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''Background'' You were a teenager who just successfully opened your aperture in the Awakening Ceremony. However, due to having D-grade potential, you were driven out by your clan. When you walked out of the village, you encoutered a mysterious old man. @@.landspirit; The Mysterious Old Man:<hr> Young boy, you have a rare talent in the Refinement Path.@@\ @@.you; You:<hr> Who are you?@@\ @@.landspirit; The Mysterious Old Man:<hr> I'm from Lang Ya Sect. Do you want to join us?@@\ @@.you; You:<hr> Of course! I have no place to go!@@\ @@.landspirit; The Mysterious Old Man:<hr> Good! Follow me!@@\ A light covered both of you. When it faded, you two disappeared without a trace. [[Lang Ya Blessed Land]]
[[Basic Rules]] [[Quest]] [[Storage]] [[Book of Recipes]]
Version: 1.2 Created by: Fanwithlight
''This game is based on the webnovel Reverend Insanity.'' Choose your name: <<textbox "$name" "Player">> [[Preface<-Start Game]]
\<<set _item to $null.concatUnique(clone($storage.toArray()))>>\ \<<set _items to clone($storage.toArray())>>\ <<for _i to 0; _i lt _item.length; _i++>><<set _name to _item[_i]>> <<print _name>> : <<print _items.count(_name)>> <</for>> <<back>>
''*ACTIVE QUEST*'' <<for _i to 0; _i lt $quest.length; _i++>><<if $quest[_i].Status is "Active">> <div style="color:yellow;">''$quest[_i].Name''</div> ''Content'' : $quest[_i].Content ''Reward'' : $quest[_i].Reward <</if>><</for>> ''*COMPLETED QUEST*'' <<for _i to 0; _i lt $quest.length; _i++>><<if $quest[_i].Status is "Completed">> <div style="color:blue;">''$quest[_i].Name''</div>\ <</if>><</for>> <<back>>
<<include "Material List">> <<include "Gu List">> <<include "Quest List">> <<include "Monster List">> <<include "Place List">> <<include "Book List">> <<set $lv to ["Nothing","Ordinary","Quasi-Master","Master","Quasi-Grandmaster","Grandmaster","Quasi-Great Grandmaster","Great Grandmaster","Quasi-Supreme Grandmaster","Supreme Grandmaster"]>> <<set $att to [0,1000,4000,9000,16000,25000,36000,49000,64000,81000]>> <<set $h to ["12 PM","1 AM","2 AM","3 AM","4 AM","5 AM","6 AM","7 AM","8 AM","9 AM","10 AM","11 AM","12 AM","1 PM","2 PM","3 PM","4 PM","5 PM","6 PM","7 PM","8 PM","9 PM","10 PM","11 PM"]>> <<set $rsell to [0,0,0,0]>> <<set $wine to ["Wine","Sweet Wine","Sour Wine","Spicy Wine","Bitter Wine"]>> <<set $name = "">> <<set $level = 0>> <<set $rank = 1>> <<set $subrank = "(Initial)">> <<set $exp = 0>> <<set $money = 0>> <<set $cash = 100>> <<set $location = "">> <<set $life = 840>> <<set $hp = 100>> <<set $stamina = 25>> <<set $potential = 25>> <<set $aptitude = 0>> <<set $will = 100>> <<set $soul = 100>> <<set $luck = 1>> <<newinventory '$storage'>> <<newinventory '$store'>> <<newinventory '$yearpool'>> <<set $year = 0>> <<set $month = 1>> <<set $day = 1>> <<set $hour = 5>> <<set $lo = "">> <<set $nosleep = 0>> <<set $grade = "A">> <<set $vitalgu to "Not yet">> <<set $null to []>> <<set $market to false>> <<set $soulc to false>> <<set $chance = 0>> <<set $success = 0>> <<set $fail = 50>>
<<include "Lang Ya Events">> [[Go to your room|Your room]] Resource Points:<<set $a = random(0,10)>> <<for _i to 0; _i lt $place.length; _i++>><<capture _i>> <<if $place[_i].Unlocked>><<link $place[_i].Name>><<goto $place[_i].Name>><</link>><</if>><</capture>><</for>>
<<include "Refinement Cauldron Events">> <table style="width:100%"> <caption style="color:blue;">''Refine Material''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Advanced Material Name''</td> <td style="text-align:center;width:25%;">''Refine''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $amat.length; _i++>><<capture _i>><<if $amat[_i].Unlocked>>\ <tr> <td>$amat[_i].Name</td> <td><<if $storage.hasAll($amat[_i].Recipe)>><<link [[Refine|Refinement Cauldron]]>><<RefineMat _i>><<updatebar>><</link>><</if>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table> <table style="width:100%"> <caption style="color:blue;">''Refine Gu''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Gu Name''</td> <td style="text-align:center;width:25%;">''Refine''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $gu.length; _i++>><<capture _i>><<if $gu[_i].Unlocked>>\ <tr> <td>$gu[_i].Name</td> <td><<if $storage.hasAll($gu[_i].Recipe)>><<link [[Refine|Refinement Cauldron]]>><<RefineGu _i>><<updatebar>><</link>><</if>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table> <span id="refine-result"></span> [[Leave|Lang Ya Blessed Land]]
