<<stopbgm wffIdh0CZWs>>The rotunda itself is your home. It is here that you take your refuge, safe and sound when you're locked behind the metal pull-down gate that protects the overpriced sandwich shop.\n\nAside from the food court, you've found that you can access almost every other part of the terminal from the rotunda. The gift shop is directly across from you, while the entrance to Gate A is to the left. A long hallway to the right leads towards the tram you can take to access the satellite gate, Gate B. Behind you lies baggage claim and ticketing, as well as the bloodstained bathroom.\n\nThe [[woman on the radio|SECOND RADIO]] says something about the mist outside the terminal.\n<<display 'ANXIETY LEVEL'>>\n[[Go to food court.|move to food court]]\n[[Go to gift shop.|move to gift shop]]\n[[Go to Gate A.|move to gate a]]\n[[Take the tram to Gate B.|move to gate b]]\n[[Go to baggage claim.|move to baggage claim]]\n[[Go to ticketing.|move to ticketing]]\n[[Enter the bloodstained bathroom.|enter bathroom]]\n
You try to pry open the back, but the zippers are locked up tight with a... well, a lock. One of those little luggage locks that are all keyed the same and that you can get at a shoe repair place for about a buck fifty. But you don't have one of those keys, and you've never seen one, which is weird considering the amount of bags around. But really, all it would take is something long and sharp to get it open. It's really not that difficult at all.\n\nNot much security, now that you think of it.\n<<display 'ANXIETY LEVEL'>>\n<<if $NAILFILE eq 1>>[[Use the nail file to jimmy open the lock.|nail file lock]]<<else>><strike>Use something to jimmy open the lock.</strike> You don't have anything you can use to do that!<<endif>>\n[[back|examine bags]]
<<if $SECRETS lte 1>><<display 'NOT SO SILVER TONGUE'>><<else if ($SECRETS gt 1) and ($SECRETS lte 5)>><<if $SKYMALL eq 1>><<display 'BETTER THAN POCKET SAND'>><<else>><<display 'YOU ARE WHAT YOU EAT'>><<endif>><<else if ($SECRETS gt 5) and ($SECRETS lte 11)>><<display 'UR SUCH A CHARMER'>><<else if $SECRETS gt 11>><<display 'WHEN WE WERE YOUNG'>><<else>><<display 'NOT SO SILVER TONGUE'>><<endif>>
<<set $TOILETKEYS = "2">>The keys turn loudly in the lock, and the door opens.\n\n<<display 'SECURITY ROOM DESCRIPTION'>>
<center><<if $ANXIETY lte 16>>[img[ANXgreen]]<<else if ($ANXIETY gt 16) and ($ANXIETY lte 20)>>[img[ANXgood]]<<else if ($ANXIETY gt 20) and ($ANXIETY lte 25)>>[img[ANXokay]]<<else if ($ANXIETY gt 25) and ($ANXIETY lte 29)>>[img[ANXbad]]<<else>>[img[ANXdanger]]<<endif>></center>
"<i>This... this definitely was not like this yesterday,</i>" you whisper. There were a lot of gaps in your memory as of recent, but you were sure beyond a shadow of a doubt that this time yesterday, this trash can was right-side up. Also, it wasn't covered in blood and cleaved neatly almost in half.\n\nNo, those were recent developments. Curiouser and curiouser.\n\nYou are elbow deep in the trash when you hear a soft, muffled cry behind you. You stand and turn immediately. There is a short object standing in the shadows of the hallway just beyond the threshold of one of the gates. It takes you longer than you would care to admit for you to recognise the figure:\n\nA child.\n<<display 'ANXIETY LEVEL'>>\n[[Ask child if they're lost.|child]]\n[[Run.|run child]]\n[[Do nothing.|do nothing]]
Hell no. Screw this, you are not doing this. Not no way not no how. You are not dealing with <i>another goddamn monster</i> this early in the day/night/whatever time it was for you to be dealing with something like this.\n\nVery bravely, you turn tail and run the hell back to the rotunda. Hopefully in a few hours it'll be gone. Still, you're a little bit shaken up by the experience.<<set $RUN2 = "1">><<set $ANXIETY += 4>>\n<<display 'ANXIETY LEVEL'>>\n[[back|ROTUNDA DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm Zp-LqJ0WW6w>>You may not remember much about your life before, but in the split second between seeing the monster and making your decision, you recall one very important thing: <b>you did track in high school.</b>\n\nIt's been years since you last ran at full speed, but adrenaline floods your veins like... things... that flood veins. Blood. Adrenaline floods your veins like blood.\n\nYou spy a gap underneath the monster's arm. It's just large enough for you to make it under, you think, but it'll be a tight squeeze. But you know what? Fuck it. It's now or never, kid.\n\nYou scream with all your might, dazing the monster for half a second, then run through the gap. You keep screaming as you run--something that you're not sure your track coach would have approved of, but hey, it worked. The monster stands there, utterly perplexed, as you run shrieking down the hall into the night like some kind of harpy.\n\nAbout two seconds after you make your escape, you run out of breath, but you did it. You finally did it.\n\n<center><b>GOOD END: A VERY NATURAL SPRINTER</b></center>\n\n[[...]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>The child takes a step towards you. There's something that isn't quite right with the way that they're staring at you.\n\nNo, not staring.\n\nGlowering.\n\nThe child glowers at you. They step from the shadows, their eyes glimmering red with a malignance only capable of being used by the young. In the lowlight, you can see that they have too many rows of too-sharp, too jagged teeth.\n\n"Daddy doesn't like liars," they hiss, with their forked tongue flicking towards you.\n\nIn one moment, they're there: standing on the other side of the room, and you're safe. In the next, they're here: right below your nose, binding your wrists with vice-like claws that sprout from the arms on their back.\n\nThe child opens their hideous, horrible mouth. At first, you're convinced that they're about to chomp down hard on your soon-to-be corpse. What else could all of those teeth be for? But they don't bite, much to your surprise. Instead, they reach into their gaping maw with one of their wretched, awful hands, then wipe their slime-covered fingers all along the hem of your pantleg.\n\nSee, this is why nobody liked children: they were uncouth and disgusting.\n\nThe child backs up and smiles at you. You frown, then smell the unmistakable odour of burning flesh.\n\nYour flesh.\n\nYou look down. Your trousers are engulfed in flames that grow larger by the second. The pain doesn't register until seconds later.\n\n<center><b>BAD END: LIAR LIAR, PANTS ON FIRE</b></center>\n\n[[Start over?|Start]]
The only restaurant that hasn't been completely picked over yet is a small pizzaria at the end of the court. You've never cared much for pizza, though you suppose that is a moot point since the ovens stopped working weeks ago, along with everything else that required electricity. That was part of the reason you refused to go out at night: there was no way to tell what was sneaking up on you.\n\n<<if $CANNEDFOOD eq 0>>The pizzaria wasn't in good shape, but you find a few cans of food left in the pantry. No can opener, though.<<else>>You've taken the only somewhat useful can of food. Probably.<<endif>> On the wall, there is a motivational calendar covered with pictures of kittens. You spy the refrigerator and think that perhaps there still might be some food left in it. Maybe it hasn't completely spoiled yet?\n<<display 'ANXIETY LEVEL'>>\n<<if $CANNEDFOOD eq 0>>[[Look through cans of food.|look through cans]]<<else>><strike>Look through cans of food.</strike><<endif>>\n[[Regard calendar fondly.|look at calendar]]\n[[Rifle through the refrigerator.|look through fridge]]\n[[Return to the rotunda.|ROTUNDA DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm Zp-LqJ0WW6w>>Perhaps you couldn't convince the monster to let you go, but you knew one thing that would: a quality shopping magazine. In one swift movement, you pull out the catalogue from your bag and brandish in front of the monster like a sword.\n\nThe monster takes it in one massive hand and begins to flip through it. All according to plan. You slip past the monster and make your escape.\n\n<center><b>GOOD END: BETTER THAN POCKET SAND</b></center>\n\n...\n\n...\n\n[[...]]
Using the coat hanger you retrieved from the luggage in baggage claim, you manage to fish the object out from the mysterious fathoms of the toilet. Now that it is in your hand, you see it is a ring of keys. Maybe they had belonged to the janitor, or perhaps the security guard? In either case, they were yours now.\n\nJust what you always wanted! Toilet keys. Better than Christmas morning.\n\nYou hook the keys onto your belt loop for safekeeping.<<set $TOILETKEYS = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|BATHROOM DESCRIPTION]]
<<stopbgm 5sUuaC4lHPE>><<stopbgm wffIdh0CZWs>><<loopbgm 8tXjCHgR1po>>A [[song you know|SECOND HANK]] plays softly on the radio, with the [[woman on the radio|FIFTH RADIO]] breaking in occasionally through the static between stations.\n<<display 'ANXIETY LEVEL'>>\n[[back|SECURITY ROOM DESCRIPTION]]
<<stopbgm MJbYATcpkak>>You exit the bathroom and decide that the best course of action is to next head to the rotunda at the centre of the concorse.\n\n<<display 'ROTUNDA DESCRIPTION'>>
No. This is the only way to escape. Losing your nerve now won't do you any good in the immediate future; all that would happen is delay an inevitable, slow death. Even if they odds are stacked against you, there is nothing for you in the terminal. You know that you have to press on.\n\nYou keep walking, with only your footsteps for company.\n\nSoon, they are joined by a heavier, more monstrous set.\n\nIt's not too late to run.\n<<display 'ANXIETY LEVEL'>>\n[[Risk confrontation.|risk confrontation]]\n[[Turn back. Run.|GATE B DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm Zp-LqJ0WW6w>>"<i>Hank, you have to let me go,</i>" you tell the monster.\n\nTo your surprise, the monster does not kill you for addressing it by its old name. It shrinks down slightly, becoming less intimidating. It curls up on the ground, still staring at you, but this time curious.\n\n"<i>There's no one left out here but me,</i>" you say.\n\n"I know," it replies.\n\n"<i>Which is why you have to let me go. I can't stay here. I'm not like you.</i>"\n\nThe monster hesitates.\n\n"But... you could be."\n\nYou smile sadly.\n\n"<i>No, I can't. You know I can't. I have to be out there, amongst my own kind,</i>" you tell the monster. "<i>We were friends once, weren't we?</i>"\n\n"We were more than that."\n\nThere is a tone of longing that you can't quite place in the monster's voice. It is desperate. Searching. Longing. A part of you needs to know what the monster means, but at the same time... you need to get out of here. You can't stay.\n\n"<i>Hank... please. You have to let me go,</i>" you repeat.\n\nThe monster--Hank... Hank bows their head and recedes into the darkness. The lightbulb blinks on and off, then stays on.\n\nWith a broken smile on your lips, you leave.\n\n<center><b>GOOD END: YOU'RE SUCH A CHARMER</b></center>\n\n[[...]]
