You peer up at the moon's delicate glow, its illuminations guiding your path through the forest. Your paws are cold from the soft, well-traveled soil. She was near and you had to find her, the girl who traveled about at night, her cloak always a crimson red or dingy brown. You pick up a *[[smell]]*, and follow it. (set: $haveDress to false) (set: $Mansbestfriend to 0) (set: $Grandma to 0) (set: $LoneWolf to 0) (set: $Calm to 0) (set: $Nutral to 0) (set: $Hostile to 0)(if: (count:(history:), "wolves, bears, and bucks") is <= 0)[You walk about the trees toward human territory, following her scent into town, hoping you don’t encounter their kind. You growl at the unnaturally cut stones that the humans have compiled on top of one another to create their hovels. You see the worn, weathered husks of apex beings hanging from walls; the skins of *[[wolves, bears, and bucks]]* are clinging loosely from windows and horned skulls over doors. This was a town once belonging to hunters, but something has driven them away. You see that the area is abandoned, by smell a familiar scent from the furthest *[[house]]* from the village...] (if: (count:(history:), "wolves, bears, and bucks") is >= 1) [You walk about the trees toward human territory, following her scent into town, hoping you don’t encounter their kind. This was a town once belonging to hunters, but something has driven them away. You see that the area is abandoned, but smell a familiar scent from the furthest *[[house]]* from the village...] (if: (count:(history:), "house") is <= 0) [You hop in through one of the windows. Your body slipping past old, dust-covered furniture. Something is watching you but you don’t know what… Your senses are alerting you to the smell of death hanging thickly in the musty air. While investigating a strange door, a gentle wind is stirring up the dust of the house around you, but the strong smell of blood is just behind the door, tempting you. *[[gently nudge open the door with your face->gentle wind]] [[lazily paw at the door until it opens->dust of the house]] [[slam your body against the door until it opens->strong smell of blood]]* ] (if: (count:(history:), "house") is >= 1 and <=2) [ The door has shut behind you, but there is still a curious smell being the door you... *[[gently nudge open the door with your face->gentle wind]]* *[[lazily paw at the door until it opens->dust of the house]]* *[[slam your body against the door until it opens->strong smell of blood]]* However, you also feel her gaze watching you from outside of the house... [[She's waiting for you...->hunt]]] (if: (count:(history:), "house") is >= 3) [The smell behind the door is gone, but you feel her gaze no longer watching the house... She seems to have fled the area. [[You leave the house with a complete set of clothes and continue the hunt.->hunt]]] You sniff at the remains of these once-proud predators and prey; the sight of their husks make *[[your anger towards man grow]]*. Maybe, it was because you knew, that deep down, if matched against a hunter you will meet the same fate. You had to admit that humans were quite adequate at taking down dangerous prey. *[[They were almost as good as wolves!]]*(if: (count:(history:), "house") is 1) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw0-4ae789da-b6b5-41c7-8d35-76a61c9df065.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3cwLTRhZTc4OWRhLWI2YjUtNDFjNy04ZDM1LTc2YTYxYzlkZjA2NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.dbT7deEmTCrRX35Ab0Xi70YNhqAIQ6LQ6yVn5NOgwe0> </div> You see an old bed and sniff it. You smell the scent of a wolf and a few humans… looking along the walls, you see scratch marks, dried blood, and fur matted with flesh. You also see **a set of clothes strewn about the floor**… and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts quietly behind you (set: $Calm to it + 1) (set: $Grandma to it + 1) ] (if: (count:(history:), "house") is 2) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw5-c08a99ce-ef59-460f-b148-f7f785370c0d.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3c1LWMwOGE5OWNlLWVmNTktNDYwZi1iMTQ4LWY3Zjc4NTM3MGMwZC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.vEoVucKG8zas9VqMMKltIDsfbmrl858biEHpmsXH9c4> </div> You see an old bed and sniff it. You also see **a pair of reading glasses** and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts quietly behind you (set: $Calm to it + 1) (set: $Grandma to it + 1) ] (if: (count:(history:), "house") is 3) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysy7-b91691dd-1343-48da-8dd0-668ca36aa578.