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This game is a work of unfinished fiction. Names, characters, businesses, places, events and incidents are either the products of the author's diseased imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Also there may be hiccups and little bugs, but it is hopefully playable all the way through.
Also, there is some great music, but it can take a little bit to load. So if you don't hear any music after clicking the link below, then please check your speakers or wait for it to load.
Thanks, and enjoy!
Beegin the Game
Credits<<audio "bar" loop play>>
You begin at <span id="theEnd"><<click "The End">><<replace "#theEnd">>The End, the best, worst, and only bar remaining in the hive<</replace>><</click>></span>. You are <span id="sad"><<click "sad">><<replace "#sad">>not doing too great, haven't been for a long time<</replace>><</click>></span>. Your mood reflects the weather, cold and damp, and that of everyone around you, their faces a mirror of your emotions. But soon, that will all change, even if just for a few minutes - <span id="she"><<click "She">><<replace "#she">>the Queen<</replace>><</click>></span> is <<click "arriving.">><<set document.getElementById("arriving").style.display="">><</click>>\
\
<span id="arriving" style="display:none">
You flip your glass over on the bar, drop a couple coins of hardened pollen on the counter, and walk out into the midmorning gloom. You reach into your trenchcoat, and take a swig from your flask. //Doctor's medicine// you think to yourself, and chuckle darkly. Your wry grin turns into a genuine smile when you hear a cheer go up from the nearby plaza. You hurry over and join the crowd, just in time to see the Queen turn the corner and begin her procession through Pioneer Hexagon.
She's beautiful. Times have been tough on this city, but your queen as borne it all with admirable determination and grace. While other monarchs would sequester themselves in their palaces, safe from disease and discord, She is right here, among all of you, lending her compassion and guidance. For the first time in months, a genuine sense of happiness spreads throughout the whole crowd.
<<click "Then it happens.">><<set document.getElementById("happens").style.display="">><</click>>\
</span>
\
<span id="happens" style="display:none">
The queen stumbles, pauses, and after a brief moment continues, swiftly regaining her royal composure. Then she collapses, coughing up great spurts of dark green blood, viscous and heavy with phlegm. You break through the crowd and run forward, pushing aside the drones panicking around Her. "Let me through," you say. "I'm a [[doctor]]."
</span>\
<<stopallaudio>>
<<audio heart1 loop volume 0.5 play>>
That's not entirely true. You //were// a doctor. You would never say you were the //best// doctor in the hive, but you were a damn good one. A lot of good bees died on, but you saved so, so many more. Enough to make it worth it at the end of the day. Enough to justify going to sleep, no matter how stained with green your hands were. But that was until The [[Disease|disease]] came to the hive.
<<audio heart1 loop volume 0.4 play>>
<<audio bee1 loop volume 0.3 play>>
The Disease came from nowhere, and brought this hive to its knees. It started small, just a few isolated cases. The first deaths were hard, but you told yourself they were to be expected with a sudden outbreak. You learned enough to be prepared for the <<click "next">><<set document.getElementById("case").style.display = "">><</click>> case.<span id="case" style="display:none">
But you weren't prepared for that <<click "case">><<set document.getElementById("one").style.display = "">><</click>>.</span><span id="one" style="display:none">
Or the next <<click "one">><<set document.getElementById("that").style.display = "">><</click>>.</span><span id="that" style="display:none">
Or the one after <<click "that">><<set document.getElementById("good").style.display = "">><</click>>.</span><span id="good" style="display:none">
And then the disease stopped affecting only adults. The first time a newly-hatched larva died in your arms, you almost quit for <<click "good">><<set document.getElementById("good2").style.display = "">><</click>>.</span><span id="good2" style="display:none">
Good. You stayed on because you convinced yourself you were doing good.<span id="saving">
<<click "You were saving lives.">>
<<replace "#saving">>
<<click "You were slowing the disease.">>
<<replace "#saving">>
<<click "You were easing pain.">>
<<replace "#saving">>
<<click "You were doing SOMETHING.">>
<<replace "#saving">>
You were doing <<click "nothing">><<set document.getElementById("nothing").style.display="">><</click>>.\
<</replace>>\
<</click>>\
<</replace>>\
<</click>>\
<</replace>>\
<</click>>\
<</replace>>\
<</click>>\
</span>\
</span>\
<span id="nothing" style="display:none">
And now you still do nothing, but at least you don't pretend to do otherwise. You quit being a doctor, you quit believing in the fantasy of a better life, a better hive. Some say it's punishment from a wrathful God. You don't know if that's true. You just know that this city, this hive is diseased with a black choking ichorous sickness, and nothing can cure it.
You once lived in a place thriving with life, prosperity and hope. Now sometimes you aren't even sure if there's life left in the hive. Some days you could swear every bee around you has been turned into a zombie that barely acknowledges you. Plenty of bees left for better hives, plenty stayed to rot and die among familiarity.
You wish you had some grand idea of it all. Being able to philosophize away the end of your world may have made it more tolerable. But you can't. All you know is that once you were a doctor, and now? Now you can't even stand the sight of [[blood]].
</span>
<<stopallaudio>>
<<audio heart2 loop volume 0.3 play>>
<<audio bee2 loop volume 0.3 play>>
The yellowish-green blood pooling around your hands shakes you from your reverie. It's hot, disturbingly so. "Please, do something, anything!" says a drone.
[[Try to stem the flow|0QX1]]
[[Pump her chest|0QX2]]
[[Clean the wound|0QX3]]
[[Do nothing|0QX4]]
<<stopallaudio>>
<<audio heart3 loop volume 0.4 play>>
<<audio bee3 loop volume 0.5 play>>
You try to stem the flow, but she's already lost a lot of blood. Also, the blood is only coming from her mouth, so "stemming the flow" just translates to clamping your hands over her barely breathing mouth.
It has [[little effect]].
<<stopallaudio>>
<<audio heart3 loop volume 0.4 play>>
<<audio bee3 loop volume 0.5 play>>
You pump at her chest, but not in a sexy way. Now would not be an appropriate time.
It has [[little effect]].
<<stopallaudio>>
<<audio heart3 loop volume 0.4 play>>
<<audio bee3 loop volume 0.5 play>>
You attempt to sterilize the wound. You ask if any of the drones have any antibiotics on them. No, of course they don't. Why would a standing military have any medical supplies on them, especially after the latest round of emergency budget cuts? Fucking typical. You sigh, reach into your trenchcoat pocket, and take out the only cleaning agent readily available - a full flask of Bee Pun Vodka.
You dramatically uncork the flask and pour the clear, stinging liquid directly onto the wound (i.e. her goddamn //blood-spewing mouth//) like a fucking champion. Everyone is very impressed.
It has [[little effect]].
<<stopallaudio>>
<<audio heart3 loop volume 0.4 play>>
<<audio bee3 loop volume 0.5 play>>
You try to help, but you are frozen in fear.
It has [[little effect]].
For multiple choices that will end up in the same place, I'm currently using stuff like this: 0QX1
The first character is a number for how many dances have been performed relative to the players view. The next two characters are letters that briefly describe or stand for the decision point - QX stands for queens death. The last character is a number of which choice it is. This should keep the names of passages that won't be revisited easy to find and manage.
Please leave this passage here, more for in case I forgot than anything else.
<<stopallaudio>>
<<audio heart4 loop volume 0.7 play>>
<<audio bee4 loop volume 0.5 play>>
She is dying. There is nothing you can do to stop it. Coughing blood and assorted other substances, the Queen pulls you in close. "Tell me", she croaks into your antenna. "Tell me... w-will my cit-" She's cut off by a frightening round of hacking coughs. "Will my hive be okay? Will it survive?"
[[Respond deferentially|0QR1]]
[[Respond warmly|0QR2]]
[[Respond cruelly|0QR3]]
[[Don't respond|0QR4]]
<<stopallaudio>>
<<audio hit1 unloop play>>
You say something deferential but meaningless. She dies with a distant look on her face. A wizened hand is placed on your shoulder. "The Queen is dead," says a creaky, bitter voice. "[[Long live the Queen]]."
<<stopallaudio>><<audio hit1 unloop play>>
You say something warm but trite. She dies with a pained smile on her face. A wizened hand is placed on your shoulder. "The Queen is dead," says a creaky, bitter voice. "[[Long live the Queen]]."
<<stopallaudio>><<audio hit1 unloop play>>
You say something cruel but true. She dies with a sad look on her face. A wizened hand is placed on your shoulder. "The Queen is dead," says a creaky, bitter voice. "[[Long live the Queen]]."
<<stopallaudio>><<audio hit1 unloop play>>
You look her in the eyes and say nothing at all. She dies with a look of fear on her face. A wizened hand is placed on your shoulder. "The Queen is dead," says a creaky, bitter voice. "[[Long live the Queen]]."
<<stopallaudio>>
<<audio chapel loop play>>
The parade, this last vestige of joy, has suddenly become a funeral march. You continue to walk along with the dead Queen, in a daze. You probably aren't supposed to be there, but no one stops you. The older woman who put her hand on your shoulder stays by your side. You don't recognize her, and can't seem to get a clear view of her face, but the drones all seem deferential to her, and by association, you. It could have been hours, it must have been minutes, and it felt like seconds had passed when you suddenly find yourself at the palace gates. Your duty done, you start to walk off to get a drink or twenty, when the old woman grabs your <<click "arm">><<set document.getElementById("arm").style.display="">><</click>>.<span id="arm" style="display:none">
Her grip is surprisingly strong and sharp for her age. She leads you through the palace into a tastefully decorated side room. "The time has come," she says, her back turned to you while rifling through a cabinet constructed from the most lavish honeycomb.
<<click "\"The time for what?\"">><<set document.getElementById("time").style.display="">><</click>>
</span><span id="time" style="display:none">
"Well, that's up to you to decide. I long knew this day would come, but maybe you can succeed where I failed." She holds up various objects, looks at them, and tosses them away dismissively.
<<click "\"I'm sorry, but I have no idea what you're talking about. Who even are you?\"">><<set document.getElementById("elder").style.display="">><</click>>
</span><span id="elder" style="display:none">
"You may call me the Palace Elder, Elder to my friends. And I don't have any friends. I am tasked with safeguarding the dynasty, and the hive as a whole. I... I have failed."
<<click "\"Trust me, the feeling is mutual.\"">><<set document.getElementById("mutual").style.display="">><</click>>
</span><span id="mutual" style="display:none">
She chuckles darkly. "I'm absolutely sure it is. Now, we must hurry along. I'd say we don't have a lot of time, but that's not exactly true. More honestly, I don't have a lot of patience. Now, where is... A-ha!" She turns around, holding something up, obscuring her face - a hexagonal pendant faintly glowing sacred purple. You gasp at the color, a special shade only used for the most important of objects and occasions. You are so entranced by the hue that you don't even object when the Palace Elder puts the pendant around your neck. The weight feels strangely //right//, and you stammer out your confusion while looking into her face for the first time.
