Creating Skills


Skill Selector

Use the drop down menu at the top of the page to select which skill to edit. This is searchable. (Shout-out to Chosen)

Clicking the "Add Skill" button will create a new skill, add it to the selected entity, and set it as the current skill to be changed. Skills can be saved and deleted by clicking the corresponding button at the bottom of the editor.

Saving

No changes to skills will be automatically saved other than creation/deletion. To save the changes made to a skill, click the "Save" button at the bottom of the editor. A message will display upon saving the skill successfully.



Creating a New Skill

Creating a new skill will set it as the selected skill. Be sure to save any changes to the current skill before creating a new one, as this WILL erase unsaved changes.



Skill Description

The "Name" is used to identify the skill.

"Description" is a blurb of text describing the skill.

"Attempt" is a blurb of text displayed when the skill is used to describe what the user is doing.

"Success" is a blurb of text that describes what happens when the skill successfully hits a combatant.

"Failure" is a blurb of text that describes what happens when the skill misses a combatant.

"Thumbnail" is the file name for an image representing the skill in-game. (Including the file extension, e.g. "fireball.png".) If none is provided, or the image specified cannot be found, a placeholder image will be loaded from the standard assets directory.

Replacers

You can use "[NAME]" in the skill's Attempt, Success, and Failure fields, and it will be replaced by the user's name in combat.



Skill Properties

"SP Cost" is an integer that represents the number of Special Points the skill requires to be used.

A skill's "Base" is another skill that is required to be unlocked prior to unlocking it. Think of the skill as an upgrade of it's base. (Not all skills need to have a base.) For example, "Fire Blast" may have "Fire Ball" as a base. The player would then need to unlock "Fire Ball" before unlocking "Fire Blast."

"Skill Points" is the number of skill points that the player needs to unlock the skill.

The skill's "Requirements" are the locations that need to be free for the skill to be used.



Skill Components

Skills can have any or all components. To enable a component for a given skill, click the checkbox corresponding to the desired component. This will add the inputs to define the component to the page.

While each component has a target type, hit type, and hit percent to select, hit percent is only applicable when the component uses the Fixed Percentage or Batch Percentage hit type. For more info about skills and their components, check out the combat documentation.

Read More:

Skills