<span id="content">Test.</span>
<span id="box">Test
</span>
<span id="content">
**Scale System**
Welcome! This is a game/story, that creates a fantasy roleplaying game (RPG) in Twine. Presenting an open world to explore while challenging players to make choices and decisions that affect not only the story but their character as well.
The game name is based around the basic RPG engine called The Scale System. It allows the player to create a character, keep track of statistics and items while accumulating experience from various sources and gaining access to new abilities. The game also scales in difficulty with enemies encountered during the game. This means that if a player goes back to a place in the story you might expect to find weaker enemies, they instead provide a challenge equal to the player's level.
Before playing, the first step is to create a character to play with, this process only takes a few minutes but can vary your play style and choices during the story dramatically. In general this system is pretty standard for RPG's but if you need help understanding certain terms and names, click options on the left hand side to bring up a more detailed glossary and game guide.
[[Character Selection]]
</span>
<span id="box">**[[Options->]]**
</span>
(set: $Health to 5)
(set: $Heart to 5)
(set: $Mind to 5)
(set: $Level to 1)
(set: $Armour to 0)
(set: $Attripoints to 5)
(set: $Apointsplus to true)
(set: $PreviousPassage to "Character Introduction")
(set: $name to "N/A")
(set: $Gender to "N/A")
(set: $Race to "N/A")
(set: $Class to "N/A")
(set: $Warriorclick to true)(set: $Mageclick to true)(set: $Hunterclick to true)(set: $Justicarclick to true)(set: $Tinkerclick to true)
<span id="content">
**Character Selection**
This is the character selection page, here you can click on the blue links listed below to change various aspects of your game character. You will only be controlling this single character for the rest of the game. Before continuing at the bottom of each page make sure you have chosen a name, gender, attributes, race and class otherwise certain parts of the game will break later on.
**Name & Gender**
The first step is to choose a name and gender for your character, bear in mind that a fantasy name will suit the games style but a random name will make some of the encounters pretty hilarious. Bear in mind, Gender, Race and even your character's Class will have an impact in the game and some creatures or people may treat your character with disdain, hatred and prejudice. This is no way representative of the opinions of the games creator and rather a view into the backwards and unenlightened attitudes of a fantasy society.
{(set: $Apointsplus to true)
(set: $Gender1 to "Male")
(set: $Gender2 to "Female")
(set: $Gender3 to "Neutral")
(set: $PreviousPassage to "Character Selection")}
Your characters name is [$name]<name| - (link-repeat: "Change")[{(set: $name to (prompt: "What is your characters name?"))(replace: ?name)[$name]}] - (link-repeat: "Random")[{(set: $name to (either: "Rowan", "Ancel", "Lancel", "Rain", "Gerhan", "Pileus", "Axone", "Grilion", "Trog", "Kogson", "Seth", "Arethras"))(replace: ?name)[$name]}]
Gender = {(link-repeat: "Female")[{
(set: $Gender to "Female")
(replace: ?gender)[$Gender]}]
or (link-repeat: "Male")[{
(set: $Gender to "Male")
(replace: ?gender)[$Gender]}]
or (link-repeat: "Neutral")[{
(set: $Gender to "Neutral")
(replace: ?gender)[$Gender]}]}
***Basic Attributes***
Your character has threes attributes, these are used for encounters in the game that present some kind of problem or challenge. Often these encounters can be resolved in different ways and a character with a high number in a particular attribute may wish to focus on solving encounters using that higher number. For example, health is a more combat oriented attribute and a character with high health will have more success resolving encounters by fighting.
During character selection you can assign more points into these attributes, you can even lower existing attributes to make a certain number higher. Be warned, certain encounters can only be resolved one way and this will test your character if they have a low number in that attribute.
***Health*** - A character's health represents how tough, fit and agile they are. Health is also a value that shows how much ***damage*** a character can receive before they die.
***Heart*** - Heart represents a character's energy, morale and hope. Heart is also a value that shows how much ***doubt*** a character can receive before they slip into despair.
***Mind*** - A character's mind represents how clever, quick thinking and wise they are. Mind is also a value that shows how much ***shock*** a character can receive before they are driven insane.
