<div id="centeredDiv">
<span id="title">Existential Bummer</span>
@@#startButton;<<button "Begin" "Chapter 1 Intro">><</button>>@@
[[Credits|StartCredits]]
v19
</div>
/* Mixtapes */
<<masteraudio volume 0.30>>
<<cacheaudio "AcousticM" "Music/Acoustic Mix.mp3">>
<<cacheaudio "AcousticMR" "Music/Acoustic Mix Revs.mp3">>
<<cacheaudio "AltM" "Music/Alt Mix.mp3">>
<<cacheaudio "AltMR" "Music/Alt Mix Revs.mp3">>
<<cacheaudio "RockM" "Music/Rock Mix.mp3">>
<<cacheaudio "RockMR" "Music/Rock Mix Revs.mp3">>
<<cacheaudio "RBM" "Music/RB Mix.mp3">>
<<cacheaudio "RBMR" "Music/RB Mix Revs.mp3">>
<<set $RB to false>>
<<set $Acoustic to false>>
<<set $Alt to false>>
<<set $Rock to false>>
/* Determiners */
<<set $Burn = 0>>
<<set $Acid = 0>>
<<set $Rain = 0>>
<<set $Dust = 0>>
/* Deaths */
<<set $deaths = 0>>
<<set $sleepdeath = 0>>
<<set $Popdeath to false>>
<<set $crushdeath to false>>
/* Story Variables */
<<set $Chpt1 to false>>
<<set $WalkBack to false>>
<<set $MedTent to false>>
<<set $Gather to false>>
<<set $LikeSomething to false>>
<<set $QuoteDeath to false>>
<<set $QuoteRide to false>>
<<set $Cars to false>>
<<set $FindMac to false>>
<<set $Hike to false>>
<<set $Chpt2 to false>>
<<set $Chpt3 to false>>
/* Big Decisions */
<<set $LateDebrief to false>>
<<set $Defender to false>>
<<set $TellHay to false>>
<<set $Loyal to false>>
<<set $Joyride to false>>
<<set $High to true>>
<<set $Girlfriend to false>>
/* Minor Decisions */
<<set $MecPanic to false>>
<<set $MecHelp to false>>
<<set $PopFix to false>>
<<set $Prize to false>>
<<set $Binos to false>>
<<set $Fan to false>>
<<set $Knife to false>>
<<set $Present to false>>
<<set $Kid to false>>
<<set $LED to false>>
<<set $Artist to false>>
<<set $Meg to false>>
<<set $CalumCars to false>>
<<set $PopCars to false>>
<<set $Kid2 to false>>
<<set $HayFall to false>>
<<set $LED2 to false>>
<<set $kidsave to false>>
<<set $Carved to false>>
<<set $BurningWoman to false>>
/* Object Variables */
<<set $hasTools to false>>
<<set $ToolLoci to false>>
<<set $CarvedRoad to false>>
<<set $CarvedStupid to false>>
<<set $CarvedPanic to false>>
/* Relationship Variables */
<<set $CloseFriends to false>>
<<set $Friends to false>>
<<set $Eh to false>>
<<set $AtOdds to false>>
<<set $MacBurn to false>>
<<set $Name to false>>
/* Minor Convo Variables */
<<set $Slap to false>>
<<set $Flinch to false>>
<<set $CalumFine to false>>
<<set $CalumShake to false>>
<<set $CalumYes to false>>
<<set $CalumNo to false>>
<<set $CalumDied to false>>
<<set $CalumBreathe to false>>
<<set $CalumShrug to false>>
<<set $CalumWeird to false>>
<<set $BabLie to false>>
<<set $BabTruth to false>>
<<set $Boxlook to false>>
<<set $Boxno to false>>
<<set $DocTell to false>>
<<set $DocNo to false>>
<<set $HayScold to false>>
<<set $HayAgree to false>>
<<set $HayBitch to false>>
<<set $HayWimp to false>>
<<set $MacDrama to false>>
<<set $MacQuestion to false>>
<<set $MacYes to false>>
<<set $MacNo to false>>
<<set $MacAllow to false>>
<<set $MacStop to false>>
<<set $MacFlirt to false>>
<<set $MacWeird to false>>
<<set $MacAdvice to false>>
<<set $MacSurvive to false>>
<<set $MecYup to false>>
<<set $MecMuch to false>>
<<set $MecReport to false>>
<<set $MecPriv to false>>
<<set $MecQuestion to false>>
<<set $MecClose to false>>
<<set $MecFar to false>>
<<set $MecWhy to false>>
<<set $MecQuiet to false>>
<<set $ArtShit to false>>
<<set $QuoteDeathLoop to false>>
<<set $QuoteRideLoop to false>>
<<set $ArtDeal to false>>
<<set $MacFuck to false>>
<<set $MacBrill to false>>
<<set $MacWild to false>>
<<set $MacAlone to false>>
<<set $DreamOh to false>>
<<set $DreamDumb to false>>
<<set $MacGlad to false>>
<<set $MacEasy to false>>
<<set $BroSpace to false>>
<<set $BroName to false>>
<<set $BroSorry to false>>
<<set $BroSpiral to false>>
<<set $MacSaid to false>>
<<set $SarahSaid to false>>
<<set $BrimStop to false>>
<<set $BrimMac to false>>
<<set $SarahBlame to false>>
<<set $SarahHappy to false>><<set _time to 45>>\
!!Chapter 1: [[Laplace's Demon]]
<em>A thing about life...
We are going to die, and that makes us the lucky ones. Most people are never going to die because they are never going to be born. The potential people who could have been here in my place but who will in fact never see the light of day outnumber the sand grains of Sahara. Certainly, those unborn ghosts include greater poets than Keats, scientists greater than Newton. We know this because the set of possible people allowed by our DNA so massively outnumbers the set of actual people. In the teeth of these stupefying odds, it is you and I, in our ordinariness, that are here. We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
<strong>~ Richard Dawkins</strong></em>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "Laplace's Demon">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>!!!!!INT. BATHROOM
<<if $deaths == 0>>
Sarah Coates (24) splashes water on her face and looks into the mirror.
>SARAH
>(internal)
>>//Here we go, deep breaths. Just another day at work.//
She looks around the bathroom and smiles.
>SARAH
>(internal)
>>//Though maybe a bathroom wasn't the most scenic place to go when I needed a break. Best get going, I need to catch up to my boss and the others.//
[[Leave the bathroom...|Leaving Bathroom]]
<<elseif $deaths == 1>> Sarah jolts awake, suddenly back in the bathroom.
>SARAH
>(internal)
>>//What the fuck?//
She pushes away from the sink forcefully and stumbles outside in confusion.
[[Leave the bathroom...|Leaving Bathroom]]
<<else>>
Sarah wakes up back in the bathroom and groans in frustration.
<<if $sleepdeath == 1>>
>SARAH
>>Seriously? Sleeping restarts everything too? I'm going to have to start keeping track of all of this so I don't forget what's happened.
She pulls out a stack of multicolored sticky notes.
>SARAH
>>Luckily, a journalist is always prepared to uh... write shit down.
She places post-it notes of her past decisions all along the wall around the mirror.
<<set $sleepdeath += 1>><</if>>
<<if $sleepdeath > 1>>~Post-Its~
[[After Scaffolding|Walking Back][$WalkBack to false]]
<<if hasVisited("Sleeping Beauty")>>[[After Trying to Sleep|Stay Awake][$MedTent to false]]<</if>>
<<if hasVisited("Gather Information")>>[[After Medical Tent|Gather Information][$Gather to false]]<</if>>
<<if $Chpt1 is true>>
[[Chapter 2: Entropy|Chapter 2 Intro]]
<<if hasVisited("Mutant Cars")>>[[In the Garage|Mutant Cars][$Cars to false]]<</if>>
<<if hasVisited("Find Mac")>>[[After Hiding from Goons|Find Mac][$FindMac to false]]<</if>>
<<if hasVisited("Healthy Hike")>>[[Hilltop Path|Path WalkA][$Hike to false]]<</if>>
<</if>>
<<if $Chpt2 is true>>
[[Chapter 3: The Taboo|Chapter 3 Intro]]
<</if>>
<</if>>
[[Leave the bathroom...|Leaving Bathroom]]
<<set $WalkBack to false>>
<</if>>
!!!!!EXT. BATHROOM LINE -- LATE AFTERNOON
Opening the door, Sarah is met by views of a vibrant festival. People walk around the desert playa covered in sand and some of the most outrageous outfits Sarah had ever seen. Loud music plays in the distance and creates a party-like atmosphere. A massive wooden statue stands watch over it all, the event's iconic Burning Man.
As she exits the bathroom Sarah is met with a disgruntled Drunkard (47) waiting to get into the bathroom.
>DRUNKARD
>>Outta the way!
>SARAH
>>[[{My bad.}|Meet the Others][$Rain += 1]]
>SARAH
>>[[{Go ahead.}|Meet the Others][$Burn += 1]]
<<if $deaths >= 1>>
>SARAH
>>[[{Have we talked before?}|Branch1]]
<</if>>
<<if visited() % 3 is 0>>
>SARAH
>>[[{Say the same thing everytime?}|Drunkard1]]
<<elseif visited() % 4 is 0>>
>SARAH
>>[[{Are you always a dick?}|Drunkard2]]
<</if>>
<<if visited() % 5 is 0>>
>SARAH
>(internal)
>>//What if I just... [[wait?|MacBath]]//
<</if>>
>SARAH
>>Did we talk before?
>DRUNKARD
>>What? No, I've never seen you before.
Sarah's brow furrows.
>SARAH
>>Are you su--
As she speaks someone slips quickly into the bathroom stall behind her. The Drunkard looks at her angrily.
>DRUNKARD
>>Oi! Now see what you did?
>SARAH
>>Sorry... but you're sure we've never met?
>DRUNKARD
>> No! Crazy-ass, wasting my time.
He pushes past her to bang on the stall door.
>SARAH
>>That's so weird.
[[Meet the others.|Meet the Others Late]]!!!!!EXT. PATH -- LATE AFTERNOON
Sarah walks down a path hedged on either side by people, tents, and objects.
She reaches her boss (Meg, 45) and coworkers (Hayley and Calum, 24 and 25) just as the former goes into detail on the nature of what they're doing at Burning Man.
>MEG
>>Alright, listen up you little shits. I don't particularly want to be in this dry ass dust bowl, but we have an assignment -- <em>you</em> have an assignment. Covering the Burning Man event. So get out there while I try to find some fucking water.
>HAYLEY
>>What if we need you?
>MEG
>>Easy, try not to need me.
>SARAH
>>[[{Theme for this issue?}|Branch2]]
>SARAH
>>[[{Anything notable?}|Branch3]]
>SARAH
>>[[{Why is the magazine covering this?}|Branch4]]
>SARAH
>>[[{Do our best.}|Get to ItBest]]
<<set $LateDebrief to false>>!!!!!EXT. PATH -- LATE AFTERNOON
Sarah walks down a path hedged on either side by people, tents, and objects.
She arrives late and sees her boss, Hayley, and Calum waiting impatiently for her.
>MEG
>>You missed the debrief. My throat is too dry to repeat myself so I hope you'll manage.
>SARAH
>>[[{I will.}|Get to ItManage]]
>SARAH
>>[[{I'll just imagine the briefing.}|Get to ItImagine]]
<<set $LateDebrief to true>>>SARAH
>>We'll do our best.
Hayley and Calum nod.
>MEG
>>Alright well, remember, only one of you is going to get that featured article spot, so no dicking around.
Meg walks off. Calum shrugs and walks away in another direction.
>HAYLEY
>>I'm going to see if I can catch the final checks on the Burning Man statue. Coming with?
