceye, $pcface, $pcskin, $pcskco, $pcskco2, $pcfeet, $pcwin, $pctail, $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep, $pcfate>>
<</capture>>
----
!!!You've done well, mortal. Now, click the button below to see the new life you've choosen.
![[Customize!]]
----//Variable Check//
<<=$pcn>> <<=$pcsp>> <<=$pcgen>> <<=$pchei>> <<=$pcbod>> <<=$pchair>> <<=$pchaco>> <<=$pceye>> <<=$pcface>> <<=$pcskin>> <<=$pcskco>> <<=$pcskco2>> <<=$pcfeet>> <<=$pcwin>> <<=$pctail>>
<<=$pchat>> <<=$pcshirt>> <<=$pcpant>> <<=$pcshoe>> <<=$pcwep>> <<=$pcac>>
<<=$pcbac>> <<=$pcro>> <<=$pcfate>>
----
!!Now, mortal, you may learn about your new body below.
//CHARACTER DETAILS//
Your name is <<=$pcn>>.
You are <<if $pcsp eq 0>> an average Human.
<<elseif $pcsp eq 1 >> a curious Monkey.
<<elseif $pcsp eq 2 >> a powerful Dragon.
<<elseif $pcsp eq 3 >> a sleek and slippery Lizard.
<<elseif $pcsp eq 4 >> a loyal and energetic Dog.
<<elseif $pcsp eq 5 >> a solitary Wolf.
<<elseif $pcsp eq 6 >> a sly Fox.
<<elseif $pcsp eq 7 >> a clever House Cat.
<<elseif $pcsp eq 8 >> a fierce Tiger.
<<elseif $pcsp eq 9 >> a noble Lion.
<<elseif $pcsp eq 10 >> a curious Bear.
<<elseif $pcsp eq 11 >> a bashful Sheep.
<<elseif $pcsp eq 12 >> a hardworking Cow.
<<elseif $pcsp eq 13 >> a swift and agile Deer.
<<elseif $pcsp eq 14 >> a fun-loving Pig.
<<elseif $pcsp eq 15 >> an anxious, but adorable Rabbit.
<<elseif $pcsp eq 16 >> a cute, but nervous Mouse.
<<elseif $pcsp eq 17 >> a resourceful Raccoon.
<<elseif $pcsp eq 18 >> a noctural Vampire Bat.
<<elseif $pcsp eq 19 >> a bouncy Kangaroo.
<<elseif $pcsp eq 20 >> a water-loving Otter.
<<elseif $pcsp eq 21 >> a beautiful Sea Serpent.
<<elseif $pcsp eq 22 >> a sleek and flexible Snake.
<<elseif $pcsp eq 23 >> a strong and ferocious Shark.
<<elseif $pcsp eq 24 >> a quick and watchful Hawk.
<<elseif $pcsp eq 25 >> a highly intelligent Raven.
<<elseif $pcsp eq 26 >> a wise and watchful Owl.
<<elseif $pcsp eq 27 >> an industrious Bee.
<<elseif $pcsp eq 28 >> an elegant Moth.
<<elseif $pcsp eq 29 >> an aggressive Hyena.
<<elseif $pcsp eq 30 >> an athletic Horse.
<<elseif $pcsp eq 31 >> a sneaky Kobold.
<<elseif $pcsp eq 32 >> a rough-and-tumble Goblin.
<<elseif $pcsp eq 33 >> the lastest in fast food mascot technology, an Animatronic.
<<elseif $pcsp eq 34 >> a highly advanced Android.
<<elseif $pcsp eq 35 >> a squeaky Pooltoy.
<<elseif $pcsp eq 36 >> an article of Sapient Clothing, barely distinguishable from any other piece of inanimate fabric.
<<elseif $pcsp eq 37 >> a Sapient Object, entirely stripped of the humanity you once had. <<else>>Nothing<</if>>Your chosen gender is <<if $pcgen eq 0>> Null
<<elseif $pcgen eq 1 >> Male
<<elseif $pcgen eq 2 >> Female
<<elseif $pcgen eq 3 >> Trans Male
<<elseif $pcgen eq 4 >> Trans Female
<<elseif $pcgen eq 5 >> Non-Binary
<<else>> Nothing
<</if>>
<<nobr>>
Curiously, you step up to the virtual mirror that has materialized in front of you. Slowly at first, your eyes begin to take in all the details of your newly-crafted body from top to bottom. You're <<if $pchei eq 0>> Microscopic; barely a speck next to an average toon
<<elseif $pchei eq 1>>as small as a mouse
<<elseif $pchei eq 2 >>an adorable little midget of a person
<<elseif $pchei eq 3 >>fairly short for your age
<<elseif $pchei eq 4 >>of average height
<<elseif $pchei eq 5 >>impressively tall; easily standing above most others,
<<elseif $pchei eq 6 >>a giant among your peers; easily several stories tall
<<else>>Nothing<</if>><<if $pcbod eq 0>>and quite literally 2-dimensional, as your entire body is compressed to less than an inch of thickness. If your face wasn't fully expressive, you could almost be convinced that you were a life-size cardboard cut-out of yourself. You can still walk despite your flattened state, though your limbs flop and curl unnaturally with every step, making it difficult to maintain your balance. Other toons watch with rapt interest at your awkward, ugulating movements; some with an air pump ready, others with an obvious desire to claim you as their new toy. Try as you might, you can't resist swaying and flowing with the wind, and you worry sometimes about being blown away.
<<elseif $pcbod eq 1 >> and fairly thin. You like to think of yourself as lithe and impressively agile. Others may just call you malnourished.
<<elseif $pcbod eq 2 >> and pretty average in terms of fitness and body shape. Functional and healthy.
<<elseif $pcbod eq 3 >> and rocking a //very// attractive hour glass figure. Wide, sensual hips, a tiny waist, and boobs almost as big as your head. Some toons literally melt into goo in your presence. Others turn into actual wolves and whistle at you. Car accidents become a real issue whenever you go out in public.
<<elseif $pcbod eq 4 >> and carrying plenty of extra weight in your rear compartment. Your wide hips and narrow chest give you the perfect pear-shape that many toons find both attractive and adorable. Doorways, chairs, and pants are a bit trickier to navigate, though. And be careful where you sit; you might get up with a new squirming tattoo stuck to your bum.
<<elseif $pcbod eq 5 >> and built like a professional weight lifter. Your massive arms and legs bulge with barely-contained strength, and your 8-pack abs are firm enough to grate cheese on. You can easily lift most weights and vehicles with little effort, and most toons become little more than origami projects in your powerful hands. You can practically feel the jealous (and hungry) eyes of other toons no matter where you go in public.
<<elseif $pcbod eq 6 >>and built like a professional body builder. Your massive arms and tree-trunk legs are complimented by a protruding belly that jiggles while you move. But most toons don't let the extra body fat fool them, because just beneath the soft fat is a mountain of hard muscle comparable to even the most dedicated of strength trainers. Crushing toons beneath you would become an almost daily occurance if you ever decided to throw your weight around.
<<elseif $pcbod eq 7 >>and getting pretty pudgy. You cup your soft, protruding belly with both hands and feel the heaviness between them. Okay, maaaaybe you're a tiny bit overweight.
<<elseif $pcbod eq 8 >>and barely able to walk due to your impressive body mass. You can practically feel yourself sloshing as your massive belly rolls wobble and bounce. Fine china clatter and shake with every thunderous step you take. Sometimes, furniture gains sentience at your approach and shuffles away to avoid being sat on. Walking has proven difficult as your weight shifts back and forth awkwardly, sometimes sending you crashing through walls or directly on top of other toons. Given that you haven't seen your own feet in months, you sometimes have to grind extra hard on rugs to scrap off any smaller toons you may have stepped on without knowing.
<<elseif $pcbod eq 9 >>and your body is long and narrow like a noodle, resembling a snake with limbs. Despite the lack of noticable muscle, you are surprisingly limber and flexible, and you often find comfort in curling up into a wide arc around yourself. The added length to your belly and chest also makes you taller than others of your general height range, though this does little to compare with toons in a far higher range than you. Just be careful that no one uses you like jumprope!
<<elseif $pcbod eq 10 >>and practically floating due to your over-inflated body. You almost bounce with each step, which isn't surprising as you've become more air than toon. Every time you make contact with another object, you feel a distracting-yet very pleasant-vibration ripple across your sensitive, taut skin. Your body squeaks as it rubs against itself, and despite the current predicament, you can't help but enjoy the feeling of air shifting inside you.
<<elseif $pcbod eq 11 >>and your body is very reminiscent of the classic rubberhose cartoons of the mid 1900s. Narrow chest and waist that merge into a single ovular shape, and long, stretchy limbs that bend and fold like soft plastic. You lack bones even by toon standards, as your arms fail to show even the slightest inference of elbows and knees. Still, this body is extremely versatile, as you possess a level of shapeshifting and elasticity that is only limited by your own imagination, making you difficult to contain or overwhelm.
<<else>>Nothing<</if>><</nobr>>
<<nobr>>
Your body is covered with a <<if $pcskco eq 0>>shimmering white
<<elseif $pcskco eq 1 >>shimmering black
<<elseif $pcskco eq 2 >>natural-looking dark
<<elseif $pcskco eq 3 >>natural-looking brown
<<elseif $pcskco eq 4 >>natural-looking tan
<<elseif $pcskco eq 5 >>natural-looking light
<<elseif $pcskco eq 6 >>natural-looking pale
<<elseif $pcskco eq 7 >>natural-looking green
<<elseif $pcskco eq 8 >>natural-looking pink
<<elseif $pcskco eq 9 >>silky white
<<elseif $pcskco eq 10 >>silky black
<<elseif $pcskco eq 11 >>silky brown
<<elseif $pcskco eq 12 >>silky gray
<<elseif $pcskco eq 13 >>silky green
<<elseif $pcskco eq 14 >>silky blue
<<elseif $pcskco eq 15 >>silky red
<<elseif $pcskco eq 16 >>silky yellow
<<elseif $pcskco eq 17 >>silky orange
<<elseif $pcskco eq 18 >>silky purple
<<elseif $pcskco eq 19>>bright and colorful
<<elseif $pcskco eq 20 >>sleek and transparent looking
<<else>>Nothing<</if>><<if $pcskco2 eq 0>>
<<elseif $pcskco2 eq 1 >>and white
<<elseif $pcskco2 eq 2 >>and black
<<elseif $pcskco2 eq 3 >>and light-brown
<<elseif $pcskco2 eq 4 >>and bright tan
<<elseif $pcskco2 eq 5 >>and light-streaked
<<elseif $pcskco2 eq 6 >>and pale-streaked
<<elseif $pcskco2 eq 7 >>and white
<<elseif $pcskco2 eq 8 >>and dark gray
<<elseif $pcskco2 eq 9 >>and light brown
<<elseif $pcskco2 eq 10 >>and light gray
<<elseif $pcskco2 eq 11 >>and teal
<<elseif $pcskco2 eq 12 >>and sky blue
<<elseif $pcskco2 eq 13 >>and light red
<<elseif $pcskco2 eq 14 >>and bright yellow
<<elseif $pcskco2 eq 15 >>and light orange
<<elseif $pcskco2 eq 16 >>and violet
<<elseif $pcskco2 eq 17 >>and multi-colored
<<elseif $pcskco2 eq 18>>and rainbow-streaked
<<elseif $pcskco2 eq 19 >>and transparent
<<else>>Nothing<</if>><<if $pcskin eq 0>>rubbery latex flesh. Your daily life is filed with the constant sounds of creaks and squeaks, and every motion reminds you of how artificial your skin has become. And yet, it's still so strangely sensitive to the touch.
<<elseif $pcskin eq 1 >>smooth skin. Natural, seemingly normal...but still so vulnerable to the toony antics of this world.
<<elseif $pcskin eq 2 >>reptilian scales. Tough and sturdy with small spikes in places. All the same, you know it won't provide much protection from getting squished like clay.
<<elseif $pcskin eq 3 >>aquatic scales. Decent protection from the cold, and perfect for spending your days in the ocean. These scales feel slightly moist and slippery to the touch even when you're not in the water.
<<elseif $pcskin eq 4 >>short fur. Sporty and comfortable on hot days, and doesn't bunch up awkwardly under clothing. You feel like running through the wilderness for a while.
<<elseif $pcskin eq 5 >>thick fur. You'll never have to worry about feeling cold ever again. Clothing, however, will be a bit more difficult to navigate.
<<elseif $pcskin eq 6 >>feather plumes. You feel like you're constantly wearing a flowing gown made of clouds...at least until something explodes nearby. Then you feel more like fried chicken. Ignoring your body size and build, having feathers instantly makes you feel light enough to fly. And so you do.
<<elseif $pcskin eq 7 >>thick wool. Scratchy and uncomfortable to some; like wearing a soft pillow to you. Sometimes other toons will fall asleep on you during bus rides, in theaters, and while waiting in line at fast food restaurants. Unfortunately, there's almost always someone looking to collect your wool whether you like it or not. Sometimes, you along with it.
<<elseif $pcskin eq 8 >>insect carapace. Hard and segmented with tiny bristles, to protect your soft, squishy insides. Not that it'll do much to keep you from being squished on the outside, too. But, still cool to look at.
<<elseif $pcskin eq 9 >>slime flesh. Slick and gooey inside and out, your current shape is more of a suggestion than a solid form. Because you are made mostly of water and slime, your body can easily be remolded to fit your every whim and desire. The core of your consciousness exists within the small, dark orb floating in your chest, from which you freely control your liquid form.
<<elseif $pcskin eq 10 >>animatronic shell. Made with a mix of hard plastics and stainless steel, your outer shell has a similar look and design of mascots taken from a certain pizzeria. Inside that shell is a long, narrow exoskeleton designed to allow for full range of movement, even down to individual fingers and toes. Despite the purely mechanical functions of your body, you can still feel //everything//. The spinning gears in your chest; the powerful hydraulics moving your limbs. The whirring servos that control your eyes and mouth. If not for the highly advanced microchips that house your digital consciousness, you would likely be overwhelmed by the constant tidal wave of sound and sensation that vibrates inside you every second of the day. As it stands, those sensations are your mechanical brain's way of monitoring your body's current condition and need, for which you are very grateful.
<<elseif $pcskin eq 11 >>android shell. Made with a combination of poly-carbonite plating and metallic alloys, your outer shell is deceptively strong. Strong enough to combat much of the toony antics of this world, though this is less about your body's insane durability and more because it's funnier to see toons overreact in their attempts to squash your body flat. By design, your durability is a punchline in itself. But that doesn't mean that you're immune to slapstick. In fact, your durability only makes it harder to recover once you've been flattened or transformed due to lack of experience. Inside you is a world of circuitry and microchips, of powerful electricial pulses and supercomputer processing speed. Your senses are sharper than most, your brain power is beyond what most others could imagine. You're easily the most advanced technology this world has ever produced. And yet, when you're wearing your outermost flesh covering, you look like any average toon.
<<elseif $pcskin eq 12 >>cloth-like skin. It's still difficult to fully process the sensations from your own fabric body sometimes. The touch of cool, soft wool filling your insides, the gentle tug of your stitching whenever you move a limb outside of it's original pose. The ease with which you can drift into an almost dream-like state of inanimancy for hours, or even days at a time. In those periods, you can't help but imagine yourself as someone's teddy bear or doll, motionless and thoughtless. Being hugged tightly as you both sink into a deep, restful sleep.
<<elseif $pcskin eq 13 >>cookies. Quite literally. Your entire body is composed of chocolate-chip cookie dough, perfectly reshaped to resemble a 2-dimensional person before being expertly baked in a oven. Due to the material your body is made of, you're a lot more mobile than other flattened toons, but you're also far more vulnerable in other ways. Liquids are your arch-nemesis, and while you usually manage to avoid rain (or milk), the delicious scent of warm cookies fills the air everywhere you go, drawing in hungry toons from literal blocks away to your location. Thankfully, you're much faster than the Gingerbread Man, who seems to get eaten nearly every day at this point. Still, it's becoming difficult to resist the call of your body's purpose whenever you see another hungry mouth.
<<elseif $pcskin eq 14 >>bubblegum. Your body is little more than a wad of chewed bubblegum, with all the general colors and details that resemble a person. You still have the ability to move, but your limbs stick to any surfaces you touch, often stretching with the effort you put in to unstick yourself. Dryness is an issue as well, as you need constant moisture to keep from hardening into a living gum statue. Despite everything, the magic of this world allows you to speak without breathing, to see and hear even while your eyes and ears have been chewed and mashed into featureless lumps between someone's molars. And, while you hate thinking about it, you've become accustomed to being chewed more than existing as an individual. The sensation of warmth and moisture, the rhythmic gnashing that dulls your thoughts while you slip into an almost hypnotic bliss. And the mind-melting euphoria you feel as air is forced into your body and you slowly expand, slipping out between another's lips, your skin growing taut as your vision of the world around you stretches and distorts. Leading up to the moment where your consciousness explodes with a pop. It's slowly dawning on you how addictive being chewing gum is, and it's starting to scare you.
<<else>>Nothing<</if>><</nobr>>
<<nobr>>
<<if $pchair eq 0>>You have no hair on your head. Baldy.
<<elseif $pchair eq 1 >>You have fairly short hair. Easy to comb, and easy maintain, you believe.
<<elseif $pchair eq 2 >>You have shoulder-length hair, perfectly framing your face and bringing out your most adorable features.
<<elseif $pchair eq 3 >>You have waist-length hair. You absolutely love your luscious locks, especially how they sway in the wind behind you where ever you go. It's both stylish, beautiful and epic.
<<elseif $pchair eq 4 >>You have a military-style buzzcut, short and prickly. Even in this world, it seems that you can't forget your training. Whether it will serve you well in the future is still yet to be seen.
<<elseif $pchair eq 5 >>You have curly hair, adorably full, bouncy and perfect for utterly //melting// the hearts of other toons with the sheer volume of cuteness you're displaying.
<<elseif $pchair eq 6 >>You have spiky hair, like an anime protagonist. You hope you come across a massive sword or a Keyblade at some point. After all, it's your destiny.
<<elseif $pchair eq 7 >> You have extremely spiky hair, like an anime protagonist. Some toons ask how you managed to get your hair to fold into that shape. You almost always reply by calling them a third-rate duelist with a fourth-rate deck. They never understand the reference.
<<elseif $pchair eq 8 >>You have a Japanese-style top knot on your head, well-maintained and expertly tied with a long red string. You feel noble and extremely honorable while wearing it.
<<elseif $pchair eq 9 >>You have thick, neatly-braided dreadlocks that encircle your face and reach down to your neck. Tipped with bits of gold, you almost feel like a Egyptian Pharoah.
<<elseif $pchair eq 10 >>You have a big, fluffy mane, spouting from the top of your head and circling around your face, completely concealing your neck. It keeps you warm, and people love cuddling you whereever you go.
<<elseif $pchair eq 11 >>You don't have hair persay, but you do have small tufts of fur on your head that resemble hair. It's adorable all the same, and requires very little upkeep.
<<elseif $pchair eq 12 >> You have a thick burst of hair on top of your head that flows down the back of your neck, tracing along your spinal cord and ending at the tip of your tail bone. Wild and awesome.
<<else>>Nothing<</if>><<if $pchaco eq 0>>
<<elseif $pchaco eq 1 >>Leaning in, you also notice that your hair color is a silky black.
<<elseif $pchaco eq 2 >>Leaning in, you also notice that your hair color is brunette.
<<elseif $pchaco eq 3 >>Leaning in, you also notice that your hair color is blond.
<<elseif $pchaco eq 4 >>Leaning in, you also notice that your hair color is ginger.
<<elseif $pchaco eq 5 >>Leaning in, you also notice that your hair color is grey.
<<elseif $pchaco eq 6 >>Leaning in, you also notice that your hair color is green.
<<elseif $pchaco eq 7 >>Leaning in, you also notice that your hair color is teal.
<<elseif $pchaco eq 8 >>Leaning in, you also notice that your hair color is blue
<<elseif $pchaco eq 9 >>Leaning in, you also notice that your hair color is purple
<<elseif $pchaco eq 10 >>Leaning in, you also notice that your hair color is orange
<<elseif $pchaco eq 11 >>Leaning in, you also notice that your hair color is yellow.
<<elseif $pchaco eq 12 >>Leaning in, you also notice that your hair color is pure white.
<<else>> Nothing <</if>> You look into your own <<if $pceye eq 0>>eyeless face
<<elseif $pceye eq 1>>unreadable pale eyes
<<elseif $pceye eq 2 >>stern black eyes
<<elseif $pceye eq 3 >>soft brown eyes
<<elseif $pceye eq 4 >>deep blue eyes
<<elseif $pceye eq 5 >>glowing green eyes
<<elseif $pceye eq 6 >>fiery red eyes
<<elseif $pceye eq 7 >>enticing violet eyes
<<elseif $pceye eq 8 >>wise gray eyes
<<elseif $pceye eq 9 >>swirling kaleidoscope eyes
<<elseif $pceye eq 10 >>cartoony pie-cut eyes
<<elseif $pceye eq 11 >>sewn-on button eyes
<<elseif $pceye eq 12 >>shiny eye stalks
<<else>> Nothing <</if>> and can't help but notice a pleased smile cross your <<if $pcface eq 0>>smooth, blank head. Well...not really, but you can certainly feel a phantom smile there, even if no one else can tell.
<<elseif $pcface eq 1 >>plain-old normal human lips. Even if it's not exactly your old face, the fact that it's still human feels mildly reassuring in a world of anthropomorphic toons and endless chaos.
<<elseif $pcface eq 2 >>thin monkey lips. You can't help but love the thick fur that has grown around your cheeks, framing your face perfectly. You just want to climb something as soon as possible. And maybe have a banana.
<<elseif $pcface eq 3 >>tight, green lips. You almost look like a normal human, if not for the elf-like ears and the resting Goblin face that you're certain comes off as fierce and intimidating to others. You also can't ignore the enlarged lower canines that jutl out from between your lips, giving you a truly inhuman appearance. Looking at yourself in the mirror, you feel like you'd drop loot immediately upon defeat. Considering how this world works, you probably would.
<<elseif $pcface eq 4 >>thin, almost drawn-on lips. You trace back along your sharp, angular nose and stare deep into your own impossibly large eyes. You'd definitely fit in most anime from the real world, if not as a protagonist, than at least as a major side character. You take a moment to imagine yourself standing next to all your favorite anime characters and smirk again. Yeah, you'd fit right in.
<<elseif $pcface eq 5 >>short, blunted muzzle. Opening your mouth, you casually run your long tongue over your shiny white canines. and imagine yourself pouncing on unsuspecting prey. You'd make the perfect hunter.
<<elseif $pcface eq 6 >>long, angular muzzle. Opening your mouth, you casually run your long, flat tongue over sharp white fangs, and imagine yourself howling at the moon. Glorious. After a moment, you give yourself a nice toothy grin.
<<elseif $pcface eq 7 >>long, blunted snout. Opening your mouth, you stare with interest as your long tongue slides along your wide flat, teeth. You hope you have a few extra stomaches, because the call to graze is difficult to resist.