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3k3LWI5MTY5MWRkLTEzNDMtNDhkYS04ZGQwLTY2OGNhMzZhYTU3OC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.O6vfy4P-m6AkE7eaL97QIWITWVQYFAPIw4VxuR6kY_s> </div> You see an old bed and sniff it. You also see **a red cap** riddled with enough holes in it, to comfortably fit your giant ears and feel a strange desire to put them on… Passing by the mirror you see the refection of a grandmother before *[[leaving the room->house]]* The door shuts quietly behind you and locks (set: $haveDress to true) (set: $Calm to it + 1) (set: $Grandma to it + 1) ] (if: (count:(history:), "house") is 1) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw0-4ae789da-b6b5-41c7-8d35-76a61c9df065.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3cwLTRhZTc4OWRhLWI2YjUtNDFjNy04ZDM1LTc2YTYxYzlkZjA2NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.dbT7deEmTCrRX35Ab0Xi70YNhqAIQ6LQ6yVn5NOgwe0> </div> You sniff the door before a layer of dust causes you to huff and puff, before giving a mighty sneeze! The door creaks open before falling off of its hinges, startling you and making you yelp. You see an old bed and sniff it. You smell the scent of a wolf and a few humans… looking along the walls, you see scratch marks, dried blood, and fur matted with flesh. You also see a set of **old clothes strewn about the floor**… and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts behind you with a soft thud (set: $Nutral to it + 1) (set: $Mansbestfriend to it + 1) ] (if: (count:(history:), "house") is 2) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw5-c08a99ce-ef59-460f-b148-f7f785370c0d.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3c1LWMwOGE5OWNlLWVmNTktNDYwZi1iMTQ4LWY3Zjc4NTM3MGMwZC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.vEoVucKG8zas9VqMMKltIDsfbmrl858biEHpmsXH9c4> </div> You see an old bed and sniff it. You also see a pair of bent, **dust covered reading glasses** and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts slowly behind you (set: $Nutral to it + 1) (set: $Mansbestfriend to it + 1) ] (if: (count:(history:), "house") is 3) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysy7-b91691dd-1343-48da-8dd0-668ca36aa578.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3k3LWI5MTY5MWRkLTEzNDMtNDhkYS04ZGQwLTY2OGNhMzZhYTU3OC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.O6vfy4P-m6AkE7eaL97QIWITWVQYFAPIw4VxuR6kY_s> </div> You see an old bed and sniff it. You also see **an old cap** riddled with enough holes in it, to comfortably fit your giant ears and feel a strange desire to put them on… Passing by the mirror you see the refection of a Granny dressed in cute clothing before *[[leaving the room->house]]* The door jams shut behind you, locking you out (set: $haveDress to true) (set: $Grandma to it + 1) (set: $Nutral to it + 1) (set: $Mansbestfriend to it + 1) ](if: (count:(history:), "house") is 1) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw0-4ae789da-b6b5-41c7-8d35-76a61c9df065.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3cwLTRhZTc4OWRhLWI2YjUtNDFjNy04ZDM1LTc2YTYxYzlkZjA2NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.dbT7deEmTCrRX35Ab0Xi70YNhqAIQ6LQ6yVn5NOgwe0> </div> The door to the bedroom is no match for an angry wolf. You slam your large body against the door until it falls off the hinges and reveals the room inside. You see an old bed and sniff it. You smell the scent of a wolf and a few humans… looking along the walls, you see scratch marks, dried blood, and fur matted with flesh. You also see **a set of old blood-stained clothes** strewn about the floor… and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts loudly behind you (set: $Hostile to it + 1) (set: $LoneWolf to it + 1) ] (if: (count:(history:), "house") is 2) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysw5-c08a99ce-ef59-460f-b148-f7f785370c0d.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3c1LWMwOGE5OWNlLWVmNTktNDYwZi1iMTQ4LWY3Zjc4NTM3MGMwZC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.vEoVucKG8zas9VqMMKltIDsfbmrl858biEHpmsXH9c4> </div> You see an old bed and sniff it. You also see **a pair of cracked reading glasses** and feel a strange desire to put them on… Passing by the mirror you see the refection of a wolf before *[[leaving the room->house]]* The door shuts loudly behind you (set: $Hostile to it + 1) (set: $LoneWolf to it + 1) ] (if: (count:(history:), "house") is 3) [ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysyf-b5026605-68b4-4e26-b408-5c20b43fb2df.