>SARAH
>>[[{Yeah, sure.}|A Top the Scaffolding]]
<<if $deaths >= 1>>
>SARAH
>>[[{I wanted to wander.}|Branch5]]
<</if>>>SARAH
>>Uh, Meg? What's the theme for this issue?
Meg waves her hand dismissively.
>MEG
>>Some bullshit about burning passions. I'm thinking though, since there's only one featured article spot and three of you, they just want to test your worths.
>CALUM
>(being punny)
>>Ah a little competition to really light the fire under our asses, eh?
Meg deadpans, thoroughly unamused.
>MEG
>>Please refrain from doing that again.
[[Back.|Meet the Others]] >SARAH
>>Anything about the festival that's especially notable?
Meg grimaces in thought.
>MEG
>>Uh well, there's the actual burning of the Man Statue tonight, which they're putting the finishing touches on now. Then tomorrow morning there's the Temple burn.
Hayley snorts.
>HAYLEY
>>Wow, talk about pyromaniacs. These people seem a little unhinged.
>MEG
>>Try to keep those thoughts contained until after you interview them.
[[Back.|Meet the Others]] >SARAH
>>How did our magazine end up working this festival? Isn't it a bit too boho for most of the people that usually read us?
>MEG
>>Yeah, despite its name, <em>Nomad</em> typically details travel above these kinds of festivals, but for some reason, rich folks have been hauling ass to them recently.
Sarah shrugs.
>SARAH
>>Gentrification?
>MEG
>>No, I think it had something to do with the overnight delivery of mail-order lobster boxes.
Sarah raises a brow.
>SARAH
>(slowly)
>>Right.
[[Back.|Meet the Others]] !!!!!EXT. SCAFFOLDING -- SUNSET
Hayley and Sarah reach the top of the scaffolding just in time to see the sun begin to set. There are several other people up there watching the sunset and the final preparations for the Burning Man. Hayley and Sarah go to stand near the railing of the scaffolding.
>HAYLEY
>>Holy crap. I know I called this all crazy before, but this is a different kind of insane. Black Rock City... just wow.
>SARAH
>>I think it's pretty awesome; a whole city built in the middle of nowhere Nevada just to light shit on fire.
>HAYLEY
>>You see something I don't then... the sunset is worth it though.
>SARAH
>>[[{What's your article's focus?}|Branch6]]
>SARAH
>>[[{Don't like Burning Man?}|Branch7]]
>SARAH
>>[[{There's Calum.}|Branch8]]>SARAH
>>Uh, actually, I want to wander a bit.
>HAYELY
>>We might miss something though! Come on!
Hayley grabs Sarah's hand and tugs her away.
>SARAH
>>Wait, but I... shit.
[[Continue.|A Top the Scaffolding]] >SARAH
>>Do you know what you're going to focus on for your piece?
>HAYLEY
>>A dusty campsite and a bushel of scraggly strangers? Not sure how to put a positive spin on that. <em>Nomad's</em> magazine game totes luxury travel, not this.
>SARAH
>>You aren't interested in what's to be found 'off-the-beaten-path'?
>HAYLEY
>>I quite like the path.
[[Back.|A Top the Scaffolding]] >SARAH
>>You really don't like the festival, huh?
Hayley sighs heavily.
>HAYLEY
>>If I wanted to be absolutely covered in dirt, I would bury myself. This is not my idea of a good time.
>SARAH
>>You won't even give it a chance?
>HAYELY
>>People that give places like this a chance don't know what they're doing in life.
[[Back.|A Top the Scaffolding]] >SARAH
>>Hey, there's Calum.
Sarah points to where she sees Calum wandering around on the ground below.
>HAYLEY
>>Hm? Oh yeah, he looks so confused. Should we get him up here?
>SARAH
>>Uh... he's kind of um...
Hayley grins playfully.
>HAYLEY
>>Crushing on you? Come on, it's cute. Calum!
He looks up and she waves at him to join them, he waves back and starts to walk up.
>SARAH
>>Ugh dude, now it's going to be all awkward.
[[Continue.|Rough Housing]]As Hayley and Sarah joke and tease two guys (20s) approach them and try to chat them up.
>FLIRTY GUY 1
>>Hey there, we just had to come over and see what was shining brighter, your smiles or the sunset.
Sarah rolls her eyes.
>SARAH
>>Charming.
Flirty Guy 2 leans closer to Sarah.
>FLIRTY GUY 2
>>And here I thought you were blinding enough at a distance, but up close...
Flirty Guy 2 moves close and twirls one of Sarah's curls around his finger.
<<if $Slap is false and $Flinch is false>>
[[Stop him.|Rough Housing][$Slap to true]]
[[Move away.|Rough Housing][$Flinch to true]]
<</if>>
----
<<if $Slap is true or $Flinch is true>>
<<if $Slap is true>>
Sarah slaps his hand away, pursing her lips.
<<elseif $Flinch is true>>
Sarah flinches away, frowning tightly.
<</if>>
>HAYLEY
>>Look, whatever you're selling we don't want any.
Flirty Guy 2 goes to speak again, but his shoulder is grabbed from behind by Calum.
>CALUM
>>Hey man, back off.
>FLIRTY GUY 2
>>Dude chill, it was just some banter.
Flirty Guy 2 shoves Calum's hand off. Calum looks over at Sarah. Flirty Guy 2 notices.
>FLIRTY GUY 2
>>Oh protective are we? Worried I'll steal her way?
Both Flirty Guys chuckle. Calum clenches his fists and shoves Flirty Guy 2.
>CALUM
>>You don't know shit.
>FLIRTY GUY 2
>>Quit shoving me, man.
The two start to push each other back and forth. Flirty Guy 1 tries to step in between them, just as Calum moves to throw a punch. Flirty Guy 1 pulls Flirty Guy 2 back, and Calum's punch swings wild and nails Sarah right in the nose.
Clutching her nose, Sarah stumbles backward quickly. Her momentum when her back hits the scaffolding railing sends her flipping over the edge.
<<if $LateDebrief is false>>
<<set $deaths += 1>>
[[Fall.|Laplace's Demon]]
<<elseif $LateDebrief is true>>
[[Fall.|Meet Cute]]
<</if>>
<<set $Slap to false>>
<<set $Flinch to false>>
<</if>>As Sarah flips over the edge a hand suddenly shoots out and grabs her own tightly, catching her and pulling her up.
Sarah is suddenly face-to-face with another girl (Mac, 24) who smiles at her but looks incredibly concerned.
>Sarah
>>I'm okay.
The girl nods once, but her eyes flit down to Sarah's nose. Sarah reaches up to realize her nose is bleeding. Sarah wipes the blood away.
The girl frowns deeply and turns harshly on the group of people standing behind them.
>MAC
>>What the hell is wrong with you guys?! You could have killed her!
The three guys look ashamed, Calum is especially panicked and tries to step closer to Sarah, but Mac is still holding her close and glares at him.
>FLIRTY GUY 1
>>Damn Mac, we're sorry...
>FLIRTY GUY 2
>>Yeah, things just got out of hand.
Mac turns to Calum.
>MAC
>>And what do you have to say?
Calum looks pained.
>Calum
>>Sarah, I...
Hayley pushes forward.
>HAYLEY
>>Hold on, why are you going after Calum? He didn't do anything wrong!
>SARAH
>>[[{I'm fine.}|Pointing FingersA]]
>SARAH
>>[[{This is crazy.}|Pointing FingersB]]
<<if visited() % 5 is 0>>
Sarah deadpans at the arguing around her.
>SARAH
>>[[{Stay silent.}|Pointing FingersC]]
<</if>><<if $Slap is false and $Flinch is false>>
[[Stop him.|Loop Format][$Slap to true]]
[[Move away.|Loop Format][$Flinch to true]]
<</if>>
----
<<if $Slap is true or $Flinch is true>>
<<if $Slap is true>>
Sarah slaps his hand away, pursing her lips.
<<elseif $Flinch is true>>
Sarah flinches away, frowning tightly.
<</if>>
Text
<<set $Slap to false>>
<<set $Flinch to false>>
<</if>>>SARAH
>>Really guys, I'm fine--
>MAC
>>Didn't do anything-- he punched her!
>HAYLEY
>>Your friends were the ones goading him and not leaving us alone. He was watching out for us.
Sarah grimaces.
>SARAH
>>Guys, please...
Mac and Hayley get in each other's faces.
>MAC
>>No, I was watching out. If I hadn't gotten back from the bathroom when I did--
Sarah looks confused a moment before a look of realization crosses her features.
>SARAH
>(Under breath)
>>That was you?
>HAYLEY
>>You were watching out, huh? Then why didn't you stop your buddies here?
>FLIRTY GUY 1
>>We weren't doing anything but talking.
>CALUM
>>You were touching Sarah's hair!
At this point everyone but Sarah is standing close together, glaring at each other.
>HAYLEY
>>Who even are you? Jumping in and pretending like you know shit about the situation!
[[Stay out of it.|Stay Out of It][$Defender to $false]]
[[Defend Mac.|Defend Mac][$Defender to true]]
Mac looks over at Sarah. Sarah bites her lip and shrugs, but says nothing. Mac frowns. Hayley looks smug.
>MAC
>>I'm... uh... Mac...
>HAYLEY
>>Yeah, okay 'Mac', that's what I thought. I think you guys should leave.
>MAC
>>Whatever.
Mac and the two Flirty Guys leave. Hayley scoffs.
>CALUM
>>Are you okay? I'm so sorry I hit you.
<<if $CalumFine is false and $CalumShake is false>>
[[{Yeah.}|Stay Out of It][$CalumFine to true]]
[[{Not really.}|Stay Out of It][$CalumShake to true]]
<</if>>
----
<<if $CalumShake is true or $CalumFine is true>>
<<if $CalumFine is true>>
>SARAH
>>I'm alright. Really.
<<elseif $CalumShake is true>>
>SARAH
>>I'm still just really shaken up.
<</if>>
Hayley looks at you out of the corner of her eye in concern, but doesn't address the stress of the situation. She looks out towards the setting sun.
>HAYELY
>>Assholes made us miss peak golden hour...
>CALUM
>>Really, Hayley?
Hayley shrugs.
>Hayley
>>They shouldn't have been up here in the first place, they didn't have the same journalist badges we do.
Sarah pulls hers out from where it's peeking out of her pocket.
>SARAH
>>[[{Perks include falling off things.}|Branch9]]
>SARAH
>>[[{Really that special?}|Branch10]]
<<set $CalumFine to false>>
<<set $CalumShake to false>>
<</if>>
<<set $Defender to false>>Sarah steps forward, hands out to calm the bunch.
>SARAH
>>Come on Hayley, she saved my life. I think that's worth more than a bit of credit. And Calum did throw the punch.
Calum flinches and looks upset. Hayley scoffs.
>HAYLEY
>>He was trying to-- fine, whatever. Blame your friends.
>SARAH
>>I'm not trying to blame anyone, Hayley. I'm trying to acknowledge that...
Sarah looks at Mac searchingly.
>MAC
>>Mckenzie, but you can call me Mac.
>SARAH
>>Right, that Mac saved my life.
>CALUM
>>Sarah, I'm so sor--
>HAYLEY
>>I said it's whatever, so let's just...
Hayley turns away and, after giving a kicked-puppy look, so does Calum.
Flirty Guy 2 breaks the tense silence with an exhale.
>FLIRTY GUY 2
>(to Sarah)
>>Right well, sorry, again.
>FLIRTY GUY 1
>>Yeah, we should... um.
Both Flirty Guys leave.
>MAC
>>Thanks for the backup.
>SARAH
>>Uh yeah, sure thing.