Figuring that you could always use more reading material, you tuck the catalogue carefully into your bag<<if $CANNEDFOOD eq 1>>, making certain not to let it get bent by the wanton evil that is the tin of green olives nestled at the bottom.<<else>>, making sure to not bend it in any fashion as to detract from the aesthetic beauty of the glossy-paged wonder.<<endif>> Your bag feels heavier, somehow, and the room chills half a degree as you sling it over your shoulder.<<set $SKYMALL = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
the terminal
Unfortunately, all of the food left in the cans are entirely unfit for human consumption. Sardines, anchovies... what the hell is lutefisk? Whatever it is, the picture on the exterior of the tin doesn't look appetising. To your surprise, there is no more tomato paste or mushrooms--something edible, at least.\n\nThe worst offender of all stares at you in the face. Of course the only can with a top that could be popped open sans use of an industrial-strength can opener would be something of its sort of ilk. You glare at the can menacingly.\n\n"<i>We meet again, my old enemy,</i>" you hiss. "<i>I bet you thought you'd bested me in Las Vegas. You will find, however, that I am not so easily dispatched.</i>"\n\nYou poke the can and make a face.\n\nIt just had to be green olives.\n<<display 'ANXIETY LEVEL'>>\n[[Take the olives.|take olives]]\n[[Leave the detestable things to their own devices.|leave olives]]
You slip the nail file into the lock mechanism and pop it open with relative ease. Geez, that's all it took? Talk about your crappy security.\n\nYou open the bag and search through the contents:\n\nThe only thing that's left in the bag is a single coat hanger. Jack... pot?\n\nYou might as well take the hanger. You slip it into your bag.<<set $COATHANGER = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|examine bags]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>Aw man, you can't let some kid go hungry. You're starving and all, but come <i>on</i>... that's just heartless. After digging around in your pockets for a minute or so under the watchful eyes of the child, you remember the half-eaten candy bar you found in the bathroom oh so long ago.\n\nKids can't taste toilet on chocolate, right? What could it hurt to foist the toilet chocolate on this kid, anyway? They're pretty resilient by nature... <i>probably</i>...\n\nYou pull the candy bar out of your bag and hold it out for the child to take.\n\n"<i>I, uh, have this? It's not much, but it's something,</i>" you tell the child, angling the bar in just such a way that they can't see that there's only half the confectionary remaining.\n\nThe child smiles up at you, looking pure and angelic for just one singular moment before you catch sight of their jagged, gnashing teeth. You're about to pull your hand back and run when the child opens their mouth and snaps down on your arm up to the elbow like an iron trap. They wipe at their mouth with a dirty handkerchief.\n\n"Thanks," they grin. "I feel a lot better now!"\n\nThe child skips out of the room, humming a song you swear you know, and you realise something:\n\nYou fucking hate kids.\n\n<center><b>BAD END: LIKE TAKING CANDY FROM A BABY</b></center>\n\n[[Start over?|Start]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You know what? No. Hell no. You are tired of all these motherfucking monsters in your motherfucking airport. Enough is enough. You are not taking this any longer.\n\nThe monster stands behind you and breathes heavily on your neck. Frustrated, you slam your fist on the coffee cart and turn around. The monster tilts it head at you, a clearly puzzled expression on its hideous face.\n\n"<i>What in the HECK do you want from me?</i>" you demand angrily.\n\nThe monster laughs. It seems impressed with your gusto. Still, it rises up and puffs out its spines, probably to make itself look more intimidating. It reaches behind you, grabs a porcelain cup, and fills it with some sort of hot fluid you weren't aware was even there.\n\nYou aren't amused.\n\n"<i>Is there a name for this private world of yours? What happens if I just don't... run away? You'll kill me? With a coffee cup?</i>"\n\n"Tea, actually," the monster says nonchalantly.\n\n"<i>What was that?</i>" you ask.\n\n"I said," it sighs, "I'll kill you with my teacup."\n\nIn one second you're alive and there is the potential possibility of escape for you. The next second, you make the idiotic decision to try and swing at the monster's waxy face. The moment after that, there are shards of porcelain protruding from your chest, embedded in every ventricle of your heart.\n\nDamn.\n\n<center><b>BAD END: DEATH BY TEACUP... WHY DIDN'T I THINK OF THAT?</b></center>\n\n[[Start over?|Start]]
<<if $LOOKATCAL eq 0>>You look at the calendar on the wall of the pizzeria. The last date crossed off is the 28th of June, this year. At least, you think it's still this year. It couldn't have been a full six months since you got here, could it? The days had blurred into weeks long ago. You'd stopped keeping track of the date about a week or so into your solitude. Before, back when there were others... you weren't sure now how much time had passed even then. That hadn't been your job.\n\nYou remember now. The woman whose job it was had been named Martha. She was in her sixties. It had been her anniversary.\n\nA pair of kittens stare at you with large, doting eyes from the picture above the dates. 'YOU CAN DO IT!' the text reads. You're not so sure you can.<<set $ANXIETY += 1>><<set $LOOKATCAL = "1">><<else>>You can't bear to look at the kittens any longer. It had never been in your nature to intentionally disappoint helpless baby animals.<<endif>>\n<<display 'ANXIETY LEVEL'>>\n[[back|FOOD COURT DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm xfurkdNHn7I>>Looking at the monster, you can't help but think of your wife, and the memories come flooding back: how beautiful she was, how she looked in her summer dress, her strength, her will, her determination. How she loved unicorns and Tchaikovsky and how you married in October.\n\nHer name was Henrietta. Everyone called her Hank, on account of her hulking figure and deep voice. She liked it that way. It had been her idea.\n\nShe was still beautiful, in her own way.\n\n"<i>Hank...</i>" you whisper in the darkness. "<i>Do you remember me?</i>"\n\nShe takes a moment to respond, and you can sense her hesitation in the air.\n\n"Yes..." she says. Her voice isn't anything like how you remember it. It's deeper and sweeter, with ragged, rough edges that haven't yet been eroded by time and experience. It's new. It's terrible and terrifying, and yet... it brings you comfort. It's definitely <i>her</i> voice.\n\n"Do... do you remember me?" she asks.\n\n"<i>Now I do,</i>" you say quietly. "<i>I didn't, not for a long time. But I do now.</i>" You pause. "<i>I am so sorry.</i>"\n\n"Why?"\n\n"<i>For being afraid. For not remembering. For not coming to find you sooner.</i>"\n\nYou reach out and take her hands. Her claws are sharp against the backs of your hands, but you don't mind.\n\n"It's okay; you're here now," she mutters. With her many, many eyes, she looks at you in muted contemplation. "... does this mean you're going to stay? With me? Even though you could escape? I won't stop you."\n\n"<i>I'm staying.</i>"\n\n"But what about your humanity? Your freedom?"\n\n"<i>Without you, what's the point? There's no one waiting for me out there. All I've ever needed was you.</i>"\n\nHank picks you up, just like she did when she rescued you from the wreckage of the plane. Just like she did when the two of you were wed. The two of you go back to the terminal.\n\nMonsters await you. They stand in a semicircle around the door. Looking at them now, you can recognise the faces of your friends--the friends you thought you'd lost--amongst them all. Soon enough, you'll be like them.\n\nAt least you won't be alone. At least you'll be free, together.\n\n<center><b>TRUE END: WHEN WE WERE YOUNG</b></center>\n\n[[Start over?|Start]]
Most of the magazines don't interest you. Too many tabloids, not enough scientific journals. One in particular catches your eye, though: one with a cheery-looking blonde woman with a knock-off name brand phone in her hand and quite possibly the most ironic name in the world plastered on the cover. It was one word:\n\n<b>AIRSHOP</b>: The Shop of the Century.\n\n... sounds like a cheap rip-off named in order to skate around Legal to you.\n<<display 'ANXIETY LEVEL'>>\n[[Read catalogue.|read catalogue]]\n[[Take catalogue.|take catalogue]]\n[[Leave catalogue.|leave catalogue]]
Holding your breath, you manage to keep yourself quiet enough to hide from the monster until the footsteps recede. When you emerge from the coffee cart, you notice footprints scratching away towards some darkened corridor that you immediately decide would be very stupid of you to go down.<<set $ANXIETY += 1>><<set $RUN2 = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[Go down the corridor.|corridor]]\n[[back|GATE B DESCRIPTION]]
As soon as you see the shirt, it comes back to you: the first time you met Hank. Why the name Hank has stuck in your brain when your own hasn't is beyond you, but if it's any consolation, you can't even remember Hank's face. When you try, there's only a massive question mark in the form a shadowy, amorphous blob.\n\nBut what you do remember is the shirt, and how it was the first thing you saw as someone pulled you out of the wreckage of the plane crash.\n\nYour head felt as if it had been split in half by an axe. First, you smelled the ash and the gasoline. It was in your hair, your clothes, your skin. Your eyes burned from the smoke as you opened them. The metal around you was on fire.\n\nThen suddenly: hands, pulling you out of the carnage. Your vision was blurred and dim still, but you could just barely make it out; the words 'WELCOME TO BEAUTIFUL--' mocked you as your eyes adjusted. You were being carried against someone's chest.\n\nThe last thing you see before you black out is a nametag attached to the shirt of the person carrying you: 'MY NAME IS: HANK'. The name sticks with you long into your dreams.<<if $HANK1CTRL eq 0>><<set $HANK1CTRL = "1">><<set $SECRETS += 1>><<endif>>\n\n[[back|new shirt]]
As the last vanguard of humanity, it was your solemn duty to maintain a tolerable standard of safety and cleanliness. With a firm toss, you slam dunk the half-eaten candy bar into the trash can.\n\nYou do a short pelvic thrust and chant, "<i>Come on and SLAM, and welcome to the JAM!</i>"\n\nEven though no one is around to hear you, you can't help but feel a bit self-conscious about what you've just done. At least it made you feel a little bit better about yourself as a person, though.<<set $CANDYBAR = "2">><<set $ANXIETY -= 1>>\n<<display 'ANXIETY LEVEL'>>\n[[back|BATHROOM DESCRIPTION]]
The security room door stands before you, a monolithic memorial of your failures. You've tried to break in here several times before; the notches on the door's surface bearing evidence of each attempt. The door is solidly built, though, which you suppose was a good thing... considering it's a <i>security</i> door... But it's been standing in your way for weeks now. It's the only place you can think of that would have all the schematics so you could find your way out of this living nightmare.\n\nYes. The security room was the lynchpin to this whole escape plan of yours.\n\nNow... if only you could find the keys. They had to be around here somewhere...\n<<display 'ANXIETY LEVEL'>>\n<<if $TOILETKEYS eq 1>>[[Unlock the door.|unlock door]]<<else>><strike>Unlock the door.</strike> You do not have the keys to the security room in your possession.<<endif>>\n[[Return to the gate.|GATE A DESCRIPTION]]
There is definitely something strange about this child, you think. A part of you is glad that there are no other humans around, considering how long it is taking you to figure out precisely the exact kind of strange the child in front of you is. Can you imagine if there were other people? How embarrassing it would be for them to watch you pondering about this mystery that is this very huma-appearing child standing not twenty feet away from you.\n\nEven though you had responded negatively to the child's question, they smile at you sweetly. They offer their hand to you and ask innocently, "Would you like to escape this place?"\n\nYou look down at the hand.\n\nYou would. You really, really would.\n<<display 'ANXIETY LEVEL'>>\n[[Respond truthfully.|respond truthfully]]\n[[Run.|run child]]