Attribute Points = [$Attripoints]<attripoints|
Health = [$Health]<health| (link-repeat: "Health +1")[{
(if: $Attripoints >= 1)[
(set: $Apointsplus to true)
]
(if: $Attripoints <= 8 and $Apointsplus is true)[
(set: $Health to it + 1)
(set: $Attripoints to it - 1)
(replace: ?health)[$Health]
(replace: ?attripoints)[$Attripoints]
(if: $Attripoints is 0)[
(set: $Apointsplus to false)
]
]
}] (link-repeat: "Health -1")[{
(if: $Attripoints < 8 and $Health > 1)[
(set: $Health to it - 1)
(set: $Attripoints to it + 1)
(replace: ?health)[$Health]
(replace: ?attripoints)[$Attripoints]
]
}]
Heart = [$Heart]<heart| (link-repeat: "Heart +1")[{
(if: $Attripoints >= 1)[
(set: $Apointsplus to true)
]
(if: $Attripoints <= 8 and $Apointsplus is true)[
(set: $Heart to it + 1)
(set: $Attripoints to it - 1)
(replace: ?heart)[$Heart]
(replace: ?attripoints)[$Attripoints]
(if: $Attripoints is 0)[
(set: $Apointsplus to false)
]
]
}] (link-repeat: "Heart -1")[{
(if: $Attripoints < 8 and $Heart > 1)[
(set: $Heart to it - 1)
(set: $Attripoints to it + 1)
(replace: ?heart)[$Heart]
(replace: ?attripoints)[$Attripoints]
]
}]
Mind = [$Mind]<mind| (link-repeat: "Mind +1")[{
(if: $Attripoints >= 1)[
(set: $Apointsplus to true)
]
(if: $Attripoints <= 8 and $Apointsplus is true)[
(set: $Mind to it + 1)
(set: $Attripoints to it - 1)
(replace: ?mind)[$Mind]
(replace: ?attripoints)[$Attripoints]
(if: $Attripoints is 0)[
(set: $Apointsplus to false)
]
]
}] (link-repeat: "Mind -1")[{
(if: $Attripoints < 8 and $Mind > 1)[
(set: $Mind to it - 1)
(set: $Attripoints to it + 1)
(replace: ?mind)[$Mind]
(replace: ?attripoints)[$Attripoints]
]
}]
[[Character Race]]</span>
<span id="box">[$name]<name|
[$Gender]<gender|
---------------
Level - [$Level]<level|
Race - [$Race]<race|
Class - [$Class]<class|
---------------------------------------------------------------
Health - [$Health]<health|
Heart - [$Heart]<heart|
Mind - [$Mind]<mind|
---------------------------------------------------------------
Armour - [$Armour]<armour|
Resistance - [$Resistance]<resistance|
---------------------------------
Experience - [$Experience]<experience|
</span>
<span id="box2">**[[Character->]]**
</span>
<span id="box3">**[[Map->]]**
</span>
<span id="box4">**[[Options->]]**
</span>
**Weapons**
Club
Dagger
Wood Axe
Javelin
Hammer
Mace
Staff
Spear
Short Sword
Wrench
Light Crossbow
Shortbow
Compiste bow
Sling
Heavy Crossbow
Longbow
Blowgun
Hand Crossbow
Battle Axe
Fial
Glaive
Great Axe
Two Handed Sword
Halberd
Longsword
Maul
Pike
Rapier
Scimitar
Trident
Warhammer
**Armour**
Light 1
Padded 2
Leather 3
Hide 4
Chain Mail 5
Scale Mail 6
Breatplate 7
Heavy Armour 8
Ring Mail 9
Splint Mail 10
Half-Plate 11
Full-Plate 15
Shield
Buckler
Small Shield
Medium Shield
Large Shield
Tower Shield
**Items**
<span id="content">
**Options**
Coming Soon.
**Game Guide**
***Contents***
1. Roleplaying Game
2. Playable Characters
3. Health - Heart - Mind
4. Races
5. Classes
6. Items
7. Encounters
**Roleplaying Game (RPG)**
A roleplaying game (RPG ) is a game or story in which players assume the role of a character or characters in a fictional world. Players act out this imagined role within a narrative, by choosing to make choices that would fit with that imagined role.
**Playable Characters (PC)**
In this game the player creates a single character that dictates how they interact with the world. Their character may choose to talk to some of the numerous non playable characters (NPC’s) in the game or combat some of the many monsters.
Please Note: After the characters selection process your character's basic attributes, things like name, gender race and class cannot be changed.
**Health - Heart - Mind**
The game uses Health, Heart and Mind as basic character attributes, these represent how your character handles encounters in the game. If your character receives a negative modifier to one of thee attributes, such as damage to health your character performs worse in that area until the attribute is healed. Falling to zero in any of these attributes has a chance to kill your character outright or give your character permanent negative abilities.
**Races**
All the playable races in the game are humanoid, sentient and capable of interacting with each other without resorting to instant violence. While their are other races in the world these are not playable at this stage due to their volatile natures or tendency to attack the other “civilised” races on sight”
**Classes**
The current selection of classes fits with the current setting and are the most common adventuring professions that the races may be a part of, again this does not mean bakers, blacksmiths, fletchers or any other common professions does not exist, merely that it's not currently possible to create a character with those abilities. In the future other classes may be considered.
**Items**
Items in the game follow the three basic attributes of Health, Heart and Mind. This means certain items will provide bonuses to these attributes or help a character resolve an encounter in a particular way. The plan is to allow characters to complete almost the entire game using a particular attribute but a more balanced approach will prevent a character from being forced to ignore,miss or complete an encounter in a way they aren't happy with.
