<div class="scene">
<img src="media/img5.gif">
<div class="text">[[Start Game?|New Game]]
<span class="med-text"> A Game By Ari Allinotte </span>
</div>
<<audio "bgm1" play>>
<<audio "bgm1" volume 0.15>>
<<audio "bgm1" loop>>
<div class="center">
You wake up at the bottom of a deep well. Dim light shines down from above. The walls are too slick to grip. It's dark.
what do you do?
[[Check pockets]]
[[Look Around]]
</div>
Dust drifts lazily around you. it's cold. You pull your arms tighter aeround you as you try to preserve the remaing warmth you have as the night creeps closer. you will not survive the night.
The End?
<<run $inventory.push("totem")>>
<<set $totemFound = true>>
[[Return to Title|The Well]]
<div class="center">
<<if $hasLight == 1>>
With the glow from your lighter, details flicker into view around you. Damp stone walls spotted in moss. Broken boards lay around you. You spot a hole at the bottom of the wall off to your right. You could probably squeeze through.
[[Try to fit through|Hole]]
[[Keep looking around...|ch1_0]]
<<else>>
It's too dark to see anything aside from yourself.
<</if>>
[[Back|New Game]]
</div>
<<if !$lighterFound>>
Searching the pockets of your shorts, you are pleased to find an old lighter.
<<run $inventory.push("Lighter")>>
<<set $lighterFound = true>>
You discovered the lighter
<<print '<img src="' + $imagebase + 'img6.gif">'>>
<<else>>
Nothing but lint
<</if>>
[[Back|New Game]]
You manage to squeeze through the hole, falling down into a long tunnel. the way right is blocked by debris.
[[Go down tunnel|ch2.1]]
[[Look around|ch1_3]]<strong>OBJECTIVE</strong>
$objective
<hr>
<strong>INVENTORY</strong>
<<if $inventory.length == 0>>
Empty
<</if>>
<<if $lighterFound == true>>
<<button "Lighter">>
<<set $selectedItem = "Lighter">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $newspaperFound == true>>
<<button "Newspaper">>
<<set $selectedItem = "Newspaper">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $screwdriverFound == true>>
<<button "Screwdriver">>
<<set $selectedItem = "screwdriver">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $totemFound == true>>
<<button "Totem">>
<<set $selectedItem = "totem">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $key1Found == true>>
<<button "bronze key">>
<<set $selectedItem = "key1">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $key2Found == true>>
<<button "Elevator key">>
<<set $selectedItem = "key2">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $secretKeyFound == true>>
<<button "Secret Keycard">>
<<set $selectedItem = "secretKey">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $fuseFound == true>>
<<button "Fuse">>
<<set $selectedItem = "fuse">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $hoseFound == true>>
<<button "Hose">>
<<set $selectedItem = "hose">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $hammerFound == true>>
<<button "Hammer">>
<<set $selectedItem = "hammer">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $tapeFound == true>>
<<button "Tape">>
<<set $selectedItem = "tape">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $dKeyFound == true>>
<<button "dumptruck key">>
<<set $selectedItem = "dumptruckKey">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $jerryFound == true>>
<<button "Jerry">>
<<set $selectedItem = "jerry">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $bellFound == true>>
<<button "Ghost Bell">>
<<set $selectedItem = "bell">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $padlockKeyFound == true>>
<<button "Padlock key">>
<<set $selectedItem = "padlockKey">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>>
<<if $controlFound == true>>
<<button "control panel key">>
<<set $selectedItem = "controlKey">>
<<set $previousPassage = passage()>>
<<set $useLocation = passage()>>
<<goto "InventoryItem">>
<</button>>
<</if>><<cacheaudio "bgm1" "media/wellMusic.mp3">>
<<cacheaudio "bgm2"
"media/floor2.mp3">>
<<set $imagebase = "media/">>
<<set $hasLight = 0>>
<<set $objective = "Find a way out of the well.">>
<<set $inventory = []>>
<<set $maxInventory = 7>>
<<set $previousPassage = "Check pockets">>
<<set $lighterFound = false>>
<<set $newspaperFound = false>>
<<set $key1Found = false>>
<<set $key2Found = false>>
<<set $screwdriverFound = false>>
<<set $lookCount = 0>>
<<set $tunnelCheck = 0>>
<<set $Newspaper = 0>>
<<set $totemFound = 0>>
<<set $secretKeyFound = false>>
<<set $codeInput = "">>
<<set $codeInput2 = "">>
<<set $floor1Power = false>>
<<set $floor2Power = false>>
<<set $floor3Power = false>>
<<set $readLetter = 0>>
<<set $selectedItem = "">>
<<set $securityOpen = false>>
<<set $lockerOpen = false>>
<<set $box = false>>
<<set $talked = false>>
<<set $inspection = 0>>
<<set $fuseFound = false>>
<<set $calledBox = false>>
<<set $hoseFound = false>>
<<set $locker3open = false>>
<<set $tapeFound = false>>
<<set $hammerFound = false>>
<<set $padlockKeyFound = false>>
<<set $toolBelt = false>>
<<set $box1 = false>>
<<set $problems = 0>>
<<set $fuseFixed = false>>
<<set $tapeFixed = false>>
<<set $dKeyFound = false>>
<<set $jerryFound = false>>
<<set $on = false>>
<<set $hasFuel = false>>
<<set $bellFound = false>>
<<set $fuseOpen = false>>
<<set $wireOpen = false>>
<<set $controlFound = false>>
<<set $problem1 = false>>
<<set $problem2 = false>>
<<set $problem3 = false>>
<img src="<<print $imagebase>>img6.gif">
<img src="<<print $imagebase>>img8.png">
/Users/ari_allinotte/Documents/Twine/Stories/
<h2><<print $selectedItem>></h2>
<<if $selectedItem == "bell">>
<<button "Ring">>
<<set $useLocation = $previousPassage>>
<<goto "UseItem">>
<</button>>
<<button "Examine">>
<<goto "ExamineItem">>
<</button>>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<<else>>
<<button "Use">>
<<set $useLocation = $previousPassage>>
<<goto "UseItem">>
<</button>>
<<button "Examine">>
<<goto "ExamineItem">>
<</button>>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<<if $selectedItem == "Lighter">>
<h2>Examine</h2>
The lighter is scratched and old. Somehow, it still has fuel. Red rust dots its casing.
