``There’s a statue of a hero at the edge of the world. Rumours say the town where the statue stands, is the origin of the darkness threatening the world. You, a journalist, hope to discover the truth behind its existence and investigate this town. Fear grips your heart as you watch the darkness creeping closer. If you leave, perhaps you’ll live. If you go to the town, you’ll die looking for the truth. You:`` [[Continue forwards]] [[Go back]] (if: $Notepad is >= 4)[Unlock the hidden (link-goto: "Truth", "The True Statue")] (set: $TDGCorrect to 0) (set: $TDGWrong to 0) (set: $TPMCounter to 0) (set: $TPMAvoid to 0) (set: $TOLOrchidE to 0) (set: $TOLRoseE to 0) (set: $TOLPoppyE to 0) (set: $TOLTulipE to 0) (set: $TOLHaitangE to 0) (set: $TOLSakuraE to 0) (set: $TOLPath to 0)``Idiot. Fool. Brave, stupid story-seeker. I commend you. You arrive at the town. There are smiles everywhere, curved like the mocking moon. The strangers’ gazes`` (if: $Notepad is 0)[``brush over you as you go past. This town seems no different from the world ouside and you walk to the abyss, where you see the statue standing at the edge. A person stops you, telling you to pick a time to be awake first. They don’t explain further, a silken smile sown onto their lips.``](if: $Notepad is 1)[``pause on you as you go past. This town seems different from the world ouside and you walk to the abyss, where you see the statue standing at the edge. A person stops you, telling you to pick a time to be awake first. They don’t explain further, a polite smile sown onto their lips.``](if: $Notepad is 2)[``focus on you as you go past. This town seems different from the world ouside and you walk faster to the abyss, where you see the statue standing at the edge. A person stops you, telling you to pick a time to be awake first. They don’t explain further, a wary smile sown onto their lips.``](if: $Notepad >= 3)[``burn into you as you go past. This town seems separate from the world ouside and you run to the abyss, where you see the statue standing at the edge. A person stops you, telling you to pick a time to be awake first. They don’t explain further, a dangerous smile sown onto their lips.``] You choose: [[Day]] [[Night]]``The person nods. You walk to the statue, taking note of the mosaic concealing its face. The harsh sunlight seems to be working against you. Still, there are details on it igniting your curiosity. A stone sword held in hand, placed there and not attached to the statue. Flower petals pool and trail from its feet. Though the statue faces the approaching darkness, the sword is pointed to the side. It looks deliberately placed, with the trail of petals leading in the opposite direction. Which do you follow?`` [[The Flowers]] [[The Sword]]``You slip into a dreamless sleep. You wake up alone and see only the moon above, bright and ominous as it grins down. You examine the statue. When you look up, an intangible veil covers its head. You blink and it disappears, revealing a striking face contorted in hate and rage. White funerary flowers around the base of the statue attract your gaze. Their faint light illuminates the cracked stone. You wonder if they were grown here, or if someone had planted them. You decide to go investigate:`` [[The Forest]] [[The Graveyard]]<h2>Notepad</h2> Number of Truths written: (print: $Notepad). (if: $TheWindingPath is >= 1)[-(link-goto: "The Winding Path", "The Winding Path") ](if: $TheOldLady is >= 1)[-(link-goto:"The Old Lady", "The Old Lady") ] (if: $ThePaleMan is >= 1)[-(link-goto: "The Pale Man", "The Pale Man") ] (if: $TheDarlingGirl is >= 1) [-(link-goto: "The Darling Girl", "The Darling Girl") ] (if: $Notepad is >= 4)[Hidden path unlocked. Return back (t8n-arrive: "flicker")[[down the winding path]]](else:)[Return to the (t8n-arrive: "flicker")[[Before]]]``As the sky swirls with night and day, you head to the graveyard and see`` (t8n-arrive: "flicker")[[the pale man washing the grave.]]``You turn back.