**Setting**
Coming Soon.
**Encounters**
During the game your character comes into conflict with creatures, monsters and NPC’s or people. Often, you can find a way to drive the encounters towards certain outcomes. Combat can often be avoided, but runs the risk of damaging a character's Heart or Mind.
</span>
<span id="box"> (link: "Back")[(goto: $PreviousPassage)]
</span>
<span id="content">
**Character**
This character tab lists all the abilities, items and equipment that your character is holding or can use. You can visit this page at almost any point during the game, to return the last page click *Back*.
**Abilites**
Your abilities are used in a variety of situations and encounters. They will become available to use in addition to common solutions for those encounters in the game. For example spells gained from the mage class are listed as abilities and during combat the mage will have the options to use those spells. (Note. What all the abilities can do is not yet finished, a description for each is coming soon.)
(if: $Human is true)[Normal Vision **(Ability)**
Adaptive **(Ability)**]{
}(if: $Dwarf is true)[Darkvision **(Ability)**
Resilient **(Ability)**
Archaeologist **(Ability)**]{
}(if: $Fae is true)[Darkvision **(Ability)**
Wild Nature **(Ability)**
Walker **(Ability)** ]{
}(if: $Myron is true)[Normal vision **(Ability)**
Waterbreathing **(Ability)**
Sage **(Ability)**]{
}(if: $Draken is true)[Darkvision **(Ability)**
Scales **(Ability)**
Bloodless **(Ability)** ]
(if: $Warrior is true)[Weapon Mastery **(Ability)**
Stamina **(Ability)**
Strategist **(Ability)** ]{
}(if: $Mage is true)[Magical Talent **(Ability)**
Insight **(Ability)**
Arcane Shield **(Ability)** ]{
}(if: $Hunter is true)[Stealth **(Ability)**
Marksman **(Ability)**
Stalker **(Ability)** ]{
}(if: $Justicar is true)[Judgement **(Ability)**
Iron Will **(Ability)**
Sense Emotion **(Ability)** ]{
}(if: $Tinker is true)[Construct **(Ability)**
Futurist **(Ability)**
Inventor **(Ability)** ]
------------
**Equipped Items**
Below is a list of all the items your character is currently euiped with, to change these items click on the blue links and cycle through the items types until you have the one you want eqiuiped.
**Head** - [$Head]<head| - [$HeadArmour]<headarmour|{(if: $Cowl is true)[{
(set: $Head to "Cowl")
(set: $HeadArmour to "Armour +1")
(replace: ?head)[$Head]
(replace: ?headarmour)[$HeadArmour]}]
(if: $LightHelm is true)[{
(set: $Head to "Light Helm")
(set: $HeadArmour to "Armour +1")
(replace: ?head)[$Head]
(replace: ?headarmour)[$HeadArmour]}]}
**Chest** - [$Chest]<chest| - [$ChestArmour]<chestarmour|{(if: $LightArmour is true)[{
(set: $Chest to "Light Armour")
(set: $ChestArmour to "Armour +2")
(replace: ?chest)[$Chest]
(replace: ?chestarmour)[$ChestArmour]}]
(if: $PaddedArmour is true)[{
(set: $Chest to "Padded Armour")
(set: $ChestArmour to "Armour +2")
(replace: ?chest)[$Chest]
(replace: ?chestarmour)[$ChestArmour]}]
(if: $LeatherArmour is true)[{
(set: $Chest to "Leather Armour")
(set: $ChestArmour to "Armour +2")
(replace: ?chest)[$Chest]
(replace: ?chestarmour)[$ChestArmour]}]
(if: $ChainMail is true)[{
(set: $Chest to "Chain Mail")
(set: $ChestArmour to "Armour +5")
(replace: ?chest)[$Chest]
(replace: ?chestarmour)[$ChestArmour]}]}
**Left Hand** -
**Right Hand** -
**Amulet** -
**Ring** -
**Charm** -
-------------
**Inventory**(if: $Club is true)[
Club]\
(if: $Dagger is true)[
Dagger]\
(if: $WoodAxe is true)[
Wood Axe]\
(if: $Javelin is true)[
Javelin]\
(if: $Hammer is true)[
Hammer]\
(if: $Mace is true)[
Mace]\
(if: $Staff is true)[
Staff]\
(if: $Spear is true)[
Spear]\
(if: $ShortSword is true)[
Short Sword]\
(if: $Wrench is true)[
Wrench]\
(if: $LightCrossbow is true)[
Light Crossbow]\
(if: $Shortbow is true)[
Shortbow]\
(if: $CompositeBow is true)[
Composite Bow]\
(if: $Sling is true)[
Sling]\
(if: $HeavyCrossbow is true)[
Heavy Crossbow]\
(if: $Longbow is true)[
Longbow]\
(if: $Blowgun is true)[
Blowgun]\
(if: $HandCrossbow is true)[
