(set: $hp to 3) (set: $b1g1health to 1) (set: $b1g2health to 1) (set: $b1g3health to 1) (set: $b2g1health to 1) (set: $b2g2health to 1) (display: "main") You wake up to the smell of rotten... something. Wherever you were before, you are now in some sort of jail cell. You hear screams which jolt you up. You hear a voice: "Are you ready?" [[yes]] [[no]]Welcome to the Text-Based Fighting Game! You have either chosen or been chosen to fight in the gladiatorial arena. For each set of fights, you will be given a description of your opponent and an option on how you fight. You may either use your Strength, Dexterity, or Intelligence. You have 3 health. Making a poor decision may result in a loss of life or immediate death. (Also using the back button is cheating) [[Start->Battle1Main]] The guard grabs you and pulls you to your feet and shoves you out the door. Looks like no one really cares if you're ready or not. [[:(->yes]] You enter the arena to see your first challenge. There are 3 guys in here and you must defeat them all. Guy one: item: sword, medium armor description: doppelganger Guy two: item: ax, heavy armor description: Big and burly Guy three: item: sword, light armor description: a wimp. no muscle. The first thing he does is hide behind a rock Who do you attack first? [[Guy 1->B1G1]] [[Guy 2->B1G2]] [[Guy 3->B2G3]] (if: ($b1g1health is 1))[ You charge at the look-alike. How do you want to attack the enemy? [[Strength->b1g1strength]] [[Dexterity->b1g1Dex]] [[Intelligence->b1g1Intel]] ] (else:)[ You have already defeated this enemy! [[Try again->Battle1Main]] ] (if: ($b1g2health is 1))[ You attack the big guy, what is your choice of attack? [[Strength->b1g2strength]] [[Dexterity->b1g2Dex]] [[Intelligence->b1g2Intel]] ] (else:)[ You have already defeated this enemy! [[Try again->Battle1Main]] ] (if: ($b1g3health is 1))[ You charge at the wimp. What is your attack? [[Strength->b1g3strength]] [[Dexterity->b1g3Dex]] [[Intelligence->b1g3Intel]] ] (else:)[ You have already defeated this enemy! [[Try again->Battle1Main]] ] As the twin version of you tries to grasp the fact that they are facing what almost seems to be themself, you stab them as fast and as strong as you possibly can, sending them to the ground with the dazed look still on their face. Congratulations, you have already lost a piece of your humanity. (set: $b1g1health = $b1g1health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle1Main]] ]Trying to be fast and jump around him doesn't seem to work. Since you are so similar, it probably would have been best to have taken the element of surprise first and gotten it over with. However, you use a rock to your advantage and jump him from above. you crash down on top of him, taking him out. (set: $b1g1health = $b1g1health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more to fight here [[Continue->Battle1Main]] ]Not the best idea. trying to parry his attacks takes too long, and while you are able to take him out, you are hurt in the process. (take 1 damage) (set:$hp = $hp - 1) (set: $b1g1health = $b1g1health - 1) (if: ($hp is < 1)) [ You have died! [[restart?|int]] ] (elseif: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[Continue->Battle1Main]] ]You clutch your sword and attempt to catch your breath. The crowd cheers, but you have little interest in what they think. You just need to make it out alive. The big gate that brought in the first group brings in two more. guy one: item: dagger, light armor description: small, but nimble. very fast and very shady. never lose your gaze from him because he just might be behind you guy two: item: two-handed sword, medium armor description: couple inches taller than you, and a bit stronger than you. Who do you attack first? [[Guy 1->B2G1]] [[Guy 2->B2G2]] What a terrible idea. You do realize he is twice your size and strength right? Even with your recent training, you are still no match for him. As you run to him, the big guy just takes his sword hand and hits you with the back of his hand, making you fly across the arena and hit a wall. You fall on your face and get back up. (take 2 damage) (set:$hp = $hp - 2) (set: $b1g2health = $b1g2health - 1) (if: ($hp is < 1)) [ You have died! [[restart?|int]] ] (elseif: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[Continue->Battle1Main]] ]Good choice. Even though he is big and scary, he can't handle you jumping around him. At the right moment, your dexterity training pays off. You jump behind him and stab him in the back. you stab him a couple more times, and he's gone. (set: $b1g2health = $b1g2health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[continue->Battle1Main]] ]Not best, but it might work. your strength training is just enough to parry his attacks. being quick, you counter and stab him right where it matters. he then falls to the ground. (set: $b1g2health = $b1g2health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[continue->Battle1Main]] ]You are a terrible person. You run after him like a loose farm animal and kill him. I hope you are happy with yourself. (set: $b1g3health = $b1g3health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[continue->Battle1Main]] ]You know it really doesn't matter right? the guy doesn't even want to fight for crying out loud. Even still, you run after him like a loose