<<print '<img src="' + $imagebase + 'img6.gif">'>>
<</if>>
<<if $selectedItem == "Newspaper">>
<h2>Examine</h2>
A newspaper clipping. It's very old.
<<print '<img src="' + $imagebase + 'img8.png">'>>
<</if>>
<<if $selectedItem == "totem">>
<h2>Examine</h2>
You cant remember where you got this, but you feel like it's important.
<<print '<img src="' + $imagebase + 'img9.png">'>>
<</if>>
<<if $selectedItem == "key1">>
<h2>Examine</h2>
a small brass key
<<print '<img src="' + $imagebase + 'img12.png">'>>
<</if>>
<<if $selectedItem == "key2">>
<h2>Examine</h2>
a plastic keycard. It allows access to the sites elevators.
<<print '<img src="' + $imagebase + 'img11.png">'>>
<</if>>
<<if $selectedItem == "secretKey">>
<h2>Examine</h2>
a plastic keycard. It allows access to the sites elevators down function.
<<print '<img src="' + $imagebase + 'img14.png">'>>
<</if>>
<<if $selectedItem == "screwdriver">>
<h2>Examine</h2>
A flathead screwdriver
<<print '<img src="' + $imagebase + 'img13.png">'>>
<</if>>
<<if $selectedItem == "fuse">>
<h2>Examine</h2>
A fuse, seems new.
<<print '<img src="' + $imagebase + 'a3.png">'>>
<</if>>
<<if $selectedItem == "hose">>
<h2>Examine</h2>
a rubber hose, maybe you could siphon fuel with this..
<<print '<img src="' + $imagebase + 'a2.png">'>>
<</if>>
<<if $selectedItem == "hammer">>
<h2>Examine</h2>
a claw hammer, you can hit stuff with this..
<<print '<img src="' + $imagebase + 'a7.png">'>>
<</if>>
<<if $selectedItem == "tape">>
<h2>Examine</h2>
a roll of electrical tape
<<print '<img src="' + $imagebase + 'a6.png">'>>
<</if>>
<<if $selectedItem == "dumptruck key">>
<h2>Examine</h2>
the key to the dumptruck
<<print '<img src="' + $imagebase + 'img12.png">'>>
<</if>>
<<if $selectedItem == "jerry">>
<h2>Examine</h2>
<<if !$hasfuel>>
an empty jerrycan
<<else>>
A jerry can full of fuel
<</if>>
<<print '<img src="' + $imagebase + 'a4.png">'>>
<</if>>
<<if $selectedItem == "bell">>
<h2>Examine</h2>
a cubular bell, you can ring it to summon robin
<<print '<img src="' + $imagebase + 'a5.png">'>>
<</if>>
<<button "Back">>
<<goto $previousPassage>>
<</button>><h2>Drop</h2>
<<if $selectedItem == "Lighter">>
You probably shouldn't drop this. You might need it.
<br><br>
<<button "Back">>
<<goto InventoryItem>>
<</button>>
<<elseif $selectedItem == "totem">>
You can't bring yourself to throw this away...
<br><br>
<<button "Back">>
<<goto InventoryItem>>
<</button>>
<<else>>
<<set $newInventory = []>>
<<if $inventory.length > 0 && $inventory[0] != $selectedItem>>
<<run $newInventory.push($inventory[0])>>
<</if>>
<<if $inventory.length > 1 && $inventory[1] != $selectedItem>>
<<run $newInventory.push($inventory[1])>>
<</if>>
<<if $inventory.length > 2 && $inventory[2] != $selectedItem>>
<<run $newInventory.push($inventory[2])>>
<</if>>
<<if $inventory.length > 3 && $inventory[3] != $selectedItem>>
<<run $newInventory.push($inventory[3])>>
<</if>>
<<if $inventory.length > 4 && $inventory[4] != $selectedItem>>
<<run $newInventory.push($inventory[4])>>
<</if>>
<<if $inventory.length > 5 && $inventory[5] != $selectedItem>>
<<run $newInventory.push($inventory[5])>>
<</if>>
<<set $inventory = $newInventory>>
<<set $selectedItem = "">>
<br><br>
<<button "Back">>
<<goto InventoryItem>>
<</button>>
<</if>><<if $selectedItem == "Lighter">>
<h2>Use Lighter</h2>
You flick the lighter.