<<elseif $pcface eq 8 >>stubby pig snout. You can't help but snort every couple of sentences whenever you speak, which (while adorable) can be a bit annoying at times. At least you can eat almost everything, and you certainly don't mind playing in the mud after it rains. It's the simple things in Pig Life.
<<elseif $pcface eq 9 >>long deer snout. Opening your mouth, you can't help but stare as your long tongue slides along wide flat, teeth. <<if $pcgen eq 1 or $pcgen eq 3>>Then you reach up to touch the large, curved horns on your head, marveling at the soft felt. <<elseif $pcgen eq 2 or $pcgen eq 4>>Then you reach up to finger the tiny horn nubs on your head, enjoying the soft felt. <<else>> <</if>>You hope you have a few extra stomaches, because the call to graze is difficult to resist.
<<elseif $pcface eq 10 >>long scaly snout. You open your mouth, staring in awe at the rows of dangerous-looking sharp teeth. You could probably tear a block of wood in half with them, though you're not eager to try.
<<elseif $pcface eq 11 >>long draconic snout. You feel a light burst of heat in your throat and quickly swallow it down, resisting the urge to breathe flames. Reaching up, you gently touch the long, curved horns on your head with barely-concealed glee. You certainly look awesome.
<<elseif $pcface eq 12 >>long draconic snout. The wind tickles the long, sensitive whiskers near your nostrils, which almost seem to undulate of their own violation. Through your whiskers, you can feel movement of air around you in minute detail; any approaching storm, every cloud formation, every descending heat wave or cold snap. <<if $pcbod eq 9>>Your long, noodle body is specfically designed to move with the air currents you sense, allowing you to fly whereever you want.<</if>>You glance up at the short, curved horns spouting from the top of your head, and can't help but offer a wide, toothy grin. You look awesome.
<<elseif $pcface eq 13>>smooth serpentine snout. You can't quite get used to tasting the air with your long forked tonque on a consistent basis, but the feel of it is strangely enjoyable, for some reason. You're not sure you could go back to a normal human tongue after this.
<<elseif $pcface eq 14 >> sharp, curved bird beak. Quickly glancing over your feathered face, you eventually settle on your own large, sharp eyes. You look like you could snatch up a small prey with a split second of movement, and you love that for yourself.
<<elseif $pcface eq 15 >>long, kangaroo snout. You boop yourself on your wide, flat nose and then give one of your long ears a tug. You're honestly surprised that you don't have an Australian accent. Or...maybe you do, and you just don't hear it.
<<elseif $pcface eq 16 >>small rabbit snout. You're almost taken aback by your large buckteeth and button nose, and it takes all your willpower to resist tugging at your long ears nervously. Most toons think you're cute no matter what you do, which can be frustrating whenever you need to be taken seriously.
<<elseif $pcface eq 17 >>long, angular mouse snout. You reach up and gently rub your rounded rodent ears, and can't help but find your twitchy nose and long whiskers adorable. Most toons think you're adorable too. The rest think you're delicious. The life of a prey animal, sigh.
<<elseif $pcface eq 18 >>long, raccoon muzzle. You look like an adorable thief with the dark mask of fur around your eyes, and you absolutely love how your nocturnal eyes shimmer in the light. You can definitely smell something delicious in a nearby alleyway as well. The image of yourself ruffling through someone's trash enters your mind, and one of your rounded ears twitches. Maaaybe you should just go buy a burger instead...
<<elseif $pcface eq 19 >>wide shark mouth. You've done it countless times before, but you can't help but check again. Your //rows upon rows// of sharp teeth. They look freakin' epic. You love everything about yourself, especially the angular head fin, and the feel of your rough, sandpaper-like skin that somehow still flows like silk through ocean water. You also love how nervous other toons get when you show off your pearly whites. You absently stratch at your gills, and then smile the toothiest grin ever. Just wait until they spot you under water.
<<elseif $pcface eq 20 >>blunted, bat snout. You open your mouth slightly, letting your ridiculously long tongue slip out from between a pair of long fangs. Your eyesight might not be the best, but your hearing is top-notch. Which should be obvious to anyone who sees you, because your pointed ears take up more space than your head.
<<elseif $pcface eq 21 >>small owl beak. The small feathers that cover your head are perfect for mobility and stealth as a hunter. Even better are your massive, nocturnal eyes that shimmer in the light. You turn your head 180 degrees to glance behind you before realizing how unnerving you must look to bystanders. Yeah, you could definitely hunt small prey like this.
<<elseif $pcface eq 22 >>hard, bee mandibles. You can definitely feel the proboscis hidden inside your mouth, but you haven't quite gotten used to the feel of it protruding out into the open air. You'll get used to it eventually, though. You've got <<if $pcgen eq 1 or $pcgen eq 3>>a queen to serve<<elseif $pcgen eq 2 or $pcgen eq 4>>a hive to start<</if>> after all, and your twitching attennae is telling you that there are others like yourself nearby. Time to get to work.
<<elseif $pcface eq 23 >>soft moth lips. Despite your protruding snout, you look surprisingly humanoid, though many details reminiscent of a moth certainly shine through. Large, insect-like eyes coupled with a set of fluttery eyelashes. A pair of feathery antennae that twitch and sway with the wind. A long, straw-like tongue that gently unflur from between your lips. All framed within a gentle face as if painted on canvas. You are genuinely beautiful, and you know it.
<<elseif $pcface eq 24 >>long horse snout
<<elseif $pcface eq 25 >>open animatronic muzzle. A mold of hard plastics and metal have been used to recreate your face as an exaggerated mascot caricature of yourself, complete with enlarged eyes, dull teeth, and lead-free paints. Of course, despite the impressive detail, you also can't ignore that this //is// just a covering for what you truly look like. Underneath the outer shell is a flat endoskeleton head with mouth parts and other attachments that give you limited control over the various parts of your "face." Your hair is completely fake, made with various plastics to reduce costs, and professionally attached to the top of the false shell your head has become. You are a permanently jovial facsimile of a living being. Jumpscaring sounds like a blast, though.
<<elseif $pcface eq 26 >>hard, android lips. Made with poly-carbonite plating and metallic alloys, expressions are a bit difficult to manage. Still, your voice-while sounding slightly metallic-is fully capable of expressing your genuine emotions. Plus, with the addition of your outermost flesh covering, you look like any average toon. All in all, pretty decent.
<<elseif $pcface eq 27>>inflated pooltoy muzzle. Your face is completely smooth and hollow, but impossibly, you can move the painted-on drawings that resemble your eyes and mouth. Thanks to the toony nature of this world, you can see, speak, hear, touch, and even smell...but too much or too little air inside your empty rubbery skull can leave you feeling lightheaded (in more than one way).
<<elseif $pcface eq 28 >>soft, gooey lips. Your <<if $pcskin eq 9>>translucent<<elseif $pcskin eq 14>>chewed gum wad of a<</if>> face is humanoid, but made of soft, gooey material. Despite this, your chosen colors still persist, if not slightly faded. Your hair still retains the general shape and appearance you imagined as well, but unlike most types of hair, sensation travels through it as easily as it does the rest of you. Of course, your current appearance only applies for now. You may decide to change your shape later...depending on your mood. After all, your head is made to stretch and deform.
<<else>>Nothing<</if>> <</nobr>>
<<nobr>>
Satisfied, you glance downward, taking notice of your <<if $pcfeet eq 0>>smooth, toeless feet. They almost feel like pooltoy flippers, slapping and squeaking on the ground with every step.
<<elseif $pcfeet eq 1 >>soft humanoid feet. Five toes, smooth soles. All natural. And very ticklish.
<<elseif $pcfeet eq 2 >>long-toed monkey feet. Their utility cannot be understated. Wiggling your finger-like toes, you immediately feel like grabbing things with them. Maybe a mallet, but preferrably a banana.
<<elseif $pcfeet eq 3 >>soft, four-toed paws. Despite the lack of pawpads, they are surprisingly comfortable to walk on, though it can be tricky getting rid of dirt trapped in the furred soles of your plantigrade feet.
<<elseif $pcfeet eq 4 >>soft, four-toed paws. The firm, yet supple pawpads feel like walking on a cloud, and the addition of a heel pad on plantigrade feet is much appreciated. A few steps, and you're convinced that you can go anywhere in the world with these babies.
<<elseif $pcfeet eq 5 >>soft, four-toed paws. Your long, digitgrade feet make every stride feel like a leap, and you sometimes move so fast without thinking that you leave other toons far behind in your dust. The supple paw pads are wonderful, cushioning your highest leaps and fastest runs like a dream.
<<elseif $pcfeet eq 6 >>smooth, scaly reptilian paws. The unpadded soles, while softer than the rest of your feet, are equal parts comfortable and tough. You can walk comfortably where ever you like without trouble. And your plantigrade feet slips easily into shoes if you ever feel the need.
<<elseif $pcfeet eq 7 >>smooth, scaly reptilian paws. While unnatural, you can't help but love the combination of firm, supple pawpads and smooth soles. You feel encouraged to walk without shoes, even if your plantigrade feet can definitely work with them. Maaaybe sandals.
<<elseif $pcfeet eq 8 >>smooth, scaly reptilian paws. Your wide, digitgrade feet make every stride feel like a leap, and you sometimes move so fast without thinking that you leave other toons far behind in your dust. The combination of smooth soles and large claws makes finding your footing in most terrain extremely easy. You can see yourself getting into rock climbing soon.
<<elseif $pcfeet eq 9 >>wide, but adorably fuzzy rabbit paws. Full of nervous energy, you already feel the urge to thump them on the ground. Thankfully, they're powerful enough to carry you far away from potential predators. Usually.
<<elseif $pcfeet eq 10 >>long toed, furless mouse paws. Built for scurrying, you definitely think you could run on all fours with these feet. Which, given the anxious energy they bring, may be sooner rather than later.
<<elseif $pcfeet eq 11 >>clawed kangaroo paws. Three toes, very long soles. They come equipped with powerful hips as well, along with an overwhelming, instinctual need to kick things (and people) as hard as you can. Hopping is your fastest mode of transportation, and you're dang good at it.
<<elseif $pcfeet eq 12 >>sturdy, hard hooves. Though you're still adapting to the feeling of being toeless, you very much enjoy the power and security that comes from running with a set of powerful digitgrade legs and all-natural keratin sneakers. You could probably climb entire mountains without a care in the world.
<<elseif $pcfeet eq 13 >>long-toed bird talons. The truest proof of your nature as a winged (or unwinged) predator, these digitgrade limbs are hard enough to cling to bark, and strong enough to lift most prey to their final meal-uh, destination. Walking with them can be a bit awkward at first, but at least you aren't doing that head bopping thing normal birds do. You assume.
<<elseif $pcfeet eq 14 >>clawed bat feet. Built for clinging, you can spend hours hanging upside-down with these feet. Unlike normal bats, you're very much plantigrade. Something you're honestly grateful for, as walking on the ground would feel very strange otherwise. Still, wearing shoes doesn't fit quite right with your long, curling toes. You may have to consider sandals soon.
<<elseif $pcfeet eq 15 >>segmented insect feet. Very humanoid-looking with five toes, though your toenails are replaced with tiny claws. The tops of your feet are covered with hard carapace; the soles are covered with a soft, yet firm padding that protects them while still allowing for flexibility. Surprisingly, you're still ticklish.
<<elseif $pcfeet eq 16 >>segmented insect claws. Closely resembling the claws of actual insects. Digitgrade with two toes on each foot ending in hook-like claws. The soles are made of a soft, pillow-like cushion and use tiny hairs to help you stick to surfaces. Surprisingly, you're still ticklish.
<<elseif $pcfeet eq 17 >>sleek, aquatic feet. Your scaled, plantigrade feet usually seem moist to the touch even when you're not in the water. The slick webbing between your clawed toes is also extremely sensitive to touch. Underwater, however, they feel amazing when you push against water to propel yourself.
<<elseif $pcfeet eq 18>>long serpentine tail. Starting at your waist, everything below becomes tough scales on your back and sides, and soft, yielding plates on your front. You have no legs, but thankfully, you can still "stand" upright...which basically makes you some kind of toon naga. Interestingly, you've come to discover that slittering is very enjoyable, especially on days when you can feel a gentle warmth or coolness on the ground as your lower body udulates. You're also surprisingly quick and flexible. Sometimes though, you still occasionally feel the phantom legs you no longer have.
<<elseif $pcfeet eq 19 >>large animatronic paws. The plastic and metal shell containing your endoskeleton feet is noticably larger than the normal feet of your designated species, something you're a bit embarassed about. Segmented to allow a wider range of movement, you can feel the three individual toes of your endoskeleton move in time with the three shiny toes of your painted shell.
<<elseif $pcfeet eq 20 >>gooey feet. Soft, <<if $pcskin eq 9>>translucent<<elseif $pcskin eq 14>>sticky<</if>> and easily moldable. Sometimes, you have a very general leg and foot shape, almost resembling a pooltoy. Other times you have a single sticky mass that simply start at your waist and pools on the ground around you. On rare occasions, you go the extra mile for fully articulated legs, feet, and toes. It usually depends on how you feel that day. After all, you're not bound to any single form.
<<elseif $pcfeet eq 21 >>taut inflated paws. Made of soft latex, the air inside shifts constantly with your movements, feeling like you're walking on a pair of balloons. You have to be extra careful not to step on anything sharp, or you'll find yourself losing shape pretty quickly.
<<else>>Nothing<</if>><</nobr>>
<<nobr>><<if $pcwin eq 0>>
<<elseif $pcwin eq 1 >>You also have a pair of large bird-like wings on your back. You can feel the large feathers fluttering lightly in the wind. The sky is calling to you.
<<elseif $pcwin eq 2 >>You also have a pair of leathery dragon wings. Your wingspan is impressive, and the long scaly limbs attached to your back are surprisingly muscular.
<<elseif $pcwin eq 3 >>You also have a pair of bat-like wings on your back. You can feel the thin, fleshy membrane pull gently as you stretch out those thin limbs attached to your shoulders.
<<elseif $pcwin eq 4 >>You also have a pair of thin, insect-like wings on your back. They flutter eagerly whenever you feel the open air on them.
<<elseif $pcwin eq 5 >>You also have 2 pairs of colorful moth wings on your back, complete with large eyespots that trick predators. They almost seem to glow in the sunlight, and every flutter of movement releases tiny, shimmering scales that draw in admirers from all around you. Dang, you are beautiful.
<<elseif $pcwin eq 6>>You also have a pair of black and white rubberhose wings on your back. They look like something animated out of the 1940s, bouncing and wobbling to a beat that you can't hear. You can easily stretch, reshape, and manipulate them freely. Flying is a bit trickier though, as you usually just end up walking through the air to your destination.
<<elseif $pcwin eq 7 >>You also have a pair of inflatable latex wings on your back. You can certainly move them, but they don't do much when it comes to flight. Well, unless you decide to fill them with helium.
<<elseif $pcwin eq 8 >>You also have a built-in jetpack ready to go! You're not sure if you can control it yet, though. The last time you tried, you ended up pancaked against a brick wall.
<<elseif $pcwin eq 9 >>You also have a pair of flattened wings on your back. They look like bird wings, but completely 2-dimensional. <<if $pcbod eq 0>>Thankfully, with your flattened body, you can easily catch the wind and fly with these.<<else>>You might be able to fly with these if you somehow get flattened. For now, though, they make for a decent blanket.<</if>>
<<else>>Nothing<</if>><<if $pctail eq 0>>
<<elseif $pctail eq 1 >>At the base of your spine, you have a light, fluffy cottontail best suited for adorable bunnies. You can feel it twitching of its own violation sometimes.
<<elseif $pctail eq 2 >>At the base of your spine, you have a short, stubby tail, similar to a Sheep. You can feel it wagging at times, though barely.
<<elseif $pctail eq 3 >>At the base of your spine, you have a cute, curly tail not unlike a Dog's. Not as free-moving as you'd like, but it makes you feel fashionable all the same.
<<elseif $pctail eq 4>>At the base of your spine, you have a thick, bushy tail similar to a Fox's. Wagging it fills you with so much energy that you want to go running through the woods at max speed.
<<elseif $pctail eq 5 >>At the base of your spine, you have a long, furry prehensile tail similar to a Monkey's. You can easily grab things (or people) with it. It's also very soft for cuddling.
<<elseif $pctail eq 6 >>At the base of your spine, you have a long, scaly prehensile tail similar to a Lizard or Dragon. You can easily grab things (or people) with it, and it's strong enough to easily hold your weight when you sit on it. <<if $pchair eq 12>> Thick fur trails down your spine, following the top of your tail all the way to the very tip, where it ends in a nice bustle of fuffy hair. <<else>> <</if>>
<<elseif $pctail eq 7 >>At the base of your spine, you have a sleek, scaly tail with long flexible finns. Best suited for anthropomorphic sea creatures, and perfect for deep-sea diving. The sensation of water sliding over your slick scales feels refreshing.
<<elseif $pctail eq 8 >>At the base of spine, you've got an curly pig tail. You're not sure what you can do with it, but it looks cute.
<<elseif $pctail eq 9 >>At the base of your spine, you have a thin, furless tail commonly seen with Rodents. It tends to react with sudden, jerky movements when you get anxious or afraid, but rubbing between your hands seems to calm it down.
<<elseif $pctail eq 10 >>At the base of your spine, you have a thick bushy raccoon tail. Striped with grays and dark grays, it looks strangely fashionable. And it's fluffy, which is always a bonus in your book.
<<elseif $pctail eq 11 >>At the base of your spine, you have a set of long, angular tail feathers. They quickly react to your movements, which you assume is extremely important for steering while flying. <<if $pcskin eq 6 or $pcwin eq 1>>Thankfully, you have the wings necessary for flight, so tail feathers are //very// useful to have.<<elseif $pcwin eq 2 or $pcwin eq 3 or $pcwin eq 4 or $pcwin eq 5>>Well, you do //technically// have wings...so close enough.<<else>>Unfortunately, you don't have the wings necessary for tail feathers to be useful. But, they still look fashionably cute.<</if>>
<<elseif $pctail eq 12 >>At the base of your spine is a large bee abdomen, complete with hidden stinger. You can feel yourself breathing from your abdomen. In fact, you're starting to realize that many of your vital organs are in the thing bobbing behind you. <<if $pcgen eq 1 or pcgen eq 3>>You're not sure how useful that knowledge will be when it's time to get to work, but either way, you've got your stinger prepped in case anyone tries to steal your hive's honey.<<elseif $pcgen eq 2 or pcgen eq 4>>You're not sure how useful that knowledge will be when it's time to get to work, but either way, you've got a hive to build, and those worker bees won't work themselves.<<else>> <</if>>
<<elseif $pctail eq 13 >>At the base of your spine is a large moth abdomen, from which you can feel yourself gently breathing. You'd normally be shocked at the realization that many of your vital organs are packed inside the thing bobbing behind you...if not for the fact that you are somehow still capable of producing moth silk beyond the caterpillar stage. You're pretty certain that's not how that works, but either way, your silk is highly valued and very expensive.
<<elseif $pctail eq 14>>At the base of your spine is a long, elegant horse tail.
<<elseif $pctail eq 15 >>At the base of your <<if $pcskin eq 10>>metal endoskeleton spine is your animatronic tail.<<elseif $pcskin eq 11>> metallic spine is a highly-advanced android tail.<<else>>spine is a robotic tail.<</if>> You can hear the soft hiss of hydraulics with every movement it makes.
<<elseif $pctail eq 16 >>At the base of your spine, you have a thin, pointed, devil tail. Watching it flick back and forth makes you feel naughty. Hopefully, you'll get to add some devil horns soon.
<<elseif $pctail eq 17 >>At the base of your spine, you have a collection of red and brown furred fox tails. Nine in total; they represent your great wisdom and incredible wellspring of spiritual energy. Unfortunately, spiritual energy can't fully protect you from the zany antics of this world. Buuut, it can certainly help.
<<elseif $pctail eq 18 >>At the base of your spine, you have a long, fuzzy tail that tapers into a large, bulbous tip and moves of it's own volition. At the tip is a large, watchful eye and a large, lipless mouth. You don't know much about it, but the sapient creature attached to your backside is extremely friendly to you, and seems to know what you want before you even think it. In any case, you're certainly glad to have the company. It quickly notices you watching it, and offers an adorably wide grin...revealing rows of terrifyingly sharp teeth. "Heya <<=$pcn>>! What's the plan for today?"
<<elseif $pctail eq 19 >>At the base of your spine is a completely 2-dimensional tail. It resembles a tail most closely related to your chosen species, but far more flexible and any actual one would be. Still, you can feel everything that touches it, and it is //very// sensitive.
<<elseif $pctail eq 20 >>At the base of your spine is a <<if $pcskin eq 9>>translucent, slimy tail.<<elseif $pcskin eq 14>>sticky, gum wad of a tail.<</if>> You can pretty much reshape it however you want, but it normally just ends up sliding on the ground behind you.
<<elseif $pctail eq 21 >>At the base of your spine, you have long, rubbery latex tail. It stretches and deforms easily, and feels like pooltoy glued to your butt sometimes. Still, the sensation of air rolling around inside, gently stretching the taut latex skin, is very pleasant. Almost hypnotic.
<<else>> Nothing <</if>><</nobr>>
//EQUIPMENT//
<<nobr>>
<<if $pchat eq 0>> You're not wearing anything on your head.
<<elseif $pchat eq 1>>On your head is the starter hat, which is little more than a silly cap with a propeller on the top. <<if $pcshirt eq 1 and $pcpant eq 1 and $pcshoe eq 1>>You know...at this point it's on you. Fool me once and all that.<</if>>
<<elseif $pchat eq 2>>On your head is a fitted baseball cap. If you could say that you have a favorite team, it's probably the one displayed on this cap.
<<elseif $pchat eq 3>>On your head is a bandana, tightly wrapped. Leaning closer in the mirror, you imagine yourself with an eye patch and a parrot on your shoulder . Or maybe with beaded dreadlocks and a funny walk.
<<elseif $pchat eq 4>>On your head is a leather bowler hat. You don't //think// people bowl while wearing this hat...but if they did, it would be incredibly fancy.
<<elseif $pchat eq 5>>On your head is a tall, puffy chef's hat. You don't have much experience cooking in a professional setting, but wearing this hat definitely inspires you to learn.
<<elseif $pchat eq 6>>On your head is a wide-brimmed straw hat. Either you're a farmer, a vacationer, or a pirate. People won't be able to tell at first glance.
<<elseif $pchat eq 7>>On your head is a black leather top hat. Only the most dapper of toons wear one of these. <<if $pcsp eq 2 and $pcbod eq 9 and $pcskin eq 2 and $pcface eq 12 and $pcfeet eq 8 and $pctail eq 6>>You wonder if you can find a red scarf and a pair of white goves to go with it.<</if>>
<<elseif $pchat eq 8>>On your face are a pair of regular eyeglasses. Not a hat, but since you can't see without them, you can't be sure they're //not// a hat until you put them on.
<<elseif $pchat eq 9>>On your face are a pair of cool shades. Not a hat, but technically a hat for your eyes, right? Yeah, that's funny. Only members of the Cool Crew can get away with a joke like that.
