The player will receive experince upon completing combat. One experience is received for combat completing. In addition, each enemy has a certain amount of experience defined in the module that it yields upon being subdued. If the player wins the fight, then he or she receives the experience from each subdued enemy. If the player loses, then he or she receives half of the experience from each enemy that was subdued before the player was defeated.
Upon leveling up, each of the player's base stats will increase by a random number. This number will be greater than or equal to 0
and less than or equal to the player's growth value for the given stat. The exact amount of stat growth will be displayed in a popup at the
time of level advancement. The amount of experience required will then increase for the next level based on the module-defined experience curve.
Once skills are implemented, leveling up will bestow a module-dependent number of skill points on the player.
Players will also receive skill points when they level up. These can be used to unlock skills for use in combat.