You have fallen down a sinkhole that appeared on your farm. You are now in something that looks like a maze. You should probably find the way out. [[Go left]] [[Go right]]You reach a T-junction. There's a sword next to a rusty key in the dirt. [[Pick up sword]] [[Pick up key]] [[Turn left]] [[Turn right]] [[Go back->The simple intro]]You reach a corner. There's nothing special about it. There's a dead rat in the corner. [[Turn the corner]] [[Pick up rat]]You pick up the sword. It's a bit rusty and has a little symbol etched into it. [[Go back->Go left]] You pick up the key. It's fairly big for a key, and has a big green gem on the end of it. [[Go back->Go left]]There's a room to your right, but the exit seems real close. There are some scratches on the wall to your left. [[Enter room]] [[Keep going]] [[Inspect wall]]The room is empty excpet for a dull-looking chest. [[Inspect chest]] [[Go back]]You enter a long passageway. Suddenly the exit doesn't seem as close. [[Continue]] The chest sprouts eight spider legs, an unholy amount of teeth and a giant tongue. [[Hit the mimic]] (if:(history:)contains"Pick up rat")[[Feed the mimic]]You hit the mimic with your shovel. It dies instantly. A key falls out of its mouth as it hits the floor. [[Pick up key and leave]]You quickly throw the dead rat you picked up at the mimic. It crunches it down happily. As it down a saliva-covered key flies out of its mouth and lands near your feet. [[Pick up key and leave]]You pick up the key and leave. The mimic follows you like a Lovecraftian dog. [[Go back->Turn the corner]]You pick up the rat. It only died recently. Judging by how pudgy it is you guess it died of obesity. [[Go back->Go right]] This passage feels like it goes on forver. [[Keep walking]]You feel like you've been walking for ages, but the exit's no closer. You pass by several dead bodies in various states of decay, all of them pointing towards the exit. You notice that one skeleton seems to have something in its hand. [[Touch the dead body]] [[Go back->Turn the corner]] You inspect the scratches on the wall. They ae all over one particular brick that juts out a bit. You poke the brick. The wall rumbles as a secret passageway appears. [[Go into secret passageway]]At the end of the passageway is a large door with five locks. Curiously one keyhole looks like a worm. You'll have to come back once you find all five keys. (if:(history:)contains("Pick up key")and("Take key")and("Take inchworm")and("Pick up key and leave")and("Touch the dead body"))[[[Unlock door]]] [[Go back->Turn the corner]] You pry the skeleton's clenched fist open. Inside is a key with a big green gem at the end. [[Go back->Turn the corner]]The room is empty, except for a key and a small green inchworm. [[Take key]] [[Take inchworm]] [[Go back->Go left]]The room is covered in spiderwebs. There's a monstrously large hairy spider in one corner of the ceiling. [[Fight the spider]] [[Leave->Go left]] The key looks old, and has a big, round green gem at the end. [[Go back->Turn left]]You pick up the inchworm. It emits a green glow. You decide to name it Gregory. Gregory seems friendly, and hangs out happily on your shoulder. [[Go back->Turn left]]You hit the spider with your shovel numerous times. It soons dies on the floor. You search around the room, but there's nothing of value apart from several skeletons of past unfortunate travellers. [[Go back->Go left]]The four keys and Gregory unlock the door. On the other side warm sunlight and blue skies great you. Except now you are miles away from your farm.Double-click this passage to edit it.