Hand Crossbow]\
(if: $BattleAxe is true)[
Battle Axe]\
(if: $Glaive is true)[
Glaive]\
(if: $GreatAxe is true)[
Great Axe]\
(if: $TwoHandedSword is true)[
Two Handed Sword]\
(if: $Halberd is true)[
Halberd]\
(if: $Longsword is true)[
Longsword]\
(if: $Maul is true)[
Maul]\
(if: $Pike is true)[
Pike]\
(if: $Rapier is true)[
Rapier]\
(if: $Scimitar is true)[
Scimitar]\
(if: $Trident is true)[
Trident]\
(if: $Warhammer is true)[
Warhammer]\
(if: $LightArmour is true)[
Light Armour]\
(if: $PaddedArmour is true)[
Padded Armour]\
(if: $LeatherArmour is true)[
Leather Armour]\
(if: $HideArmour is true)[
Hide Armour]\
(if: $ChainMail is true)[
Chain Mail]\
(if: $ScaleMail is true)[
Scale Mail]\
(if: $Breastplate is true)[
Breatplate]\
(if: $RingMail is true)[
Ring Mail]\
(if: $SplintMail is true)[
Splint Mail]\
(if: $HalfPlate is true)[
Half-Plate]\
(if: $FullPlate is true)[
Full-Plate]\
(if: $Buckler is true)[
Buckler]\
(if: $SmallShield is true)[
Small Shield]\
(if: $MediumShield is true)[
Medium Shield]\
(if: $LargeShield is true)[
Large Shield]\
(if: $TowerShield is true)[
Tower Shield]\
(if: $Cowl is true)[
Cowl]\
(if: $LightHelm is true)[
Light Helm]\
(if: $Torch is true)[
Torch]\
(if: $Bedroll is true)[
Bedroll]\
-----------------
(link: "Back")[(goto: $PreviousPassage)]
</span>
<span id="box">**<u>Character</u>**
[$name]<name|
[$Gender]<gender|
---------------
Level - [$Level]<level|
Race - [$Race]<race|
Class - [$Class]<class|
---------------------------------------------------------------
Health - [$Health]<health|
Heart - [$Heart]<heart|
Mind - [$Mind]<mind|
---------------------------------------------------------------
Armour - [$Armour]<armour|
Resistance - [$Resistance]<resistance|
---------------------------------
Experience - [$Experience]<experience|
</span>
<span id="box2">(link: "Back")[(goto: $PreviousPassage)]
</span>
<span id="box3">**[[Map->]]**
</span>
<span id="box4">**[[Options->]]**
</span>
<span id="content">
**Map**
Coming Soon
</span>
<span id="box"> (link: "Back")[(goto: $PreviousPassage)]
</span>
<span id="content"> {(set: $PreviousPassage to "Character Race")(set: $Humanclick to true)(set: $Dwarfclick to true)(set: $Faeclick to true)(set: $Myronclick to true)(set: $Drakenclick to true)}
***Character Race***
Your character's race gives you some unique bonuses, these may be improvements to your attributes or it abilities that are useful during the game. The abilities gained by your race can be seen in your character tab. Remember that your race will also have an affect on how certain non playable characters or NPC’s react or treat you during the course of your travels.
(link-repeat: "Human")[{(set: $Race to "Human")
(replace: ?race)[$Race]
(set: $Human to true)
(if: $Dwarf is true)[
(set: $Health to it - 2)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?mind)[$Mind]
(set: $Dwarf to false)
(set: $Dwarfclick to true)]
(if: $Fae is true)[
(set: $Fae to false)
(set: $Health to it + 2)
(set: $Heart to it - 2)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Faeclick to true)]
(if: $Myron is true)[
(set: $Myron to false)
(set: $Heart to it + 1)
(set: $Mind to it - 3)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Myronclick to true)]
(if: $Draken is true)[
(set: $Draken to false)
(set: $Health to it - 2)
(set: $Heart to it - 1)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Drakenclick to true)]
(if: $Human is true and $Humanclick is true)[
(set: $Health to it + 1)
(set: $Heart to it + 1)
(set: $Mind to it + 1)
(set: $Humanclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]]}] - Humans are varied, dynamic and adaptable. Some are capable of great acts of kindness and good, while others pursue evil in all its twisted forms. Some desire to rule and conquer for the sake of power, while others show a talented knack for learning about the mystical arts of magic. Every human walks their own path and separate cultures have wildly different appearances, histories and customs.