<<elseif $pchat eq 10>>On your face are a pair of rockstar shades. Similar to cool shades, but star-shaped! Rock on, star. (Guitar not included)
<<elseif $pchat eq 11>>Unicorn Horn
<<else>> Nothing<</if>><</nobr>>
<<nobr>>
You're currently <<if $pcshirt eq 0>>shirtless. But you don't need to worry. As a toon, there's nothing to hide anyways.
<<elseif $pcshirt eq 1>>wearing the Starter Shirt, which is just a white T-shirt with the word "Loser" scrawled on the front in black marker. Who gave you this shirt again?
<<elseif $pcshirt eq 2>>wearing a sleeveless, workout shirt. Perfect for showing off your twin pythons. Meaning your arms. Not actual pythons, because that sounds uncomfortable.
<<elseif $pcshirt eq 3>>wearing a colorful T-shirt with your favorite band on it You feel like rocking out, and you're hoping to meet another fan soon.
<<elseif $pcshirt eq 4>>wearing a long-sleeved shirt with a tasteful, conservative design. That's right; your favorite cartoon/anime character screaming their catchphrase while explosions erupt behind them. Y'know, very low-key.
<<elseif $pcshirt eq 5>>wearing a comfy plaid shirt. To the toons around you, you're either a lumberjack or a cohost on a tool-themed television show. There is no in-between.
<<elseif $pcshirt eq 6>>wearing a black business jacket and white button-up shirt. Dressed to impress, and ready to cut some deals.
<<elseif $pcshirt eq 7>>wearing a tuxedo top, complete with white dress shirt, black vest, black tie, and finally a sharp black jacket. The jacket also comes with a red rose in the chest pocket. Only the classiest for you.
<<elseif $pcshirt eq 8>>wearing a kimono. Soft and light, it has a beautiful flower design on it.
<<elseif $pcshirt eq 9>> wearing a cool leather jacket. Now you can be cool like the Fonz! Hopefully this jacket comes with a motorcycle.
<<elseif $pcshirt eq 10>>wearing a shiny black latex top. Form-fitting and tight, you squeak everytime you lift your arms.
<<elseif $pcshirt eq 11>>wearing a peculiar shirt you bought from a shady vendor on the corner. The design itself resembles a flattened sheep toon who had been folded, pressed, and remade into a living wool garment. At first you weren't sure if it //was// an actual toon, but then the blushing face stretched across the front moved, it's large eyes staring hopefully at you. The sapient clothing has been attached to you ever since, wordlessly showing it's affection by squeezing you gently every so often. Warm and soft, it quickly became your favorite.
<<elseif $pcshirt eq 12>>wearing a living body wrap cloth, roughly 20 ft long and 2 inches wide. Judging from the colors, it certainly used to be another toon. But after an extremely thorough Squash-n'-Stretch session in an industrial factory, it was reduced to a squirming ribbon that barely resembles the arrogant, mouthy toon it once was. You simply love how it feels wrapped around your torso and arms, squeezing and tugging with the meager strength it's body can manage. You don't bother talking to it. The consciousness within the ribbon is barely sapient at this point. It has been lost in a haze of intense tactile sensation for too long, it's brain stretched too thin to achieve anything beyond brief flashes of helpless frustation before slipping back into a world of blissful tension and body heat.
<<else>> Nothing<</if>>
<</nobr>>
<<nobr>>
You're also <<if $pcpant eq 0>> not wearing any pants. You're a toon though, so <<if $pcshirt eq 0>>once again, <</if>>there's nothing to see.
<<elseif $pcpant eq 1>>wearing the Starter Pants, which are nothing more than a pair of blue pants with a plunger glued to the back. <<if $pcshirt eq 1>>Okay...someone is definitely making fun of you.<</if>>
<<elseif $pcpant eq 2>>wearing a pair of baggy swim trunks with white stripes going down each leg. They're great for swimming, but they also keep you cool outside the water too.
<<elseif $pcpant eq 3>>wearing a pair of sweat pants. You don't like putting in too much effort into your style, especially since you'll likely end up a squished punchline at some point in the day. Comfort is paramount in this world.
<<elseif $pcpant eq 4>>wearing a pair of denim jeans. You don't care how silly you look flattened or rolled up into a ball. You want to look good doing it.
<<elseif $pcpant eq 5>> a short skirt. It's both adorable and liberating at the same time. Warner sister chic.
<<elseif $pcpant eq 6>>wearing a long, flowing dress that reaches down to just an inch off the ground. You feel pretty, oh so pretty.
<<elseif $pcpant eq 7>>wearing a pair of long, dark dress pants. Good for business or pleasure, sharp and evenly-pressed.
<<elseif $pcpant eq 8>>wearing a set of hakama pants. Puffy and comfortable, and amazingly Japanese.
<<elseif $pcpant eq 9>>wearing a pair of blue jean overalls. You're either a farmer, or a toon from the 1940s. Or both. That's also possible.
<<elseif $pcpant eq 10>>wearing a pair of stirrup leggings. Form fitting, and great for dancing or yoga.
<<elseif $pcpant eq 11>>wearing a pair of black latex pants. They're shiny and tight; took some time for you to get used to moving around in them.
<<elseif $pcpant eq 12>>wearing a living tattoo stuck to your bum. It's been so long that you no longer remember their name or even what they looked like before becoming the smeared imprint on your backside they are now. You usually wear pants over them, but sometimes other toons question you about the dazed, squirming smudge on your butt whenever you go swimming. You usually just tell them that it's always been like that.
<<else>> Nothing<</if>>
<</nobr>>
<<nobr>>
As for your feet, <<if $pcshoe eq 0>> you don't have any footwear. Just as the ancient toon philosophers proclaimed.
<<elseif $pcshoe eq 1>>you're sporting some black starter shoes. They literally look like Spongebob shoes. No, really. They even squeak with every step. <<if $pcshirt eq 1 and $pcpant eq 1>>You need some better clothes than this...seriously.<</if>>
<<elseif $pcshoe eq 2>>you've got a pair of colorful toe socks. You're not exactly sure how you can walk around in socks and not immediately rip holes in them. It can only be toon logic that makes them both tougher and more resistant to stains.
<<elseif $pcshoe eq 3>>you're sporting a pair of white and black basketball sneakers. They have the logo of a popular brand from the human world, but you're pretty sure that brand doesn't sell "Air-Mallets" last you checked. Either way, you feel "90s cool" while wearing them. Maybe you'll run into a famous baseball star and end up playing a basketball game against some talent-stealing monsters?
<<elseif $pcshoe eq 4>>you've got some amazing climbing boots. Durable leather, tough rubber soles, and shoe stings that don't break easily. Ideal for the traveling toon. You want to go hiking through a forest at some point.
<<elseif $pcshoe eq 5>>you're vibing out with a pair of black leather boots. Only for tough toons who aren't afraid to fight. And goths.
<<elseif $pcshoe eq 6>>you're going for maximum style with a pair of shiny black dress shoes. Polished to perfection. You're gonna make a good impression.
<<elseif $pcshoe eq 7>>you're sporting some soft, spring-loaded bouncy shoes. You remember seeing something similar as a child, but the ones from those commericals aren't packing nearly as much power as these. One hop, and you're already clearing buildings. Good thing you're a toon, or this might be extremely risky.
<<elseif $pcshoe eq 8>>you've got a pair of sapient, ribbon-like bindings wrapped around them. The bindings don't cover all of your feet, leaving your toes and heel mostly exposed, but they do offer a decent bit of protection. Even if it's at the cost of the two former toons you "hired" for the position. You sometimes hear them gasp and grunt in-between steps. One of the wraps is already thoroughly obsessed with being wrapped around your foot; lovingly massaging your sole when seated, and eagerly absorbing your sweat during workouts. The other is nearly there; you can feel it twitching and squeezing from time to time, slowly coming to terms with (and learning to love) it's new role in life. All the same, the weight of your footfalls is enough to shake most thoughts from their flattened brains, leaving them as unfocused passengers to your daily routine.
<<elseif $pcshoe eq 9>>you're sporting a pair of squishy flip-flops that grunt and groan with each step. Lefty and Righty used to be a couple who did similar and worse things to helpless toons back before you arrived in this world. You have very fond memories of their screaming protests shortly after you got them into the "proper" shape. It didn't take long to break them in, either. A couple of miles a day to the cacophony of their whimpers, and now they practically beg to be worn. Sometimes, you wonder about the cycle of antics in this zany world...and if next time, it'll be //you// under someone else's feet...
<<elseif $pcshoe eq 10>>you've got a pair of bland, nondescript shoes. At least, that's what most toons think. But you know better. What's important are the objects weakly squirming inside, trampled thin and deeply imprinted with your feet after a long period of extensive use. The pair of living insoles. They were once a single toon: your biggest rival. Cruel and antagonistic from the very first meeting where you ended up flattened under their bum for literal days. Ever since, the two of you have been in an endless, bitter feud. They'll get molded into a duck statue. Then you'll get baked into a pie. Then they'll get flattened by a steamroller. And you'll get crushed by an elephant. You never fully understood why they were so obsessed with you. All you knew is that you wanted out. It took some time (and a well-timed trap in an abandoned shoe factory), and you had peace at last. And an adorable pair of custom insoles: the right one bearing your foe's scowling, blushing face stretched across it, and the left with your foe's twitching soles on full display. It's been months now, and while they are fully capable of it, your foe hasn't even begun attempting to escape. At this point, you can't help but wonder what their initial goal was in antagonizing you.
<<else>> Nothing<</if>>
<</nobr>>
<<nobr>>
<<if $pcac eq 0>>
<<elseif $pcac eq 1>>You've also got a face scar, tastefully positioned vertically over one eye. You don't quite remember which epic battle left you scarred, but thankfully, your eyesight is unaffected.
<<elseif $pcac eq 2>>You've also got a chest scar tastefully positioned diagonally across your chest and stomach. Hardcore, dude.
<<elseif $pcac eq 3>>You've also got an purple umbrella folded up neatly in one hand. You're not sure when it'll be useful, but you never know.
<<elseif $pcac eq 4>>You've also got a red handkerchief wrapped around your neck. Cute, and very toon-savvy.
<<elseif $pcac eq 5>>You've also got a fancy cane in one hand. It clacks fancifully against the ground when you walk.
<<elseif $pcac eq 6>>You're also wearing a pair of dress gloves. Perfect for gentlemen and noble ladies, and a must-have for challenging someone to a duel.
<<elseif $pcac eq 7>>You're also wearing a pair of fingerless gloves. B-B-B-B-B-Bad. Bad to the Bone.
<<elseif $pcac eq 8>>You're also wearing a golden tail ring. It's said to be capable of granting one wish, but also brings endless bad luck as well. And it can't be removed once worn, functioning as another part of your body.
<<elseif $pcac eq 9>> Cutie Mark
<<elseif $pcac eq 10>>You're also concealing a living skin suit. You glance down when you hear a tiny whimper, and watch with amusement as the sapient suit attempts to squirm itself out of your duffelbag. With a smirk, you calmly stuff it's empty limbs back inside and zip it up. Not yet. The fun comes later.
<<elseif $pcac eq 11>>You're also holding your friend, currently flattened as thin as a poster. Thankfully, you were able to roll them up loosely like a scroll to save them the embarassment of being recognized. Whenever you squeeze them gently, they respond with a grateful grunt and a murmur you can't quite hear. The Toon Hospital is still a few blocks away, but you'll do everything in your power to keep them safe.
<<elseif $pcac eq 12>>You're also holding one of your enemies, currently flattened as thin as a poster. With glee, you roll them up as tight as you can, very much enjoying the grunts of discomfort from the struggling scroll. It serves them right for all the trouble they put you through. You also make sure to let everyone you meet know about your catch, even unfurling them several times in front of a crowd for maximum humilation. The squished toon in your hand just stares daggers at you in fruitless rage and frustation. If looks could kill, you'd be ashes by now. The Toon Hospital is still a few blocks away. If you feel like it, maybe you'll get them fixed. But for now, you've got a victory lap to enjoy.
<<else>>Nothing<</if>><</nobr>>
<<nobr>>
<<if $pcwep eq 0>>You are armed with just your fists, feet, and willpower. And really, that's all you need. With a deep confidence in yourself, you walk into the light to begin your story.
<<elseif $pcwep eq 1>>With a light sigh, you tuck the embarrassingly tiny plastic hammer they call a "Training Knocker" into your pocket. <<if $pcshirt eq 1 and $pcpant eq 1 and $pcshoe eq 1 and $pchat eq 1>>Yeah..you're an embarassment and a punchline already. //Sigh//<</if>> Hesitantly, you walk into the light to begin your story.
<<elseif $pcwep eq 2>>You heft your Wooden Mallet over your shoulder. A classic toon weapon; not too big, not too heavy. Just right. With one last smirk, you walk into the light to begin your story.
<<elseif $pcwep eq 3>>You heft your heavy Iron Mallet over your shoulder with a low grunt. It's a lot heavier than the wooden one, but it more than makes up for that in pure smashing force. Most toons would be reduced to a pancake with a single swing. With a grunt of confidence, you walk into the light to begin your story.
<<elseif $pcwep eq 4>>You heft your Wacky Mallet ^^TM^^ over your shoulder, jumping with surprise when it lets out a loud squeak on contact. Completely in grayscale, its simplistic design is reminiscent of the classical rubberhose cartoons of the 1940s. It looks like wood, but it's loud, rubbery, and casually breaks all the laws of physics. Just what you've been looking for. With a small chuckle, you walk into the light to begin your story, your mallet squeaking with every step.
<<elseif $pcwep eq 5>>With a loud roar, you grip the bright, blazing Ultima Mallet in both hands and slowly lift it over your head. Clouds suddenly swirl in the sky above, until a single bolt of lightning strikes your weapon, supercharging it with incredible power. Made with actual meteorite rock, it looks closer to Thor's Mjolnir than any toon's mallet. Forget one-on-one, you could flatten entire buildings filled with hundreds of toons with this thing. Crackling with energy, you stand and walk into the light, beginning your epic.
<<elseif $pcwep eq 6>>With a quick twirl in your hand, you holster your Disintegration Ray. Brightly colored, it looks like something out of //Mars Attacks//. The only difference is that it completely reduces a toon to ashes. And while it can't kill a toon, you imagine that it would certainly take ages for a toon to return from literal disintegration. So, you pose a //very// credible threat. With a determined stare, you walk into the light to begin your story.
<<elseif $pcwep eq 7>>With a quick flick of the wrist, you holster your Size Ray. It can shrink or grow any living organism caught within range of it's blast, which is perfect for the shenanigans you have in mind. Maybe a sequel to //Honey, I Shrunk the Toons//? A toon can dream, right? With a playful grin, you walk into the light to begin your story.
<<elseif $pcwep eq 8>>With a stylish flourish, you spin around and quickly holster your Flat Blaster. True to it's name, it's specifically designed to instantly remove the 3rd Dimension from any target it hits within a specific size range. Toons? Instaflopped. Furniture? Now everything you own is carpets. Doors? Well...they were already kinda 2-D, so it wouldn't change much. Cars? Top, side, or front. Your choice. You already know that this gun is gonna be fun. With an manic cackle, you walk into the light to begin your story.
<<elseif $pcwep eq 9>>With a grunt, you pull your cartoonishly large Push Roller up to your chest with both hands. It's a bit too wide and heavy to lift, but it's perfect to push forward like a lawnmower. You take a moment to imagine all the toons in your path that'll get instantly squished. The brief look of horror on their faces before they slip beneath your roller. Then the feel of their soft bodies underfoot as you tread over them on your way to flatten more. You can't help it. You let out a snorting laugh. Then you start to run. Pushing your roller forward with all your might, until the two of you vanish into the light. Your chaotic story begins.
<<elseif $pcwep eq 10>>With a devious chuckle, you slip the hand-held control module into your pocket. The control module resembles a gaming console, complete with a display screen, directional arrows, and small blue and green buttons. The screen displays your current location, and the area surrounding you. You simply need to select a target on the map, and the toon air force will drop their ultimate payload, a massive rolling pin the size of a building, onto the target. Everything within a 500 feet radius of the target; completely flattened. And the TAF have many payloads they want to drop. No one can know about the devastating power you hold. And if you have anything to say about it, no one ever will. With one hand in your pocket, you calmly walk into the light, beginning your story.
<<elseif $pcwep eq 11>>With a confident smile, you tuck your Golden Pencil into your pocket. It is the ultimate creative instrument. The tool that gave life to toons. The object that can draw anything. And now it's in your hands. You walk into the light, fully prepared to chart the course of your own story.
<<else>> Nothing<</if>>
<</nobr>>
//SPECIAL NOTES//
<<nobr>>
<<if $pcsp eq 32 and $pcskin eq 10 and $pcface eq 24 and $pcfeet eq 19 and $pctail eq 14>>Alright, time to sell some pizza. Freddy's got nothing on you.<<elseif $pcsp eq 2 and $pcgen eq 1 and $pcbod eq 9 and $pcskin eq 2 and $pchair eq 12 and $pcface eq 12 and $pcfeet eq 8 and $pctail eq 6 and $pchat eq 7 and $pcac eq 8>>Hey, you seem familar... <<if $pcn eq "Saishu">>Oh! Welcome back, EC.<</if>><<else>> <</if>>
<</nobr>>
!!Congratulations, mortal. You've become a complete Toon now. Now, it's time to show how your story ended...
----
//FATE//
<<nobr>>
<<if $pcfate eq 0>>Sent Back to Earth
<<elseif $pcfate eq 1>>Mundane Life
<<elseif $pcfate eq 2>>High Class, popular Life
<<elseif $pcfate eq 3>>started family male
<<elseif $pcfate eq 4>>started family female
<<elseif $pcfate eq 5>>started family non-binary/null
<<elseif $pcfate eq 6>>Traveled with spouse male
<<elseif $pcfate eq 7>>traveled with spouse female
<<elseif $pcfate eq 8>>traveled with spouse non-binary/null
<<elseif $pcfate eq 9>>hero win
<<elseif $pcfate eq 10>>hero loss flattened
<<elseif $pcfate eq 11>>hero loss object tf
<<elseif $pcfate eq 12>>hero loss clay
<<elseif $pcfate eq 13>>villain won
<<elseif $pcfate eq 14>>villain loss flat
<<elseif $pcfate eq 15>>villain loss object tf
<<elseif $pcfate eq 16>>villain loss clay
<<elseif $pcfate eq 17>>victim flat
<<elseif $pcfate eq 18>>eand none of this really matters, because you've been transformed into a living pair of shorts. Nothing about your previous life matters aside from the decal of your head on the back of the shorts, and tasteful use of your general body colors in the clothing's design that imply that, at some point, you were a person. You spend your days either watching the world spin from the inside of a washing machine, or wrapped around a endless rotating cast of toons who regularly argue over the right to own you. On rare occasions, you spend weeks hanging loosely inside someone's closet from a hanger, distantly watching the days pass by as you pray to be worn again. And while you can't barely speak louder than a mouse whisper, your face is still capable of expression. That is, assuming you still have one. You haven't seen your own face in ages, and with the exception of the vaguest of blurred memories, you've all but forgotten what you look like. Either way, the fact that you are still capable of thought has made you all the more valuable as a clothing item.
<<elseif $pcfate eq 19>>and you're little more than a sapient object at this point. Your body deforms as easily as clay; soft and yielding like rubber in the hands of the nearest toon who has a use for you. Coherent thoughts can be difficult in such a malleable state, and you often find yourself slipping into long stretches of manic bliss while your physical form is freely toyed with by others. Sometimes, you come to your senses as a squirming, goo-like splatter on the sidewalk ,being helplessly trampled on by toons who pay little attention to the intelligent consciousness squishing up between their toes. Other times, you find yourself as a towel hanging loose in a gym, unaware of how often you've been used. Either way, you rarely spend longer than a day in any form or state, and you've long since forgotten what if feels like to be a person.
<<elseif $pcfate eq 20>>trapped in tuna can
<<elseif $pcfate eq 21>>gum
<<elseif $pcfate eq 22>>and none of this really matters, because you've being completely and utterly compressed into a body tattoo. It's been so long that you barely remember the details of how it You don't know the face of the person who crushed you under their massive body, because it washow long you've been like this, where you've been
<<elseif $pcfate eq 23>>trapped as insole
<<else>>Nothing<</if>>
<</nobr>>
----
!!The story of <<=$pcn>> has been told, but that is not the end. Return to the previous menu and try some new options (Don't forget to add the name again):
!![[Customization Menu]]
<<if $ftp eq 1>><<else>><<set $ftp to 0>><</if>>
!!CUSTOMIZE YOUR TOON!
!!!Version 4.5
''Coded and Written By Eccentricchimera''
I'm developing a customzation system for future text games that I'm planning for, starting with one major project that I've decided to call __Void World__. To test it, write your name and click the buttons over the next few pages, and create your custom character!
//UPDATE: BUTTON INTERACTIVITY HAS IMPROVED TO SHOW WHICH OPTIONS YOU CLICKED! Note that, while you can click on multiple buttons from the same group, only ''the last one you clicked'' will apply to the output.//
More than that, you can now //RESET// all options and start over from scratch whenver you want!
Next, I'll be adding more options, improving the and the dynamic interactivity between certain customization options has been improved further to increase the cohesion of your resulting character. A ''Special Information'' section has been added, and now certain customization options will add bonus text you can read describing your character further. An ''Achievements/awards'' system hasn't been added yet, but I've started on a ''Character Code'' system that will allow you to create fully fleshed out characters immediately with a code. Some of those characters will be hand-drawn by me, so you can see how they look for future stories. Once the Character Customization Test is in a suitable state, I plan to jump right into Void World with the first test stories.
With that said, let's get started!
----
!!!<<button "Let's Get Started!" "Name Your Character">><</button>>
<<if $ftp eq 0>>!!!Welcome to the void between Worlds, where imagination shapes reality. Before you can move forward, you must craft your new body. Now, think carefully before you answer, mortal. What's your new name? <<else>>!!!Welcome back, mortal. If you're ready to try again, state your new name!<</if>>
<<textbox "$pcn" Name>><<capture $pcn>><</capture>>
!!!<<button "Craft Your New Body" "Body Customization">><<set $ftp to 1>><</button>>
<<button "Return to Start" "Game Start">><</button>>
<<button "Character Code Test" "Character Codes">><</button>>!!!Excellent, <<=$pcn>>. Now, show me what you look like.
Before your eyes, a series of buttons appear, allowing you to create your perfect self.