A tiny flame pushes back the darkness.
<<set $hasLight = 1>>
<br><br>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<<if $selectedItem == "key1">>
<<if $useLocation == "2.24">>
You insert the small key into the lock.
<<button "Open">>
<<goto "2.26">>
<</button>>
<<else>>
The key doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "padlockKey">>
<<if $useLocation == "3.44">>
You insert the small key into the lock.
<<button "Open">>
<<goto "3.52">>
<</button>>
<<else>>
The key doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "fuse">>
<<if $useLocation == "3.13">>
looks like it fits
<<button "insert">>
<<goto "3.92">>
<</button>>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<<else>>
The fuse doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "tape">>
<<if $useLocation == "3.14">>
looks like you can fix it
<<button "tape">>
<<goto "3.93">>
<</button>>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<<else>>
The tape doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "hammer">>
<<if $useLocation == "3.40">>
You break the lock on the box, a tool belt sits inside, inspect?
<<button "inspect">>
<<goto "3.51">>
<</button>>
<<else>>
The fuse doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "key2">>
<<if $useLocation == "2.3">>
You swipe the keycard. The elevator doors open.
<<button "Descend">>
<<audio "bgm1" stop>>
<<audio "bgm2" play>>
<<audio "bgm2" volume 0.15>>
<<goto "3.1">>
<</button>>
<<else>>
The key doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "screwdriver">>
<<if $useLocation == "2.23">>
You manage to pry open the door. There's a calendar inside.
<<button "Read">>
<<goto "2.33">>
<</button>>
<<elseif $useLocation == "3.7">>
You manage to unscrew the fuse cover, you can examine it.
<<button "Examine">>
<<goto "3.13">>
<</button>>
<<elseif $useLocation == "3.8">>
You manage to unscrew the wire cover, you can examine it.
<<set $wireOpen = true>>
<<button "Examine">>
<<goto "3.14">>
<</button>>
<<else>>
The screwdriver doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "Newspaper">>
It's a newspaper...
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<<if $selectedItem == "totem">>
You can't do anything with this right now.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<<if $selectedItem == "secretKey">>
<<if $useLocation == "2.3">>
You swipe the keycard. The elevator doors open.
<<button "Descend">>
<<goto "2.40">>
<</button>>
<<else>>
The key doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "dumptruckKey">>
<<if $useLocation == "3.56">>
you use the key, the cab opens
<<button "enter">>
<<goto "3.77">>
<</button>>
<<else>>
The key doesn't seem useful here.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "jerry">>
<<if !$hasFuel>>
You can't do anything with this right now.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<<else>>
You've already filled this..
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<</if>>
<<if $selectedItem == "hose">>
You can't do anything with this right now.
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<<if $selectedItem == "bell">>
You ring the bell, robin appears infront of you..
<<print '<img src="' + $imagebase + 'a2.gif">'>>
<<button "talk">>
<<goto "3.75">>
<</button>>
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
<div class="center">
After several minutes of walking you come into a lobby area.
A waiting area sits to your left, a hall with elevators disappears to your right.
[[Look around|2.4]]
[[Waiting Area|2.2]]
[[Elevators|2.3]]
[[Back to tunnel|Hole]]
<<set $objective = "Explore the area">>
</div><div class="center">
<<if $lookCount < 3>>
There's nothing else here...
<<elseif $lookCount < 8>>
There's still nothing here...
<<elseif $lookCount <10>>
You have an odd feeling you're being watched...
<<else>>
You notice carvings on the wall
[[look closer?|ch1_2]]
<</if>>
<<set $lookCount += 1>>
[[Back|Look Around]]
</div>You lean closer to the carvings..
<<print '<img src="' + $imagebase + 'img7.png">'>>
[[Back|Look Around]] <<if $tunnelCheck == 0>>
<<if $hasLight == 1>>
With the glow from your lighter you spot a newspaper on the floor
[[pick up?|ch1_4]]
<<else>>
You don't spot anything..
<</if>>
<<else>>
Nothing else here..
[[Leave|Hole]]
<</if>><<run $inventory.push("Newspaper")>>
<<set $tunnelCheck += 1>>
<<set $newspaperFound = true>>
You discovered the Old Newspaper!
<<button "Back">>
<<goto Hole>>
<</button>>
you feel yourself grow weaker
[[Save yourself|New Game]]
[[Stay|Resign to your fate]] you sit down, accepting your fate as the night grows colder
[[stay sitting|uh oh3]]
[[Get up|New Game]] it's getting colder
[[Get up|New Game]]
[[Don't]]Chairs line the walls, several magazines sit on the center table. Further ahead there is a kitchen area. 2 doors sit on your right. The first is labelled "security" the second is labelled "bathroom"
[[Security door|2.9]]
[[Bathroom door|2.10]]
[[Continue to kitchen|2.11]]
[[Back to lobby|ch2.1]]You walk to the right and enter an area with 3 elevators. the one on the left is out of order. There's a keycard scanner above the call button.
