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<div class="fade-in-out">Everything is dark...</div>
<div style="text-align: right;">There is a <<link "curtain">><<audio "curtain" play goto "EscapeMechanism">><</link>>.</div>
<<if $hasKnife is false>>
<div style="text-align: center;">A <<link "rusty knife">><<set $hasKnife to true>><<audio "knife" play goto "Room1">><</link>></div>
<</if>>
A <<link "fissure in the wall">><<audio "fissure" play goto "Room2">><</link>>, it's so dark...
<div style="text-align: center;">A <<link "note">><<audio "note" play goto "CreepyNote">><</link>> on the floor</div>
<<set $hasClue1 to false>>
<<set $hasClue2 to false>>
<<set $hasClue3 to false>>
<<set $solved to false>>
<<set $unlocked to false>>
<<set $usedPaintThinner to false>>
<<set $usedLever to false>>
<<set $rightAnswer to "death">>
<<set $rightAnswer1 to "Death">>
<<set $fingers to 0>>
<<set $didSacrifice to false>>
<<set $hasPaintThinner to false>>
<<set $hasLever to false>>
<<set $hasFakeKey to false>>
<<set $hasKnife to false>>
<<cacheaudio "paintThinner" "https://thepuddle.yolasite.com/resources/PaintThinner.mp3">>
<<cacheaudio "unlocking" "https://thepuddle.yolasite.com/resources/Unlocking.mp3">>
<<cacheaudio "note" "https://thepuddle.yolasite.com/resources/Note.mp3">>
<<cacheaudio "fingerCut" "https://thepuddle.yolasite.com/resources/FingerCut.mp3">>
<<cacheaudio "knife" "https://thepuddle.yolasite.com/resources/Knife.mp3">>
<<cacheaudio "key" "https://thepuddle.yolasite.com/resources/Key.mp3">>
<<cacheaudio "fissure" "https://thepuddle.yolasite.com/resources/Fissure.mp3">>
<<cacheaudio "curtain" "https://thepuddle.yolasite.com/resources/Curtain.mp3">>
<<cacheaudio "door" "https://thepuddle.yolasite.com/resources/CreakyDoor.mp3">>
<<cacheaudio "crawling" "https://thepuddle.yolasite.com/resources/Crawling.mp3">>
<<cacheaudio "corridor" "https://thepuddle.yolasite.com/resources/Corridor.mp3">>
<<cacheaudio "carving" "https://thepuddle.yolasite.com/resources/CarvingArm.mp3">>
<div class="fade-in-out">You feel as if being peered right through. Every move, every breath and trickle of sweat.</div>
<div style="text-align: right;">There's a [[painting|Painting]] on the wall.</div>
<div style="text-align: left;">A [[hole|Hole]] in the wall, doesn't look... man-made...</div>
<div style="text-align: left;">This should be the same <<link "door">><<audio "door" play goto "Room2">><</link>>.</div>
<div class="fade-in-out">The stillness of the air seemed to suck even the sound of footfalls into the nothingness. Even they seemed not to move as if they were tense with nerves for what was to come.</div>
<div style="text-align: center;">A dark <<link "hallway">><<audio "corridor" play goto "Room4">><</link>>, can't see where it goes.</div>
<div class="fade-in-out">Your breaths are heavy... and so are theirs behind you.</div>
<div style="text-align: right;">Another <<link "piece of paper">><<audio "note" play goto "Note1">><</link>> on the floor</div>
<div style="text-align: right;">This should be the same <<link "fissure">><<audio "fissure" play goto "Room1">><</link>>...</div>
<div style="text-align: left;">A metal [[safe|Safe]]</div>
<div style="text-align: center;">A [[cage|TheBeast]]... the sounds...what in the hell?...</div>
<div style="text-align: left;">A <<link "door">><<audio "door" play goto "Room3">><</link>>, it could...</div>
<div class="fade-in-out"><div style="text-align: right;">They only move when you do.</div></div>
<div class="fade-in-out">Silence. The kind of silence that falls right before you get knifed in the back.</div>
<div style="text-align: right;">Some weird [[contraption|Mechanism]] of sorts...</div>
<div class="fade-in-out"><div style="text-align: right;">Listen closely...</div></div>
<div style="text-align: center;">There's a space big enough to <<link "crawl">><<audio "crawling" play goto "Room5">><</link>> through.</div>
<<if $hasPaintThinner is false>>
There's some [[Paint thinner|Room4][$hasPaintThinner to true]] here
<</if>>
<div style="text-align: right;">The same dark <<link "hallway">><<audio "corridor" play goto "Room3">><</link>> I came from.</div>
<div class="fade-in-out">You smell it first. Your mouth goes dry and sour, the room gets colder, you hear foosteps behind you, but nothing.</div>
<div style="text-align: right;">Written in blood on the wall is <div class="blood">"taps a shoulder, then is gone."</div></div>
<<set $hasClue3 to true>>
<<if $hasLever is false>>
A <<link "lever">><<audio "knife" play goto "Room5">><<set $hasLever to true>><</link>>, maybe that's what was missing.
<</if>>
<div style="text-align: center;">There's a <<link "hole">><<audio "crawling" play goto "Room3">><</link>> near the floor.</div>
<div style="text-align: left;">This is probably the same <<link "crawl">><<audio "crawling" play goto "Room4">><</link>> space as before</div>
<div class="fade-in-out"><div style="text-align: right;">Can you see it?</div></div>
From afar it looks like a beautiful painting of a lady.