Despite the clutter, the desk is devoid of personalisation whatsoever. After looking around for a few minutes, you find a piece of paper labelled 'EMERGENCY TUNNEL DOOR CODE' with the number '8742420' written on it in blocky, easy-to-read handwriting.\n\nThis is it. This is what you've been looking for all this time.\n\nAll this running around, all the people who've died, all of everything--going through peoples' bags, fishing keys out of toilets, walking around the entire goddamn airport... all of this for a <i>scrap of paper</i> stuffed in a desk drawer. The irony is not lost on you.\n\nKind of defeats the purpose of having an <i>emergency</i> tunnel if you need to break into a locked room and steal a code in order to use it, don't you think?<<set $DOORCODE = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|SECURITY ROOM DESCRIPTION]]
You head toward the relative comfort of the A gates. You've always liked the A gates; they have the most comfortable chairs that you used to nap on. You come here more than you go to the other gate, what with the increased activity by the monsters over there and all. But these gates seem safe... for now.<<display 'GATE A DESCRIPTION'>>
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>This is a stupid idea. It's so stupid that it just might work, you think. You hold your hands up to the monster to prove that you mean it no harm.\n\n"<i>Hey um, friend,</i>" you begin. "<i>My name's--um, shit. I can't uh, quite seem to remember what my name is at the moment. I--I don't quite think you would care about it either seeing as you probably have no use for the whole 'name' thing--</i>"\n\nYou catch sight of a ripped shirt clinging to the monster's torso, and on it, you can just barely make out the a name tag reading: 'HELLO, MY NAME IS HANK'.\n\n"<i>Oh. Um. Sorry about that... Hank, was it?</i>"\n\nThe name seems familiar to you for some reason. You never get to manage to place it, however, as the monster picks you up and slams you into the brick wall until you are nothing more than a stain on the wall.\n\nMaybe it was something you said?\n\n<center><b>BAD END: NOT SO SILVER TONGUE</b></center>\n\n[[Start over?|Start]]
"<i>I cannot foresee any possible reason I would ever have need of something like a goddamn <b>nail file</b>,</i>" you say as you close the drawer. As you turn to leave, you snag your hand on the hem of your shirt and rip a chunk out of the nail.\n\n"<i>Shit,</i>" you grumble. A nail file would be so useful right about now.\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
The rows upon rows of plush toys stare at you with cold, welcoming eyes as you approach. They are all dopplegängers of one another, identical right down to the stitchwork on their many, many tentacles. The fluorescent lighting of the gift shop seems to bounce right off of them thanks to whatever velveteen-like fabric they are made of, though their surfaces are hot to the touch. You pick one up and turn it over to examine the back. There is no manufacturer's label.\n\nAgainst your palm, you can feel it scratching. No... nuzzling. Purring. Tasting.\n\nThere is a sharp pinch against your skin. You drop the toy to the ground. It smirks up at you, though it has no mouth.\n\nA warm feeling rushes over your body. Mentally, you know you should be panicking, and yet you feel oddly relaxed. You decide to take that as a minor victory.<<set $ANXIETY -= 3>><<set $PERUSEPLUSH = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
Somehow, the tram to the satellite gate still works, for which you are thankful. It's a long, noisy ride through the tunnel, but it is without horrific incident to speak of.\n\n<<display 'GATE B DESCRIPTION'>>
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>Without ceremony, you have a heart attack and die.\n\nReally, what were you expecting when you picked the option called 'die on the spot'?\n\n<center><b>BAD END: THE HEART WANTS WHAT THE HEART WANTS</b></center>\n\n[[Start over?|Start]]
You ignore the blood trail for now. There would be time for you to come back and investigate later if you wanted to.\n\nThat's all you have left, after all: time, and everything that goes along with it.\n\nYou walk in the opposite direction of the blood trail toward the rotunda at the centre of the terminal.\n\n<<display 'ROTUNDA DESCRIPTION'>>
There isn't anything much in the other stalls other than toilet roll and sanitary paper. On top of a lid of one of the toilets, though, sits a single perfect, tantalising, mouth-watering, half-eaten candy bar.\n\nYou salivate at the sight of it. You can't possibly imagine how anyone could hate such a perfect thing as a bar of chocolate. How could someone abandon such a perfect creation?\n\nAnd yet... bathrooms are full of germs. Your nose crinkles a bit at the thought of where the candy bar has been. Likely slobbered on by some... some <i>child</i>. Or worse... someone who hadn't washed their hands after utilising the facilities.\n\nYou're not so certain if you want to want to eat the candy bar anymore.\n<<display 'ANXIETY LEVEL'>>\n[[Pick up candy bar.|pick up candy bar]]\n[[Leave the candy bar alone.|BATHROOM DESCRIPTION]]
Your conscience gets the better of you. Where would society be if everyone simply ran around, breaking laws willy nilly and stealing money when that money was just going to sit in a drawer and slowly--very, <i>very</i> slowly--degrade anyway, serving its ultimate purpose as a relic of a consumerism long-dead? Why, the world would descend into chaos and madness! No, you would not be the one to act as the harbinger of destruction for this glorious, capitalist state.\n\nBesides, paper money doesn't combust unless it reaches about 765° Fahrenheit/407° Celsius (unlike 451° F for paper), as it is comprised of a blend of 25% cotton and 75% linen. Really, "paper" money is somewhat of a misnomer. Semantics aside, you didn't have the kind of accelerant required to burn money. What are you, some kind of clown?\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
<<if $TAKECASH eq 0>><<set $TAKECASH = "1">><<set $ANXIETY += 1>>Uneasily yet compulsively, you stuff every last bill from the cash register drawer into your bag, covering the <<if ($CANNEDFOOD eq 1) and ($SKYMALL eq 1)>>hated can of olives and catalogue<<else if $CANNEDFOOD eq 1>>hated can of olives<<else if $SKYMALL eq 1>>catalogue<<else>>bottom of the bag<<endif>> in a layer of avarice. After you finish, y<<else>>Y<<endif>>ou look back into the drawer to see if there is any scrap of currency you missed. What you find is not money of any kind. What you find is a long nail file with a opalescent pink handle--the kind you would find in someone's medicine cabinet, perhaps.\n<<display 'ANXIETY LEVEL'>>\n[[Take the nail file.|take nail file]]\n[[Leave nail file.|leave nail file]]
Humanity be damned; you're starving. You barely have enough focus to tear the remaining wrapped from the chocolate as you shove the entire thing into your mouth, making piggish snorting noises as you devour it. You lick your fingertips hungrily after you are finished.\n\nOne second after you swallow, you get the distinct feeling that you perhaps should not have done that.\n\nYour stomach gurlges unhappily.\n\nScratch that. You <i>definitely</i> should not have done that.<<set $CANDYBAR = "3">><<set $ANXIETY += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[back|BATHROOM DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You are about to speak when the monster holds its hand up and plants it firmly over your mouth and shushes you.\n\n"I don't care what you have to say," it says in a cold, flanging voice. "You had your chance to make this right."\n\nYou have no idea what the monster is talking about, to be perfectly honest, but it seems very mired in its convictions.\n\n"You're the reason we're like this," it continues. "Though I wouldn't expect you to remember."\n\n"<i>I... I'm sorry...</i>" you say.\n\nThe monster shakes its head sadly.\n\n"It's too late."\n\nIts shadow envelopes you as you stand there. You let it take you.\n\n"All we wanted was to be human," it whispers, right before it swallows you whole.\n\n<center><b>BAD END: YOU ARE WHAT YOU EAT</b></center>\n\n[[Start over?|Start]]
<<stopbgm 8tXjCHgR1po>><<loopbgm NPGtGK5-aE0>>Unable to cope with anything and everything going on recently, you sit on the ground in a most dignified manner and begin to sob into your hands. Hank always said you were an ugly cryer, and the sounds of your buffalo-like wails make the monster very, very, <i>very</i> uncomfortable. It shuffles around awkwardly for a moment before it sits down on the ground next to you, patting your shoulder in hard, but reassuring motions.\n\n"Hey, don't cry..." it says, clearly trying to calm you down. "It's--don't cry! I don't know what to do when you humies cry..."\n\n"<i>How can I stop crying when you're going to eat me?!</i>" you sob. Snot runs down your face.\n\n"Oh no... you're doing the leaky thing... oh god you're so gross..." it groans. "Um, look... kid... human... person thing? Buddy? If I promise not to eat you, will you stop crying?"\n\n"<i>NO BECAUSE I'M STILL GOING TO DIE IN HERE AND IT'S ALL YOUR KIND'S FAULT BECAUSE YOU ASSHOLES KEEP TRYING TO MURDER ME AND I JUST WANT TO GO HOOOOOOOME!</i>" you scream. You're very dignified and calm about it.\n\n"Well I mean... it's kind of our job... but--okay, well can you do basic algebra?"\n\nYou stop crying and look at the monster, aghast. "<i>Can I what?</i>"\n\n"Algebra. I uh, I can't let you <i>go</i>, because I mean then the boss'll get mad and that's on me, but if I <i>employ</i> you--well, there's no rule against hiring a humie, and I got some taxes I need done because I'm shit at maths."\n\n"<i>That is the dumbest thing I've ever heard.</i>"\n\n"Okay well either I eat you or you do my taxes. Them's the breaks, kiddo."\n\nYou wipe your tears away with the back of your hand. Taxes, eh? You guess there were worse things in life than doing a monster's taxes for it. Probably.\n\nYou hold out your hand for the monster to shake. Might as well, right? What's the worst that could possibly happen?\n\n<center><b>MEDIOCRE END: BIG MONSTERS DON'T CRY</b></center>\n\n[[Start over?|Start]]
The door opens with a click, to your relief. However, it appears that the door requires the code from both sides, which could potentially pose problems if you needed to get through the door from the tunnel in a hurry... not that you could see ever possibly needing to do so. Once you were through the other side, you didn't plan on coming back to this slice of hell for any reason whatsoever.\n\nStill, it might be a good idea to use something to keep the door open. You know, just in case. Maybe.\n<<display 'ANXIETY LEVEL'>>\n<<if $CANNEDFOOD eq 1>>[[Use the can of food to block the door.|canned open]]<<else>><strike>Prop the door open.</strike> You have nothing with which to prop the door open.<<endif>>\n[[Enter the tunnel.|TUNNEL DESCRIPTION]]\n[[Return to the gate.|GATE B DESCRIPTION]]
<<loopbgm wffIdh0CZWs>><<if $RADIO5CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO5CTRL = "1">>\n<<endsilently>><<endif>><i>?neniehcsre uz gidrüw rerhi run mu ,nedrew nrettöG uz rebles thcin riw nessüM\n ?snu rüf ßorg uz taT reseid eßörG eid thcin tsI\n ?nessüm nednifre riw nedrew eleipS negilieh ehclew ,nreiefenhüS ehcleW\n ?neginier snu riw netnnök ressaW mehclew tiM\n ?ba snu nov tulB seid thcsiw rew - tetulbrev nresseM nresnu retnu tsi se ,ßaseb rehsib tleW eid saw ,etsgithcäM dnu etsgilieH saD\n\n?redröM rella redröM eid ,snu riw netsört eiW\n !tetöteg nhi nebah riw dnU !tot tbielb ttoG !tot tsi ttoG\n !nesewrev rettöG hcua - ?gnusewreV nehcilttög red nov sthcin hcon riw nehceiR\n ?nebargeb ttoG ehclew ,rebärgnetoT red mräL med nov sthcin hcon riw neröH\n ?nedrew tednüzegna gattimroV ma nenretaL thcin nessüM</i>\n\n[[back|play with radio]]
