NEVER
STRAIGHT↗
Three cells. One moving handoff.
Get the city back online.
SPACE or tap to switch direction
01 / Collect the cells
Space, click, or tap flips your diagonal direction. Weave through the lime gates and collect the three large cyan capsules. You need at least one to continue; all three earn a better delivery.
02 / Catch NOVA
NOVA is the moving green ship. Catch up, fly inside its large green docking ring, and stay close briefly. Your cargo physically transfers. Missing the rendezvous means retrying this sector.
03 / Reach AURORA
The city's docking bay is your finish. Lime openings are safer. Amber openings hold overclock cells: double turn scores for six seconds and one shield repair. Aim for the green bay at the end.
Make every turn count
Turn at diamond beacons for NORMAL, NEAR MISS, or PERFECT. Build up to an 8× chain. Repeated turns away from beacons score nothing. Drones have visible rails; amber dashed lasers warn before turning red.
Take a breath
P or Escape pauses. M mutes. FX reduces particles, afterimages, shake, and glow. Three hits break the link; sector checkpoints preserve your cargo and score for retries. Checkpoints reset when this page reloads.
Built with genuine LittleJS 1.23.1 by Frank Force (MIT). Procedural art and sound effects created with OpenAI Codex assistance. Background music: user-provided “Anchor Street Playground”; the user states it is original and may be used without restriction. No external runtime assets or network connection required.