__PICK ONLY ONE PER SECTION!__
//General Details//
__Species__
<<nobr>>
<<button Human>><<set $pcsp to 0>><</button>>
<<button Fae>><<set $pcsp to 1>><</button>>
<<button Goblin>><<set $pcsp to 2>><</button>>
<<button Monkey>><<set $pcsp to 3>><</button>>
<<button Dragon>><<set $pcsp to 4>><</button>>
<<button "Lizard (General)">><<set $pcsp to 5>><</button>>
<<button "Dog (General)">><<set $pcsp to 6>><</button>>
<<button "Wolf (General)">><<set $pcsp to 7>><</button>>
<<button "Fox (General)">><<set $pcsp to 8>><</button>>
<<button "House Cat (General)">><<set $pcsp to 9>><</button>>
<<button Tiger>><<set $pcsp to 10>><</button>>
<<button Lion>><<set $pcsp to 11>><</button>>
<<button Panther>><<set $pcsp to 12>><</button>>
<<button Bear>><<set $pcsp to 13>><</button>>
<<button Sheep>><<set $pcsp to 14>><</button>>
<<button Cow/Bull>><<set $pcsp to 15>><</button>>
<<button Deer>><<set $pcsp to 16>><</button>>
<<button Pig>><<set $pcsp to 17>><</button>>
<<button Rabbit>><<set $pcsp to 18>><</button>>
<<button Mouse>><<set $pcsp to 19>><</button>>
<<button Raccoon>><<set $pcsp to 20>><</button>>
<<button Bat>><<set $pcsp to 21>><</button>>
<<button Kangaroo>><<set $pcsp to 22>><</button>>
<<button Otter>><<set $pcsp to 23>><</button>>
<<button Sea Serpent>><<set $pcsp to 24>><</button>>
<<button Snake>><<set $pcsp to 25>><</button>>
<<button Shark>><<set $pcsp to 26>><</button>>
<<button Hawk>><<set $pcsp to 27>><</button>>
<<button Raven>><<set $pcsp to 28>><</button>>
<<button Owl>><<set $pcsp to 29>><</button>>
<<button Duck>><<set $pcsp to 30>><</button>>
<<button Bee>><<set $pcsp to 31>><</button>>
<<button Moth>><<set $pcsp to 32>><</button>>
<<button Snail>><<set $pcsp to 33>><</button>>
<<button Hyena>><<set $pcsp to 34>><</button>>
<<button Jackal>><<set $pcsp to 35>><</button>>
<<button Horse>><<set $pcsp to 36>><</button>>
<<button Goat>><<set $pcsp to 37>><</button>>
<<button Kobold>><<set $pcsp to 38>><</button>>
<<button T-Rex>><<set $pcsp to 39>><</button>>
<<button Animatronic>><<set $pcsp to 40>><</button>>
<<button Android>><<set $pcsp to 41>><</button>>
<<button Pooltoy>><<set $pcsp to 42>><</button>>
<<button "Living Clothing">><<set $pcsp to 43>><</button>>
<<button "Living Object">><<set $pcsp to 44>><</button>>
<</nobr>>
__Gender__
<<nobr>>
<<button Null>><<set $pcgen to "Null">><</button>>
<<button Male>><<set $pcgen to "Male">><</button>>
<<button Female>><<set $pcgen to "Female">><</button>>
<<button TransMale>><<set $pcgen to "TransMale">><</button>>
<<button TransFemale>><<set $pcgen to "TransFemale">><</button>>
<<button Non-binary>><<set $pcgen to "Non-Binary">><</button>>
<</nobr>>
__Height__
<<nobr>>
<<button Tiny>><<set $pchei to 0>><</button>>
<<button Midget>><<set $pchei to 1>><</button>>
<<button Short>><<set $pchei to 2>><</button>>
<<button Average>><<set $pchei to 3>><</button>>
<<button Tall>><<set $pchei to 4>><</button>>
<</nobr>>
__Body Type__
<<nobr>>
<<button "2-Dimensional (Flat)">><<set $pcbod to 0>><</button>>
<<button Thin>><<set $pcbod to 1>><</button>>
<<button Average>><<set $pcbod to 2>><</button>>
<<button "Hour Glass">><<set $pcbod to 3>><</button>>
<<button "Pear Shape (Wide Hips)">><<set $pcbod to 4>><</button>>
<<button "Athletic">><<set $pcbod to 5>><</button>>
<<button Muscular>><<set $pcbod to 6>><</button>>
<<button "Muscle Gut">><<set $pcbod to 7>><</button>>
<<button Overweight>><<set $pcbod to 8>><</button>>
<<button "Super Obese">><<set $pcbod to 9>><</button>>
<<button "Noodle Body">><<set $pcbod to 10>><</button>>
<<button OverInflated>><<set $pcbod to 11>><</button>>
<<button "Rubber Hose">><<set $pcbod to 12>><</button>>
<</nobr>>
----
__Skin/Scale/Fur Primary Color__
<<nobr>>
<<button "White (Latex)">><<set $pcskco1 to "shiny white">><</button>>
<<button "Black (Latex)">><<set $pcskco1 to "shiny black">><</button>>
<<button "Dark (Skin)">><<set $pcskco1 to "natural-looking dark">><</button>>
<<button "Brown (Skin)">><<set $pcskco1 to "natural-looking brown">><</button>>
<<button "Tan (Skin)">><<set $pcskco1 to "natural-looking tan">><</button>>
<<button "Light (Skin)">><<set $pcskco1 to "natural-looking light">><</button>>
<<button "Pale (Skin)">><<set $pcskco1 to "natural-looking pale">><</button>>
<<button "Green (Skin)">><<set $pcskco1 to "natural-looking green">><</button>>
<<button "Pink (Skin)">><<set $pcskco1 to "natural-looking pink">><</button>>
<<button "Spotted Gray (Snail)">><<set $pcskco1 to "slimy, spotted gray">><</button>>
<<button "White (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering white">><</button>>
<<button "Black (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering black">><</button>>
<<button "Dark Brown (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering dark brown">><</button>>
<<button "Brown (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering brown">><</button>>
<<button "Gray (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering gray">><</button>>
<<button "Green (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering green">><</button>>
<<button "Blue (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering blue">><</button>>
<<button "Red (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering red">><</button>>
<<button "Yellow (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering yellow">><</button>>
<<button "Orange (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering orange">><</button>>
<<button "Purple (Fur/Scales/etc.)">><<set $pcskco1 to "shimmering purple">><</button>>
<<button "Colorful (Fur/Scales/etc.)">><<set $pcskco1 to "bright, colorful">><</button>>
<<button "Black (Rubberhose)">><<set $pcskco1 to "black">><</button>>
<<button "Greyscale (Rubberhose)">><<set $pcskco1 to "greyscale">><</button>>
<</nobr>>
__Skin/Scale/Fur Secondary Color__
<<nobr>>
<<button Nothing>><<set $pcskco2 to "">><</button>>
<<button "White (Latex)">><<set $pcskco2 to "and white">><</button>>
<<button "Black (Latex)">><<set $pcskco2 to "and black">><</button>>
<<button "Light Brown (Skin)">><<set $pcskco2 to "and light brown">><</button>>
<<button "Bright Tan (Skin)">><<set $pcskco2 to "and bright tan">><</button>>
<<button "Light (Skin)">><<set $pcskco2 to "and light">><</button>>
<<button "Pale (Skin)">><<set $pcskco2 to "and pale">><</button>>
<<button "White (Fur/Scales/etc.)">><<set $pcskco2 to "and white">><</button>>
<<button "Dark Gray (Fur/Scales/etc.)">><<set $pcskco2 to "and dark gray">><</button>>
<<button "Brown (Fur/Scales/etc.)">><<set $pcskco2 to "and brown">><</button>>
<<button "Light Brown (Fur/Scales/etc.)">><<set $pcskco2 to "and light brown">><</button>>
<<button "Light Gray (Fur/Scales/etc.)">><<set $pcskco2 to "and light gray">><</button>>
<<button "Teal (Fur/Scales/etc.)">><<set $pcskco2 to "and teal">><</button>>
<<button "Sky Blue (Fur/Scales/etc.)">><<set $pcskco2 to "and sky blue">><</button>>
<<button "Pink (Fur/Scales/etc.)">><<set $pcskco2 to "and pink">><</button>>
<<button "Yellow (Fur/Scales/etc.)">><<set $pcskco2 to "and yellow">><</button>>
<<button "Light Orange (Fur/Scales/etc.)">><<set $pcskco2 to "and light orange">><</button>>
<<button "Violet (Fur/Scales/etc.)">><<set $pcskco2 to "and violet">><</button>>
<<button "Rainbow (Fur/Scales/etc.)">><<set $pcskco2 to "and rainbow">><</button>>
<<button "White (Rubberhose)">><<set $pcskco2 to "and white">><</button>>
<</nobr>>
__Skin/Scale/Fur Style__
<<nobr>>
<<button Nothing>><<set $pcskco3 to "">><</button>>
<<button Spotted>><<set $pcskco3 to "-spotted">><</button>>
<<button Patterned>><<set $pcskco3 to "-patterned">><</button>>
<<button Streaked>><<set $pcskco3 to "-streaked">><</button>>
<<button Toned>><<set $pcskco3 to "-toned">><</button>>
<</nobr>>
__Skin/Scale/Fur__
<<nobr>>
<<button "Smooth (Latex)">><<set $pcskin to 0>><</button>>
<<button "Smooth (Human/Goblin/ Pig)">><<set $pcskin to 1>><</button>>
<<button "Scales (Reptilian/Draconic)">><<set $pcskin to 2>><</button>>
<<button "Scales (Aquatic)">><<set $pcskin to 3>><</button>>
<<button "Scales (Shark)">><<set $pcskin to 4>><</button>>
<<button "Short Fur">><<set $pcskin to 5>><</button>>
<<button "Thick Fur">><<set $pcskin to 6>><</button>>
<<button Feathers>><<set $pcskin to 7>><</button>>
<<button Wool>><<set $pcskin to 8>><</button>>
<<button "Chitin Exoskeleton (Insect)">><<set $pcskin to 9>><</button>>
<<button "Gooey (Slime)">><<set $pcskin to 10>><</button>>
<<button "Gooey (Snail)">><<set $pcskin to 11>><</button>>
<<button "Metal (Animatronic)">><<set $pcskin to 12>><</button>>
<<button "Metal (Android)">><<set $pcskin to 13>><</button>>
<<button "Living Cloth (Objectification)">><<set $pcskin to 14>><</button>>
<<button "Living Cookie (Objectification)">><<set $pcskin to 15>><</button>>
<<button "Living Gum (Objectification)">><<set $pcskin to 16>><</button>>
<<button "Paper and Ink (Rubberhose)">><<set $pcskin to 17>><</button>>
<</nobr>>
----
__Hair Type__
<<nobr>>
<<button None>><<set $pchair to 0>><</button>>
<<button Short>><<set $pchair to 1>><</button>>
<<button "Shoulder Length">><<set $pchair to 2>><</button>>
<<button "Waist Length">><<set $pchair to 3>><</button>>
<<button Buzzcut>><<set $pchair to 4>><</button>>
<<button Curly>><<set $pchair to 5>><</button>>
<<button Spiky>><<set $pchair to 6>><</button>>
<<button "Super Spiky">><<set $pchair to 7>><</button>>
<<button "Top Knot">><<set $pchair to 8>><</button>>
<<button Dreadlocks>><<set $pchair to 9>><</button>>
<<button "Dutch Braids">><<set $pchair to 10>><</button>>
<<button "Twin Ponytails">><<set $pchair to 11>><</button>>
<<button "Fluffy Mane">><<set $pchair to 12>><</button>>
<<button "Top Tuft">><<set $pchair to 13>><</button>>
<<button "Hair and Hackles">><<set $pchair to 14>><</button>>
<</nobr>>
__Hair Color__
<<nobr>>
<<button Black>><<set $pchaco to "silky black">><</button>>
<<button Brunette>><<set $pchaco to "brunette">><</button>>
<<button Blond>><<set $pchaco to "blond">><</button>>
<<button Ginger>><<set $pchaco to "ginger">><</button>>
<<button Gray>><<set $pchaco to "gray">><</button>>
<<button Green>><<set $pchaco to "green">><</button>>
<<button Teal>><<set $pchaco to "teal">><</button>>
<<button Blue>><<set $pchaco to "blue">><</button>>
<<button Purple>><<set $pchaco to "purple">><</button>>
<<button Orange>><<set $pchaco to "orange">><</button>>
<<button Yellow>><<set $pchaco to "yellow">><</button>>
<<button White>><<set $pchaco to "white">><</button>>
<</nobr>>
----
__Eye Expression__
<<nobr>>
<<button "Unreadable">><<set $pceye1 to "unreadable">><</button>>
<<button "Stern">><<set $pceye1 to "stern">><</button>>
<<button "Soft">><<set $pceye1 to "soft">><</button>>
<<button "Fiery">><<set $pceye1 to "fiery">><</button>>
<<button "Deep">><<set $pceye1 to "deep">><</button>>
<<button "Wise">><<set $pceye1 to "wise">><</button>>
<<button "Innocent">><<set $pceye1 to "innocent">><</button>>
<<button "Enticing">><<set $pceye1 to "enticing">><</button>>
<<button "Intense">><<set $pceye1 to "intense">><</button>>
<<button "Cat-like">><<set $pceye1 to "cat-like">><</button>>
<<button "Slitted">><<set $pceye1 to "slitted">><</button>>
<<button "Swirling">><<set $pceye1 to "swirling">><</button>>
<<button "Bulging (Inflation)">><<set $pceye1 to "bulging">><</button>>
<</nobr>>
__Eye Color/Appearance__
<<nobr>>
<<button "Nothing (Faceless)">><<set $pceye2 to "nothing">><</button>>
<<button White>><<set $pceye2 to "white eyes">><</button>>
<<button Black>><<set $pceye2 to "black eyes">><</button>>
<<button Brown>><<set $pceye2 to "brown eyes">><</button>>
<<button Blue>><<set $pceye2 to "blue eyes">><</button>>
<<button Green>><<set $pceye2 to "green eyes">><</button>>
<<button Red>><<set $pceye2 to "red eyes">><</button>>
<<button Violet>><<set $pceye2 to "violet eyes">><</button>>
<<button Gray>><<set $pceye2 to "gray eyes">><</button>>
<<button Kaleidoscope>><<set $pceye2 to "kaleidoscope eyes">><</button>>
<<button "Button Eyes">><<set $pceye2 to "button eyes">><</button>>
<<button "Pie Cut (Rubberhose)">><<set $pceye2 to "pie-cut eyes">><</button>>
<<button "Eye Stalks (Not Snail)">><<set $pceye2 to "eye stalks">><</button>>
<</nobr>>
__Face Type__
<<nobr>>
<<button "Smooth (Faceless)">><<set $pcface to 0>><</button>>
<<button Human>><<set $pcface to 1>><</button>>
<<button Monkey>><<set $pcface to 2>><</button>>
<<button Goblin>><<set $pcface to 3>><</button>>
<<button Elf>><<set $pcface to 4>><</button>>
<<button Anime>><<set $pcface to 5>><</button>>
<<button Nekomini>><<set $pcface to 6>><</button>>
<<button "Short Muzzle">><<set $pcface to 7>><</button>>
<<button "Long Muzzle">><<set $pcface to 8>><</button>>
<<button "Prey Animal Snout (General)">><<set $pcface to 9>><</button>>
<<button "Pig Snout">><<set $pcface to 10>><</button>>
<<button "Deer Snout">><<set $pcface to 11>><</button>>
<<button "Reptilian Snout">><<set $pcface to 12>><</button>>
<<button "Draconic">><<set $pcface to 13>><</button>>
<<button "Eastern Draconic">><<set $pcface to 14>><</button>>
<<button "Serpent Snout">><<set $pcface to 15>><</button>>
<<button "Bird Beak (General)">><<set $pcface to 16>><</button>>
<<button "Duck Bill">><<set $pcface to 17>><</button>>
<<button Kangaroo>><<set $pcface to 18>><</button>>
<<button Rabbit>><<set $pcface to 19>><</button>>
<<button Mouse>><<set $pcface to 20>><</button>>
<<button Raccoon>><<set $pcface to 21>><</button>>
<<button Shark>><<set $pcface to 22>><</button>>
<<button Bat>><<set $pcface to 23>><</button>>
<<button Owl>><<set $pcface to 24>><</button>>
<<button Bee>><<set $pcface to 25>><</button>>
<<button Moth>><<set $pcface to 26>><</button>>
<<button Snail>><<set $pcface to 27>><</button>>
<<button Horse>><<set $pcface to 28>><</button>>
<<button Hyena>><<set $pcface to 29>><</button>>
<<button Goat>><<set $pcface to 30>><</button>>
<<button T-Rex>><<set $pcface to 31>><</button>>
<<button Animatronic>><<set $pcface to 32>><</button>>
<<button Android>><<set $pcface to 33>><</button>>
<<button "Inflated Muzzle">><<set $pcface to 34>><</button>>
<<button "Slime/Gum">><<set $pcface to 35>><</button>>
<</nobr>>
----
__Paw/Feet/Hooves__
<<nobr>>
<<button "Smooth (No Toes)">><<set $pcfeet to 0>><</button>>
<<button "Humanoid Feet">><<set $pcfeet to 1>><</button>>
<<button "Monkey Feet">><<set $pcfeet to 2>><</button>>
<<button "Paws (Plantigrade/No Pawpads)">><<set $pcfeet to 3>><</button>>
<<button "Paws (Plantigrade/Pawpads)">><<set $pcfeet to 4>><</button>>
<<button "Paws (Digitgrade/Pawpads)">><<set $pcfeet to 5>><</button>>
<<button "Paws (Digitgrade/No Pawpads)">><<set $pcfeet to 6>><</button>>
<<button "Reptilian (Plantigrade/No Pawpads)">><<set $pcfeet to 7>><</button>>
<<button "Reptilian (Plantigrade/Pawpads)">><<set $pcfeet to 8>><</button>>
<<button "Reptilian (Digitgrade/Pawpads)">><<set $pcfeet to 9>><</button>>
<<button "Reptilian (Digitgrade/No Pawpads)">><<set $pcfeet to 10>><</button>>
<<button Rabbit>><<set $pcfeet to 11>><</button>>
<<button Mouse>><<set $pcfeet to 12>><</button>>
<<button Kangaroo>><<set $pcfeet to 13>><</button>>
<<button "Hooves (General)">><<set $pcfeet to 14>><</button>>
<<button "Cow Hooves">><<set $pcfeet to 15>><</button>>
<<button Bat>><<set $pcfeet to 16>><</button>>
<<button "Bird Talons (General)">><<set $pcfeet to 17>><</button>>
<<button "Insect (Feet)">><<set $pcfeet to 18>><</button>>
<<button "Insect (Claws)">><<set $pcfeet to 19>><</button>>
<<button "Aquatic (Webbed Toes/Claws)">><<set $pcfeet to 20>><</button>>
<<button "Aquatic (Flippers)">><<set $pcfeet to 21>><</button>>
<<button "Serpent Tail">><<set $pcfeet to 22>><</button>>
<<button "Snail Tail">><<set $pcfeet to 23>><</button>>
<<button "Animatronic Paws">><<set $pcfeet to 24>><</button>>
<<button "Slime/Gum">><<set $pcfeet to 25>><</button>>
<<button "Inflated Paws (Objectification)">><<set $pcfeet to 26>><</button>>
<<button "Inflated Feet (Objectification)">><<set $pcfeet to 27>><</button>>
<<button "No Feet (Objectification)">><<set $pcfeet to 28>><</button>>
<</nobr>>
__Wings/etc.__
<<nobr>>
<<button "No Wings">><<set $pcwin to 0>><</button>>
<<button "Bird Wings">><<set $pcwin to 1>><</button>>
<<button "Dragon Wings">><<set $pcwin to 2>><</button>>
<<button "Bat Wings">><<set $pcwin to 3>><</button>>
<<button "Insect Wings (General)">><<set $pcwin to 4>><</button>>
<<button "Shark Fin">><<set $pcwin to 5>><</button>>
<<button "Moth Wings">><<set $pcwin to 6>><</button>>
<<button "Fairy Wings">><<set $pcwin to 7>><</button>>
<<button "Rubberhose Wings">><<set $pcwin to 8>><</button>>
<<button "Inflatable Wings">><<set $pcwin to 9>><</button>>
<<button "Built-in Jetpack">><<set $pcwin to 10>><</button>>
<<button "Flattened Wings">><<set $pcwin to 11>><</button>>
<<button "Snail Shell">><<set $pcwin to 12>><</button>>
<</nobr>>
__Tail__
<<nobr>>
<<button "No Tail">><<set $pctail to 0>><</button>>
<<button "Short Stubby Tail">><<set $pctail to 1>><</button>>
<<button "Curly Tail">><<set $pctail to 2>><</button>>
<<button "Bushy Tail">><<set $pctail to 3>><</button>>
<<button "Furry Prehensile Tail">><<set $pctail to 4>><</button>>
<<button "Scaly Prehensile Tail">><<set $pctail to 5>><</button>>
<<button "Finned Aquatic Tail">><<set $pctail to 6>><</button>>
<<button "Shark Tail">><<set $pctail to 7>><</button>>
<<button "Pig Tail">><<set $pctail to 8>><</button>>
<<button "Fluffy CottonTail">><<set $pctail to 9>><</button>>
<<button "Mouse Tail">><<set $pctail to 10>><</button>>
<<button "Raccoon Tail">><<set $pctail to 11>><</button>>
<<button "Tail Feathers">><<set $pctail to 12>><</button>>
<<button "Insect Abdomen (Bee)">><<set $pctail to 13>><</button>>
<<button "Insect Abdomen (Moth)">><<set $pctail to 14>><</button>>
<<button "Snake Tail (w/legs)">><<set $pctail to 15>><</button>>
<<button "Snail Tail (w/legs)">><<set $pctail to 16>><</button>>
<<button "Horse Tail">><<set $pctail to 17>><</button>>
<<button "Cow Tail">><<set $pctail to 18>><</button>>
<<button "Machine Tail">><<set $pctail to 19>><</button>>
<<button "Pointed Devil Tail">><<set $pctail to 20>><</button>>
<<button "Kitsune 9 Tails">><<set $pctail to 21>><</button>>
<<button "Sapient Monster Tail">><<set $pctail to 22>><</button>>
<<button "Flattened (Objectification)">><<set $pctail to 23>><</button>>
<<button "Slime/Gum">><<set $pctail to 24>><</button>>
<<button "Rubbery Latex Tail">><<set $pctail to 25>><</button>>
<</nobr>>
<<capture $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pcskco1, $pcskco2, $pcskco3, $pcskin, $pchaco, $pchair, $pceye1, $pceye2, $pcface, $pcfeet, $pcwin, $pctail, $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep>>
<</capture>>
!!!You look perfect, <<=$pcn>>. Now, what will you wear?
!!!<<button "Equip Yourself" "Equipment Customization">><</button>>
----
<<nobr>>
<<button "Previous Page" "Name Your Character">><</button>>
<<button "Check Variables" "Variable Check">><</button>>
<</nobr>>
<<button "RESET BODY OPTIONS" "Body Customization">><<unset $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pcskco1, $pcskco2, $pcskco3, $pcskin, $pchaco, $pchair, $pceye1, $pceye2, $pcface, $pcfeet, $pcwin, $pctail>><</button>>!!//Variable Check//
<<=$pcn>> <<=$pcsp>> <<=$pcgen>> <<=$pchei>> <<=$pcbod>> <<=$pcskco1>> <<=$pcskco2>> <<=$pcskco3>> <<=$pcskin>> <<=$pchaco>>
<<=$pchair>> <<=$pceye1>> <<=$pceye2>> <<=$pcface>> <<=$pcfeet>> <<=$pcwin>> <<=$pctail>>
<<=$pchat>> <<=$pcshirt>> <<=$pcpant>> <<=$pcshoe>> <<=$pcac <<=$pcwep>>
----
<<nobr>>
<<button "Change Name" "Name Your Character">><</button>>
<<button "Change Body" "Body Customization">><</button>>
<<button "Change Equipment" "Equipment Customization">><</button>>
<<button "See Results" "RESULTS">><</button>>
<</nobr>>
<<button "RESET ALL OPTIONS" "Variable Check">><<unset $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pcskco1, $pcskco2, $pcskco3, $pcskin, $pchaco, $pchair, $pceye1, $pceye2, $pcface, $pcfeet, $pcwin, $pctail, $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep>><</button>>The screen suddenly changes as new options appear, now granting you the freedom to equip your new body with a variety of clothing and weapon options.