Mac smiles and leaves. Sarah tentatively stands next to Hayley and Calum, looking out on the view. Hayley sighs heavily.
>HAYLEY
>>Assholes made us miss peak golden hour...
>CALUM
>>Really, Hayley?
Hayley shrugs.
>Hayley
>>They shouldn't have been up here in the first place, they didn't have the same journalist badges we do.
Sarah pulls hers out from where it's peeking out of her pocket.
>SARAH
>>[[{Perks include falling off things.}|Branch9]]
>SARAH
>>[[{Really that special?}|Branch10]]Sarah, Hayley, and Calum look out onto the sunset. Sarah looks very confused and slightly panicked.
>SARAH
>>I think I'm going to head back to the tent and rest.
>CALUM
>>I'll walk with you.
<<if $Defender is true>>
<<if $CalumYes is false and $CalumNo is false>>
>SARAH
>>[[{Uh, okay.}|Get Some Space][$CalumYes to true]]
>SARAH
>>[[{No.}|Get Some Space][$CalumNo to true]]
<</if>>
----
<<if $CalumYes is true or $CalumNo is true>>
<<if $CalumYes is true>>
>SARAH
>>Oh, uh...
<<set $Dust += 1>>
<<elseif $CalumNo is true>>
>SARAH
>>I really just need some space right now.
<</if>>
>HAYLEY
>>She'll be fine on her own, Calum.
>SARAH
>>Hayley, I didn't mean to--
>HAYLEY
>>It's fine.
She gives a tight smile.
>HAYLEY
>(continues)
>>Really.
>SARAH
>>Okay...well, I'll see you guys later.
[[Continue.|Walking Back]]
<</if>>
<<elseif $Defender is false>>
<<if $CalumYes is false and $CalumNo is false>>
>SARAH
>>[[{Uh, okay.}|Get Some Space][$CalumYes to true]]
>SARAH
>>[[{No.}|Get Some Space][$CalumNo to true]]
<</if>>
----
<<if $CalumYes is true or $CalumNo is true>>
<<if $CalumYes is true>>
>SARAH
>>Oh, uh... if you want to.
>HAYLEY
>>Smooth.
She smiles and shakes her head and then looks at Sarah in concern.
>HAYLEY
>>He's right though, you shouldn't be alone after all that.
>CALUM
>>Let's go then.
<<set $Dust += 1>>
[[Continue.|Walking Back]]
<<elseif $CalumNo is true>>
>SARAH
>>I really just need some space right now.
Hayley shakes her head and looks concerned.
>HAYLEY
>>He's right though, you shouldn't be alone after all that.
Sarah sighs.
>SARAH
>>Yeah, okay. You're probably right.
[[Continue.|Walking Back with Calum]]
<</if>>
<</if>>
<<set $CalumYes to false>>
<<set $CalumNo to false>>
<</if>>>SARAH
>>Right, perks include getting pushed off high structures.
>HAYLEY
>>Almost getting pushed off.
Sarah flinches.
>SARAH
>(to herself)
>>Almost, right.
>HAYLEY
>>These things are like backstage passes, and I, for one, don't mind a little VIP action.
[[Continue.|Get Some Space]]>SARAH
>>Are these things really that special?
>HAYLEY
>>These things are like backstage passes, and I, for one, don't mind a little VIP action.
>SARAH
>>Perks, I guess.
[[Continue.|Get Some Space]]!!!!!EXT. VILLAGE COURTYARD -- SUNSET
<<if $WalkBack is false>><<set $MecHelp to false>><<set $hasTools to false>><<set $PopFix to false>><<set $PlayerFlavor to "">><<set $Name to false>><<set $Binos to false>><<set $Fan to false>><<set $Knife to false>><<set $Present to false>><<set $Prize to false>><</if>>
As she walks along the path back to the company tent Sarah enters a small courtyard shaped into a rough square by various stalls and art pieces. Several people are wandering around.
Several art pieces are lining the courtyard. Some of them are roughly-shaped typographic signs.
[[Look at art|SignsA][$WalkBack to true]]
<<if $MecHelp is false>>
A woman in dusty, blue overalls that are splotched with grease stands to the side. The Mechanic (58) looks stressed and is muttering to herself.
[[Look at Mechanic|Panicked Mechanic][$WalkBack to true]]
<</if>>
On one side of the Courtyard is a small stand with a sign reading 'Dr. Popcorn' above it. A genial looking man, the presumed Dr. Popcorn (55), stands outside the stall speaking briefly with passerbys.
[[Look at Dr. Popcorn|Dr. Popcorn][$WalkBack to true]]
A makeshift bulletin board is set up near the courtyard entrance. Pinned onto it behind a glass case are various flyers and posters.
[[Look at board|Bulletin Board][$WalkBack to true]]
One of the stalls lining the Courtyard has several extravagantly decorated items on display.
[[Look at stall|Binoculars][$WalkBack to true]]
Another stall features an amusement park-style shooting gallery where people can win prizes.
[[Look at shooting gallery|Shooting Gallery][$WalkBack to true]]
In one corner are a pair of mean-looking guys heckling a stall owner. Everyone else seems to be ignoring them despite the scene they're making.
[[Look at commotion|Hecklers][$WalkBack to true]]
[[Go to the company tent.|In the Tent]]
!!!!!EXT. PATH -- SUNSET
Sarah and Calum walk along the path back to the company tent. Sarah looks distracted.
>CALUM
>>Is your nose alright?
>SARAH
>>Huh? My nose?
>CALUM
>>Yeah. You know, from...
Calum gently hits his hand with his fist and flinches.
>SARAH
>>Oh yeah. I think I'm fine, it's a little numb now.
>CALUM
>>You sure? You seem super dazed.
<<if $CalumShrug is false and $CalumWeird is false>>
>SARAH
>>[[{Say nothing.}|Walking Back with Calum][$CalumShrug to true]]
>SARAH
>>[[{Be honest.}|Walking Back with Calum][$CalumWeird to true]]
<</if>>
----
<<if $CalumShrug is true or $CalumWeird is true>>
<<if $CalumShrug is true>>
Sarah says nothing and shrugs.
<<elseif $CalumWeird is true>>
>SARAH
>>I feel really...weird.
<</if>>
>CALUM
>>For sure, I mean it's understandable. You did almost just--
Calum turns around in a panic, stopping their walk.
>CALUM
>>I almost-- you would've...
<<if $CalumDied is false and $CalumBreathe is false>>
>SARAH
>>[[{Died?}|Walking Back with Calum][$CalumDied to true]]
>SARAH
>>[[{Breathe.}|Walking Back with Calum][$CalumBreathe to true]]
<</if>>
<<if $CalumDied is true or $CalumBreathe is true>>
<<if $CalumBreathe is true>>
>SARAH
>(internal shock)
>>Died?
<<elseif $CalumBreathe is true>>
>SARAH
>>Calum, breathe. It's-- it's alright.
<</if>>
Calum swallows.
>CALUM
>>Oh shit...
Calum shakes his head.
>CALUM
>>We shouldn't think about that because you're here and you're fine and I didn't almost...
He goes quiet.
>SARAH
>>Calum?
Calum jolts and looks pained.
>CALUM
>>I'm sorry, Sarah, I just need to... um for a second. I have to go.
He walks away briskly.
>Sarah
>>Hey wh... what the fuck.
[[Continue.|Walking Back]]
<</if>>
<<set $CalumBreathe to false>>
<<set $CalumDied to false>>
<</if>>>MECHANIC
>(Muttering)
>>Shit, where did I leave that? Damn it, Don.
[[Talk.|Talk with Mechanic]]
[[Walk away.|Walking Back]]As she approaches the stall, Sarah can hear Dr. Popcorn hocking his wares.
>DR. POPCORN
>>Anything you can imagine! Any flavor, any topping, any combination -- I've tried it and if I haven't... experimentation is the best form of discovery!
Sarah stops in front of him.
[[Talk.|Talk with Popcorn]]
[[Walk away.|Walking Back]]!!!!!INT. TENT -- SUNSET
Sarah enters the tent and notices that she's the only one there. The inside is remarkable spacious and the heavy canvas of the tent has kept out much of the playa sand, leaving the space relatively clean. Small decorations and knick-knacks litter the tent.
>SARAH
>(internal)
>><em>Nomad definitely went all-in on this one. Not that I'm complaining. Especially since we get our own areas.</em>
Sarah glances into her section of the tent, pulling back the canvas that typically works as a door-cover for it. Her space is rather minimal, with very little personalization. The canvas doors to her co-workers' rooms are closed.
----
!!!!!In Sarah's Room
Wedged roughly underneath a messy open duffle bag is a worn journal.
[[Look at journal|Journal]]
Laid out haphazardly on the cot side table is a small necklace.
[[Look at necklace|Necklace]]
----
!!!!!In the Main Tent
The coffee table in the center of the main lounge area has a small spread of //Nomad// magazines.
[[Look at magazines|Magazines]]
Crumbled on the ground near one of the chairs is a ball of greasy wrapping paper.
[[Look at wrapping|Fast Food]]
The tent's spacious lounge area contains an armchair that looks obscenely comfortable. Sarah feels the stress of the day weigh on her and yawns.
[[Rest in chair.|Sleeping Beauty]]
<<if $sleepdeath >= 1>>
[[Stay awake.|Stay Awake]]
<</if>>
<<if previous() is "Branch11">>
>SARAH
>>Ooft, I can only imagine. Those things are crazy.
<<elseif previous() is "Panicked Mechanic">>
>SARAH
>>Something wrong?
>MECHANIC
>Oh? Uh yeah, I can't find my bloody toolbox. What's a mechanic supposed to do without her tools? <<set $MecPanic to true>>
>SARAH
>>Oh.
<</if>>
The Mechanic purses her lips, glancing around.
>SARAH
>>[[{What're they for?}|Branch11]]
>SARAH
>>[[{Last place you remember?}|Branch12]]
>SARAH
>>[[{How did you lose it?}|Branch13]]
>SARAH
>>[[{That's really tough, I hope you find them.}|Walking Back]]
<<if $hasTools is true>>
>SARAH
>>[[{This it?}|Found Toolbox]]
<</if>>
>SARAH
>>What do you need them for?
>MECHANIC
>>I work on the Mutant Cars down by the garage. They need a lot of maintenance to keep them working.
>SARAH
>>[[{Mutant Cars?}|Branch11A]]
>SARAH
>>[[{I can only imagine.}|Talk with Mechanic]]>SARAH
>>Where were they last?
>MECHANIC
>>I just used them to get Doc's popcorn machine going, but then I got distracted and put it down somewhere around here.
Sarah glances in the direction of the 'Dr. Popcorn' stand for a moment.
>SARAH
>>[[{Good luck finding it.}|Walking Back]]
>SARAH
>>[[{I'll try to keep an eye out.}|Walking Back]]
<<set $ToolLoci to true>>>SARAH
>>How did you lose a whole tool kit?
>MECHANIC
>>I was uh, distracted by some... business.
She looks shyly over at the guy standing by the popcorn stand. Sarah turns to follow the Mechanic's line of sight. Dr. Popcorn waves happily.
>SARAH
>>Oh, okay.
Sarah turns back just to see the Mechanic give a small wave in return.
[[Continue.|Talk with Mechanic]] >SARAH
>>Is this it?
Sarah shows the Mechanic the toolbox.
>MECAHNIC
>>Brilliant, yeah! That's it.
The Mechanic takes the toolbox.
>MECHANIC
>>You're a lifesaver. I owe you one!
Mechanic exits.
[[Continue.|Walking Back]]
<<set $hasTools to false>>
<<set $MecHelp to true>>>SARAH
>>What're Mutant Cars?
