You wake up.
{(if: (history:) contains "fs2")[(reload:)]
(if: (history:) contains "End.good")[(reload:)]
(if: (history:) contains "End.okay")[(reload:)]
(if: (history:) contains "End.bad")[(reload:)]
}
[[ (...) ->tent.s2]]<img src="https://66.media.tumblr.com/a1d8e28ab3c0a1447662ae712aa3e6d7/8887dfeeef89fd37-b1/s640x960/5626ac13dcfbd05ef301d0f5ed8e8eb5766e7ff4.png" width="500" height="300">
The birds chirp outside your tent, and you can see the sunlight filtering through the leaves.
It's nearly noon.
You slept late.
What do you do?
[[Look around. ->tent.lookAround]]
[[Leave tent. ->tent.leave]]
[[Go back to sleep. ->tent.sleep]]<img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
There isn't much here.
You find a flashlight stuck in the corner of the tent. Next to it is a bottle of pills.
[[Take flashlight->tent.takeFlashlight]]
[[Take pills->tent.takePills]]
[[Leave tent->tent.leave]]<img src="https://66.media.tumblr.com/a1d8e28ab3c0a1447662ae712aa3e6d7/8887dfeeef89fd37-b1/s640x960/5626ac13dcfbd05ef301d0f5ed8e8eb5766e7ff4.png" width="500" height="300">
You get up to leave the tent.
As you zip open the entrance, you start to notice more of your surroundings.
The ground is damp and the air smells like rain.
There is a small firepit with a pot.
{(set: $state to $state - 1)
(if: (history:) contains "tent.leave")[(set: $state to $state + 1)]
}
[[ (...) ->camp.s1]]<img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
You lay back down for a few minutes.
You're not tired.
[[Look around. ->tent.lookAround]]
[[Leave tent. ->tent.leave]] <img src="https://66.media.tumblr.com/a1d8e28ab3c0a1447662ae712aa3e6d7/8887dfeeef89fd37-b1/s640x960/5626ac13dcfbd05ef301d0f5ed8e8eb5766e7ff4.png" width="500" height="300">
The birds chirp outside your tent, and you can see the sunlight filtering through the leaves.
It's nearly noon.
[[ (...) ->tent.s3]] <img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
There isn't much here.
{(set: $inventory to $inventory + (a: "flashlight"))
(set: $inv to $inv + 1)}
[[Take pills->tent.emptyPills]]
[[Leave tent->tent.leave]]<img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
The pills don't have a label.
There isn't much here.
{(set: $inventory to $inventory + (a: "pills"))
(set: $inv to $inv + 1)
(set: $pills to true)
}
[[Take Flashlight->tent.emptyFlash]]
[[Leave tent->tent.leave]]<img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
The tent is empty.
It seems that the pills are unlabeled.
{(set: $inventory to $inventory + (a: "pills"))
(set: $inv to $inv + 1)}
[[Leave tent.->tent.leave]]<img src="https://66.media.tumblr.com/a1d8e28ab3c0a1447662ae712aa3e6d7/8887dfeeef89fd37-b1/s640x960/5626ac13dcfbd05ef301d0f5ed8e8eb5766e7ff4.png" width="500" height="300">
The birds chirp outside your tent, and you can see the sunlight filtering through the leaves.
It's nearly noon.
You slept late.
[[ (...) ->tent.c1]] text
options
Inventory:
(if: $inventory is 0)[You have nothing]
(if: $flashlight > 0)[Flashlight]
(if: $pills > 0)[Unlabeled pills]
(if: $familyPhoto >0)[Family Photo]<img src="https://66.media.tumblr.com/5444801dc72c93ef352e7dfd1ee92387/392cf7efa67ed969-de/s640x960/6a1d3c5619f049b9231ebed99b51931a65d13ec8.png" width="500" height="300">
The tent is empty.
{(set: $inventory to $inventory + (a: "flashlight"))
(set: $inv to $inv + 1)}
[[Leave tent.->tent.leave]]<img src="https://66.media.tumblr.com/a1d8e28ab3c0a1447662ae712aa3e6d7/8887dfeeef89fd37-b1/s640x960/5626ac13dcfbd05ef301d0f5ed8e8eb5766e7ff4.png" width="500" height="300">
You notice a box near the fire pit.
