The Hollowed have overrun a transit station. Your fireteam needs the uplink before the swarm closes in. Command three operatives, out-position the enemy, and hold the center.
① SELECT & ACTEach operative activates once per round. Move, attack, or focus costs 1 activation; Dash costs 2 to move farther.
② CLAIM GROUNDEnd your turn on the relay, clear of hostiles, to score 1 point. First to 4 wins.
③ FIGHT SMARTAttacks resolve instantly. Range and sight are automatic. Cover reduces incoming damage.
④ TURN THE TIDEThree activations each round. At half health, attacks hit harder; focus reduces the next hit.