The Mechanic grins in excitement.
>MECHANIC
>>Gnarly things really, people rebuild cars into some crazy assortment of parts that somehow still run. Well, they would still run if I could find my bloody toolbox.
[[Continue.|Talk with Mechanic]]<<if previous() is "Dr. Popcorn">>
>DR. POPCORN
>>Ah, <<if $Name is true>>Sarah,<</if>>what can I get you?
<</if>>
Dr. Popcorn offers Sarah a smile and raises an eyebrow.
<<if not hasVisited("Branch14")>>
>SARAH
>>[[{How much?}|Branch14]]
<<else>>
>SARAH
>>[[{Order something.}|Popcorn Malfunction]]
<</if>>
>SARAH
>>[[{Popcorn? Here?}|Branch15]]
>SARAH
>>[[{Nothing right now, thanks.}|Walking Back]]
<<if $ToolLoci is true and $hasTools is false and $MecHelp is false>>
>SARAH
>>[[{Have you seen a toolbox?}|Branch16]]
<</if>>>SARAH
>>How much for a bag?
The Doc looks surprised.
>DR. POPCORN
>>Why it's free, of course!
>SARAH
>>For real?
Dr. Popcorn nods.
>DR. POPCORN
>>You can buy two things at Burning Man-- ice and coffee.
>SARAH
>(amused)
>>Huh.
>DR. POPCORN
>>So, would you like some?
>SARAH
>>[[{I'm good, thanks.}|Talk with Popcorn]]
>SARAH
>>[[{Yeah, sure.}|Popcorn Malfunction]]
<<if hasVisited("Branch12") or hasVisited("Branch13")>>
<<if $Popdeath is true and $PopFix is false>>
>SARAH
>>[[{You're sure it's fixed?}|PopCheck][$PopFix to true]]
<</if>>
<</if>>>SARAH
>>Popcorn? Out here?
Dr. Popcorn laughs.
>DR. POPCORN
>>A little hard to believe, I know. But with the right gear, a bit of luck, and enough desire anything is possible. <em>I</em> was driven by the desire for popcorn.
>SARAH
>>Wow, and it all works?
Dr. Popcorn scratches the back of his head sheepishly.
>DR. POPCORN
>>Well... most of the time. We did have a minor malfunction a moment ago.
He brightens.
>DR. POPCORN
>>But luckily there are some helpful souls around-- helped me fix it right up.
<<if $MecHelp is false>>
He nods in the direction of the panicking Mechanic and smiles.
>DR. POPCORN
>>She's quite lovely, isn't she?
>SARAH
>>[[{Sure?}|Talk with Popcorn]]
>SARAH
>>[[{She looks panicked.}|Toolbox]]
<<if $MecPanic is true and $hasTools is false>>
>SARAH
>>[[{She can't find her toolbox.}|Branch16]]
<</if>>
<<else>>
>SARAH
>>[[{Popcorn is worth the community effort.}|Talk with Popcorn]]
<</if>>
<<if previous() is "Talk with Popcorn">>
>SARAH
>>Have you seen a toolbox around? That mechanic lady is looking for it.
<<elseif previous() is "Branch15">>
>SARAH
>>She's flipping out a bit since she can't find her toolbox.
<</if>>
Dr. Popcorn furrows his brow in confusion.
>DR. POPCORN
>>Tools?
He glances into the stall and his confusion clears.
>DR. POPCORN
>>Ah, I'm an idiot. We were so distracted talking we both forgot they were there.
He lifts the box.
>DR. POPCORN
>>Here, would you take them to her for me?
He hands the box to Sarah and she takes them with a nod.
[[Continue.|Walking Back][$hasTools to true]]
<<set $ToolLoci to true>>>SARAH
>>She looks like she's panicking about something.
<<if $hasTools is true>>
>DR. POPCORN
>>She's probably still worried about her tools, please make sure you get them to her.
Sarah nods.
[[Continue.|Talk with Popcorn]]
<<else>>
>DR.POPCORN
>>You're right, she does... huh. Where are her tools?
He glances into the stall and his confusion clears.
>DR. POPCORN
>>Ah, I'm an idiot. We were so distracted talking we both forgot they were there.
He lifts the box.
>DR. POPCORN
>>Here, would you take them to her for me?
He hands the box to Sarah and she takes them with a nod.
[[Continue.|Walking Back][$hasTools to true]]
<<set $ToolLoci to true>>
<</if>><<if visited() is 1>>
Sarah flops into the chair.
>SARAH
>(internal)
>>//What a crazy fucking day. Am I losing my mind? Or did I really die and... come back to life... in a fucking bathroom? Yeah, definitely crazy, but here I am, living the day like I would any other. What the fuck is going on?//
Tired and confused, she falls asleep.
<<set $sleepdeath += 1>>
[[Sleep.|Laplace's Demon]]
<<set $deaths += 1>>
<<else>>
Sarah flops into the chair.
>SARAH
>(internal)
>>//What a crazy fucking day. Am I losing my mind? Or did I really die and... come back to life... in a fucking bathroom? Yeah, definitely crazy, but here I am, living the day like I would any other. What the fuck is going on?//
[[Back.|In the Tent]]
[[Sleep.|Laplace's Demon]]
<</if>>Sarah walks into the tent and glares at the chair.
>SARAH
>(internal)
>><em>Stupid nap-peratus, being all tempting and comfy. Not falling for that this time.</em>
----
<em>Sometime Later...</em>
Hayley walks into the tent to see Sarah pacing back and forth muttering to herself.
>HAYLEY
>>Hey...is everything okay?
>SARAH
>>Yes. No. I don't know.
Sarah gesticulates wildly.
>SARAH
>>Something just isn't right. I don't feel right.
>HAYLEY
>>I mean you did just have a life-or-death experience.
Sarah pauses and looks at Hayley, eyes panicked.
>HAYLEY
>>Maybe you just need to rest.
>SARAH
>>No!
Hayley looks surprised.
>SARAH
>>Sorry, just no.
>HAYLEY
>>Okay well, if you're not feeling well then we should take you to the doctor.
>SARAH
>>[[{Think it would help?}|Branch17][$Dust += 1]]
>SARAH
>>[[{Not a doctor-type problem.}|Branch18][$Burn += 1]]
>SARAH
>>[[{Probably the best choice.}|Branch19][$Rain += 1]]
>SARAH
>>Do you really think that would help?
>HAYLEY
>>It wouldn't hurt, right? I'll even come with you.
<<if $Defender is true>>
>SARAH
>>Really? You're not still mad at me?
>HAYLEY
>>I mean, I figured you were just still in shock. No worries. Let me just grab my bag for later. If I can find it, help me look, would you?
<<elseif $Defender is false>>
>SARAH
>>Really?
>HAYLEY
>>Yeah, of course. We're friends. Let me just grab my bag for later. If I can find it, help me look, would you?
<</if>>
>SARAH
>>[[Sure.|Look for Bag]]>SARAH
>>I don't think it's a doctor kind of problem.
>HAYLEY
>>I'm sure they have a solution for even the ugliest of girl problems if that's what you're worried about.
>SARAH
>>It uh wasn't, thanks. I'm just not sure that they'll even understand what's going on. I'm not even sure that I understand.
>HAYLEY
>>If it's really worrying you that much then I'll go with you.
Hayley squints and looks at Sarah more closely.
>HAYLEY
>>Especially because it looks like your nose is starting to swell up.
<<if $Defender is true>>
>SARAH
>>Really? You're not still mad at me?
>HAYLEY
>>I mean, I figured you were just still in shock. No worries. Let me just grab my bag for later. If I can find it, help me look would you?
<<elseif $Defender is false>>
>SARAH
>>Really?
>HAYLEY
>>Yeah, of course. We're friends. Let me just grab my bag for later. If I can find it, help me look, would you?
<</if>>
>SARAH
>>[[Sure.|Look for Bag]]>SARAH
>>Yeah, that might be the best decision.
>HAYLEY
>>It wouldn't hurt, right? I'll even come with you.
Hayley squints and looks at Sarah more closely.
>HAYLEY
>>Especially because it looks like your nose is starting to swell up.
<<if $Defender is true>>
>SARAH
>>Really? You're not still mad at me?
>HAYLEY
>>I mean, I figured you were just still in shock. No worries. Let me just grab my bag for later. If I can find it, help me look, would you?
<<elseif $Defender is false>>
>SARAH
>>Really?
>HAYLEY
>>Yeah, of course. We're friends. Let me just grab my bag for later. If I can find it, help me look, would you?
<</if>>
>SARAH
>>[[Sure.|Look for Bag]]Hayley opens up the canvas flap to her room. Her room is neat and smells faintly of roses.
----
!!!!!In Hayley's Room
On the side table next to the cot stands a picture frame.
[[Look at picture|Hay Family]]
Hanging proudly from a small hook is a red sweatshirt.
[[Look at sweatshirt|Stanford]]
Surrounded by pens and highlighters on a small table is a piece of paper that has been heavily marked up.
[[Look at paper|Hay Resume]]
Spread neatly on the bed are several stacks of notes.
[[Look at notes|Hay Notes]]
Hidden under the cot is a bag.
[[Get bag.|Found Bag]]
----
!!!!!In Sarah's Room
Wedged roughly underneath a messy open duffle bag is a worn journal.
[[Look at journal|Journal]]
Laid out haphazardly on the cot side table is a small necklace.
[[Look at necklace|Necklace]]
----
!!!!!In the Main Tent
The coffee table in the center of the main lounge area has a small spread of<em>Nomad</em>magazines.
[[Look at magazines|Magazines]]
Crumbled on the ground near one of the chairs is a ball of greasy wrapping paper.
[[Look at wrapping|Fast Food]]
The comfortable armchair sits unassumingly in the tent's lounge area.
[[Rest in chair.|Sleeping Beauty]]!!!!!INT. MEDICAL TENT -- EVENING
Sarah and Hayley walk into the Medical Tent and approach the front desk where a Doctor sits.
>DOCTOR
>>Evening, ladies. How can I help you two? Looks like you've got some swelling going on with your nose.
The Doctor taps the side of her nose with her finger.
>SARAH
>>Well you see, I've uh... got this weird thing going on.
The Doctor smirks slightly.
>DOCTOR
>>A 'weird thing'? I'm going to need a bit more detail than that.
<<if $DocTell is false and $DocNo is false>>
>SARAH
>>[[{Right...}|Doctor Visit][$DocTell to true]]
>SARAH
>>[[{It's hard to say.}|Doctor Visit][$DocNo to true]]
<</if>>
----
<<if $DocTell is true or $DocNo is true>>
<<if $DocTell is true>>
>SARAH
>(Unsure)
>>Right... yeah um... I feel like... I've been...
Sarah glances around nervously.
<<elseif $DocNo is true>>
>SARAH
>>Honest, if I knew what was going on, I would tell you. It's just that, well, it's really hard to describe.
<</if>>
Both the Doctor and Hayley look incredulous.
>HAYLEY
>>She's under a lot of stress, doctor. She had something of a near-death experience just a couple of hours ago.
The Doctor inhales sharply.
>DOCTOR
>>Oh my. I suppose we can do a quick physical check-up to see if anything is out of order. Follow me.
The Doctor and Hayley walk in the direction of a curtained off section.
[[Look around.|Med Tent][$MedTent to false]]
[[Follow them.|Exam Room]]
<<set $DocTell to false>>
<<set $DocNo to false>>
<</if>>!!!!!INT. EXAM ROOM -- EVENING
Sarah sits on an examination table, with the Doctor standing in front of her and Hayley off to the side.
>DOCTOR
>>There doesn't seem to be anything wrong physically. You're sure that you've been hydrating enough?