From here you can tell they didn't use paint for her red dress, nor textile for the leathery canvas.
The colours look damaged.
<<if $hasPaintThinner is true and $usedPaintThinner is false>>
Use the <<link "paint thinner">><<audio "paintThinner" play goto "Painting">><<set $usedPaintThinner to true>><</link>>
<<elseif $usedPaintThinner is true>>
There are words on the canvas, <div class="blood">
"He comes to bedsides, icy bridges,
battlefronts, and crumbling ridges"</div>
Looks like it's incomplete.
<<set $hasClue1 to true>>
<</if>>
<div style="text-align: center;">[[Leave|Room3]]</div><<if $unlocked>>You unlocked it.
"The key is... useless"
<</if>>
<<if $hasFakeKey is false>>
It's locked... need a key.
<<elseif $hasFakeKey and $unlocked is false>>
<<link "Unlock safe">><<audio "unlocking" play goto "Note2">><<set $unlocked to true>><</link>>
<</if>>
<div style="text-align: center;">[[Leave|Room2]]</div>The note seems to have been torn. There's blood on it...
"The key is..."
<div style="text-align: center;">[[Leave|Room2]]</div><div style="text-align: left;"><div class="mirror">Unimaginable...</div></div>
<div style="text-align: right;"><div class="mirror">Unspeakable...</div></div>
<div style="text-align: center;"><div class="mirror">Eyes everywhere</div></div>
<div class="mirror">A key...danger...</div>
<<if $didSacrifice is true>>
Never again..
<</if>>
<<if $hasKnife is true and $didSacrifice is false>>
<div class="blood">[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]
[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]
[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]
[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]
[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]
[[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]] [[USE THE KNIFE!|Sacrifice]]</div>
<<else>>
[[Leave|Room2]]
<</if>>There's a small hole in the wall, an arm might fit in.
<<if $hasLever is false>>It looks like a piece is missing...
<<elseif $hasLever is true and $usedLever is false>>
[[Insert the lever|UsingLever][$usedLever to true]]
<<elseif $usedLever is true>>
Not doing that again...
<</if>>
<<if $hasLever is false or $usedLever is true>><div style="text-align: center;">[[Leave|Room4]]</div><</if>>A hole near the ceiling, way too high for you to reach.
<div style="text-align: center;">[[Leave|Room3]]</div>There is a piece of parchment on a pedastal next to ink and a quill.
"Once you know what it is, please write your answer."
<<if $hasClue1 is true>><div class="blood">"He comes to bedsides, icy bridges,
battlefronts, and crumbling ridges"</div><<else>>Something is missing...<</if>>
<<if $hasClue2 is true>><div class="blood">"When he comes, he comes alone,"</div><<else>>Something is missing...<</if>>
<<if $hasClue3 is true>><div class="blood">"taps a shoulder, then is gone."</div><<else>>Something is missing...<</if>>
<<if $hasClue1 is true and $hasClue2 is true and $hasClue3 is true>>
<<textbox "$answer" "" "EscapeMechanism" autofocus>>
<<button "Write">>
<<if not isNaN ($answer)>>
<<replace '#textbox-error'>>
//The answer cannot be a number.//
<</replace>>
<<elseif $answer eq $rightAnswer>>
<<replace '#textbox-error'>>
<<goto "Home">>
<</replace>>
<<elseif $answer eq $rightAnswer1>>
<<replace '#textbox-error'>>
<<goto "Home">>
<</replace>>
<<elseif $answer is not $rightAnswer>>
<<replace '#textbox-error'>>
//You're merely wasting your own time.//
<</replace>>
<</if>>
<</button>>
<</if>>
<span id="textbox-error"></span>
<div style="text-align: center;">[[Leave|Room1]]</div>"Perhaps you will succeed where many have failed..."
<div style="text-align: center;">[[Leave|Room1]]</div><div style="text-align: center;"><div class="grid-row"><span>[[1|Fingers][$fingers to 1]]</span><span>[[2|Fingers][$fingers to 2]]</span><span>[[3|Fingers][$fingers to 3]]</span><span>[[4|Fingers][$fingers to 4]]</span><span>[[5|Fingers][$fingers to 5]]</span></div></div>
<<set $didSacrifice to true>>This is the other piece of the torn note...
"...useless"
The key is... useless?...
<div style="text-align: center;">[[Leave|Room2]]</div>You wake up in your bed.
You sit up and notice everything you own has been taken away
and replaced with an exact substitute.
<div style="text-align: center;"><div class="blood">The End.</div></div>You look at the blade.
<div style="text-align: center;">Then your hand.</div>
<<audio "fingerCut" play>>
$fingers... you throw $fingers <<if $fingers is 1>>finger<<else>>fingers<</if>> in the cage.
You reach for the <<link "key">><<audio "key" play goto "Room2">><<set $hasFakeKey to true>><</link>>... and stagger along.
<<if visited("UsingLever") is 1>>Your arm is locked into place, you try to free it but to no avail.
<<audio "carving" play>>
You hear soft ticking and whirring.
Then something touches your arm, it's not machinery...
You feel it etching into your arm...
<div class="blood">"When he comes, he comes alone,"</div>
<</if>>
<<set $hasClue2 to true>>
<div style="text-align: center;">[[Leave|Room4]]</div>For the best experience, please play in a dark room with earphones.
Make sure you explore thoroughly, as you can scroll on the passages.
Keep paper and pen close in case you want to write clues or anything that will help you remember information.
Enjoy.
[[Start|Room1]]