[[ (...) ->camp.s2]]<img src="https://66.media.tumblr.com/4c249a9665b670f7900f59c7a9e4cb73/850039eea6d407e3-dc/s640x960/bfe0e6f13544b2da3c1d0482ff7740037e3d0758.png" width="500" height="300">
You notice a box near the fire pit.
You decide to look inside the box.
[[ (...) ->camp.s3]]<img src="https://66.media.tumblr.com/4c249a9665b670f7900f59c7a9e4cb73/850039eea6d407e3-dc/s640x960/bfe0e6f13544b2da3c1d0482ff7740037e3d0758.png" width="500" height="300">
You notice a box near the fire pit.
You decide to look inside the box.
There's some water bottles and coffee grounds.
[[Make coffee?->camp.s4]]
[[(...)->camp.s6]]<img src="https://66.media.tumblr.com/4c249a9665b670f7900f59c7a9e4cb73/850039eea6d407e3-dc/s640x960/bfe0e6f13544b2da3c1d0482ff7740037e3d0758.png" width="500" height="300">
You notice a box near the fire pit.
You decide to look inside the box.
There's some water bottles and coffee grounds.
You decide to make some coffee.
[[ (...) ->camp.s5]]<img src="https://66.media.tumblr.com/55f71fcf5eea653ce632b3b9b95ad2ed/50e933ecaef6d7d3-a6/s640x960/0faa0be5fd051905ed02688ec156a895da8b5c2d.png" width="500" height="300">
...
(set: $state to $state + 1)
[[ (...) ->camp.s6]]<img src="https://66.media.tumblr.com/4c249a9665b670f7900f59c7a9e4cb73/850039eea6d407e3-dc/s640x960/bfe0e6f13544b2da3c1d0482ff7740037e3d0758.png" width="500" height="300">
You notice something sticking out from under the water bottles.
[[Inspect it.->camp.s7]]<img src="https://66.media.tumblr.com/3f8eabb9ba6646403c38abc7dac25ea6/ae66b9651b3cce68-bb/s640x960/a3cc7ac2bf0bd58e4885f904ec393e3d4bb43cea.png" width="500" height="300">
It's a photo of you.
You're standing in front of a cabin with a young kid at your side.
You don't recognize the kid.
[[When was this taken?->camp.c1]]<img src="https://66.media.tumblr.com/3f8eabb9ba6646403c38abc7dac25ea6/ae66b9651b3cce68-bb/s640x960/a3cc7ac2bf0bd58e4885f904ec393e3d4bb43cea.png" width="500" height="300">
You don't remember this photo.
(set: $familyPhoto to true)
What do you do?
[[Take it with you.->camp.takePhoto]]
[[Put it back.->camp.dontTakePhoto]]You decide to take the photo.
{(if: $inv < 2)[[ (...) ->camp.sp10]]
(if: $inv is 2)[[But you're carrying too much. ->inventoryFullpause]]
}
[[Actually, leave it.->camp.s10]]You leave the photo. This can't be right..
[[ (...)->camp.s10]]{(set: $state to 4)
(set: $inventory to (a:))
(set: $inv to 0)
(set: $familyPhoto to false)
(set: $schoolBag to false)
(set: $teddyBear to false)
(set: $kidsDrawing to false)
}(unless: (passage:)'s tags contains "no-footer")[
---
I feel {(if: $state is 0)[(go-to: "fs1")]
(if: $state is 1)[like my head is splitting.]
(if: $state is 2)[like my head is starting to hurt]
(if: $state is 3)[a bit on edge.]
(if: $state is 4)[fine.]
(if: $state is 5)[Okay.]
(if: $state is > 5)[(set: $state to 5)]
}
Inventory:
{(print: $inventory.join(" | "))
(if: $inv is 0)[I have nothing.]}
(if: $inv > 0)[[Inspect items->inventoryInspSpace]]
]You are carrying too much.
Drop an item?
{(if: $inventory contains "pills")[[Drop pills?->drop.pills]]
(if: $inventory contains "flashlight")[[Drop flashlight?->drop.flashlight]]
(if: $inventory contains "family photo")[[Drop photo?->drop.familyPhoto]]
(if: $inventory contains "teddy bear")[[Drop bear?->drop.teddyBear]]
(if: $inventory contains "granola bar")[[Drop granola bar?->drop.granolaBar]]
(if: $inventory contains "drawing")[[Drop drawing?->drop.drawing]]
(if: $inventory contains "broken glass")[[Drop glass?->drop.brokenGlass]]
(if: $inv is 0)[You're not carrying anything]
}
(link-goto: "Return", $lastPassage)
Something feels off.