<<click "\"What... what is...\"">><<set document.getElementById("graniteRose").style.display="">><</click>>
</span><span id="graniteRose" style="display:none">
"This is the Granite Rose, an ancient artifact passed down to me by my predecessor, and her predecessor before, and so on. It activates when the wearer performs a special dance, resonating with your vibrations and creating a small space-time anomaly, sending you back."
<<click "\"Like, backwards into a wall? Seems like not a great weapon.\"">><<set document.getElementById("backwards").style.display="">><</click>>
</span><span id="backwards" style="display:none">
"No, //not// 'like backwards into a wall'! Backwards through time! Have you not been picking up on any of the clues I've been dropping? Beesus Lord Almighty I swear sometimes..."
<<click "\"That's possible??\"">><<set document.getElementById("possible").style.display="">><</click>>
</span><span id="possible" style="display:none">
No, I just chose the death of our beloved Queen as the perfect time to pull a practical joke on a complete stranger. Now shut up and listen."
<<click "\"But-\"">><<set document.getElementById("butt").style.display="">><</click>>
</span><span id="butt" style="display:none">
"Butts are for stingers. Now pay attention. While you certainly did, erm, your best, there's more we could have done for her. If there happened to be an infusion of royal jelly ready at the time, maybe you could have saved her. So what you're going to have to do is go back in time and collect some royal jelly. Get it back here to me by the time the parade starts, and I'll make sure there's a drone in the Queen's entourage ready to give it to the you in the past."
<<click "\"Why do I have to come all the way back here? Can't I just join the parade?\"">><<set document.getElementById("device").style.display="">><</click>>
</span><span id="device" style="display:none">
"I just gave you a device that allows you to break every law of physics known to insect, and you're complaining about some extra jogging? Besides, the alpha you is going to be on the parade route. No matter what you do, you can't interact with her. It could destabilize this entire timeline, if not the whole of existence. Now, are you gonna stand here asking me more stupid questions, or are you going to finally do something useful again?"
<<click "\"But why ME?\"">><<set document.getElementById("whyMe").style.display="">><</click>>
</span><span id="whyMe" style="display:none">
"That counts as a stupid question. Now pay attention to these dance steps. Get the rhythm a half-beat off and you could end up with your thorax in a different century than your abdomen."
[[Accept]]
[[Refuse]]
</span>
<<set $warpTimes += 1>>
The Palace Elder shows you the appropriate dance steps, and you follow along, first the leftwards jump, then a step in the opposite direction. You place each hand upon your thorax, bend your legs, and gyrate your abdomen. And then you do it again. And again. And [[again|Warp]].
<<stopallaudio>>
You refuse, drones try to stop you, the Palace Elder lets you go sadly. Gripping emotional writing about dying days later, full of regrets. But coach always said there was no crying in time travel.
Okay, so maybe you should try all this again, okay? Let's just say that this count as you rejecting the call to adventure. Now hurry up and follow Gandalf/Hagrid/Obi-Wan/hey why are the wise elders initiating the calls to adventure always dudes/The tornado from //Wizard of Oz//.
Just, choose accept, okay? The writing in the rest of this game is slightly better. Promise.
[[Start over|Beegin+End]]
<<stopallaudio>>
<<audio dance loop volume 0.6 play>>
<span id="dance">\
<<if $warpTimes === 1>>\
As you perform the dance, the Granite Rose glows stronger and stronger until all you can see is the sacred purple light. As the dance continues, your body seemingly moving unbidden from your mind's instructions, the glow turns dark, until it seems to be radiating the very absence of light. The void... the void is calling. No, not calling. Singing. The void is singing and you must answer it with a dance.
<<elseif $warpTimes === 2>>\
You perform the dance, each step feeling more natural than the last. Once again, the Granite Rose glows stronger and stronger until all you can see is the sacred purple light. As you feel yourself slipping away, you faintly hear the Elder curse, as if from far away. "Shit. Hey, I forgot to mention - you're gonna want to look up Doctor Plottenpoint - she's your best bet. You can find her -" She is drowned out by the complex and beautiful silence of the void. She sings to you, the void, and again you answer her with a dance. You almost find yourself humming along.
<<elseif $warpTimes > 2>>\
As you perform the now-familiar dance, the Granite Rose glows stronger and stronger until all you can see is the sacred purple light. As the light grows stronger, you feel calmer, more at peace. You are coming to accept that there is a long road ahead of you. And it will be okay, as long as you have the Granite Rose... and the void. She sings for you, a joyous symphony of destruction, and you dance and clap and sing along. Your feet tap a melody written for you by an ancient unknowable power, and your abdomen plays the harmony.
[[You give yourself to the void, and she gives of herself in return.]]
<<endif>>\
As you dance, you lose all your \
<<click "senses">>\
<<replace "#dance">>\
<<audio dance volume 0.4>>\
<<click "eventually">>\
<<replace "#dance">>\
<<click "even">>\
<<audio dance volume 0.6>>\
<<replace "#dance">>\
<<click "your">>\
<<audio dance volume 0.8>>\
<<replace "#dance">>\
<<click "sense">>\
<<audio dance volume 1.0>>\
<<replace "#dance">>\
<<click "of">>\
<<audio dance volume 0.0>>\
<<replace "#dance">>\
<<click "self">>\
<<replace "#dance">>\
You suddenly come to in [[Pioneer's Hexagon|Main Plaza]].
<</replace>>
<</click>>
<</replace>>
<</click>>
<</replace>>
<</click>>
<</replace>>
<</click>>
<</replace>>
<</click>>
<</replace>>
<</click>>
<</replace>>
<</click>>
</span>
For now, if a passage will be visited multiple times over the course of the different loops/dances, I will put all the variations in that one passage. To differentiate things, each passage will be divided with handy divider thingies. I'm a goddamn wordsmith. The numbers in the dividers show how many dances have been done. If there's an x instead of a number, its stuff that's the same on every version but comes AFTER the changing shit. Example:
You are in the bar. It's dingy but comfortable.
-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-
"Great to see you" says Barfly McMeady.
-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-
"Back again so soon?" asks Barfly McMeady.
-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-
Barfly McMeady is busy with another customer. Actually, *you're* the customer. Best neither of them notice you.
-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-
What will you do?
option
option
oh hey look an option
<<stopallaudio>><<audio plazaSFX loop volume 0.8 play>>\
<<if $warpTimes === 1 && visited("Supply Closet") === 0>>\
You blink your eyes against the sudden intrusion of light, the sudden intrusion of //something//, anything that's not the endless emptiness of the void.
You're in the very center of Pioneer's Hexagon, both a tribute to the brave bees who first traveled here and established this hive, only enacting minor genocide on the bees who already lived here, and a main plaza and central area for common folk to congregate. There was a time when every morning, it would be packed with sellers of fine pollens, and inevitably some kids from the local college playing hackeygrub. While those halcyon days are long over, there is an almost festive mood about - the Queen's Parade is starting soon!
Welp. You did it. You actually did it. You traveled through queenfucking time. Oops, probably a little gauche to think that during the current circumstances, but whatever. It is a little awkward when literally everyone has the same mother, and she is the supreme ruler over the entire breadth of your life. Beesus, you're rambling again. Seems time travel didn't fix that aspect of yourself.
Okay, so you are a number of hours backwards in time. You have a mission to save the Queen, nay, your entire hive. No sweatbee. Just gotta grab some royal jelly, only the most precious substance in the entire city. Ain't no thing. You can totes do this. You're all over this like yellow on pollen. You...
Okay, you're scared out of your goddamn mind. You're not even sure what is happening is real, or if you had some sort of severe psychological break. Oh well, first thing's first, if you want some royal jelly, the best place to start is the [[Hospital|Hospital Lobby]].
<<elseif previous() === "Estuary">>
Yes, time to get to work. Bending a fundamental force of the universe to your will to help you commit petty theft. Right. You ponder where to start. An obvious option would be one of the two honey factories in the city, though getting in might be tricky. You could also ask around at the bar. You could see if Biz at the pawn shop knows anything, though the two of you don't get along great. You could also try BPU, the local college, or maybe the park, or any number of places. You better decide soon, though. Time marches on.
<<display "Directional Map">>
<<elseif ($warpTimes === 1 && visited("Supply Closet") > 0) || $warpTimes === 2>>\
Your eyes become accustomed to reality quicker than last time, and you look around. Well ain't this familiar. You sigh, adjust your trenchcoat, and crack your exoskeleton. Okay, enough stalling. Gotta get out of here before yourself arrives. Time to get back to work.
<<display "Directional Map">>
<<else>>\
Pioneer Hexagon - both a tribute to the brave bees who first traveled here and established this hive (only enacting minor genocide on the bees who already lived here), and a main plaza and central area for common folk to congregate. There was a time when every morning, it would be packed with sellers of fine pollens, and inevitably some kids from the local college playing hackeygrub. While those halcyon days are long over, there is an almost festive mood about - the Queen's Parade is starting soon!
<<display "Directional Map">>
<<endif>>\
<<stopallaudio>>
Business has been good for the BizBuzz Pawn Shop. Depressingly good. All the bees desperate to leave the hive traded in their prized combs and heirloom wax sculptures to get enough supplies to make it to a new home. A voluptuous bee lounges behind the counter. She looks you over and gives a self satisfied smirk, she always thought you were a bit big for your stripes. "Got something special for me Doc?"
<<if !$beePunBook && !$mcguffin1>>\
You stare at him blankly, exposing the depths of your empty and hopeless existence - maybe she'll understand even though you have nothing.
"If ya got nuthin to swap for, then scram, chief."
<<endif>>\
<<if $beePunBook>>\
<span id="tradeBook"><<click "Trade in the bee pun book">>\
<<set $skipSewerMaze = true>>\
<<set $beePunBook = false>>\
<<replace "#tradeBook">>Goodbye bee puns, hello cheat codes<</replace>>\
<</click>>\
</span>
<<endif>>\
<<if $mcguffin1>>\
<span id="tradeMcGuffin"><<click "Trade in the McGuffin">>\
<<set $taxidermyEquipment = true>>\
<<set $mcguffin1 = false>>\
<<replace "#tradeMcGuffin">>I wonder what we can use this for?<</replace>>\
<</click>>\
</span>
<<endif>>\
<<display "Directional Map">>
<<stopallaudio>><<audio hospitalSFX loop volume 0.6 play>>\
The hospital is clean and smells of cleanliness - not any cleanliness, but that sharp lack-of-a-smell smell that is unique to hospitals and certain high-end adult shops. There's still a skeleton crew of staff around, most of whom you don't recognize - you weren't the only person to quit the hospital. The staff aren't the only change, you realize - a quick glance at the map indicates there've been some major changes in the layout, consolidating space and resources as supplies and staff became scarce.