<<stopbgm wffIdh0CZWs>>The view of the huge panoramic windows greets you the second you step into the room. It's like a huge paint of thick, grey paint slathered over the windows, but you know that it isn't. Something [[Hank said|THIRD HANK]] sticks out in your mind.\n\nThe ticketing booth stands between you and the windows. You figure that maybe there's some sort of supplies there, somewhere. It couldn't hurt to look, in any case. There's also the ticketing kiosk that you can look at; for some reason, it still has power.\n\nOr you could go and look at the doors, you guess. As much good as that will do.\n\nStatic interrupts the [[woman on the radio|SIXTH RADIO]].\n<<display 'ANXIETY LEVEL'>>\n<<if $RUN3 eq 0>>[[Investigate the ticketing booth.|ticketing booth]]<<else>><strike>Investigate the ticketing booth.</strike><<endif>>\n[[Look out the doors.|doors]]\n<<if $KIOSK eq 0>>[[Play with the ticketing kiosk.|kiosk]]<<else>><strike>Play with the ticketing kiosk.</strike><<endif>>\n[[Return to the rotunda.|ROTUNDA DESCRIPTION]]\n\n
You've seen better days, that's for sure. As you look into the glass of the mirror, you can scarcely recognise yourself in the reflection. Dark circles have formed permanently under your eyes from lack of uninterrupted, restful sleep. No matter how many times you try, you can't pull your comb through your bedraggled hair. It takes about five minutes of work for you to pull it out of the tangled mess, and somehow you look worse than you did before. At least you didn't have to worry about trying to impress anyone here. All of the monsters really put a dampner on the whole dating scene thing.\n<<display 'ANXIETY LEVEL'>>\n[[back|BATHROOM DESCRIPTION]]
Thinking quickly, you duck behind the desk. You can hear the monster shuffling on the other side. It sounds like it has no idea that you're here, hiding like a scared rabbit.\n\nIf you can keep quiet, maybe it'll leave? You're not so sure that you can manage to do that, though.\n<<display 'ANXIETY LEVEL'>>\n<<if $ANXIETY lte 28>>[[Keep your composure.|keep composure]]<<else>><strike>Keep your composure.</strike> You're too anxious to do that!<<endif>>\n[[Panic.|panic]]
You open the bag and search through the contents:\n\nIt's full of literally a metric shitton of drugs and a lifetime supply of gummy bears.\n\nUh. Okay.\n\nNothing useful for you here.\n<<display 'ANXIETY LEVEL'>>\n[[back|examine bags]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>If you had to spend one more night with an empty belly, you probably would die anyway. Hungrily, you shovel handfuls of rotten food into your mouth. After a while, you don't even have to suppress the gag reflex. After a while, it doesn't taste so bad.\n\nYou come back for more the next day, even though your stomach feels bloated and painful, and the next day after that. You come back and feast in spite of the fever that throws you into delirium on the third day, and by that time, the foetid vegetables taste like the finest ambrosia to you.\n\nAt night comes the horrible, ripping pain in your lower abdomen. It is impossible for you to get any sleep, and by the fifth day, you fall to the ground in front of the refrigerator.\n\nYou have died of dysentery.\n\n<center><b>BAD END: SHOULDA FORDED THE RIVER</b></center>\n\n[[Start over?|Start]]
The thing that was weird about Hank was that Hank was the last person on this earth that you would have expected to love unicorns. Hank had been this big, tough son of a bitch--Hank had been your guys' muscle. Hank had this deep, gravelly voice that always made you think of whisky and cigarettes, and Hank swore more than a sailor on leave.\n\nBut the second a unicorn showed up in any form, Hank was all starry eyes and romantic literature. Hank even had a tattoo of a unicorn, right on their bicep.\n\nGod, you could remember the unicorn tattoo, but you can't even remember their face. Typical.<<if $HANK5CTRL eq 0>><<set $SECRETS += 1>><<set $HANK5CTRL = "1">><<endif>>\n\n[[back|third bag]]
You have moments before the monster catches you, but you manage to tuck yourself into the surprisingly empty base of the coffee cart. You try and keep yourself quiet, but you can hear the footsteps stop outside of the cart...\n\nYou can hear it breathing.\n\nRight. Out. Side. The coffee cart.\n<<display 'ANXIETY LEVEL'>>\n<<if $ANXIETY lte 30>>[[Manage to hide quietly.|hide quietly]]<<else>><strike>Manage to hide quietly.</strike> You are too anxious to hide quietly.<<endif>>\n[[Begin sobbing in panic.|can't control breathing]]
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
Maybe some piece of contraband got stuffed inside behind one of the computers?\n\n... As you rifle through the sparseness of the ticketing booth, you realise that you made a mistake. There's nothing here for you: no food, no supplies, no anything. All you've done is make a whole bunch of noise--noise that didn't stop even when you ceased rifling through the contents of the desk.\n\nWait...\n\nThe sounds... didn't stop.\n\nYou look up.\n\n<i>Shit.</i>\n<<display 'ANXIETY LEVEL'>>\n[[Hide.|hide behind desk]]\n<<if $NAILFILE eq 1>>[[Fight.|fight]]<<else>><strike>Fight</strike><<endif>>\n[[Run.|run away]]
<<loopbgm wffIdh0CZWs>><<if $RADIO8CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO8CTRL = "1">>\n<<endsilently>><<endif>><i>RUN</i>.\n\n[[back|TUNNEL DESCRIPTION]]
You open the bag and search through the contents:\n\nAll you find is a bunch of clothes. <<if $UNICORN eq 0>><<set $SECRETS += 1>><<set $UNICORN = "1">>Oh, and a [[tiny porcelain unicorn|FIFTH HANK]], which you stuff into your pocket.<<else>>You kind of wish that there was [[another unicorn|FIFTH HANK]] in it, though. You like unicorns. Neiiiigh.<<endif>>\n<<display 'ANXIETY LEVEL'>>\n[[back|examine bags]]
<<if $SAWHANK eq 0>>You look closer at the security feeds. Only one is functional: a monitor labelled 'EMERGENCY TUNNELS'. It is quiet. Empty. From the moment you see it, you know that this is tunnel is the way you're meant to escape this hell-hole.\n\nAnd then, you see it.\n\nIt is a shadow at first, its form cast on the wall by some unseeable light source. It is shape is amorphous--large, hulking, but unplaceable. Limbs. So many limbs. The form shudders and spines leap from it.\n\nThe creature then rounds the corner from wherever it had been. It is snow white eyes stretched over ink black skin and muscle. With every single one of its eyes, it leers at you through the camera. There isn't a question in your mind. It knows that you're watching it.\n\nIt moves toward the camera slowly and deliberately. It breathes. You can almost feel it bearing down on your neck.\n\nYou shudder.\n\nIt knows.<<set $SAWHANK = "1">><<set $ANXIETY += 3>><<else>>The monster stares at you from the other side of the camera. It hasn't moved.\n\nIf it weren't for the fact that the eyes rippling over its many limbs were blinking, you might have thought that the feed was frozen.\n\nIt waits for you.<<endif>>\n<<display 'ANXIETY LEVEL'>>\n[[back|SECURITY ROOM DESCRIPTION]]
You make the logical decision and run away. Hopefully the monster will leave and you can return to the ticketing area in a few hours.\n\nIt takes at least two hours for your stomach to settle, though.<<set $ANXIETY += 3>><<set $RUN3 = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|ROTUNDA DESCRIPTION]]
<<if $READCATALOGUE eq 0>>Somewhat curious, you flip through the catalogue. Visions of overpriced electronics and novelty mugs dance through your head. For a while, you forget the horrors that are constantly beckoning for your attention. Perhaps you should keep reading?<<set $ANXIETY -= 1>><<set $READCATALOGUE += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[Keep reading.|read catalogue]]\n[[Take catalogue.|take catalogue]]\n[[Leave catalogue.|leave catalogue]]<<else if $READCATALOGUE eq 1>>As you read the catalogue further, you let out a laugh or two. They start out quiet--not more than a snort. Eventually, you chuckle. You even let out an actual, full-bodied guffaw once.\n\nYou feel your cheeks start to hurt from smiling. A mug that reads: 'MONDAYS ARE A BEACH!' Hah! Classic!<<set $ANXIETY -= 1>><<set $READCATALOGUE += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[Keep reading.|read catalogue]]\n[[Take catalogue.|take catalogue]]\n[[Leave catalogue.|leave catalogue]]<<else if $READCATALOGUE eq 2>>By the end of the catalogue, your faith in humanity is restored. Well, what's left of humanity, in any case. That is, you. You're oddly at peace with your isolation and the whole situation surrounding it now. You feel a little less alone.<<set $ANXIETY -= 1>><<set $READCATALOGUE += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[Re-read the catalogue.|read catalogue]]\n[[Take catalogue.|take catalogue]]\n[[Leave catalogue.|leave catalogue]]<<else if $READCATALOGUE eq 3>>You flip to the front of the magazine and start reading it from the beginning again. If it made you feel good the first time you read it, what could the harm be in reading it again? What could possibly go wrong?\n<<display 'ANXIETY LEVEL'>>\n[[Keep reading.|bad catalogue]]\n[[Take catalogue.|take catalogue]]\n[[Leave catalogue.|leave catalogue]]<<endif>>
<<if $HANK4CTRL eq 0>><<set $SECRETS += 1>><<set $HANK4CTRL = "1">><<endif>>Hank had died here. Hank had died here and come back as... something else. You watched as they transformed, screaming and writhing on the ground, begging for you to do it. To kill them. There was a pipe in your hand.\n\nYou had tried. Oh god, how you tried.\n\nHank's skin had rippled with spikes. You've never seen anything quite like it: it literally <i>rippled</i>, like a rock in water--but with spines like a porcupine instead of liquid. And they screamed. They screamed so loud you thought your heart might break.\n\nIn fact, you think it did. But you can't remember. God, why couldn't you remember?\n\nThe last thing you remember is the sound of Hank's bones snapping to fit their new body.\n\n[[back|doors]]
jquery:off\nhash:off\nbookmark:off\nmodernizr:off\nundo:on\nobfuscate:off\nexitprompt:off\nblankcss:off\n
Abandoned luggage litters the room like a graveyard. So many unclaimed bags, most of them opened and pawed through. Clothes and shoes lay strewn in haphazard piles. Impersonalised personals. It's hard to think about how everything here used to belong to <i>someone</i>, and now... no one. So much of their lives lay in those piles forgotten.\n\nHow many times did you panic about packing your bags before flights? If only you'd known that it could all end up like this...\n\nAside from the bags, there's a single intact bench you can take a nap on, if you feel like it. It might be good to get some rest. It's been a long day.\n<<display 'ANXIETY LEVEL'>>\n[[Examine the bags.|examine bags]]\n<<if $TAKENAP eq 0>>[[Take a nap on the bench.|nap on bench]]<<else>><strike>Take a nap on the bench.</strike><<endif>>\n[[Return to the rotunda.|ROTUNDA DESCRIPTION]]
You open the bag and search through the contents:\n\nThe bag is full to the brim with sex toys.\n\nYou slam the bag shut and zip it up again. Nothing useful for you here.\n\n... well...\n\nNo, no. Nothing useful.\n<<display 'ANXIETY LEVEL'>>\n[[back|examine bags]]
No matter how hungry you are, you will not stoop to the level of consuming <i>green olives</i>. What kind of shitty pizzeria only had green olives, anyway? You had half a mind to demand to see their manager. Judging from the weird can of presumably Scandinavian... fish... Eldritch horror... food-thing, they had a lot to learn about fine Italian cuisine. You look around for an employee to ask about the state of things in the kitchen.\n\nOh wait. <i>Riiiight.</i> This whole 'lone survivor' thing was really putting a cramp on your 'entitled diner' thing. It was very hard to keep the two straight sometimes.\n\nThe olives do nothing as you leave them on the counter.\n<<display 'ANXIETY LEVEL'>>\n[[back|FOOD COURT DESCRIPTION]]
Baggage claim is on the other side of the terminal, away from the gates. It's a short walk, but one that makes you nervous none the less.\n\n<<display 'BAGGAGE CLAIM DESCRIPTION'>>
<<silently>><<stopbgm 8tXjCHgR1po>>\n<<loopbgm NPGtGK5-aE0>><<endsilently>>No matter how hard you try, you can't stop yourself from crying in fear. Your sobs are so loud that you can't even hear the monster scratching at the door on the cart.\n\nIt opens with a squeak, and a hideous, waxy face appears. The monster reaches into the cart and pulls you out, then dusts off your clothes with one of its taloned hands.\n\n"Hey there buddy," the monster says in a distinctly Southern Californian accent. "You know how to make coffee by any chance?"\n\nTerrified, all you can do is blink at the monster through your tears. To your surprise, it pats you on the head.\n\n"Brah, it's all good, it's all good," the monster says. "You can learn! You got this, brah. Come on, I'll teach you!"\n\nHonestly, you have no idea how the monster managed to convince you to go with it, but before you know it, it's three weeks later and your new job is to get all of the monsters their daily morning brews. On the plus side, you're alive. On the negative side, you're stuck dealing with cranky monsters for the rest of your unnatural life.\n\nAt least monsters are pretty decent tippers, unlike most <i>humans.</i>\n\n<center><b>MEDIOCRE END: WAKE UP AND SMELL THE COFFEE</b></center>\n\n[[Start over?|Start]]