You look around, but feel like you're alone.
[[(...)->camp.s11]]You don't need this.
{(set: $inventory to $inventory - (a: "pills"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]You don't need this.
{(set: $inventory to $inventory - (a: "flashlight"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]You don't need this.
{(set: $inventory to $inventory - (a: "family photo"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]Something feels off.
You look around, but feel like you're alone.
(set: $state to $state - 1)
What do you do?
[[Explore the forest.->forest.s1]]
There's no one around.
What do you do?
[[Shout->forest.shout]]
(if: (history:) contains "forest.shout")[[(...)->town.s1]]You call out repeatedly.
(if: (history:) contains "forest.shout2")[(set: $state to $state - 1)]
[[(...)->forest.shout2]]You call out repeatedly.
For help.
[[(...)->forest.shout3]]You call out repeatedly.
For help.
For someone.
[[(...)->forest.shout4]]You call out repeatedly.
For help.
For someone.
For anything.
[[(...)->forest.shout5]]There is no response.
[[(...)->forest.s1]]You wander for some time.
Eventually, you start to see the edges of buildings through the trees.
[[(...)->town.s2]]You wander for some time.
Eventually, you start to see the edges of buildings through the trees.
You continue forward, as if on instinct.
You know this place.
[[(...)->town.s3]]You start sprinting through the trees.
All you can hear is the impact of your heels on the pavement.
[[This can't be right.->town.s4]]It's deserted.
You glance around as you run.
[[(...)->town.s5]]It's deserted.
You glance around as you run.
The storefronts are dark.
[[(...)->town.s6]]It's deserted.
You glance around as you run.
The storefronts are dark.
Their windows are shattered.
[[(...)->town.s7]]It's deserted.
You glance around as you run.
The storefronts are dark.
Their windows are shattered.
Glass shards litter the sidewalks.
[[(...)->town.s8]]
[[Take a piece of glass->town.glass]]You stop.
[[(...)->town.s9]]You stop.
This is not the town you remember.
[[(...)->town.s10]]You stop.
This is not the town you remember.
But it has to be.
(set: $state to $state - 1)
[[(...)->town.c1]]You stop.
This is not the town you remember.
But it has to be.
What do you do?
[[Enter a store.->toys.s1]]You enter the shattered toy store.
[[(...)->toys.s2]]Despite how it looks outside, the toys here are almost untouched.
[[(...)->toys.s3]]Despite how it looks outside, the toys here are almost untouched.
You guess it makes sense.
[[Look around.->toys.s4]]
[[leave.->town.c1]]...
[[(...)->toys.s5]]You're drawn to this place.
It just seems so familiar.
[[(...)->toys.s6]]You wander around the aisles, not sure what you are looking for.
[[(...)->toys.s7]]At the back of the store, you notice a set of stairs.
[[(...)->toys.s8]]You check upstairs.
It's a break room.
[[(...)->toys.s9]]You gaze around the break room.
The only light drifts in from one clouded window.
The chairs are arranged neatly around the tables.
There's a pot of coffee that's long since abandoned.
[[Leave->toys.s10xdraw]]
(if: $inventory contains "flashlight")[[Use flashlight->break.s1]]*click*
[[(...)->break.s2]]You guess there's nothing here for you.
[[Leave.->town.c1]]You squint for a moment as your eyes adjust to the light.
[[(...)->break.s3]]The room isn't that much more interesting.
The walls are grey and littered with a strange combination of inspirational posters and ones about employee rights.
[[(...)->break.s4]]The room isn't that much more interesting.
The walls are grey and littered with a strange combination of inspirational posters and ones about employee rights.
But there's something else.
[[(...)->break.s5]]You approach a bulletin board at the back of the room.
[[(...)->break.s6]]You approach a bulletin board at the back of the room.
You don't care about most of the fliers here.
[[(...)->break.s7]]You approach a bulletin board at the back of the room.
You don't care about most of the fliers here.
But in the corner of the board is a drawing.
[[(...)->break.s8]]<img src="https://66.media.tumblr.com/7a4cb2d9ce9fd0ab3444a9fda2b2581a/e4e80a8ebefcc42b-e7/s1280x1920/ddbe76c40266c3052abd59651939fae72451d32d.png" width="500" height="300">
He drew this.
You don't know how you know,
but this is from the same kid as the photo.