**Human: Race Bonuses**
Health +1
Heart +1
Mind +1
Normal Vision **(Ability)**
Adaptive **(Ability)**
--------
(link-repeat: "Dwarf")[{(set: $Race to "Dwarf")
(replace: ?race)[$Race]
(set: $Dwarf to true)
(if: $Human is true)[
(set: $Human to false)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Humanclick to true)]
(if: $Fae is true)[
(set: $Fae to false)
(set: $Health to it + 2)
(set: $Heart to it - 2)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Faeclick to true)]
(if: $Myron is true)[
(set: $Myron to false)
(set: $Heart to it + 1)
(set: $Mind to it - 3)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Myronclick to true)]
(if: $Draken is true)[
(set: $Draken to false)
(set: $Health to it - 2)
(set: $Heart to it - 1)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Drakenclick to true)]
(if: $Dwarf is true and $Dwarfclick is true)[
(set: $Health to it + 2)
(set: $Mind to it - 1)
(set: $Dwarfclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]]}] - Dwarves are a hardy and yet cheerful race. They have a racial bond that nearly all dwarves share, a deep love for exploring, drinking and battle. Though few in number and shorter than the average human, they live long lives and are hard to kill. Many dwarves explore the world during their youth only returning to their clans after the wanderlust has passed.
**Dwarf: Race Bonuses**
Health +3
Mind - 1
Darkvision **(Ability)**
Resilient **(Ability)**
Archaeologist **(Ability)**
--------------
(link-repeat: "Fae")[{(set: $Race to "Fae")
(replace: ?race)[$Race]
(set: $Fae to true)
(if: $Human is true)[
(set: $Human to false)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Humanclick to true)]
(if: $Dwarf is true)[
(set: $Health to it - 2)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?mind)[$Mind]
(set: $Dwarf to false)
(set: $Dwarfclick to true)]
(if: $Myron is true)[
(set: $Myron to false)
(set: $Heart to it + 1)
(set: $Mind to it - 3)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Myronclick to true)]
(if: $Draken is true)[
(set: $Draken to false)
(set: $Health to it - 2)
(set: $Heart to it - 1)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Drakenclick to true)]
(if: $Fae is true and $Faeclick is true)[
(set: $Health to it - 2)
(set: $Heart to it + 2)
(set: $Mind to it + 1)
(set: $Faeclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]]}] - While fae are considered a separate race, in truth they awaken by some magical means from humans during puberty. This awakening takes place over a number of days and an otherwise normal human gains heightened senses, angelic beauty and profound connection to nature. Some cultures regard fae as spirits and revere them while others consider the awakening a curse. After the changes, fae find it hard to relate to their previous human families. They also live far beyond the short human lifespan, wandering the untamed places of the world listening to the winds, rivers and plants growing in the wilds.
**Fey: Race Bonuses**
Health -2
Heart +2
Mind +1
Darkvision **(Ability)**
Wild Nature **(Ability)**
Walker **(Ability)**
-----------
(link-repeat: "Myron")[{(set: $Race to "Myron")
(replace: ?race)[$Race]
(set: $Myron to true)
(if: $Human is true)[
(set: $Human to false)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Humanclick to true)]
(if: $Dwarf is true)[
(set: $Health to it - 2)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?mind)[$Mind]
(set: $Dwarf to false)
(set: $Dwarfclick to true)]
(if: $Fae is true)[
(set: $Fae to false)
(set: $Health to it + 2)
(set: $Heart to it - 2)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Faeclick to true)]
(if: $Draken is true)[
(set: $Draken to false)
(set: $Health to it - 2)
(set: $Heart to it - 1)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Drakenclick to true)]
(if: $Myron is true and $Myronclick is true)[
(set: $Heart to it - 1)
(set: $Mind to it + 3)
(set: $Myronclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]]}] - Myron are an old race, haughty and arrogant. They resemble humans in many crucial respects, however they conceal underwater adaptations that are not apparent at first glance. With four large gill-slits on each side of their chests they are most at home in rivers and oceans. In ages past they ruled underwater empires that have long since fallen into ruin. Today they rarely venture outside their isolated communities but some find the call to rediscover their lost history too tempting to ignore.
**Myron: Race Bonuses**
Heart -1
Mind +3
Normal vision **(Ability)**
Waterbreathing **(Ability)**
Sage **(Ability)**
-----------
(link-repeat: "Draken")[{(set: $Race to "Draken")
(replace: ?race)[$Race]
(set: $Draken to true)
(if: $Human is true)[
(set: $Human to false)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Humanclick to true)]
(if: $Dwarf is true)[
(set: $Health to it - 2)
(set: $Mind to it + 1)
(replace: ?health)[$Health]
(replace: ?mind)[$Mind]
(set: $Dwarf to false)
(set: $Dwarfclick to true)]
(if: $Fae is true)[
(set: $Fae to false)
(set: $Health to it + 2)
(set: $Heart to it - 2)
(set: $Mind to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Faeclick to true)]
(if: $Myron is true)[
(set: $Myron to false)
(set: $Heart to it + 1)
(set: $Mind to it - 3)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Myronclick to true)]
(if: $Draken is true and $Drakenclick is true)[
(set: $Health to it + 2)
(set: $Heart to it + 1)
(set: $Mind to it - 1)
(set: $Drakenclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]]}] - Draken are are something of an enigma as a race. Appearing suddenly in seemingly random locations across the world they have no memory of their origins. They are direct and focused, with many trying to discover who they are and how they came into being. Though they closely resemble humans, small scales often appear across their bodies like a natural armour and the scales seem to grow with age. In addition a draken’s skin is bright and colourful, with long flowing hair that matches or compliments their vibrant appearance.