>SARAH
>>Yeah.
>DOCTOR
>>Hm, I'd recommend good rest and maybe some water with electrolytes in them. Let me see if I can scrounge up some packets that you can pour in.
The Doctor leaves.
>HAYLEY
>>Are you going to tell me what's up?
>SARAH
>>What?
Hayley rolls her eyes.
>HAYLEY
>>In the tent, you were freaking out like crazy, but now with the doctor, you totally froze up. Are you going to tell me what's actually going on with you?
>SARAH
>> I don't really have words for it that would make sense.
<<if $Defender is true>>
>HAYLEY
>>I know we haven't always been the closest and that things have been tough for you recently, but I am trying to be here for you.
<<elseif $Defender is false>>
>HAYLEY
>>I'm really worried about you Sarah, I know things have been tough for you recently. I want to be here for you if you want to talk.
<</if>>
>SARAH
>>Hayley...
[[{Tell her.}|Tell Her][$TellHay to true]]
[[{Don't tell her.}|Don't Tell][$TellHay to false]]Sarah sighs hesitantly, Hayley looks expectant.
>SARAH
>>You ever get like really bad deja vu?
>HAYLEY
>>Feeling like things have happened before? Yeah, sure, vaguely.
>SARAH
>>It's kind of like that. Exactly like that. But it's not just a vague sense.
Hayley looks confused.
>SARAH
>>Hayley, when we were up on the scaffolding and Calum punched me... I died.
>HAYLEY
>>Uh...
Hayley looks Sarah up and down as if to say 'you're sitting right in front of me'.
>SARAH
>>The first time.
>HAYLEY
>>The first time?
>SARA
>>After I fell, everything was black for a moment. And then, suddenly, I was back in the bathroom as if none of it had ever happened.
Hayley looks confused and doubtful.
>SARAH
>>[[{Convince her.}|Branch20]]
>SARAH
>>[[{It's crazy talk.}|Branch21][$Dust += 1]]
<<set $Rain += 1>>Hayley looks expectant.
>SARAH
>>I'm sorry, but it's just something that... I need to deal with it on my own.
Hayley frowns.
>HAYLEY
>>Fine don't trust me.
Both are quiet.
>HAYLEY
>>Are you pregnant?
Sarah looks at her in shock.
>SARAH
>>What?
>HAYLEY
>>I'm just wondering if you're carrying Calum's secret love child or something.
Sarah looks horrified.
>SARAH
>>I...what?
>HAYLEY
>>Well, you won't tell me what's up so I have to make my own conclusions, that's what we journalists do.
>SARAH
>>I'm not! He and I haven't-- we wouldn't...
Hayley looks amused. The Doctor walks in, holding some packets.
>DOCTOR
>>Here we go, pour these electrolyte packets into your water and it should help give you some energy. Your nose doesn't look too bad, so the swelling should go down naturally.
Sarah, still thrown off, accepts the packets.
>SARAH
>>Thanks.
>DOCTOR
>>I'll be honest, when you first came in I thought you were high or something.
Hayley barely contains a snort and raises an eyebrow at Sarah. Sarah looks horrified.
>HAYLEY
>>Is that common around here?
>DOCTOR
>>Like you wouldn't believe. If there's nothing else you can head out. Have a nice day ladies.
Both Hayley and Sarah leave.
[[Exit.|Enter Village Center]]
<<set $Burn += 1>>>SARAH
>>And it just keeps happening! I keep dying then waking up again in that same shitty bathroom!
>SARAH
>>I know I sound crazy, but...
Hayley reaches out and touches Sarah's arm.
>HAYLEY
>>Sarah... that has to be some of the craziest shit I've ever heard! Haha, what the hell are you on?
>SARAH
>>I... what?
>HAYLEY
>>No wonder you spent so much time in the bathroom. I know you've been feeling disconnected recently, but I didn't think you would toke up.
>SARAH
>>But I'm... not.
>HAYLEY
>(Giggling)
>>As if, you want me to think you're just crazy? Don't worry, I won't tell.
The Doctor walks in, holding some electrolyte packets.
>DOCTOR
>>Here we go, pour these electrolyte packets into your water and it should help give you some energy. Your nose doesn't look too bad, so the swelling should go down naturally.
Sarah, still thrown off, accepts the packets.
>SARAH
>>Thanks.
>DOCTOR
>>I'll be honest, when you first came in I thought you were high or something.
Hayley barely contains a snort and shares a secretive glance with Sarah. Sarah looks horrified.
>HAYLEY
>>Is that common around here?
>DOCTOR
>>Like you wouldn't believe. If there's nothing else you can head out. Have a nice day, ladies.
Both Hayley and Sarah leave.
[[Leave.|Enter Village Center]]
<<set $Acid += 1>>
<<set $Burn += 1>>>SARAH
>>I know it doesn't make any sense, but it just keeps happening. I die over and over again, I can't even sleep-- I just wake up in that same shitty bathroom.
>SARAH
>>I know I sound crazy, but...
Hayley reaches out and touches Sarah's arm.
>HAYLEY
>>Sarah... that has to be some of the craziest shit I've ever heard! Haha, what the hell are you on?
>SARAH
>>I... what?
>HAYLEY
>>No wonder you spent so much time in the bathroom. I know you've been feeling disconnected recently, but I didn't think you would toke up.
>SARAH
>>But I'm... not.
>HAYLEY
>(Giggling)
>>As if, you want me to think you're just crazy? Don't worry, I won't tell.
The Doctor walks in, holding some electrolyte packets.
>DOCTOR
>>Here we go, pour these electrolyte packets into your water and it should help give you some energy. Your nose doesn't look too bad, so the swelling should go down naturally.
Sarah, still thrown off, accepts the packets.
>SARAH
>>Thanks.
>DOCTOR
>>I'll be honest, when you first came in I thought you were high or something.
Hayley barely contains a snort and shares a secretive glance with Sarah. Sarah looks horrified.
>HAYLEY
>>Is that common around here?
>DOCTOR
>>Like you wouldn't believe. If there's nothing else you can head out. Have a nice day, ladies.
Both Hayley and Sarah leave.
[[Leave.|Enter Village Center]]!!!!!EXT. VILLAGE CENTER -- EVENING
Sarah and Hayley step into the village center.
>HAYLEY
>>Well, that was enlightening.
Sarah sighs and rubs her face.
>HAYLEY
>>They're doing the whole Burning Man thing soon, I'm going to wander a bit and see if anything interesting is going on.
>SARAH
>>Right, work.
>HAYLEY
>>We'll link back up for the Burning, yeah?
>SARAH
>>Sure.
Hayley waves and walks off.
[[Continue.|Gather Information][$Gather to false]]
>CALUM
>(OS)
>>Sarah!
Sarah turns to see Calum standing in the crowd, waving vibrantly. She waves back hesitantly. Calum runs up to her.
>CALUM
>>Hey.
>SARAH
>>Hey.
Calum scratches the back of his head. One of his hands is hiding behind his back.
>CALUM
>>I wanted to apologize again for hitting you.
>SARAH
>>[[{It did hurt.}|Calum FlirtsA]]
>SARAH
>>[[{It's fine.}|Calum FlirtsB]]>SARAH
>>I mean, it did kind of hurt.
>CALUM
>>I should have been more careful. Those guys just really got me going. Especially that one guy. The way he was talking to you.
Calum fidgets.
>CALUM
>>Anyways, I got you uh-- that is to say that I think we should-- I mean if jew want to-- Jew? Jew? I mean, you -- if you--
>SARAH
>>Are you okay?
Calum jumped
>CALUM
>>Yes! I mean uh yeah. Yeah, I'm good.
Both are silent for a second.
>CALUM
>>So I was wondering if-- I mean we could--
Calum keeps on rambling awkwardly and Sarah looks away a moment into the crowd. Calum's voice fades into the background. She catches a brief glance of Mac and they make eye contact before Mac blends back into the crowd.
Sarah blinks and Calum's voice comes back to the forefront.
>CALUM
>>... out together?
Sarah turns back around to see Calum holding out a small bouquet of flowers. She looks incredibly surprised.
Sarah and Calum look at each other awkwardly. Someone clears their throat next to them. They both turn to see Hayley standing next to them, grinning broadly.
>HAYLEY
>>Hey guys.
Panicked and shy, Calum hides the flowers behind his back again. Sarah scratches her cheek, not knowing what else to do.
Hayley laughs and grabs both their hands, walking briskly and dragging them both with her.
>HAYLEY
>>Come on! It's starting soon!
[[Be dragged to the Burn.|Burning Man Starts]]!!!!!EXT. BURNING MAN STATUE -- NIGHT
Hayley pulls Sarah and Calum into the rim area surrounding the monumental Burning Man statue.
>HAYLEY
>>This is crazy! I've got to hand it to the pyromaniacs, they have a flair for the absolutely colossal.
<<if $HayScold is false and $HayAgree is false>>
>SARAH
>>[[{Don't offend people.}|Burning Man Starts][$HayScold to true]]
>SARAH
>>[[{Never seen anything like this.}|Burning Man Starts][$HayAgree to true]]
<</if>>
----
<<if $HayScold is true or $HayAgree is true>>
<<if $HayScold is true>>
>SARAH
>>Keep it down, dude! You might offend someone.
Hayley shrugs, uncaring.
<<elseif $HayAgree is true>>
>SARAH
>>I've never seen anything like this.
Hayley grins at Sarah and nods happily.
<</if>>
>HAYLEY
>>Why not overwhelming why.
>SARAH
>>What?
>HAYLEY
>>Someone I was interviewing earlier said that to me -- something about immediacy being one of the core principles of the festival.
>SARAH
>>[[{You've done lots of interviews?}|Branch22]]
>SARAH
>>[[{One of the principles?}|Branch23]]
>SARAH
>>[[{Immediacy??|Branch24]]
[[Focus on the Burn.|Verbal Burn]]
<</if>>>SARAH
>>One of the principles?
>HAYLEY
>>There are I think like 10? *She shrugs* They mostly have to do with community and art -- kinda hippie shit.
>CALUM
>>Hippie shit? Really, Hayley?
>HAYLEY
>>Hey when people tote a message of utopia and 'radical' living there's a term for it, not my fault it has certain connotations.
[[Back.|Burning Man Starts]]>SARAH
>>Have you done a lot of interviews?
>HAYLEY
>>A good amount, yeah! It's the best way to gather info. Have you been doing stuff for work?
>SARAH
>>[[{I've been wandering.}|Branch22A]]
>SARAH
>>[[{Work?}|Branch22B]]>SARAH
>>Immediacy, huh?
>HAYLEY
>>Yeah, living in the moment and crap.
>SARAH
>(under breath)
>>More like reliving the moment.
>CALUM
>>Reliving? That wouldn't be so bad. I mean, look around us. There are worse moments.
Sarah grimaces and smiles weakly.
>SARAH
>>Sure, Calum.
[[Back.|Burning Man Starts]] Calum glances to the side and spots something that makes him frown.
>CALUM
>(Muttered)
>>Ah, crap.
Sarah and Hayley both turn towards what Calum is now glaring at. Mac and her friends are standing near them. Mac looks over her shoulder and makes eye contact with Sarah. Mac smiles and starts to walk over.
>HAYLEY
>>Of fucking course, we'd run into them.
Mac approaches them, her friends stand tense a few steps behind her.
>MAC
>>Hey, I thought I saw you hanging out around here.
>HAYLEY
>>Still 'watching out'?
>MAC
>(glaring)
>>Someone has to.
>HAYLEY
>>Creep...
>CALUM
>>Sarah's got us watching out for her.
The two Flirty Guys standing behind Mac snort and step forward.