__PICK ONLY ONE PER SECTION!__
__Hat__
<<nobr>>
<<button "No Hat">><<set $pchat to 0>><</button>>
<<button "Starter Hat">><<set $pchat to 1>><</button>>
<<button "Baseball Cap">><<set $pchat to 2>><</button>>
<<button Bandana>><<set $pchat to 3>><</button>>
<<button "Bowler Hat">><<set $pchat to 4>><</button>>
<<button "Chef Hat">><<set $pchat to 5>><</button>>
<<button "Straw Hat">><<set $pchat to 6>><</button>>
<<button "Clown Hat and Nose">><<set $pchat to 7>><</button>>
<<button "Top Hat">><<set $pchat to 8>><</button>>
<<button "Regular Glasses">><<set $pchat to 9>><</button>>
<<button "Cool Shades">><<set $pchat to 10>><</button>>
<<button "Rockstar Shades">><<set $pchat to 11>><</button>>
<<button "Unicorn Horn">><<set $pchat to 12>><</button>>
<</nobr>>
__Shirt__
<<nobr>>
<<button "No Shirt">><<set $pcshirt to 0>><</button>>
<<button "Starter Shirt (White)">><<set $pcshirt to 1>><</button>>
<<button "Sleeveless Shirt">><<set $pcshirt to 2>><</button>>
<<button "Regular T-Shirt">><<set $pcshirt to 3>><</button>>
<<button "Long Shirt">><<set $pcshirt to 4>><</button>>
<<button "Plaid Shirt">><<set $pcshirt to 5>><</button>>
<<button "Business Top">><<set $pcshirt to 6>><</button>>
<<button "Tuxedo Top">><<set $pcshirt to 7>><</button>>
<<button "Kimono">><<set $pcshirt to 8>><</button>>
<<button "Turtleneck Sweater">><<set $pcshirt to 9>><</button>>
<<button "Greek Toga">><<set $pcshirt to 10>><</button>>
<<button "Lab Coat">><<set $pcshirt to 11>><</button>>
<<button "Detective Jacket">><<set $pcshirt to 12>><</button>>
<<button "Leather Jacket">><<set $pcshirt to 13>><</button>>
<<button "Latex Top">><<set $pcshirt to 14>><</button>>
<<button "Baggy Clown Shirt">><<set $pcshirt to 15>><</button>>
<<button "Orange Gi">><<set $pcshirt to 16>><</button>>
<<button "Living Shirt (Objectification)">><<set $pcshirt to 17>><</button>>
<<button "Living Wrapping (Objectification)">><<set $pcshirt to 18>><</button>>
<</nobr>>
__Pants__
<<nobr>>
<<button "No Pants">><<set $pcpant to 0>><</button>>
<<button "Starter Pants (Blue)">><<set $pcpant to 1>><</button>>
<<button "Swim Trunks">><<set $pcpant to 2>><</button>>
<<button "Sweat Pants">><<set $pcpant to 3>><</button>>
<<button "Denim Jeans">><<set $pcpant to 4>><</button>>
<<button "Short Skirt">><<set $pcpant to 5>><</button>>
<<button "Long Dress">><<set $pcpant to 6>><</button>>
<<button "Dress Pants">><<set $pcpant to 7>><</button>>
<<button "Hakama Pants">><<set $pcpant to 8>><</button>>
<<button "Jean Overalls">><<set $pcpant to 9>><</button>>
<<button "Stirrup Leggings (Yoga Pants)">><<set $pcpant to 10>><</button>>
<<button "Baggy Clown Pants">><<set $pcpant to 11>><</button>>
<<button "Orange Combat Pants">><<set $pcpant to 12>><</button>>
<<button "Latex Bottom">><<set $pcpant to 13>><</button>>
<<button "Living Butt Tattoo (Objectification)">><<set $pcpant to 14>><</button>>
<</nobr>>
__Shoes__
<<nobr>>
<<button "No Shoes">><<set $pcshoe to 0>><</button>>
<<button "Starter Shoes (Black)">><<set $pcshoe to 1>><</button>>
<<button "Toe Socks">><<set $pcshoe to 2>><</button>>
<<button "Flip-Flops">><<set $pcshoe to 3>><</button>>
<<button "Basketball Sneakers">><<set $pcshoe to 4>><</button>>
<<button "Climbing Boots">><<set $pcshoe to 5>><</button>>
<<button "Leather Boots">><<set $pcshoe to 6>><</button>>
<<button "Dress Shoes">><<set $pcshoe to 7>><</button>>
<<button "Bouncy Shoes">><<set $pcshoe to 8>><</button>>
<<button "Clown Shoes">><<set $pcshoe to 9>><</button>>
<<button "Weighted Combat Shoes">><<set $pcshoe to 10>><</button>>
<<button "Ankle Bracelet">><<set $pcshoe to 11>><</button>>
<<button "Living Foot Wraps (Objectification)">><<set $pcshoe to 12>><</button>>
<<button "Living Flip-Flops (Objectification)">><<set $pcshoe to 13>><</button>>
<<button "Shoes w/ Living Insole (Objectification)">><<set $pcshoe to 14>><</button>>
<</nobr>>
__Accessories__
<<nobr>>
<<button "No Accessories">><<set $pcac to 0>><</button>>
<<button "Face Scar">><<set $pcac to 1>><</button>>
<<button "Chest Scar">><<set $pcac to 2>><</button>>
<<button "Umbrella">><<set $pcac to 3>><</button>>
<<button "Red Handkerchief">><<set $pcac to 4>><</button>>
<<button "Fancy Cane">><<set $pcac to 5>><</button>>
<<button "Dress Gloves">><<set $pcac to 6>><</button>>
<<button "Fingerless Gloves">><<set $pcac to 7>><</button>>
<<button "Toon Gloves">><<set $pcac to 8>><</button>>
<<button "Golden Tail Ring">><<set $pcac to 9>><</button>>
<<button "Cutie Mark">><<set $pcac to 10>><</button>>
<<button "Living Skin Suit (In Bag)">><<set $pcac to 11>><</button>>
<<button "Living Poster (Friend)">><<set $pcac to 12>><</button>>
<<button "Living Poster (Foe)">><<set $pcac to 13>><</button>>
<</nobr>>
----
__Weapon__
<<nobr>>
<<button "No Weapons">><<set $pcwep to 0>><</button>>
<<button "Training Knocker (Plastic)">><<set $pcwep to 1>><</button>>
<<button "Wooden Mallet">><<set $pcwep to 2>><</button>>
<<button "Iron Mallet">><<set $pcwep to 3>><</button>>
<<button "Wacky Mallet^^TM^^ (Rubberhose)">><<set $pcwep to 4>><</button>>
<<button "Ultima Mallet">><<set $pcwep to 5>><</button>>
<<button "Disintegration Ray">><<set $pcwep to 6>><</button>>
<<button "Size Ray">><<set $pcwep to 7>><</button>>
<<button "2D Buster">><<set $pcwep to 8>><</button>>
<<button "Handheld Push Roller">><<set $pcwep to 9>><</button>>
<<button "Magic Wand">><<set $pcwep to 10>><</button>>
<<button "Custard Pie">><<set $pcwep to 11>><</button>>
<<button "Golden Pencil">><<set $pcwep to 12>><</button>>
<</nobr>>
<<capture $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pcskco1, $pcskco2, $pcskco3, $pcskin, $pchaco, $pchair, $pceye1, $pceye2, $pcface, $pcfeet, $pcwin, $pctail, $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep>>
<</capture>>
!!!You are complete, <<=$pcn>>. Now, confirm your selection and read the full description of your new self.
!!<<button "Confirm" RESULTS>><</button>>
----
<<nobr>>
<<button "Previous Page" "Body Customization">><</button>>
<<button "Check Variables" "Variable Check">><</button>>
<</nobr>>
<<button "RESET EQUIPMENT OPTIONS" "Equipment Customization">><<unset $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep>><</button>>!!!Congratulations, you are now a complete toon. You can read about your new body below.
----
''//CHARACTER DETAILS//''
Your name is <<=$pcn>>.
<<nobr>>
You are<<if $pcsp eq 0>> an average Human.
<<elseif $pcsp eq 1>> an ancient and magical Fae.
<<elseif $pcsp eq 2>> a rough, but driven Goblin.
<<elseif $pcsp eq 3>> a curious Monkey.
<<elseif $pcsp eq 4>> a powerful Dragon.
<<elseif $pcsp eq 5>> a sleek and cool Lizard.
<<elseif $pcsp eq 6>> a loyal and energetic Dog.
<<elseif $pcsp eq 7>> a solitary Wolf.
<<elseif $pcsp eq 8>> a sly Fox.
<<elseif $pcsp eq 9>> a pampered House Cat.
<<elseif $pcsp eq 10>> a fierce Tiger.
<<elseif $pcsp eq 11>> a noble Lion.
<<elseif $pcsp eq 12>> a silent and capable Panther.
<<elseif $pcsp eq 13>> a curious Bear.
<<elseif $pcsp eq 14>> a bashful Sheep.
<<elseif $pcsp eq 15>><<if $pcgen eq "Null" or $pcgen eq "Female" or $pcgen eq "TransFemale" or $pcgen eq "Non-Binary">> a productive Cow.<<else>> a powerful Bull.<</if>>
<<elseif $pcsp eq 16>> a swift and agile Deer.
<<elseif $pcsp eq 17>> a fun-loving Pig.
<<elseif $pcsp eq 18>> an anxious, yet lovable Rabbit.
<<elseif $pcsp eq 19>> a cute, yet nervous Mouse.
<<elseif $pcsp eq 20>> a resourceful Raccoon.
<<elseif $pcsp eq 21>> a noctural Vampire Bat.
<<elseif $pcsp eq 22>> a bouncy Kangaroo.
<<elseif $pcsp eq 23>> a sleek, water-loving Otter.
<<elseif $pcsp eq 24>> a beautiful Sea Serpent.
<<elseif $pcsp eq 25>> a slippery and flexible Snake.
<<elseif $pcsp eq 26>> a curious, yet ferocious Shark.
<<elseif $pcsp eq 27>> a quick and observant Hawk.
<<elseif $pcsp eq 28>> a highly intelligent Raven.
<<elseif $pcsp eq 29>> a wise and watchful Owl.
<<elseif $pcsp eq 30>> a Duck, the greatest aquatic fowl in history. At least, in your opinion.
<<elseif $pcsp eq 31>> an industrious Bee.
<<elseif $pcsp eq 32>> an elegant Moth.
<<elseif $pcsp eq 33>> a slippery Snail.
<<elseif $pcsp eq 34>> a tough and adaptable Hyena.
<<elseif $pcsp eq 35>> a cunning and protective Jackal.
<<elseif $pcsp eq 36>> a friendly and athletic Horse.
<<elseif $pcsp eq 37>> a happy and hungry Goat.
<<elseif $pcsp eq 38>> a sneaky Kobold.
<<elseif $pcsp eq 39>> a terrifying and ferocious Tyrannosaurus Rex.
<<elseif $pcsp eq 40>> the lastest in fast food mascot technology, an Animatronic.
<<elseif $pcsp eq 41>> a highly advanced Android, product version 700n13s.
<<elseif $pcsp eq 42>> a squeaky Pooltoy, prepped and ready for summer.
<<elseif $pcsp eq 43>> an article of Sapient Clothing, almost indistinguishable from any other piece of inanimate fabric.
<<elseif $pcsp eq 44 >> a Sapient Object, entirely stripped of the humanity you once had. <<else>>TBA<</if>>Your chosen gender is <<=$pcgen>>.
<</nobr>>
<<nobr>>
Curiously, you step up to the virtual mirror that has materialized in front of you. Slowly at first, your eyes begin to take in all the details of your newly-crafted body from top to bottom. You're <<if $pchei eq 0>>as small as a mouse
<<elseif $pchei eq 1 >>an adorable little midget of a person
<<elseif $pchei eq 2 >>fairly short for your age
<<elseif $pchei eq 3 >>of average height
<<elseif $pchei eq 4 >>impressively tall; easily standing above most others,
<<else>>TBA<</if>>
<<if $pcbod eq 0>> and quite literally 2-dimensional, as your entire body is compressed to an even ½ inch thickness. If your face wasn't fully mobile and expressive to an unnatural degree, you could almost be convinced that you were nothing more than a life-size cardboard cut-out of yourself. Sometimes, you still aren’t 100% certain that isn’t the case. Despite this, you are still fully capable of both basic articulation and locomotion, albeit with some difficulty. Your limbs flop and curl bonelessly with every movement, which makes it tricky to walk or live your basic everyday life. In public, you can’t ignore the toons who watch with rapt interest at your awkward, undulating movements. Some stand ready with an air pump on hand; others with an obvious desire to claim you as their new toy. Try as you might, you also can't stop yourself from swaying and flowing when the wind picks up. One day, you fear being carried off into the clouds.
<<elseif $pcbod eq 1>> and fairly thin. You like to think of yourself as lithe and impressively agile. Others may just call you malnourished.
<<elseif $pcbod eq 2>> and pretty average in terms of fitness and body shape. Functional and healthy.
<<elseif $pcbod eq 3>> and rocking a //very// attractive hour glass figure. Wide, sensual hips, a tiny waist, and boobs almost as big as your head. Some toons literally melt into goo in your presence. Others turn into wolves and whistle at you. Distracted accidents become a real issue whenever you go out in public.
<<elseif $pcbod eq 4>> and carrying plenty of extra weight in your rear compartment. Your wide hips and narrow chest give you the perfect pear-shape that many toons find both attractive and adorable. Doorways, chairs, and pants are a bit trickier to navigate, though. And you have to be careful where you sit, or you may end up with <<if $pcpant eq 12>>yet another<<else>>a<</if>> squirming tattoo stuck to your bum.
<<elseif $pcbod eq 5>> and toned like a professional athlete. Thin but fit, you can’t resist showing off your visible 6 pack abs whenever you get a chance.
<<elseif $pcbod eq 6>> and built like a professional weight lifter. Your massive arm and leg muscles bulge with barely-contained strength, and your 8-pack abs are firm enough to grate cheese on. You can easily lift most weights–and some vehicles–with little effort. Most toons become little more than origami projects in your powerful hands. You can practically feel the jealous (and sometimes hungry) eyes of other toons no matter where you go in public.
<<elseif $pcbod eq 7>> and built like a professional body builder. Your massive arms and tree-trunk legs are complimented by a protruding belly that slightly jiggles when you move. However, just beneath the layer of soft fat is a steel plate of dense muscle comparable to even the most dedicated of strength trainers. Crushing toons beneath your mountainous strength would become an almost daily occurrence if you ever decided to throw your weight around.
<<elseif $pcbod eq 8>> and getting pretty pudgy. Hesitantly, you cup your soft, protruding belly with both hands and feel it jiggle and sag between them. Okay, maaaaybe you're a tiny bit overweight.
<<elseif $pcbod eq 9>> and barely able to walk due to your impressive body mass. You can practically feel yourself //sloshing// as your massive belly rolls wobble and bounce. Fine china clatter and shake with every thunderous step you take. Sometimes, toon furniture gains sentience at your approach and scampers away to avoid being sat on. Walking has proven difficult too as your center of mass sways back and forth awkwardly, occasionally sending you crashing through walls or directly on top of other toons. Given that you haven't seen your own feet in months, you sometimes have to grind extra hard on rugs to scrape off any smaller toons you may have stepped on without noticing.
<<elseif $pcbod eq 10>> and your body is long and narrow like a noodle, resembling a snake with limbs. Despite the lack of noticeable muscle, you are surprisingly limber and flexible, and you often find comfort in curling up into a wide arc around yourself. The added length to your torso and chest generally makes you taller than others of your height range, as well. Just be careful that no one tries to use you like a jumprope!
<<elseif $pcbod eq 11>> and practically floating due to your hollow, over-inflated body. You bounce slightly with every step, which shouldn’t be a surprise as you've become more air than toon. Every time you make contact with another object, you feel a distracting, yet very pleasant, vibration ripple across your sensitive, taut skin. Despite the growing risk of being punctured, you can't help but enjoy the feeling of near weightlessness.
<<elseif $pcbod eq 12>> and your body is very reminiscent of the classic rubberhose cartoons of the mid 1900s. Narrow chest and waist that merge into a single ovular torso, and long, stretchy limbs that bend and fold like soft plastic. You lack bones even by toon standards, as your arms and legs fail to show even the slightest inference of elbows and knees. Still, this body is extremely versatile, as you possess a level of elasticity that is only limited by your imagination, making you extremely difficult to contain.
<<else>>TBA<</if>><</nobr>>
<<nobr>>Your body is covered with a <<=$pcskco1>> <<=$pcskco2>><<=$pcskco3>><<if $pcskin eq 0>> latex flesh. Your daily life is filled with the constant sounds of creaks and squeaks, and every motion reminds you of how artificial your skin has become. And yet, it's still so strangely sensitive to the touch.
<<elseif $pcskin eq 1>> skin. Smooth, but with all the blemishes, oils, and body hair you’d expect from humanoid flesh.
<<elseif $pcskin eq 2>> scales. Mostly wide, tough, and sturdy with small spikes in a few places, except for the soft-plated underbelly, where you are most vulnerable to tickling.
<<elseif $pcskin eq 3>> scales. Smaller than reptilian scales, they provide decent insulation from the rain and cold. Perfect for spending long days in your preferred body of water. Your scales feel slightly moist even when you're not submerged.
<<elseif $pcskin eq 4>> sharkskin. Rough like sandpaper, but somehow still flows like silk through water. It feels slightly moist even when you're not submerged.
<<elseif $pcskin eq 5>> fur. Short, sporty, and comfortable on hot days. And as a bonus, you don’t have to worry about it bunching up awkwardly under clothing.
<<elseif $pcskin eq 6>> fur. Super thick and fluffy, you'll never have to worry about feeling cold ever again. Clothing, however, is a different story.
<<elseif $pcskin eq 7 >> feathers. You feel like you're constantly wearing a flowing gown made of clouds...at least until something explodes nearby. Then you feel more like fried chicken. Interestingly, having feathers instantly makes you feel light enough to fly<<if $pcbod eq 8>>, though with extreme difficulty<<else>><</if>>.
<<elseif $pcskin eq 8>> wool. Scratchy and uncomfortable to some; like wearing a soft pillow to you. Sometimes, other toons fall asleep on you during bus rides, in theaters, and while standing in line at fast food restaurants. There's almost always someone looking to collect your wool whether you like it or not. And a few times, you along with it.
<<elseif $pcskin eq 9>> exoskeleton. Made of hard chitin and segmented with tiny bristles, this insect shell is built to protect your soft, squishy insides. And…it looks pretty cool too.
<<elseif $pcskin eq 10>> slime flesh. Slick and gooey inside and out, your current shape is more of a suggestion than a solid form. Because you are made mostly of water and slime, your form can easily be remolded to fit your every whim and desire. The core of your consciousness exists within the small, dark orb floating in your chest, from which you freely control your liquid form.
<<elseif $pcskin eq 11>> snail flesh. Soft and slimy, your skin produces a thick mucus that coats every inch of you, even through your clothes sometimes. You’re surprised that you don’t leave a trail behind wherever you go. You...may need gloves to pick up things.
<<elseif $pcskin eq 12>> animatronic shell. Made using a mix of hard plastics and stainless steel, your exterior has a similar look and design to animatronic mascots taken from a certain pizzeria. Inside that shell is a tall, narrow exoskeleton designed to allow for a full range of humanoid locomotion, even down to individual fingers and toes.
<<elseif $pcskin eq 13>> android shell. Made with a combination of poly-carbonite plating and metallic alloys, your outer shell is deceptively strong. And yet, when you're wearing your outermost ‘faux-flesh’ covering, you look like any average toon.
<<elseif $pcskin eq 14>>cloth-like flesh. Made of high-quality fabric, you are a life-sized plushie woven from the love and effort of a seasoned professional. Like a soft, huggable, and impressively detailed Raggedy Ann doll. It's still difficult to ignore the slight, but constant tightness you feel on your “skin” from the stitches running along your head, body, and limbs.
<<elseif $pcskin eq 15>> cookies. Yes, really. Your entire being is composed of chocolate-chip cookie dough, expertly shaped to resemble a flattened caricature of yourself before being carefully baked in an oven. You are stuck in a permanent “fresh baked” state, as the smell of fresh cookies follows you wherever you go, and any breakage from your body reveals the delicious melted chocolate chips inside. Naturally, you’re in constant demand from hungry toons. Unfortunately, having your entire body be around 2 inches thick makes running away a bit difficult.
<<elseif $pcskin eq 16>> bubblegum. You're little more than a wad of thoroughly chewed //Toon-e-Fun// gum, one of the most popular brands in this world. Despite having clearly spent an extended period of time between someone's jaws, you've still managed to retain all the general colors and body shape one would assume represents a person. And while you still have the ability to move, your limbs tend to stick to any surfaces you touch, often leaving behind tiny strings of //you// that stretch between the points of contact. Still, your senses are all intact, and your gum-flesh is surprisingly sensitive to touch. And chewing.
<<elseif $pcskin eq 17>> paper-like flesh. Even in a world of Toons, you look like something hand-drawn from a by-gone era. Distinct lines compose the very edges of your existence, from the top of your head to the tips of your toes. Film noise sporadically appears on both you and your clothing, creating an old-fashioned grainy aesthetic similar to that of the cartoons you remember from the early to mid 1900s. If one listens carefully, they could even hear a small bit of static mixed into your voice whenever you speak.
<<else>>TBA<</if>><</nobr>>
<<nobr>>
<<if $pchair eq 0>>It seems that you have no hair on your head. Cueball.
<<elseif $pchair eq 1>>You have fairly short <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair. Easy to comb and maintain. Usually.
<<elseif $pchair eq 2>>You have shoulder length <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair. It perfectly frames your face, bringing out all your best features.
<<elseif $pchair eq 3>>You have waist-length <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair. You must admit that you absolutely love your luscious locks, especially how it flows like soft fabric in the wind, even when you think it should be impossible. Stylish, beautiful and epic.
<<elseif $pchair eq 4>>You have a military-style buzzcut, short and prickly. Even in this world, it seems that you can't forget your training. Whether it will serve you well in the future is still yet to be seen. Most will never know that your hair is <<=$pchaco>>.
<<elseif $pchair eq 5>>You have curly <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair, adorably full, bouncy and perfect for utterly //melting// the hearts of other toons with the sheer volume of cuteness you're displaying.
<<elseif $pchair eq 6>>You have spiky <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair, like an anime protagonist. You hope you come across a massive sword or a blade shaped like a key at some point. After all, it's your destiny.