farm animal and grab hold of him long enough to kill him. (set: $b1g3health = $b1g3health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[Continue->Battle1Main]] ]You reach out to him and tell him that you will take his life the most painless way you know. how humane of you. I think someone in the stands actually shed a tear. (set: $b1g3health = $b1g3health - 1) (if: ($b1g1health is 0) and ($b1g2health is 0) and ($b1g3health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle2Main]] ] (else:) [ Well done, but there are more enemies to deal with. [[Continue->Battle1Main]] ](if: ($b2g1health is 1))[ He stands a couple yards away from you. Attack wrong, and it might not end well for you. How do you want to attack the enemy? [[Strength->b2g1strength]] [[Dexterity->b2g1Dex]] [[Intelligence->b2g1Intel]] ] (else:)[ You have already defeated this enemy! [[Try again->Battle2Main]] ] (if: ($b2g2health is 1))[ His dark eyes stare at you without emotion. This guy seems to have been here for a long time, and his sense of humanity is worn. How do you want to attack the enemy? [[Strength->b2g2strength]] [[Dexterity->b2g2Dex]] [[Inteligence->b2g2Intel]] ] (else:)[ You have already defeated this enemy! [[Try again->Battle2Main]] ] You charge at him, barreling towards him. He stays still as you quickly shorten the space between you. Suddenly, at the last moment possible, he sidesteps, crouches, and grabs your leg with his dagger hand, flipping you onto your back with a pretty major cut down your leg. (take 1 damage) (set: $hp = $hp - 1) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] [[Try again->B2G1]]Don't you remember what I said about him being so fast? Even with your recent dexterity training, he is no match for you! Yet stubbornness prevails, and you chase after him. You both jump around for a while, and you start to become tired. Even though he shows no sign of weakness, you can tell that he is starting to slow down. You both go for the moment, and you stab each other at the same time. The difference is, he dies, and you don't. (take 2 damage) (set: $b2g1health = $b2g1health - 1) (set: $hp = $hp - 2) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (elseif: ($b2g1health is 0) and ($b2g2health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle3Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle2Main]] ]You wait for him to come to you. Giving him the motive, you close the gap bit by bit, waiting for him to strike. When he does, you are able to parry and counter, knocking his dagger out of his hand, plus the hand. Ouch. With a quick stab, he is gone. (set: $b2g1health = $b2g1health - 1) (if: ($b2g1health is 0) and ($b2g2health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle3Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle2Main]] ]Strength on strength is a toll. You both go at it, hitting, blocking, and hitting again. Suddenly, you see a flash of humanity in his eyes. It seems as if he gives up hope, and he opens up his arms wide as you go in for the kill. As he falls to his knees, he whispers his last words, "thank you" to you as he slumps to the ground. You hope you will make it out of here and will not suffer the same fate as him. (set: $b2g2health = $b2g2health - 1) (if: ($b2g1health is 0) and ($b2g2health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle3Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle2Main]] ]His two-handed sword makes it hard for him to take you out when you are bouncing all over him. While most opponents have a shield as well as their weapon to help counter your attacks, he has to rely on his arm speed to block your attacks that are coming from side to side. The sword is so big, he can give you a good knock on the head before you can deal the death blow. (take 1 damage) (set: $b2g2health = $b2g2health - 1) (set: $hp = $hp - 1) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (elseif: ($b2g1health is 0) and ($b2g2health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle3Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle2Main]] ]You make yourself seem helpless so that the animal side in him lets loose. He charges at you while you remain still. Once he is close enough, you make a wide sidestep and use your backhand to deal a major blow to his leg. He falls to the ground and lets out an awful scream. You run to his back and you bring your sword right down into his back, silencing the scream. (set: $b2g2health = $b2g2health - 1) (if: ($b2g1health is 0) and ($b2g2health is 0)) [ You have defeated all the enemies in this fight, but the torment is not over. [[Continue the fight->Battle3Main]] ] (else:)[ Well done, but there are more to fight here [[Continue->Battle2Main]] ]Before you can have your way with more challengers, the guards pull you back in and the next few fights star a massive brute of a man. The people he's given to fight against fear him and spend most of their time just trying to get away. When everyone but him has cleared the arena, you're pushed back in. It's you versus him. The Brute item: ax, heavy armor description: large and strong. this will be like fighting a tank. The massive human tank guy starts to walk towards you, and he isn't that slow. this will take more than one try to defeat him. How do you wish to