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                        Saving Creativity
An Interactive Fiction game by Danielle Fuller  (c) 2017
Not too long after that's said, someone else shows up.  You look over at the new arrival when you hear, “Colette, you need to relax.”

Colette looks over at the other person and says,  “I'm sorry, Alastair, but...”

“You getting flustered isn't going to help things,” he says, “We need her to be calm.”

You watch as he walks over to you and when he reaches you, he says, “I apologize for Colette, she can get a little... anxious sometimes. “  He pauses a short time, before he asks you, “How much of the situation do you know?”

You're silent for a little while, before saying, "I know that the creativeness and talent to create music is being taken.  Not sure how I fit into all of this, though.”

Alastair looks over at Colette as he says, "Yes, I'm sure you're not." After a short pause, he says to Colette, “Why didn't you tell her why she's needed, where she fits in all of this?”

“I didn't feel like there was time,”

“I'm sure you were also a bit annoyed that you've done this several times and you're just now getting the result you want,” Alastair says.

“Well, yes...”

“And in being so, inadvertantly have been making Dreven stronger.  There can't be any of that, not if we're going to stop this.”

Alastair then looks at you and says, "You need to stay calm too Raelynne.”


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