Each module should come packaged as an archive file (.zip by default, but possibly another depending on the creator) of the form "BMM-[MODULE NAME]"
containing three things:
- A .BMM file. This is the data file for the module itself. If you want to load this module into the module creator, you would select
this file in the appropriate file browser.
- An Assets directory. This will contain all of the images that the module is using.
- An "Installation.txt" file. This contains a couple of lines of XML data necessary to install the module.
To install the module, perform the following steps:
- Extract the archive file to a folder with the same name inside the "Play" directory (the same directory where you find the "Installed.xml" file).
- Open the "Installed.xml" file in the "Play" directory and the "Installation.txt" file in the module's new directory ("Play/BMM-[MODULE NAME]/").
- Copy the text from "Installation.txt" and paste it into "Installed.xml" between "</Module>" and "</Modules>" (near the end of the file).
- And done! Disco! Or get ball-gagged, your choice.
You should now be able to select the module on the Play main menu.