<<if $warpTimes === 1 && visited("Supply Closet") === 0>>\
You walk up to the counter and politely ask where the larva ward is. The bored receptionist points an arm off to a side hallway, and makes a complex series of motions indicating which turns you should take. You nod and start to walk off, but double back to thank her. She looks up politely as you thank her, but she seems puzzled. "For what? May I help you, ma'am?"
"Um, directions to the larva ward?" you ask, confused.
She nods and makes the exact same series of arm motions. You thank her and walk away. As soon as your turn the first bend, you walk back to the front desk. The receptionist looks up with a grimly familiar polite look. "Welcome to Our Lady of Perpetual Nectar Hospital. May I help you, ma'am?"
"N-no, I'm good, t-thanks," you stammer, and hurry off towards the [[Larva Ward]], trying not be freaked out.
<<elseif visited("Supply Closet") > 0>>\
You walk past the front desk, trying not to attract attention, but the receptionist notices you. "May I help you ma'am?" she asks with a tone of non-recognition you've grown to despise. You hurry the fuck on up out of there, and back to [[Pioneer's Hexagon|Estuary]].
<<endif>>\
<<if $warpTimes === 2>>\
if stole royal jelly: you can't get anyone's help. Seems there's some sort of emergency by the [[Larva Ward]]
if not stole the jelly: there no doctor here name that go away try the university get outta my face
<<display "Directional Map">>
<<endif>>\
<<stopallaudio>>
<<audio goodFactory loop play>><<audio goodFactorySFX loop volume 0.2 play>>
The GHF is a tall, imposing building, some parts of it almost reaching the top of the hive. 30 percent of the entire hive's supply is produced here, and it's not just honey - wax, nectar, pollen stores, even royal jelly - are all produced and/or housed here. While its fortunes have fallen in recent months, the GHF's stature, both in the community and in terms of literal physicality, continues to loom large.
<<if $warpTimes === 1>>\
You boldly walk straight up to GHF, but are quickly turned away by security - and if the drones hadn't stopped you, the tech definitely would have. This is cuting edge stuff - particle detectors, compound retina scanners, the works. As crime and looting have gone up, it makes sense that GHF hasn'y dropped the ball of wax when it comes to securing their property and product. There is no way you're getting in there, at least through this entrance.
<<endif>>\
<<display "Directional Map">>
<<stopallaudio>>\
<<audio badFactory loop play>><<audio badFactorySFX loop volume 0.2 play>>
The SHF is a surprisingly small building for a factory that used to produce 60 percent of the hive's supply. It is a cheap, barely usable and somewhat illegal product - but in years past hive growth neccessitated that some corners be cut. But not in any year you can remember - and it looks like the building has forgotten its former glory as well. A whole wing seems to be held together with drone spit. You try to forget that all you can afford these days is honey from SHF.
<<if $warpTimes === 1>>
<<if !$keycard>>
Security is a hearty beef-fed bee named Bertha according to her nametag. Nothing could make you approach that brick wall without some sort of protection - you're no use to the Queen dead.
<<else>>
You blow Bertha a kiss as you confidently flash your security card and breeze in. Avoiding eye contact you saunter down the hallway and follow the signs to the storage room. The shelves are packed - but the jars are all full of dirty greenish royal jelly. There is no way you're saving anyone with that. Why are they even allowed to call this RJ?! On your way out you trip over {McGuffin 2}. Might be worth something to someone...at least can't hurt right?
You go back to the factory and wander around for a bit. Nothing to see here.
<<set $mcguffin2 = true>>
<<endif>>
<<elseif $warpTimes > 1>>
You decide that now is a great time to wander around a subpar factory for a bit. Not like you have the fate of the hive in your hands and are meddling with the very forces of the universe or anything. No, please, take your time.
<<if $keycard>>\
Heading back to the front lobby you attempt to look like a normal citizen entering the factory for the first time. A security bee wakes up and walks over to you. "What do you need comrade?" "I have special intelligence for the forbee from Dr.Plottenpoint."
The security bee gives you the once over and shrugs. "I'll go get her." The forbee comes out to the lobby a moment later and you meangingfully hand her the bottle from Dr. P. "For our favorite barbee." Then you wink. Job done.
<<set $poisonedEx = true>>
<<endif>>
<<endif>>
<<display "Directional Map">>
<<stopallaudio>>\
Of course the door creaks as you slowly open the door to Beedead Taxidermy. You've never visited this shop for a reason - too likely you'd run into one of your medical failures on display. It is just as bad as you thought it would be - a mix of familiar medical chemical smell with an undercurrent of rot and mildew. Hundreds of favorite aphid, trophy mantis and dearly departed bee heads are mounted on the wall. Helplessly attracted to a glass cabinet you realize it is filled with jars of antennae, mandibles and multi-faceted eyes. This is where your dreams went to die you think. Suddenly one of the standing taxidermied bees blinks. You yelp and stumble backwards into a stack of boxes - just barely managing to stop them from crashing to the ground.
<<if !$taxidermiedLarvae || !$taxidermiedPupa>>
(If you have no taxidermied items or Queen's Stinger) The shopkeeper silently leans past you pluck a large needle from the top box and then roams the room collecting all the necessary ingredients (I don't really know what these would be) for the taxidermy of, well, of a r-rather large specimen, honestly, it'd almost be enough to taxidermy a bee the size of...you.
She meaningfully sizes you up and sniffs sharply turning back to preparing her ingredients, and you nope the fuck out of there. Maybe you should only come back with something that would interest someone who devotes their lives to embalming dead things.
<<elseif $taxidermyEquipment>>
You put the box of {taxidermy equipment} safely between you and the Taxidermist. Without a word her hand shoots inside, rummaging, weighing, valuing. "hrumf, Adequate." She takes the box and speaks quickly as she walks out of the room. "Obtain a specimen and I predict a unique result."
<<elseif $taxidermiedPupa || $taxidermiedLarvae>>
You reverently and respectfully hold out the {taxidermied larvae} or {taxidermied pupa}, The shopkeeper stares at it for a long, long moment and you begin to worry you've offended her so you start to shift back towards the door. Her hand shoots out suddenly holding you in place by the wrist. "They are so beautiful when young." she says softly. "You can take what you like."
<span id="queenTop">
<<click "taxidermied queen top">><<set $royalJelly += 1>>
<<remove "#queenBottom">>\
<<replace "#queenTop">>\
She gives you the taxidermied queen top.
<</replace>><</click>>
</span>
<span id="queenBottom">
<<click "taxidermied queen bottom">><<set $queenStinger = true>>
<<remove "#queenTop">>\
<<replace "#queenBottom">>\
She gives you the taxidermied queen bottom.
<</replace>><</click>>
</span>
<<endif>>
<<display "Enough Jelly">>
<<display "Directional Map">>
<<stopallaudio>><<audio parkSFX loop play>>\
You used to love the park until your adult antennae made you all to aware of the quiet corners and lurkable shadows. The desolate area is to your benefit tonight as you sneak from honey bush to wax tree towards the nightclub. You've heard that its been taken over by unhoneyed elements but honestly you stopped looking around a long time ago.
<<if $warpTimes === 1>>\
<<click "Look at Abandoned Nightclub">>\
<<set document.getElementById("snoopin").style.display = "">>\
<</click>>\
<span id="snoopin" style="display:none">
Your first dance. Your first kiss. You first...first - everything happened at the B-Bop. This parking lot is a map of memories and adolescent turf wars. Now the place is empty and quiet, bars across the front door, only dark corners and broken windows remain...right? But no, that neon sign is still flickering, so something is powering the place - and is that movement in the shadows? Yes it is, there is bee leaning up against the old stage door with all its arms crossed staring out across the lot. Hmm, your nostalgic pause might have saved your stinger. You lurk behind the trees and watch until the guard changes - it seems to pretty rapidly about every 20 minutes. You're not sure what to do with that yet, but often the guards move away from the door and have a smoke and chat when they switch so there should be a brief opportunity to sneak in - what's beyond the door though is anyone's guess.
<<set $snoopin = true>>
</span>
<<if $taxidermyEquipment>>\
"Kacheek-hic- hic-cup" A small noise comes from behind a honeybush. You peek around the corner and see that a pupa has found a private spot to pupate. It's a small hollow with an amber pond and an overhanging wax formation. The pupa is completely blissed out and focused on the changes inside its body. It occurs to you that nobody would notice if one more pupa didn't make it through the process - especially one that chose to leave the nursery and face it on their own. You could embalm them and gain a valuable asset - I mean it is the fate of the hive and her future anyway - what is one to the many? {taxidermied pupa}
<<click "Embalm pupa">>\
<<set $taxidermyEquipment = false>>\
<<set $taxidermiedPupa = true>>
<<set document.getElementById("pupa").style.display = "">>
<</click>>\
<span id="pupa" style="display:none">
You got a taxidermied pupa. Nice.
</span>
<<endif>>\
<<endif>>\
<<display "Directional Map">>
<<stopallaudio>>\
<<audio bar loop play>>\
The End has always been your favorite watering hole. Comes from that old punchline "Then I stuck 'em with the point end", so comforting in its banality. It's the sort of place that is so dirty you feel cleaner and superior in comparison. At the same time you feel accepted, anonymous, just another drone with her problems and not a depressed doctor with the hive's future on her shoulders. Part of a whole, comfortable, safe, secure - and hazy.
<<if (visited("GHF1") === 0 && visited("SHF1") === 0) || !$barbeeWorking>>\
You look around, but no one of interest is here. The atomosphere is somewhat intoxicating, it'd be so easy to grab a mead and hunker down in the corner...but no - in the name of the Queen, you //are// on the clock, literally. Besides you can drink when you're dead. Or something.
<<else>>\
Everyone must be getting spots for the parade because you don't see any of the regulars. Actually you should probably hurry because old 'you' will be arriving soon. The bartender with her tattered wings is polishing a glass with an even more tattered dishrag, and a factory worker from the SHF, on her lunch break, despite the frankly impressive amount of empty glasses in front of her.