attack? [[Strength->3.11]] [[Dexterity->3.12]] [[Intelligence->3.13]]You come toward him and you both swing. Metal upon metal, you clash against him. What a dumb idea. He pushes, no, THROWS you back a couple... meters. You crash into a rock, and your head bangs back. You probably have wiplash and a concussion at the same time. He comes starts to walk towards you. Your chances are slim, at best. (take 2 damage) (set: $hp = $hp - 2) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (else:) [ Now what do you do? [[Strength->3.111]] [[Dexterity->3.112]] [[Intelligence->3.113]] ]This seems like a good plan. As he comes near you, you jump to the side and try to hit him with your sword like a baseball bat. Unfortunately, he's fast enough turning himself and blocks the incoming attack. Hang on just a second. something isn't right. He wasn't actually dumb enough to just blindly run at you right? You look down. Turns out the adrenaline was masking the pain of his sword going through your chest. Well then. You fall over and the world goes black. (DEAD) You have died! [[Restart?|int]]Hmmm... I don't know if this is going to be helpful here, seeing as he isn't some dim-witted fool with a blind charge attack. Still, waiting for him to make the first move, you inch forward to give him the opportunity. He takes it by taking a large swing down on you. You jump inside the attack so that you can try to get a good stab on him. Unfortunately, his heavy armor does its job and your sword ricochets of it. Backing up to examine the situation, it seems as if you have made a good dent in the armor. Maybe if you tried something like this again, you could penetrate the armor. Now what do you do? [[Strength->3.131]] [[Dexterity->3.132]] [[Intelligence->3.133]] Note: This game was written sometime around 2014 when I was in high school. It is brutal and depicts graphic violence. It is also completely unfair and confusing at some points. The purpose of this project is primarily for archival reasons. Do you wish to continue? [[Yes->int]]You don't learn, do you? You are weak! his sword comes down on you, and resiting only gets you killed. (DEAD) You have died! [[Restart?|int]]Umm... Would you be able to move away from him in this situation? You aren't a superhero or something you know. Your dexterity is limited to trying to crawl away, which makes your death even more pitiful than normal. (DEAD) You have died! [[Restart?|int]]you try to bring your sword up, and as he falls on you with his sword, you jump out of the way to let him land on your sword. Well done. You compose yourself and try to get your sword, but someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]You turn around to see a cage being lowered from the stands. It is a warg. You have heard it from legend, an evil breed of demonic wolves. He is about as tall as you are sitting down. This one looks like he hasn't had a good meal in a while, and looks at you longingly. This could end horribly wrong. Thankfully you have a new sword to help you out. you vs. warg warg: item: none description a large wolf creature, able to rip you in half at any moment How do you attack? [[Strength->4.11]] [[Dexterity->4.12]] [[Intelligence->4.13]]You make a quick turn around to attack him. You lung for the dent in his armor, hoping your sword will go through his strong armor. Unfortunately, it doesn't. On a positive note, you knock him onto the ground. This is your chance! Now what do you do? [[Strength->3.1311]] [[Dexterity->3.1312]] [[Intelligence->3.1313]]Time to use your speed! You make a mad dash to the dent spot and thrust your sword into him. It doesn't go thru. Jumping back, You notice that it's right on the verge of penetration. Unfortunately, so does your opponent. He's going to keep that spot much more protected, so you're going to have to do it right. Now what do you do? [[Strength->3.1321]] [[Dexterity->3.1322]] [[Intelligence->3.1323]]Once he sees the dent, he knows that he needs to keep you from it. any weakness could give you the advantage. You run up to him, and instead of going for the weak spot, you go for a downward angled hit to the head. he has to take his mind off of the dent in his armor, and raise his sword to block the attack. Perfect. This is just what you wanted. As soon as he takes his mind off of the dent, that's when you make a quick turn around and stab it. He looks at you one last time, then falls onto his back. The crowd goes wild. You go over to get your sword when someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]You run to him, make a jump, and use your weight to thrust your sword into him. The crowd cheers as you pull you try to pull your sword out. However, someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]You run to him, make a jump over him, and as he starts to stand and look up, you take the opportunity of his helmet opening a crack between it and the chest piece by doing the slap chop with your sword on his neck. As you start to walk away, someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]Not much intelligence in what to do here. Just stab the dude for crying out loud. Whatever. You run to him, make a jump, and use your weight to thrust your sword into him. The crowd cheers as you pull you try to pull your sword out. However, someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]What an idiotic move. Just when you have the advantage, charging for the spot leaves you on the ground. The last thing you see is a sword above your head. (DEAD) You have died! [[Restart?