{
(set: $kidsDrawing to true)
(set: $state to $state - 1)
}
[[Take the drawing?->break.s9take]]
[[Leave it->break.s9leave]]<img src="https://66.media.tumblr.com/7a4cb2d9ce9fd0ab3444a9fda2b2581a/e4e80a8ebefcc42b-e7/s1280x1920/ddbe76c40266c3052abd59651939fae72451d32d.png" width="500" height="300">
Vague memories start to come back.
(set: $state to $state + 1)
His name is **Parker.**
You need to keep this.
{(if: $inv < 2)[[ (...) ->break.s9t1]]
(if: $inv is 2)[[But you're carrying too much. ->inventoryFullpause]]
}
[[Actually, leave it.->break.s10]]<img src="https://66.media.tumblr.com/7a4cb2d9ce9fd0ab3444a9fda2b2581a/e4e80a8ebefcc42b-e7/s1280x1920/ddbe76c40266c3052abd59651939fae72451d32d.png" width="500" height="300">
Vague memories start to come back.
**His name is Parker.**
[[(...)->break.s10]]You don't understand what's happening, but you do know one thing:
[[(...)->break.s11]]You don't understand what's happening, but you do know one thing:
**You need to find Parker**
[[(...)->break.s12]]You leave the store.
[[(...)->school.0]]Parker must be at school.
[[(...)->school.s2]]Parker must be at school,
At least, that's what you decide as you walk through the abandoned town.
[[(...)->school.s3]]Upon getting to the school, you notice that the doors are wide open.
[[(...)->school.s4]]Upon getting to the school, you notice that the doors are wide open.
You continue running as fast as your legs will carry you,
whipping through empty halls and narrowly avoiding the scattered bits of old tests that litter the floor.
[[(...)->school.s5]]You don't recall which class is his, so you look in each room as you pass.
[[(...)->school.s6]]You don't recall which class is his, so you look in each room as you pass.
Each a small variation of the same.
[[(...)->school.s7]]You don't recall which class is his, so you look in each room as you pass.
Each a small variation of the same.
Colorful desks arranged in groups.
[[(...)->school.s8]]You don't recall which class is his, so you look in each room as you pass.
Each a small variation of the same.
Colorful desks arranged in groups.
A teacher's desk tucked into the corner in various states of disarray.
[[(...)->school.s9]]You don't recall which class is his, so you look in each room as you pass.
Each a small variation of the same.
Colorful desks arranged in groups.
A teacher's desk tucked into the corner in various states of disarray.
Abandoned science projects overtaking the windowsill. You think those are bean plants.
[[(...)->school.s10]]<img src="https://66.media.tumblr.com/75a62425c306351c344398aa3bcc3e94/d72d80ebb5fa3716-07/s640x960/83c139e6c9ecdf926b28173197f2900cf6bc67ff.png" width="500" height="300">
You've almost given up hope by the time you enter a small classroom.
And something *clicks*.
[[(...)->school.s11]]<img src="https://66.media.tumblr.com/75a62425c306351c344398aa3bcc3e94/d72d80ebb5fa3716-07/s640x960/83c139e6c9ecdf926b28173197f2900cf6bc67ff.png" width="500" height="300">
This is his classroom.
You scan the walls to make sure.
[[(...)->school.s12]]<img src="https://66.media.tumblr.com/a403ad29a610ff094b91fe1dcac49455/89f3d8b56f9b63ae-df/s640x960/e88c25c22ebb8954b97c5dbea55c5c6beb1b28ad.png" width="500" height="300">
Among the cubbies, you spot the name,
"Parker."
It looks like he left something inside.
[[Inspect it.->school.s13]]<img src="https://66.media.tumblr.com/a43ab92d06a5c2ccef7643cfdda1ae3e/46e6d164e6248802-20/s1280x1920/bd99941d624a1a6f5377074aab290d844abdf2c6.png" width="500" height="300">
It's his backpack.
(set: $parkersBag to true)
[[Take bag.->school.bagTake]]
[[Leave it.->school.bagLeave]]You don't feel well.
[[(...)->fs2]]You don't feel well.
You watch the world fade around you,
and you lose yourself again.
[[Restart?->tent.s1]]<img src="https://66.media.tumblr.com/a43ab92d06a5c2ccef7643cfdda1ae3e/46e6d164e6248802-20/s1280x1920/bd99941d624a1a6f5377074aab290d844abdf2c6.png" width="500" height="300">
You decide to take the bag, and you put the things you're carrying in it.