`` (text-style: "shadow")[The winding path] ``doesn’t accept your choice. Your feet sink into the ground, immobilising you as punishment for trying to run from this. Hours pass. Then days. Slow death comes, but the darkness crawls faster. You write down the truth of`` (text-style: "shadow")[the winding path] ``just as it swallows you whole.`` (if: $TheWindingPath <= 0)[(set: $Notepad to it +1)(set: $TheWindingPath to it +1)] (else: )[(set: $TheWindingPath to it +1)] Review (t8n-arrive: "flicker")[[Notepad]]``This isn't the end. You step back into the Before and return`` [[down the winding path]].``-Something (someone?) won’t let me die. -I can’t escape.````-Old lady knows me… or? -The courtyard is strange.`` (if: $TOLRose >=1)[``-Listen to the hero.`` ](if: $TOLOrchid >= 1)[``-Pale man likes bright flowers.`` ](if: $TOLTulip >= 1)[``-Hero will save us?`` ](if: $TOLPoppy >= 1)[``-Darkness is everywhere, within everyone.`` ](if: $TOLSakura >= 1)[``-Souls in the courtyard, also elsewhere, home/not home?`` ](if: $TOLHaitang >=1 )[-``Abundant life->defeats darkness. Sword=/=answer.`` ]``-Pale man and the voice know each other? -That gravestone hurts the voice. -Water can get rid of curses. -Hero=saviour. -Hero’s trapped.`` (if: $TPMForced >=1)[-That voice can influence me? ]``You follow the trail to a courtyard of vibrant blossoms and bushes. Walking further, you stop at the sight of someone sleeping on a bench. A sense of fatigue falls upon you the longer you stare at`` (text-style: "blur")[the old lady holding a branch] ``in her hand. You must stay awake. You force your gaze away, freezing as you see two flowers stretch towards you, a beautiful pale rose and a withering orchid.`` //You//, they sigh, //what do you want to know?// ``This is your chance. You turn to the: Path behind`` (click-replace: "Path behind")[(set: $TOLPath to it + 1)(display: "TOL Path")] (link-reveal-goto: "Rose", "TOL 1")[(set:$TOLRoseE to it + 1)(set:$TOLRose to it + 1)] (link-reveal-goto: "Orchid", "TOL 1")[(set:$TOLOrchidE to it + 1)(set:$TOLOrchid to it +1)]``You follow the direction of the sword and find yourself at a towering building with a crumbling staircase wrapped around it. Hesitant, you walk around it but find nothing… and no one. You walk up the staircase leading to the top and reach the rooftop. The man with steel glasses turns to you, wearing a reluctant smile. “You’re… the journalist, right?” You open your mouth to respond, only to choke on blood. You stare wide-eyed at him, your hands clawing at the arm shoved through your stomach. “A pity,” he sighs, ripping his hand from your body and stroking your head when you collapse onto him. “Maybe in another world, I could’ve played a bit longer with you. But it seems we’re short on time.” Cruel laughter rings in your ears as your vision fades to black.`` Review (t8n-arrive: "flicker")[[Notepad]]``-The voice dislikes the hero. -Is it all true? -Hero’s dead. -Darkness wants revenge? -Someone holding a branch planted the flowers.`` (if: $TDGHome >=1)[-Fragments want to go home. ](if: $TDGFailure >= 1)[-Hero=failure. ](if: $TDGStrong >= 1)[-Darkness=strong. ](if: $TDGCurses >= 1)[-Lake water=lift curses. ](if: $TDGLuck >=1 )[-Luck=strength. ](set: $TDGLuck to it +1)(display: "TDG Win")``Your unease grows when you reach the forest within the town’s boundary. You stop at the entrance and see a lake nearby. You think you see someone—a child, maybe—playing there. You could ask her about the statue instead. What do you do?`` [[Go talk to the girl]] [[Walk into the forest]]``The graveyard is silent when you arrive. Life is suspended in this place and you look around curiously. The wind doesn’t stir, the moon not daring to peek into the home of souls. You see a figure hunched over a grave, tall and thin with willow limbs. Could it be… no. Never mind. What do you do?`` (link-reveal: "Get ready to fight")[``... You’re a journalist, not a hero. Don’t bother.``] (link-reveal: "Run away")[``... Be a bit braver. Please.