Devlog

Version 0.1.7
0.1.7 · Latest
PerformanceSmoother worlds
  • Chunks of a 4×4 block are drawn together, so the game makes about nine times fewer draw calls.
  • Terrain is generated in a background worker, and the generator runs faster.
  • Region rebuilds wait until nearby chunks stop arriving, so joining a world no longer stutters.
LoadingLoading screen
  • A progress bar appears as soon as you press Play or Create, and shows the terrain and shader steps.
  • Shaders are compiled ahead of time, so the first frames of play are smooth.
SettingsFPS limit
  • Choose Unlimited, 30, 60, 90, 120 or 144 FPS. The default is 60.
HUDHearts and hunger
  • The hearts and hunger rows sit centred above the hotbar.
SkyMoon
  • The moon now sits behind trees and terrain, instead of drawing over them.
SurvivalSafer spawn
  • You now spawn on dry ground with open sky. New worlds use a faster generator, so existing seeds give new maps.
0.1.6 · Archive
FarmingCrops and food
  • Wheat, carrots and potatoes grow from seeds or crops you plant on grass or dirt. A sprout matures in about a minute.
  • Wild crops grow in patches on the plains. Bread is baked from wheat, and bread, carrots, potatoes and berries are food.
FarmingPumpkin stems
  • Pumpkin seeds grow a stem on the ground, and the stem bears a pumpkin beside it.
  • Breaking a stem picks up any pumpkin left with no stem beside it.
PlantsBerry bushes
  • Leafy bushes with red berries grow on the grass. Breaking a bush gives berries, and planted berries grow into new bushes.
AnimalsTurkeys
  • Turkeys walk the plains with a fanned tail and a red wattle. They flee like goats, and they drop raw meat.
BiomesPine forests and one biome per area
  • Pine forests have tall pines and a carpet of needles, with more trees than before.
  • Each area is one biome, with no overlap. Desert sand only appears in the desert.
WorldSpookworld
  • A new world type in Create New World: a dark sky, green acid rain, withered plants and fog over the rivers.
SurvivalHealth
  • You have ten hearts. Starving takes a heart every four seconds, and a well-fed player heals one every five seconds.
CavesCaves
  • Caves are winding tunnels with occasional small pockets and deep rooms, instead of large open holes.
FixesSmoother play and cleaner menus
  • The game is locked at 60 FPS, and the refresh-rate setting is removed.
  • Crops and stems no longer block walking, and the hail is lighter. Sand trenches along rivers are gone.
  • The menus and devlog are redesigned in the game's style.
0.1.4 · Archive
BiomesSpruce hills
  • A spruce biome of tall spruce trees on rolling hills, with a bare dark dirt floor.
  • The biome is one connected region, so the dark dirt only appears inside it.
AnimalsGoats
  • Goats live in the spruce biome. They walk, rest, and climb small steps.
  • They are bigger than rabbits and give raw meat when hunted.
WeatherSnow on the peaks
  • Snow covers the high peaks, and it doesn't block walking.
  • Over spruce hill tops, rain turns to snow. Snow lands on the ground and stops at water.
0.1.3 · Archive
WeatherRain, clouds and sun
  • Weather cycles between clear skies, clouds, and rain. Rain now starts within the first minute.
  • Clouds are blocky, and a sun crosses the sky over a day.
AnimalsRabbits and food
  • Rabbits live on grass. They graze, hop, and run when you get close.
  • Hunt them for raw meat, then eat it to refill the food meter.
OresGold, diamond and bigger caves
  • Gold ore is found deep in the stone, and diamond ore is found only in the deepest stone.
  • Caves are larger and more common.
MenuLanguage and the title screen
  • Switch between English and Spanish from the main menu or Settings.
  • The title screen shows a free camera over the terrain, with animals and weather.
0.1.2 · Archive
Caves & oresUnderground worlds
  • Caves run through the stone. Some open onto hillsides.
  • Coal ore appears in veins through the upper stone.
  • Iron ore sits deeper and needs a stone pickaxe to mine.
VisualsRefined block textures
  • New textures for grass, dirt, stone, sand, wood, and leaves.
  • The title background uses the same grass and dirt.
SettingsRefresh rate controls

Unlimited, 30 to 200+ FPS, or Match display to follow your monitor.

0.1.1 · Archive
BiomesJungles
  • A jungle biome with big trees, vines, and bamboo.
0.1.0 · Archive
WaterLife by the water
  • Lakes have fish and lily pads. Shores have reeds and crabs.
MovementSwimming

You can swim, and climb out onto the shore.

0.0.1 · Launch
LaunchThe Beginning

First release: terrain with rivers and forests, and you can break and place blocks.

Reliworld
Endless Voxel Terrain
Controls
WASDMove
SpaceJump / swim
MouseLook
Ctrl/ShiftSprint
LMBBreak block
RMBPlace block
1–9Hotbar
EInventory
Space×2Fly (creative)
EscPause
Create New World
Each new world is random.
Controls
WASDMove
SpaceJump / swim up
MouseLook around
Left ClickBreak block
Right ClickPlace block
1–9Hotbar
Ctrl/ShiftSprint
EInventory and crafting
Space ×2Fly (creative mode)
EscPause menu
Settings
Medium
Low is best for Intel HD 4000 and older GPUs. High uses shadows and longer view distance.
Game Paused
Seed: —