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                        Saving Creativity
An Interactive Fiction game by Danielle Fuller  (c) 2017
“Is everyone alright,” you hear Alastair say.

“I'm fine,” Colette says.

“I'm a little bruised, but I'll be alright,” you say.

Not too long after that's said, the stolen creativity is set free and then Alastair says to Colette, “You should teleport her home now.”

“Are you sure?” Colette says.

“Yes.  If we need her again, we can contact her,” Alastair says.  He then looks at you and says, “Thank you.  Without you...”

“Dreven wouldn't have been stopped,” you say.  “I'm just glad I was able to do it.”

“Us too,” Colette says.  She pauses then says, “Alright, so, let's get you home so you can go back to your normal life.”

Colette teleports you home and then says goodbye.  Once she's gone, you stand around for awhile, and think over what happened.  Even though it wasn't, it still feels like a dream to you, and you wonder if you'll be able to go back to your normal life so easily.  Part of you also wonders if Dreven is really gone, and really hopes that's the case because you really don't want to have to face him again.  But, for right then, you do your best to get back to your normal life.

                                                                                                            The End (or is it?)
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