``] [[Walk closer]](text-style: "smear")[The darling girl wearing diamond stars] ``waves and stops playing with the head in her hands as you approach. You introduce yourself. “Oh, so you want to talk with me? Mm… if you can answer three of my questions, I’ll talk to you! But if you get them wrong, then…” She giggles, merry eyes gleaming as she throws the head up meaningfully. “Do you want to play with me?”`` [[Yes->TDG 1Y]] [[No->TDG 1N]]``You nod, like a fool, and her squeal makes your eardrums ring. “Yay!” She bounces around, stars gleaming on her night-stained dress, and throws the head away. “M’kay, first question! Where do the fragments want to go?”`` (link: "To the statue")[ (set: $TDGWrong to it + 1) (set: $TDGAnswers to it + (array: "TDG Wrong")) (goto: "TDG 1Wrong") ] (link: "To their home")[ (set: $TDGCorrect to it + 1) (set: $TDGAnswers to it + (array: "TDG Correct")) (goto: "TDG 1Right") ] (link: "To the abyss")[ (set: $TDGWrong to it + 1) (set: $TDGAnswers to it + (array: "TDG Wrong")) (goto: "TDG 1Wrong") ]``"Oh, you're boring. I don’t like boring." She gives you a disinterested look before turning back to the lake. You missed an opportunity here, idiot. You: Persuade her to talk to you`` (click-replace: "Persuade her to talk to you")[``She crosses her arms. “Go away or I'll kill you, hmph!"`` ] [[Walk into the forest]]``“Why would they want to go there?” She gives you a strange look. “Next question: what is the statue?”`` (link: "A hero")[ (set: $TDGWrong to it + 1) (goto: "TDG 2Wrong") ] (link: "A statue")[ (set: $TDGWrong to it + 1) (goto: "TDG 2Wrong") ] (link: "A failure")[ (set: $TDGCorrect to it + 1) (goto: "TDG 2Right") ]``“You’re so stupid!” She grins with condescension. You are though. There’s only one clear answer. “Third question now. What is the darkness?”`` (link: "Dangerous")[ (set: $TDGWrong to it + 1) (goto: "TDG 3Wrong") ] (link: "Strong")[ (set: $TDGCorrect to it + 1) (goto: "TDG 3Right") ] (link: "Inevitable")[ (set: $TDGWrong to it + 1) (goto: "TDG 3Wrong") ]``She pouts. “Third question now. What is the darkness?”`` (link: "Dangerous")[ (set: $TDGWrong to it + 1) (goto: "TDG 3Wrong") ] (link: "Strong")[ (set: $TDGCorrect to it + 1) (goto: "TDG 3Right") ] (link: "Inevitable")[ (set: $TDGWrong to it + 1) (goto: "TDG 3Wrong") ] (set: $TDGFailure to it + 1)``“Hmph, don’t think this will be easy!” She waggles her finger at you. “Next question: what is the statue?”`` (link: "A hero")[ (set: $TDGWrong to it + 1) (goto: "TDG 2Wrong") ] (link: "A statue")[ (set: $TDGWrong to it + 1) (goto: "TDG 2Wrong") ] (link: "A failure")[ (set: $TDGCorrect to it + 1) (goto: "TDG 2Right") ] (set: $TDGHome to it + 1)``“No, silly, that’s such a boring answer!” The stars on her dress gleam brighter when she giggles.`` (if: $TDGWrong >= 3)[(display: "TDG Loss")](else:)[``“Two left.” She gestures towards the lake. “This is my favourite lake, it’s very special! What do you think makes it special?”`` (link: "Can lift curses")[ (set: $TDGCorrect to it + 1) (goto: "TDG 4Right") ] (link: "Can heal wounds")[ (set: $TDGWrong to it + 1) (goto: "TDG 4Wrong") ] (link: "Can take lives")[ (set: $TDGWrong to it + 1) (goto: "TDG 4Wrong") ]](if: $TDGCorrect >= 3)[(display: "TDG Win")](else:)[``“… Yeah, it is.” She glares at you. “Two left.” She gestures towards the lake. “This is my favourite lake, it’s very special! What do you think makes it special?”`` (link: "Can lift curses")[ (set: $TDGCorrect to it + 1) (goto: "TDG 4Right") ] (link: "Can heal wounds")[ (set: $TDGWrong to it + 1) (goto: "TDG 4Wrong") ] (link: "Can take lives")[ (set: $TDGWrong to it + 1) (goto: "TDG 4Wrong") ]] (set: $TDGStrong to it + 1)(if: $TDGCorrect is 2)[``You blink and she’s in front of you, your heart in her hands. You collapse. You were so, so close. Before you fade away, you hear the girl grumbles. "Almost messed up."``](else-if: $TDGCorrect is 0)[``She skips over with a beam. "You weren't even a challenge." She pulls your head off with a swift turn.``](else-if: $TDGCorrect is 1)[``She skips over with a beam. "You'll make a nice ball." She pulls your head off with a swift turn.``] Review (t8n-arrive: "flicker")[[Notepad]]``“Idiot, it can’t do that.” She sneers at you.