>FLIRTY GUY 2
>>That's rich coming from you, spaz.
>FLIRTY GUY 1
>>She's probably better off without your oversight, man.
>SARAH
>>[[{Not this again, please?}|VerbalBurnA1]]
>SARAH
>>[[{That's unnecessary.}|VerbalBurnA2]]
<<set $HayScold to false>>
<<set $HayAgree to false>>>SARAH
>>I've been wandering and talking to people here and there. Not a lot of stuff specifically about the festival, though.
Hayley nods appreciatively.
>HAYLEY
>>Nice. I need some competition for the feature article spot.
>CALUM
>>Um, hello?
Hayley laughs.
[[Back.|Burning Man Starts]]>SARAH
>>Uh, work?
Sarah looks sheepish.
>SARAH
>>I've been a bit uh distracted...
<<if $TellHay is true>>
Hayley smirks
>HAYLEY
>>That's one way to put it.
<<elseif $TellHay is false>>
>HAYLEY
>>Distracted? Uh-huh.
<</if>>
She glances playfully between Sarah and Calum, the latter looks oblivious.
[[Back.|Burning Man Starts]] >SARAH
>>Can we please not start this again?
<<if $Defender is true>>
>HAYLEY
>>Yeah, back off. You guys are nuisances, even Sarah can see that this time.
>MAC
>>That's petty -- -- she's defending you jerks and you still find ways to drag her.
<<elseif $Defender is false>>
>HAYLEY
>>Yeah, back off. You guys are nuisances.
>MAC
>>I just came over to say hi You're the one that chose to be petty and call people names.
<</if>>
Hayley and Mac glare at each other.
>SARAH
>>Guys, please.
Calum gently places his hand on Sarah's arm. Mac's eyes flit to him and notice the flowers he is still holding in his other hand.
>MAC
>>What's with the flowers?
Calum blinks in surprise and looks down at his other hand, he had forgotten he was still holding the flowers. His head jerks back up and he takes his hand off Sarah's arm, suddenly very shy and embarrassed.
>CALUM
>>They were for-- uh I got them so-- S-Sarah was--
Flirty Guy 2 smirks.
>FLIRTY GUY 2
>>Oh, don't tell me you tried to ask her out after all that -- after you almost killed her.
Calum is flustered.
>CALUM
>>I -- I was trying to apologize!
The three guys devolve into a teasing argument that fades into b.g.
Mac snorts and looks at Sarah, amused.
>MAC
>(amused)
>>A punch to the face and a few flowers, that your idea of an ideal date? How risque.
>HAYLEY
>>Ugh, you're so tasteless.
Mac rolls her eyes.
>MAC
>>I wasn't even talking to you, princess.
>HAYLEY
>>You're talking around me, that's the same thing. Besides, Sarah doesn't want to hear your crude ass jokes.
>MAC
>With you constantly taking over the conversation, we'll never know what Sarah wants.
Mac looks directly at Sarah.
>MAC
>And if that's some kinky shit, well cool.
>SARAH
>>[[{Change topic.}|VerbalBurnB1]]
>SARAH
>>[[{Joke.}|VerbalBurnB2]]Sarah fidgets.
>SARAH
>>Ha, well-- um, so the Statue--
>HAYLEY
>>Jesus, do you have an off switch?
Mac crosses her arms in frustration.
>MAC
>>Do you have a safe word, or do you just dominate a conversation no matter what?
>HAYLEY
>>We don't even want to talk to you!
Next to them, Calum's voice nears a shout as he speaks with the other two guys.
>CALUM
>>That's none of your business!
Startled, Sarah steps away from everyone else as they devolve into more heated arguments. She starts to hyperventilate and looks towards the ground. She experiences flashes back to her previous deaths that day. Sounds barrel towards a crescendo in her mind.
>HAYLEY
>>Sarah!
Surrounding sounds fade into the background. Sarah looks up towards the group. Everyone is glaring tensely at each other.
>HAYLEY
>>Tell them to fuck off!
>MAC
>>Quit ordering everyone around! You're not in charge!
Sarah looks between Mac and Hayley.
[[Side with Mac.][$Loyal to false]]
[[Side with your friends.|Side with Friends][$Loyal to true]]Sarah clenches her teeth.
>SARAH
>>Hayley, you're overreacting.
Hayley looks at Sarah in shock.
>HAYLEY
>>What?
<<if $TellHay is true>>
>SARAH
>>Mac just came over to say hi. Just a normal, chill conversation.
>HAYLEY
>>A normal conversation? They were insulting us, me and Calum -- your friends!
Sarah shrugs and Hayley scoffs.
>HAYLEY
>>Yeah, alright. Fucking fine.
<<include "EndStates">>
<<elseif $TellHay is false>>
>SARAH
>>Mac just came over to say hi. And you've been a total...
>HAYLEY
>>A total what, Sarah?
>CALUM
>(hesitantly)
>>Hayley...
>HAYLEY
>>Shut up, Calum! What were you going to say?
<<if $HayBitch is false and $HayWimp is false>>
>SARAH
>>[[{Speak my mind.}|Side with Mac.][$HayBitch to true]]
>SARAH
>>[[{Refrain from name calling.}|Side with Mac.][$HayWimp to true]]
<</if>>
----
<<if $HayBitch is true or $HayWimp is true>>
<<if $HayBitch is true>>
>SARAH
>>A bitch, alright! It was a normal conversation until you had to get all superior.
<<elseif $HayWimp is true>>
Sarah shakes her head
>SARAH
>>I just wish we could all have a normal, chill conversation.
<</if>>
>HAYLEY
>>A normal conversation? They were insulting us, me and Calum -- your friends!
Sarah shrugs and Hayley scoffs.
>HAYLEY
>>Yeah, alright. Fucking fine.
<<include "EndStates">>
<<set $HayBitch to false>>
<<set $HayWimp to false>>
<</if>>
<</if>>Sarah sighs and looks at Mac.
>SARAH
>>I think it'd be best if you guys left.
>MAC
>>For real? After she cut into everything?
<<if $Defender is false>>
>SARAH
>>She's just trying to look out for me.
<<elseif $Defender is true>>
>SARAH
>>Look, thanks for before, really, but I'm... I'm fine -- my friends have my back.
Mac frowns.
>MAC
>>I don't think you know what friends really look like then.
<</if>>
Mac shakes her head.
>MAC
>>Fine, fuck. We'll go. Enjoy the Burn.
<<include "EndStates">>
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on, Sarah obviously doesn't want our company.
Hayley and Calum leave. Mac exhales heavily, her friends begin to walk off in the opposite direction.
>MAC
>>Well, that was-- sorry.
>SARAH
>>[[{Not your fault.}|PrettyGirl1][$MacBurn to true]]
>SARAH
>>[[{It'll be a shit storm later.}|PrettyGirl2][$MacBurn to true]]
<<set $CloseFriends to false>>
<<set $Friends to false>>
<<set $Eh to false>>>SARAH
>>It's not your fault. They can just be really... I don't even know.
She sighs heavily looks at Mac hesitantly.
>SARAH
>>Why'd you get so involved?
Mac raises an eyebrow.
>SARAH
>>Sorry-- I didn't mean... ah. You just got riled up quickly.
>MAC
>>Well, I don't like seeing them treat you like that.
>SARAH
>>Like what?
Mac shrugs.
>MAC
>>A child. Like you can't take care of yourself.
Sarah frowns. Mac shakes her head.
>MAC
>>Anyways...
Mac starts to walk off and Sarah looks lost.
>MAC
>>Are you coming? We can watch the ceremony together.
Sarah smiles.
>SARAH
>>Totally.
Their voices begin to fade into b.g.
>MAC
>>AND you can tell me about all the kinky shit you're into...
>SARAH
>(laughing)
Oh, sweet Jesus...
Scenes of the Burning ceremony play, showing Sarah standing next to Mac.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]Mac and co. leave. Calum exhales heavily.
>CALUM
>>Well, that was... intense.
>HAYLEY
>>Yeah.
Hayley looks at Sarah.
>HAYLEY
>>Thanks, for... well, you know. Both now and before on the platform.
>SARAH
>>Yeah, of course, dude. We're friends.
Hayley smiles rather brightly.
>HAYLEY
>>Yeah!
Calum throws his arms over both their shoulders.
>CALUM
>>Now that that's done, let's go enjoy this Burn!
Scenes of the Burning ceremony play, showing Sarah standing next to Hayley and Calum.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]
<<set $Friends to false>>
<<set $Eh to false>>
<<set $AtOdds to false>>Mac nods at Sarah and smiles.
>FLIRTY GUY 2
>>Let's get out of here, Mac.
>FLIRTY GUY 1
>>Yeah before another shit storm develops.
>MAC
>>Right.
Mac and co. leave. Calum exhales heavily.
>CALUM
>>Well, that was... intense.
>HAYLEY
>>Yeah.
Hayley looks at Sarah, frowning.
>HAYLEY
>>I could have used your support there, you know.
>SARAH
>>[[I'm sorry, Hayley. I just wanted everyone to relax and not get all angry like...before.|FriendsB&C Cont.1]]
>SARAH
>>[[Things were getting really intense, Hayley. Like before.|FriendsB&C Cont.2]]Mac and co. leave. Calum exhales heavily.
>CALUM
>>Well, that was... intense.
>HAYLEY
>>Yeah.
Hayley looks at Sarah.
>HAYLEY
>>Thanks, I'm glad you at least knew where your priorities were this time.
>SARAH
>>[[{Just trying to avoid confrontation.}|FriendsB&C Cont.1]]
>SARAH
>>[[{Things were getting too intense.}|FriendsB&C Cont.2]]
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on. Sarah obviously doesn't want our company.
Hayley and Calum leave. Mac exhales heavily, her friends begin to walk off in the opposite direction.
>MAC
>>Well, that was-- sorry.
>SARAH
>>[[{Not your fault.}|AloneA1]]
>SARAH
>>[[{It'll be a shit storm later.}|AloneA2]]
<<set $CloseFriends to false>>
<<set $Friends to false>>
<<set $Eh to false>>
Mac and co. leave. Calum exhales heavily.
>CALUM
>>Well, that was... intense.
>HAYLEY
>>Yeah.
Hayley looks at Sarah, frowning.
>HAYLEY
>>I'm glad you actually choose your friends this time.
>SARAH
>>[[{Just trying to avoid confrontation.}|AloneB1]]
>SARAH
>>[[{Things were getting too intense.}|AloneB2]]
<<set $CloseFriends to false>>
<<set $Friends to false>>
<<set $AtOdds to false>>Mac and co. leave. Calum exhales heavily.
>CALUM
>>Well, that was... intense.
>HAYLEY
>>Yeah.
Hayley looks at Sarah, frowning.
>HAYLEY
>>I could have used your support there, you know.
>SARAH
>>[[{Just trying to avoid confrontation.}|AloneC1]]
>SARAH
>>[[{Things were getting too intense.}|AloneC2]]
<<set $CloseFriends to false>>
<<set $Friends to false>>
<<set $AtOdds to false>>>SARAH
>>I'm sorry, Hayley. I just wanted everyone to relax and not get all angry like... before.
Hayley sighs.
>HAYLEY
>>Right, of course. You were probably freaking out. I guess I could have been less of a...
>CALUM
>>Bitch?
Hayley scowls at Calum.
>HAYLEY
>>Like you were any better.
Calum scratches the back of his head sheepishly.
>HAYLEY
>>Anyways... I know you trust me, Sarah. I just wish... it doesn't matter.
>CALUM
>>Let's go watch the ceremony, yeah?
Both girls nod.