**Draken: Race Bonuses**
Health +2
Heart +1
Mind -1
Darkvision **(Ability)**
Scales **(Ability)**
Bloodless **(Ability)**
[[Character Class]]</span>
<span id="box">[$name]<name|
[$Gender]<gender|
---------------
Level - [$Level]<level|
Race - [$Race]<race|
Class - [$Class]<class|
---------------------------------------------------------------
Health - [$Health]<health|
Heart - [$Heart]<heart|
Mind - [$Mind]<mind|
---------------------------------------------------------------
Armour - [$Armour]<armour|
Resistance - [$Resistance]<resistance|
---------------------------------
Experience - [$Experience]<experience|
</span>
<span id="box2">**[[Character->]]**
</span>
<span id="box3">**[[Map->]]**
</span>
<span id="box4">**[[Options->]]**
</span>
<span id="content"> {(set: $PreviousPassage to "Character Class")}
**Character Class**
Your class in the final choice necessary to complete your character, this will determine further abilities that you can use during encounters. It will also determine starting items that your character has access to and can equip. Some abilities become more powerful when your character advances in level in addition to new abilities that enable you to customize and specialize.
(link-repeat: "Warrior")[{(set: $Class to "Warrior")(replace: ?class)[$Class]
(set: $Warrior to true)
(if: $Mage is true)[
(set: $Armour to it -2)
(set: $Mind to it - 2)
(replace: ?mind)[$Mind]
(set: $Mage to false)
(set: $Mageclick to true)]
(if: $Hunter is true)[
(set: $Armour to it -4)
(set: $Heart to it - 2)
(replace: ?heart)[$Heart]
(set: $Hunter to false)
(set: $Hunterclick to true)]
(if: $Justicar is true)[
(set: $Armour to it -3)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(set: $Justicar to false)
(set: $Justicarclick to true)]
(if: $Tinker is true)[
(set: $Armour to it -4)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Tinker to false)
(set: $Tinkerclick to true)]
(if: $Warrior is true and $Warriorclick is true)[
(set: $Hammer to false)
(set: $Wrench to false)
(set: $Staff to false)
(set: $PaddedArmour to false)
(set: $HandCrossbow to false)
(set: $LeatherArmour to false)
(set: $LightArmour to false)
(set: $Buckler to true)
(set: $Shortbow to false)
(set: $Cowl to false)
(set: $Bedroll to true)
(set: $Torch to true)
(set: $LightHelm to true)
(set: $ChainMail to true)
(set: $Mace to true)
(set: $WoodAxe to true)
(set: $ShortSword to true)
(set: $Health to it + 2)
(set: $Warriorclick to false)
(replace: ?health)[$Health]
(if: $ChainMail is true)[
(set: $Armour to it +4)
(replace: ?armour)[$Armour]
(if: $LightHelm is true)[
(set: $Armour to it +2)
(replace: ?armour)[$Armour]
(if: $Buckler is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]]]]]}] - Warriors are drawn to combat and fighting, going toe to toe with monsters and evils present in the world from an early age. They might take up arms to protect loved ones or to pursue honor, glory or the thrill of battle. Many warriors favour a particular type of weapon, training and sparring until they become a master of their art. They also use a variety of armours and shields to protect themselves, some even specialize in this defensive fighting style. A true warrior uses his strength and endurance to his advantage, most have a unique grasp on strategy and the ability to fight any kind of enemy.