<<click "Talk to her">>\
<<set document.getElementById("response1").style.display="">><</click>>
<span id="response1" style="display:none">\
"Well aren't //you// a sight for sore compound eyes?" asks the barbee. "Hey Barbara, getting an early start on the celebration are we?" "Ah shaddup ya boobee, come give me a tennae-tickle." She waggles one antennae in your direction while swaying in the other direction.
You walk over and gently touch your antennae to hers and she giggles.
<span id="shf">\
<<if visited("SHF1") > 0>>\
<<click "\"How are things over at the factory?\"">>\
<<set $shfConvo = true>>\
<<remove "#ghf">>\
<<set document.getElementById("response2").style.display = "">>\
<</click>>\
<<endif>>\
</span>
<span id="ghf">\
<<if visited("GHF1") > 0>>\
<<click "\"What's giving you buzz these days?\"">>\
<<set $ghfConvo = true>>\
<<remove "#shf">>\
<<set document.getElementById("response2").style.display = "">>\
<</click>>\
<<endif>>\
</span>
</span>
<span id="response2" style="display:none">\
"Ah, a sticky mess as always. Nobody ever seems to be stationed at the back door and I keep telling Bertie that is going to sting us someday." When does management ever listen to worker bee, am I right?"
"Egzactly right you are my BB. Not like over at GHF - now that's a quality operation. No way to get in there without proper autorization." She leans closer precariously "But I'll tell you what - I got in once..nobody the wiser, took a look around. Bertie doesn't know what she's missing, ignoring me -hic!" With a casual glance around you try not to appear too eager "You got in? Pretty big talk."
"Well, I might know sumfink, but I don't just talk to pretty bees for free. You'll have to buy me a drink or five." You glance at the glasses around the two of you, and decide you're going to need to get information out of her as soon as possible, while she's still coherent.
<<click "\"You flatter me, but if you really think I'm pretty you wouldn't need any more drinks, would you?\"">>\
<<set document.getElementById("response3").style.display = "">>
<</click>>\
</span>
<span id="response3" style="display:none">\
She laughs. "Well, aren't you a clever one. Well, how 'bout this. My favorite drone is currently over in the karaoke room; He's hilarious, but if I'm in there alone with him, I'm afraid I'll end up hitting on him, and I really do need to get back to work fairly soon. So if you accompany me, I'll tell ya whatchoo need ta know."
<<click "\"Sorry, not sure I'm comfortable with that.\"">>\
<<set document.getElementById("response4").style.display = "">>\
<</click>>
<<click "\"I'd gladly keep you accompa//bee// during the karaok//bee//.\"">>\
<<set $barbee = true>>
<<set document.getElementById("response5").style.display = "">>\
<</click>>\
<span id="response4" style="display:none">\
She shrugs. "Suit yerself." She turns back to her drink and waves you away.
</span>
<span id="response5" style="display:none">\
She snorts. "Wow, no wonder you're wasting your time with me. You're cute, but God are your puns terrible." Her words are biting, but she says them with an almost shy (yet still thoroughly tipsy) smile. She takes you by the hand and leads you into the [[karaoke room|karaoke room2]].
</span>\
</span>\
<<endif>>\
<<display "Directional Map">>
<<stopallaudio>>
Description
[[Room 1]]
[[Room 2]]
[[Room 3]]
<<if $warpTimes === 2>>
<<if $stolenRoyalJelly>>
thanks etc, you get {student id card}
<<set $studentIDCard = true>>
<<else>>
Shady lookin motherfucker hanging outside. "Hey chief, you look like you're in need of something."
<<click "No">><<set document.getElementById("no").style.display = "">><</click>>
<<click "Yes">><<set document.getElementById("yes").style.display = "">></click>>
<span id="no" style="display:none">
"Then don't attract attention to yourself. Scram, narc."
</span>
<span id="yes" style="display:none">
"Well I can get you some prime a-quality Royal Jelly."
<<click "What do I need to do">><<set document.getElementById("whatDo").style.display="">><</click>>
<<click "I don't need royal jelly">> of course you do. just sneak into the jail and steal some for me and i'll give you the good stuff<</click>>
<span id="whatDo" style="display:none">
blah blah sneak into the jail and steal some royal jelly for me and i'll give you the good stuff
</span>
<span id="">
</span>
</span>
<<endif>>
<<endif>>
<<display "Directional Map">>
<<stopallaudio>>
<<if $warpTimes === 1>>
<<if $snoopin>>
<<set $beePunBook = true>>
The next guard shift - you're ready, as the bees move off for a quick break you slide to the door and slip through. The inside hallway is dark, but you've been here many times before - a brief dream of punk rock glory gave you ample opportunity to memorize the maze back here. You sneak down to the green room and find a {bee pun book} (variable changed to reflect such). This is valuable to the right person - and you know just the buyer. You easily avoid a few shadowy figures inside the club and exit out the kitchen to the sewers [[away|Sewer Exit]] -leaving ghosts and shady bees behind.
<<else>>
Rounding a corner you stumble right into the guard leaving duty. You're both shocked for a moment before she starts to yell. Thinking quick, you climb up to the rigging lights and sneak over to the sewer [[away|Sewer Exit]].
<<endif>>
Afterwards, reason to [[return|Sewer Exit]]
<<endif>>
<<stopallaudio>>\
There were once many such housing developments on the outskirts of the hive. You were lucky enough to live in a nice place on the remote side of town, but places like this were definitely not bad places to live. The houses may have all been a little samey, but hey, they were built by a hivemind, whatdya expect. The houses still look samey, but now only by dint of all being terrible looking, each one looking dingier than the previous. You spot a couple poor souls, eking out a living, or at least a survival, among the ruins. They glance at you and huddle their few belongings more protectively, but otherwise heed you no mind. The least you can do is show them same grim courtesy.
<span id="search">\
<<click "Search for something useful">>
<<set document.getElementById("search1").style.display = "">>\
<<remove "#search">>\
<</click>>
</span>\
\
<span id="search1" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search2").style.display = "">>\
<<remove "#search1">>\
<</click>>
You search the housing, trying not to disturb any of the tenets, but come up empty.
</span>\
\
<span id="search2" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search3").style.display = "">>\
<<remove "#search2">>\
<</click>>
You search the housing, trying not to disturb any more of the tenets, but come up empty.
</span>\
\
<span id="search3" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search4").style.display = "">>
<<remove "#search3">>
<</click>>
You search the housing, trying not to disturb any more of the tenets, but still come up empty.
</span>\
\
<span id="search4" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search5").style.display = "">>\
<<remove "#search4">>\
<</click>>
You search the housing, ignoring the increasing number of wary eyes upon you, but come up just as empty as before.
</span>\
\
<span id="search5" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search6").style.display = "">>\
<<remove "#search5">>\
<</click>>
You search the housing all over again, inch by inch, and find an amazing treasure trove of jack-all.
</span>\
\
<span id="search6" style="display:none">\
<<click "Search for something useful">>
<<set document.getElementById("search7").style.display = "">>\
<<remove "#search6">>\
<</click>>
You search the housing, not out of any hope of finding anything good, or really anything at all, but more to save face in front of the audience of living ghosts you've collected.
</span>\
\
<span id="search7" style="display:none">\
You search the housing, and holy shit you find a chest! Like, it's an honest-to-God treasure chest, but seemingly much more intricate than the usual variety. Not that, in your life experience, there really is such a thing as a usual variety of treasure chests.
The chest is made up from solid honeycomb, with beautiful wax detailing. You try to open it, but there's some sort of locking mechanism keeping it closed. Looks like it deserves a closer inspection.
[[Inspect it]]
[[Ignore it]]
</span>
<<display "Directional Map">>
<<stopallaudio>>\
<<audio chapel loop play>>\
Hivocaplyse seems to be good for faith in the Great Bee Mother. You've never seen this sanctuary so clean. The wax walls have been recently carved into beautiful tableaus of hive history and great challenges we have overcome in the past.
The quiet is soothing and you take a moment to sit in the pews, listen to the music and think about existance.
<<display "Directional Map">>
<<stopallaudio>>\
<<audio palace loop play>>\
<<if visited() === 1>>
You have no business to be here.
<<elseif visited() > 1>>
If you keep snooping around the Palace, the drones are going to get spooked, and the impending parade has already got them on edge. Best not to even try.
<<endif>>
<<if $queenStinger>>
You walk up to the palace gates, filled with determination. Look, more than one indie game is allowed to use that word, okay? You may not have literally been to hell and back, but you have done some terrible, unspeakable things to get this point. In your hand you weild the stinger of a previous queen, equal parts heinously deadly weapon, gruesome memento, and ridiculously illegal contraband.
You're getting into the palace, and no power in the hive can stop you. You march right up to the phalanx of drones on duty, grip tightening on the ghastly weapon. You ready its use and... breeze right pass them with nary an objection. Huh. Guess you looked so much like you belonged here that no one was going to question you. Arm yourself for the job you want to have, you guess.
Trying to hold on to that sense of singularly self-assured right to be in this exact location at this exact moment, you confidently stride through the halls of a place you've seen your whole life, but have only been in once before - and that won't happen yet for at least another hour!
Whether by the guidance of the antenna of fate, or sheer dumb luck, within minutes you find the store room where the palace's entire supply of royal jelly is kept. There's only one drone standing guard, but he's absolutely massive, and unreasonably attentive for being so far back in the palace, on a parade day no less. You're only going to get one shot at this.
[[Scare him off]]
[[Stab him right through goddamn face like the heartless queenfucker you are]]
<<endif>>
<<display "Directional Map">>
<<stopallaudio>>\
You push open a grate and climb up out of the sewers, shaking the stink off ya, and look around. You're right outside the [[abandoned nightclub|Abandoned Nightclub]], and you can also see an [[unguarded back entrance to the GHF|GHF3]] a short jog away. Or, if you really want to, you can head back down into the [[sewers|Sewer]].
<<display "Directional Map">>
<<stopallaudio>>
<<audio sewers loop play>><<audio sewerSFX loop play>>
You skillfully navigate the sewers, and quickly find the [[exit|Sewer Exit]]. Man, you thought it was going to be like a maze down here, but it's surprisingly linear. Convenient!
<<stopallaudio>>
Only becomes visible after successful talking to factory worker
<<if visited() === 1>>
You follow the barbee's directions, and soon find an assuming grate in the ground. It swings open much easier than you expected, and you're surprised at the smell - specifically how it's not actually that terrible. Don't get you wrong, it's not by any means //pleasant//, but it could definitely be worse.
<<else>>
You're back at the sewer entrance. The now-familiar smell wafts faintly up to you, in a way that is almost comforting. Well, you'll be squashed if that's not the most depressing thought you've had yet in this whole adventure. There is the faint sound of muted hustle and bustle in the distance, but there's no one in the immediate vicinity.