Scenes of the Burning ceremony play, showing Sarah standing next to Hayley and Calum.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]
<<set $CloseFriends to false>>
<<set $Eh to false>>
<<set $AtOdds to false>>>SARAH
>>It's not your fault. They can just be really... I don't even know.
She sighs heavily and crosses her arms.
>SARAH
>>Why'd you get so involved?
Mac raises an eyebrow.
>SARAH
>>Sorry-- I didn't mean... ah. You just got riled up quickly.
>MAC
>>Well, I don't like seeing them treat you like that.
>SARAH
>>Like what?
Mac shrugs.
>MAC
>>A child. Like you can't take care of yourself.
Sarah frowns. Mac shakes her head.
>MAC
>>Anyways... I'm going head off. Enjoy the Burn.
Mac starts to walk off and Sarah looks kind of lost.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]>SARAH
>>I'm sorry, Hayley. I just wanted everyone to relax and not get all angry like... before.
Hayley shakes her head.
>HAYLEY
>>I wish I knew where your priorities were.
Hayley begins to walk away.
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on, Sarah needs to sort herself out.
Calum sighs heavily.
>CALUM
>>Sorry, Sarah.
They both leave.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]>SARAH
>>I'm sorry, Hayley. I just wanted everyone to relax and not get all angry like... before.
Hayley shakes her head.
>HAYLEY
>>I wish I knew where your priorities.
Hayley begins to walk away.
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on, Sarah needs to sort herself out.
Calum sighs heavily.
>CALUM
>>Sorry, Sarah. I could have used your help too.
They both leave.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]<<set _time to 30>>\
!!Chapter 2: [[Entropy]]
<em>Man is literally split in two: he has an awareness of his own splendid uniqueness in that he sticks out of nature with a towering majesty, and yet he goes back into the ground a few feet in order blindly and dumbly to rot and disappear forever.
<strong>~ Ernest Becker</strong></em>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "Entropy">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>!!!!!INT. PATH TO COMPANY TENT -- NIGHT
Alone, Sarah walks down the path heading towards the company tent. Bright lights and loudly celebrating people surround the path.
>SARAH
>(internal)
>>//I knew covering Burning Man was going to be a lot, but this is something else.//
She sighs and looks up as she nears the tent.
>SARAH
>(internal)
>>//A bit of a break sounds amazing right now.//
[[Enter tent.|Overheard]].!!!!!INT. COMPANY TENT -- NIGHT
As Sarah steps into the tent, she hears Hayley and her boss, Meg, speaking in hushed tones.
>MEG
>>That's awfully critical of you, Hayley. Isn't Sarah your friend?
Confused and curious, Sarah hides behind the tent flap. She peeks around the edge to see Hayley and Meg standing facing each other, both looking agitated.
>HAYLEY
>>I'm just not sure that she's in the best mental state right now.
>MEG
>>I don't quite see where your concern is coming from, Hayley. Sarah is quiet, especially for a burgeoning journalist, but that's no reason to suggest she isn't capable of handling this project.
Sarah gasps lightly in surprise before covering her mouth.
>HAYLEY
>>Well...
>MEG
>>Do you have evidence that Sarah might not be ideal for this job?
<<if $TellHay is true and $CloseFriends is true>>
>HAYLEY
>>She d-did vaguely, at one point mention that her headspace was... um, cluttered. She said that she felt like she was dying and reliving moments? It was peculiar and she seemed serious b-but maybe it was a metaphor! She has been through a lot of stress today, I mean she almost died!
<<elseif $TellHay is false and $CloseFriends is true>>
>HAYLEY
>>She's been incredibly distracted lately and I get the sense that something serious is going on, serious enough that she won't share it with me. We had to go to the medical tent earlier because she was panicking so badly, probably stress from almost dying.
<<elseif $TellHay is true and $CloseFriends is false>>
>HAYLEY
>>She did say something unusual earlier today. Something about reliving the same moment over and over -- she sounded almost manic. I'm... worried that the stress of almost dying earlier today has caused her to crack.
<<elseif $TellHay is false and $CloseFriends is false>>
>HAYLEY
>>She's been incredibly distracted lately and I get the sense that something serious is going on. I found her in a panic earlier, pacing around the tent. She was so manic I had to take her to the medical tent -- out of concern, of course.
<</if>>
>MEG
>>It does seem she has a lot on her mind... which isn't a good sign with someone as... apathetic as Sarah.
>HAYLEY
>>I was thinking along the same lines.
>MEG
>>She's an excellent writer, but admittedly she lacks passion. With other things distracting her further, well...
<<if $CloseFriends is true>>
>HAYLEY
>>She's also caught the attention of some unsavory rebel-types and I'm concerned they'll bother her even more, especially when I'm not there to defend her.
<<elseif $Friends is true or $Eh is true>>
>HAYLEY
>>She's also caught the attention of some unsavory rebel-types and they might end up pulling her towards the worst of things.
<<elseif $AtOdds is true>>
>HAYLEY
>>She's also shacked up with some unsavory rebel-types and I'm concerned they'll pull her further from her work towards more illicit distractions.
<</if>>
Meg sighs heavily.
>MEG
>>You kids, always stirring up some fucking trouble. Very well, I'll keep an eye out for any decrease in Sarah's productivity.
>HAYLEY
>>Thank you, Meg.
Meg leaves.
[[Step Out.|OverheardA]]
[[Leave.|Company]]Sarah steps out from behind the tent flap.
>SARAH
>>Hayley, what the hell?
<<if $CloseFriends is true>>
>HAYLEY
>>Sarah!? I... *she shrugs sheepishly* I'm sorry.
<<else>>
>HAYLEY
>>You didn't give me much choice. Maybe you'll know how it feels.
<</if>>
>SARAH
>>You're totally screwing me over, you know that right?
>HAYLEY
>>//I// am? Don't act like your choices didn't lead you here. You've been hurtling in this direction for a while, Sarah, and... I'm not going to sacrifice my own dreams just because you can't figure out yours.
Sarah shakes her head and storms out of the tent.
[[Leave.|Company]]!!!!!EXT. VILLAGE COURTYARD -- NIGHT
<<if not hasVisited("Venting")>>
Sarah stomps angrily around the totally empty courtyard. She looks around in frustration and sees the place littered with objects.
>SARAH
>(internal)
>>//Fuck this shit.//
<<if not hasVisited("Bottles")>>
[[Bottles]]<</if>>
<<if not hasVisited("Globe")>>
[[Globe]]<</if>>
<<if not hasVisited("Signs")>>
[[Sign]]<</if>>
[[Bucket]]
<<else>>
Sarah wanders despondently into the courtyard and sighs heaily, looking around the place where she had before taken out her rage.
>SARAH
>(internal)
>>//I was so angry before and now... now I'm just tired.//
Sarah walks over to the bucket and gazes down at it. Her eyebrows pinch together and her fists clench.
[[Bucket]]
<</if>>
<<if visited() is 3>>
Sarah steps tiredly into the courtyard and sighs heavily.
>SARAH
>(internal)
>>//What's that one thing... I sat with my anger long enough, until she told me her real name was grief?//
Sarah walks over to the bucket and gazes down at it. She snorts and pokes it hesitantly with her foot. She breathes deeply.
>SARAH
>(internal)
>>//Might as well...//
[[Bucket]]
<</if>>
<<if $MacDrama is true>>
>SARAH
>>'Twas a valiant foe, it deserved a more honorable death.
Mac laughs.
>MAC
>>Nice.
Sarah looks away, bashful.
<<elseif $MacQuestion is true>>
>SARAH
>>You don't have better things to do?
>MAC
>>Not really, besides I've got a bleeding heart for tortured souls.
Sarah huffs.
>SARAH
>>Tortured... you're probably not talking about the bucket.
<</if>>
Mac smiles and sits next to Sarah.
>MAC
>>So, what drove you to take out your anger on a defenseless inanimate object?
>SARAH
>>[[{Why the care?}|VentingA]]
>SARAH
>>[[{Hayley going behind my back.}|VentingB]]
>SARAH
>>[[{Everything is confusing me.}|VentingC]]
>SARAH
>>[[{Done venting.}|Adventure]]
>SARAH
>>Why do you care so much?
>MAC
>>Because it makes me feel good. I-- I think everyone is waiting for someone to notice that they're not okay. And you've been waiting longer than most. Would you prefer if I didn't?
<<if $MacYes is false and $MacNo is false>>
>SARAH
>>[[{Yes.}|VentingA][$MacYes to true]]
>SARAH
>>[[{No.}|VentingA][$MacNo to true]]
<</if>>
----
<<if $MacYes is true or $MacNo is true>>
<<if $MacYes is true>>
>SARAH
>>Kind of, I mean it's not your burden to bear.
Mac rolls her eyes.
>MAC
>>Think of it as helping me work out my emotional muscles. Get a good flex in.
Sarah shakes her head and smiles.
>SARAH
>>You're such a dope.
<<set $Rain += 1>>
<<elseif $MacNo is true>>
>SARAH
>>No, it's... nice. Not a lot of people care like that.
Mac puffs up a bit, pleased with herself.
<<set $Burn += 1>>
<</if>>
[[Back.|Venting]]
<<set $MacYes to false>>
<<set $MacNo to false>>
<</if>>
<<if not hasVisited("VentingB", "VentingC")>>
<<set $Acid += 1>>
<</if>>>SARAH
>>That one... friend that I have -- the one you're always butting heads with -- she went behind my back and told our boss I was unfit for this job.
>MAC
>>Damn, that's cold as hell. What a--
Mac looks at Sarah hesitantly.
<<if $MacAllow is false and $MacStop is false>>
>SARAH
>>[[{Go for it.}|VentingB][$MacAllow to true]]
>SARAH
>>[[{Don't.}|VentingB][$MacStop to true]]
<</if>>
----
<<if $MacAllow is true or $MacStop is true>>
<<if $MacAllow is true>>
>SARAH
>>Go ahead and say it.
Mac grins.
>MAC
>(continued)
>>--an unrepentant harlot equal to a bag of cold french fries.
Sarah blinks in surprise but laughs softly.
<<elseif $MacStop is true>>
>SARAH
>>Come on, don't. She's still my... well she's--
Sarah shakes her head and groans in frustration.
>MAC
>>Right, good luck finding a nice term for whatever relationship you two have.
<</if>>
[[Back.|Venting]]
<<set $MacAllow to false>>
<<set $MacStop to false>>
<</if>>
<<if not hasVisited("VentingA", "VentingC")>>
<<set $Rain += 1>>
<</if>>>SARAH
>>If you must know, my life is going down the crap chute.
>MAC
>>Ah, do tell.
>SARAH
>>[[{I might be crazy.}|VentingC1][$Acid += 1]]
>SARAH
>>[[{I don't know what I'm doing.}|VentingC2][$Dust += 1]]
<<if not hasVisited("VentinA", "VentingB")>>
<<set $Burn += 1>>
<</if>>Sarah goes silent.
Mac sighs and pats Sarah's shoulder. She stands up and extends a hand to her.
>MAC
>>Come on, I want to show you something. Might help take your mind off things.
Sarah looks dubious.
>MAC
>>Or would you like to go another round with the bucket?
Sarah rolls her eyes and takes Mac's hand, who pulls her up and away excitedly.
[[Continue.|Mutant Cars][$Cars to false]]!!!!!INT. GARAGE -- NIGHT
<<if $Cars is false>><<set $CalumCars to false>><<set $PopCars to false>><</if>>
Mac and Sarah enter the garage. Sarah looks around in awe while Mac bounces in excitement. The 'garage is really a large open tent with wood pillars and crossbars holding up a thick canvas tarp that works as a roof. Mac turns to Sarah.
>MAC
>>Give me a couple of minutes to set things up, you can look around if you want.