What store do you want to visit? [[Material Store|Treasure Yellow Heaven (Material Store)]] [[Gu Store|Treasure Yellow Heaven (Gu Store)]] [[Recipe Store|Treasure Yellow Heaven (Recipe Store)]] [[Gambling Rocks Store|Treasure Yellow Heaven (Gambling Rocks Store)]] [[Leave|Lang Ya Blessed Land]]
<<set $gu0 = { Name: "Hope Gu", Rank: 1, EXP: 0, Price: 0, Recipe: ["None"], Unlocked: false, Eff: "", };>> <<set $gu1 = { Name: "Day Gu", Rank: 1, EXP: 200, Price: 50, Recipe: ["Day Gu"], Unlocked: false, Eff: "", };>> <<set $gu2 = { Name: "Month Gu", Rank: 3, EXP: 200, Price: 50, Recipe: ["Week Gu", "Week Gu", "Week Gu", "Week Gu", "Day Gu", "Day Gu"], Unlocked: false, Eff: "", };>> <<set $gu3 = { Name: "Year Gu", Rank: 5, EXP: 200, Price: 50, Recipe: ["Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu", "Month Gu"], Unlocked: false, Eff: "", };>> <<set $gu4 = { Name: "Lifespan Gu (1 Year)", Rank: 1, EXP: 0, Price: 100000, Recipe: ["None"], Unlocked: false, Eff: "Add 1 year to the lifespan.", };>> <<set $gu5 = { Name: "Lifespan Gu (5 Years)", Rank: 2, EXP: 0, Price: 500000, Recipe: ["None"], Unlocked: false, Eff: "Add 5 years to the lifespan.", };>> <<set $gu6 = { Name: "Lifespan Gu (10 Years)", Rank: 3, EXP: 0, Price: 10000000, Recipe: ["None"], Unlocked: false, Eff: "Add 10 years to the lifespan.", };>> <<set $gu7 = { Name: "Lifespan Gu (20 Years)", Rank: 4, EXP: 200, Price: 50, Recipe: ["None"], Unlocked: false, Eff: "Add 20 years to the lifespan.", };>> <<set $gu8 = { Name: "Lifespan Gu (50 Years)", Rank: 4, EXP: 0, Price: 50000000, Recipe: ["None"], Unlocked: false, Eff: "Add 50 years to the lifespan.", };>> <<set $gu9 = { Name: "Lifespan Gu (100 Years)", Rank: 5, EXP: 0, Price: 100000000, Recipe: ["None"], Unlocked: false, Eff: "Add 100 years to the lifespan.", };>> <<set $gu10 = { Name: "Hope Gu", Rank: 1, EXP: 200, Price: 50, Recipe: ["Heart"], Unlocked: false, };>> <<set $gu11 = { Name: "Green Copper Relic Gu", Rank: 1, EXP: 1, Price: 1000, Recipe: ["None"], Unlocked: false, };>> <<set $gu12 = { Name: "Red Steel Relic Gu", Rank: 2, EXP: 1, Price: 1000, Recipe: ["None"], Unlocked: false, };>> <<set $gu13 = { Name: "White Silver Relic Gu", Rank: 3, EXP: 1, Price: 1000, Recipe: ["None"], Unlocked: false, };>> <<set $gu14 = { Name: "Yellow Golden Relic Gu", Rank: 4, EXP: 1, Price: 1000, Recipe: ["None"], Unlocked: false, };>> <<set $gu15 = { Name: "Purple Crystal Relic Gu", Rank: 5, EXP: 1, Price: 1000, Recipe: ["None"], Unlocked: false, Eff: "Make a Rank 5 Gu Master.", };>> <<set $gu16 = { Name: "Swarm Gu", Rank: 3, EXP: 100, Price: 1000, Recipe: ["Mud","Water Essence","Bug"], Unlocked: false, Eff: "", };>> <<set $gu17 = { Name: "Oil-Collecting Gu", Rank: 3, EXP: 100, Price: 1000, Recipe: ["Glass","Earth Essence","Bettle"], Unlocked: false, Eff: "", };>> <<set $gu18 = { Name: "Compass Gu", Rank: 1, EXP: 100, Price: 1000, Recipe: ["Clay", "Bee"], Unlocked: false, Eff: "", };>> <<set $gu19 = { Name: "Wine Gu", Rank: 1, EXP: 200, Price: 50, Recipe: ["Wine", "Worm"], Unlocked: false, Eff: "Double cultivation speed for Rank 1 Gu Master.", };>> <<include "Gu List (20-39)">> <<set $gu = [$gu0,$gu1,$gu2,$gu3,$gu4,$gu5,$gu6,$gu7,$gu8,$gu9,$gu10, $gu11,$gu12,$gu13,$gu14,$gu15,$gu16,$gu17,$gu18,$gu19,$gu20];>>
<hr>\ Name: $name Rank: $rank $subrank Realm: $lv[$level] Potential: $grade Current location: $location Remaining lifespan: <<= ($life-$life%12)/12>> year(s) <<= $life%12>> month(s). Vital Gu: $vitalgu <table style="width:100%"> <caption style="color:gold;">Money</caption> <tr> <td>Primeval Stone</td> <td style="text-align:center;">$cash</td> </tr> <tr> <td>Immortal Primeval Stone</td> <td style="text-align:center;">$money</td> </tr> </table>\ <table style="width:100%"> <caption style="color:green;">Stats</caption> <tr> <td>Health</td> <td style="text-align:center;">$hp</td> </tr> <tr> <td>Will</td> <td style="text-align:center;">$will</td> </tr> <tr> <td>Primeval Essence</td> <td style="text-align:center;">$stamina</td> </tr> <tr> <td>Attainment</td> <td style="text-align:center;"><<= ($exp/$att[$level+1]).toFixed(2)>> %</td> </tr> <<if $soulc>><tr> <td>Soul</td> <td style="text-align:center;">$soul</td> </tr><</if>> </table>\