<<elseif $pchair eq 7>> You have //extremely// spiky <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair, like an anime protagonist. Plenty of toons have asked how you managed to get your hair into that shape. You almost always reply by calling them a third-rate duelist with a fourth-rate deck. They rarely understand the reference.
<<elseif $pchair eq 8>>You have a <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>Japanese-style top knot on your head, well-maintained and expertly tied with a long red string. You feel noble and extremely honorable while wearing it.
<<elseif $pchair eq 9>>You have thick, neatly-braided <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>dreadlocks that encircle your face and reach down to your neck. Tipped with bits of gold, you almost feel like an Egyptian Pharoah.
<<elseif $pchair eq 10>>You have a pair of thick <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>Dutch braids that run over the top of your head and down your back, ending just below your shoulders with twin red strings. Elegant and functional.
<<elseif $pchair eq 11>>You have a pair of simple <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>ponytails framing your face, reaching down to your shoulders. Now you just need a tin man, a strawman, a lion, and a dog.
<<elseif $pchair eq 12>>You have a big <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>mane spouting from the top of your head and circling around to your chin, completely concealing your neck. It keeps you warm, and people love cuddling you wherever you go.
<<elseif $pchair eq 13>>You don't have hair per se, but you do have small tufts of <<=$pchaco>> <<if $pcskin eq 0>>latex <<elseif $pcskin eq 1>>Simpsons-esqe skin <<elseif $pcskin eq 2>>spiked scales <<elseif $pcskin eq 3 or $pcskin eq 4>>slick scales <<elseif $pcskin eq 7>>feathers <<elseif $pcskin eq 8>>wool <<elseif $pcskin eq 9>>chitin <<elseif $pcskin eq 10>>slime <<elseif $pcskin eq 11>>mucus <<elseif $pcskin eq 12 or $pcskin eq 13>>shaped metal <<elseif $pcskin eq 14>>folded fabric <<elseif $pcskin eq 15>>crumbling cookie <<elseif $pcskin eq 16>>gum <<elseif $pcskin eq 17>>inked paper <<else>>fur<</if>>on your head that resemble hair. It's adorable all the same, and requires very little upkeep.
<<elseif $pchair eq 14>>You have a thick burst of <<=$pchaco>> <<if $pcskin eq 10>>slimy <<elseif $pcskin eq 14>>string-woven <<elseif $pcskin eq 15>>chocolate chip <<elseif $pcskin eq 16>>gumwad <<else>><</if>>hair on top of your head that flows down the back of your neck, tracing along your spinal cord and ending at the tip of your tail bone. Wild and awesome.
<<else>>TBA<</if>>
You look into your own <<if $pceye2 eq "nothing">>eyeless face<<else>><<=$pceye1>> <<=$pceye2>><</if>> and can’t resist the <<if $pcface eq 0>>phantom smile that you can only you can feel cross your<<else>>genuine smile that slowly crosses your<</if>>
<<if $pcface eq 0>> smooth, blank head.
<<elseif $pcface eq 1>> normal humanoid lips. Even if it's not exactly your old face, the fact that it's still very human-like feels somewhat reassuring in a world of anthropomorphic toons and endless chaos.
<<elseif $pcface eq 2>> thin monkey lips. You can't help but love the thick <<=$pchaco>> fur that has grown around your cheeks, framing your face perfectly. You just want to climb something as soon as possible. And maybe have a banana.
<<elseif $pcface eq 3>> tight, pale green lips. You’d almost look like a normal human, if not for the pointed ears and the resting Goblin smirk that you're certain comes off as fierce and intimidating to others. The enlarged lower canines that jut out from between your lips certainly doesn’t help either. You feel like you'd drop loot immediately upon defeat. And considering how this world works, you probably would.
<<elseif $pcface eq 4>> pale, shimmering lips. You look like an elf ripped straight from a J.R.R Tolkien novel; an angular face with sharp cheekbones, thin nose, and piercing eyes. Your pointed ears are a bit longer than what you’d expect from Mr. J.R., but you'll take what you can get.
<<elseif $pcface eq 5>> thin, almost drawn-on lips. You trace your sharp, angular nose up your face again and stare deep into your own impossibly large, vibrant eyes. Yeah, you'd definitely fit in most anime from the real world. If not as a protagonist, then at least as a decently important side character.
<<elseif $pcface eq 6>> full, almost drawn-on lips. Due to your sharp, angular nose and large, vibrant eyes, many toons would mistake you for a human pulled straight out of an anime. However, you’re more than happy to point out your fluffy tail and twitching cat ears to prove them wrong. Mostly. A couple of //“Nyaahs~”// couldn’t hurt, either.
<<elseif $pcface eq 7>> short, blunted muzzle. You take a moment to open your mouth, admiring the sharp white canines glinting in the light. It doesn’t take long before thoughts of pouncing on unsuspecting prey fill your mind.
<<elseif $pcface eq 8>> long, angular muzzle. Opening your mouth, you casually run a long, flat tongue over sharp white fangs. Then you imagine yourself howling at the moon. Glorious. After a moment, you give yourself a nice, toothy grin.
<<elseif $pcface eq 9>> long, blunted snout. Opening your mouth, you stare with rapt interest as your long, muscular tongue slides across wide, flat teeth. You hope you have a few extra stomachs too, because the call to graze is difficult to resist. <<if $pcsp eq 15 and $pcgen eq "Male" or $pcsp eq 15 and $pcgen eq "TransMale">>You aren’t defenseless, though. The pair of massive horns on your head pose more than a simple threat to hungry predators<<else>><</if>>
<<elseif $pcface eq 10>>stubby pig snout. You can't help but snort every couple of sentences, and squeals are always mixed in with your laughter. Which (while adorable) can be a bit annoying at times. Still, you can eat almost everything, and you’ve discovered a genuine, innocent joy from playing in the mud after it rains. //Sigh// It's the simple things in Pig Life.
<<elseif $pcface eq 11>> long deer snout. Opening your mouth, you can't help but stare with amusement, your eyes tracing the edges of wide, flat teeth built for grazing. <<if $pcgen eq "Male" or $pcgen eq "TransMale">>After a moment, you reach up to touch the large, curved horns on your head, marveling at the soft felt.<<elseif $pcgen eq "Female" or $pcgen eq "TransFemale">>After a moment, you reach up to finger the tiny horn nubs on your head, enjoying the soft felt.<<else>>After a moment, you reach up to touch the mid-sized horns on your head, surprised that you even received them, considering your lack of a fully-defined gender.<</if>> You hope you have a few extra stomachs though, because the call to graze is difficult to resist.
<<elseif $pcface eq 12>> long scaly snout. You open your mouth in awe, staring at the rows of dangerously sharp teeth framed around a long, forked tongue. You could probably rip a block of wood into pieces with teeth like this…though you're not eager to try.
<<elseif $pcface eq 13>> long draconic snout. You feel a light burst of heat in your throat and quickly swallow it down, resisting the urge to breathe flames. Carefully opening your mouth this time, you study the rows upon rows of sharp teeth surrounding your muscular forked tongue. Reaching up, you gently touch the long, curved horns on your head with barely-concealed glee. You make this look good.
<<elseif $pcface eq 14>>long draconic snout. The wind tickles the long, sensitive whiskers near your nostrils, which almost seem to undulate of their own volition. Through your whiskers, you can feel movement of air around you in minute detail; any approaching storm, every cloud formation, every descending heat wave or cold snap. <<if $pcbod eq 9>>Your long noodle body is specifically designed to flow along the air currents you sense, allowing you to fly wherever you want.<<else>><</if>>You glance up at the short, curved horns spouting from the top of your head, and can't help but offer a wide, toothy grin. You look awesome.
<<elseif $pcface eq 15>> smooth serpentine snout. You can't quite get used to tasting the air with your long forked tongue on a consistent basis, but the feel of it is strangely enjoyable for some reason. You're not sure you could go back to a normal human tongue after this.
<<elseif $pcface eq 16>> sharp, curved bird beak. Quickly glancing over your sleek, aerodynamic face, you eventually settle on your own large, sharp eyes. You look like you could snatch up a small prey with a split second of movement, and you love that for yourself.
<<elseif $pcface eq 17>>wide, flat duck bill. Not the most efficient bird beak, but you look ready for life on the move. You feel at home in the air, on the ground, and in the water. And quacking’s pretty fun too.
<<elseif $pcface eq 18>> long, kangaroo snout. You boop yourself on your wide, flat nose, then give one of your long ears a tug. You're honestly surprised that you don't have a toonishly Australian accent. Or...maybe you do, and you just haven’t noticed it yet.
<<elseif $pcface eq 19>> small rabbit snout. You're almost taken aback by your large buckteeth and button nose, and it takes every drop of willpower you have to resist tugging at your long ears nervously. Most toons think you're cute no matter what you do, which can be frustrating during those times you need to be taken seriously.
<<elseif $pcface eq 20>> long, angular mouse snout. You reach up and gently rub your large rounded ears, and can't help but find your twitchy nose and long whiskers adorable. Most other toons think you're adorable too. The rest think you're delicious. The life of a prey animal. //Sigh//
<<elseif $pcface eq 21>> long, raccoon muzzle. You look like an adorable thief with the dark “mask” of fur around your eyes, and you absolutely love how your nocturnal eyes shimmer in the light. Your dark, wet nose is extremely sensitive too. So much that you can smell something delicious in a nearby alleyway. But then you imagine yourself ruffling through someone's trash, and one of your rounded ears twitches. You should probably just go buy a burger instead...
<<elseif $pcface eq 22>> wide shark-toothed snout. You've done it countless times before, but you can't help but check again. Your //rows upon rows// of sharp teeth. They look freakin' epic. You love everything about yourself, especially the angular head fin, and your wide, curved gills that can find oxygen even in the deepest parts of the ocean. You also love how nervous other toons get when you show off your pearly whites. Just the thought makes you smile the toothiest grin ever.
<<elseif $pcface eq 23>> blunted, bat snout. You open your mouth slightly, letting your ridiculously long tongue slip out from between a pair of long fangs. Your eyesight might not be the best, but your hearing is top-notch. Which should be obvious to anyone who sees you, because your wide, pointed ears take up more space than your head.
<<elseif $pcface eq 24>> small owl beak. Of course, your actual mouth is deceptively much bigger than the narrow beak would imply, but that’s all part of what makes you a great hunter. Even better are your massive, nocturnal eyes that shimmer in the moonlight. You swivel your head 180 degrees to test your limits before realizing how unnerving you must look to bystanders. Yeah, you could definitely hunt small prey like this.
<<elseif $pcface eq 25>> hard, bee mandibles. You can definitely feel the proboscis hidden inside your mouth, but you haven't quite gotten used to the feel of it. Arguably more difficult is the multiple eyes that comprise your new range of vision: two large compound eyes, and three simple ocelli. You'll have to adapt to it all eventually, though. You've got <<if $pcgen eq "Male" or $pcgen eq "TransMale">>a queen to serve<<elseif $pcgen eq "Female" or $pcgen eq "TransFemale">>a hive to build<<else>>work to do<</if>> after all, and your twitching antenna is telling you that there are others like yourself nearby. Time to get started.
<<elseif $pcface eq 26>> soft moth lips. Despite your protruding snout, you look surprisingly humanoid, though many details reminiscent of a moth still shine through. Large, compound eyes paired with a set of elegant, fluttery eyelashes. A couple of feathery antennae that twitch and sway with the wind. A long, straw-like tongue that gently unfurls from between your lips. All framed within a face so soft and graceful that you're not convinced it wasn’t painted on canvas. You are genuinely beautiful, and you know it.
<<elseif $pcface eq 27>> soft, snail lips. While lacking a nose, your face still bears a general shape that implies a protruding snout. Your large eyes sit on tall, fleshy stalks that allow for a ridiculous degree of mobility, giving you the freedom to direct your vision in practically any way you want. <<if $pceye2 eq "eye stalks">>But you already knew that, since you already picked that option twice.<<else>><</if>>Inside your mouth is a long, ribbon-like tongue surrounded by hundreds of small chitin teeth.
<<elseif $pcface eq 28>> long horse muzzle. Opening your mouth, you stare with rapt interest as your long, muscular tongue slides across wide, flat teeth. Your pointed ears flick with unbridled energy, and you can’t ignore the growing urge to run across the wide, open fields. You feel graceful, but also a bit antsy. Straight from the horse’s mouth.
<<elseif $pcface eq 29>> broad hyena snout. Opening your mouth, your eyes trace over a set of large, sharp teeth designed to crush and tear. Your tongue is flat and wide, and your rounded ears flick with mild interest. Surprisingly expressive.
<<elseif $pcface eq 30>> wide goat muzzle. Inside your mouth is what you’d expect from most prey animals: muscular tongue and wide, flat teeth. Your eyes are different though, with lateral pupils that grant you a wider field of vision. And just generally look cool. Reaching up, you grip one of your curved horns and give it a gentle tug. Solid, and ready for headbutting.
<<elseif $pcface eq 31>> massive T-Rex jaws. Your jagged teeth can rip almost anything to pieces, and that’s exactly how you like it. They fit perfectly in your long, broad head, along with your long nostrils and the slight depressions on either side of your muzzle that represent your fenestra. You look incredible.
<<elseif $pcface eq 32>>open animatronic muzzle. A mold of hard plastics and metal have been used to recreate your face as an exaggerated mascot caricature of yourself, complete with enlarged eyes, dull teeth, and lead-free paints. Your hair is completely fake, made with various plastics to reduce costs, and professionally attached to the top of the false shell your head has become. You are a permanently jovial facsimile of a living being. Jumpscaring sounds like a blast, though.
<<elseif $pcface eq 33>> hard, android lips. Made with poly-carbonite plating and metallic alloys, expressions are a bit difficult to manage. Still, your voice (while sounding slightly metallic) is fully capable of expressing your genuine emotions. Plus, with the addition of your outermost flesh covering, you look like any average toon. All in all, pretty decent.
<<elseif $pcface eq 34>> inflated pooltoy muzzle. Your head is completely smooth and hollow, the shape resembling your species in only the most general sense. Despite this, you can still somehow move the painted-on drawings that represent your eyes and mouth as if they were real. Thanks to the toony nature of this world, you can see, speak, hear, touch, and even smell...but too much or too little air inside your empty rubbery skull can leave you feeling lightheaded (in more than one way).
<<elseif $pcface eq 35>> soft, gooey lips. Your <<if $pcskin eq 10>>translucent<<elseif $pcskin eq 16>>chewed gum wad of a<<else>>gooey<</if>> face is completely malleable, capable of taking on a wide variety of species and appearances. Though you are currently wearing a face resembling your chosen species, you may decide on something else depending on your mood. After all, your head is made to stretch and deform.
<<else>>TBA<</if>> <</nobr>>
<<nobr>>Satisfied, you glance downward, taking notice of your
<<if $pcfeet eq 0>>smooth, toeless feet. They almost feel like pooltoy flippers, slapping and squeaking against the ground with every step.
<<elseif $pcfeet eq 1>><<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>smooth<</if>>, humanoid feet. Five toes, soft soles. All natural. And very ticklish.
<<elseif $pcfeet eq 2>>dexterious, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>furry<</if>> monkey feet. The pure utility of having fingers and thumbs for toes simply cannot be understated. In fact, you immediately want to start grabbing things with them as soon as possible. Perhaps a mallet, but preferably a banana.
<<elseif $pcfeet eq 3 >>narrow, four-toed paws. Despite the lack of pawpads, they are surprisingly comfortable to walk on, though it can be tricky getting rid of dirt stuck in the <<if $pcskin eq 0>>latex folds<<elseif $pcskin eq 1>>fleshy wrinkles<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>soft, scaly padding<<elseif $pcskin eq 5 or $pcskin eq 6>>short fur<<elseif $pcskin eq 7>>keratin-segments<<elseif $pcskin eq 8>>wooly folds<<elseif $pcskin eq 9>>chitinous ridges>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy folds<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic plating<<elseif $pcskin eq 14>>sewn, wrinkled folds<<elseif $pcskin eq 15>>warm, doughy folds<<elseif $pcskin eq 16>>sticky bubblegum<<elseif $pcskin eq 17>>paper-like texture<<else>>textured<</if>> of your clawed, plantigrade soles.
<<elseif $pcfeet eq 4>>narrow, four-toed paws. The firm, yet supple pawpads feel like walking on a cloud, and the addition of a heel pad to your <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>textured<</if>> plantigrade soles is much appreciated. A few steps, and you're convinced that you can go anywhere in the world with these babies.
<<elseif $pcfeet eq 5>>large, four-toed paws. Your long, digitigrade feet make every stride feel like a leap, and you sometimes move so fast without thinking that you leave other toons far behind in your dust. The supple paw pads are wonderful against your <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>textured<</if>> soles, cushioning your highest leaps and fastest runs like a dream.
<<elseif $pcfeet eq 6>>large, four-toed paws. Your long, digitigrade feet make high-speed dashes feel like a brisk walk in the woods. And while you’d assume that the lack of pawpads would hinder your fast and endurance, the soft, <<if $pcskin eq 0>>lat+ex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>textured<</if>> soles perform surprisingly well, both absorbing shock and reducing wear and tear on your muscles.
<<elseif $pcfeet eq 7>>narrow, reptilian paws. The unpadded soles, while softer than the rest of your feet, are equal parts comfortable and tough. You can walk comfortably wherever you like without trouble. And your <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>scaly<</if>> plantigrade soles slip easily into shoes if you ever feel the need.
<<elseif $pcfeet eq 8>>narrow, reptilian paws. While unnatural, you can't help but love the combination of firm, supple pawpads and soft, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>scaly<</if>> soles. You feel encouraged to walk without shoes, even if your plantigrade feet can definitely work with them. Maaaybe sandals.
<<elseif $pcfeet eq 9>>large, reptilian paws. Your wide, digitigrade feet make every stride feel like a leap, and you sometimes move so fast without thinking that you leave other toons far behind in your dust. The combination of soft, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>textured<</if>> soles, thick pawpads, and large, curved claws makes finding your footing in most terrain extremely easy. Honestly, you might have to consider a career in rock climbing soon.
<<elseif $pcfeet eq 10>>large, reptilian paws. The most natural of reptilian feet out there; wide and powerful enough to launch you 15 feet into the air from rest. Tipped with intimidatingly large curved claws, and comes with a pair of soft, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>scaly<</if>> soles. Digitigrade, and not a pad in sight.
<<elseif $pcfeet eq 11>>wide, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>fuzzy<</if>> rabbit paws. Full of nervous energy, you already feel the urge to thump them on the ground. Thankfully, they're powerful enough to carry you far away from potential predators. Usually.
<<elseif $pcfeet eq 12>>long toed, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>smooth<</if>>mouse paws. Built for scurrying, you definitely think you could run on all fours with these bad boys. Which, given the anxious energy they bring, may be sooner rather than later.
<<elseif $pcfeet eq 13>>clawed kangaroo paws. Three toes and very long, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>textured<</if>> soles. They come equipped with some powerful hips as well. Along with an overwhelming, instinctual need to kick things (mostly people) so far that they twinkle in the distant skyline. Hopping is your fastest mode of transportation, and you're dang good at it.
<<elseif $pcfeet eq 14>>sturdy, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>hard<</if>> hooves. Though you're still adapting to the feeling of basically standing on your toes all day long, you very much enjoy the power and security that comes from running with a set of powerful digitigrade legs and a pair of all-natural ‘sneakers.’ You could probably climb entire mountains without a care in the world.
<<elseif $pcfeet eq 15>>sturdy, <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>smooth<</if>> hooves. While you certainly feel like you could run if you wanted, you mostly feel like grazing and basking in the sun. <<if $pcgen eq "Null" or $pcgen eq "Male" $pcgen eq "TransMale" or $pcgen eq "Non-Binary">>Strangely, you’ve developed a strong taste for dairy, and a dire fear of burgers.<<else>>And…maybe one more thing. The udder jutting out from under your belly is swollen again. As you squeeze it gently to test it’s fullness, you can’t help but smile in anticipation. Time to offer what you were made to give.<</if>>
<<elseif $pcfeet eq 16>><<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>wide<</if>> bat feet. Built with strong claws, you can spend hours hanging upside-down with these feet. Unlike normal bats, you're very much plantigrade. Something you're honestly grateful for, as walking on the ground would feel very strange otherwise. Still, wearing shoes doesn't fit quite right with your long, curled toes. You may have to consider sandals soon.
<<elseif $pcfeet eq 17>><<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>long-toed<</if>> bird talons. The truest proof of your nature as a winged (or unwinged) predator, these digitgrade limbs are hard enough to cling to bark, and strong enough to lift most prey to their final meal-uh, destination. Walking with them can be a bit awkward at first, but at least you aren't doing that head bopping thing normal birds do. You assume.
<<elseif $pcfeet eq 18>>segmented insect feet. Very humanoid-looking with five toes, though your toenails are replaced with tiny claws. The tops of your feet are covered with hard carapace; the soles are covered with a soft, yet firm padding that protects them while still allowing for flexibility. Surprisingly, you're still ticklish.
<<elseif $pcfeet eq 19>>segmented insect claws. Closely resembling the claws of actual insects. Digitgrade with two toes on each foot ending in hook-like claws. The soles are made of a soft, pillow-like cushion and use tiny hairs to help you stick to surfaces. Surprisingly, you're still ticklish.
<<elseif $pcfeet eq 20>>sleek, aquatic feet. Your <<if $pcskin eq 0>>latex<<elseif $pcskin eq 1>>smooth<<elseif $pcskin eq 2 or $pcskin eq 3 or $pcskin eq 4>>scaly<<elseif $pcskin eq 5 or $pcskin eq 6>>furry<<elseif $pcskin eq 7>>bird-like<<elseif $pcskin eq 8>>wool-covered<<elseif $pcskin eq 9>>chitinous>>elseif $pcskin eq 10 or $pcskin eq 11>>slimy<<elseif $pcskin eq 12 or $pcskin eq 13>>metallic<<elseif $pcskin eq 14>>cloth-like<<elseif $pcskin eq 15>>crumbly<<elseif $pcskin eq 16>>sticky<<elseif $pcskin eq 17>>paper-like<<else>>scaly<</if>>, plantigrade feet usually seem moist to the touch even when you're not in the water. The slick webbing between your clawed toes is also extremely sensitive to touch. Underwater, however, they feel amazing when you push against water to propel yourself.
<<elseif $pcfeet eq 21>>sleek, aquatic flippers. Toeless and plantigrade, but still long and wide enough to allow for quick and sharp maneuvering underwater. They remind you of scuba flippers, except you can feel everything they touch.
<<elseif $pcfeet eq 22>>long serpentine tail. Starting at your waist, everything below becomes tough scales on your back and sides, and soft, yielding plates on your front. You have no legs, but thankfully, you can still "stand" upright...which basically makes you some kind of toon naga. Interestingly, you've come to discover that slittering is very enjoyable, especially on days when you can feel a gentle warmth or coolness on the ground as your lower body undulates. You're also surprisingly quick and flexible. Sometimes though, you still occasionally feel the phantom legs you no longer have.