(set: $inventory to $inventory + (a: "schoolbag"))
[[(...)->school.s14]]<img src="https://66.media.tumblr.com/a43ab92d06a5c2ccef7643cfdda1ae3e/46e6d164e6248802-20/s1280x1920/bd99941d624a1a6f5377074aab290d844abdf2c6.png" width="500" height="300">
You decide to leave the bag.
Where could he be?
[[(...)->school.s14]]You're fairly certain that Parker isn't in the school.
[[Leave.->think.s1]]...
{(set: $inventory to $inventory + (a: "drawing"))
(set: $inv to $inv + 1)}
[[(...)->break.s10]]{(if: $inventory contains "flashlight")[[Inspect flashlight? |->insp.flashlight]]
(if: $inventory contains "pills")[[Inspect pills? |->insp.pills]]
(if: $inventory contains "family photo")[[Inspect photo? |->insp.familyPhoto]]
(if: $inventory contains "teddy bear")[[Inspect bear? |->insp.teddyBear]]
(if: $inventory contains "drawing")[[Inspect drawing? |->insp.drawing]]
(if: $inventory contains "granola bar")[[Inspect granola bar? |->insp.granolaBar]]
(if: $inventory contains "broken glass")[[Inspect broken glass? |->insp.brokenGlass]]
(if: $inventory contains "schoolbag")[[Inspect schoolbag? |->insp.schoolBag]]
}
[[Drop items?->inventoryFull]]
(link-goto: "Return", $lastPassage){(if: $drawing is false)[It's a photo of a young boy and me.]
(if: $drawing is true)[That's Parker and me.]
}
{(if: $schoolBag is false)[ ]
(if: $schoolBag is true)[I remember this day. It was his first day of kindergarden.]
}
{(if: $teddyBear is false)[He's holding some sort of stuffed toy.]
(if: $teddyBear is true)[He's holding the teddy bear I got him for his fifth birthday.]
}
[[Flip over->insp.familyPhotoBack]]
[[Back->inventoryInsp]]There's writing on the back.
"First day of kindergarden! 9/5/2X"
{(if: $schoolBag is false)[This might have been awhile ago.]
(if: $schoolBag is true)[He didn't want to leave my side that day.]
(if: $teddyBear is true)[He only stopped crying when I told him he could bring his bear.]
}
[[Back->inventoryInsp]]It's a flashlight.
Hopefully the battery doesn't run out.
[[Back.->inventoryInsp]]The tag is missing, but it looks like a painkiller.
There's only a couple pills left.
[[Back.->inventoryInsp]]
(if: $state is < 2)[[Take pills? -> insp.pillsTake]]It's Parker's bear...
(if: $inventory contains "family photo")[I gave this to him on his fifth birthday.]
[[Back.->inventoryInsp]]
[[Squeeze bear.->insp.teddyBearSqueeze]]
[[Sniff bear.->insp.teddyBearSniff]]Parker drew this for me not too long ago.
I hung it up at work.
[[Back.->inventoryInsp]]You wonder how long this was in Parker's bag...
[[Back.->inventoryInsp]]
(if: $state < 5)[[Eat it?->insp.granolaBarEat]]*Why did you take this?*
You cut your finger while trying to grab the glass, and decide to toss it.
{(set: $state to $state - 1)
(set: $inventory to $inventory - (a: "glass"))
(set: $inv to $inv - 1)
}
[[Back.->inventoryInsp]]You start to feel a bit better.
{(set: $state to $state + 1)
(set: $inventory to $inventory - (a: "pills"))
(set: $inv to $inv - 1)}
[[Back.->inventoryInsp]]A little stale, but not bad.
{
(set: $inv to $inv - 1)
(set: $inventory to $inventory - (a: "granola bar"))
(set: $state to $state + 1)
}
[[Back.->inventoryInsp]]It's a little damp from being outside, but still soft.
[[Back.->inventoryInsp]]
(if: not (history:) contains "insp.teddyBearSniff")[[Sniff bear->insp.teddyBearSniff]]Double-click this passage to edit it.You take a look at your items.
(set: $lastPassage to (history:)'s last)
[[(...)->inventoryInsp]]You sit for awhile outside the school's main entrance.
[[(...)->think.s2]]Before classes started, you took Parker to the store to pick out his own supplies.