<<endif>>
Climb down into the [[sewers|Sewer]].
<<display "Directional Map">>
<<stopallaudio>>
<<audio jail loop play>>
Description
<<if $warpTimes === 1>>
<<if visited() === 1>>
You walk into the jail and ask, casually, if anyone has, oh, you don't know, found any Royal Jelly recently that might be in the Hive's Lost and Found? The front desk sargeant, a bee with unkempt hair and a strange mutation - one blue eye and one red eye - stares you down until you slowly walk backwards into the street.
<<elseif visited() === 2>>
You're too scared to go back in, but you kinda loiter outside looking for clues, until you notice the desk sargeant pressed up against the window, staring at you, unblinking. Okay time to leave the nice bee to his work.
<<elseif visited() > 2>>
This is how you would describe the Jail if you could see it, but you'll be //squashed// if you're going back there any time soon.
<<endif>>
<<elseif $warpTimes === 2>>
Okay, youre gonna break into a jail. No probs. You can do this. You can //toooootally// do this. ...Or you could just tip the police off. That seems marginally safer.
<<click "Sneak in">><<set document.getElementById("sneakIn").style.display="">><</click>>
<<click "Narc">><<set document.getElementById("narc").style.display="">><</click>>
<span id="sneakIn" style="display:none">You get caught, sent to [[Jail Cell]]</span>
<span id="narc" style="display:none">thanked, given escort directly to [[Lab]] as thanks</span>
<<endif>>
<<display "Directional Map">>
<<stopallaudio>>\
<<audio schoolSFX loop play>>\
Description
<<if $warpTimes === 1>>
<<if visited() === 1>>
You try to enter the Bee Pun University, but can't.
<<elseif visited() === 2>>
You try sneaking into the University, but security has gone up since the disease.
<<elseif visited() === 3>>
You really get the impression you're not goin to get in without some ID or a really good reason.
<<elseif visited() > 3>>
Look, the school isn't important yet, okay? Sheesh.
<<endif>>
<<elseif $warpTimes === 2>>
<<if $studentIDCard>>
have {student id card}, can go to [[Lab]]
<<elseif visited("Lab")>>
been to lab before, can go directly to [[Lab]]
<<else>>
You try to enter the Bee Pun University, but are stopped by a guard. "You need official business to bee here, bub. Increased security, natch."
<<click "Something flirty or persuasive or whatever">>
<<set document.getElementById("flirt").style.display = "">>
<</click>>
<<if !$chekov>>
<<click "\"I'm here to see Dr. Plottenpoint\"">>
<<set document.getElementById("plottenpoint").style.display = "">>
<</click>>
<<else>>
<<click "\"I'm here to see Dr. Chekov Plottenpoint, urgent palace business.\"">>
<<set document.getElementById("gotoLab").style.display = "">>
<</click>>
<<endif>>
<span id="flirt" style="display:none">
"Get lost, chief, before I make trouble for ya."
</span>
<span id="plottenpoint" style="display:none">
"Oh yeah, what's her first name then?"
<<click "\"...Sally?\"">>
<<set document.getElementById("goAway").style.display = "">>
<</click>>
<span id="goAway" style="display:none">
"Get lost, chief, before I make trouble for ya."
</span>
</span>
<span id="gotoLab" style="display:none">
Guard grumbles but lets you go to the [[Lab]].
</span>
<<endif>>
<<endif>>
<<display "Directional Map">>
<<audio hospitalSFX loop volume 0.2 play>>\
<<if visited("Supply Closet") === 0>>\
You careen into the larva ward, trying to escape the unnerving experience you just had. Before, this whole wing would have been bustling with activity and life. Now, just a few dozen larva lay in front of you, a far cry from yesteryear. There are still a couple tired-looking nurses on duty watching the young ones, but no one seems to be keeping an eye on the nearby [[Supply Closet]].
<<else>>\
You duck back outside into the main ward just as a janitor comes by and enters the closet. She comes out moments later, <<if $steal>>shaking her head regretfully, <<endif>>and locks the door behind her. Welp, you're probably not getting back in there any time soon. Might as well return to the [[Hospital Lobby]].<<endif>>\
<<if $taxidermyEquipment>>\
You may taxidermy a larva. Sicko. If you do, get {taxidermied larva}.
<<set $taxidermiedLarva = true>>\
<<set $taxidermyEquipment = false>>\
<<endif>>\
<<if $warpTimes === 2>>\
caught by police, taken to [[Jail|Jail Cell]]
<<endif>>\
<<stopallaudio>>\
<span id="description">
You sneak into the unlocked supply closet, and find a stash of royal jelly that's probably next due for the larva just outside the door. Supplies are running low these days, and have been for a while, but you can probably steal about half of what you'll need, and there still might be enough left over for a couple larva. For about a week. Maybe.
</span>
<<nobr>>
<span id="steal">
<<click "Steal">>
<<set $steal = true>>
<<set $royalJelly += 1>>
<<remove "#steal">>
<<repeat 100ms>><<if !$dontsteal>><<remove "#dontsteal">><<endif>><</repeat>>
<<set document.getElementById("leave").style.display="">>
<<replace "#description">>Supplies are running critically low, partially due to the disease and rampant fall of the hive's economy, partially because you literally stole candy from //multiple// babies.<</replace>> <</click>>
</span>
<</nobr>>
<<nobr>>
<span id="dontsteal">
<<click "Don't steal">>
<<set $dontSteal = true>>
<<remove "#dontsteal">>
<<set document.getElementById("leave").style.display="">>
<<replace "#description">>You do nothing, and just stare at the royal jelly, ashamed for even thinking about stealing it.<</replace>>
<</click>>
</span>
<</nobr>>
<<nobr>>
<span id="leave" style="display:none">
<<click "Leave" "Larva Ward">><</click>>
</span>
<</nobr>>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<ul id="hexGrid">
<li class="hex">
<a class="hexIn" href="">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/Bar.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/Chapel.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/Hospital.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/Park.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/Pawn.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/badFactory.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/collegeKids.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/goodFactory.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/housing.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/palace.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/jail.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/plaza.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/school.png" alt="" />
</a>
</li>
<li class="hex">
<a class="hexIn" href="#">
<img src="https://raw.githubusercontent.com/afisher/beegin/master/images/map/taxidermy.png" alt="" />
</a>
</li>
</ul>
</body>
</html>
[[Main Plaza]]
[[Go to Good Honey Factory|GHF1]]
[[Go to Shitty Honey Factory|SHF1]]
[[Stroll through the Park|Park]]
[[Talk to college kids|Dorm Entrance]]
[[Derelict Housing]]
[[Bar]]
[[Chapel]]
[[Hospital Lobby]]
[[Pawn Shop]]
<<if $sewerOpen>>\
[[Sewer Entrance (Bar)]]
<<endif>>\
[[Palace Entrance]]
[[School]]
[[Jail]]
[[Taxidermy]]
<<stopallaudio>>\
<<audio goodFactory loop play>><<audio goodFactorySFX loop volume 0.2 play>>\
Barbara was right - after the sewers you smell like rotting processed pollen, but you've gotten into the GHF without incident. You close your eyes and try to sense the space with all your delicate appendages. The place is filled with echoes so you're pretty sure you're alone - at least in this hallway. You're left-winged and always considered that lucky so you follow the hallway to the left. The Queen Mother must be watching over you, because the first door you come to is....
A room of shelves - all filled with self important glowing jars of prime grade A GHF certified Royal Jelly.
...Ohhhhhhh Yazzzzzzz.
you get {half enough jelly}<<set $royalJelly += 1>> and duck [[away|Sewer Exit]]
Afterwards: You've done all you can there. Best not to risk it, and just duck back to the [[Sewers|Sewer Exit]].
<<display "Enough Jelly">>
nah
[[Dorm Entrance]]
go away im pupating in here
[[Dorm Entrance]]
gratuituous sex scene
[[Dorm Entrance]]
I am referring to items that are kept by the player inside {brackets like this}.
<<stopallaudio>>\
<<audio parade loop volume 0.4 play>>\
<<if $royalJelly >= 2>>\
This passage is put into the bottom of every passage where it's possible to get enough jelly, except for passages in the palace (those go directly to the palace elder), but only appears when variable jelly is equal to or greater than 2.
You have enough jelly, and it sounds like the parade is just starting! Quick, you must get to the [[palace|Palace Side]] right away!
<<endif>>\
<<stopallaudio>>\
You head towards the Hexagon, mind reeling. Is this a side effect of time travel, that once you leave someone's sight, they forget you were ever there? Has everyone forgot about you completely, or is it more like an object permanence thing? <<if $steal>>Moreover, you kinda just did the most stingerish thing you've ever done in your entire life. You tell yourself it was a necessary evil for the good of the whole hive. You're almost disgusted with yourself that the platitude actually works. Almost.<<else>>Well, at least you didn't steal candy from literal babies. But you can't have too much pride in your morals - what if you aren't able to get enough royal jelly now? You shake your head. You're just going to have to try.<<endif>>
You wander in a daze until you end up back in Pioneer Hexagon. Well, time to get to [[work|Main Plaza]].