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3lmLWI1MDI2NjA1LTY4YjQtNGUyNi1iNDA4LTVjMjBiNDNmYjJkZi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.X4Jai1OoGukDRYXCtSqInOa-L6RquiZo2GoOuN0zf5g> </div> You see an old bed and sniff it. You also see **an old cap** riddled with enough holes in it, to comfortably fit your giant ears and feel a strange desire to put them on… Passing by the mirror you see the reflection of a large wolf in tattered clothing before giving a dark chuckle while *[[leaving the room->house]]* "Talk about a wolf in sheep's clothing... " The door shuts with a thunderous bang behind you and locks (set: $haveDress to true) (set: $Hostile to it + 1) (set: $LoneWolf to it + 1) ]You keep following her scent as she leaves behind traces of carnage on the dirt road; blood, fur, bones but never the whole animal. It was madness, and her presence was unnatural. You need to set things right, put things back in order. You keep following the trail that humans use to travel through the forest. Any normal human that sees your massive, furry hide would have run away by now unless they were a hunter. How do you walk down the trail that humans use to travel through the forest? (if: $haveDress is true) [ [[If any humans saw you, they’d probably have died of laughter by now… at least you looked cute as you walked out in the open->keepDress]] [[Keep your presence hidden by walking amongst the grass and trees, but risk tearing the bushes tearing away at your dress->loseDress]] ] (if: $haveDress is false) [[[Keep walking along the trail used by the humans, out in the open.->boldWolf]] [[Keep your presence hidden by walking amongst the grass and trees.->hideWolf]] ]You head back to the center of the *[[village->smell]]* to continue your hunt, [your (either:"fear","caution","hatred")] towards humans grows. (set: $LoneWolf to it + 1)You head back to the center of the *[[village->smell]]* to continue your hunt, [your (either:"respect","curiosity","familiarity")] towards humans grows. (set: $Mansbestfriend to it + 1)A hunter sees you and mistakes you for a harmless old lady on the trail. He nods to you from afar, before continuing his own hunt, wishing you safe travels before watching you disappear into the forest. *[[continue ->to river]]* (set: $haveDress to true) (set: $Grandma to it + 1)As you walk past the bushes and branches, your outfit gets caught. By the time you make it past the fifth bush, you are covered in nothing but your own fur. With your outfit torn to shreds, you shake off its remains. Now you appear as just another wolf. *[[continue ->to river]]* You lost your Granny outfit! (set: $haveDress to false) (set: $Grandma to 0)A hunter sees you, a large imposing wolf walking on the trail of meant for humans. He takes aim but doesn't shoot, as he watches you disappear into the forest. He will continue to track you down, be careful. *[[continue ->to river]]* (set: $LoneWolf to it + 1)A hunter passes by you, as your body is well-hidden by the trees. He stops, stares directly at you, before moving on. His rifle is pointed at the ground, disregarding you, he moves on. It seems the hunter is tracking some prey and it isn't you. *[[continue ->to river]]* (set: $Mansbestfriend to it + 1)Sighing, you stop for a moment, as you hear a stream nearby. You are thirsty, as you realize that if you did meet the strange little lady tonight, you had to have your wits about you. You need water, maybe even a quick nibble too. Should you *[[go for a drink]]*, soothe your parched throat? Or are you willing to deter from the path and *[[chase after a rabbit or two]]*, to stop the loud rumbling in your belly? You get up and run, panting as you find the stream. You look down into your reflection, before distorting it with a few laps to quench your thirst, moving on. You and the girl were both beasts, and both on the hunt for your next prey. The only thing that will satiate your hunger was her meat and bones. The beast disguised as a girl would be your next meal, or you will not eat at all. (set: $Drink to true) *[[continue->inFrontOfRiver]]*With the rabbit in you mouth, you shake your head about in glee before devorying it; it's juicy meat restoring your strength! You get up and run, panting as you find the stream. You look down into your reflection, before distorting it with a few laps to quench your thirst, moving on. You and the girl were both beasts, and both on the hunt for your next pry. Your hunger has been satisfied, but your movements are quicker. (set: $Rabbit to true) (set: $Drink to true) *[[continue->inFrontOfRiver]]*You rest after spending all night chasing down that one rabbit, unable to catch it before it is snatched away by a red blur. The little girl had stolen your kill! You growl in exhaustion before following the soft flow of the river, your belly empty and thirst making you dizzy. You lay down by the river. Too