Animation Studio
Autosave ready
Brush settings
ReadyCostume editor
0.00 s
Scene 1
Layer
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Text to speech

Between Help

Make drawings, animate them with keyframes, and export a video.

Make your first animation
  1. In Costumes, draw a picture or upload one.
  2. Open Animate. Move the playhead to the start and press Set keyframe.
  3. Move the playhead later, then drag the costume or change its position, size, rotation, or opacity.
  4. Press Set keyframe again. Between creates the in-between movement.
  5. Press Play. Change Tween to next key to adjust how the movement accelerates.
Costumes and drawing

A costume is one image you can place on an animation track. Use the brush, airbrush, custom brush, eraser, fill tools, line, rectangle, ellipse, or Select tool. Drawing Undo affects only the current image; the header Undo reverses larger project changes.

New costume starts blank. Duplicate copies the current costume. Upload accepts common image files, and Text costume makes editable lettering. Flip and Delete affect the whole selected costume.

Timeline, tracks, and keyframes

Each track animates one costume at a time. The playhead shows the current time. A diamond is a saved keyframe; dragging a diamond changes its time. Add another track when several costumes need to appear together.

Set keyframe saves position, size, stretch, rotation, opacity, visibility, costume choice, character choices, and tween style. Copy and Paste keyframe can reuse all of those settings. Layer buttons control which tracks appear in front.

Choose an FPS, turn frame snapping on, and switch the timeline display between seconds and frames. Timeline zoom changes only the editor view, not animation timing.

Scenes and transitions

New scene creates a boundary at the playhead. Costumes remain available, but the new scene starts with fresh tracks so earlier visuals are hidden. Scene cards show the start and middle frames.

Select a scene after the first one to choose a transition and its length. Custom transitions can combine movement, scaling, rotation, fading, easing, and a shaped iris reveal. Deleting a scene removes its time and scene tracks, while full-timeline sounds are kept.

Character Lab

Draw separate body parts and faces, then use Assemble to position them. Save named poses for arrangements you want to use in animation. Parts can have drawing variations, pivots, and parents so connected pieces move together.

Small animations use their own Character Lab timeline. Add the character to the animation, then choose its pose, face, or small animation on main-timeline keyframes. Poses and part movement tween; face drawings switch without morphing.

Particle Lab

Create an effect, adjust its shape, colors, rate, lifetime, movement, gravity, and fading, then add it to the animation. On a particle track, Visible becomes Emit particles. Turning it off stops new particles while already-created particles finish their lifetime.

Sound and speech

Upload or record sounds, or create speech with an installed text-to-speech voice. Sounds live on the full timeline and can cross scenes. Drag trim handles or enter trim times, then adjust volume and fade-in or fade-out.

Text-to-speech video export may ask you to share the current tab with audio so the browser can record the generated voice.

Camera and onion skin

Camera keyframes animate the view center, zoom, and rotation separately from costume tracks. Onion skin shows the neighboring keyframes of the selected track while paused: blue is the previous key and pink is the next key. These guides do not appear in exports.

Asset Library

Save costumes, characters, particle effects, and sounds for other projects. Search or filter the library, then use Add to project to make a new copy. Export library makes a portable backup; importing adds assets without replacing the current library.

Saving, opening, and browser storage

Save project updates the opened file when the browser permits it. Save as chooses a new file. Project JSON contains the animation, drawings, character data, particles, and sounds.

Autosave and the Asset Library are stored only in this browser for this copy of the app. Clearing site data, changing browsers, or playing from a different itch.io address can make that local data unavailable. Keep downloaded project files and exported asset-library backups for important work.

Exporting

Export frame PNG saves the current animation frame. Export video offers WebM or MP4, resolution, frame rate, quality, sound, and either the full animation or current scene. Video export plays the animation in real time, so it takes about as long as the exported range.

Useful keyboard controls
  • Ctrl+Z: undo a project change
  • Ctrl+Y or Ctrl+Shift+Z: redo
  • Ctrl+C / Ctrl+V: copy and paste a selection in a drawing editor, or a keyframe in Animate
  • Delete: erase the active drawing selection
  • Escape: close dialogs or finish the current selection

Custom transition

Export video