<<widget "DrawBar">> <<set $mbar = "">> <<set _max = $exp/$att[$level+1]>> <<for _i=0; _i < _max; _i++>> <<set $mbar += "█">> <</for>> @@color:#ff3333;_bar@@ <</widget>> <<widget "updatebar">> <<nobr>> <<silently>>\ <<replace "#story-caption">>\ <<display "StoryCaption">>\ <</replace>>\ <<replace "#passhead">>\ <<display "PassageHeader">>\ <</replace>>\ <</silently>>\ <</nobr>> <</widget>> <<widget "hourpass">> <<nobr>> <<set $hour += 1>><<set $stamina += 1>> <<if $hour gte 24>><<set $hour = 0>><<daypass>><</if>> <</nobr>> <</widget>> <<widget "daypass">> <<nobr>> <<set $day += 1>><<RecipeSell>><<set $nosleep += 1>> <<if $day gte 31>><<set $day = 1>><<monthpass>><</if>> <</nobr>> <</widget>> <<widget "monthpass">> <<nobr>> <<set $month += 1>> <<set $life -= 1>> <<if $month gte 13>> <<set $year += 1>> <<set $month = 1>> <<set $life -= 1>><</if>> <</nobr>> <</widget>> <<widget "rankup">> <<if $aptitude lte 25>> \<<set $subrank to "(Initial)">>\ <<elseif $aptitude lte 50>> \<<set $subrank to "(Middle)">>\ <<elseif $aptitude lte 75>> \<<set $subrank to "(Upper)">>\ <<elseif $aptitude lte 99>> \<<set $subrank to "(Peak)">>\ <<else>><<set $subrank to "(Initial)">><</if>> <</widget>> <<widget "grade">> <<if $potential lte 39>> \<<set $grade to "D">>\ <<elseif $potential lte 59>> \<<set $grade to "C">>\ <<elseif $potential lte 79>> \<<set $grade to "B">>\ <<elseif $potential lte 99>> \<<set $grade to "A">>\ <<else>><<set $grade to "Extreme">><<set $aptitude -= 100>><<set $rank += 1>><</if>> <</widget>> <<widget "sleep">> <<nobr>> <<if $hour lt 6>><<set _t = 6-$hour>><<else>><<set _t = 30-$hour>><<daypass>><</if>> <<set $will = $soul>> <<set $nosleep = 0>><<set $hour = 6>> <</nobr>> <</widget>> <<widget "cultivate">> <<nobr>> <<set $hour = $hour+6>>\ <<if $hour gte 24>><<daypass>><<set $hour = $hour%24>><</if>> <<set _t = 1>> <<switch $rank>> <<case 1>> <<if $storage.has('Wine Gu')>><<set _t = 2>><</if>> <<case 2>> <<if $storage.has('Four Flavors Wine Gu')>><<set _t = 2>><</if>> <<case 3>> <<if $storage.has('Seven Fragrances Wine Gu')>><<set _t = 2>><</if>> <<case 4>> <<if $storage.has('Nine Colors Wine Gu')>><<set _t = 2>><</if>> <<case 5>> <<if $storage.has('Twelve Eyes Wine Gu')>><<set _t = 2>><</if>> <</switch>> <<set $aptitude += _t*($potential/20).toFixed(2)>> <<set $stamina += _t*5>> <</nobr>> <</widget>> <<widget "RecipeSell">> <<nobr>> <<set $k to 0>> <<repeat 50ms>> <<set $r to random(0,$gu.length - 1)>> <<if !$gu[$r].Unlocked and $gu[$r].Recipe isnot "None">> <<set $rsell[$k] = $r>> <<set $k += 1>> <</if>> <<if $k eq $rsell.length - 1>><<stop>><</if>> <</repeat>> <</nobr>> <</widget>>
<<nobr>> <<if visited("Lang Ya Blessed Land")>><<set $location = passage()>><</if>> <<if $lo isnot passage()>><<hourpass>><<set $lo to passage()>><</if>> <<if $life lte 0>><<goto 'The End'>><</if>> <<if $will lte 0>><<goto 'Dream'>><</if>> <<if $rank eq 2>><<goto '(under construction)'>><</if>> <<for _e to 0; _e lt 10; _e++>><<if $exp gte $att[_e]>><<set $level = _e>><</if>><</for>> <<for _e to 0; _e lt $place.length; _e++>><<if $place[_e].Name eq passage()>><<= '<<' + $place[_e].Reward + '>>'>><</if>><</for>> <<grade>> <</nobr>>
<<set $mat0 = { Name: "Wind Essence", Price: 10, Unlocked: true, };>> <<set $mat1 = { Name: "Water Essence", Price: 10, Unlocked: true, };>> <<set $mat2 = { Name: "Earth Essence", Price: 10, Unlocked: true, };>> <<set $mat3 = { Name: "Fire Essence", Price: 10, Unlocked: true, };>> <<set $mat4 = { Name: "Wood Essence", Price: 10, Unlocked: true, };>> <<set $mat5 = { Name: "Metal Essence", Price: 10, Unlocked: true, };>> <<set $mat6 = { Name: "Lightning Essence", Price: 10, Unlocked: true, };>> <<set $mat7 = { Name: "Sunlight", Price: 10, Unlocked: true, };>> <<set $mat8 = { Name: "Moonlight", Price: 10, Unlocked: true, };>> <<set $mat9 = { Name: "Starlight", Price: 10, Unlocked: true, };>> <<set $mat10 = { Name: "Ant", Price: 100, Unlocked: true, };>> <<set $mat11 = { Name: "Worm", Price: 100, Unlocked: true, };>> <<set $mat12 = { Name: "Ladybug", Price: 100, Unlocked: true, };>> <<set $mat13 = { Name: "Bee", Price: 100, Unlocked: true, };>> <<set $mat14 = { Name: "Bettle", Price: 100, Unlocked: true, };>> <<set $mat15 = { Name: "Flower Petal", Price: 100, Unlocked: true, };>> <<set $mat16 = { Name: "Leaf", Price: 100, Unlocked: true, };>> <<set $mat17 = { Name: "Space Sand", Price: 100, Unlocked: true, };>> <<set $mat18 = { Name: "Time Drop", Price: 100, Unlocked: true, };>> <<set $mat19 = { Name: "Blood Essence", Price: 100, Unlocked: true, };>> <<include "Base Material List (20-39)">> <<include "Base Material List (40-59)">> <<set $mat = [$mat0,$mat1,$mat2,$mat3,$mat4,$mat5,$mat6,$mat7,$mat8,$mat9,$mat10, $mat11,$mat12,$mat13,$mat14,$mat15,$mat16,$mat17,$mat18,$mat19,$mat20, $mat21,$mat22,$mat23,$mat24,$mat25,$mat26,$mat27,$mat28,$mat29,$mat30, $mat31,$mat32,$mat33,$mat34,$mat35,$mat36,$mat37,$mat38,$mat39];>>
Double-click this passage to edit it.
Double-click this passage to edit it.
