AI Types


Stupid Brute

Will use a standard attack on a random opponent if able. Will struggle against a random area blocking his or her standard attack if unable to attack.



Smart Brute

Will use a standard attack on the opponent with which it has the highest expected percent damage if able. Struggles against the location that is blocking his or her standard attack with the lowest bondage level if unable to attack.



Total Kidnapper

Will attempt to equip restraints on the least retrained opponent (the opponent with the most locations at bondage level zero) as long as he/she has his/her attack requirements free and has restraints to equip. If the attack requirements are not free, he/she will struggle. If he/she is out of restraints, he/she will use the Smart Brute AI pattern.



Heavy Kidnapper

Will attempt to equip restraints on the opponent with the highest individual bondage level as lonog as he/she has his/her attack requirements free and has restraints to equip. If the attack requirements are not free, he/she will struggle. If he/she is out of restraints, he/she will use the Smart Brute AI pattern.



Future AI Types

Eh, whatever I end up using for my modules. Unless someone suggests one that is feasible.