anxious about her sudden appearance you miss your chance to drink and eat. (if: $haveDress is true) [Worst of all, the failed chase after the rabbit had destroyed your dress! So be it, it was slowing you down anyway! (set: $haveDress to false) (set: $Grandma to 0) ] (set: $haveDress to false) (set: $Rabbit to false) (set: $Drink to false) *[[continue->inFrontOfRiver]]*You feel the girl's presence closing in on you fast, remembering that her kind cannot cross rivers. This may your chance to finally confront her or escape. However, the scent of the hunter is on the other side of the river, waiting. You... *[[cross the river anyway]]* *[[run alongside the river to get away from them both]]* *[[Stay still and wait]]*The beast that you are tracking has almost depleted the forest of life, hopefully, you will be able to catch the rabbits that are running nearby. ***(live:2s)[[[Catch the rabbit|riverandrabbit]]]*** (live:4s)[(goto:"riverandNorabbit")](if: $haveDress is true)[You try to swim across the river but you feel your dress slowing you down. The weight of the wet material is dragging you under the rushing current. In a last-ditch effort for survival, you tear the dress away with your fangs and swim to the other side. You collapse in a heap, exhausted. You look up to see the hunter's rifle pointed down at you!(set: $Mansbestfriend to it + 1)] (else:)[ You dive into the water and swim with elegance, quickly reaching the other side. Your large paws carrying you across the current with ease. You freeze in place as you come face to face with the hunter, his rifle aims down at you. (set: $Mansbestfriend to it + 1)] You also notice that the girl is covered in blood, from one of her previous kills. *[[You turn around with a snarl, baring your fangs before seeing her standing there, smiling.]]* *[[You turn and face her, but don’t bare your fangs]]*(if: $haveDress is true)[You run alongside the river, watching the current rushing downstream. Only a fool would try to swim in a dress, as you knew it's would only slow you down. Her deranged cackling right behind you, she grabs you by your dress, stopping you.] (else:)[ You run alongside the river, your massive body kicking up water and pebbles as you go. Her deranged cackling right behind you, as she grabs you by your dress, tossing you into the forest.] You also notice that the girl is covered in blood, from one of her previous kills. *[[You turn around with a snarl, baring your fangs before seeing her standing there, smiling.]]* *[[You turn and face her, but don’t bare your fangs]]*(if: $haveDress is true and $Calm is >=2 or $Nutral is >=2)[She slows down once she sees you before leaping on you. The little girl lets down her guard before trying to touch the dress again. This time, it is as if she is remembering something. She falls to her knees and begins to cry. Suddenly, you hear the cooking of a gun and a hunter aiming it at you. (set: $Grandma to it + 1)] (if: $haveDress is true and $Hostile is >=3)[She jumps out of the water and grabs your dress angry that. She thinks you are no better than the wolf who destroyed her life. You have desecrated the memory of her grandmother. You remember her crimson gaze from before; her watching you ransacking her late grandmother's house! (set: $Grandma to it - 1)] (if: $haveDress is false)[ She slams right into you, screeching as she tries to push your head beneath the water. Your wet fur allows you to slip away from her grasp.] You also notice that the girl is covered in blood, from one of her previous kills. *[[You turn around with a snarl, baring your fangs before seeing her standing there, smiling. (set: $Mansbestfriend to it + 1) (set: $LoneWolf to it + 1) ]]* *[[You turn and face her, but don’t bare your fangs]]*She giggles as she runs off, into the forest. The sound of her laughter turning into cries of fear confuse you. You keep following her, like a shadow mimicking her swift movements through the forest before a shot rings out, stopping you dead in your tracks. There stands the hunter who dashed across the river to protect her, pointing his weapon at you. The girl pleads for his help. The girl tells the hunter "Please brave hunter, this wolf killed and devoured my grandmother! Now it wishes to kill me too, look at the blood that stains my frail body! It is proof of its crimes!" ***[[Time to face the hunter!