Material Recipes: <<for _i to 0; _i lt $amat.length; _i++>><<if $amat[_i].Unlocked>> <div style="color:blue;">$amat[_i].Name: $amat[_i].Recipe</div>\ <</if>><</for>> Gu Recipes: <<for _i to 0; _i lt $gu.length; _i++>><<if $gu[_i].Unlocked>> <div style="color:green;">$gu[_i].Name: $gu[_i].Recipe</div>\ <</if>><</for>> <<back>>
''You have collected $a Fire Essence.'' <<if $place[3].Event1.includes($day)>><<linkreplace "Looking around">><<pickup '$storage' 'Bettle'>>You have caught a Bettle.<</linkreplace>><</if>> <<daypass>> <<return>>
''You have collected $a Wood Essence.'' <<return>>
''You have collected $a Earth Essence.'' <<if $place[2].Event1.includes($day)>><<linkreplace "Looking around">><<pickup '$storage' 'Worm'>>You have caught a Worm.<</linkreplace>><</if>> <<daypass>> <<return>>
''You have collected $a Water Essence.'' <<if $place[1].Event1.includes($day)>><<linkreplace "Looking around">><<pickup '$storage' 'Bug'>>You have caught a Bug.<</linkreplace>><</if>> <<daypass>> <<return>>
''You have collected $a Metal Essence.'' ''You have collected a Bettle.'' <<return>>
@@.mer; Merchant:<hr> $name, what material do you want to buy today?@@\ <table style="width:100%"> <caption style="color:blue;">''Buy Base Material''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Material Name''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Buy x1''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $mat.length; _i++>><<capture _i>>\ <tr> <td>$mat[_i].Name</td> <td>$mat[_i].Price</td> <td><<if $cash gte $mat[_i].Price>><<link [[Buy|Treasure Yellow Heaven (Material Store)]]>><<pickup '$storage' $mat[_i].Name>><<set $cash -= $mat[_i].Price>><<updatebar>><</link>><</if>></td> </tr> \<</capture>><</for>> </tbody> </table> <table style="width:100%"> <caption style="color:blue;">''Buy Advanced Material''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Material Name''</td> <td style="text-align:center;width:25%;">''Quantity''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Buy x1''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $amat.length; _i++>><<capture _i>><<if $amat[_i].Unlocked>>\ <tr> <td>$amat[_i].Name</td> <td><<= $store.count($amat[_i].Name)>></td> <td>$amat[_i].Price</td> <td><<if $cash gte $amat[_i].Price>><<link [[Buy|Treasure Yellow Heaven (Material Store)]]>><<pickup '$storage' $amat[_i].Name>><<drop '$store' $amat[_i].Name>><<set $cash -= $amat[_i].Price>><<updatebar>><</link>><</if>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table> <table style="width:100%"> <caption style="color:blue;">''Sell Material''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Material Name''</td> <td style="text-align:center;width:25%;">''Quantity''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Sell x1''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $mat.length; _i++>><<capture _i>><<if $storage.has($mat[_i].Name)>>\\ <tr> <td>$mat[_i].Name</td> <td><<= $storage.count($mat[_i].Name)>></td> <td>$mat[_i].Price</td> <td><<link [[Sell|Treasure Yellow Heaven (Material Store)]]>><<drop '$storage' $mat[_i].Name>><<set $cash += $mat[_i].Price>><<updatebar>><</link>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table>\ <table style="width:100%"> <caption style="color:blue;">''Sell Advanced Material''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Material Name''</td> <td style="text-align:center;width:25%;">''Quantity''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Sell x1''</td> </tr> </thead> <<for _i to 0; _i lt $amat.length; _i++>><<capture _i>><<if $storage.has($amat[_i].Name)>>\\ <tr> <td>$amat[_i].Name</td> <td><<= $storage.count($amat[_i].Name)>></td> <td>$amat[_i].Price</td> <td><<link [[Sell|Treasure Yellow Heaven (Material Store)]]>><<drop '$storage' $amat[_i].Name>><<set $cash += $amat[_i].Price>><<updatebar>><</link>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table> <<return>>
@@.mer; Merchant:<hr> $name, what Gu do you want to sell today?@@\ <table style="width:100%"> <caption style="color:blue;">''Sell Gu''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Gu Name''</td> <td style="text-align:center;width:25%;">''Quantity''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Sell x1''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $gu.length; _i++>><<capture _i>><<if $storage.has($gu[_i].Name)>>\ <tr> <td>$gu[_i].Name</td> <td><<= $storage.count($gu[_i].Name)>></td> <td>$gu[_i].Price</td> <td><<link [[Sell|Treasure Yellow Heaven (Gu Store)]]>><<drop '$storage' $gu[_i].Name>><<set $cash += $gu[_i].Price>><<updatebar>><</link>></td> </tr> \<</if>><</capture>><</for>> </tbody> </table>\ <<return>>
@@.mer; Merchant:<hr> $name, this is the list of recipes that we sell today!@@\ <table style="width:100%"> <caption style="color:blue;">''Recipe List''</caption> <thead> <tr> <td style="text-align:center;width:40%;">''Recipe Name''</td> <td style="text-align:center;width:20%;">''Rank''</td> <td style="text-align:center;width:20%;">''Price''</td> <td style="text-align:center;width:20%;">''Buy''</td> </tr> </thead> <tbody> <<for _i to 0; _i lt $rsell.length; _i++>><<capture _i>>\ <tr> <td><<= $gu[$rsell[_i]].Name+" Recipe">></td> <td>$gu[$rsell[_i]].Rank</td> <td>$gu[$rsell[_i]].Price</td> <td><<if $cash gte $gu[$rsell[_i]].Price>><<link [[Buy|Treasure Yellow Heaven (Recipe Store)]]>><<set $cash -= $gu[$rsell[_i]].Price>><<set $gu[$rsell[_i]].Unlocked to true>><</link>><</if>></td> </tr> \<</capture>><</for>> </tbody> </table>\ <<return>>