He loved this one.
[[Back.->inventoryInsp]]
[[Look Inside?->insp.schoolBagInside]]There's some scraps of paper, a few pencils, and a granola bar.
(set: $inventory to $inventory + (a: "granola bar"))
[[Back.->inventoryInsp]]You sit for awhile outside the school's main entrance.
None of this really make sense.
[[(...)->think.s3]]
(if: $inventory contains "family photo")[[Look at photo->think.s3photo]]No matter how hard you mull it over, you can't remember what happened.
You're starting to lose hope.
(set: $state to $state - 1)
[[(...)->think.s4]]You sit for awhile outside the school's main entrance.
None of this really make sense.
You stare at the photo for what seems like ages.
[[(...)->think.s4photo]]And you notice something.
It was taken at a park.
[[(...)->think.s5photo]]Parker's bus used to pick him up there.
You decide that it's best to look for him there.
You're feeling a bit more hopeful.
(set: $state to $state + 1)
[[Go to the park.->park.s1]]The park is not how you remember it.
[[(...)->park.s2]]He's not by the camp.
He's not in town,
and not at school.
[[(...)->think.s5]]You recall that there's a park not too far from here, and decide to check there next.
[[Go to the park->park.s1]]The park is not how you remember it.
The grass is still wet, the smell is even more prominant here.
There are weeds poking out. It looks like no one has maintained this park for awhile.
[[(...)->park.s3]]Undeterred, you start walking through the park.
You can hear the chirping of birds and the occassional rustle as a small animal moves through the grass.
[[(...)->park.s4]]Undeterred, you start walking through the park.
You can hear the chirping of birds and the occassional rustle as a small animal moves through the grass.
It seems that whatever happened to this town had left the animals alone.
You take some solace in that thought.
[[(...)->park.s5]]You start looking around, rummaging through the bushes and leaves.
[[(...)->park.s6]]You start looking around, rummaging through the bushes and leaves.
You just want a sign. Something that says, "Parker was here."
You're not sure what you're looking for until you see it.
[[(...)->park.s7]]<img src="https://66.media.tumblr.com/5d6dc8143a584653d1465aa347b0aca8/bedfb857d7be0611-d6/s640x960/e4bc4a19744d09e5f706791eb775b222585a649f.png" width="500" height="300">
]
You see something sticking out from one of the bushes.
Its bright color catches your eye immediately.
[[(...)->park.s8bear]]It's Parker's bear.
What do you do?
[[Take it with you->park.bearTake]]
[[Continue on->park.bearLeave]]{(if: (history:) contains "school.bagLeave")[[(...)->park.btleft]]
(if: (history:) contains "school.bagTake")[[(...)->park.btbrought]]}You leave the bear.
[[(...)->park.s8]]You stand there for awhile, looking at the stuffed bear.
[[(...)->home.s1]]You take the bear. It's still slightly damp from the rain.
Parker will want this when you find him.
(set: $inventory to $inventory + (a: "teddy bear"))
(set: $inv to $inv + 1)
[[(...)->park.s8]]You may need to drop some items.
(set: $lastPassage to (history:)'s last)
[[(...)->inventoryFull]]You leave the bear behind.
{(set: $inventory to $inventory - (a: "teddy bear"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]You don't need this.
{(set: $inventory to $inventory - (a: "granola bar"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]You drop Parker's drawing.
{(set: $inventory to $inventory - (a: "drawing"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]Why did you even grab this?
{(set: $inventory to $inventory - (a: "broken glass"))
(set: $inv to $inv - 1)
}
(link-goto: "Continue", $lastPassage)
[[Drop more->inventoryFull]]You stand there for awhile, looking at the stuffed bear,
and you decide to go back to your camp.
[[(...)->home.s2]]Thoughts cloud your head.
Parker wasn't anywhere that you could think of.
[[(...)->home.s3]]Thoughts cloud your head.
Parker wasn't anywhere that you could think of.
Maybe if you go back and collect yourself, you'll be able to figure this out.
[[(...)->home.s4]]The sun is starting to set, and you start to notice something as you walk.
There are small footprints left in the muddy trail.
[[(...)->home.s5]]You start to notice something as you walk.
Small footprints left in the muddy trail.
You wonder if it was Parker.
You only left a few hours ago,
could he have made it back?
[[(...)->home.s6]]You follow the footsteps carefully, not letting your eyes off of the ground. The trail diverts from the worn forest path.