Something's not quite right here... you stare at the child for a good minute or so. They smile at you. You swear that you can see something glinting inside of their mouth. Something sharp. Something strange.\n<<display 'ANXIETY LEVEL'>>\n[[Must have been a trick of the light.|must have been a trick of the light]]\n[[Run.|run child]]
The register for the gift shop sits on the counter, abandoned. The keys to the drawer are still in the lock. It has been gathering dust for weeks now; you haven't had the urge to go through it as of yet. There hasn't been much need to do so, considering that money's intrinsic value had been one of the first things you'd forgotten.\n\nYou punch the big button on the keypad that reads CA/TL and are surprised when the drawer shoots out at you like a rocket. Even after all this time, it is full of cash. What's left of your basic urge of human greed bites at you, in spite of your rational thought telling you that you have no use of it.\n<<display 'ANXIETY LEVEL'>>\n[[Take the money.|take money]]\n[[Leave register alone.|leave register alone]]
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Your footsteps echo down the hallway. You'd always imagined a soft swell of a cello rising as you walked, but there was nothing aside from the rhymic beating of your shoes against the brick floor.\n\nAs you progress, you begin to become more and more nervous. It was too calm, too quiet. You have second thoughts.\n\nWhat if you can't do this? What if there's nothing left for you out there? What if the world has ended and you're walking out to your own demise?\n\nOh god, you're not sure if you're ready to do this after all.\n<<display 'ANXIETY LEVEL'>>\n[[Continue on.|continue]]\n[[Turn back.|GATE B DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>This is it: the final confrontation. One last push before the storm ends, one way or another. You felt like you should have battle music or an axe or something like that, something to make you feel a little more brave or like you're doing the right thing.\n\nBut of course you're doing the right thing, right? This is the only thing you can do.\n\nYou raise your fist to the monster. Enough is enough. You're going to end this once and for all. With a mighty cry, you strike.\n\nYour fist bounces off of the monster's chest uselessly.\n\nThe monster chuckles. Apparently, it finds the whole situation very funny. It wraps its hand around your skull. It doesn't take much pressure for it to snap completely off.\n\nA few weeks later, the monster is using your cleaned-off skull for its stand-up comedy routine. Who knew that monsters had a sense of humour?\n\n<center><b>BAD END: ALAS, POOR PROTAGONIST; I KNEW THEM, HORATIO</b></center>\n\n[[Start over?|Start]]
You put the catalogue back where you found it. From the cover, the woman's smiling face stares back at you. Her grin is hollow and cold. For a moment, you swear you can see a dark intent in her eyes.\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
You knew that this was coming. On some level, you knew. How could it have ended any other way than this? One last confrontation with the darkness before escape. All you had to do was survive, and you would be free.\n\nThat's what you told yourself as you continued down the hallway. You repeated it over and over again, right up until you came face to face with the monster, the one that started this all.\n\nIt was huge and hulking and blending into the shadows. Somehow, this made it look bigger than anything you could have possibly imagined. It was all around you and in front of you all at once, and it lingered. It waited for your next move.\n\nEverything waited on you.\n<<display 'ANXIETY LEVEL'>>\n<<if $ANXIETY lte 30>>[[Try and talk to the monster.|talk to monster]]<<else>>[[Fight the monster.|fight hank]]<<endif>>\n<<if $ANXIETY lte 35>>[[Run past the monster.|run past]]<<else>><strike>Run past the monster.</strike> You are too anxious to even attempt to run past.<<endif>>\n<<if $ANXIETY gte 35>>[[Die on the spot.|die]]<<else>><strike>Die on the spot.</strike><<endif>>\n[[Run away from the monster.|run away from the monster]]
<<silently>><<stopbgm pF9UZkA5KJs>>\n<<stopbgm Zp-LqJ0WW6w>>\n<<stopbgm 8tXjCHgR1po>>\n<<stopbgm xfurkdNHn7I>>\n<<stopbgm NPGtGK5-aE0>>\n<<loopbgm t1JQXTRh_WA>>\n<<endsilently>><center>[img[theterminal]]\na short horror-comedy game\nby liss wolverines\n\n[[begin|begin]]</center>
"<i>I'll decide what to do with you later,</i>" you tell the half-eaten bar of candy, because you've gotten to the point in your life where you are so starved for interaction that you are willing to attempt to converse with an inanimate confectionary.\n\nYou shove the candy bar in your bag and hope it doesn't melt all over your comb.<<set $CANDYBAR = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|BATHROOM DESCRIPTION]]
It takes no time at all for you to decide to head to the food court.\n\n<<display 'FOOD COURT DESCRIPTION'>>
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>In your bravery, you turn tail and run. Thankfully, you're a quick sprinter, and you make it to the door. The monster is hot on your trail though, which wouldn't be a problem... if you'd remembered to block the door.\n\nBut you didn't. You had let it close behind you. Great going, buster.\n\nYou hit the door with a loud thunk, getting the wind knocked out of you by the blow from the keypad in your stomach. Goddamnit, what was the code?! 8... something? Why did that code have to be something like seven numbers long? <b>Who the hell does this shit to an emergency door?!</b>\n\n"It's 8742420," a voice says behind you. "You know, like the song?"\n\n"<i>I'm pretty sure that's 8675309,</i>" you say without thinking. It takes you an embarrassing amount of time to realise that it was the monster that spoke.\n\nUnfortunately for you, you are already dead by the time you figure it out.\n\n<center><b>BAD END: JENNY DON'T CHANGE YOUR NUMBER</b></center>\n\n[[Start over?|Start]]
You decide to go to the ticketing area, even though it's the closest area to the front of the terminal... and the area where the mist is the heaviest reminder.\n\n<<display 'TICKETING DESCRIPTION'>>
<<loopbgm wffIdh0CZWs>><<if $RADIO7CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO7CTRL = "1">>\n<<endsilently>><<endif>><i>... static</i>.\n\n[[back|GATE B DESCRIPTION]]
There are four bags left on the turnstyle that you haven't yet rifled through. Perhaps you should take this opportunity of relative quiet to go through them for supplies?\n<<display 'ANXIETY LEVEL'>>\n[[Go through the first bag.|first bag]]\n[[Go through the second bag.|second bag]]\n[[Go through the third bag.|third bag]]\n<<if $COATHANGER eq 0>>[[Go through the fourth bag.|fourth bag]]<<else>><strike>Go through the fourth bag.</strike><<endif>>\n[[back|BAGGAGE CLAIM DESCRIPTION]]
<<stopbgm wffIdh0CZWs>>There are three gates in total, each one of them identical and identically useless. The room was round, with the farthest-most walls between the gates themselves being comprised of large panoramic windows that at one time let in the view from the runway. Now, all you can see out of them was the mist outside.\n\nAll in all, the gates themselves are fairly uninteresting: you have no interest in using the doors to go outside (and had no way of getting down even if you had), and the only other worthwile thing about them was that the chairs in this gate were the comfiest in the entire terminal. You often times liked to take a moment to relax on them, even after it became risky to do so.\n\nYou notice the door to the security room on the left wall. <<if $TOILETKEYS eq 0>>You know that you need keys to unlock the door, but you have yet to have found them.<<else>>Good thing you found the keys in the bathroom toilet.<<endif>>\n\nThere [[woman on the radio|FOURTH RADIO]] says something about you or to you, but you can't quite make out what she's saying. You're distracted by the fact that one of the trash cans has been upturned. You're quite sure that it wasn't like that yesterday.\n<<display 'ANXIETY LEVEL'>>\n<<if $RUN1 eq 0>>[[Investigate the trash can.|trash can]]<<else>><strike>Investigate the trash can.</strike><<endif>>\n<<if $TOILETKEYS eq 2>>[[Enter the security room.|SECURITY ROOM DESCRIPTION]]<<else>>[[Inspect the security room door.|security room door]]<<endif>>\n[[Look out the panoramic windows.|panoramic window]]\n<<if $CATCHBREATH eq 0>>[[Take a breather.|breather]]<<else>><strike>Take a breather.</strike><<endif>>\n[[Return to the rotunda.|ROTUNDA DESCRIPTION]]
<<set $PANWINDOW2 = "1">>This was where you first tried to escape. Isn't that everyone's first instinct? To walk out the front door into the night?\n\nYou'd stopped dead in your tracks at the sight of the mist, though. It looked so much like a wall. It was so heavy, so... so...\n\nYou hate thinking about it. You hate being trapped here like this. Like a rat.<<set $ANXIETY += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[Continue reminiscing.|rem2]]\n[[Leave.|TICKETING DESCRIPTION]]
The doors wouldn't open. The glass wouldn't break. You tried. You all tried. It was like the mist was keeping it together in some sick, twisted way, making sure that there was no escape for any of you.\n\nThere were dents in the glass from where you tried to to bash it open with a chair, but no breaks.\n\nMaybe... maybe you could try again. What could it hurt? To try one more time...<<set $ANXIETY += 2>>\n<<display 'ANXIETY LEVEL'>>\n[[Pick up a chair and break the door.|rem3]]\n[[Leave.|TICKETING DESCRIPTION]]
Try as you might, you can't break the glass. You hit the door over and over and over again, but it just won't budge an inch. It even cracks, but the glass just will not break.\n\nYour nails scrape hard against the surface as you fall to the floor.<<set $ANXIETY += 3>>\n<<display 'ANXIETY LEVEL'>>\n[[Give up.|rem4]]\n<<if $ANXIETY lte 28>>[[Leave.|TICKETING DESCRIPTION]]<<else>><strike>Leave</strike><<endif>>
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>It's not worth it... it's just not worth it.\n\nYou've looked at this from every angle, and you keep thinking about it. The more you look out at the mist, the more your will falters. Even when you look away, it's still on your mind. Sitting there, like a tumour on your soul. Scratching at the peripheries of your imagination.\n\nPerhaps it would just be better to lay down and let things run its course...\n\nYeah, that seems like a good idea...\n\nYou sit on the ground.\n\nYou shut your eyes.\n\n<center><b>BAD END: FURTHER DOWN THE RABBIT HOLE</b></center>\n\n[[Start over?|Start]]
<<loopbgm wffIdh0CZWs>><<if $RADIO4CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO4CTRL = "1">>\n<<endsilently>><<endif>><i>--reports say that--... (static)...--and unfortunately--...(static)...--vivors. In a statement from the governor's office, they urge citizens to not give up hope for--...(static)...--again, I repeat--...(static)...--<b>give up hope</b>.--</i>\n\n[[back|GATE A DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You've been attacked by monsters before. Every other time, you've run away like a coward. But this time--this time you have a weapon. You have... you have a nail file. That's all you have, but it's something, at least.\n\nYou steel yourself and gather every last scrap of bravery you have in your nervous little body. With a scream, you vault over the desk and launch yourself onto the monster, flailing your nail file into the monster over and over and over again.\n\nUnfortunately, you're wielding a <i>nail file</i>, and the monster weighs at least a tonne, so... it doesn't really do much damage.\n\n"<i>Um...</i>" you sputter. "<i>I don't suppose there's a way we can just... forget... all this, is there?</i>"\n\nThe monster blinks at you. You'll take that as a no.\n\nYou turn and try to run. The monster chuckles, and a metallic pain erupts in your torso. You look down. A meat hook.\n\nWhere the fuck did they even <i>get</i> a meat hook?!\n\n<center><b>BAD END: HOOKED ON A FEELING</b></center>\n\n[[Start over?|Start]]