<<if !$floor1Power>>
The elevator system lies dormant
<<set $objective = "Turn on power.">>
<<else>>
The Elevator system is active. The keycard scanner waits..
<</if>>
[[Back|ch2.1]]
A dust covered lobby area sits in front of you. The front desk sits below a sign reading "EastWest Mine n' co". Papers scatter the floor and desk. A map is screwed into the wall on your left, next to a lightswitch.
[[Desk|2.5]]
[[Map|2.6]]
[[Lightswitch|2.7]]
[[Back|ch2.1]]
<<if !$floor1Power>>
The desk is crowded with old papers and files, dust covers most of the surface.
The computers' screen is dark, the power is off
<<set $objective = "Turn on power.">>
Theres a letter on the desk, view it?
[[Yes|2.8]]
<<else>>
The desk is crowded with old papers and files, dust covers most of the surface.
The computers' screen is on, the fans humming softly.
Access Computer?
[[Yes|2.15]]
Theres a letter on the desk, view it?
[[Yes|2.8]]
<</if>>
[[Back|2.4]]You look at the map.
<<print '<img src="' + $imagebase + 'img10.png">'>>
[[Back|2.4]]<<if !$floor1Power>>
You flip the lightswitch, nothing happens. The power must be out.
<<set $objective = "Turn on power.">>
<<else>>
The lights flicker on, illuminating the lobby.
<</if>>
[[Back|2.4]]
<<if $readLetter <3>>
"Attention All Staff,
After concerns with unauthorized access, the breaker panel in the kitchen has been locked, for access, please contact site maintance.
-Mangement"
<<else>>
I don't want to read this again
<</if>>
[[Ok|2.5]]
<<set $readLetter =+ 1>>
<<if !$securityOpen>>
<h2>The door is locked, enter the code.</h2>
<<if !$floor1Power>>
The keypad is not powered on.
<<set $objective = "Turn on power.">>
<<else>>
<h2>Enter Code</h2>
<p>Enter the three-digit code.</p>
<input id="codeInput" type="text" maxlength="3">
<br><br>
<<button "Enter">>
<<set $enteredCode = $("#codeInput").val()>>
<<if $enteredCode == "417">>
<<goto "2.12">>
<<else>>
<<goto "2.13">>
<</if>>
<</button>>
<</if>>
<<else>>
The door is unlocked. Go in?
[[Yes|2.14]]
<</if>>
[[back|2.2]]
The bathroom door is open, inside stalls line the left wall, sinks sit to your right.
[[Stall 1|2.18]]
[[Stall 2|2.19]]
[[Stall 3|2.20]]
[[Stall 4|2.21]]
[[Back|2.2]] You continue forward to the small kitchentte at the back of the floor.
a group of lockers sits on the left wall, next to a breaker panel. To the right, a Countertop sits near a fridge and a microwave.
[[Lockers|2.23]]
[[Breaker panel|2.24]]
[[kitchenette|2.25]]
[[Back to waiting room|2.2]]The Door chimes, a green light appears as the door swings open.
[[Enter Security office|2.14]]
[[Back to waiting room|2.2]]
<<set $securityOpen = true>>The door buzzes, a red light appears. The door does not open.
[[Try another code|2.9]]
[[Back to Waiting room|2.2]] <<if !$key2Found>>
The security office is cluttered with old monitors and file boxes. the glass monitor is shattered, a keycard sits on the desk.
take the keycard?
[[Yes|2.34]]
<<else>>
not much of note
<</if>>
a safe sits embedded in the wall. try to open it?
[[Yes|2.36]]
[[back to waiting area|2.2]]
<div class="center">
<h2>Enter your password</h2>
<input id="codeInput2" type="text" maxlength="99">
<br><br>
<<button "Enter">>
<<set $enteredCode = $("#codeInput2").val()>>
<<if $enteredCode == "8ofSwords">>
<<goto "2.16">>
<<else>>
<<goto "2.17">>
<</if>>
<</button>>
[[back|2.2]]
</div>
The computer logs in,
an Email fills the screen.
"Carrie,
after the poweroutage we have to reset the system, the temporary security code is Mikes kids' birthday.
Thanks, Evan
Head Security.
[[Back|2.5]]the computer buzzes, wrong password.
[[Retry|2.15]]
[[Back|2.5]]Empty
[[Back|2.10]]Theres a mechanics uniform crumpled on the floor of the stall.
[[Search it|2.22]]
[[Leave|2.10]]
empty
[[Back|2.10]]empty
[[Back|2.10]]
<div class="center">
<<if !$key1Found>>
You find a bronze key in the pocket.
<<run $inventory.push("key1")>>
<<set $key1Found = true>>
You discovered the bronze key!
<<print '<img src="' + $imagebase + 'img12.png">'>>
<<else>>
Nothing but lint
<</if>>
[[Back|2.10]]
</div><<if !$lockerOpen>>
<<if !$screwdriverFound>>
A group of 3 lockers sits against the wall. the names from left to right are Evan, Mike, Sarah. The middle lockers door seems loose, you could probably pry it open if you had a screwdriver..
<<else>>
a group of 3 lockers sits against the wall. the names from left to right are Evan, Mike, Sarah. The middle lockers door seems loose, you could probably pry it open with your screwdriver..