|int]]You are going to have to be very fast about this. He is guarding the spot you know. You make a mad dash towards it. He is able to hit you, but with your adrenaline rushing, you penetrate the spot, killing him. As you try to take it out of him, someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. (take 1 damage) (set: $hp = $hp - 1) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (else:) [ The final battle is upon you. [[Bring it on->Battle4Main]] ]You run up to him, and instead of going for the weak spot, you go for a downward angled hit to the head. he has to take his mind off of the dent in his armor, and raise his sword to block the attack. Perfect. This is just what you wanted. As soon as he takes his mind off of the dent, that's when you make a quick turn around and stab it. He looks at you one last time, then falls onto his back. The crowd goes wild. You go over to get your sword when someone in the stands throws you a new sword. You were pretty sure that it could happen but had never seen it in action. You go to pick up the new sword, which is much sharper. This will do nicely. The final battle is upon you. [[Bring it on->Battle4Main]]Out of all the hair-brained ideas in the past, this is got to be one of the biggest. The cage is opened, and it comes lunging at you. You run as well, hoping this works out as you want. the warg leaps at you, and you get pushed to the ground. well done. You are the biggest idiot in history (DEAD) You have died! [[Restart?|int]]Umm... you do realize that this thing is two times your speed? As it runs to you, you start to run to it. once he leaps at you, you do something surprisingly awesome. You slide across the ground and try to push your sword into him as he flys over you. This may have been an instakill earlier, but with that previous battle, you are just able to do some damage. thankfully, the beast seems like he can only limp, so you think you are faster than it. Now what do you do? [[Strength->4.121]] [[Dexterity->4.122]] [[Intelligence->4.123]] Before his cage is fully lowered, you realize that you are at a serious disadvantage. As fast as you can go, you run to your old sword and grab it. When you turn around, he is already speeding towards you. Now that the two of you are a little more balanced, you have little time to prepare for your next move. Now what do you do? [[Strength->4.131]] [[Dexterity->4.132]] [[Intelligence->4.133]]Taking the opportunity to strike, you run to the warg creature. As you go in for the strike, the creature jumps out of the way and grabs you by the side with his mouth. turns out that blow you gave to him wasn't as bad as you thought it was, and he was fake limping. Oh well. You couldn't have known (DEAD) [[Restart?|int]]Taking the opportunity to strike, you sprint to the warg creature. At the last moment, you realize he isn't as hurt as he shows and is about to strike. You mostly jump out of the way, but thankfully you are still able to hit him. However, you are hurt in the process. (take 1 damage) (set:($hp = $hp - 1)) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (else:) [ Now what do you do? [[Strength->4.1221]] [[Dexterity->4.1222]] [[Intelligence->4.1223]] ]You realize that the animal's limping is off, it seems to limp one way and then limp another, making you disbelieve that the animal is actually hurt. So you slowly walk to it. When he tries to surprise you by jumping again, you see it coming, and step off of his line of attack and take a backhand slash across his back. He bares his teeth, furious that you were able to see it coming. It's no more games time. He is pretty hurt, but it doesn't look like he will trick you again. Now what do you do? [[Strength->4.1231]] [[Dexterity->4.1232]] [[Intelligence->4.1233]] When he makes the jump at you, you make a boss move by lunging your swords at him. He crashes on top of you because you didn't have enough time to get the right angle. You give him a harsh push him off of you and you jump to your feet. The warg creature seems to be analyzing what to do now that you are dual wielding. Because of this, maybe you might stand a chance against him. Now what do you do? [[Strength->4.1311]] [[Dexterity->4.1312]] [[Intelligence->4.1313]]You lunge of to the side and do a pretty boss roll. The warg creature seems to be analyzing what to do now that you are dual wielding. Because of this, maybe you might stand a chance against him. Now what do you do? [[Strength->4.1321]] [[Dexterity->4.1322]] [[Intelligence->4.1323]]Hmm... What is the best move in this situation? While you analyze the situation the beast comes onto you. You probably should have just moved, but now he scrapes you as you move to the side. (Take 1 damage) (set:($hp = $hp - 1)) (if: ($hp < 1)) [ You have died! [[Restart?|int]] ] (else:) [ Now what do you do? [[Strength->4.1331]] [[Dexterity->4.1332]] [[Intelligence->4.1333]] ]You try and take the moment to make a quick turn around attack, but he jumps out of the way and jumps on you. He gives you a nasty smile as you lay on the ground before he painfully takes your life. (DEAD) [[Restart?