<<set $TAKENAP = "1">>A nap couldn't hurt, you suppose. You sit down on the bench and let your eyes shut for a moment. When you open them, you have a moment where you don't know how much time has passed.\n\nThen you remember, it doesn't matter.\n\nYou feel a little more relaxed, all things considering.<<set $ANXIETY -= 4>>\n<<display 'ANXIETY LEVEL'>>\n[[back|BAGGAGE CLAIM DESCRIPTION]]
<<set $RUN1 = "1">>As relieved as you are to see another human being, you can't help but feel like the situation at hand is wrong somehow. All of those horror movies you've seen have given you a distinct distrust of children of any kind, particularly ones that materialise seemingly out of nothing in an abandoned and/or demon-infested airport terminal precisely at the time during which you are attempting to make your escape. It's a little too <i>Children of the Corn</i> for your taste.\n\n... you haven't seen another human being in <b>weeks</b>...\n\nYou watched them all die yourself. The children had been the first to fall.\n\nYou squint at the one in front of you as you try to put two and two together.\n\nThe child takes a step towards you. Its teeth shine in the lowlight. They consist of innumerable rows of spikes.\n\nYou kick the trash can into the monster and run screaming out of the room. You are less than graceful about it.<<set $ANXIETY += 4>>\n<<display 'ANXIETY LEVEL'>>\n[[Double back to the rotunda for safety.|ROTUNDA DESCRIPTION]]
<<loopbgm MJbYATcpkak>>The bathroom is stark and empty with matte grey paint. The paintjob is old and flecking in places, the last bastion of the 1990s to which airlines held so dear. It is wholly almost clean, aside from the blood trail which led you here, which extends to the furthest stall at the end of the room. There are several other stalls in between you and the bloodied one, and there is a bank of sinks with mirrors to your right.\n<<display 'ANXIETY LEVEL'>>\n<<if $TOILETKEYS eq 0>>[[Check bloodied stall.|blood stall]]<<else>><strike>Check bloodied stall.</strike><<endif>>\n[[Look in the mirror.|mirror]]\n<<if $CANDYBAR eq 0>>[[Check other stalls.|other stalls]]<<else>><strike>Check other stalls.</strike><<endif>>\n[[Leave the lavatory.|move on]]\n
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You're tired. You're so tired... You can't remember the last time that you slept. Was it days ago, or was it weeks? You need to get some rest.\n\nYou've made a makeshift bed inside one of the gated-off food court kiosks, and right now all you want to do is crawl into it and close your eyes for a moment. Just a moment, you tell yourself. Escape can wait.\n\nIn your fugue state, you forget to lock the gate behind you. <i>It'll be fine,</i> you rationalise. Getting the key out of your pocket is too much work. It'll only be for a few hours. You have plenty of time before <i>they</i> come out tonight.\n\nThe moment your head touches the pillow, you fall fast asleep.\n\nYou awaken to hissing in your ear. You don't even have time to scream.\n\n<center><b>BAD END: DEATH AND HIS BROTHER, SLEEP</b></center>\n\n[[Start over?|Start]]
<<loopbgm wffIdh0CZWs>><<if $RADIO6CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO6CTRL = "1">>\n<<endsilently>><<endif>>--<i>NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS NO SURVIVORS--</i>\n\n[[back|TICKETING DESCRIPTION]]
The candy bar is heavy in your hands, despite the fact that it is only half of what it once had been. It would be the most you'd eaten all day, and it'd be a welcome break from all the canned foods you've been surviving off of.\n\nAt the same time... <i>ew.</i>\n<<display 'ANXIETY LEVEL'>>\n[[Eat candy bar.|eat candy bar]]\n[[Put candy bar in bag.|take candy bar]]\n[[Throw the candy bar away.|put in trash]]
You spend a few minutes clicking the buttons on the ticketing kiosk, even though you know it's useless. Still, it's fun to pretend that everything's normal and that this is a normal day at the airport for once.<<set $ANXIETY -= 3>><<set $KIOSK = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|TICKETING DESCRIPTION]]
You recognise this area as the security checkpoint. At one time, people would drag their luggage and persons up to the x-ray machines and be inquisitioned by bored-looking guards. It is empty now. There is nary a person in sight. The only thing you can recall from the last time you saw another living soul was a scream in the darkness.\n\nYou always start your rounds here. It is neutral ground, usually. Normally, the monsters don't come out this far. They tend to stick around the satellite gate, which is only accessible by tram.\n<<display 'ANXIETY LEVEL'>>\n[[Look at what you're carrying.|inventory]]\n[[Start your rounds.|start rounds]]\n[[Lay down and go to sleep.|lay down]]
"<i>Um... hello?</i>" you call to the child. Your voice cracks from disuse. "Are you lost?"\n\n<<display 'do nothing'>>
<<if $PANWINDOW eq 0>><<set $ANXIETY += 1>><<set $PANWINDOW = "1">><<endif>>The panoramic window looms before you. You wish you could have said that you knew what lay beyond the glass, that you could see the glittering gem of hope that was the city far off in the distance. But you can't.\n\nAt first, you thought it had been paint--that's how thick the wall of fog was. There was no seeing through the mist outside, and that was more than unsettling. It was almost as if the terminal itself existed in its own universe, tucked in a separate pocket of reality.\n\nBut that couldn't be, could it?\n\n... could it?\n<<display 'ANXIETY LEVEL'>>\n[[back|GATE A DESCRIPTION]]
<<if $DOORBLOCKED eq 1>><<display 'DOOR SUCCESS'>><<else>><<display 'DOOR FAILURE'>><<endif>>
<<loopbgm wffIdh0CZWs>><<if $RADIO3CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO3CTRL = "1">>\n<<endsilently>><<endif>><i>The governor has released an announcement stating that because all efforts in the attempt to rescue any survivors that may be trapped at the airport have ended in "unmitigated, catastrophic disaster", there shall be no more attempts made until the nature of the gas can be explained and neutralised by scientists. We here at the station would like to extend our deepest sympathies to the families of anyone left at the airport on June 28th...</i>\n\n[[back|GIFT SHOP DESCRIPTION]]
By the looks of things, the door requires the use of its passcode every time someone wants to go through it. On the other side of the door lays the escape tunnels--and freedom.\n\nYou put your hand to the door. It is warm to the touch.\n<<display 'ANXIETY LEVEL'>>\n<<if $DOORCODE eq 1>>[[Please enter '8742420' on the keypad.|keypad]]<<else>><strike>Enter the code on the keypad.</strike> You have no idea what the code is.<<endif>>\n[[Return.|GATE B DESCRIPTION]]
<<stopbgm wffIdh0CZWs>>The air in the security room is stale. It hangs heavy in your lungs like a curse. Very little dust covers the controls; you remember reading somewhere that 10% of household dust came from discarded human skin cells. You suppose that it must be true. Not much in the way of humans meant not much in the way of dust.\n\nTo your surprise, there is only one desk in the room. It is covered in papers and various paraphernalia, including an old, old radio. There is a bank of monitors on the wall across from the desk, somehow still broadcasting the security feed.\n\nThe thought crosses your mind that it shouldn't be running, considering the electricity in the rest of the airport has been long-since shut off. The emergency generator must have been keeping it on all this time. Figures.\n<<display 'ANXIETY LEVEL'>>\n[[Investigate the security feed.|security feed]]\n<<if $DOORCODE eq 0>>[[Go over the contents of the desk.|desk]]<<else>><strike>Go over the contents of the desk.</strike><<endif>>\n[[Play with the radio.|play with radio]]\n[[Return to the gate.|GATE A DESCRIPTION]]
<<stopbgm wffIdh0CZWs>>Doing rounds would be more pleasant if you had some company. The only voice you've heard in weeks is the sound of the [[woman on the radio|FIRST RADIO]], and she isn't much company at all. Though you like her voice, she never seems to listen to you when you ask her any questions. All she ever does is interrupt your favourite radio programme with news about doom and gloom.\n\nNormally, you can get through your rounds and return to your kiosk hovel without incident. Despite the roaming of the monsters at night, things rarely change in the daytime. A skull here, a bone there. Sometimes you find a knocked over trashcan. If you didn't know any better, you could have guessed that the terminal was infested with raccoons.\n\nThis morning, however, there is something strange. A blood stain, long and red and fresh, leading right up to the lavatory. Of course it had to be the lavatory. Your favourite one, too. Because, deep down underneath it all, you are acutely aware that the monsters that haunt these halls are goddamn <i>assholes</i>.\n<<display 'ANXIETY LEVEL'>>\n[[Follow the trail of blood.|enter bathroom]]\n[[Move on.|move to rotunda]]
Gore greets you as you open the bloodied stall. It looks like someone had exploded whilst sitting on the toilet, with flecks of skullcap and brain matter splattered against the cubicle walls. <i>Must have been some burrito,</i> you think.\n\nYou are about to turn and leave the stall when something glittering in the toilet bowl catches your eye. Because of the murky quality to the red deeps of the water, it is hard to tell what exactly what it is. You have to admit, though: your curiosity is piqued.\n<<display 'ANXIETY LEVEL'>>\n<<if $COATHANGER eq "1">>[[Fish object out of toilet.|fish object]]<<else>><strike>Fish object out of toilet.</strike><<endif>>\n[[Stick your hand in the toilet.|toilet hand]]\n[[Come back later.|BATHROOM DESCRIPTION]]
The first time you saw the mist was through these doors. The last time you saw [[Hank|FOURTH HANK]] was here, too. There's a lot of memories tied up in these doors. Maybe those memories were the ones that were better left off dead, though...\n\nStill, you wanted to remember. Even if it was bad. Probably.\n<<display 'ANXIETY LEVEL'>>\n<<if $PANWINDOW2 eq 0>>[[Reminisce.|rem1]]<<else>><strike>Reminisce.</strike><<endif>>\n[[Return.|TICKETING DESCRIPTION]]
<<loopbgm wffIdh0CZWs>><<if $RADIO1CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO1CTRL = "1">>\n<<endsilently>><<endif>><i>We interrupt this radio broadcast to bring you news from the scientists working 'round the clock on figuring out how to disperse the mist that has overtaken the area. As of yet, very little progress has been made, though scientists request that citizens maintain the state-mandated quarantine and <b>remain indoors</b>. Anyone outside of their homes are advised to stay far, far away from the airport and surrounding area, which seems to be the source of the mist. Scientists are still unsure of the nature of the mist and recommend that anyone in contact with it isolate themselves immediately. If you or someone you love has been exposed, please call your local Poison Control centre.</i>\n\nThe broadcast cuts to a commercial.\n\n[[back|start rounds]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You reread the entirety of the magazine. Then you read it again. And again. Each time, your laughter grows louder and more boisterous. Within the hour, you're no longer laughing out of joy; you're laughing because you have to. Because something inside of you will not let you stop. Tears pour down your face as you try to toss the catalogue away, but you can't stop reading.\n\nThe sounds of your torment is joined by a low, soft chuckling behind you. You manage to turn your head enough to see several rows of teeth. A massive, jet black tentacle made entirely from shadow curls around both of your wrists. With one clean jerk, your arms pop out from your shoulder sockets. The monster leaves you to bleed out as it oozes away, giggling at the AIRSHOP's many wonders.\n\n<b><center>BAD END: LET ME GIVE YOU A HAND</center></b>\n\n[[Start over?|Start]]
The world is nothing like you remember. It is dark and cold and grim. You are standing in the midst of the vast expanse of nothingness that is the freeway leading up to the airport, but you are free.\n\nYou breathe in deeply, taking in the the sweet air of winter. Snow falls from the sky. That's right... it's December, you remember. It's been six months. Not everything, but you remember. The stars watch you, and for the first time in months, you don't feel so alone.\n\nYou walk towards the direction of town.\n\nFinally, you are free.\n\n[[Start over?|Start]]