<<set $previousPassage = passage()>>
<</if>>
<<else>>
The locker has been pried open. Examine?
[[Yes|2.33]]
<</if>>
[[Back|2.11]]<<if $floor1Power == true>>
The breaker is already on.
The power is running.
<<elseif !$key1Found>>
The breaker panel sits secured to the wall, a bronze padlock secures it shut.
the key must be somewhere..
<<set $objective = "Find breaker key.">>
<<else>>
The breaker panel sits secured to the wall, a bronze padlock secures it shut.
It seems to match the key you found..
<<set $previousPassage = passage()>>
<</if>>
[[back|2.11]]The kitchenette sits barren, old mugs and plates scatter the counter. the fridge sits open, nothing inside. There's a sticky note on the microwave.
[[Drawer 1|2.27]]
[[Drawer 2|2.28]]
[[Drawer 3|2.29]]
[[Sticky note|2.31]]
[[back|2.11]] <<if !$floor1Power>>
The breaker panel is covered in dust.
<br><br>
<<button "Flip Breaker">>
<<goto "2.30">>
<</button>>
<<else>>
The breaker is already on.
The power is running.
<</if>>
[[Back|2.24]]Empty
[[Back|2.25]]Empty
[[Back|2.25]]<<if !$screwdriverFound>>
It has a screwdriver.
Take it?
[[yes|2.32]]
<<else>>
empty
<</if>>
[[Back|2.25]] <<set $floor1Power = true>>
The breaker snaps into place.
<br><br>
The lights flicker on.
<br><br>
Power has been restored.
<<set $objective = "Find elevator keycard.">>
[[Back|2.11]]The yellow note is stuck to the microwave.
"please remember to log your kitchen duty, reception password is '8ofSwords'
thx, Carrie"
[[Back|2.25]] <div class="center">
<<run $inventory.push("screwdriver")>>
<<set $screwdriverFound = true>>
You discovered the screwdriver!
<<print '<img src="' + $imagebase + 'img13.png">'>>
[[Back|2.25]]
</div>Theres a calender on the inner door,
"Powerbill - April 7
"work meeting - April 8
"timmys B-day" - April 17.
"hockey game" - April 21
"Concert' - April 27
[[Ok|2.23]]
<<set $lockerOpen = true>>
<div class="center">
<<run $inventory.push("key2")>>
<<set $key2Found = true>>
You discovered the Elevator Key!
<<print '<img src="' + $imagebase + 'img11.png">'>>
[[Back|2.14]]
</div>You beat the Game!!
:)
Made by Ariishe
Music by Ariishe <h2>Enter Code</h2>
<p>Enter the three-digit code.</p>
<input id="codeInput" type="text" maxlength="4">
<br><br>
<<button "Enter">>
<<set $enteredCode = $("#codeInput").val()>>
<<if $enteredCode == "3142">>
<<goto "2.38">>
<<else>>
<<goto "2.37">>
<</if>>
<</button>>
[[Back|2.34]]the safe remains locked.
[[back|2.34]]
<<if !$secretKeyFound>>
The safe opens, inside is a key card
Take it?
[[yes|2.39]]
<<else>>
empty
<</if>>
[[Back|2.34]]
<<run $inventory.push("secretKey")>>
<<set $secretKeyFound = true>>
You discovered the secret keycard!
<<print '<img src="' + $imagebase + 'img14.png">'>>
[[Back|2.14]] You descend into the depths below...
to be continued.
demo complete!
Made by Ariishe
Music by Ariishe<<print '<img src="' + $imagebase + 'img6.gif">'>>Made by Ariishe
Music by Ariishe
[[Back|The Well]] <<set $floor1Power = true>>
After a short descent the elevator stalls, the info screen reads:
"No power in lower levels, access blocked."
The doors open to a large warehouse area. A catwalk on your left leads to generators and water station. a platform on your right is filled with mining equipment. the stairs in front of you lead down to the equipment store, boxes filling the area.
Maybe if you can start the generators you can continue downwards on the elevator...
[[Stairs|3.12]]
[[Left to generators|3.2]]
[[Right to equipment|3.3]]
[[Back to elevators|3.71]]
<<set $objective = "restore power to the elevators.">>You continue down the catwalk to your left, two large machines sit in fron of you, the left one seems to pump water and control temperature on the site, the right one seems to control the electricty. Neither seems operational.
[[Water Pump|3.4]]
[[Generator|3.5]]
[[Back to elevator lobby|3.1]]You enter an area filled with equipment lockers and construction machines. Lockers line th eright wall, machines sit idly on your left. at the end of the platform a frieght elevator sits crowded with boxes.
[[Lockers|3.9]]
[[Machines|3.15]]
[[Freight Elevator|3.16]]
[[Back|3.1]]
a water pump, it doesnt seem useful right now..
[[Back|3.2]]<<if !$on>>
The generator lies dormant. Several components seem interatable.
a clip board hangs from the machine. Read it?
[[yes|3.6]]
Interact with the Generator:
[[Fuse box|3.7]]
[[Wires|3.8]]
[[Oil and Fuel|3.10]]
[[Control panel|3.11]]
<<else>>
The generator hums, the power is on. Everything is okay.