@@.mer; Merchant:<hr> $name, do you like to gamble with rocks?@@\ <table style="width:75%"> <caption style="color:blue;">''Buy Gambling Rocks''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Rock Name''</td> <td style="text-align:center;width:25%;">''Price''</td> <td style="text-align:center;width:25%;">''Buy x1''</td> </tr> </thead> <tbody> <tr> <td>Scrap Rock</td> <td>10 Primeval Stone</td> <td><<if $cash gte 10>><<link [[Buy|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<pickup '$storage' 'Scrap Rock'>><<set $cash -= 10>><</link>><</if>></td> </tr> <tr> <td>Low Rock</td> <td>100 Primeval Stone</td> <td><<if $cash gte 100>><<link "Buy">><<pickup '$storage' 'Low Rock'>><<set $cash -= 100>><</link>><</if>></td> </tr> <tr> <td>Medium Rock</td> <td>1000 Primeval Stone</td> <td><<if $cash gte 1000>><<link "Buy">><<pickup '$storage' 'Medium Rock'>><<set $cash -= 1000>><</link>><</if>></td> </tr> <tr> <td>High Rock</td> <td>10.000 Primeval Stone</td> <td><<if $cash gte 10000>><<link "Buy">><<pickup '$storage' 'High Rock'>><<set $cash -= 10000>><</link>><</if>></td> </tr> <tr> <td>Super Rock</td> <td>100.000 Primeval Stone</td> <td><<if $cash gte 100000>><<link "Buy">><<pickup '$storage' 'Super Rock'>><<set $cash -= 100000>><</link>><</if>></td> </tr> </tbody> </table>\ @@.mer; Merchant:<hr> $name, do you have any gambling rock? If you do, then we'll open it for you. This is a free service!@@\ <table style="width:75%"> <caption style="color:blue;">''Break Gambling Rocks''</caption> <thead> <tr> <td style="text-align:center;width:25%;">''Rock Name''</td> <td style="text-align:center;width:25%;">''Break x1''</td> </tr> </thead> <tbody> <tr> <td>Scrap Rock</td> <td><<if $storage.has("Scrap Rock")>><<link [[Break|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<breakScrap>><</link>><</if>></td> </tr> <tr> <td>Low Rock</td> <td><<if $storage.has("Low Rock")>><<link [[Break|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<breakLow>><</link>><</if>></td> </tr> <tr> <td>Medium Rock</td> <td><<if $storage.has("Medium Rock")>><<link [[Break|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<breakMedium>><</link>><</if>></td> </tr> <tr> <td>High Rock</td> <td><<if $storage.has("High Rock")>><<link [[Break|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<breakHigh>><</link>><</if>></td> </tr> <tr> <td>Super Rock</td> <td><<if $storage.has("Super Rock")>><<link [[Break|Treasure Yellow Heaven (Gambling Rocks Store)]]>><<breakSuper>><</link>><</if>></td> </tr> </tbody> </table>\ <span id="break-rock-result"></span> <<return>>
<<if $will lte $soul/2>><<linkreplace "Sleep">><<sleep>><<updatebar>>You feel refreshed after sleeping.<</linkreplace>><</if>> <<linkreplace "Cultivate">><<cultivate>><<updatebar>><</linkreplace>> [[Go out|Lang Ya Blessed Land]]
<<set $quest0 = { Name: "Tutorial", EXP: 100, Content: "Refine a Material.", Reward: "1000 Primeval Stones", Status: "Locked" };>> <<set $quest1 = { Name: "Refine Your First Gu", EXP: 100, Content: "Refine a Gu.", Reward: "1000 Primeval Stones", Status: "Locked" };>> <<set $quest2 = { Name: "Four Flavors", EXP: 100, Content: "Refine a Four Flavors Wine Gu.", Reward: "1000 Primeval Stones", Status: "Locked" };>> <<set $quest11 = { Name: "Four Flavors", EXP: 100, Content: "Refine a Four Flavors Wine Gu.", Reward: "1000 Primeval Stones", Status: "Locked" };>> <<set $quest = [$quest0,$quest1,$quest2];>>
<<set $mat20 = { Name: "Mouse Eye", Price: 10, Unlocked: false, };>> <<set $mat21 = { Name: "Ox Eye", Price: 10, Unlocked: false, };>> <<set $mat22 = { Name: "Tiger Eye", Price: 10, Unlocked: false, };>> <<set $mat23 = { Name: "Cat Eye", Price: 10, Unlocked: false, };>> <<set $mat24 = { Name: "Dragon Eye", Price: 10, Unlocked: false, };>> <<set $mat25 = { Name: "Snake Eye", Price: 10, Unlocked: false, };>> <<set $mat26 = { Name: "Horse Eye", Price: 10, Unlocked: false, };>> <<set $mat27 = { Name: "Goat Eye", Price: 10, Unlocked: false, };>> <<set $mat28 = { Name: "Monkey Eye", Price: 10, Unlocked: false, };>> <<set $mat29 = { Name: "Chicken Eye", Price: 10, Unlocked: false, };>> <<set $mat30 = { Name: "Dog Eye", Price: 10, Unlocked: false, };>> <<set $mat31 = { Name: "Pig Eye", Price: 10, Unlocked: false, };>> <<set $mat32 = { Name: "Snake Venom", Price: 10, Unlocked: false, };>> <<set $mat33 = { Name: "Dragon Scale", Price: 10, Unlocked: false, };>> <<set $mat34 = { Name: "Snake Meat", Price: 10, Unlocked: false, };>> <<set $mat35 = { Name: "Snake Gall", Price: 10, Unlocked: false, };>> <<set $mat36 = { Name: "Dog Shit", Price: 70, Unlocked: false, };>> <<set $mat37 = { Name: "Snake Skin", Price: 10, Unlocked: false, };>> <<set $mat38 = { Name: "Tiger Heart", Price: 10, Unlocked: false, };>> <<set $mat39 = { Name: "Dragon Heart", Price: 10, Unlocked: false, };>>
<<if visited("Lang Ya Blessed Land") eq 1>> @@.landspirit; The Mysterious Old Man:<hr> From now on this'll be . You'll have a personal room. What's your name?@@\ @@.you; You:<hr> I'm $name.@@\ @@.landspirit; The Mysterious Old Man:<hr> $name, to properly become a disciple of Lang Ya Sect, you must pass a test. First, you have to prove your ability by refining an advanced material.@@\ <div style="color:cyan;">''You received a quest.''</div><<set $quest[0].Status = "Active">> @@.you; You:<hr> I'm ready.@@\ @@.landspirit; The Mysterious Old Man:<hr> I grant you the access to four resource points. You can go there to collect basic materials. If you don't know any suitable recipe, go search Library. Once you have collected all needed materials, go to Refinement Cauldron to refine.@@\ <div style="color:cyan;">''You gained access to Valley, River, Plain, Volcano.''</div> <div style="color:cyan;">''You now could visit Library and Refinement Cauldron.''</div> <</if>> <<if $quest[0].Status is "Completed" and $quest[1].Status is "Locked">> @@.landspirit; The Mysterious Old Man:<hr> Good job, $name. Now you know how to refine materials. Let's move to the next part: refine a Gu.@@\ <div style="color:cyan;">''You received a quest.''