[[(...)->home.s7]]...
[[(...)->home.s8]]At the end of the trail, you find a small tent.
[[(...)->home.s9]]At the end of the trail, you find a small tent.
Or that's what it seems to be.
It's poorly put together, with some sticks, rope, and a torn up sheet.
There's a faint glow coming from inside.
[[(...)->home.s10]]You approach the homemade tent, hearing the hushed voice of a child coming from inside.
And you pull the sheet back
{(unless: $inventory contains "schoolbag")[[(...)->ending.b]]
(if: $inventory contains "schoolbag")[[(...)->ending.a]]
}<img src="https://66.media.tumblr.com/043b54e043042334b680bbb9ca5a9236/bf48be6fc51a96fd-e5/s640x960/170595739b95e865da121f5bff2db3f8ba9bc955.png" width="500" height="300">
The boy looks scared.
He's covered in dirt and looks like he hasn't eaten much the past few days.
But he sees the straps of the back on your shoulders, and starts to calm down a little.
{(unless: $inventory contains "teddy bear")[[(...)->ending.ab]]
(if: $inventory contains "teddy bear")[[(...)->ending.aa]]
}<img src="https://66.media.tumblr.com/043b54e043042334b680bbb9ca5a9236/bf48be6fc51a96fd-e5/s640x960/170595739b95e865da121f5bff2db3f8ba9bc955.png" width="500" height="300">
The boy looks scared.
He's covered in dirt and looks like he hasn't eaten much the past few days.
{(unless: $inventory contains "teddy bear")[[(...)->ending.bb]]
(if: $inventory contains "teddy bear")[[(...)->ending.ba]]
}His face brightens as you present the damp bear to him.
{(if: $inventory contains "family photo" and $inventory contains "drawing")[
[[Show mementos->ending.aaaa]]
](else:)[[(...)->ending.aax]]
}He does not seem to trust you.
{(if: $inventory contains "family photo" and $inventory contains "drawing")[
[[Show mementos->ending.abaa]]
](else:)[[(...)->ending.abx]]
}You show him the photo and the drawing
You explain that you are his mom,
that his name is Parker,
and that you're here to take him home.
[[End->End.good]]You show him the photo, explaining that you are his mom and you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show the child the drawing.
You tell him that his name is Parker, and that you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show him the photo and the drawing
You explain that you are his mom,
that his name is Parker,
and that you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show him the photo, explaining that you are his mom and you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show the child the drawing.
You tell him that his name is Parker, and that you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]The child does not recognize you, and runs out of the tent before you are able to catch him.
[[End->End.bad]]His face brightens as you present the damp bear to him.
{(if: $inventory contains "family photo" and $inventory contains "drawing")[
[[Show mementos->ending.baaa]]
](else:)[[(...)->ending.bax]]
}The boy looks scared.
{(if: $inventory contains "family photo" and $inventory contains "drawing")[
[[Show mementos->ending.bbaa]]
](else:)[[(...)->ending.bbx]]
}You show him the photo and the drawing
You explain that you are his mom,
that his name is Parker,
and that you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show him the photo, explaining that you are his mom and you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]The child does not recognize you, and runs out of the tent before you are able to catch him.
[[End->End.bad]]You show him the photo and the drawing
You explain that you are his mom,
that his name is Parker,
and that you're here to take him home.
The child does not recognize you, but follows you back to your camp.
[[End->End.okay]]You show him the photo, explaining that you are his mom and you're here to take him home.
The child seems interested for a moment, but does not recognize you
He runs out of the tent before you are able to catch him.
[[End->End.bad]]You show the child the drawing.
You tell him that his name is Parker, and that you're here to take him home.
The child seems interested for a moment, but does not recognize you
He runs out of the tent before you are able to catch him.
[[End->End.bad]]The child does not recognize you, and runs out of the tent before you are able to catch him.
[[End->End.bad]]Bad Ending
[[Restart?->tent.s1]]Okay Ending
[[Restart?->tent.s1]]There's a long silence between you two...
but you see it *click*
Parker remembers you, and you take him home.
[[Restart?->tent.s1]]...
{(if: $inv < 2)[[ (...) ->town.glass1]]
(if: $inv is 2)[[But you're carrying too much. ->inventoryFullpause]]
}
[[Actually, leave it.->town.s8]]...
