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<<set $timeOfDay to 0>>
<<if $rootsPulled > 1>>
<<set $pluralCheck to "roots">>
<</if>>
Your grandfather's voice, level and firm, echoes in your head as you open your eyes.
<<if $rootsPulled > 0>>
By last count, you've pulled $rootsPulled $pluralCheck.
<</if>>
[[Another Day|Body Check]]<<set $legs to 10>>
<<set $back to 10>>
<<set $energy to 10>>
<<set $emotionalHealth to 5>>
<<set $rootsPulled to 0>>
<<set $pluralCheck to "root">>
<<set $vegetables1 to ["cucumbers", "squash", "beans", "lettuce", "apples", "cauliflower", "carrots", "turnips", "peas", "strawberries", "peaches", "nectarines", "cantaloupe"]>>
<<set $vegetables2 to ["tomatoes", "kale", "broccoli", "apricots", "onions", "eggplant", "brussel sprouts", "rutabaga", "bananas", "blueberries", "plums", "watermelon"]>>
"Pull, don't rip..."
[[Wake Up]]<<set $energy += 3>>
<<set $timeOfDay +=1>>
Some cold water and a salty snack.
<<if $timeOfDay >= 8>>
It's getting pretty dark. No use pulling if you can't see...
[[Call it a day...]]
<<else>>
There are other things you could do today, but preparing the garden will be good for the future.
[[Keep pulling|The Garden]]
[[Call it a day...]]
<</if>>
<<set $v1 to either($vegetables1)>>
<<set $v2 to either($vegetables2)>>
One of these days, something's going to actually grow here.
Maybe some $v1, or $v2!
For now, though, there are still weeds to be pulled...
[[Bend Over]]
[[Squat Down]]<<if $legs>5>>Your legs feel good today.
<<elseif $legs<3>>Your legs are jelly as you rise to your feet.
<</if>>
<<if $back>5>>Your back feels good today.
<<elseif $back<3>>You have to focus real hard to stay standing as pain bursts upward from your lower back.
<</if>>
<<if $emotionalHealth>5>>You actually feel motivated today.
<<elseif $emotionalHealth<4>>You can already tell today's going to be rough.
<</if>>
[[Breakfast]]
[[The Garden]]<<set $timeOfDay +=1>>
You <<if $back <= 5 >>hobble<<else>>saunter<</if>> into the kitchen<<if $legs <5>>, legs wobbling beneath you like jelly<</if>>...
[[Cereal and Coffee]]
<<if $emotionalHealth > 5>>[[Waffles]]<</if>>
[[The Garden]] <<set $emotionalHealth -=1>>
Fingers aching, caked in dirt.
Not a bad way to spend the day...
[[Wake Up]] <<set $energy += 2>>
<<set $emotionalHealth += 1>>
Hot, black, and bitter, the warmed cup is a heavy anchor that keeps you rooted day in and day out.
You feel more energized, even if artifically so.
[[Stretch]]
[[The Garden]] <<set $energy += 2>>
<<set $emotionalHealth += 1>>
You pull out the Belgian waffle maker that you got for Christmas many years ago.
Such a simple device, and effective.
It takes more time to make these than pouring a bowl of cereal, but it's a nice change of pace every once in a while.
[[The Garden]] Double-click this passage to edit it.<<set $back -=1>>
<<if $back < 3>> "Whelp! Not doing that anymore today!"
You struggle to stand upright and take a few steps to shake off the jolt of pain in your lower back.
<<elseif $back >= 3>>
You widen your stance and stretch your fingertips to the ground.
<</if>>
[[Break]]
[[Pull]] <<set $legs -=1>>
You drop to your haunches and <<if $legs >3>> start spreading some dirt around with your dominant hand.<<else>> fall back onto your butt. You thought your legs could take a bit more. Guess not.
<</if>>
[[Break]]
[[Pull]] <<set $rngBreak to random(100)>>
<<set $rngPull to random(100)>>
<<set $rngCall to random(100)>>
<<set $energy -=1>>
<<set $timeOfDay +=1>>
<<if $timeOfDay <8>>
<<if $energy >3>>
You tug at a root...
<<if $rngCall <35>>
You hear a soft vibration from inside the garage. A text, maybe?
[[Check Phone]]
[[Ignore It|The Garden]]
<<else>>
<<if $rngBreak <25>>
You rip at a root and it snaps. You stumble backward, place your hands at your hips, and tilt your head upward.
[[The Garden]]
[[Take A Break|Break]]
<<else>>
You exert a controlled pull, strong but not swift...
<<if $rngPull >= 50>>
The dirt around the root shifts and you feel a disconnection from deep beneath the earth.
A wave of accomplishment washes over you.
One fewer root... progress...
<<set $rootsPulled +=1>>
[[The Garden]]
[[Take A Break|Break]]
<<else>>
and it snaps. You stumble backward, place your hands at your hips, and tilt your head upward.
[[The Garden]]
[[Take A Break|Break]]
<</if>>
<</if>>
<</if>>
<<else>>
You exhale deeply.
With what energy left, you rip at a root and it snaps. You stumble backward, place your hands at your hips, and tilt your head upward.
There might not be much left in the tank...
[[Take A Break|Break]]
<</if>>
<<else>>
It's getting dark out... The garden will still be here tomorrow...
[[Call it a day...]]
<</if>>
<<set $timeOfDay +=1>>
You drop to the floor and
[[Twist to the side]]
[[Pull one leg, then the other]]<<set $back +=2>>
<<set $emotionalHealth +=1>>
You hear a pop deep in your lower back.
<<if $back < 4>>You struggle to your feet, but you can walk.>>
<<else>>You rise, slowly but surely, to your feet.
<</if>>
[[The Garden]] <<set $legs +=2>>
<<set $emotionalHealth +=1>>
There's a deep burning in your thighs and your calves.
<<if $legs < 4>>You slowly rise, still a bit shaky.<</if>>
[[The Garden]] <<set $rngPhantomText to random(100)>>
<<set $timeOfDay +=1>>
<<if $rngPhantomText<50>>
You wake your phone but there's no alert. Guess it was just a phantom vibration...
You wonder what everyone else is doing today.
<<set $emotionalHealth -=1>>
[[The Garden]]
<<else>>
It's your longtime friend seeing what you're up to.
<<if $emotionalHealth <5>>You haven't seen them, or anyone, really, in quite some time.<</if>>
There's still a lot of work to be done in the garden...
[[Invite Over]]
[[Ignore|The Garden]]
<</if>><<set $emotionalHealth +=4>>
You invite them over.
You setup chairs in the lawn, yours positioned so you can see the garden.
You talk of old times, mostly, glory days that seem harder and harder to clearly remember.
It was nice seeing a friend, but there's still a lot left to do in that patch of dirt...
[[Call it a day...]]