<<stopbgm 8tXjCHgR1po>><<stopbgm MJbYATcpkak>><<loopbgm pF9UZkA5KJs>><i>This is like the beginning to every bad horror story my grandfather used to tell me,</i> you think sarcastically as you roll your sleeve up to the elbow. You kneel down in the blood and repugnant stench of the rotting body parts mixed with toilet water assaults your nostrils. Involuntarily, your eyes tear up. You mentally brace yourself, then plunge your hand into the surprisingly warm water.\n\nKeys. The glittering object was a ring of keys. You can tell by the way that they felt in your hand as your fingers clasped around them. You are about to pull the keys out of the toilet when something furry grazes your hand.\n\nIn shock, you drop the keys.\n\n"<i>Shit!</i>" you mumble to yourself, reaching back down to grab them once more. This time, there is a nip at your hand. The image in your mind is immediately of teeth.\n\nYou feel a tug on your wrist, like something closing over it. Panicking, you attempt to pull your hand out of the water. You cannot. Whatever is in the water tugs you--hard. Your face slams onto the porcelain.\n\nWith a few more tugs, most of your body has been pulled into the U-bend through some marvel of spacial disruption. Suddenly, you know what it's like to be a gopher trapped in a septic tank.\n\n<center><b>BAD END: SERIOUSLY? WHO DOES THAT?</b></center>\n\n[[Start over?|Start]]
<<set $DOORBLOCKED = "1">>You remember the can of olives you picked up in the food court and figure that it would finally come in handy for once in its miserable existence. You wedge the can in between the door and the jam, satisfied that the door won't slam shut the second you leave it alone.\n\n<<display 'TUNNEL DESCRIPTION'>>
Hesitantly, the child takes a step towards you. The footsteps echo loudly. They sound heavier than they should have. The child is still bathed in the shadows, but you could tell that they are about ten-years-old.\n\nThey sniffle loudly and in a shy, broken voice, they ask, "Have you seen my dad?"\n\nYou haven't, but you don't know if telling that to the child is exactly the best course of action.\n\nThe child wipes their nose with their sleeve, waiting for an response.\n<<display 'ANXIETY LEVEL'>>\n[[Answer, "Yes."|yes]]\n[[Answer, "No."|no]]\n[[Wait a second...|wait a second]]
The thought occurs to you as you're running down the hall, screaming like a banshee in a castle at midnight, that it is a very, very good thing that you blocked the door with that stupid tin of olives. You fling the door open and don't stop running until you get back to the rotunda.\n\nYou live to try to escape again later.\n<<display 'ANXIETY LEVEL'>>\n[[back|ROTUNDA DESCRIPTION]]
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<<if $HANK3CTRL eq 0>><<set $SECRETS += 1>><<set $HANK3CTRL = "1">><<endif>>"It never ends, does it?"\n\nThere had been only the two of you, then. Everyone else had been turned. And even though Hank was this big, imposing brawler of a leader, it was clear that Hank was exhausted. Weeks of this... torment... had a way of draining a person of all the humanity they had left in themselves.\n\n"<i>What do you mean?</i>" you asked Hank.\n\n"The mist. This whole... fucking... thing. It's not going to end, is it?"\n\nTruthfully, you had no answer.\n\n[[back|TICKETING DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>All at once, you feel tired. There is a weight on your soul that you can no longer ignore, despite your very best intents. There is only one thought on your mind as you stare into the child's black, soulless eyes: yes. There is nothing more that you want in this universe than to escape.\n\nYou nod. The motion is almost imperceptible, but you know for a fact that you nodded. More importantly, the child noticed that you nodded as well. They take your hand.\n\nThey smile. There are so many rows of teeth.\n\nYou try to pull your hand away, but you find that you can't. It is like the child has you in a steel trap, and as you try to take your hand back, you can feel the tendons scraping against the metal claws.\n\nThe child drags you towards the gate door to the tarmac, and you have no choice but to comply. Before long you are there, right in front of the door. The child grows another hand out of its skull and grips the handle. Another mouth opens, and it grins.\n\nThe tarmac door opens squeakily from disuse. The mist wafts into the room. It is curious.\n\n"<i>Not like this,</i>" you whisper. Your voice cracks.\n\n"You said you wanted to escape," the child says.\n\nThey're right. The heart wants what the heart wants.\n\nThe child lets your hand go. It is little more than a bloody pulp, covered in bite marks and blackened ooze, but it doesn't matter to you now. You can barely feel it.\n\nYou walk out into the mist. You escape, only to be trapped in a different way.\n\n<center><b>BAD END: AND THEN THE END WILL COME</b></center>\n\n[[Start over?|Start]]
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3+JfKwu3GJQRek5ioCzYAb4AY4KKoP7zWidQZ09ZJGJObZ5QT4zOoajiqKTarimnImOyk3eJ5HPl2kciXOKSsLgluDwUAZLqnoJUtjGIaVRazhcGjI/38VHFY6WrL1brCvv77qbBx9Ji9WtKOqT85WPT7J20QlkDcSscxxbcY+jxmQrBFtNwyFldmfbvctz/PDw0MdS3hNcjwe83qpwe//tqiv1s1Hq3HQ7GnMajFXOblL5uS6jAqOVDi9+sE/crFqE5+sccsmiuW6rtJIlUSLm5UShJ7J7CzVJIMgEALmuq6h+kr3lgz1cDjcerFe7C0q67Gl5H+0GrPmbDnrmtIR90kHkq5wDp2ptnqugGdFo+DWEphLY11Ige9UUqBScLwH3hbUFGX3V7sgFt+9abVa3Ii0220R5sIwNDvfVqt1fX3NA18YhmS/RIkhTdN2uy0a4zg276vI1u36+nrrIkSCalZQRyUzS+Z1iCKJVC+tFX1ujJnmK2mnSCacI7HqUhVk5cD6WeXDnhUucA841hjBRxGL5Erev8vzXBCrslgq7DaZKtd1Sa4WiwWVGKIoIpGI49i8KfQbYgmMgCvGqlqxPCI4ziTVOS1UrXKj90JKAwW3jlb3dkh1Lqq8lBkivDpFnnijisibE8vzvOFwSDao9Ovd3V0UReJrzvOcgoVOadI0FfHL9/1+v098paCWZRk9sFQCEM806GLJy69v7UtDrPmTXNqZq1TnKTNDsteZMLVzWE4303PrQKLye+CKUVMkDTIJLo1u/bvUQbD2gOncHBYWFhYWFhYWFhYWFhYWFhY/C/8OADBTkwsUq0JwAAAAAElFTkSuQmCC
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pz1pV4bAD55y5abJyz2QyeALEURUGfoWka8ga9PEWs4eFh/MplWSZ38hSuX79OplcXCp4GMBcfp8DhUlBwr2GKoudHO9tEpcvllQ+YZ8cjvSzbKOV7vLTnpILnbleIBDJNEz5r4EowGFQUhc0UsEErlUruRCFLDFh6GB4ePnQ+hmFsb28f/y9Cpt3OSwyUGomiJ+Dvtk09aK2cVnp+1jd6q8IKHkmgR/mdP6wW2H9R9IxHetFUHTRbn4HHjcbnM97VfSGxZFlGnw5bOYpztpUF4FahULBNl1j0YqVRVdVDi1gLCwu2+/+zxFrlE1k7uDOxTvFjPNKL1mp55SNV2wSL1t93SZ/1xe7+5mLbqf3dVMxrS6yviC9MhYfu/pxO30zTvH37thNLyJpksVgk66Uufv/8wLJac20r4xvqerI4gnZeFD1U4fTRQSo80N+i4N0c66GsfcDf7Z5ebU94LhixJEmyNVK2idIW0WjUlltUTZIsPVD50fbZ0kF0cpR0VGBwp4Sey28jP3xDXUuLI1uboRfP/FubIbJwqs3U2FSYnKmhwumzPtI53UsOuk/M1sK7AMtmKH5YY5tuv4s9xzzdVEie3kSjUdKIJBIJSHOqqro732g0urq6SiY+VVVxtaDEYBhGIpGAzlQq5X6uwq706urqiRMLBdVJQS2rdWdi/cniCBaQRNFDlTHZEhdatDn9beb+FeHf6rwSmVgHguLS5vI7z4lq+0/+y8BXGHOWBYWTJxaqEXt+Z5omEOvQYinYbTRVkiShXNXrdSwxaJoG/4AA3HI/FDo/CfHOxHo8NjDNnBPvNva1mZrL8ufyOzfGeoBGAX93PObN5XdQjaCIQPq2tUozHvOCtk3FvBeYWLIsLywsoA2i7larVU3T4Gs2TRP3hk5KYxgGGClFUbLZLPIV3VW5XMaAVAkAYrroIuXlO7f21Cs6vMWWkXL57YD/MsiVZf21VmmyRSz0ZLvtjVvsbjUeGyALY43GZxhmWx5LztR8DhWKX5f2XlWagiC8InYVgFeVT3O6IAhCo52R2cHs3Dg4ODg4ODg4ODg4ODg4ODi+Gv4ZAOootPnlpGMrAAAAAElFTkSuQmCC
Following your gut and the trail of blood, you enter the bathroom.\n\n<<display 'BATHROOM DESCRIPTION'>>
Clearly disappointed by your answer, the child takes another step forward. Now they are about halfway between you and where they had been standing near the gate.\n\nThey rub their belly. They look hungrily at you.\n\n"Please, do you have anything to eat?" they implore you.\n\n"<i>Um...</i>" you stall.\n<<display 'ANXIETY LEVEL'>>\n<<if $CANDYBAR eq 1>>[[Offer the child your half-eaten candy bar.|offer candy bar]]<<else>><strike>Offer the child your half-eaten candy bar.</strike><<endif>>\n[[Say no.|no again]]\n[[Wait a second...|wait a second]]
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>The exhaustion must be getting to your mind, you think distinctly. It's just a child; what could possibly be sinister about a child?\n\nThen again, there was that child in the laundromat you used to go to when your washing machine went on the fritz. You felt you never quite could trust them again after that. You looked back at the one in front of you.\n\nMouths bloomed all across its face and body, each with teeth sharper and more numerous than the last. The child reaches forward with its hideous, chromatic talons and carves. It grasps your stomach and shows it to you, right before it uses three of its mouths to take massive bites out of it.\n\n<center><b>BAD END: TRUST YOUR GUT</b></center>\n\n[[Start over?|Start]]
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Yht4ybD9C8wLnQ40qZIiN+LpfLuPkA+EfPZPBweqmU+btU8o77jpwViqLIFOrhcLhxEhIEQdd1dCIrNE1TFAX3FQSjmXzDVH9tbW3/4C+KRCK0sFklFp+csV30QTxem8/Wq8sQ3x7/BsfrlWlr81n/jAQSBURBuVpfeGr7V2Rv6zizXopfX3gKpzp7uXZ3R8vd8Fir5AqT7+joqG1+QnJADU9Tx7q7tIY1Lxj7h2EY6XSafmzmPTHewdYcccsrhXKTW4WXvHpc9+WpFF5T8z/GY1Qdy/zynvfd2X5DCe0nR8gKBUHAl1tVVeQNZnmGWD6fD99ynufpSp7B2bNnaXttQMGDAHrxfhoc7l6uhZe4e49/0CWdTdydJmit+ucRskIkECEEXmvgiiiKgiBYnQIKNDoU24JuMWDrwefbOwdomvby5cv9fyO07TbfYmCkAjwIFWXjXh4F6fQVP6gU1GuVQhmS04mRU7R72ua26jah1avvXL+tOJ2kolWVUqb3XZv/IIX7l4jF8zzmdI7j3rx5w3DOtrMA3Eomk7Z2iU0vqzTKsrxnEyuVSu1ZOR40aG8SowEM45jivRM+9L4XK5twCRCrZ8jjnfAxeb/d3fFl4is6y9equ8jF01f8WyubDC26Brqx31EplG279tD7wDWPUIN0z+qv3q9vhJBgMFiPJXRPMp1O0/3SBrXk0UGtupu9rePmjS1fwuzc7u5gGqfrC1kI2pjGhhPBMzckZF7PkIfuYW68S/dYJ0IjCntdQNyx5UtUureRQMucp0elKuQ4zjZIMaJFhxUGoGdWdjI9SVEUQcA4jmvQfcVrmUCdSqVa3qzH2tPaj8Ui7sRIP7Cha6B7bDlUq+5WCq+Z6uzh9BJoSa26q998gITzz0j+GalSKLt7ObqxXimU9Xd8KmWKG4s5bEQNJ4LDiWApU2RusbGYY/TPO+6jm7cwp14FcAjEopuioVCIDiKKooDNybLcOPmGQqHV1VXa+GRZpnuSUJFh6wEaGQ1CjzW6ra6utvz7QkGtp6DQjqKVxlrzMy0uOKbFjPmlpVIo/zr9M11mQvuK1irmFlsrm0jEeqGeaa4ePrFQrqy/3xFCgFh7NkshbmOo4jgO5co0TWwxqKqKIhEOhz/o/wsO0RDvn78zOOVn5AECO92cpPd4Z5swvyijBNJ2+V6T87FJd+FpO7atA+jHeGLp3x4ysXieT6VSGIOYs/l8XlVVeJsJIWgW9ZRG0zTwL0EQ4vE48hVNzTAMXJBpAcCaDXSRyfLNR3vmFk2eYnb3yS19bT7bM+QBrtSqu6VMsUH9VcoUf/ri+66B7p4hD3ClUiiXMsUG/TAwu54hD5Z4pYxpw1qqJgUxO4gy0IEDBw4cOHDgwIEDBw4cOHDg4GDx1wCMql8SSvvj0gAAAABJRU5ErkJggg==
You can't believe you even thought of eating spoilt food out of a warm refrigerator. The mere fact that the idea crossed your mind was enough to make you want to kick yourself. You walk back to the food court in shame.\n<<display 'ANXIETY LEVEL'>>\n[[back|FOOD COURT DESCRIPTION]]
You lay out all of your belongings on a bench. There's not much there; all you have is a comb, your AM/FM radio, an LED flashlight, and one last bottle of water. You haven't gotten much of an opportunity to scavenge for anything other than food recently. Unfortunately, you took the last of your anti-anxiety medication yesterday morning. You can feel the familiar feeling of panic scratching at the periphery of your consciousness already.\n<<display 'ANXIETY LEVEL'>>\n[[Examine surroundings.|examine surroundings]]\n[[Lay down and go to sleep.|lay down]]
..... <i>are you.... are you serious?</i>\n\nNo. That would be stupid. We just went over this. We <i>literally</i> just went over this. You are not walking down that corridor, and that's final.\n\n......... <i>I cannot believe you just tried to walk down the corridor where you know that there's a monster. Jesus Christ on a sandwich.</i>\n<<display 'ANXIETY LEVEL'>>\n[[back|GATE B DESCRIPTION]]
liss wolverines
<<stopbgm wffIdh0CZWs>>It is an average, wholly mediocre gift shop all in all. Entire displays of sunglasses mounted on mannequin heads regard you with decapitated, judgemental gazes. The [[woman on the radio|THIRD RADIO]] gives voice to their disapproval in you. There are racks of magazines on the table in the centre of the shop, but no books. Strange for an airport, yet you fail to give it a second thought. The furthest most wall is covered with plush toys. All of them are jet-black squids.\n\nMost of the space in the shop is taken up with tacky touristy tee shirts. There have to be dozens of them, all with the same general design and shapeless form, all in different shades of melancholy.\n\nA cash register sits stoicly at the counter, untouched by human hands for months.\n<<display 'ANXIETY LEVEL'>>\n<<if $SKYMALL eq 0>>[[Investigate magazine rack.|look at magazines]]<<else>><strike>Investigate magazine rack.</strike><<endif>>\n<<if $PERUSEPLUSH eq 0>>[[Peruse plush toys.|peruse plush toys]]<<else>><strike>Peruse plush toys.</strike><<endif>>\n<<if $NEWSHIRT eq 0>>[[Put on a new shirt.|new shirt]]<<else>><strike>>Put on a new shirt.</strike><<endif>>\n<<if $NAILFILE eq 0>>[[Go through the cash register.|cash register]]<<else>><strike>Go through the cash register.</strike><<endif>>\n[[Return to rotunda.|ROTUNDA DESCRIPTION]]
