SCARMAN
SYNAPSE CORP NEURAL MAINFRAME — SELECT BREACH PROTOCOL
0
★★★★★
POWER UNLOCKED
CHAPTER I
THE FIRST BLEED
🎵
❚❚
SYNTHWAVE DRIVE
SECTOR CONTRACT
PURGE DAEMONS
0 / 30 KILLS
REWARD ◈5
⚠ RULE INTEGRITY COMPROMISED ⚠
BRIEFING
DRAW. TRAP. PLANT. DETONATE.
OPERATION: G-TASIX PURGE

WHO YOU ARE — You are SCARMAN, a sentient bio-digital solvent synthesized by the Neon Syndicate. You are not a person. You are living code.

THE TARGET — Synapse Corp owns this city. Every citizen has a neural subscription wired into their nervous system. The contracts enslaving millions live encrypted in the mainframe. Dissolve them.

THE MISSION — You have been injected directly into Synapse Corp's Neural Mainframe. Survive. Corrupt from within. Free the grid.
SURVIVAL = POWER
Survival unlocks Bomb Tiers & Ink Capacity.
0m: Green | 3m: Blue | 7m: Yellow
12m: Pink | 16m: Violet
CONTROLS
DRAG to move the Strain across the system
HOLD still + TAP to plant a BOMBS — hold longer = bigger tier
DOUBLE TAP to Detonate all active Bombs
INK ECONOMY — YOUR FUEL
Ink powers your Bombs. Without it you can only move.
1. Stand still to Meditate — passive regen slowly refills the tank
2. Detonate Bombs — blast energy converts back to ink
3. Upgrade regen speed and capacity permanently at the Safehouse
ANTIVIRUS DAEMONS — SYNAPSE CORP DEFENCES
SCRIBBLE RING: Chasers — Basic pursue-and-terminate. Herd them into traps.
New daemon types arrive over your first 5 minutes — one every ~20 seconds.
DASHED RING: Ghosts — Phase through your barriers. Flicker in and out. [0:20]
SPIDER: Crawlers — Fast zig-zag scuttlers that hunt in packs of three. [0:35]
WAVY LINE: Worms — Smash barriers and leave corrupted sectors. [0:50]
TOOTHED RING: Drinkers — Touch you to drain ink. Keep distance. [1:10]
WINGED FRAME: Bats — Swoop in erratic curving arcs. [1:30]
BOILING SQUARE: Spawners — Stationary. Pulse web-grids that slow your movement. [1:50]
TATTERED CLOAK: Wraiths — Fade out, then blink in close beside you. [2:15]
DIAMOND: Duelists — Elite units. Trigger a Quickdraw standoff on approach. [2:40]
FUNNEL: Cleaners — Vacuum fluid puddles and break your Chroma combos. [3:10]
SINGLE EYE: Watchers — Keep their distance, flare up, then LUNGE. Sidestep it. [3:35]
CRACKED HEXAGON: Splitters — Shatter into two fast shards when destroyed. [4:00]
SCOPE TRIANGLE: Snipers — Fire a laser from the edge. Place a bomb in its path to reflect it. [4:25]
CROSS FRAME: Architects — Hijack your HUD as a physical shield. Detonate near them. [4:45]
Every daemon is a glowing neon wireframe in its own random colour — even two of the same kind differ. Tell them apart by SHAPE, not colour.
STRAIN PURGE — BATTLE ROYALE
Every run — Story and High Run — is a purge. SYNAPSE CORP injected rival strains beside you; only one leaves the mainframe.
RIVAL STRAINS: glowing energy sparks with a name tag and a health ring. They hunt, circle, plant mines, dodge your bombs and avoid daemons. They fight each other too.
PURGE ZONE: a red-washed area outside a glowing circle. It starts closing after ~45s and shrinks in 5 stages. A dashed white circle previews where it will end up — run there. Outside it you take rising damage (4 → 18 per second); rivals do too. At the final circle it keeps tightening, so nobody can stall.
RIVAL MINES: a dashed ring around a blinking square. It blows after a short fuse — 20 damage to you, 40 to rivals (the planter is immune), and it also shreds ordinary daemons. Step out of the ring.
ELIMINATING RIVALS: your bombs hurt them by blast size (a Violet bomb or a Blackhole kills outright; Blackholes also pull them in). Each takedown: score, a Glory Fragment and a kill-feed line. Format Wipe deals 50 to every rival; Overclock freezes them for 4s.
HUD (bottom-left): STRAINS ALIVE, round, your eliminations, the zone timer, and the feed of who killed who.