Health +2
**Abilities**
Weapon Mastery **(Ability)**
Stamina **(Ability)**
Strategist **(Ability)**
**Starting Items**
Short Sword
Wood Axe
Mace
Chain Mail
Light Helm
Buckler
Torch
Bedroll
-----------
(link-repeat: "Mage")[{(set: $Class to "Mage")(replace: ?class)[$Class]
(set: $Mage to true)
(if: $Warrior is true)[
(set: $Armour to it -7)
(replace: ?armour)[$Armour]
(set: $Health to it - 2)
(replace: ?health)[$Health]
(set: $Warrior to false)
(set: $Warriorclick to true)]
(if: $Hunter is true)[
(set: $Armour to it -4)
(set: $Heart to it - 2)
(replace: ?heart)[$Heart]
(set: $Hunter to false)
(set: $Hunterclick to true)]
(if: $Justicar is true)[
(set: $Armour to it -3)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(set: $Justicar to false)
(set: $Justicarclick to true)]
(if: $Tinker is true)[
(set: $Armour to it -4)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Tinker to false)
(set: $Tinkerclick to true)]
(if: $Mage is true and $Mageclick is true)[
(set: $Hammer to false)
(set: $Wrench to false)
(set: $Bedroll to true)
(set: $PaddedArmour to false)
(set: $HandCrossbow to false)
(set: $Shortbow to false)
(set: $LeatherArmour to false)
(set: $Torch to true)
(set: $Buckler to false)
(set: $LightHelm to false)
(set: $ChainMail to false)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Staff to true)
(set: $LightArmour to true)
(set: $Cowl to true)
(set: $Mind to it + 2)
(set: $Mageclick to false)
(replace: ?mind)[$Mind]
(if: $LightArmour is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]
(if: $Cowl is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]]]]}] - Capable of calling on the primal forces of magic, mages use an innate talent to bend reality to their will. Magic is difficult to use and even harder to master, most mages spend their entire lives studying a single aspect of the mystical arts. Whether flinging charged bolts of energy, changing one element into another or conjuring creatures from the mysterious otherworld. Mages are not common in the wider world, many claim to wield the power of magic but not every shaman, village healer or warlock has the ability to control magic with the same skill as a true mage.
Mind +2
**Abilities**
Magical Talent **(Ability)**
Insight **(Ability)**
Arcane Shield **(Ability)**
**Starting Items**
Staff
Light Armour
Cowl
Torch
Bedroll
-----------
(link-repeat: "Hunter")[{(set: $Class to "Hunter")(replace: ?class)[$Class]
(set: $Hunter to true)
(if: $Mage is true)[
(set: $Armour to it -2)
(set: $Mind to it - 2)
(replace: ?mind)[$Mind]
(set: $Mage to false)
(set: $Mageclick to true)]
(if: $Warrior is true)[
(set: $Armour to it -7)
(set: $Health to it - 2)
(replace: ?health)[$Health]
(set: $Warrior to false)
(set: $Warriorclick to true)]
(if: $Justicar is true)[
(set: $Armour to it -3)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(set: $Justicar to false)
(set: $Justicarclick to true)]
(if: $Tinker is true)[
(set: $Armour to it -4)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Tinker to false)
(set: $Tinkerclick to true)]
(if: $Hunter is true and $Hunterclick is true)[
(set: $Hammer to false)
(set: $Wrench to false)
(set: $Staff to false)
(set: $PaddedArmour to false)
(set: $HandCrossbow to false)
(set: $LightArmour to false)
(set: $Buckler to false)
(set: $Cowl to true)
(set: $Bedroll to true)
(set: $Torch to true)
(set: $LeatherArmour to true)
(set: $LightHelm to false)
(set: $ChainMail to false)
(set: $Mace to false)
(set: $WoodAxe to true)
(set: $Shortbow to true)
(set: $ShortSword to false)
(set: $Mace to false)
(set: $WoodAxe to true)
(set: $ShortSword to false)
(set: $Heart to it + 2)
(set: $Hunterclick to false)
(replace: ?heart)[$Heart]
(if: $LeatherArmour is true)[
(set: $Armour to it +3)
(replace: ?armour)[$Armour]
(if: $Cowl is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]]]]}] - A hunter spends most of their lives mastering a variety of skills but truly excel in their knowledge of the natural world . Many favour stealth and tracking to solve problems while others prefer more direct methods with a trusty ranged weapon. When it comes to combat a hunter stays away from the front lines, keeping to shadows and using their abilities to avoid danger unless it's absolutely necessary. Hunters are often a split between honorable defenders of the wilds and heartless exploitative trappers that see the beasts and treasures of nature as a resource.
Heart +2
**Abilities**
Stealth **(Ability)**
Marksman **(Ability)**
Stalker **(Ability)**
**Starting Items**
Wood Axe
Shortbow
Leather Armour
Cowl
Torch
Bedroll
-----------
(link-repeat: "Justicar")[{(set: $Class to "Justicar")(replace: ?class)[$Class]
(set: $Justicar to true)
(if: $Mage is true)[
(set: $Armour to it -2)
(set: $Mind to it - 2)
(replace: ?mind)[$Mind]
(set: $Mage to false)
(set: $Mageclick to true)]
(if: $Warrior is true)[
(set: $Armour to it -7)
(set: $Health to it - 2)
(replace: ?health)[$Health]
(set: $Warrior to false)
(set: $Warriorclick to true)]
(if: $Hunter is true)[
(set: $Armour to it -4)
(set: $Heart to it - 2)
(replace: ?heart)[$Heart]
(set: $Hunter to false)
(set: $Hunterclick to true)]
(if: $Tinker is true)[
(set: $Armour to it -4)
(set: $Heart to it - 1)
(set: $Mind to it - 1)
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(set: $Tinker to false)
(set: $Tinkerclick to true)]
(if: $Justicar is true and $Justicarclick is true)[
(set: $Hammer to false)
(set: $Wrench to false)
(set: $Staff to false)
(set: $LightArmour to false)
(set: $Buckler to false)
(set: $Cowl to true)
(set: $Bedroll to true)
(set: $Torch to true)
(set: $LeatherArmour to false)
(set: $LightHelm to false)
(set: $ChainMail to false)
(set: $PaddedArmour to true)
(set: $HandCrossbow to true)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $Shortbow to false)
(set: $ShortSword to false)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Mace to true)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Health to it + 1)
(set: $Heart to it + 1)
(set: $Justicarclick to false)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(if: $PaddedArmour is true)[
(set: $Armour to it +2)
(replace: ?armour)[$Armour]
(if: $Cowl is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]]]]}] - A justicar is the living embodiment of justice. They track down whatever they deem is evil or has committed some kind of crime and use any means at their disposal to combat it. With uncompromising personalities, justicars often clash with other members of society when it comes to fulfilling their own personal sense of justice. They use any weapons and armours they can find that suit their purposes, if combating a kingdom or king they happily join ranks with opposing armies but if the enemy requires a more stealthy approach they are happy to get their hands dirty with a simple dagger in the dark.