->dodgeTheHunter]]*** (set: $Mansbestfriend to it + 1) (set: $LoneWolf to it + 1)(set: $Grandma to it + 1) (set: $LastChance to false) The girl has leaps towards the hunter, giving you your chance to escape. A yell suddenly cuts through the night, followed by a gunshot, as you stop and wait. Another shot and the smell of freshly spilled blood reaches your black, button nose. You hear the branches part, seeing the hunter holding his bleeding shoulder in his left hand, and carrying a smoking hunting rifle in his right. He gives you a look you don't quite understand before he collapses. *[[You attack her while she is feeding and distracted->dodgeTheHunterSuccess]]* *[[You watch her eating the hunter before joining her]]*(if: $Grandma >= 5 and $haveDress is true)[ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysvo-2c61c79d-5b8e-45f0-a981-c03a2e024a51.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3ZvLTJjNjFjNzlkLTViOGUtNDVmMC1hOTgxLWMwM2EyZTAyNGE1MS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.9Vltl57fdlqTJNTnT0Qu9wIOHMYWu4wtjSkCfmd1i5U> </div> **Grandma Ending** You allow the little girl to keep feeding before she hops on your back and plays with the frills of your dress. She is no longer human, but you now share a common prey; the humans and hunters. You decide to take care of her and teach her the ways of the wolf. You feel the presence of her grandmother leave you, satisfied that her little red riding hood had found a new home and is no longer alone.] (if: $LoneWolf >= 5)[ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysxm-a778dd49-95d1-44d3-8467-cee71c97e606.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3htLWE3NzhkZDQ5LTk1ZDEtNDRkMy04NDY3LWNlZTcxYzk3ZTYwNi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.8wr89et6R0jVxLPSoTUgK-6aX8eR1Setgu1XtOX3tPw> </div> **Lone Wolf Ending** You take your chance, to get a good bite in and drag the vampire to the river, under the hunter's watchful eye, his weapon pointed at the little monster. Both you and the hunter are close to the edge of the water bank before she breaks free and runs off into the forest. The hunter, depleted of strength, tries to follow her but collapses to his knees. You leave the hunter behind to continue the hunt alone. You feel the presence from the wolves of the past guide and protect you.] (if: $Mansbestfriend >= 5)[ </style><img src=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a3aa62f2-d56e-4774-bde6-669bdc66bfd5/de6ysxz-709faa5b-d90b-4519-b835-0535909a78c9.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYTNhYTYyZjItZDU2ZS00Nzc0LWJkZTYtNjY5YmRjNjZiZmQ1XC9kZTZ5c3h6LTcwOWZhYTViLWQ5MGItNDUxOS1iODM1LTA1MzU5MDlhNzhjOS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.MELH8yX-J-wQPetAPpo31KB_2dHU9hnKUECurfbY0X8> </div> **Man’s Best Friend Ending** You dislike the human, but your hate for the girl in the red cloak burns hotter. You decide to stand before the hunter and tend to his wounds, licking at the blood, cleaning it. You share a look with him, before laying down near the hunter, deciding to protect him for the night. The girl got away but you have gained a new ally in this fight.] [[Play Again?->Begin]](if: $Rabbit is true and $Drink is true)[ **Avoid the hunter's attacks!!!** (live:2s)[Bang!!!!] (live:2.5s)[***[[Move!!!!|dodgeTheHunterSuccess]]***] (live:5s)[(goto:"dodgeTheHunterFail")]] (if: $Rabbit is true or $Drink is true)[ **Avoid the hunter's attacks!!!** (live:2s)[Bang!!!!] (live:2.1s)[***[[Move!!!!|dodgeTheHunterSuccess]]***] (live:4s)[(goto:"dodgeTheHunterFail")]] (if: $Rabbit is false and $Drink is false)[ **Avoid the hunter's attacks!!!** (live:2s)[Bang!!!!] (live:2.9s)[***[[Move!!!!|dodgeTheHunterSuccess]]***] (live:3s)[(goto:"dodgeTheHunterFail")]](set: $Mansbestfriend to it + 1) (set: $LoneWolf to it + 1) (set: $LastChance to true) (if: $LastChance is true)[ Leaving the hunter, she focusing on you. It was like a verbal dance; If you missed a step, you lose, it's as simple as that. *"Oh little wolf, what black fur you have,"* she tells you. With a growl, you speak back…] (else:) [ You avoid the hunter's bullets with phenomenal speed, even managing to bite down on his muzzle and disarm him. The girl leaps towards the hunter, biting down on his neck, giving you your chase to escape. A yell suddenly cuts through the night as you run away. You stop and wait, the smell of freshly spilled blood reaches your black, button nose. You hear the branches part, seeing the hunter holding his bleeding shoulder. He gives you a look you don't quite understand before he collapses. She gets up to face you, leaving the hunter, and focusing on you. It was like a verbal dance; If you missed a step, you lose, it's as simple as that. *"Oh little wolf, what black fur you have,"* she tells you. With a growl, you speak back…] *[["The better to hide from you, my dear... " ->lonewolf+1]]* *[[“The better to track you down with, my dear… ” ->hunter+1]]*(set: $Grandma to it + 1) (if: $Grandma >= 5 and $haveDress is true)[ You share a look with her as you sit before her, distracting her from her meal. The little vampire suddenly lunges at you but instead of harming you, she has climbed on your back, hugging you. Was it because you were dressed like an old woman, or because you refused to harm her. Either way, you could see the ghost of a woman watching you from the shadows, a look of uncertainty on her face… *[[Toss her off, remember, she was the one who murdered your pack!