NOUS CONTROL ▾
1/3
AUTO
ENEMIES 10 SEED — DEFAULT
+
✕
THE RED KEEP
▮▮ PAUSED — PRESS P OR ⏸ TO RESUME
THE RED KEEP · 0/10 KILLS · 00:00
NOUS ▸ AUTO · PATROL
CASTLE DRAGON
D-GUYSHOTGUN · ∞
HP
100
CAM 1 · FPV · WHEEL=ZOOM
J.E.V. LIBRARY · PREMADE STATES ●
BEHAVIOR TEMPLATES · CLICK · ✎ EDIT · ✕ REMOVEAUTO
keys 1-8 states · C cam · V weapon · A auto · P pause · G god · E export
cli: /add <key> · /remove <key> · /enemies 1-10 · /default · /list
NOUS CONSOLE · LLM COMMAND I/O
—
NOUS▸
TACTICAL · SCANNER + TELEMETRY
RANGE 24M · 360° CONTACTS 0 SWEEP LIVE
FPS0 STATEIDLE MODEAUTO WEAPONSHOTGUN HP100 POS X0.0 POS Y0.0 YAW0° PITCH0° AIM ERR0.00 TGT DIST— TGT LOS— KILLS0/10 SHOTS/HIT0/0 ACC— TIME00:00 ENTITIES0 MEDKIT D— BOLTS IN0 ENEMY CAP10 RUNS0 DEATHS0 CLEARINGS0 BEST TIME— SEED—
PARAM EDITOR ✕

◈ DOOM GUY : NOUS PROTOCOL v1.1

You are the NOUS — the mind. The DOOM GUY is the body. Instruct him through J.E.V. templates (Judgment & Engagement Vectors): premade behavior states that fully pilot an FPS character — pathfinding, target tracking, weapon handling, ballistic leading, dodge reflexes.

[PATROL] [HUNT] [ENGAGE] [RUSH] [RETREAT] [SCAVENGE] [SENTINEL] [BOSS]

One concise zone — THE RED KEEP: grand halls, four arenas, and a hermetically sealed dragon chamber. Clear 10 hostiles, the doors grind open, slay the dragon (always 1350 HP — baseline for JEV testing).

3 proper guns (shotgun · chaingun · plasma) with real aim gating (yaw + pitch). 3 cameras: FPV, chase, free 360° orbit — drag rotate, wheel zoom.

Slider sets 1-10 enemies · CLI /add /remove /enemies /default · ✎ tune any JEV param · EXPORT/IMPORT your full NOUS workload · keys 1-8