</div><<set $quest[1].Status = "Active">> @@.you; You:<hr> I'm ready.@@\ <</if>> <<if $quest[1].Status is "Completed" and $quest[2].Status is "Locked">> @@.landspirit; The Mysterious Old Man:<hr> $name, you have done better than I expected. I'll give you a reward: 1000 Primeval Stones. I also grant you access to Treasure Yellow Heaven, the largest market in the world.@@\ <div style="color:cyan;">''You now could visit Treasure Yellow Heaven.''</div><<set $cash += 1000>> @@.you; You:<hr> May I ask a question?@@\ @@.landspirit; The Mysterious Old Man:<hr> Sure, go ahead.@@\ @@.you; You:<hr> Who are you?@@\ @@.landspirit; The Mysterious Old Man:<hr> Haha, now you're qualified to know. I'm the leader of Lang Ya Sect - the land spirit of Lang Ya Blessed Land!@@\ <<set $place[8].Unlocked to true>> <</if>> <<if $day is 1 and $month is 1 and $quest[1].Status is "A">> @@.landspirit; Lang Ya Land Spirit:<hr> $name, you have joined Lang Ya Sect for a month. Now your education officially begin. .@@\ <div style="color:cyan;">''You received a quest.''</div><<set $quest[1].Status = "Active">> @@.you; You:<hr> I'm ready.@@\ <</if>>
<<widget "RefineGu">> <<nobr>> <<drop '$storage' $gu[$args[0]].Recipe>> <<if $will gte $gu[$args[0]].Rank*10 and $stamina gte $gu[$args[0]].Rank*10>> <<pickup '$storage' $gu[$args[0]].Name>> <<set $will -= $gu[$args[0]].Rank*10>> <<set $stamina -= $gu[$args[0]].Rank*10>> <<ExpGain $args[0]>> <<append "#refine-result">>You successfully refine $gu[$args[0]].Name!<</append>><<set $quest[1].Status = "Completed">> <<else>><<punish>> <</if>> <</nobr>> <</widget>> <<widget "RefineMat">> <<nobr>> <<drop '$storage' $amat[$args[0]].Recipe>> <<if $will gte $amat[$args[0]].Rank*5 and $stamina gte $amat[$args[0]].Rank>> <<pickup '$storage' $amat[$args[0]].Name>> <<set $will -= $amat[$args[0]].Rank*5>> <<set $stamina -= $amat[$args[0]].Rank>> <<set $exp += $amat[$args[0]].Rank>> <<append "#refine-result">>You successfully refine $amat[$args[0]].Name!<</append>><<set $quest[0].Status = "Completed">> <<else>><<punish>> <</if>> <</nobr>> <</widget>> <<widget "DetachMon">> <<nobr>> <<drop '$storage' $mon[$args[0]].Name>> <<pickup '$storage' $mon[$args[0]].Produce>> <<set _mess = "You got " + $mon[$args[0]].Produce>> <<print _mess>> <</nobr>> <</widget>> <<widget "collect">> <<set $n to []>> <<for _i=0; _i < $args[1]; _i++>><<set $n to $n.concat($mat[$args[0]].Name)>><</for>> <<pickup '$storage' $n>> <</widget>> <<widget "UseVital">> <<nobr>> <<RefineGu $args[0]>>\ <<drop '$storage' $gu[$args[0]].Name>> <<set $vitalgu to $gu[$args[0]].Name>> <</nobr>> <</widget>> <<widget "punish">> <<set $hp = -random(1,50)>> <<set $life = -random(0,6)>> <<append "#refine-result">>You failed and got the backlash!<</append>> <</widget>> <<widget "ExpGain">> <<nobr>> <<set _t = $gu[$args[0]].Rank - $rank>> <<switch _t>> <<case 0>> <<set _g to Math.trunc($gu[$args[0]].EXP)>>\ <<case 1>> <<set _g to Math.trunc($gu[$args[0]].EXP*130/100)>>\ <<case 2>> <<set _g to Math.trunc($gu[$args[0]].EXP*169/100)>>\ <<case -1>> <<set _g to Math.trunc($gu[$args[0]].EXP*100/130)>>\ <<case -2>> <<set _g to Math.trunc($gu[$args[0]].EXP*100/169)>>\ <<default>> <<set _g to 0>> <</switch>> <<set $exp += _g>> <</nobr>> <</widget>>
<<widget "RockOut">> <<nobr>> <<repeat 50ms>> \<<set $r to random(0,$gu.length - 1)>> <<if $gu[$r].Rank eq $args[0]>> <<pickup '$storage' $gu[$r].Name>> <<append "#break-rock-result">>"You got a " + $gu[$r].Name<</append>> <<stop>> <</if>> <</repeat>> <</nobr>> <</widget>> <<widget "breakScrap">> <<set _a = random(1,100)/$luck>> <<if _a lte 3>> <<RockOut 1>> <<else>><<append "#break-rock-result">>You got nothing!<</append>> <</if>> <<drop '$storage' 'Scrap Rock'>> <</widget>> <<widget "breakLow">> <<set _a = random(1,100)/$luck>> <<if _a lte 3>><<RockOut 2>> <<elseif _a lte 9>><<RockOut 1>> <<else>><<append "#break-rock-result">>You got nothing!<</append>> <</if>> <<drop '$storage' 'Low Rock'>> <</widget>> <<widget "breakMedium">> <<set _a = random(1,100)/$luck>> <<if _a lte 3>><<RockOut 3>> <<elseif _a lte 9>><<RockOut 2>> <<elseif _a lte 21>><<RockOut 1>> <<else>><<append "#break-rock-result">>You got nothing!"<</append>> <</if>> <<drop '$storage' 'Medium Rock'>> <</widget>> <<widget "breakHigh">> <<set _a = random(1,100)/$luck>> <<if _a lte 3>><<RockOut 4>> <<elseif _a lte 9>><<RockOut 3>> <<elseif _a lte 21>><<RockOut 2>> <<elseif _a lte 46>><<RockOut 1>> <<else>><<append "#break-rock-result">>You got nothing!<</append>> <</if>> <<drop '$storage' 'High Rock'>> <</widget>> <<widget "breakSuper">> <<set _a = random(1,100)/$luck>> <<if _a lte 3>><<RockOut 5>> <<elseif _a lte 9>><<RockOut 4>> <<elseif _a lte 21>><<RockOut 3>> <<elseif _a lte 46>><<RockOut 2>> <<elseif _a lte 96>><<RockOut 1>> <<else>><<append "#break-rock-result">>You got nothing!<</append>> <</if>> <<drop '$storage' 'Super Rock'>> <</widget>>
<div id="passhead">''$h[$hour], Day $day Month $month''</div>
<<set $mon0 = { Name: "White Lotus", Price: 1000, Unlocked: false, Produce: ["Flower Petal", "Flower Petal", "Flower Petal", "Flower Petal", "Flower Petal", "Flower Petal"] };>> <<include "Monster List (20-39)">> <<set $mon = [$mon0,$mon1,$mon2,$mon3,$mon4,$mon5,$mon6,$mon7,$mon8,$mon9,$mon10];>>
@@.mao; Mao Two:<hr> I'm the librarian. What book do you want to read?@@\ <<linkreplace "1001 Useful Materials">>You read the book and learn some recipes.<<hourpass>><<for _i to 0; _i lt 7; _i++>><<set $amat[_i].Unlocked to true>><</for>><<updatebar>><</linkreplace>> <<linkreplace "Beginner's Guide to refine">>You read the book and learn some recipes.<<hourpass>><<for _i to 16; _i lt 20; _i++>><<set $gu[_i].Unlocked to true>><</for>><<updatebar>><</linkreplace>> [[Leave|Lang Ya Blessed Land]]
Double-click this passage to edit it.