->dodgeTheHunterSuccess]]* *[[Enough bloodshed, allow yourself to forgive her and move on->Ending]]* ] (else:)[ You share a look with her as you sit before her, distracting her from her meal. The little vampire suddenly lunges at you growling. You try to get close to her again, but she hisses at you. To her, you are just like the wolf who killed her grandmother; just another beast trying to take something away from her! You see the hunter's bloody form begin to more, he's still alive but barely. *[[Confront her! Destroy the one who murdered your pack!->dodgeTheHunterSuccess]]*]She stepped closer, kicking the hunter's limp arm out of her path. *"Oh sweet wolf, what large yellow eyes you have... "* she tilts her head. You try not to glance at the hunter, who is trying to regain his bearings. *[["The better to see through your lies with, my dear… "->hunter+2]]* *[[“The better to see your weakness with, my dear… ” ->lonewolf+2]]* (set: $LoneWolf to it - 1) (set: $Mansbestfriend to it + 1)She stepped closer, kicking the hunter's limp arm out of her path. *"Oh sweet wolf, what large yellow eyes you have... "* she tilts her head. You try not to glance at the hunter, who is trying to regain his bearings. *[["The better to see through your lies with, my dear… "->lonewolf+2]]* *[[“The better to see your weakness with, my dear… ” ->hunter+2]]* (set: $LoneWolf to it + 1) (set: $Mansbestfriend to it - 1)She is finally before you, as the tiny hand pets your scruffy mane, her empty eyes looking into yours. *"Oh silly little wolf, what sharp teeth you have... "* she tells you as you sigh, but she cuts you off. This was different, and different to a wolf was bad. *"... but they're not as sharp as mine, my dear."* *[[Attack her before she can attack you->lonewolf+3]]* *[[Run towards the hunter->hunter+3]]* (set: $LoneWolf to it + 1) (set: $Mansbestfriend to it - 1)She is finally before you, as the tiny hand pets your scruffy mane, her empty eyes looking into yours. *"Oh silly little wolf, what sharp teeth you have... "* she tells you as you sigh, but she cuts you off. This was different, and different to a wolf was bad. *"... but they're not as sharp as mine, my dear."* *[[Attack her before she can attack you->lonewolf+3]]* *[[Run towards the hunter->hunter+3]]* (set: $LoneWolf to it - 1) (set: $Mansbestfriend to it + 1)You see her long, white canines before feeling a sharp pain in your shoulder. You howl in pain, trying to break free, but she just keeps biting you somewhere else, after every failed attempt of trying to pull her off. *[[Keep fighting her off ->lonewolf+4]]* *[[Try to break away and reach the hunter ->hunter+4]]* (set: $LoneWolf to it + 1) (set: $Mansbestfriend to it - 1)You see her long, white canines before feeling a sharp pain in your shoulder. You howl in pain, trying to break free, but she just keeps biting you somewhere else, after every failed attempt of trying to pull her off. *[[Keep fighting her off ->lonewolf+4]]* *[[Try to break away and reach the hunter ->hunter+4]]* (set: $LoneWolf to it - 1) (set: $Mansbestfriend to it + 1)You think that it's all over before a shot is heard and the forest once again falls silent. The girl has fallen, hissing at the hunter who was aiming his rifle at her. (set: $LoneWolf to it + 1) *[[Tend to the hunter’s wounds ->Ending]]* *[[Drag her to the river while she is still weak. It is time to end this! ->Ending]]* You think that it's all over before a shot is heard and the forest once again falls silent. The girl has fallen, hissing at the hunter who was aiming his rifle at her. (set: $Mansbestfriend to it + 1) *[[Tend to the hunter’s wounds ->Ending]]* *[[Drag her to the river while she is still weak. It is time to end this! ->Ending]]* (if: $Rabbit is false and $Drink is false)[Thirst coupled with hunger makes you easy prey. The bullet comes too fast for you to react. The last thing you see is the little girl ripping out the hunter's neck, feeding on his blood.] (else:)[The bullet comes too fast for you to react. The last thing you see is the little girl ripping out the hunter's neck, feeding on his blood.] You have failed to avenge your pack. *[[Try again little wolf->Begin]]**