Several thousands years ago, you died a noble pharaoh.
You were buried in a giant tomb, along with many artifacts
that belonged to you in life.
Now some pesky tomb raiders have come to steal your treasures.
Clear the tomb of their presence and go back to well-deserved sleep.
Press ? at any point to see the key controls and rules.
Level 2
Having dispatched of the pesky tomb raiders,
you praise Anubis and go back to your slumber.
As centuries pass, a new generation of explorers
decides to rob your tomb, and you arise again.
Your tomb doesn't quite look the way it used to...
Enemies on this level: 10
Enemy HP: 2
Enemy damage: 1
Level 3
Having dispatched of the pesky tomb raiders,
you praise Anubis and go back to your slumber.
As centuries pass, a new generation of explorers
decides to rob your tomb, and you arise again.
Your tomb doesn't quite look the way it used to...
Enemies on this level: 10
Enemy HP: 2
Enemy damage: 2
Level 4
Having dispatched of the pesky tomb raiders,
you praise Anubis and go back to your slumber.
As centuries pass, a new generation of explorers
decides to rob your tomb, and you arise again.
Your tomb doesn't quite look the way it used to...
Enemies on this level: 10
Enemy HP: 3
Enemy damage: 2
Level 5
Having dispatched of the pesky tomb raiders,
you praise Anubis and go back to your slumber.
As centuries pass, a new generation of explorers
decides to rob your tomb, and you arise again.
Your tomb doesn't quite look the way it used to...
Enemies on this level: 10
Enemy HP: 3
Enemy damage: 3
The End
Having dispatched of the pesky tomb raiders,
you praise Anubis and go back to your slumber.
The sands of time cover your tomb, and nobody
is able to find it anymore. You can rest now.
Final score:
Total turns:
Help Menu
Actions
[numpad] : Movement keys.
Moving into enemies attacks them for 1 damage.
[yuhjklbn] : Alternate movement keys
[.] : Wait a turn
[w] : Send a strong gust of wind that extinguishes
all torches within 10 tile radius. Costs 1 mana.
[e] : Exterminate all enemies within 3 tiles.
Costs 1 mana.
[Enter] : Jump into a random adjacent vase.
If already inside a vase: jump out of the vase.
[?] : Open/close this help menu
Rules
The game proceeds in a turn-based fashion: you make a move, then each of your enemies
makes a move.
Both you and your opponents have some amount of hit points (HP). When enemy's HP drops to 0,
they die and disappear from the map. When your HP drops to 0, you lose the game.
You can jump into vases, which lets you disappear from sight as long as you are inside a vase.
When you jump back out, the vase breaks and replenishes your HP or mana (depending on type of the vase).
Your opponents carry torches, which let them see further in the darkness of the tomb.
Without light from a torch, they can only see and attack you if you are standing next to them.
In easy mode, opponents can only attack you from adjacent squares. In hard mode, they can shoot you
from afar.
If you extinguish someone's torch, they could rekindle it if they come next to a comrade
with an active torch.
Game Over
Unfortunately, the tomb raiders proved too much
for even a seasoned mummy like you to handle.