<<elseif $pcfeet eq 23>>squishy snail tail. Slimy and somewhat elastic, you have to slowly stretch and squish your lower body to move forward, usually leaving a trail of thick mucus wherever you go.<<if $pcbod eq 11>> At least you’re able to spread yourself thin to squeeze into almost any space imaginable.<<else>><</if>>
<<elseif $pcfeet eq 24>>large animatronic paws. The plastic and metal shell covering your endoskeleton feet is noticeably larger than the normal feet of your designated species, something you're a bit embarrassed about. Segmented to allow a wider range of movement, you can feel the three individual toes of your endoskeleton move in time with the three larger toes of your painted shell.
<<elseif $pcfeet eq 25>>gooey feet. Soft, <<if $pcskin eq 10>>translucent,<<elseif $pcskin eq 16>>sugary,<<else>><</if>> and easily moldable. Sometimes, you have a very general leg and foot shape, almost resembling a pooltoy. Other times you have a single sticky mass that simply starts at your waist and pools on the ground around you. On rare occasions, you go the extra mile for fully articulated legs, feet, and toes. It usually depends on how you feel that day. After all, you're not bound to any single form.
<<elseif $pcfeet eq 26>>taut inflated paws. Four bulbous toes made of soft latex, the air inside shifts constantly with your movements, feeling like you're walking on a pile of balloons. You have to be extra careful not to step on anything sharp, or you'll find yourself losing shape pretty quickly.
<<elseif $pcfeet eq 27>>taut inflated feet. Five toes, shiny latex. They squish like a pair of beachballs whenever you walk. Definitely not natural, but enjoyable all the same.
<<elseif $pcfeet eq 28>>complete lack of any feet. And why exactly would you have feet in the first place? After all, you’re just an object.
<<else>>TBA<</if>><</nobr>>
<<nobr>><<if $pcwin eq 0>>
<<elseif $pcwin eq 1>>You also have a pair of large bird-like wings on your back. You can feel the<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>> thick<</if>> feathers fluttering in the wind. The sky is calling to you<<if $pcsp eq 35 and $pchei eq 1 and $pcface eq 28 and $pcfeet eq 14 and $pctail eq 16 and $pcac eq 10>>, and you need to race. Just like someone else you know<<else>><</if>>.
<<elseif $pcwin eq 2>>You also have a pair of<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>>thick<</if>> dragon wings. Your wingspan is impressive, and the long limbs attached to your back are surprisingly powerful.
<<elseif $pcwin eq 3>>You also have a pair of<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>>thick<</if>> bat wings on your back. You can feel the thin membrane pull gently as you stretch out those limbs attached to your shoulders. You definitely feel ready for a late-night flight.
<<elseif $pcwin eq 4>>You also have a pair of<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>>thick<</if>> insect wings on your back. They flutter eagerly whenever you feel the open air on them. <<if $pcsp eq 31>>It’s time to take to the air. The endless labor of a bee awaits.<<else>><</if>>
<<elseif $pcwin eq 5>>You also have a long,<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>>thick<</if>> shark fin on your back. <<if $pcsp eq 26>>built for cutting through the water like a knife through butter. Just as you were born to do, shark.<<else>>It certainly looks cool, but you can’t really do much with it.<</if>>
<<elseif $pcwin eq 5 >>You also have 2 pairs of colorful moth wings on your back, complete with large eyespots that trick predators. They almost seem to glow in the sunlight, and every flutter of movement releases tiny, shimmering scales that draw in admirers from all around you. Dang, you are beautiful.
<<elseif $pcwin eq 6>>You also have 2 pairs of colorful moth wings on your back, complete with large eyespots that trick predators. They almost seem to glow in the sunlight, and every flutter of movement releases tiny, shimmering scales that draw in admirers from all around you. Dang, you are beautiful.
<<elseif $pcwin eq 7>>You also have 2 pairs of bright, iridescent wings that seem to shimmer like water in the sunlight, the glowing patterns on them endlessly shifting before one’s very eyes. They are a truly magical sight to behold. And also a genuine risk to your safety, as many toons search the world looking to catch someone with wings as beautiful as yours.
<<elseif $pcwin eq 8>>You also have a pair of black and white rubberhose wings on your back. They look like something animated out of the 1940s, bouncing and wobbling to a beat that you can't hear. You can easily stretch, reshape, and manipulate them freely. Flying is a bit trickier though, as you usually just end up walking through the air to your destination.
<<elseif $pcwin eq 9>>You also have a pair of taut, inflatable latex wings on your back. Inflated as they are, you can still move them…but they don't do much when it comes to flight. Well, unless you decide to fill them with helium.
<<elseif $pcwin eq 10>>You also have a built-in jetpack ready to go! You're not sure if you can control it yet, though. The last time you tried, you ended up pancaked against a brick wall. The time before that, you ended up squished under someone’s rear end. Let’s just call it a work in progress.
<<elseif $pcwin eq 11>>You also have a pair of flattened<<if $pcskin eq 0>> latex<<elseif $pcskin eq 10>> slime-crafted<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> hard plastic<<elseif $pcskin eq 14>> cotton-knitted<<elseif $pcskin eq 15>> chocolate<<elseif $pcskin eq 16>> crudely-shaped gum<<else>>thick<</if>> wings on your back. They look like bird wings, but completely 2-dimensional. <<if $pcbod eq 0>>Thankfully, with your flattened body, you can easily catch the wind and fly with these.<<else>>You might be able to fly with these if you somehow get flattened. For now, though, they make for a decent blanket.<</if>>
<<elseif $pcwin eq 12>>You also have a large snail shell attached to your back. From the outside, it appears to be less than half your size, but the inside is massive, more than enough space to fill an entire two-story building. More than enough to squeeze your entire body into, hold all of your furniture and belongings, and maintain a fully stocked pantry. Yes, you quite literally carry your home on your back.
<<else>>TBA<</if>>
<<if $pctail eq 0>>
<<elseif $pctail eq 1>>At the base of your spine, you have a stubby,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> fluffy<</if>> tail, similar to a Sheep. You can feel it wagging at times, though barely.
<<elseif $pctail eq 2>>At the base of your spine, you have a cute,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> curly<</if>> tail not unlike a Dog's. Not as prehensile as you'd like, but it makes you feel both adorable and fashionable all the same.
<<elseif $pctail eq 3>>At the base of your spine, you have a thick,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> bushy<</if>> tail similar to a Fox's. Wagging it fills you with so much uncontainable energy that you want to go zooming through the woods at max speed.
<<elseif $pctail eq 4>>At the base of your spine, you have a long,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> fuzzy<</if>> tail similar to a Monkey's. Prehensile and well-coordinated, you can easily grab things (or people) with it. It's also very soft for cuddling.
<<elseif $pctail eq 5>>At the base of your spine, you have a long,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> scaly<</if>> tail similar to a Lizard or Dragon. Prehensile and well-coordinated, you can easily grab things (or people) with it. And it's strong enough to easily hold your weight when you sit on it. <<if $pchair eq 12>> Thick <<=$pchaco>> hair trails down your spine, following the top of your tail all the way to the very tip, where it ends in a nice bustle of fluffy fur. <<else>><</if>>
<<elseif $pctail eq 6>>At the base of your spine, you have a sleek, aquatic tail with long flexible fins. Best suited for anthropomorphic sea creatures, and perfect for deep-sea diving. The sensation of water sliding over your<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> slick<</if>> scales feels refreshing.
<<elseif $pctail eq 7>>At the base of your spine, you have a<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> angular<</if>> shark tail with a set of sharp, angular fins. Built for hunting, <<if $pcskin eq 0>>but you mostly spend your time floating aimlessly in a pool like a toy.<<else>>but you mostly use it to scare the crap outta random toons at the local pool or beach.<</if>>
<<elseif $pctail eq 8>>At the base of spine, you've got an curly<<if $pcskin eq 0>>, artifical<<elseif $pcskin eq 10>>, translucent<<elseif $pcskin eq 11>>, mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>>, mechanical<<elseif $pcskin eq 14>>, fabric-sewn<<elseif $pcskin eq 15>>, flat, cookie dough<<elseif $pcskin eq 16>>, soft and chewy<<else>><</if>> pig tail. You're not sure what you can do with it, but it looks cute at least.
<<elseif $pctail eq 9>>At the base of your spine, you have a light, <<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> fluffy<</if>> cottontail best suited for adorable bunnies. You can feel it twitching of its own violation sometimes.
<<elseif $pctail eq 10>>At the base of your spine, you have a narrow,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> furless<</if>> tail commonly seen with Rodents. It tends to react with sudden, jerky movements when you get anxious or afraid, but rubbing between your hands seems to calm it down.
<<elseif $pctail eq 11>>At the base of your spine, you have a thick<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> bushy<</if>> raccoon tail. Striped with grays and dark grays, it looks strangely fashionable. And it's fluffy, which is always a bonus in your book.
<<elseif $pctail eq 12>>At the base of your spine, you have a set of long,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> angular<</if>> tail feathers. They quickly react to your movements, which you assume is extremely important for steering while flying. <<if $pcskin eq 7 or $pcwin eq 1>>Thankfully, you have the wings necessary for flight, so tail feathers are //very// useful to have.<<elseif $pcwin eq 2 or $pcwin eq 3 or $pcwin eq 4 or $pcwin eq 5 or $pcwin eq 6>>Well, you do //technically// have wings...so close enough.<<else>>Unfortunately, you don't have the wings necessary for tail feathers to be useful. But, they still look fashionably cute.<</if>>
<<elseif $pctail eq 13>>At the base of your spine is a large<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>><</if>> bee abdomen, complete with hidden stinger. You can actually feel yourself breathing from it. In fact, you've realized that many of your vital organs are in the thing bobbing behind you. <<if $pcskin eq 15 or $pcbod eq 0>>You’re not entirely sure how that works, considering the fact that your abdomen is 2-dimensional, but oh well.<<else>><</if>><<if $pcgen eq “Male” or pcgen eq “TransMale”>>In any case, you've got your stinger prepped in case anyone tries to steal your hive's honey.<<elseif $pcgen eq “Female” or pcgen eq “TransFemale”>>In any case, you've got a hive to build, and those worker bees won't work themselves.<<else>>In any case, you’ve got work to do.<</if>>
<<elseif $pctail eq 14>>At the base of your spine is a large<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>><</if>> moth abdomen, from which you can feel yourself gently breathing. You'd normally be shocked at the realization that many of your vital organs are packed inside the thing bobbing behind you...if not for the fact that you are somehow capable of producing <<if $pcskin eq 14>>balls of yarn with a threaded needle included.<<elseif $pcskin eq 15>>chocolate chip cookies.<<elseif $pcskin eq 16>>bubble gum favored cotton candy.<<else>>moth silk beyond the caterpillar stage.<</if>> You're pretty certain that's not how that works, but either way, your silk is highly valued and very expensive.
<<elseif $pctail eq 15>>At the base of your spine is <<if $pcfeet eq 22 or $pcfeet eq 23>>nothing, because you already have a rather large tail in place of your legs. Pay attention.<<else>>a long, <<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> scaly<</if>> serpentine tail. Extremely prehensile, and you love wrapping it around your feet whenever you sit.<</if>>
<<elseif $pctail eq 16>>At the base of your spine is <<if $pcfeet eq 22 or $pcfeet eq 23>>nothing, because you already have a rather large tail in place of your legs. Pay attention.<<else>>a stubby, <<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> slimy<</if>> tail. You have to be extra careful when sitting down, because it //will// leave some slime behind.<</if>>
<<elseif $pctail eq 17>>At the base of your spine is a long, elegant horse tail. Mostly made of long hair, you just like the feel of wagging it around while you prance.
<<elseif $pctail eq 18>>At the base of your spine is a short, thin cow tail. <<if $pcsp eq 15>>//Mooooo//<<else>><</if>>
<<elseif $pctail eq 19>>At the base of your <<if $pcskin eq 12>>metal endoskeleton spine is your animatronic tail.<<elseif $pcskin eq 13>> metallic spine is a highly-advanced android tail.<<else>>spine is a simple robotic tail.<</if>> You can hear the soft hiss of hydraulics with every movement it makes.
<<elseif $pctail eq 20>>At the base of your spine, you have a thin,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> pointed<</if>> devil tail. Watching it flick back and forth makes you feel //veeery// naughty. Hopefully, you'll find some devil horns to wear soon.
<<elseif $pctail eq 21>>At the base of your spine, you have a collection of<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> red and brown<</if>> fox tails. Nine in total; they represent great wisdom and the incredible wellspring of spiritual energy building up inside you. Unfortunately, spiritual energy can't fully protect you from the zany antics of this world. But the accumulated wisdom might.
<<elseif $pctail eq 22>>At the base of your spine, you have a long,<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>> fluffy<</if>> tail that tapers into a large, bulbous tip, where a single bulbous eye and mouth are centered. You don't know much about it, but the sapient creature attached to your backside is fully capable of moving on its own without your input. Thankfully, it is also extremely friendly to you, and seems to know exactly what you want before you do. Strange as it is, you're certainly glad to have the company. It quickly notices you watching it from the mirror, and offers an adorably wide grin...revealing rows upon rows of terrifyingly sharp teeth. "Heya <<=$pcn>>! What's the plan for today?"
<<elseif $pctail eq 23>>At the base of your spine is a completely 2-dimensional<<if $pcskin eq 0>> artifical<<elseif $pcskin eq 10>> translucent<<elseif $pcskin eq 11>> mucus-covered<<elseif $pcskin eq 12 or $pcskin eq 13>> mechanical<<elseif $pcskin eq 14>> fabric-sewn<<elseif $pcskin eq 15>> flat, cookie dough<<elseif $pcskin eq 16>> soft and chewy<<else>><</if>> tail. It resembles one closely related to your chosen species, except it’s far more flexible and elastic and any actual one could be. Still, you can feel everything that touches it…and it is //very// sensitive.
<<elseif $pctail eq 24>>At the base of your spine is a <<if $pcskin eq 10>>translucent, slimy tail.<<elseif $pcskin eq 16>>sticky, gum wad of a tail.<<else>>shimmering, gooey tail.<</if>> You can pretty much reshape it however you want, but it normally just ends up sliding on the ground behind you.
<<elseif $pctail eq 25>>At the base of your spine, you have a long, rubbery latex tail. It stretches and deforms easily, and often feels like pooltoy glued to your butt. Still, the sensation of air rolling around inside, gently stretching the taut latex skin, is very pleasant. Almost hypnotic.
<<else>> Nothing <</if>><</nobr>>
----
''//EQUIPMENT//''
<<nobr>>Half a second after you've finished observing yourself, your body is surrounded by a bright light, instantly equipping you with every article of clothing you asked for.
<<if $pchat eq 0>>
<<elseif $pchat eq 1>>On your head is the starter hat, which is little more than a silly cap with a propeller on the top. Why did you choose to wear this?
<<elseif $pchat eq 2>>On your head is a fitted baseball cap. If you could say that you have a favorite team, it's probably the one whose logo is displayed on this cap.
<<elseif $pchat eq 3>>On your head is a bandana, tightly wrapped. Leaning closer in the mirror, you imagine yourself with an eye patch and a parrot on your shoulder. Or maybe with beaded dreadlocks and a funny walk. //Yar//
<<elseif $pchat eq 4>>On your head is a leather bowler hat. You don't //think// people bowl while wearing this hat...but if they did, you imagine it would be incredibly spiffy.
<<elseif $pchat eq 5>>On your head is a tall, puffy chef's hat. You don't have much experience with cooking in a professional setting, but wearing this hat definitely inspires you to learn. <<if $pcbod eq 9>>After all, you can never have too much food, right?<<else>><</if>>
<<elseif $pchat eq 6>>On your head is a wide-brimmed straw hat. Either you're a farmer, a vacationer, or a pirate. Other toons won't be able to tell at first glance.
<<elseif $pchat eq 7>>On your head is a large, colorful party hat and a big red nose. It’s the only costume more humiliating than the Starter Hat. At the very least, this clown get-up becomes //everyone’s// problem, not just yours.
<<elseif $pchat eq 8>> On your head is a black leather top hat. Only the most dapper of toons wear one of these. <<if $pcsp eq 4 and $pcbod eq 10 and $pcskin eq 2 and $pcface eq 14 and $pcfeet eq 9 and $pctail eq 6>>You wonder if you can find a red scarf and a pair of white gloves to go with it.<<else>><</if>>
<<elseif $pchat eq 9>>On your face are a pair of regular eyeglasses. Not a hat, but since you can't see without them, you can't be sure they're //not// a hat until you put them on. <<if $pcface eq 23>>Hey, you can finally see like everyone else, batface.<<else>><</if>>
<<elseif $pchat eq 10>>On your face are a pair of cool shades. Not a hat, but technically a hat for your eyes, right? Hey, that's funny. That’s funny. Only members of the Cool Crew will laugh at that.
<<elseif $pchat eq 11>>On your face are a pair of rockstar shades. Similar to cool shades, but star-shaped! <<if $pcsp eq 28>>Rock on, Superstar!<<else>><</if>> //(Guitar not included.)//
<<elseif $pchat eq 12>>On your head is a long, spiraling unicorn horn, brimming with magical energies! <<if $pcsp eq 35 and $pchei eq 1 and $pcface eq 28 and $pcfeet eq 14 and $pctail eq 16 and $pcac eq 10>>Wait…is friendship magic? Only one way to find out.<<else>><</if>>
<<else>>TBA<</if>><</nobr>>
<<nobr>>You're currently
<<if $pcshirt eq 0>>shirtless. But you don't need to worry. As a toon, you’ve got nothing to hide. <<if $pcbod eq 9>>Except your massive gut. You’ve probably got stuff trapped between your fat rolls that you lost ages ago.<<else>><</if>>
<<elseif $pcshirt eq 1>>wearing the Starter Shirt, which is just a white T-shirt with the word "Loser" scrawled on the front in permanent black marker. Who gave you this shirt again? <<if $pcbod eq 3>>It barely fits anyways thanks to your massive chest<<elseif $pcbod eq 6 or $pcbod eq 7>>It barely fits anyways thanks to your massive muscles<<elseif $pcbod eq 9>>It barely fits anyways thanks to your massive gut<<elseif $pcbod eq 11>>It barely fits anyways thanks to your over-inflated body<<else>><</if>>.
<<elseif $pcshirt eq 2>>wearing a sleeveless, workout shirt. Perfect for showing off your <<if $pcbod eq 6 or $pcbod eq 7>>absolutely jacked<<else>><</if>> twin pythons. Meaning your arms. Not actual pythons, because that sounds uncomfortable. <<if $pcbod eq 12>>Although, with your noodly rubberhose arms, you could probably convince a few people.<<else>><</if>>
<<elseif $pcshirt eq 3>>wearing a colorful T-shirt with your favorite band on it. You feel like rocking out <<if $pcbod eq 7 or $pcbod eq 8 or $pcbod eq 9>>with your gut out<<else>><</if>>. But mostly, you’re hoping to meet another fan soon.
<<elseif $pcshirt eq 4>>wearing a long-sleeved shirt with a tasteful, //very// conservative design. That's right; your favorite <<if $pcsp eq 35 and $pchei eq 1 and $pcface eq 28 and $pcfeet eq 14 and $pctail eq 16>>pony character<<elseif $pcbod eq 6 or $pcbod eq 7>>powerlifting influencer<<elseif $pcbod eq 12 and $pcskin eq 17>>classic cartoon icon<<else>>cartoon or anime character<</if>> screaming their catchphrase while explosions erupt behind them. //Very// inconspicuous.
<<elseif $pcshirt eq 5>>wearing a comfy plaid shirt. To the pop-culture obsessed toons around you, you're either a lumberjack or a cohost on a tool-themed TV show. There is no in-between.
<<elseif $pcshirt eq 6>>wearing a black business jacket and white button-up shirt. Dressed to impress, and ready to cut some deals. <<if $pcbod eq 8 or $pcbod eq 9 or $pcbod eq 11>>Your belly still juts out from under the shirt, though.<<else>><</if>>
<<elseif $pcshirt eq 7>>wearing a tuxedo top, complete with white dress shirt, black vest, black tie, and finally a sharp black jacket. The jacket also comes with a red rose in the chest pocket. Only the classiest for you. <<if $pcbod eq 7 or $pcbod eq 8 or $pcbod eq 9 or $pcbod eq 11>>Well, as classy as you can manage with your belly jutting out from under the shirt.<<else>><</if>>
<<elseif $pcshirt eq 8>>wearing a kimono. Soft and light, it has a beautiful flower design on it. <<if $pcbod eq 7 or $pcbod eq 9 or $pcbod eq 11>>It’s so tight on your massive body that it almost looks painted on.<<else>><</if>>
<<elseif $pcshirt eq 9>> wearing a turtleneck sweater. Comfy, warm, and down-to-earth. Perfect for a day at the library.
<<elseif $pcshirt eq 10>>wearing a long, white toga, in the classical Greek style. <<if $pcbod eq 6 or $pcbod eq 7>>Combined with your muscles, you look like an ancient Greek hero straight out of legend.<<elseif $pcbod eq 9 or $pcbod eq 11>>Bound so tight around your oversized body, the cloth wrap makes it extremely difficult to move.<<else>><</if>>
<<elseif $pcshirt eq 11>>wearing a long white lab coat, like a scientist. You already feel 20.543% smarter.
<<elseif $pcshirt eq 12>>wearing a brown detective jacket, complete with oversized lapel. Time to solve some crimes. <<if $pcbod eq 9>>Or at least figure out what happened to the TV remote. You’re pretty sure it got sucked into your massive fat rolls three weeks ago.<<else>><</if>>
<<elseif $pcshirt eq 13>>wearing a dark leather jacket. <<if $pchat eq 8>>And with these cool shades, you can finally be as cool as The Fonz!>><<else>><</if>>Hopefully this jacket comes with a motorcycle and 3 years of driving experience.
<<elseif $pcshirt eq 14>>wearing a shiny black latex top. Form-fitting and tight, you squeak every time you lift your arms. <<if $pcskin eq 10>>It does a great job of containing your slimy mass though, so that’s a bonus.<<elseif $pcskin eq 15>>It does a great job of keeping your cookie dough body soft and warm, so that’s a bonus.<<elseif $pcskin eq 16>>It does a great job of keeping your sticky bubblegum flesh from getting dirty though, so that’s a bonus.<<else>><</if>>
<<elseif $pcshirt eq 15>>wearing a baggy clown shirt, complete with comically large buttons and a wide, ruffled collar.
<<elseif $pcshirt eq 16>> wearing a flowing orange gi with a blue undershirt. Strangely, you feel much stronger wearing it.
<<elseif $pcshirt eq 17>>wearing a peculiar shirt you bought from a shady vendor on the corner. The design itself resembles a flattened sheep toon who had been folded, pressed, and remade into a living wool garment, its limbs and ears still visible. At first you weren't sure if it //was// an actual toon. At least until the blushing face stretched across the front moved, its large eyes staring hopefully into yours. After that, you bought it without a second thought. The sapient clothing has been attached to you ever since, wordlessly showing its affection by squeezing you gently every so often. Warm, soft, and always blushing, it quickly became your favorite.