(if: $inv < 2)[(set: $inventory to $inventory + (a: "family photo"))]
(if: $inv < 2)[(set: $inv to $inv + 1)]
[[(...)->camp.s10]]You carefully select a shard of glass.
(if: $inv < 2)[(set: $inventory to $inventory + (a: "broken glass"))]
(if: $inv < 2)[(set: $inv to $inv + 1)]
[[(...)->town.s8]]Looking at the ruin town, you're at a loss.
[[Where could he be?->school.s1]]{(if: $inv < 2)[[ (...) ->park.bt]]
(if: $inv is 2)[[But you're carrying too much. ->inventoryFullpause]]
}
[[Actually, leave it->park.s8]]{(if: $inv < 5)[[ (...) ->park.bt]]
(if: $inv is 5)[[But you're carrying too much. ->inventoryFullpause]]
}
[[Actually, leave it->park.s8]]He still doesn't trust you.
{(if: $inventory contains "drawing")[
[[Show drawing->ending.aaab]]
](else-if: $inventory contains "family photo")[
[[Show photo->ending.aaba]]
](else:)[
[[I don't have anything else to give him.->ending.aabb]]]}{(if: $inventory contains "drawing")[
[[Show drawing->ending.abab]]
](else-if: $inventory contains "family photo")[
[[Show photo->ending.abba]]
](else:)[
[[I don't have anything else to give him.->ending.abbb]]]}{(if: $inventory contains "drawing")[
[[Show drawing->ending.baab]]
](else-if: $inventory contains "family photo")[
[[Show photo->ending.baba]]
](else:)[
[[I don't have anything else to give him.->ending.babb]]]}{(if: $inventory contains "drawing")[
[[Show drawing->ending.bbab]]
](else-if: $inventory contains "family photo")[
[[Show photo->ending.bbba]]
](else:)[
[[(...)->ending.bbbb]]]}(if: (passage:)'s tags contain "forest")[
<img src="https://66.media.tumblr.com/66b5b0bcbf0a0ac58bee199b8dc3b79d/4f773e1529f3d6cd-fc/s640x960/9e9302e81a5f5ed8e65b6dc375c9e175e3210290.png" width="500" height="300">
](if: (passage:)'s tags contain "town")[
<img src="https://66.media.tumblr.com/127bbf40dce44f5d8b708ac0d12b4695/101e82aed675ab91-3b/s640x960/a80a5389589c6307b9b0593392e5a5f8f2aaddac.png" width="500" height="300">
](if: (passage:)'s tags contain "school")[
<img src="https://66.media.tumblr.com/889fe9880232fbacea36df515ed52d5b/8e959b53801941b0-75/s640x960/efc6e59db1a5eb11c7b26f60f1a1981b462ab724.png" width="500" height="300">
](if: (passage:)'s tags contain "park")[
<img src="https://66.media.tumblr.com/d196c67fd03847881a75ec142f09faae/903e0626646bb9a2-c7/s640x960/f1c689cf67d9e41d8da4e5da66bdbfe57633e9d5.png" width="500" height="300">
](if: (passage:)'s tags contain "bear")[
<img src="https://66.media.tumblr.com/f87410c0704fea9736ecfab9c58b8db1/5f425fc386b77a37-cf/s1280x1920/75b956b5a99d242b3850d47740f1cdbb70edc73a.png" width="500" height="300">
](if: (passage:)'s tags contain "park")[
<img src="https://66.media.tumblr.com/e5a1fde223581c930e375f95cdc3c0e6/170bc56b777119a2-23/s640x960/db3431d8b45ef5c1386ac90cb453d4f1b43e27fe.png" width="500" height="300">
](if: (passage:)'s tags contain "stent")[
<img src="https://66.media.tumblr.com/71114cfd838bf8c468bed0f93131569e/64ede310b639d006-35/s640x960/cb9c152e350a02236e9d90127f1638e66cac9345.png" width="500" height="300">
](if: (passage:)'s tags contain "toy")[
<img src="https://66.media.tumblr.com/4dcaaf64bfca03241608822bef6c7252/7cb2420fdd763b45-5a/s640x960/5fea54fdc2c72545cd3dcb980e77b440c2d970c6.png" width="500" height="300">
](if: (passage:)'s tags contain "break")[
<img src="https://66.media.tumblr.com/2a01375bd5b67d804655bc309131cc43/abe013b620e639aa-79/s640x960/614a5b67aebde97412632e8039facea80b093acc.png" width="500" height="300">
]