<<set $igu0 = { Name: "Spring Autumn Cicada Gu", Rank: 9, EXP: 200, Price: 50, Eff: "Send the user back in time.", Recipe: ["Spring Gu", "Autumn Gu"], Unlocked: false, Exist: false };>> <<set $igu1 = { Name: "Travel Gu", Rank: 9, EXP: 200, Price: 50, Eff: "Send the user to a random place.", Recipe: ["Day Gu"], Unlocked: false, Exist: false };>> <<set $igu49 = { Name: "Fate Gu", Rank: 9, EXP: 200, Price: 50, Recipe: ["Day Gu"], Unlocked: false, Exist: false };>> <<set $igu50 = { Name: "Destiny Gu", Rank: 10, EXP: 200, Price: 50, Recipe: ["Fate Gu"], Unlocked: false, Exist: false };>>
<<set $place0 = { Name: "Valley", Effect: "Produce up to 10 Wind Essence per day.", Reward: "collect 0 $a", Event1: [5,10,15,20], Unlocked: true };>> <<set $place1 = { Name: "River", Effect: "Produce up to 10 Water Essence per day.", Reward: "collect 1 $a", Event1: [3,9,18,27], Unlocked: true };>> <<set $place2 = { Name: "Plain", Effect: "Produce up to 10 Earth Essence per day.", Reward: "collect 2 $a", Event1: [2,4,6,8], Unlocked: true };>> <<set $place3 = { Name: "Volcano", Effect: "Produce up to 10 Fire Essence per day.", Reward: "collect 3 $a", Event1: [4,7,14,17], Unlocked: true };>> <<set $place4 = { Name: "Forest", Effect: "Produce up to 10 Wood Essence per day.", Reward: "collect 4 $a", Event1: [5,10,15,20], Unlocked: false };>> <<set $place5 = { Name: "Cave", Effect: "Produce up to 10 Metal Essence per day.", Reward: "collect 5 $a", Event1: [5,10,15,20], Unlocked: false };>> <<set $place6 = { Name: "Refinement Cauldron", Effect: "", Reward: "hourpass", Unlocked: true };>> <<set $place7 = { Name: "Library", Effect: "", Reward: "hourpass", Unlocked: true };>> <<set $place8 = { Name: "Treasure Yellow Heaven", Effect: "Buy and sell", Reward: "WP0", Unlocked: true };>> <<set $place9 = { Name: "Desert", Effect: "Gain 10 per day", Reward: "collect 5 $a", Unlocked: false };>> <<set $place = [$place0,$place1,$place2,$place3,$place4,$place5,$place6,$place7,$place8];>>
Your road ended here.
<<widget "WP0">> <<set $cash += 0>> <</widget>> <<widget "WP1">> <<set $money += 0>> <</widget>>
<<set $mat40 = { Name: "Mouse Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Mouse Eye"] };>> <<set $mat41 = { Name: "Ox Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Ox Eye"] };>> <<set $mat42 = { Name: "Tiger Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Tiger Eye"] };>> <<set $mat43 = { Name: "Cat Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Cat Eye"] };>> <<set $mat44 = { Name: "Dragon Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Dragon Eye"] };>> <<set $mat45 = { Name: "Snake Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Snake Eye"] };>> <<set $mat46 = { Name: "Horse Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Horse Eye"] };>> <<set $mat47 = { Name: "Goat Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Goat Eye"] };>> <<set $mat48 = { Name: "Monkey Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Monkey Eye"] };>> <<set $mat49 = { Name: "Chicken Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Chicken Eye"] };>> <<set $mat50 = { Name: "Dog Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Dog Eye"] };>> <<set $mat51 = { Name: "Pig Eye", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Pig Eye"] };>> <<set $mat52 = { Name: "Snake Venom", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Snake Venom"] };>> <<set $mat53 = { Name: "Dragon Scale", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Dragon Scale"] };>> <<set $mat54 = { Name: "Snake Meat", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Snake Meat"] };>> <<set $mat55 = { Name: "Snake Gall", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Snake Gall"] };>> <<set $mat56 = { Name: "Dog Shit", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Dog Shit"] };>> <<set $mat57 = { Name: "Snake Skin", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Snake Skin"] };>> <<set $mat58 = { Name: "Tiger Heart", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Tiger Heart"] };>> <<set $mat59 = { Name: "Dragon Heart", Price: 10, EXP: 0, Unlocked: false, Recipe: ["Dragon Heart"] };>>
<<include "Base Material List">> <<set $amat0 = { Name: "Sand", Price: 20, Rank: 1, Unlocked: false, Recipe: ["Earth Essence", "Wind Essence"] };>> <<set $amat1 = { Name: "Steam", Price: 20, Rank: 1, Unlocked: false, Recipe: ["Fire Essence", "Water Essence"] };>> <<set $amat2 = { Name: "Mud", Price: 20, Rank: 1, Unlocked: false, Recipe: ["Earth Essence", "Water Essence"] };>> <<set $amat3 = { Name: "Fog", Price: 20, Rank: 1, Unlocked: false, Recipe: ["Water Essence", "Wind Essence"] };>> <<set $amat4 = { Name: "Clay", Price: 50, Rank: 2, Unlocked: false, Recipe: ["Sand", "Mud"] };>> <<set $amat5 = { Name: "Glass", Price: 50, Rank: 2, Unlocked: false, Recipe: ["Fire Essence", "Sand"] };>> <<set $amat6 = { Name: "Sea Water", Price: 100, Rank: 1, Unlocked: false, Recipe: ["Water Essence", "Sand"] };>> <<set $amat10 = { Name: "Wine", Price: 100, Rank: 1, Unlocked: false, Recipe: ["Water Essence", "Fruit"] };>> <<set $amat11 = { Name: "Spicy Wine", Price: 100, Rank: 2, Unlocked: true, Recipe: ["Water Essence", "Fruit"] };>> <<set $amat12 = { Name: "Sour Wine", Price: 100, Rank: 2, Unlocked: true, Recipe: ["Water Essence", "Fruit"] };>> <<set $amat13 = { Name: "Bitter Wine", Price: 100, Rank: 2, Unlocked: true, Recipe: ["Water Essence", "Fruit"] };>> <<set $amat14 = { Name: "Sweet Wine", Price: 100, Rank: 2, Unlocked: true, Recipe: ["Water Essence", "Fruit"] };>> <<set $amat15 = { Name: "Flower Petal", Price: 100, Rank: 2, Unlocked: true, Recipe: ["Flower Petal"] };>> <<set $amat = [$amat0,$amat1,$amat2,$amat3,$amat4,$amat5,$amat6];>>
Double-click this passage to edit it.