<</if>>
[[Back|3.2]]"GENERATOR FAILURE REPORT
Unit 01 - Offline
Service note:
With the recent powerfailures the generators been overworked, until replacemnets can be ordered, we aren't getting down there. I should have it up and running in a few days.
-Mike
Points of failure:
Fuse error
Fuel error
Electrical Failure"
[[Ok|3.5]]
<<set $objective = "fix generator.">><<if !$fuseOpen>>
Looks like you can unscrew this..
<<else>>
inspect fuse?
[[inspect|3.13]]
<</if>>
[[Back|3.5]]<<if !$wireOpen>>
Looks like you can unscrew this..
<<else>>
inspect the wires?
[[inspect|3.14]]
<</if>>
[[Back|3.5]]<<if $problem1 && $problem2 && $problem3>>
the control panel is on. you do ot have the keycard
<<if $controlFound>>
<<button "swipe card">>
<<goto "3.70">>
<</button>>
<</if>>
<<else>>
The control panel is not powered on.
<</if>>
[[Back|3.5]]<<set $inspection += 1>>
You look at the Oil and Fuel Gauges, there is no Fuel.
<<if $hasFuel == true>>
You can add fuel to the tank..
[[do it?|3.67]]
<</if>>
[[Back|3.5]]
<<if !$talked>>
You go forward down the stairs, rows and rows of boxes fill the area below. a computer sits open in of you, looks like you can call boxes forward on here. A box is already called forward, and sits on the table, something glints from within...
[[box|3.18]]
[[computer|3.17]]
[[Called box|3.37]]
<<else>>
You go forward down the stairs, rows and rows of boxes fill the area below. a computer sits open in of you, looks like you can call boxes forward on here
[[computer|3.17]]
[[Called box|3.37]]
<</if>>
[[Back|3.1]]<<set $inspection += 1>>
<<set $fuseOpen = true>>
<<if !$fuseFixed>>
<<if !$fuseFound>>
The fuse is burnt out, you'll need to find a replacement...
<<else>>
The fuse is burnt out, maybe the one you have will fit?
<</if>>
<<else>>
The fuse is in place. Everything is okay.
<</if>>
[[Back|3.5]]<<set $inspection += 1>>
<<if !$tapeFixed>>
<<if !$tapeFound>>
one of the wires is frayed, you could probably repair it with some electrical tape..
<<else>>
You can probably fix these wires with your tape..
<</if>>
<<else>>
The wires are fixed. Everyhthing is Okay.
<</if>>
[[Back|3.5]] Most of the lockers sit open and empty, but 2 are intact. the hinges seem different, you wont be able to pry them open.
[[Locker 1|3.44]]
[[Locker 2|3.45]]
[[Back|3.3]]An area with several large machines sits in front of you, a cave in blocks access to most. 3 machines are available.
[[Dumptruck|3.53]]
[[Portable drilling machine|3.54]]
[[Escavator|3.55]]
[[back|3.3]]
The freight elevator is out of service, boxes and equipment covers the floor. Maybe you can find something of use here..
[[Box 1|3.39]]
[[Box 2|3.40]]
[[Box 3|3.41]]
[[Box 4|3.42]]
[[Box 5|3.43]]
[[Back|3.3]]"please enter item box serial number"
<input id="codeInput3" type="text" maxlength="99">
<br><br>
<<button "Enter">>
<<set $enteredCode = $("#codeInput3").val()>>
<<if $enteredCode == "87365">>
<<goto "3.25">>
<<else>>
<<goto "3.24">>
<</if>>
<</button>>
[[back|3.12]]
<<if !$bellFound>>
You approach the box, the only item inside is a Cube shaped bell, engravings pattern its sides. you cant help feeling drawn to it..
pick it up?
[[yes|3.19]]
[[Back|3.20]]
<<else>>
the box is empty..
[[Back|3.20]]
<</if>><<type 60ms>>\
"help me..."
[[Whos there?|3.26]]
\<</type>>You can't bring yourself to leave it there..
[[Ok|3.18]]
<<set $talked = true>>
<<type 60ms>>\
"Wait don't be scared! i need your help! I've been stuck here for years..."
[[Leave|3.33]]
[[How can i help?|3.23]]
\<</type>>"the entered serial number does not correlate"
[[back|3.17]]<<set $calledBox = true>>
"Serial Number Accepted! Retrieving supply box.."
[[Wait|3.35]]<<type 60ms>>\
"I'm a ghost, ive been here for a long long time... i think we can help eachother."
[[How can i help|3.23]]
\<</type>>[[go somewhere]]jc<<type 60ms>>\
"you need to find me.."
[[Why should i help you?|3.29]]
[[Find you? You're standing right there..|3.28]]
\<</type>><<type 60ms>>\
"please, i need you to listen.."
[[What are you? stay back!|3.27]]
\<</type>><<type 60ms>>\
"I promise i wont hurt you!"
[[Listen|3.22]]
[[Try to run|3.21]]
\<</type>><<type 60ms>>\
"No, my body.. My body is in a chamber at the bottom of the mine, if you get there you should be able to free me.."
[[Fine|3.30]]
\<</type>><<type 60ms>>\
"we can help eachother, i know all there is to know about this mine.."