`` (if: $TDGWrong >= 3)[(display: "TDG Loss")](else:)[``“Last question—I know luck is a special strength, so,” she plucks three stars from her dress, placing them in front of you. “Which star is your lucky one?”`` (link: "This one")[ (set: $TDGWrong to it + 1) (goto: "TDG 5Wrong") ] (link: "This one")[ (set: $TDGWrong to it + 1) (goto: "TDG 5Wrong") ] (link: "This one")[ (set: $TDGCorrect to it + 1) (goto: "TDG 5Right") ]](if: $TDGCorrect >= 3)[(display: "TDG Win")](else:)[``She bares her teeth at you. “Last question—I know luck is a special strength, so,” she plucks three stars from her dress, placing them in front of you. “Which star is your lucky one?”`` (link: "This one")[ (set: $TDGWrong to it + 1) (goto: "TDG 5Wrong") ] (link: "This one")[ (set: $TDGWrong to it + 1) (goto: "TDG 5Wrong") ] (link: "This one")[ (set: $TDGCorrect to it + 1) (goto: "TDG 5Right") ]] (set: $TDGCurses to it + 1)``“You’re not very lucky,” she laughs, relief shining in her diamond eyes as the stars return to her.`` (display: "TDG Loss")``She stamps her feet, stars falling from her dress as she curses you. “It’s just a boring story about a boring statue, not fun at all!” She tells you the tale of a youth who left their home to fight the darkness with only a stone sword and courage in their heart, brave and foolish as all heroes are. The hero died but managed to wound the darkness enough for it to retreat. The town built a statue to remember that failed hero, waiting for the darkness to take revenge for its humiliation. “As for the statue’s flowers,” she sneers, “those were planted by…that one.” You ask who. “The one holding the branch,” she responds, and doesn’t say more. There’s truth in her words but you’d be foolish to believe everything. You write the truth she’s shared with you as she skips away. You don’t notice time flying by, the skies suddenly devoid of stars. Glancing up, you see the darkness appear before you. You clutch the notepad as it swallows you whole.`` (if: $TheDarlingGirl <= 0)[(set: $Notepad to it +1)(set: $TheDarlingGirl to it +1)] (else: )[(set: $TheDarlingGirl to it +1)] Review (t8n-arrive: "flicker")[[Notepad]]``You take a step inside. A strange scent tickles your nose and you close your eyes. Wait—`` Review (t8n-arrive: "flicker")[[Notepad]](text-style: "blurrier")[The pale man washing the grave] ``doesn’t turn to look at you, moving onto the next gravestone when he’s done. You notice him skip a gravestone. By the layer of dust and weeds entangling it, you guess it’s been left untouched like an abandoned home. Looking at it hurts. Your gaze is forced away.`` [[You look back at it]] (link-reveal-goto: "You avoid looking at it", "TPM Loss")[(set:$TPMAvoid to it + 1)(set:$TPMForced to it + 1)]``You unreasonable— The man notices your gaze. He walks over and hands his equipment to you with an apathetic stare. “If you want to clean it.” You shouldn’t. But you decide to go along with it anyway. First, you:`` (link-reveal-goto: "Brush the dust off", "TPM Loss")[(set:$TPMCounter to it + 1)] (link-reveal-goto: "Wipe the gravestone down", "TPM Loss")[(set:$TPMCounter to it + 1)] [[Trim the grass and remove the weeds->TPM 1Right]] (link-reveal-goto: "Wash the gravestone with water", "TPM Loss")[(set:$TPMCounter to it + 1)]``Loss fills you. There’s regret, so much regret, bitterness choking you the longer you watch him and— You stare. And stare. And stare. By the time you stumble out of the boundary, the darkness devours you with a snap.`` (if: $TPMAvoid >= 1)[ ... Making you look away was a mistake.]``The man nods when you finish. Next, you:`` (link-reveal-goto: "Wash the gravestone with water", "TPM Loss")[(set:$TPMCounter to it + 1)] (link-reveal-goto: "Wipe the gravestone down", "TPM Loss")[(set:$TPMCounter to it + 1)] [[Brush the dust off->TPM 2Right]](if: $TPMCounter >= 1)[``Broad hands snatch the equipment away, a glower on the man’s face as he leaves. You watch, bewildered as he cleans the gravestones alone.