// Vars
<<set $warpTimes = 0>>
<<set $barbeeWorking = true>>
// BGM Caches
<<cacheaudio "chapel" "http://jeffbricemusic.com/music/beegin/chapel.mp3">>
<<cacheaudio "parade" "http://jeffbricemusic.com/music/beegin/theCircusBee.mp3">>
<<cacheaudio "sewers" "http://jeffbricemusic.com/music/beegin/sewers.mp3">>
<<cacheaudio "bar" "http://jeffbricemusic.com/music/beegin/bar.mp3">>
<<cacheaudio "jail" "http://jeffbricemusic.com/music/beegin/jail.mp3">>
<<cacheaudio "palace" "http://jeffbricemusic.com/music/beegin/palace.mp3">>
<<cacheaudio "badFactory" "http://jeffbricemusic.com/music/beegin/badFactory.mp3">>
<<cacheaudio "goodFactory" "http://jeffbricemusic.com/music/beegin/goodFactory.mp3">>
<<cacheaudio "outro" "">>
<<cacheaudio "karaoke" "http://jeffbricemusic.com/music/beegin/karaoke.mp3">>
<<cacheaudio "dance" "http://jeffbricemusic.com/music/beegin/dance.mp3">>
// BFX Caches
<<cacheaudio "heart1" "http://jeffbricemusic.com/music/beegin/heart1.mp3">>
<<cacheaudio "heart2" "http://jeffbricemusic.com/music/beegin/heart2.mp3">>
<<cacheaudio "heart3" "http://jeffbricemusic.com/music/beegin/heart3.mp3">>
<<cacheaudio "heart4" "http://jeffbricemusic.com/music/beegin/heart4.mp3">>
<<cacheaudio "bee1" "http://jeffbricemusic.com/music/beegin/bee1.mp3">>
<<cacheaudio "bee2" "http://jeffbricemusic.com/music/beegin/bee2.mp3">>
<<cacheaudio "bee3" "http://jeffbricemusic.com/music/beegin/bee3.mp3">>
<<cacheaudio "bee4" "http://jeffbricemusic.com/music/beegin/bee4.mp3">>
<<cacheaudio "hit1" "http://jeffbricemusic.com/music/beegin/hit1.mp3">>
<<cacheaudio "chapelSFX" "http://jeffbricemusic.com/music/beegin/chapelSFX.mp3">>
<<cacheaudio "badFactorySFX" "http://jeffbricemusic.com/music/beegin/badFactorySFX.mp3">>
<<cacheaudio "goodFactorySFX" "http://jeffbricemusic.com/music/beegin/goodFactorySFX.mp3">>
<<cacheaudio "schoolSFX" "http://jeffbricemusic.com/music/beegin/schoolSFX.mp3">>
<<cacheaudio "parkSFX" "http://jeffbricemusic.com/music/beegin/parkSFX.mp3">>
<<cacheaudio "sewerSFX" "http://jeffbricemusic.com/music/beegin/sewerSFX.mp3">>
<<cacheaudio "plazaSFX" "http://jeffbricemusic.com/music/beegin/plazaSFX.mp3">>
<<cacheaudio "hospitalSFX" "http://jeffbricemusic.com/music/beegin/hospitalSFX.mp3">>
<<if previous() == "Larva Ward">>\
<<set $chekov = true>>\
interactions, free yourself, find out about {Chekov Plottenpoint's first name}, head back to [[Main Plaza]]
<<elseif previous() == "Jail">>\
<<set $royalJelly += 1>>\
interactions, free yourself, get {stolen Royal Jelly}, head back to [[Main Plaza]]
<<endif>>\
<<stopallaudio>>
<<audio jail loop volume 0.2 play>>
You cautiously walk into a very fancy science lab. You tuck your wings in tight behind you, careful not to knock over any of the expensive-looking equipment. Hidden among books and beakers, a tall bee is hurriedly buzzing back and forth.
"Doctor Plottenpoint?" you ask. She stops on a dime and turns to you.
"Yes?" she asks in a high, tremulous voice.
***Explain the situation***
You explain the sitch to her in a way that saves time for both the reader and writer. While hesitant at first, the idea of concocting the perfect royal jelly fills her with anticipation, and she readily agrees to attempt this noble task... on one condition: She wants you to do something a tad unscrupulous for her.
***"Honey, at this point you could ask me to murder someone and I wouldn't blink a compound eye."***
She laughs at this. You don't. She goes on to explain that she wants to get some revenge on her ex, a drunk lout named Barbara. Every day on break from her job at the SHF, she spends her entire lunch hour getting soused at The End. The good doctor knows plenty of people at the SHF who aren't too happy with Barbara's behavior, but in this economy, they need every hand they can get, even shaky ones. Doctor Plottenpoint produces a corked flask and hands it to you.
"Just head on over to the SHF and give this to the forebee, she'll know what to do with it. And please, hurry - I'd love for you to get this done before her lunch break. One sip of nthis, and as soon as she even gets a wiff of alcohol, she'll be on the floor retching." Her smile of grim satisfaction impresses upon you that you should never, under any circumstances, piss off a scientist.
<<set $concoction = true>> Her ex works at the SHF.
<<if $poisonedEx>>\
You return and tell Dr. Plottenpoint that the deed has been done. She beams and claps in a way that would be adorable, if you were not wondering whether or not you just committed a murder. "Okay, now down to business," she says. Her expression becomes serious. "I'll try my best, but I'd need at least a week of solid uninterrupted work to get this to a point I'm satisfied with." You nod and start to leave, but stop as a soft hand is placed on yours. You look up into beautiful compound eyes, each facet a reflection of a different emotion, a different part of the soul of the woman in front of you. "Stay," she says softly, somewhere between a question and a command.
***You stay.***
When she says "There, I think that's all I can get done before the parade starts," you are surprised to find your head on her shoulder. You get up quickly, dusting your coat off, and... are you blushing?? You never blush!
"Um, yes, that should be good enough," you stammer. "Um, uh, I think the parade is starting, gotta go!" You grab the proferred vial and vamoose out of there as fast as you can, not slowing down until you reach the [[Elder's room|Palace Elder]].
<<set $glowingRoyalJelly = true>>
<<endif>>\
To make things easier, I surround a word or phrase with triple asterisks ***like this*** to denote that the player clicks on it, and the next block of words down to the next triple asterisks appear. See disease for example of this
<<stopallaudio>>\
<<audio karaoke play>>\
<<set $musicWords = ["interesting", "intriguing", "engaging", "cinematic"]>>\
<<set $currentIndex = 0>>\
The spotlight is trained on a sweaty bee who seems to be simultaneously dancing to one song while singing another. His limbs flail enthusiastically to the empty room, eyes closed as he hits every note but the one playing. It is an impressive display that inspires Barbara to jump up on stage and join him for the rousing chorus of "Queenie Come Home". You cheer convincingly as Barbara collapses in the seat next you, eyeing the drone who has launched into a romantic dirge.
<<if $barbee && $ghfConvo>>\
<<click "\"I have a beautiful buzzing in my ears. But I just can't stop thinking about how a sweetbee like yourself managed to infiltrate GHF\"">>
<<set $barbeeWorking = false>>\
<<set $barbee = false>>\
<<set $sewerOpen = true>>\
<<set document.getElementById("sewers").style.display = "">>
<</click>>
<span id="sewers" style="display:none">
"Pzzzz, yesh I did, Queen mother's honor. Wasn't pretty though." Leaning forward so much that her wings start whirring to keep her off the floor. You've never seen such a pretty bee so drunk. "I went through the sewersssszzzz" she buzzes in your ear.
Wander back into the main [[bar|Bar]].
</span>
<<elseif $barbee && $shfConvo>>\
<<set $barbeeWorking = false>>\
<<set $barbee = false>>\
<<set $keycard = true>>\
<<click "\"I have a beautiful buzzing in my ears. But I just can't stop thinking about how a sweetbee like yourself is getting overlooked at SHF\"">>\
<<set document.getElementById("card").style.display = "">>\
<</click>>\
<span id="card" style="display:none">
"I KNOWWW! This card is supposed to mean something ya know?" She swings her key card above her head wildly and it flies off into the corner. You ease her back into a booth with soothing words and discreetly pocket the key card.
Wander back into the main [[bar|Bar]].
</span>
<<else>>
<<click "Listen to the karaoke">>\
<<set document.getElementById("listen").style.display = "">>\
<<$currentIndex += 1>>\
<<replace "#word">>\
<<print either($musicWords)>>\
<</replace>>\
<</click>>
<span id="listen" style="display:none">\
You listen to the karaoke. It's... <span id="word">$musicWords[0]</span>\
</span>
Wander back into the main [[bar|Bar]].
<<endif>>
<<set $mcguffin1 = true>>
You notice that the question mark on the lid is a slightly different color than the rest of the characters. On a hunch, you lightly press the question mark down, and are immediately rewarding a soft but insistent whirring noise. Slowly but surely, the lid pops open and reclines backward, fully revealing the treasure that lays inside. Excitedly, you peek over the lip of the open chest and discover...
A... thing. It's gnarled in places, but unnaturally smooth in others. As you turn it around in your hands, light glances off of it in strange angles. It's clumsy to hold, and heavier than it looks, but you're strangely loathe to let go of it.
You've got no hively idea what this could possibly be, but it's gotta be worth something to somebody. Thinking this, you quickly turn around, expecting someone to try and take it from you, but strangely, there's no one around. Even the small crowd of onlookers you had gathered is nowhere to be seen. Huh.
Disregarding this oddity, you wander away from the derelict housing, entranced in the odd beauty of the... thing you find. So lost in wonderment are you, you're somewhat surprised when you find yourself smack dab in the middle of [[Pioneer Hexagon|Main Plaza]].
<<set $currentWrongTimes = 0>><span id="description">Wow, really? After all that, you're just gonna ignore this actual fucking //treasure chest// you found in a spooky derelict housing complex? Have you never been on an adventure before? This is so disappointing. You know what? This is just so unbelievably rude, you're going to have to be put in time out. You'll have to wait a full minute before you can go back to your adventure.
<<timed 15s>>\
<<timed 1s>>\
<<replace "#password">>\
Please input the password shown to you to continue your gripping adventure. If you didn't see the password, that's what you get for opening another tab or whatever. You were told to wait, so wait you shall. Sheesh.
<span id="password"><<textbox "$password" "">></span>\
<<button "Submit">>
<<remove "#description">>\
<<repeat 100ms>>\
<<if $password === "sorry">>\
<<set document.getElementById("correct").style.display="">>\
<<else>>
<<set $currentWrongTimes += 1>>\
<<if $currentWrongTimes === 1>>\
<<set $wrongPasswordTimes += 1>>\
<<endif>>\
<<if $wrongPasswordTimes < 3>>\
<<set document.getElementById("incorrect").style.display="">>\
<<endif>>\
<<endif>><</repeat>>\
<</button>>\
<</replace>>\
<</timed>>\
<span id="password">sorry</span>
<</timed>>\
</span>
\
<span id="correct" style="display:none">
If correct password entered:
It's okay. Just don't do it again, okay? And no, there isn't anything coded to berate you and give you more content if you //do// decide to bore yourself all over again, so seriously, don't bother. Just go back to the [[Hexagon|Main Plaza]] and get back to work.
</span>
\
<span id="incorrect" style="display:none">
Wow, great job not getting distracted for a whole 60 seconds. Everyone is very impressed by you. Just try this [[AGAIN|Ignore it]]. And there's not even going to be new snarky retorts. That's how much you're wasting everyone's time, including your own.
</span>
\
<<repeat 100ms>><<if $wrongPasswordTimes >= 3>>\
<<set document.getElementById("pity").style.display="">>\
<<endif>><</repeat>>\
<span id="pity" style="display:none">
Well either you're really bad at paying attention or there's something //buggy// going on (jokes!). Either way, pity is taken on you and you suddenly find yourself in [[Pioneer Hexagon|Main Plaza]].
</span>
Okay, you're gonna attempt to pacifist run this shit. Well, kinda. Okay, you're gonna attempt to non-violently solve this particular encounter. How exactly do you want to approach this?