<<if visited("Refinement Cauldron") eq 1>> @@.mao; Mao One:<hr> I'm the manager of the Refinement Cauldron. You must be the new disciple.What do you come here to refine, material or Gu?@@\ @@.you; You:<hr> Material.@@\ @@.mao; Mao One:<hr> Then remember: Refining a material will consume Will and Primeval Essence. If you don't have enough, the refining will fail and you'll receive backlash. @@\ @@.you; You:<hr> I remembered. Thank you.@@\ <</if>> <<if $quest[1].Status is "Completed" and $quest[2].Status is "Locked">> @@.mao; Mao One:<hr> Beware: Refining a Gu will consume Will and Primeval Essence even more. If you don't have enough, the refining will fail and you'll receive backlash. @@\ <</if>>
In this game, 1 year = 12 months, 1 month = 30 days, 1 day = 24 hours. Each time you move to a new place, one hour will pass. In your room you can do these actions: * Sleep: - Your Will will be recovered during sleep. - Your Health will be recovered faster during sleep. - By default, you will wake up at 6 AM the next day. - You can only sleep after you consumed more than half of your Will. - Not sleeping for more than 3 days will cause bad effects. * Cultivate: - Your Primeval Essence will be recovered during cultivate. - Cultivate raises your Aptitude. - By default, you will cultivate for 6 hours. When you refine a Gu which has Rank higher than your Rank, you gain more Attainment. Vice-versa, when you refine a Gu which have Rank lower than your Rank, you gain less Attainment.
<<widget "LifeGain">> <<nobr>> <<set _t = $args[0]>> <<switch _t>> <<case 4>> <<set $life += 12>>\ <<case 5>> <<set $life += 60>>\ <<case 6>> <<set $life += 120>>\ <<case 7>> <<set $life += 240>>\ <<case 8>> <<set $life += 600>>\ <<case 9>> <<set $life += 1200>> <</switch>> <<drop '$storage' $gu[$args[0]].Name>> <</nobr>> <</widget>> <<widget "UseRelic">> <<nobr>> <<set $aptitude += 25>> <<drop '$storage' $gu[$args[0]].Name>> <</nobr>> <</widget>>
<<set $gu20 = { Name: "Four Flavors Wine Gu", Rank: 2, EXP: 200, Price: 50, Recipe: ["Sour Wine", "Sweet Wine", "Bitter Wine", "Spicy Wine", "Wine Gu", "Wine Gu"], Unlocked: false, Eff: "Double cultivation speed for Rank 2 Gu Master.", };>> <<set $gu21 = { Name: "Seven Fragrances Wine Gu", Rank: 3, EXP: 200, Price: 50, Recipe: ["Sour Wine", "Sweet Wine", "Bitter Wine", "Spicy Wine", "Four Flavors Wine Gu", "Four Flavors Wine Gu"], Unlocked: false, Eff: "Double cultivation speed for Rank 3 Gu Master.", };>> <<set $gu22 = { Name: "Nine Colors Wine Gu", Rank: 4, EXP: 200, Price: 50, Recipe: ["Red Light", "Orange Light", "Yellow Light", "Green Light", "Blue Light", "Indigo Light", "Purple Light", "White Light", "Black Light", "Seven Fragrances Wine Gu", "Seven Fragrances Wine Gu"], Unlocked: false, Eff: "Double cultivation speed for Rank 4 Gu Master.", };>> <<set $gu23 = { Name: "Twelve Eyes Wine Gu", Rank: 5, EXP: 200, Price: 50, Recipe: ["Mouse Eye", "Ox Eye", "Tiger Eye", "Cat Eye", "Dragon Eye", "Snake Eye", "Horse Eye", "Goat Eye", "Monkey Eye", "Chicken Eye", "Dog Eye", "Pig Eye", "Nine Colors Wine Gu", "Nine Colors Wine Gu"], Unlocked: false, Eff: "Double cultivation speed for Rank 5 Gu Master.", };>> <<set $gu24 = { Name: "Week Gu", Rank: 3, EXP: 200, Price: 50, Recipe: ["Day Gu","Day Gu","Day Gu","Day Gu","Day Gu","Day Gu","Day Gu"], Unlocked: false, Eff: "", };>> <<set $gu25 = { Name: "Spring Gu", Rank: 4, EXP: 200, Price: 50, Recipe: ["Month Gu","Month Gu","Month Gu","Flower"], Unlocked: false, Eff: "", };>> <<set $gu25 = { Name: "Summer Gu", Rank: 4, EXP: 200, Price: 50, Recipe: ["Month Gu","Month Gu","Month Gu","Flower"], Unlocked: false, Eff: "", };>> <<set $gu25 = { Name: "Autumn Gu", Rank: 4, EXP: 200, Price: 50, Recipe: ["Month Gu","Month Gu","Month Gu","Flower"], Unlocked: false, Eff: "", };>> <<set $gu25 = { Name: "Winter Gu", Rank: 4, EXP: 200, Price: 50, Recipe: ["Month Gu","Month Gu","Month Gu","Flower"], Unlocked: false, Eff: "", };>> <<set $gu26 = { Name: "Sunlight Gu", Rank: 1, EXP: 100, Price: 1000, Recipe: ["Sunlight", "Fly"], Unlocked: false, Eff: "", };>> <<set $gu27 = { Name: "Moonlight Gu", Rank: 1, EXP: 100, Price: 1000, Recipe: ["Moonlight", "Fly"], Unlocked: false, Eff: "", };>> <<set $gu28 = { Name: "Starlight Gu", Rank: 1, EXP: 100, Price: 1000, Recipe: ["Starlight", "Fly"], Unlocked: false, Eff: "", };>>
This is the end of the content of the game. Please wait for the next update.
''You have collected $a Wind Essence.'' <<if $place[0].Event1.includes($day)>><<linkreplace "Looking around">><<pickup '$storage' 'Bee'>>You have caught a Bee.<</linkreplace>><</if>> <<daypass>> <<return>>
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You consumed too much Will and fell unconscious. <<linkreplace "Wake up">><<sleep>><<goto 'Your room'>><</linkreplace>>
<<set $book0 = { Name: "1001 Useful Materials", Type: "Material", Content: [0,1,2,3,4,5,6], Status: "Locked" };>> <<set $book1 = { Name: "Beginner's Guide To Refine", Type: "Material", Content: [0,1,2,3,4,5,6], Status: "Locked" };>> <<set $book2 = { Name: "Monster Book of Monsters", Type: "Monster", Content: [0,1,2,3,4,5,6], Status: "Locked" };>> <<set $book = [$book0,$book1,$book2];>>
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