field_note_004
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Statistics
YOUR RECORDS
BEST WAVE00MOST KILLS0BEST TIME—WEAPONS FORGED0
FAVORITE WEAPON
WEAPON RECORDS
Settings
Adjust the size of the game and menus.
Use Spacebar as an additional fire button.
Achievements
DEADZONE / ARCHIVE
field_notes
Armory
FORGE TOKEN AVAILABLE
In a run, Forge your equipped weapon once.
In a run, Forge your equipped weapon once.
PRIMARY
Hunting rifle
DAMAGE100LOADED / RESERVE5 / 25FIRE RATE92 RPMRELOAD1.75 sec
Combat shotgun
DAMAGE20 × 8LOADED / RESERVE8 / 40FIRE RATE71 RPMRELOAD0.60 / shell
Slug shotgun
DAMAGE100LOADED / RESERVE8 / 40FIRE RATE67 RPMRELOAD1.55 sec
SECONDARY
Service pistol
DAMAGE40LOADED / RESERVE11 / 110FIRE RATE333 RPMRELOAD0.95 sec
Revolver
DAMAGE60LOADED / RESERVE6 / 96FIRE RATE167 RPMRELOAD1.35 sec
Makeshift SMG
DAMAGE30LOADED / RESERVE22 / 260FIRE RATE800 RPMRELOAD0.70 sec
SURVIVAL FIELD GUIDE
Stay alive.
W A S D / ↑↓←→
Move in any direction.MOUSE
Aim. Hold left click to fire. Enable Ryan Mode in Settings to tap or hold Spacebar to fire too.R
Reload. Empty guns reload automatically. Combat Shotgun loads one shell at a time; fire to interrupt.1 2
1 draws your primary; 2 draws your secondary. Configure both in the armory.ESC / P
Pause and resume.M
Toggle sounds and forest ambience.Walk over drops to collect them. Small health restores 50 HP; a medkit restores 100 HP. Ammunition drops refill the reserve of your currently equipped weapon. Health stays on the ground when you’re full.
Trees, logs, rocks, dense patches, and the pond block movement. Bullets stop at trees, logs, and rocks. Hunting-rifle rounds and buckshot pierce one enemy for half damage. Slugs stop at their first target. Buckshot loses damage over distance.
Your run is paused.
You died.
WAVE REACHED01CONFIRMED KILLS0TIME ALIVE0:00
0 kills × 10 coins+0 ◈
+ VITAL SIGNS
100 / 100
TIME TRIALWAVE 01INCOMING
CONFIRMED KILLS000
THE GIANT
1500 / 1500
SECTOR 07 / LIVE
WASD MOVE R RELOAD 1 PRIMARY 2
SERVICE PISTOL01
11/ 11
110RESERVE
R / RELOAD40 DMG
1 PRIMARYEMPTY
2 SECONDARYSERVICE PISTOL