WINNING: clear every rival to win the round for a score bonus, Glory Fragments and +35 HP. STORY: 3 rounds (7, 9, then 11 rivals) — clearing round 3 is the victory ending. HIGH RUN: endless — each round brings more rivals and a faster zone.
PLACEMENT: if you fall, your finishing place (#3 of 8, etc.) is shown on the game-over screen and your best is kept in STATS. The purge arms once the tutorial phase is over.
QUICKDRAW DUELS
Approach a Yellow Duelist and it calls a standoff — all enemies freeze.
"[ ! ] HOLD STILL" — Stay perfectly still. Do not move yet.
"[ ! ] SLICK MOVE!" — Drag your character in any direction immediately.
React before the signal and you lose. React after and you win.
CHROMA CHEMISTRY ENGINE [C]
Shift palette to change how your ink physically behaves:
CYAN (Conductive): Speed +25%. Detonations arc lightning through stains.
LIME (Corrosive): Melts elite armour. Duelists become vulnerable.
PINK (Volatile): Enemies lose aggro briefly. Detonations release 3× thermobaric waves.
NOIR (Tar): Slows all entities 50%. Your bombs become sticky traps.
APEX INQUISITOR — 5000 SCORE
Synapse Corp's centipede security protocol. 10 colour-coded segments.
Each segment only takes damage from a bomb detonated inside a stain
matching its exact colour.
Blackhole Singularities bypass the colour-matching rule entirely.
GRAND THEFT ARSENAL
Certain Chapters trigger a weapon heist — you steal from Synapse Corp's own armoury.
A gold EXPERIMENTAL WEAPON pickup spawns nearby. Move over it to collect.
Grants ~10s of max-tier bombs and unlimited ink — burn through it.
SYSTEM KEYS
[C] Chroma Shift   [R] Cycle Radio   [P/ESC] Pause
[F] Format Wipe — requires full ink + max WANTED ★5
[O] Overclock — purchase from BITE at the Safehouse
[S] Open Safehouse (menu only)
IMMUNE RESPONSE — WANTED SYSTEM
Every kill and hit raises your WANTED level.
At ★5 the Laser Firewall activates — the arena shrinks and burns.
Safe Zones appear periodically. Stand inside for 3 seconds to clear all stars.
Format Wipe (★5 + full ink) wipes the current sector and resets the hunt.
G-TASIX VIRUS
Synapse Corp's nuclear counter-virus. Written specifically to destroy you.
Immune to instant kills — pound it with repeated bomb blasts.
Purging it drops Glory Fragments and a massive score bonus.
It only appears when you've done enough damage to warrant their worst weapon.
SAFEHOUSE — THE NEON SYNDICATE
An unallocated memory sector your allies control.
CIPHER — The chemist. Upgrades your ink capacity and regen.
BITE — The weapons engineer. Unlocks Format mods and Overclock.
RESONANCE — The DJ. Each radio station gets a permanent bonus when purchased.
Spend Glory Fragments ◈ to evolve permanently across runs.
UNDERSTOOD — BEGIN
PAUSED
SYSTEM STATUS: NOMINAL
RESUME
RULEBOOK
RETURN TO HUB
STATS
◈ GLORY FRAGMENTS 0
HIGH SCORE0
TOTAL KILLS0
BOMBS PLACED0
CHAPTERS SEEN0
WEAPONS STOLEN0
TITANS PURGED0
RUNS PLAYED0
PURGE WINS0
STRAINS ELIMINATED0
BEST PURGE PLACE—
BACK TO MAIN SCREEN
ACHIEVEMENT UNLOCKED
---
⚠ APEX INQUISITOR
UNALLOCATED SAFEHOUSE
NEON SYNDICATE — ROGUE AI SUBROUTINES IN UNALLOCATED MEMORY
SPEND GLORY FRAGMENTS ◈ TO EVOLVE THE STRAIN
◈ GLORY FRAGMENTS: 0
CIPHER — THE CHEMIST
Flow Tank Capacity & Efficiency Upgrades
Ink Capacity +100 ◈5
Ink Capacity +200 (stack) ◈12
Meditate Regen Speed x2 ◈8
Drinker Drain Resistance -50% ◈15
BITE — THE HACKER
Arena & Format Wipe Overrides
Format Wipe: 80% ink required ◈6
Format Wipe: 60% ink required ◈15
Safe Zone Duration +50% ◈10
System Overclock [O] Key Unlocked ◈20
RESONANCE — THE DJ
Audio Buffs & BGM Synergy Unlocks
Lo-Fi: Passive HP Regen 0.05/tick ◈5
Surf Rock: Bomb Radius +20% ◈8
Noise Symphony: Stun on Spawn ◈12
Synthwave: Glory Mode Duration x2 ◈20
BACK TO MAINFRAME
STEP 1 OF 4
DRAG YOUR FINGER TO MOVE
YOU ARE SCARMAN — LIVING CODE INSIDE THE MAINFRAME
⚠ THREAT DETECTED
APEX INQUISITOR
COLOUR-MATCH REQUIRED
ENDING — ...
CIPHER:
...
TAP TO CONTINUE