|int]]You turn towards him. For a moment, the two of you are frozen in place, a standstill with the two of you both waiting for the other to move. It must feel like forever, but then he lunges. Using your speed, You jump out of the way and try to slice him with your sword. It works, mostly. The warg now only walks on 3 legs instead of one. Before he can get himself used to his new way of life, you must act, and now! Now what do you do? [[Strength->4.12221]] [[Dexterity->4.12222]] [[Intelligence->4.12223]]You thrust your sword to the side, and he jumps to the side to jump out of its way. you then try to stab him where he will go to, which is pretty smart, but he sees it coming and lunges at you. oh well. (DEAD) [[Restart?|int]]Now is the time to use your strength. You lunge with your sword, and he finally is gone. Some of the crowd cheers, others yell out in frustration. Maybe some of them have placed bets on your win. How wonderful. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]you sprint to him and make sure that he doesn't try anything. even though he is missing something, you don't want him trying any more tricks. Thankfully, he doesn't. You come down on him and strike him, taking that awful things life. Some of the crowd cheers, others yell out in frustration. Maybe some of them have placed bets on your win. How wonderful. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]No real needed intelligence here. You lunge with your sword, and he finally is gone. Some of the crowd cheers, others yell out in frustration. Maybe some of them have placed bets on your win. How wonderful. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You lunge at him, which is kind of a stupid idea seeing as he is just sort of hurt. He jumps out of the way and jumps on you. He gives you a nasty smile as you lay on the ground before he painfully takes your life. (DEAD) [[Restart?|int]]You sprint towards him, and you use a couple of jukes to throw him off. When he snaps his teeth at you, you aren't there anymore. In fact, you are right beside him. Your sword goes down into him and you are victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You try to trick him by limping to the side, sort of like what he just did. But just because he is a wolf creature, doesn't mean he's stupid. When you hope for him to be in one place, he is actually right in front of you. More precisely, on top of you. The last thing you see is his nasty smile as you lay on the ground before he painfully takes your life. (DEAD) [[Restart?|int]]You charge down on him with one sword for defense and the other for the attack. He doesn't know how he should defend himself against a crazy person that’s running after him with two swords. He runs away, looking for a way to get an advantage. While you chase him like a loose farm animal, he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You sprint towards him, dodging and weaving just to completely confuse the poor thing on how it should act. With a quick blow, he is slice and diced. Was it really necessary? You had two swords for crying out loud. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]This is like asking a man what 2 + 2 equals. JUST KILL THE DARN THING. You have two swords ok? You run after the poor creature, like a loose farm animal until he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You charge down on him with one sword for defense and the other for the attack. He doesn't know how he should defend himself against a crazy person that’s running after him with two swords. He runs away, looking for a way to get an advantage. While you chase him like a loose farm animal, he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You sprint towards him, dodging and weaving just to completely confuse the poor thing on how it should act. With a quick blow, he is slice and diced. Was it really necessary? You had two swords for crying out loud. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]This is like asking a man what 2 + 2 equals. JUST KILL THE DARN THING. You have two swords ok? You run after the poor creature, like a loose farm animal until he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You charge down on him with one sword for defense and the other for the attack. He doesn't know how he should defend himself against a crazy person that’s running after him with two swords. He runs away, looking for a way to get an advantage. While you chase him like a loose farm animal, he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]You sprint towards him, dodging and weaving just to completely confuse the poor thing on how it should act. With a quick blow, he is slice and diced. Was it really necessary? You had two swords for crying out loud. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]This is like asking a man what 2 + 2 equals. JUST KILL THE DARN THING. You have two swords ok? You run after the poor creature, like a loose farm animal until he finally gets himself cornered. You take that sorry creature's life and you stand victorious. You Win! You finished the game with $hp health left. (if:($hp is 3)) [ Congraulations, you are the master of combat. ] (elseif:($hp is 2)) [ You made it through slightly scathed, good on you. ] (elseif:($hp is 1)) [ You won, but just barely. Maybe try again? ] [[Restart?|int]]