<<elseif $pcshirt eq 18>>wearing a living body wrap cloth, roughly 20 ft long and 2 inches wide. Judging from the faded colors, it used to be a toon. A very arrogant and mouthy one, you hear. That is, of course, until a //very// unfortunate trip to an industrial factory reduced it to a squirming ribbon that barely resembles the living person it once was. All the same, you can’t deny how amazing it feels wrapped around your torso and arms, squeezing and tugging with all the remaining strength its body can muster. You don't bother talking to it, though. The consciousness trapped inside the ribbon is barely sapient, lost in an endless haze of overwhelming tactile sensation; its brain stretched too thin to achieve anything beyond brief flashes of helpless fury before slipping back under an ocean of euphoric tension and body heat.
<<else>>TBA<</if>><</nobr>>
<<nobr>>You're also
<<if $pcpant eq 0>>not wearing any pants. You're a toon though, so <<if $pcshirt eq 0>>once again, <<else>><</if>>there's nothing to see.
<<elseif $pcpant eq 1>>wearing the Starter Pants, which are nothing more than a pair of blue pants with a “Kick Me” sign glued to the back. <<if $pcbod eq 0>>You’re a bit worried that a kick from behind could easily crumple your flattened body.<<elseif $pcbod eq 9 or $pcbod eq 11>>You can barely see the words anyways, considering how massive you are.<<elseif $pcbod eq 3 or $pcbod eq 4>>The words are stretched so thin across your bum that hardly anyone can read them.<<elseif $pcbod eq 5 or $pcbod eq 6 or $pcbod eq 7>>Doesn’t matter either way. No one’s gonna mess with you.<<else>><</if>>
<<elseif $pcpant eq 2>>wearing a pair of baggy swim trunks with white stripes going down each leg. They're great for swimming, but they also keep you cool outside the water too.
<<elseif $pcpant eq 3>>wearing a pair of sweat pants. You don't like putting in too much effort into your style, especially since you'll likely end up a squished punchline at some point in the day. Comfort is paramount in this world.
<<elseif $pcpant eq 4>>wearing a pair of denim jeans. You don't care how silly you look flattened or rolled up into a ball. You want to look good doing it.
<<elseif $pcpant eq 5>> a short skirt. It's both adorable and liberating at the same time. Warner sister chic.
<<elseif $pcpant eq 6>>wearing a long, flowing dress that reaches down to just an inch off the ground. You feel pretty, oh so pretty.
<<elseif $pcpant eq 7>>wearing a pair of long, dark dress pants. Good for business or pleasure, sharp and evenly-pressed. <<if $pcbod eq 4 or $pcbod eq 9 or $pcbod eq 11>>Also annoyingly tight, considering how wide your hips are.<<else>><</if>>
<<elseif $pcpant eq 8>>wearing a set of hakama pants. Puffy and comfortable. You feel like a samurai wearing them.
<<elseif $pcpant eq 9>>wearing a pair of blue jean overalls. You're either a farmer, or a toon from the 1940s. <<if $pcbod eq 12>>Or both. That's also possible.<<else>><</if>>>
<<elseif $pcpant eq 10>>wearing a pair of stirrup leggings. Form fitting, and great for dancing or yoga. <<if $pcbod eq 5>>And trust me; you are //very// good at yoga.<<elseif $pcbod eq 8 or $pcbod eq 9>>And frankly, you could probably use a bit more yoga in your daily routine.<<else>><</if>><<if $pcshoe eq 0>>You can also show off the cute heel straps since you’re barefoot.<<else>><</if>>
<<elseif $pcpant eq 11>>wearing a pair of floofy, colorful clown pants. Covered with various silly shapes, you definitely feel ready for a birthday party or two. <<if $pchat eq 7 and $pcshirt eq 15>>Weird as it seems, you’re starting to get used to this style.<<else>><</if>>
<<elseif $pcpant eq 12>>wearing a pair of loose orange pants designed for combat. It has many more folds than you’d expect in any normal pants, but that just fills you with confidence that you can win. <<if $pcshirt eq 16>>You just need a bit more training, and you can push past your limits.<<else>><</if>>
<<elseif $pcpant eq 13>>wearing a pair of black latex pants. They're shiny, tight, and oh so right. It took some time for you to get used to moving around in them. Took even longer just to get into them. <<if $pcskin eq 10>>Thankfully, not a single drop of your slime can seep though.<<elseif $pcskin eq 15>>You honestly feel like your legs are still baking whenever you wear these in sunlight.<<elseif $pcskin eq 16>>Your soft, gummy legs stick to them so well that they feel like a second skin.<<else>><</if>>
<<elseif $pcpant eq 14>>wearing a living tattoo stuck to the left cheek of your <<if $pcbod eq 0>>2-dimensional<<elseif $pcbod eq 3 or $pcbod eq 4 or $pcbod eq 8>>very generous<<elseif $pcbod eq 6 or $pcbod eq 7>>extremely muscular<<elseif $pcbod eq 9 or $pcbod eq 11>>incredibly spacious<<else>><</if>>bum. It's been so long that you barely even remember their name or what they looked like before becoming the smeared imprint on your backside they are now. You usually wear shorts over them, but sometimes other toons question you about the dazed, squirming smudge on your butt whenever you go swimming. You usually just tell them that it's always been there, and leave it at that.
<<else>><</if>>
As for your feet, <<if $pcfeet eq 22 or $pcfeet eq 23 or $pcfeet eq 28>>you don’t have any, so there’s no point in caring about shoes.<<else>>
<<if $pcshoe eq 0>>you don't have any footwear. Just bare soles <<if $pcfeet eq 25>>slapping wetly<<elseif $pcfeet eq 24>>clunking heavily<<elseif $pcfeet eq 26 or $pcfeet eq 27>>squeaking loudly<<else>><</if>>against the ground, as the ancient toon philosophers always wanted.
<<elseif $pcshoe eq 1>>you're sporting some black starter shoes. They literally look like Spongebob shoes. No, really. They even squeak with every step. <<if $pcshirt eq 1 and $pcpant eq 1>>Okay. You’re gonna need some better clothes than this...seriously.<<else>><</if>>
<<elseif $pcshoe eq 2>>you've got a pair of colorful toe socks. You're not exactly sure how you can walk around in socks and not immediately rip holes in them. It can only be toon logic that makes them both tougher and more resistant to stains. <<if $pcfeet eq 20 or $pcfeet eq 21 or $pcfeet eq 25>>Although, with feet like yours, they //are// consistently wet.<<else>><</if>>
<<elseif $pcshoe eq 3>>you’ve got a pair of colorful flip-flops. Comfortable, and lets one show off their toes. <<if $pcfeet eq 11 or $pcfeet eq 13 or $pcfeet eq 24>>Unfortunately, these sandals aren’t that big, so they can barely contain your wide paws.<<elseif $pcfeet eq 15>>Unfortunately, your foot type doesn’t fit well with how sandals work, so forcing your foot into them just makes the plastic strap break.<<else>><</if>>
<<elseif $pcshoe eq 4>>you're sporting a pair of white and black basketball sneakers. They have the logo of a popular brand from the human world, but you're pretty sure that brand doesn't sell "Air-Squordins" last you checked. Either way, you feel "90s cool" while wearing them. Maybe you'll run into a famous baseball star and end up playing a basketball game against some monsters?
<<elseif $pcshoe eq 5>>you've got some amazing climbing boots. Durable leather, tough rubber soles, and shoe stings that don't break easily. Ideal for the traveling toon. You want to go hiking through a forest at some point.
<<elseif $pcshoe eq 6>>you're vibing out with a pair of black leather boots. Only for tough toons who aren't afraid to fight. And goths. Mostly goths.
<<elseif $pcshoe eq 7>>you're going for maximum style with a pair of shiny black dress shoes, polished to perfection. You're gonna make a good impression.
<<elseif $pcshoe eq 8>>you're sporting some soft, spring-loaded bouncy shoes. You remember seeing something similar as a child, but the ones from those commercials weren’t packing nearly as much power as the ones you’ve got. One hop, and you're already clearing buildings. Good thing you're a toon, or this might be extremely risky.
<<elseif $pcshoe eq 9>>you’re wearing a pair of long, red clown shoes. <<if $pcfeet eq 11 or $pcfeet eq 12 or $pcfeet eq 13>>Finally, a perfect fit for you!>><<else>><</if>>
<<elseif $pcshoe eq 10>>you’re wearing a pair of tall, blue combat shoes. Surprisingly heavy, most toons would wonder how you’re even surpposed to walk around with these on. <<if $pcshirt 16 and $pcpant eq 12>>But you know. Oh, you know.<<else>><</if>>
<<elseif $pcshoe eq 11>>you’re wearing nothing but a cute little ankle bracelet. It has a few colorful beads, and a slightly larger metallic mallet charm on it. It adds a ton of charm to your bare feet.
<<elseif $pcshoe eq 12>>you've got a pair of sapient, ribbon-like bindings wrapped around them. The bindings don't cover all of your feet, leaving your toes and heel mostly exposed, but they do offer a decent bit of protection…though it is at the cost of the two former toons you "hired" for the position. One of the wraps is already thoroughly obsessed with being wrapped around your foot; lovingly massaging your sole even while you’re seated, and eagerly absorbing your sweat during workouts. The other is nearly there; you can feel it twitching and squeezing from time to time, its mind slowly coming to terms with its new role in life. All the same, the rhythmic impact from your steps is enough to shake most thoughts from their flattened brains, leaving them as unfocused, adoring passengers to your daily routine.
<<elseif $pcshoe eq 13>>you're sporting a pair of squishy flip-flops that grunt and groan with each step. They used to be a couple who regularly abused other toons shortly before you arrived in this world. You have very fond memories of their screaming protests shortly after you stomped them into the //proper// shape. Didn't take long to break them in, either; a couple of miles a day to the cacophony of their curses and whimpers. Now they practically beg to be worn. Sometimes, you wonder about the cycle of karma in this zany world. Next time, it could be //you// under someone else's feet...
<<elseif $pcshoe eq 14>>you've got a pair of bland, nondescript, white sneakers. At least, that's what most toons think. You know better, though. What’s important are the objects weakly squirming inside, trampled thin and deeply embedded with your footprints after a period of extensive use. A pair of insoles shaped from a single toon. They were cruel and antagonistic from the very first meeting; one that left you flattened under their bum for several days. And they never stopped harassing you. At least until recently, when you finally ended it. The result was a pair of adorable custom insoles. The right one bearing your foe's scowling, blushing face stretched across it. The left with your foe's twitching soles on full display. It's been months now, and while you’re certain that they could escape, your foe hasn't even made an attempt. Their distorted, imprinted face seems almost blissful, and you can't help but wonder what their initial goal was in antagonizing you.
<<else>><</if>><</if>><</nobr>>
<<nobr>><<if $pcac eq 0>><<else>>Giving yourself another glance over, you suddenly realize that
<<if $pcac eq 1>>you've got a face scar, tastefully positioned vertically over one eye. You don't quite remember which epic battle left you scarred–if any–but thankfully, your eyesight is unaffected.
<<elseif $pcac eq 2>>you've now got a chest scar tastefully positioned diagonally across your chest and stomach. Hardcore.
<<elseif $pcac eq 3>>you've also got a purple umbrella folded up neatly in one hand. You're not sure when it'll be useful, but you never know. It catches on the wind surprisingly easily, and you think you’ll be able to fly if you let it<<if $pcface eq 14>>. After all, sensing air currents is an easy task for you<<else>><</if>>.
<<elseif $pcac eq 4>>you've also got a red handkerchief wrapped around your neck. Cute, and very toon-savvy. <<if $pchat eq 3>>Where are you getting all these face clothes from?<<else>><</if>>
<<elseif $pcac eq 5>>you've also got a fancy cane in one hand. The clacking sounds it makes against the ground whenever you walk are auditory bliss. <<if $pchat eq 8 and $pcshirt eq 6 and $pcpant eq 7 and $pcshoe eq 7>>You are exceptionally //radiant// today, old chap. You might even be a wealthy baron of sorts<<else>><</if>>
<<elseif $pcac eq 6>>you're also wearing a pair of dress gloves. Perfect for gentlemen and noble ladies, and a must-have for challenging someone to a duel. <<if $pcshirt eq 7 and $pcpant eq 7 and $pcshoe eq 7>>Wearing all this makes you feel like you’re of noble birth. Maybe you’re actually a prince?<<elseif $pcpant eq 6>>Wearing all this makes you feel like you’re of noble birth. Maybe you’re actually a princess? <<else>><</if>>
<<elseif $pcac eq 7>>you're also wearing a pair of fingerless gloves. B-B-B-B-B-Bad. Bad to the Bone.
<<elseif $pcac eq 8>>You’re also wearing a pair of classic white toon gloves. <<if $pcbod eq 12>>You feel unstoppably toony.<<else>><</if>>.
<<elseif $pcac eq 9>><<if $pctail eq 0>>you’re also holding a large golden ring in one hand.<<else>>you're also wearing a large golden ring on your tail. It's said to be capable of granting one wish, but also brings endless bad luck as well. And it can't be removed once worn, functioning as another part of your body.<</if>>
<<elseif $pcac eq 10>>you’ve also got a cute, colorful image permanently printed onto your bare haunch. Simplistic in design, it seems to reference a key part of your personality, or perhaps a talent you’re proud of. Either way, you feel a strange proud in having it. <<if $pcsp eq 35 and $pchei eq Is 1 and $pcface eq 28 and $pcfeet eq 14 and $pctail eq 16 and $pcac eq 10>>The mark glows with a magic from a colorful world not unlike this one. It seems that you’ve discovered your purpose in life.<<else>><</if>>
<<elseif $pcac eq 11>>you're also concealing a living skin suit. Glancing down, you watch with amusement as the sapient suit attempts to weakly squirm out of your duffel bag. With a smirk, you calmly stuff its flaccid limbs back inside and zip up your bag, muffling its whimpers. Not yet. The fun comes later.
<<elseif $pcac eq 12>>you're also carrying your friend, currently flattened as thin as a poster. Thankfully, you were able to roll them up loosely like a scroll to save them the embarrassment of being recognized in public. Whenever you squeeze them gently, they respond with a grateful grunt and a murmur you can't quite hear. The Toon Hospital is still a few blocks away, but you'll do everything in your power to keep them safe.
<<elseif $pcac eq 13>>you're also carrying one of your enemies, currently flattened as thin as a poster. With a certain satisfaction, you roll them up into a tight, narrow scroll, very much enjoying the grunts of discomfort from the struggling toon. Serves ‘em right for all the trouble they put you through. You also make an effort to let everyone see your catch, even unfurling the squirming poster several times in front of a crowd for maximum humiliation. The captured toon can only stare daggers at you, scowling with impotent rage and helpless frustration. If looks could kill, you'd be naught but ashes by now. The Toon Hospital is still a few blocks away. If you feel like it, //maybe// you'll get them fixed. But for now, you've got a victory lap to enjoy.
<<else>><</if>><</if>><</nobr>>
<<nobr>>Finally, a shimmering ball of light appears from the swirling energies of the void above your head. As you watch, the light slowly descends, slowing to a stop right in front of you. You seem to almost instinctively know what it is. Without thinking, you reach out to grasp the light firmly, squeezing until it bursts into tiny sparkles, granting you
<<if $pcwep eq 0>>a pair of strong fists and feet. But mostly, the confidence and willpower to use them. And in the end, that’s all you need. Feeling a powerful conviction unlike anything you’ve felt before, you stand ready as a light surrounds and completely envelops you, sending you on your way.
<<elseif $pcwep eq 1>>a tiny plastic hammer they call a "Training Knocker.” It looks like it would do more damage to a lump of jell-o than any toon you could encounter. <<if $pcshirt eq 1 and $pcpant eq 1 and $pcshoe eq 1 and $pchat eq 1>>Yeah..you're an embarrassment and a punchline already. //Sigh//<</if>>With a long, hesitant sigh, you watch as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 2>>a decent-sized Wooden Mallet. Hefting it over your shoulder, you can definitely feel some weight behind it. A classic toon weapon; not too big, not too small. Just right. <<if $pcbod eq 12 and $pcskin eq 17 and $pcac eq 8>>Heh. Wait ‘til they get a load of you.<<else>><</if>>With one last smirk, you watch as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 3>>a massive Iron Mallet. Hefting it over your shoulder, you can really feel just how heavy it is. It's definitely harder to wield than the wooden one, but it more than makes up for that in pure smashing force. Most toons would be reduced to a thin, floppy pancake with a single direct hit. <<if $pcbod eq 12 and $pcskin eq 17 and $pcac eq 8>>You’ll be a smashing machine with this thing, you just know it.<<else>><</if>>With a grunt of confidence, you watch as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 4>>a large Wacky Mallet ^^TM^^. Hefting it over your shoulder, you get a bit startled when it lets out a loud squeak on contact. Completely in grayscale, its simplistic design is reminiscent of the classical rubberhose cartoons of the 1940s. It looks like wood, but it's loud, rubbery, and casually breaks all the laws of physics. <<if $pcbod eq 12 and $pcskin eq 17 and $pcac eq 8>>Just what the doctor ordered. You can already feel the comedic Mid-atlantic accent coming on. You’ll be a smash hit, guaranteed.<<else>><</if>> With a small chuckle, you watch as a light surrounds and completely envelops your body, sending you on your way with one final squeak of your mallet.
<<elseif $pcwep eq 5>>an absolutely //glorious// Ultima Mallet. With a loud roar, you grip the intricately designed handle with both hands, chanting to the heavens as you lift your weapon high. You cannot look away as thunderous clouds begin to form in the Void, swirling into a spiral pattern directly above the mallet. Then, without warning, a single bolt of lightning strikes your weapon, supercharging it with power beyond your comprehension. Crafted by the gods using enchanted meteorite rock, it looks closer to Thor's Mjolnir than any toon's mallet. Forget one-by-one, you could flatten half a city with this thing. <<if $pcbod eq 6 or $pcbod eq 7>>It seems that you’ve been chosen. You are worthy.<<else>><</if>>Crackling with energy, you watch as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 6>>a highly advanced Distegration Ray. Brightly colored, it looks like something out of //Mars Attacks//, the only difference being that it completely reduces a toon to ashes. And while it certainly can't kill a toon, you’d have to imagine that it would take ages for a toon to reassemble themselves after literal disintegration. And with near infinite ammo, this gun poses a //very// credible threat all around. With a quick twirl in your hand, you holster your Disintegration Ray as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 7>>a deceptively powerful Size Ray. Despite looking like something slapped together on the set of //Honey, I Shrunk the Kids//, it is more than capable of reducing or increasing the size and mass of any living organism hit by it’s blue beam of light. Which is perfect for the shenanigans you have in mind. Maybe a sequel movie? A toon can dream, right? With a quick flick of the wrist, you holster your Size Ray as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 8>>an adorably shaped 2D Buster Gun. Despite being a tiny gun that barely fits in your hand, it remains true to its name. It’s specifically designed to instantly remove the 3rd Dimension from any target it hits, within a specific size range. Toons? Instaflopped. Furniture? Now everything you own is carpets. Doors? Well, they were already kinda 2-D, so it wouldn't really change much. Still, you can’t help but get excited, because this gun is gonna be fun. With a stylish flourish, you spin around and quickly holster your Flat Blaster just as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 9>>a hand-operated Push Roller. It's a bit too wide and heavy heft over your shoulder, but thanks to its long handle, you can push it forward and backward like a lawnmower. Gripping the handles, you can’t help but imagine every single toon in your path getting thoroughly squished. The brief look of horror before they slip beneath your roller. The feel of their soft bodies underfoot as you walk all over them like a carpet. You can't help it. You let out a snorting guffaw. Then you start to run. Pushing your roller forward with all your might, until the two of you vanish into a blinding light. Your chaotic story begins.
<<elseif $pcwep eq 10>>a thin, shimmering Magic Wand. You’re a wizard now, so you’d best study up to maximize your control over the vast magical energies you can now access. As if conjured from pure thought, a magical spellbook also poofs into existence in your hand. You are determined to become the most powerful wizard in this world. With a graceful turn, you stash away your Magic Wand and open your Spellbook to page 1, just as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 11>>a single delicious custard pie in a pie tin. It takes a moment before understanding reaches you. Reaching behind your back, your fingers grasp cool, yielding metal seemingly lodged in place just out of view. After yanking it loose, you can only stare, because there’s now a second custard pie in your hand. It takes several minutes of repetitive pulling before you finally accept that you now have a hammerspace of endlessly replenishing custard pies behind your back. You can’t see where the pies are coming from no matter how hard you try, and something tells you that no one else can either. <<if $pcbod eq 12 and $pcskin eq 17 and $pcac eq 8>>Oh man, you’re gonna be unstoppable with this many pies. The possibilities are //endless//.<<else>>Either way, you hope that it comes in handy.<</if>>You take a moment to kick several tall piles of discarded pies out of the way just as a light surrounds and completely envelops your body, sending you on your way.
<<elseif $pcwep eq 12>>a seemingly normal Number 2 Pencil. At first glance, it looks completely banal. But as you hold it, you can feel that this pencil is not like any pencil you’ve ever held before. This one is the ultimate agent of creation. A tool that gave life to toons. That crafted entire worlds with a few careful strokes. With this, you know you can draw almost anything you want. The power is quite literally in your hands. After a brief pause, you tuck the Golden Pencil into your pocket with a smirk. Then you walk into the light, fully prepared to chart the course of your own story.
<<else>><</if>><</nobr>>
----
''//SPECIAL NOTES//''
<<nobr>> This section is incomplete, and will be developed in future updates.
<<if $pcsp eq 32 and $pcskin eq 10 and $pcface eq 24 and $pcfeet eq 19 and $pctail eq 14>>Alright, time to sell some pizza. Freddy's got nothing on you.<<elseif $pcsp eq 2 and $pcgen eq 1 and $pcbod eq 9 and $pcskin eq 2 and $pchair eq 12 and $pcface eq 12 and $pcfeet eq 8 and $pctail eq 6 and $pchat eq 7 and $pcac eq 8>>Hey, you seem familar... <<if $pcn eq "Saishu">>Oh! Welcome back, EC.<</if>><<else>> <</if>>
<</nobr>>
----
!!!I hope you are satisfied with your new body and equipment. If not, you are more than welcome to go back to the previous pages and change your details, or start over from the beginning! Thank you for playing., and please keep an eye out for future updates!
----
<<nobr>>
<<button "Change Name" "Name Your Character">><</button>>
<<button "Change Body" "Body Customization">><</button>>
<<button "Change Equipment" "Equipment Customization">><</button>>
<<button "Check Variables" "Variable Check">><</button>>
<</nobr>>
!!<<button "START OVER" "Name Your Character">><<unset $pcn, $pcsp, $pcgen, $pchei, $pcbod, $pcskco1, $pcskco2, $pcskco3, $pcskin, $pchaco, $pchair, $pceye1, $pceye2, $pcface, $pcfeet, $pcwin, $pctail, $pchat, $pcshirt, $pcpant, $pcshoe, $pcac, $pcwep>> <</button>>--STILL A WORK IN PROGRESS--
No codes are available yet. Once this is ready, I'm going to create (and draw some custom characters) unique to the game using the options available within the game that can be easily accessed with a code.
<<textbox "$pcc" Name>><<capture $pcc>><</capture>>
<<button "Confirm" "RESULTS">><<if $pcc eq "Sai">><<set $pcgen to "Male">><<else>><</if>><</button>>
<<button "Previous Page" "Name Your Character">><</button>>