Health +1
Heart +1
**Abilities**
Judgement **(Ability)**
Iron Will **(Ability)**
Sense Emotion **(Ability)**
**Starting Items**
Mace
Hand Crossbow
Padded Armour
Cowl
Torch
Bedroll
-----------
(link-repeat: "Tinker")[{(set: $Class to "Tinker")(replace: ?class)[$Class]
(set: $Tinker to true)
(if: $Mage is true)[
(set: $Armour to it -2)
(set: $Mind to it - 2)
(replace: ?mind)[$Mind]
(set: $Mage to false)
(set: $Mageclick to true)]
(if: $Warrior is true)[
(set: $Armour to it -7)
(set: $Health to it - 2)
(replace: ?health)[$Health]
(set: $Warrior to false)
(set: $Warriorclick to true)]
(if: $Hunter is true)[
(set: $Armour to it -4)
(set: $Heart to it - 2)
(replace: ?heart)[$Heart]
(set: $Hunter to false)
(set: $Hunterclick to true)]
(if: $Justicar is true)[
(set: $Armour to it -3)
(set: $Health to it - 1)
(set: $Heart to it - 1)
(replace: ?health)[$Health]
(replace: ?heart)[$Heart]
(set: $Justicar to false)
(set: $Justicarclick to true)]
(if: $Tinker is true and $Tinkerclick is true)[
(set: $Staff to false)
(set: $LightArmour to false)
(set: $Buckler to false)
(set: $Cowl to true)
(set: $Bedroll to true)
(set: $Torch to true)
(set: $LeatherArmour to true)
(set: $LightHelm to false)
(set: $ChainMail to false)
(set: $PaddedArmour to false)
(set: $HandCrossbow to false)
(set: $Hammer to true)
(set: $Wrench to true)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $Shortbow to false)
(set: $ShortSword to false)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Mace to false)
(set: $WoodAxe to false)
(set: $ShortSword to false)
(set: $Heart to it + 1)
(set: $Mind to it + 1)
(set: $Tinkerclick to false)
(replace: ?heart)[$Heart]
(replace: ?mind)[$Mind]
(if: $LeatherArmour is true)[
(set: $Armour to it +3)
(replace: ?armour)[$Armour]
(if: $Cowl is true)[
(set: $Armour to it +1)
(replace: ?armour)[$Armour]]]]}] - Toiling away in workshops and laboratories, tinkers begrudgingly venture out into the world to find exotic materials to power their strange contraptions. A tinker has a driving need to discover how the world works. Unlike mages they have no magical abilities but make up for this lack of mystical power by using their own minds to create and build machines. These machines can be anything from traps, automated or otherwise, gas powered weapons or even silent mechanical golems. A tinker almost always finds a logical way to solve a problem, although sometimes the solution is a wrench to the face.
Heart +1
Mind +1
**Abilities**
Construct **(Ability)**
Futurist **(Ability)**
Inventor **(Ability)**
**Starting Items**
Hammer
Wrench
Leather Armour
Cowl
Torch
Bedroll
-----------
[[Start/Break]]</span>
<span id="box">**<u>Character</u>**
[$name]<name|
[$Gender]<gender|
---------------
Level - [$Level]<level|
Race - [$Race]<race|
Class - [$Class]<class|
---------------------------------------------------------------
Health - [$Health]<health|
Heart - [$Heart]<heart|
Mind - [$Mind]<mind|
---------------------------------------------------------------
Armour - [$Armour]<armour|
Resistance - [$Resistance]<resistance|
---------------------------------
Experience - [$Experience]<experience|
</span>
<span id="box2">**[[Character->]]**
</span>
<span id="box3">**[[Map->]]**
</span>
<span id="box4">**[[Options->]]**
</span>