`` (display: "TPM Looking")](else-if: $TPMAvoid >= 1)[``You don’t look back at the grave. Instead, you watch the man clean the graves alone.`` (display: "TPM Looking")](else:)[``His kind gaze goes cold. He lunges forward, expression full of rage. Why would he— “It’s not you.” A blade stabs through your chest. The despair on his face is all you see as you fade.``] Review (t8n-arrive: "flicker")[[Notepad]]``A smile appears on his face. It’s warm and unexpected and familiar— There’s more. You then:`` [[Wash the gravestone with water->TPM 3Right]] (link-reveal-goto: "Wipe the gravestone down", "TPM Loss")[(set:$TPMCounter to it + 1)]``You jolt when he speaks. “Water washes away impurities. It helps the soul be at peace, even gets rid of curses—if it’s from the right source.” His hollow gaze… it’s a bit brighter. Finally, you:`` [[Wipe the gravestone down->TPM 4Right]]``You’re finished. There’s nothing more for you here, you can leave now. The man stops you before you can move. He gestures towards a flowerbed, something like hope in his eyes. “Pick something for the grave.” Really? You didn’t even care for the grave, how dare you pretend to care! You traitor, you— You decide to cut:`` [[A bunch of yellow daffodils->TPM Win]] [[A single white lily->TPM Loss]] [[A dozen red roses->TPM Loss]]``The sight of the flowers is bittersweet. You place the flowers down with undeserved gentleness. “You want to talk about the hero? The hero is our saviour. They… they fought hard. The darkness came before and the hero defeated it, but they got caught in a trap because we’re weak. If only we…” He goes silent. Something inside aches at his words. “You used to like these. Heroes should be bright and joyful, after all.” You think he’s speaking to the grave but when you look up, he’s looking through you and at— “We’re still waiting for you.” You cannot stay. You leave`` //right now,// ``leave this graveyard full of failed hopes and trapped souls. Your hand flies over the pages of the notepad, recording everything the man shared. As the last word is written, you step outside the boundaries and the darkness snaps you up. … At least he’s safe.`` (if: $ThePaleMan <= 0)[(set: $Notepad to it +1)(set: $ThePaleMan to it +1)] (else: )[(set: $ThePaleMan to it +1)] Review (t8n-arrive: "flicker")[[Notepad]](if: $TOLRoseE >= 1)[``You ask, “who is the hero?” Its petals rustle, cold and condescending.`` //Stupid. Just listen, listen to the hero.//](else-if: $TOLOrchidE >= 1)[``You ask, “what does the pale man like?” Swaying soft in the wind, it hums.``//The bright flower, the one that brings light and joy.//] ``The flowers retreat. The sun falls and the night surrounds you. Something pulls at you to sit beside the old lady, a dream guiding you to sleep and you— Awaken. There’s something wrong here, but the old lady doesn’t move and the flowers only watch you. A glimmering tulip and a shy poppy reach out, waiting for you. You turn to the: Path behind`` (click-replace: "Path behind")[(set:$TOLPath to it + 1)(display: "TOL Path")] (link-reveal-goto: "Tulip", "TOL 2")[(set:$TOLTulipE to it + 1)(set:$TOLTulip to it + 1)] (link-reveal-goto: "Poppy", "TOL 2")[(set:$TOLPoppyE to it + 1)(set:$TOLPoppy to it + 1)](if: $TOLPath is 1)[``Idiot, you really want to leave?`` Yes (click-replace: "Yes")[Wrong answer.] No (click-replace: "No")[Good. Keep going.]](else-if: $TOLPath is 2)[``Stop trying to get away.``](else:)[``This is IMPORTANT!``](if: $TOLTulipE >= 1)[``You ask, “can the statue stop the darkness?" Iridescent petals light up with a hopeful gleam.`` //The hero, yes, the hero will save us.//](else-if: $TOLPoppyE >= 1)[``You ask, “where is the darkness?” It lets out a sigh, solemn and tired.`` //Everywhere, the darkness hides in every human.//] ``It happens again. You're dragged to the bench, your eyes close and— The unsettling feeling grows but you can't do anything. You wake up and see two branches hang down from the flowering trees. You turn to the: Path behind`` (click-replace: "Path behind")[(set: $TOLPath to it + 1)(display: "TOL Path")] (link-reveal-goto: "Cherry blossoms", "TOL 3")[(set:$TOLSakuraE to it + 1)(set: $TOLSakura to it + 1)] (link-reveal-goto: "Crab apple blossoms", "TOL 3")[(set:$TOLHaitangE to it + 1)(set:$TOLHaitang to it + 1)](if: $TOLSakuraE >= 1)[``You ask, “where are the souls?” They shudder, old bark trembling as they sway around.