[[Fine|3.30]]
\<</type>>
<<type 60ms>>\
<<if $inspection <= 3>>
"im glad! my name is Robin. If you need help getting to the lower floors let me know.."
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[what happened to you?|3.31]]
[[What is this place?|3.32]]
[[Stop talking for now|3.74]]
<<else>>
"im glad! My name is Robin If you need help getting to the lower floors alet me know.."
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[what happened to you?|3.31]]
[[What is this place?|3.32]]
[[generator|3.34]]
[[Stop talking for now|3.74]]
<</if>>
\<</type>>
<<type 60ms>>\
i died here a long time ago, to be free youll need to find my body at the bottom of the mine
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[how'd you die?|3.73]]
[[ok|3.30]]
\<</type>>
<<type 60ms>>\
this place used to be a opal mine, until it went out of business, afterwards a cult took over the space and used it as thier base of operations. i died near the end of their stay, but still know plenty about this place!
the elavevator should take you down, and theres an emergency escape ladder on the bottom floor.
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[Ok|3.30]]
[[how did you die?|3.73]]
\<</type>>
<<type 60ms>>\
"i hope youll change your mind.."
[[Continue|3.74]]
[[Back|3.23]]
\<</type>><<type 60ms>>\
"oh its broken..? im not sure what to do about the fuel or wires.. but fuses are kept in box ''87365''"
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[Thanks|3.30]]
\<</type>>
<<if !$box1>>
A box slides into place in the chute, somehting glints from inside.. take item?
[[Yes|3.36]]
[[No|3.12]]
<<else>>
The box is empty..
<</if>>
[[Back|3.12]]<<if !$box1>>
You find a fuse in the box.
<<run $inventory.push("fuse")>>
<<set $fuseFound = true>>
You discovered the Fuse!
<<print '<img src="' + $imagebase + 'a3.png">'>>
<<set $box1 = true>>
<<else>>
the box is empty..
<</if>>
[[Back|3.12]] <<if $calledBox>>
The box you called earlier sits waiting..
[[Go to|3.35]]
<<else>>
theres no called box in the chute
<</if>>
[[Back|3.12]]Theres nothing of use here..
[[Back|3.16]]The box is locked, the padlock seems rusty, you could probbaly break it open..
[[Back|3.16]]Theres nothing of use here..
[[Back|3.16]]Theres nothing of use here..
[[Back|3.16]]
<<if !$hoseFound>>
You find an old length of hose, might be useful.. you also find electrical tape.
<<run $inventory.push("hose")>>
<<set $hoseFound = true>>
You discovered the hose!
<<print '<img src="' + $imagebase + 'a2.png">'>>
<<run $inventory.push("tape")>>
<<set $tapeFound = true>>
You discovered the tape!
<<print '<img src="' + $imagebase + 'a6.png">'>>
<<else>>
the box is empty..
<</if>>
[[Back|3.16]] <<if !$locker4open>>
<<if !$padlockKeyFound == true>>
The locker sits closed, A padlock secures the handle,you don't have the key...
<<else>>
You have the key for this..
<</if>>
<<else>>
The locker is open!
[[Inspect|3.52]]
<</if>>
[[back|3.9]]<<if !$locker3open>>
The locker sits closed, A combination lock secures the handle..
<h2>Enter Code</h2>
<p>Enter the 4-digit code.</p>
<input id="codeInput" type="text" maxlength="4">
<br><br>
<<button "Enter">>
<<set $enteredCode = $("#codeInput").val()>>
<<if $enteredCode == "9932">>
<<goto "3.46">>
<<else>>
<<goto "3.47">>
<</if>>
<</button>>
<<else>>
The locker is open, inspect?
[[Yes|3.46]]
<</if>>
[[back|3.9]]<<set $locker3open = true>>
The locker is open!
Inside a jacket hangs from the hook, a hammer sits on the top shelf, and a chart is taped to the door.
[[jacket|3.48]]
[[Hammer|3.49]]
[[Chart|3.50]]
[[back|3.45]]The lock remains engaged.
[[Back|3.45]]
<<if !$dKeyFound>>
inside the jacket pocket you find the dumptruck key!
<<run $inventory.push("dumptruck key")>>
<<set $dKeyFound = true>>
You discovered the dumptruck key!
<<print '<img src="' + $imagebase + 'img12.png">'>>
<<else>>
Nothing but lint
<</if>>
[[Back|3.46]] <<if !$hammerFound>>
You find the hammer!
<<run $inventory.push("hammer")>>
<<set $hammerFound = true>>
You discovered the hammer!
<<print '<img src="' + $imagebase + 'a7.png">'>>
<<else>>
the shelf is empty..
<</if>>
[[Back|3.46]] The chart shows a list of the machines on the floor, and what type of fuel they take.
1. Generator - Diesel
2. Portable drilling machine - Diesel
3. Air compressor - Electricity
4. Water pump - Gasoline
5. Ore smelter - Coal
6. Industrial furnace - Coal
7. Dumptruck- Gasoline
8. Emergency lantern - Kerosene
9. Escavator - gasoline
[[Back|3.46]]
Inside the tool belt pouches, you find the padlock key!