[[Calm, cool, and threatening as all get out]]
[[Unhinged, wild, and frightening as all get out]]
<<set $royalJelly += 2>>\
You probably shouldn't bee so satisfied at the squelch sound the stinger makes as it penetrates right through his exoskeleton. A splash of green hits the wall behind him, and slumps to the ground. He twitches for a few moments, before becoming completely still. When all of this is over, you're definitely going to need to see a therapist, or at least consider a change of career.
You step over his rapidly cooling body, ignoring the stinger embedded in between his eye sockets. It's useless to you now. Pushing open the heavy doors, you find a room absolutely filled with royal jelly. After looking closer for a few minutes, however, you realize only a quarter of the room at most is filled - it just seems like an overwhelming amount after the shortages you've witnessed over the previous months. You make short work of grabbing all the royal jelly you need, and hurry off to find the [[Palace Elder]].
<<set $royalJelly += 2>>\
You stroll towards the drone, relatively short in stature, but tall in purpose. He looks at you quizically, before noticing the brandished stinger, compound eyes widening in shock, but not fear. Not yet. Not until you plunge the stinger right through his goddamn face//what the fuck, dude?// Wasn't it agreed that you were going to try and solve this without violence//holy shit what are you even doing he's dead okay he's dead oh god please stop//
Okay, let's just all calm down here, okay? Beesus Lord Almigh-//NO, STOP THAT! WHERE DID YOU EVEN LEARN TO-//
You know what? If you're gonna be like that, fine. Blah blah you brutally murder him, not caring about his hopes and friends and dreams and family, you get into the room and just fucking take a bunch of royal jelly without even stopping for exposition or flavor. You don't even get anything cool like blood splatter on your face. You're just a goddamn psycopath with a pocket full of jam. This quest is done, okay? Just make your way to [[Palace Elder]] already.
<<set $royalJelly += 2>>\
You burst around the corner and run at the drone, screaming wildly. He's momentarily surprised, but quickly adopts a low, defensive stance. Then his eyes catch sight of the cruel stinger in your hand. And then he realizes you seem to be speaking in the ancient unknowable tongue of the Elderflower Gods. "//ABZZHOLOS, DEVOURER IN THE MIST, SPAWN OF QUEENTHULU, R'HYVE WAX'NAGL FTHIVEGN!//"
His mind explodes. Like literally, it comes bursting out from behind his exoskeleton, green fluid and viscera coating the doors. Hmmmm. That wasn't supposed to happen. This Lovecraft riff was just supposed to be a joke. You know what? Let's just quickly move on from this and speak no more of it. You go into the room, grab all the royal jelly you need, yadda yadda, and quickly make your way to the [[Palace Elder]].
What the hell.
<<stopallaudio>>\
<<if $warpTimes === 1>>\
You hurry to the Palace Elder's room, intuition and some vague sense of destiny guiding you. She's staring at a large ornate clock, an unreadable expression upon her face. She glances back at you as you open the door, and the briefest expression of relief flashes across her wizened features. "Do you have it?" You solemnly hand the royal jelly over. You consider telling her of the tribulations you went through to procure the jelly, but decide against it. "Excellent, excellent. I'll get this to the parade immediately. Please, go into that [[side room]] over there, and wait until I return. And //stay there//, no matter what you see, okay?
<<elseif $warpTimes === 2>>\
You hurry to the Palace Elder's room, intuition and some vague sense of destiny guiding you. And the fact that you've done this before. She's staring at a large ornate clock, an unreadable expression upon her face. She glances back at you as you open the door, and simply nods. "Do you have it?" You solemnly hand the enhanced royal jelly over. She looks at it and purses her lips. "No, no, this won't do." She cuts off your protest before you even open your mouth. "I'll explain in a bit. Now, go out, turn left, and enter the third door on your right. You'll know what to do next."
You acquiesce, albeit with a small amount of grumbling. "I heard that!" she calls at your [[retreating|side room]] back.
<<endif>>\
<<audio parade volume 0.1>>\
Hurrying as quick as you can, but taking care not to damage your precious cargo, you rush to the palace. Normally, getting in would be a very tall order, but almost all the drones are now on the parade route, leaving only a couple disgruntled drones behind to stand guard. Waiting for just the right moment, you are able to zip past their line of sight and let yourself in through the side kitchens entrance. There's one sleepy bee lazily stirring a pot suffusing an amber glow upon her face, and you simply walk past her with a curt nod. She pays you no mind. Darting around the palace halls with a frankly unecessary amount of stealth, you quickly make your way towards the [[Palace Elder]].
<<stopallaudio>>\
<<if $warpTimes === 1>>\
You enter the side room, which would feel more like a glorified closet if it wasn't for the door at the opposite end of the room, and wait. It seems like ages until, through a crack in the door, you see the Palace Elder return, dragging //you// by the arm. You wince and reflexively rub at the still-tender spot on your wrist. She really does have quite the grip. You watch in fascination as she takes out the Granite Rose that is still currently around your neck, and puts it on the other you's neck. The dance is performed, and you disappear from sight. Well, not disappear all at once. More, you just fade away, leaving only a barely perceptible shadow of a ghost behind. You gulp nervously, wondering how watching it happen is somehow freakier than actually doing it.
The Elder walks towards you and opens the door with a grim resignation upon her face. She sighs. "I had hoped differently, but the jelly... it wasn't pure enough."
"But-" you begin to protest, and she cuts you off.
"It doesn't matter where you got it from. The extent of her injuries is such that she would need only the very purest of jelly - something that only exists in theories and gnome tales. But we can't let that stop us. I'm sorry to ask this of you, but I'm going to have you go back in time again." You nod, reluctantly but resolutely. "I know how overwhelming this has been for you, so..." she glances over your shoulder. "We can spare for a few moment's rest, if you have any questions for me."
You start to turn around to see what she was looking at, but she forcefully grabs you by the shoulder and wrenches you around. "Don't. Look. Back." You swallow your anxiety, almost sucessfully. "Now, is there anything you'd like to know?"
<<click "\"Why doesn't anyone seem to remember me once I leave their sight?\"">>
<<replace "#answer">>
"It's one of the side effects of the Granite Rose. It's a sort of failsafe, allowing you to repeat an interaction you may have messed up, as well as allowing for multiple yous to interact with the same person out of sequential order. Otherwise things would be even more of a clustercuss. Anything else you want to know?"
<</replace>>
<</click>>
<<click "\"I'm going back again? Won't I run into myself? Like, the myself I am right now, or just was, or whatever?\"">>
<<replace "#answer">>
"Firstly, I'm going to be sending you slightly farther back in time - just a minute or so. Should be plenty of time to leave the Hexagon. Secondly, as long as you wear the Rose, you have a certain amount of protection from anomalies and paradoxes. Paradoxi? I really should have gotten around to looking that one up by now. Anywho, as long as you don't directly interact with one of your past selves in a way that they would recognize themselves in you, you should be fine. The different yous will just kind of... glance off one another. Or more accurately, like ghosts passing through each other.
"What is more important is that you avoid any and all contact with the alpha you - the one not wearing the Granite Rose. She has no such protection, and any form of interaction could destabilize the whole of existence. So, seriously, try to avoid it." She coughs. "Anything else you want to know?"
<</replace>>
<</click>>
<<click "\"If I was traveling through time only, then why did I wake up in Pioneer Hexagon, not here?\"">>
<<replace "#answer">>
"Because you aren't traveling through time only. Pioneer Hexagon is more than just a plaza - it was originally designed and built in a very specific manner that turns its very shape into a kind of focusing beam for Hawqueen radiation. Essentially, it acts as a kind of magnet for time travel. That's why you woke up in the exact center of the plaza, why that space is always kept clear, and why I must send you a minute or so farther back. Otherwise, things could get... messy." She looks at you with thin lips, but humour in her many compound eyes. "Anything else you want to know?"
<</replace>>
<</click>>
<<if visited("Stab him right through goddamn face like the heartless queenfucker you are") || visited("Scare him off")>>
<<click "\"So, just one little thing. If there's this //whole supply// of royal jelly in the palace, why didn't you just give me a key or a sealed letter of entrance or something?\"">>
<<replace "#answer">>
She sighs. "Because that's not what happened, is it?" You fidget guiltily. "Yes, I know about Burt. He was a good guy - a bit of an accomplished gossip, but a decent sort." She glances at your face. "I offer no judgement. You did what had to be done. And I do mean that literally. Because you did it, you had to do it. I knew what happened, so, I couldn't give you an alternate course of action. Understand?" You nod, more out of reflex than anything else. "Good. Anything else you want to know?"
<</replace>>
<</click>>
<<endif>>
<<click "\"Questions can only be answered with words. I will answer with action.\"">>
<<replace "#answer">>
She nods approvingly. "I thought you might say something like that. Now, let us begin. [[Again|Warp]]."
<</replace>>
<</click>>
<span id="answer"></span>
<<elseif $warpTimes === 2>>
You follow the Elder's directions, and find yourself walking through the back door of the small side room you had been ushered into earlier. You know this because the room looks familiar. And also you see yourself inside, peering through the crack in the door, at... yourself. Beesus, this is getting complicated quick. You sidle in a little ways back from the previous you, and listen to a whole bunch of exposition all over again. So that's why she told you not to look backwards. Wait, but what would happen if //you// looked...
The Elder grabs your arm and physically yanks you out of your thoughts. It's kind of discomforting. "Don't. Look. //Back//." she spits out. You don't. "You got some good progress made, but the royal jelly is nowhere pure enough, it wasn't worth it to bother administration. Did Chekov say how long it would take?"
"Who?"
"Doctor Plottenpoint, you daft child. What did she say?"
"Oh, yeah. She said something about a week?" you say, feeling stupid for not knowing her first name.
"Well that's just how much time you'll have to take."
"But, that would take -"
"Many many trips. Many dances. I know. But it will be worth it. I promise." You gulp and nod. You really want to look behind yourself now.
[[And you also really, //really//, don't.|Warp]]
<<endif>>
<<stopallaudio>><<audio fulfillend loop play>>
You continue the quest. //Of course// you continue the quest. It was the only choice you could have made. The coming years would only further cement that belief - nay, fact. Each time you danced, you went a little further back in time. Each time you returned to the palace, you were a few hours older. Each time, another you appeared. Another ghost to walk through. Another zombie to ignore. The city was full of them. They //were// the hive. //You// were the hive. Are the hive. Will be.