`` //Here… there too… home and not home, cannot leave yet.//](else-if: $TOLHaitangE >= 1)[``You ask the crab apple blossoms, “what can defeat the darkness?” They whisper with a voice as tender as love.`` //Abundant life grows, the sword is not the answer.//] ``Just as the answer comes, the sky ripples. The flowers cry out, a thousand voices so loud and familiar. A hand grabs you as you fall, and you look into weary eyes. “We know you,” the old lady says, and your soul`` //trembles.// ``Shaken to the core, you run. Pulling out your notepad, you scribble the answers you’ve discovered just as the darkness looms over you. You don’t make a sound even as it devours you.`` (if: $TheOldLady <= 0)[(set: $Notepad to it +1)(set: $TheOldLady to it +1)] (else: )[(set: $TheOldLady to it +1)] Review (t8n-arrive: "flicker")[[Notepad]]``He looks up when you appear, a dazzling smile replacing the apathetic blankness. Fondness colours his eyes as he hands you the bucket. You leave and don’t turn back. You still have things to do and then maybe— You walk out of the boundary and see people, no, fragments surrounding you, faces dark and eyes hollow. They hiss and shriek, but there’s nothing to fear—they cannot touch you. The truths you’ve discovered are more than enough to protect you. Determined, you walk to the lake and find`` (t8n-arrive: "rumble")[[the darling girl wearing diamond stars.]]``She shudders as you approach, the truths around you flaring out. Darkness crawls on her skin, and you see fear and loathing set in diamond eyes. “Don’t go, you should play with me!” She yells out, smile too wide and sharp to be honest. You walk past her to the lake, scooping water into the bucket. The surface of the lake glistens, the murky colour returning almost instantly. The water inside is crystal clear. You run away from the crazed fragment and head to the garden, noticing`` (t8n-arrive: "shudder")[[the old lady holding a branch.]]``In the distance, the darkness in the distance falters for a second, before crawling faster. When you reach the old lady’s side, she opens her eyes and stares into— no, past you again. With trembling hands and ink creeping into her eyes, she grabs your free hand and pulls your fingers around the branch. “Go,” she whispers just as her grip tightens and danger blares in your head like a siren. Infused with`` <s>a shared</s> ``an unknown strength, you wrench your hand away and make your way to `` (t8n-arrive: "flicker")[[the hero’s statue.]]``Finally,`` <s>after years of waiting by the winding path</s> ``you arrive. Pouring water over the stone prison, washing away the imprisonment curse, you stare up at this failed hero who couldn’t save anyone. The useless sword is pulled out, the branch replacing it and giving life to the still figure. Here you stand, before a crowd of hollow figures, and say the words I’ve been longing to hear. “You can still be a hero.” As the darkness stretches over the abyss, a mad cry resonating from it, my soul returns to my body and I smile at you. “Thank you.”`` [[Restart]](set: $Notepad to 0) (set: $TheWindingPath to 0) (set: $ThePaleMan to 0) (set: $TheDarlingGirl to 0) (set: $TheOldLady to 0) (set: $TDGHome to 0) (set: $TDGFailure to 0) (set: $TDGStrong to 0) (set: $TDGCurses to 0) (set: $TDGLuck to 0) (set: $TDGCorrect to 0) (set: $TDGWrong to 0) (set: $TDGAnswers to 0) (set: $TPMCounter to 0) (set: $TPMAvoid to 0) (set: $TPMForced to 0) (set: $TOLRose to 0) (set: $TOLOrchid to 0) (set: $TOLPoppy to 0) (set: $TOLTulip to 0) (set: $TOLHaitang to 0) (set: $TOLSakura to 0) (set: $TOLOrchidE to 0) (set: $TOLRoseE to 0) (set: $TOLPoppyE to 0) (set: $TOLTulipE to 0) (set: $TOLHaitangE to 0) (set: $TOLSakuraE to 0) (set: $TOLPath to 0) (go-to: "down the winding path")