It's a quick walk from the rotunda to the gift shop, but a lonely one. Your footsteps echo loudly throughout the vast space.\n\nYou arrive at the gift shop, which has seen better days. <<display 'GIFT SHOP DESCRIPTION'>>
<<silently>>\n<<stopbgm t1JQXTRh_WA>>\n<<loopbgm 8tXjCHgR1po>>\n/* Sets initial levels for secrets and anxiety */\n<<set $ANXIETY = 25>>\n<<set $SECRETS = 0>>\n\n/* Sets all inventory items to not attained */\n<<set $COATHANGER = "0">>\n<<set $TOILETKEYS = "0">>\n<<set $CANNEDFOOD = "0">>\n<<set $DOORCODE = "0">>\n<<set $CANDYBAR = "0">>\n<<set $SKYMALL = "0">>\n<<set $NAILFILE = "0">>\n<<set $UNICORN = "0">>\n\n/* Sets control variables to 0 */\n<<set $RADIO1CTRL = "0">>\n<<set $RADIO2CTRL = "0">>\n<<set $RADIO3CTRL = "0">>\n<<set $RADIO4CTRL = "0">>\n<<set $RADIO5CTRL = "0">>\n<<set $RADIO6CTRL = "0">>\n<<set $RADIO7CTRL = "0">>\n<<set $RADIO8CTRL = "0">>\n<<set $HANK1CTRL = "0">>\n<<set $HANK2CTRL = "0">>\n<<set $HANK3CTRL = "0">>\n<<set $HANK4CTRL = "0">>\n<<set $HANK5CTRL = "0">>\n<<set $READCATALOGUE = 0>>\n<<set $LOOKATCAL = "0">>\n<<set $PERUSEPLUSH = "0">>\n<<set $NEWSHIRT = "0">>\n<<set $TAKEMONEY = "0">>\n<<set $PANWINDOW = "0">>\n<<set $PANWINDOW2 = "0">>\n<<set $CATCHBREATH = "0">>\n<<set $EXAMINEDAM = "0">>\n<<set $TAKENAP = "0">>\n<<set $KIOSK = "0">>\n<<set $RUN1 = "0">>\n<<set $RUN2 = "0">>\n<<set $RUN3 = "0">>\n<<set $PULLAWAY = "0">>\n<<set $SAWHANK = "0">>\n<<set $DOORBLOCKED = "0">>\n<<endsilently>>You don't know how long you've been here. It seems like it's been an eternity you've spent, trapped here in this airport. Memories of your life before have gotten hazy, like some half-remembered dream. Sometimes you think you can recall the faces of the people you knew, your job, your pets. Most of the time though, you can't even remember your own name.\n\nAll you know now is that you have to survive. You have to. The words 'EMERGENCY TUNNEL' stick in the back of your head when you wake up one morning. Today is the day. Today, you escape.\n<<display 'ANXIETY LEVEL'>>\n[[Look at inventory.|inventory]]\n[[Examine surroundings.|examine surroundings]]\n[[Lay down and go to sleep.|lay down]]
<<set $RUN3 = "1">>Despite your instinct to panic, you manage to keep yourself quiet enough for now. The monster leaves, and you crawl out from beneath the desk. You're safe. You're sound. You're all right.\n\nFor now.<<set $ANXIETY += 1>>\n<<display 'ANXIETY LEVEL'>>\n[[back|TICKETING DESCRIPTION]]
<<stopbgm wffIdh0CZWs>>The satellite gate was an afterthought, tacked on years after the main terminal had been built, and it showed. At one time, it had been larger and nicer than the rest of the airport, but now, half of the structure lay destroyed.\n\nOf all the things that remained, there is a largely-intact coffee cart over near the rubble. The only other thing of interest is the door to the emergency tunnels, whose shiny keypad you can see from across the room.\n\nThe [[woman on the radio|SEVENTH RADIO]] can't be heard now. You wonder where she went.\n<<display 'ANXIETY LEVEL'>>\n<<if $RUN2 eq 0>>[[Investigate the coffee cart.|coffee cart]]<<else>><strike>Investigate the coffee cart.</strike><<endif>>\n[[Examine emergency tunnel entrance.|tunnel entrance]]\n[[Examine the wreckage.|wreckage]]\n[[Return to rotunda.|ROTUNDA DESCRIPTION]]
Amazingly, the coffee cart's equipment looks mostly functional and stocked. Sweet, blessed coffee, so close and so within reach. You've never used a coffee maker quite like this, but how hard could it be? Take some water, put it in a pot, squeeze it to make some hot bean juice. Something like that.\n\nYou are in the midst of searching for a way to transport water from the fountain when you hear footsteps behind you.\n\nHeavy, hulking footsteps.\n\n<i>Shit.</i>\n\n[[Hide.|hide]]\n[[Stand your ground.|stand ground]]\n[[Run.|run monster]]\n<<if $ANXIETY gte 30>>[[Sit down and cry.|cry]]<<else>><strike>Sit down and cry.</strike><<endif>>
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KoqurIIlalUoHoPW247AqMwaUjQcjpcSSeJedoi0xHgqBzzvIEMPLooj9r4X3k6s9r9w1jvL297cUSuiZZrVbpeqlP3p9ylFYlYNVJ53ZBt+T35L0ifDoSfBcLwWiQ4mdEsRBCrkGKES06rDAgeuZkJwQvUncgVU0yYz6fdxZgmWuZQF2pVB68WE/2FkkU81kYrodFsv23HhaBB+2rAfHBOBKdtVBmFbm1KNKC9Doi7spzdJ+D8x64KgjeTv36BPfjSITNxyXrEymw7cpBYrs79espJRa9e5PJZOggksvliM2pquqffDOZTK1Wo41PVVWIX6TEYJpmLpcjjbqu+++rOKNbrVZ78OcFguqvoAuS4KRO/sNNcoIS12X3Tmwn8kYsMhsN0sRi6lsH5z0YbXYUC+TKuX+HMSbEGlksJXEbQhVCCOSq1WpBiUHTNBAJXdddo9v0o301gMImUaMbL/uzR5ckSAvZtI4j0bWm2r4avG32vBLYEyaWLMuVSgViEPNro9HQNI18zRhjMAsvpTFNk/iXoijlchn4CqZm2zYMyJQAyJg+ushk+fGjPTPFmD/REepO6eGfPqM9b1s3tPi+zarOwVkPqgnPpcCPZ/1f8HDd9/NfPddlIAxISlztqwG0MDfW/ncgcHBwcHBwcHBwcHBwcHBwcDxF/DcA/XMNJBbg4aoAAAAASUVORK5CYII=
<<loopbgm wffIdh0CZWs>><<if $RADIO2CTRL eq 0>><<silently>>\n<<set $SECRETS += 1>>\n<<set $RADIO2CTRL = "1">>\n<<endsilently>><<endif>><i>--scientists are still unable to pinpoint the exact method of dispersal, though they are certain that it is <b>not</b> a terrorist attack as initially speculated. As such, the government has reduced the level of emergency on a national stage and has allowed for the state to take over in terms of crisis management. In an official statement from the governor, she says--</i>\n\nThe radio cuts to static.\n\n[[back|ROTUNDA DESCRIPTION]]
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pDwWkAvPgxDY4HWFh2Wciti7l1EbQt6Afn+95k/92wF5y+v8JVAjTbZssKgUAIIbytMVc0TVNVNewUuEAjk+JIkC0GaD0sLi6OvR/btn/8+PH4J0LabvIWAwjVtRHneWkhBXpz6fje92u6zL0RcHJD2VwoDQ/QtkvFDHrBlXObt7kng7AgxQfAzHIlPSWtehSxFEWBPB03xynORXYWMLfq9XqkXULTKyyNuq6PbWI1Go2xleO04RLO9eSthLZdbIiXRwOOG2BZ4vPXz9z9emfVvZMhqVWn76/CzBv2glE5U8IAklvzWxJ47qxY4djqb9TbN4TQ2traKJaQPclms0n2S2NqydlB0A/O930yOwau8Hmeapxe/OGT5/b3PVLwpion+Fb/+ehSdesvVixZliMTKUq0yGSFAtazMDupnqSmaVjAZFmO6b7CuVRC3Wg0Jt6sh9oz3I+FYjD9MoVpIRZSciUT9AO/E1BV4dmuGxaks10PugDzW5LfGVIxYoGXKxl6r25fJQ8IXfG2Z/briUU2RYvFIpmIGIaBbU7X9fjMt1gsHh8fk8an6zrZk8QVGbQecCMjJukJp27Hx8cTf14gqKMUNJzB8HleWriTy4dbXJCi9fd9nE3zeX5+K01xIjwVhbEBkdzyvgsTf9XzEGKBXIXf3yGEMLHGNktxug1JlSzLIFfdbhdaDKZpgkhYlhX/Umh2DBFtu7kVkXy3A8n12a4b00S4OPQzLwUsb9JCam5FvDj0p33Dl0cDjnMny617E0tRlEajAWkQ9Wu73TZNE+9mhBCYxSilsW0b+5eqqrVaDfgKptZqtWBCqgWA54zRRSqXT57aU5dI+BPFrf6ed37opxeubXHYD7yTIWRRpHpB3o0P/v7o5lZEsjEWWdzdLRqSBgx6w1HcCvoux8DAwMDAwMDAwMDAwMDAwDCz+HcA/qkE5lk0PzMAAAAASUVORK5CYII=
<<stopbgm 8tXjCHgR1po>><<loopbgm pF9UZkA5KJs>>You panic; you can't help it, you're just too anxious to keep silent anymore. Tears stream down your face in torrents, and your breathing comes out ragged--like you've just been running a mile and a half under water.\n\nYou clasp your hands over your mouth. It does nothing to stifle the noise.\n\nA chuckle rises over the sound of your crying. You look to the side. The last thing you see is a big, toothy grin.\n\n<center><b>BAD END: HUSH, HUSH, HUSH HERE COMES THE BOGEYMAN</b></center>\n\n[[Start over?|Start]]
No power meant no way to keep the contents of the refrigerator cold, you discover as you open the fridge door. The pungeant odour of decay slaps you in the face like a scorned lover, followed by the hollow disappointment of an empty belly that had dared to be hopeful.\n\nStill, you remember an article you read in some journal once--something science-y sounding, like <i>Scientific Examiner Biquarterly</i>--that said that strictly speaking, eating spoilt food wouldn't make you <i>too</i> sick...\n\nYour stomach rumbles pathetically.\n<<display 'ANXIETY LEVEL'>>\n[[Eat the spoilt food. You're starving.|dysentery]]\n[[Um... pass. Hard pass.|leave the fridge alone]]
"<i>OH THANK THE MAKER</i>," you gasp as you cling to the nail file desperately. Your nails have been ragged for <i>days</i>, and marooned in a post-apocalyptic airpot terminal or not, having your nails catch on your clothes every five seconds has been a real hassle.\n\nAfter getting your fingernails into a managable condition, you stick the nail file into the back pocket of your jeans. Hey, you never know when there's going to be an emergency.<<set $NAILFILE = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
After looking around to make sure that no one is watching you (and realising two seconds later that there <i>isn't</i> anyone to watch you and perhaps it was a little bit silly to care if they were in the first place), you sniff at the shirt you've been wearing for the past few days. It's strange, you think, how such a mundane daily activity like changing one's shirt falls by the wayside where there isn't anyone else forcing you into the social contract of doing so for everyone else's benefit. Still, you look through the collection of shirts quickly in hopes of finding a suitable replacement.\n\n[[You stop on one whose tacky logo reads: 'WELCOME TO BEAUTIFUL--' ... with the name of the state in letters that looked like a font your grandmother would use.|FIRST HANK]]\n\nThis is it. This is the shirt.\n\nYou change quickly, and after, you feel a bit better about yourself as an individual and as a citizen.<<if $NEWSHIRT eq 0>><<set $ANXIETY -= 3>><<set $NEWSHIRT = "1">><<endif>>\n<<display 'ANXIETY LEVEL'>>\n[[back|GIFT SHOP DESCRIPTION]]
<<stopbgm wffIdh0CZWs>>The tunnel is dark, but not unnavigable. A series of single bulbs flicker on and off, giving the tunnel a creepier-than-necessary atmosphere. It is different than the rest of the terminal in that it is made entirely of cold, greenish-grey bricks. Every breath you make echoes loudly in the vast emptiness.\n\nThis is it, this is your chance for freedom. You could practically taste it.\n\nFreedom tasted like mould, apparently.\n\nThe [[woman on the radio|EIGHTH RADIO]] is back. She has something to tell you.\n<<display 'ANXIETY LEVEL'>>\n[[Continue down the hallway.|continue hallway]]\n[[Turn back.|GATE B DESCRIPTION]]
You sit on the chair and immediately feel at ease. There's something oddly cathartic about simply taking a moment for yourself to rest, even amidst all the chaos. Perhaps especially amidst all the chaos, actually.\n\nYou close your eyes for a moment and swear you almost can remember home.<<set $ANXIETY -= 5>><<set $CATCHBREATH = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|GATE A DESCRIPTION]]
"Keep your friends close, but your enemies closer," you heard someone say once. Even if you refused to eat such vile, disgusting pollops despite facing starvation, perhaps you could find a use for the can somewhere. There is only a sense of mild revulsion that skates across your consciousness as you tuck the spawn of Satan themselves into your bag.<<set $CANNEDFOOD = "1">>\n<<display 'ANXIETY LEVEL'>>\n[[back|FOOD COURT DESCRIPTION]]
<<stopbgm 8tXjCHgR1po>><<loopbgm 5sUuaC4lHPE>>Tchaikovsky. Pyotr Ilyich Tchaikovsky. This was October, the <i>Song of Autumn</i>. It wasn't <b>her</b> favourite, but she loved it all the same. She would say that it was a shame that Tchaikovsky was known for <i>The Nutcracker</i>, because he'd had so many more works to offer. But she loved Tchaikovsky more than anything. Rachmaninoff was too dramatic, Vivaldi too flowery. But Tchaikovsky... he'd been something else.\n\nIt must have been October, since that was the only time the radio ever played this song. It had to have been.\n\nYou think she liked the song because your anniversary was in October. You were probably going to miss it, if you hadn't already.\n\nWhen you close your eyes, you can almost--almost--see her face. In the notes of the song, you can hear her voice, whispering to you through the hum of the crisp autumnal air.<<if $HANK2CTRL eq 0>><<set $SECRETS += 1>><<set $HANK2CTRL = "1">><<endif>>\n\n[[back|play with radio]]
The wreckage definitely looks as if a monster had made it. The chairs are torn to shreds and stacked like a rudimentary barricade in front of the tarmac doors. Pieces of the pillars--the ones that weren't load-bearing--were beaten to shreds and piled on top of one another. Yeah, it really looked like monsters did this.\n\nToo bad you knew the truth.\n\nYou did this--or at least, your group did. It was for protection, Hank said, because the monsters were coming through there. It didn't matter, though, because the monsters got in anyway. And now... all that was left was a fucked up terminal and only one option for escape.<<if $EXAMINEDAM eq 0>><<set $ANXIETY += 1>><<set $EXAMINEDAM = "1">><<endif>>\n<<display 'ANXIETY LEVEL'>>\n[[back|GATE B DESCRIPTION]]