<<click "And so it goes.>>
<<set document.getElementById("goes1").style.display = "">>
<<stopallaudio>>
<<audio dance loop volume 0.8 play>>
<<audio heart1 loop volume 0.2 play>>
<</click>>
<span id="goes1" style="display:none">
You continue experimenting with royal jelly. Sometimes with Chekov, often without. You go farther into the past, back when there was actually a surplus of royal jelly in supply. You tell yourself you'll just take a little bit, but with each failed experiment, you take a little more. When you exhaust royal jelly, you turn to honey.
<<click "And so it goes.">>
<<set document.getElementById("goes2").style.display = "">>
<<stopallaudio>><<audio dance loop volume 0.6 play>><<audio heart2 loop volume 0.4 play>>
<</click>>
<span id="goes2" style="display:none">
You're lucky in avoiding it for a very long time, but eventually you catch the disease. In a cruel twist of fate, the constant time travel makes the disease act very slowly, and every day, every hour, you feel yourself slowly die.
<<click "And so it goes.">>
<<set document.getElementById("goes3").style.display = "">>
<<stopallaudio>><<audio dance loop volume 0.6 play>><<audio heart3 loop volume 0.6 play>>
<</click>>
<span id="goes3" style="display:none">
As you continue quest after quest, false hope after false lead, the Elder starts tolook more and more familiar. You don’t know exactly when you realized it. If there was a singular moment when comprehension dawned, neither of you allowed it to show. There just eventually became a shared, almost sullen understanding that you were her, and she was you.
<<click "And so it goes.">>
<<set document.getElementById("goes4").style.display = "">>
<<stopallaudio>><<audio dance loop volume 0.4 play>><<audio heart3 loop volume 0.8 play>>
<</click>>
<span id="goes4" style="display:none">
And then, one day, with no fanfare or buildup, it happens. You begin the dance, the only dance you've ever known, and she stops you. The void calls you, and you yearn to join her. But you know you can't. That time is finally, finally over. Just one last dance.
You dance, and the void embraces you, not as a lover, but as mother letting go of her child.
You go straight to the palace, old limbs straining with effort. The drones step aside respectfully to let you pass.
She sees you, and nods.
You see her, and nod.
<<click "And she dies in your arms, her duty fulfilled, yours just begun.">>
<<set document.getElementById("goes5").style.display = "">>
<<stopallaudio>>
<<audio heart4 loop play>>
<</click>>
<span id="goes5" style="display:none">
<<click "And as she dies">>
<<set document.getElementById("goes6").style.display = "">>
<</click>>
<span id="goes6" style="display:none">
<<click "something">>
<<set document.getElementById("goes7").style.display = "">>
<</click>>
<span id="goes7" style="display:none">
<<click "happens">>
<<set document.getElementById("goes8").style.display = "">>
<<stopallaudio>>
<</click>>
<span id="goes8" style="display:none">
<<click "A look passes across her face. A look you had never seen before, on hers or yours.">>
<<set document.getElementById("goes9").style.display = "">>
<</click>>
<span id="goes9" style="display:none">
<<click "It is a look of realization.">>
<<set document.getElementById("goes10").style.display = "">>
<</click>>
<span id="goes10" style="display:none">
[[It is a look of horror.]]
</span></span></span></span></span></span></span></span></span></span>
<<stopallaudio>><<audio chapel loop play>>
No.
NO.
This has gone far enough.
You say nothing, and begin to dance. She asks you what you are doing, she begins to panic, but you heed no notice. You can't hear her. You can't see her.
The void calls, and you ignore her. You continue to dance, but you spurn her advances. No, she //cannot// cut in. You are dancing alone, and you are dancing for [[yourself]].
<<stopallaudio>>
You come to in the Main Plaza, as usual. You waste no time getting to Doctor Plottenpoint's lab. You explain the situation to her, perhaps being a little too familiar for a first meeting, but she doesnt seem to mind. You hand her the faintly glowing jelly, and happily take the poisoned concoction in return, and deliver it, eager to get back to the lab. Your good vibes are a tad spoiled when you realize that a previous you is in the lab as well, [[but you do her best to ignore her.]]
Six dances later, you tell the Elder. She responds. By saying something. Doing something. You don't know. She hurries off to save the hive. You try not to cry.
<<stopallaudio>><<audio breakend loop play>>
You come to in the Main Plaza, as usual. You waste no time getting to Doctor Plottenpoint's lab. You explain the situation to her, perhaps being a little too familiar for a first meeting, but she doesnt seem to mind. You hand her the faintly glowing jelly, and happily take the poisoned concoction in return, and deliver it, eager to get back to the lab. Your good vibes are a tad spoiled when you realize that a previous you is in the lab as well, [[but you do her best to ignore her.]]
Seven dances later, you barely notice the many yous swarming around the lab. If Chekov noticed that there was more than one of you around, [[she never showed it.]]
Fifteen dances later, you're pretty sure she //does// [[notice.]]
Five dances after that, you //know// [[she doesn't mind.]]
After the next dance, [[she kisses you for the first time.]]
You waste many dances making absolutely //no// progress on the royal jelly. [[It's the best time of your life.]]
You went too far. You've known her for what now feels like months. But no matter what hints she gleans, what mysteries she guesses at, she can't know the real you. She just knows a day of you, a few hours at most. This can't continue. [[You know that.]]
The next time you dance, the royal jelly is [[finished.]]
Six dances later, you tell the Elder. She responds. By saying something. Doing something. You don't know. She hurries off to save the hive. You try not to cry.
The Elder walks back, slowly and solemnly. She silently hands you a tissue. What she says next replaces your melancholoy with [[despair.]]
"WHAT DO YOU MEAN IT DIDN'T WORK?"
"It just... didn't work."
"//WHAT DO YOU//-" You stop, suddenly exhausted, like you haven't slept in days. Or weeks. Or months.
The Elder sighs, coming as close to crying as you have ever seen her. "It should have worked," she chokes out. "//It should have worked//."
But it didn't. Neither of you have to say it, and neither of you have to ask - what next? The question lies in the air like an incomplete metaphor. The Elder answers.
"I've asked so much of you. Too much. We both know that. But all hope is not lost. We still have the Granite Rose. There are other avenues to explore. The path will not be easy, and I know you did not ask for this. But, //please//, will you continue to help me?"
You pause, and think long hard. Later, when reflecting upon this moment, you realize that there was only one choice you could have made. Truly, only choice ever really existed.
[[Accept|Fulfill End]]
[[Refuse|Break End]]
You ask her what she realized, you scream and shake her body. But she is already dead.
You guess you will know soon enough.
FIVE SECOND PAUSE YO
[[Credits]]
<<stopallaudio>>
<<audio bee1 loop volume 0.1 play>>
Ashley Fisher: Programming
Bobby Lang: Game design, lead writing, the karaoke song
Jeff Brice: Music, puns
MacKenzie Rawcliffe: Visual design, writing, CSS
Madeleine Appelmans: Art, map design
Thanks for playing! [[Play Again?|Beegin+End]]
You arrive in Pioneer Hexagon. The parade swirls around you, like water around a stone. And you see her - there you are. Reeking of booze and desperate for something, anything to shake up her miserable life.
This will have to do.
You march through the crowd like they were ghosts. She sees you coming and she gasps, confusion written large on her face. You rip the Granite Rose of your neck, and in contrast, place it tenderly, reverentially, around hers. She looks in your eyes, shyly questioning.
And then you rip your stinger off and plunge it through the Granite Rose, through her heart.
You fall in tandem.
As you both lay on the sidewalk, bleeding out, you inch your arm towards hers. You grab her hand. She squeezes back.
And all is right with the world.
PAUSE 5 SECONDS YO
[[Credits]]
Seven dances later, you barely notice the many yous swarming around the lab. If Chekov noticed that there was more than one of you around, [[she never showed it.]]
Fifteen dances later, you're pretty sure she //does// [[notice.]]
Five dances after that, you //know// [[she doesn't mind.]]
After the next dance, [[she kisses you for the first time.]]
You waste many dances making absolutely //no// progress on the royal jelly. [[It's the best time of your life.]]
You went too far. You've known her for what now feels like months. But no matter what hints she gleans, what mysteries she guesses at, she can't know the real you. She just knows a day of you, a few hours at most. This can't continue. [[You know that.]]
The next time you dance, the royal jelly is [[finished.]]
"WHAT DO YOU MEAN IT DIDN'T WORK?"
"It just... didn't work."
"//WHAT DO YOU//-" You stop, suddenly exhausted, like you haven't slept in days. Or weeks. Or months.
The Elder sighs, coming as close to crying as you have ever seen her. "It should have worked," she chokes out. "//It should have worked//."
But it didn't. Neither of you have to say it, and neither of you have to ask - what next? The question lies in the air like an incomplete metaphor. The Elder answers.
"I've asked so much of you. Too much. We both know that. But all hope is not lost. We still have the Granite Rose. There are other avenues to explore. The path will not be easy, and I know you did not ask for this. But, //please//, will you continue to help me?"
You pause, and think long hard. Later, when reflecting upon this moment, you realize that there was only one choice you could have made. Truly, only choice ever really existed.
[[Accept|Fulfill End]]
[[Refuse|Break End]]
You ask her what she realized, you scream and shake her body. But she is already dead.
You guess you will know soon enough.
FIVE SECOND PAUSE YO
[[Credits]]
<<stopallaudio>>
<<audio bee1 loop volume 0.1 play>>
Ashley Fisher: Programming
Bobby Lang: Game design, lead writing, the karaoke song
Jeff Brice: Music, puns
MacKenzie Rawcliffe: Visual design, writing, CSS
Madeleine Appelmans: Art, map design
Thanks for playing! [[Play Again?|Beegin+End]]
You arrive in Pioneer Hexagon. The parade swirls around you, like water around a stone. And you see her - there you are. Reeking of booze and desperate for something, anything to shake up her miserable life.
This will have to do.
You march through the crowd like they were ghosts. She sees you coming and she gasps, confusion written large on her face. You rip the Granite Rose of your neck, and in contrast, place it tenderly, reverentially, around hers. She looks in your eyes, shyly questioning.
And then you rip your stinger off and plunge it through the Granite Rose, through her heart.
You fall in tandem.
As you both lay on the sidewalk, bleeding out, you inch your arm towards hers. You grab her hand. She squeezes back.
And all is right with the world.
<<timed 5s>>
[[Credits]]
<</timed>>
This game is a work of unfinished fiction. Names, characters, businesses, places, events and incidents are either the products of the author's diseased imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Also there may be hiccups and little bugs, but it is hopefully playable all the way through.
Also, there is some great music, but it can take a little bit to load. So if you don't hear any music after clicking the link below, then please check your speakers or wait for it to load.
Thanks, and enjoy!
[[Beegin the Game|Beegin+End]]
[img[images/BeeProtagonist_3.png]]
[[Credits]]