<<if !$toolBelt>>
<<run $inventory.push("padlockKey")>>
<<set $padlockKeyFound = true>>
You discovered the padlock key!
<<print '<img src="' + $imagebase + 'img12.png">'>>
<<set $toolBelt = true>>
<<else>>
the box is empty..
<</if>>
[[Back|3.40]]The locker opens!
<<set $locker4open = true>>
<<if !$jerryFound>>
You find the jerry can!
<<run $inventory.push("jerry")>>
<<set $jerryFound = true>>
You discovered the jerry can!
<<print '<img src="' + $imagebase + 'a4.png">'>>
<<else>>
the locker is empty..
<</if>>
[[Back|3.9]]A dumptruck sits in front of you
[[Cab|3.56]]
[[Fuel|3.57]]
[[Back|3.15]]<<if $hoseFound && $jerryFound>>
a Portable drilling machine sits in front of you, siphon fuel?
[[yes|3.63]]
<<else>>
a Portable drilling machine sits in front of you, you dont have the tools to siphon fuel..
<</if>>
[[Back|3.15]]an escavator sits infront of you
[[Cab|3.58]]
[[Fuel|3.59]]
[[Back|3.15]]
its locked
[[Back|3.53]]You smell the fuel tank, there is none.
[[Back|3.15]]You enter the escavator cabin, a sticky note sits in front of you,
[[note|3.61]]
[[back|3.55]]
<<if $hoseFound && $jerryFound>>
the fuel tank sits in front of you, siphon fuel?
[[yes|3.65]]
<<else>>
the tank is full, you dont have the supplies to siphon fuel..
<</if>>
[[Back|3.15]]"locker code is 9932"
[[ok|3.58]]Are you sure this is the right kind of fuel?
[[continue|3.64]]
[[Not sure|3.54]]You siphon fuel from the machine, your jerry can is full.
<<set $hasFuel = true>>
<<set $hoseFound = false>>
[[ok|3.15]]Are you sure this is the right kind of fuel?
[[continue|3.66]]
[[Not sure|3.54]]right as you go to siphon fuel, the bell in your pocket chimes, robin appears.
<<type 60ms>>\
"wait! thats not the right kind of fuel for the generator.."
[[ok|3.55]]
\<</type>>You fill the tank with fuel
<<set $fueled = true>>
<<set $problem3 = true>>
[[Back|3.10]]you swipe the card, power turns on! You should be able to use the elevator now..
<<set $on = true>>
[[Back|3.5]]The elevator is small.
<<button "floor 1">>
<<goto "2.3">>
<</button>>
<<if $floor1Power == true>>
<<button "floor 2">>
<<goto "3.1">>
<</button>>
<</if>>
<<if $on == true>>
<<button "floor 3">>
<<goto "4">>
<</button>>
<</if>>
[[Back|3.1]]Th elevator decends...
YAY! demo complete!
made by Ari
<<type 60ms>>\
robin goes silent..
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[ok|3.30]]
\<</type>>
You took the Ghost Bell!
<<run $inventory.push("bell")>>
<<set $bellFound = true>>
[[Back|3.1]] <<type 60ms>>\
<<if $inspection <= 3>>
"Hi! what do you want to know?"
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[what happened to you?|3.80]]
[[What is this place?|3.81]]
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<<else>>
"Hi! what do you want to know?"
[[what happened to you?|3.80]]
[[What is this place?|3.81]]
[[generator|3.82]]
<<button "Back">>
<<goto $previousPassage>>
<</button>>
<</if>>
\<</type>>
you enter the cabin, a key sits on the drivers seat, take it?
[[yes|3.78]]
[[back|3.53]]
<<if !$controlFound>>
You find the control key!
<<run $inventory.push("control")>>
<<set $controlFound = true>>
You discovered the control key
<<print '<img src="' + $imagebase + 'a1.png">'>>
<<else>>
the cabin is empty..
<</if>>
[[Back|3.53]]<<type 60ms>>\
i died here a long time ago, to be free youll need to find my body at the bottom of the mine
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[how'd you die?|3.83]]
[[ok|3.75]]
\<</type>>
<<type 60ms>>\
this place used to be a opal mine, until it went out of business, afterwards a cult took over the space and used it as thier base of operations. i died near the end of their stay, but still know plenty about this place!
the elavevator should take you down, and theres an emergency escape ladder on the bottom floor.
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[Ok|3.75]]
[[how did you die?|3.83]]
\<</type>>
<<type 60ms>>\
"oh its broken..? im not sure what to do about the fuel or wires.. but fuses are kept in box ''87365''"
<<print '<img src="' + $imagebase + 'a2.gif">'>>
[[Thanks|3.75]]
\<</type>>
<<type 60ms>>\
robin goes silent..
[[ok|3.75]]
\<</type>>
You insert the fuse into the machine, one less problem to fix.
<<set $fuseFound = false>>
<<set $problem1 = true>>
<<set $fuseFixed = true>>
[[ok|3.13]] You tape the wires together, one less problem to fix..
<<set $tapeFound = false>>
<<set $problem2 = true>>
<<set $tapeFixed = true>>
[[ok|3.14]]<<button "swipe card">>
<<goto "3.70">>
<</button>>