Mac grins and walks off while shouting at someone in greeting.
>MAC
>>Hey, Donna!
Sarah looks around.
>SARAH
>(internal)
>>//This place is pretty fucking cool.//
The car next to her is a massive unit made to look like an octopus.
[[Look at car|OctoCar]]
<<if $CalumCars is false>>
Standing next to a pirate-themed car and awkwardly trying to get the attention of a distracted driver, is Calum.
[[Look at Calum|Calum Cars Engage][$Cars to true]]
<</if>>
The edge of the garage is lined with an orange, waist-height mesh net.
[[Look at net|MOOP]]
A dusty couch sits in one corner of the garage.
[[Look at couch|Couch Sit]]
Hanging from the bulwark of the garage is a large, painted sign.
[[Look at sign|Dust Sign]]
Sitting on a crate next to one of the cars is a phone that's been left open and unlocked.
[[Look at phone|Phone]]
<<if $Name is true>>
Leaning casually against one of the tent's wood pillar is Dr. Popcorn, looking like he's waiting for something.
[[Look at Dr. Popcorn|Pop & Cars Engage][$Cars to true]]
<</if>>
Mac and the Mechanic stand next to a smaller, buggy-like car towards the back of the garage.
[[Check on them.|Mac and Mechanic]]>SARAH
>>I think I might be going crazy.
>MAC
>>Brilliant
Sarah looks at her, bemused
>MAC
>>I've always thought the world was horribly sane anyway.
>SARAH
>>No, like really. I've found myself in an increasingly bizarre situation.
>MAC
>>What are you going to do about it?
<<if $MacAdvice is false and $MacSurvive is false>>
>SARAH
>>[[{No clue.}|VentingC1][$MacAdvice to true]]
>SARAH
>>[[{Survive.}|VentingC1][$MacSurvive to true]]
<</if>>
----
<<if $MacAdvice is true or $MacSurvive is true>>
<<if $MacAdvice is true>>
>SARAH
>>I-- I don't know.
>MAC
>>My advice? Enjoy it. Not everyone can be so lucky to find themselves in a bizarre situation.
Sarah scoffs.
>SARAH
>>Yeah, okay. I think most people would just think I'm weird.
<<elseif $MacSurvive is true>>
>SARAH
>>The only thing I can -- try to survive until things go back to normal.
>MAC
>>Hm.
<</if>>
[[Back.|Venting]]
<<set $MacAdvice to false>>
<<set $MacSurvive to false>>
<</if>>>SARAH
>>I have no clue what I'm doing. Or if I'm making the right decisions, especially since I just seem to end up right back where I started. Er, I mean...
Sarah looks nervously at Mac
>SARAH
>(continued)
>>...yeah.
>MAC
>>Okay, and?
>SARAH
>>And? And what?
>MAC
>>That's life's nature-- to be round. An endless circle going 'round and 'round until someone breaks it and then the world bursts open.
>SARAH
>>Who are you? Plato?
>MAC
>>I know -- who could imagine that such a devilishly attractive face could be host to a fantastically wisened mind.
<<if $MacFlirt is false and $MacWeird is false>>
>SARAH
>>[[{Tease her.}|VentingC2][$MacFlirt to true]]
>SARAH
>>[[{Weirdo.}|VentingC2][$MacWeird to true]]
<</if>>
----
<<if $MacFlirt is true or $MacWeird is true>>
<<if $MacFlirt is true>>
>SARAH
>>Hm, how do your high cheekbones possibly contain that raw power?
<<elseif $MacWeird is true>>
Sarah laughs
>SARAH
>>You're so weird.
<<if $MacDrama is true>>
>MAC
>>This coming from the person that started a sentence with 'twas.
<</if>>
<</if>>
[[Back.|Venting]]
<<set $MacFlirt to false>>
<<set $MacWeird to false>>
<</if>>>MECHANIC
>>That's a big ask, Mac. It's not really my car, I can't just let you take her for a spin.
>MAC
>>No one needs to know.
>SARAH
>>What's going on?
Mac throws an arm around Sarah's shoulders and pulls her up next to her. Using one hand, Mac mushes Sarah's face.
>MAC
>>Look at her, Don! How can you say no to this sad little face?
The Mechanic rolls her eyes.
>MECHANIC
>>Ah, so you have an accomplice.
>MAC
>(correcting playfully)
>>A friend in need!
>SARAH
>(muffled)
>>[[{Play along.}|ConvinceB]]
>SARAH
>(muffled)
>>[[{What's happening?}|ConvinceC]]
<<if $MecPanic is true>>
>SARAH
>(muffled)
>>[[{We've met before.}|Convinced]]
<</if>>
>SARAH
>>Uh... yes. Very much in need. Desperately so. The only solution is uh...
She looks at Mac in confusion. Mac grins broadly.
>MAC
>>A joyride!
Sarah steps away from Mac minutely.
>SARAH
>(in shock)
>>A-- a joyride...
Mac nods animatedly.
>MAC
>>Only the finest for this sad boy.
[[Continue.|Convinced]]>SARAH
>>Mac, what's going on?
>MAC
>>A cure for your woes! What's a better salve than a joyride!?
>SARAH
>>Uh, maybe something less pedal to the metal? Like soup?
>MAC
>>Nonsense! Only the finest for this sad boy.
[[Continue.|Convinced]]<<if previous() is "Convince">>
>SARAH
>(muffled)
>>Hey, I know you.
<</if>>
>MECHANIC
>>Look, you two are adorable, really, but I'm in a tight spot here.
<<if $MecHelp is true>>
She narrows her eyes at Sarah.
>MECHANIC
>>Wait... I do remember you! You're the kid that helped me out earlier.
<<if $MecYup is false and $MecMuch is false>>
>SARAH
>>[[{Yeah.}|Convinced][$MecYup to true]]
>SARAH
>>[[{It was nothing.}|Convinced][$MecMuch to true]]
<</if>>
----
<<if $MecYup is true or $MecMuch is true>>
<<if $MecYup is true>>
>SARAH
>>Yeah, that was me.
<<elseif $MecMuch is true>>
>SARAH
>>I didn't do much.
<</if>>
>MECHANIC
>>Without your help, I would have... shite.
She glares at Mac, who looks ecstatic.
>MECHANIC
>>Fine, a favor for a favor. You get one ride.
[[Continue.|A Little Joyride]]
<</if>>
<<else>>
>MAC
>>What if I told you it was for reporting purposes?
The Mechanic huffs and crosses her arms.
>MECHANIC
>(suspicious)
>>What?
Mac nudges Sarah.
<<if $MecReport is false and $MecPriv is false>>
>SARAH
>>[[{Go along.}|Convinced][$MecReport to true]]
>SARAH
>>[[{Abuse of power.}|Convinced][$MecPriv to true]]
<</if>>
----
<<if $MecReport is true or $MecPriv is true>>
<<if $MecReport is true>>
>SARAH
>>Oh, I'm a journalist working the festival for <em>Nomad</em>.
<<elseif $MecPriv is true>>
>SARAH
>>What? Mac, my privileges aren't for--
<</if>>
>MECHANIC
>>A reporter? Lemme see your badge.
Sarah pulls it from her pocket and shows it to her. The Mechanic grits her teeth and gives Mac a soft glare.
>MECHANIC
>>Shite, fine. You get one ride.
[[Continue.|A Little Joyride]]
<</if>>
<<set $MecYup to false>>
<<set $MecMuch to false>>
<<set $MecReport to false>>
<<set $MecPriv to false>>
<</if>>
The Mechanic hands Mac the keys.
>MAC
>>Yes! Thank you, Donna!
>SARAH
>>Yeah, thanks.
>MECHANIC
>>Uh-huh. Bloody kids...
The Mechanic walks away. Mac turns to Sarah.
>MAC
>>Sweet! So, what do you say? Wanna take this bad boy for a ride?
Sarah looks at the car dubiously.
>MAC
>>Come on, do something different for a change.
>SARAH
>>Well...
[[{Yeah.}|Yeah][$Joyride to true]]
[[{Pass.}|Watch][$Joyride to false]]>SARAH
>>Alright, I'm down.
>MAC
>>Hell yeah! This is going to be wicked.
Mac tosses the keys in the air and catches them.
>MAC
>>Now we just need to decide who's getting behind the wheel.
>SARAH
>>[[{I want to.}|DriverA]]
>SARAH
>>[[{You can.}|DriverB]]
>SARAH
>>I'd rather stick to observing from afar. You know, for reporting purposes.
Mac pouts.
>MAC
>>Suit yourself then. I'll dedicate a few donuts to you.
>SARAH
>>How gracious of you.
Mac bows playfully before hopping into the car and zooming off.
>MECHANIC
>(O.S.)
>>She has quite the zest, doesn't she?
Sarah starts slightly, She hadn't noticed the Mechanic's return.
>MECHANIC
>>Sorry, didn't mean to scare ya.
>SARAH
>>It's fine, I just didn't notice you come back.
Both Sarah and the Mechanic stare out into the playa, watching Mac drive around.
>SARAH
>>[[{Mac and zest.}|WatchA]]
>SARAH
>>[[{Car owner?}|WatchB]]
>SARAH
>>[[{Surprised you agreed.}|WatchC][$MecQuestion to true]]
>SARAH
>>[[{Focus on Mac.}|End Watch]]
<<if $MecQuestion is true>>
>SARAH
>>[[{You've known Mac long?}|WatchD]]
<</if>>
>SARAH
>>Well, I was the one to convince Don to give us the keys.
Mac beams.
>MAC
>>True enough! Your chariot awaits, m'lady.
She hands Sarah the keys.
----
The mutant car roars to life and goes zooming into the playa, both Mac and Sarah laugh from the thrill as the wind whips around them.
Eventually, the car pulls back into the garage and stops.
[[Continue.|Little Bundle of Chemicals]]>SARAH
>>You can go, I'm much more of a 'stare absently out the window' kind of person.
Mac raises her eyebrows.
>MAC
>>You might get sick if you stare too hard -- I wanna see how many donuts I can make.
Sarah rolls her eyes and fights back a smile.
>SARAH
>>I'll try to contain myself.
----
The mutant car roars to life and goes zooming into the playa, both Mac and Sarah laugh from the thrill as the wind whips around them.
Eventually, the car pulls back into the garage and stops.
[[Continue.|Little Bundle of Chemicals]]!!!!!INT. CAR -- NIGHT
>MAC
>>That was...ah!
Sarah laughs.
>SARAH
>>It was pretty cool.
>MAC
>>Pretty cool? Dude! That was awesome!
Sarah shrugs, smiling.
>MAC
>>Damn, you're hard to crack, reminds me of someone. What do you get really excited about?
Sarah frowns in thought.
>SARAH
>>Uh...
Mac raises a brow and smirks playfully.
>MAC
>>There must be something.
Sarah scowls are her briefly.
>SARAH
>>Shush, there is... of course there's um...
>SARAH
>>[[{Music.}|LikeMusic]]
>SARAH
>>[[{My work?}|LikeWork]]
>SARAH
>>[[{Reading.}|LikeRead]]
<<if $LikeSomething is true>>
>SARAH
>>[[{Nothing else...}|ChemicalsA]]
<</if>>>SARAH
>>She does-- have a zest, I mean.
The Mechanic nods.
>MECHANIC
>>Aye, lives life with an almost too reckless abandon.
She eyes Sarah.
>MECHANIC
>>And you?
>SARAH
>>[[{Me?}|WatchA1]]
>SARAH
>>[[{Not for me.}|WatchA2]]>SARAH
>>Whose car is that anyway?
>MECHANIC
>>Some uh... crew that's gotten really big lately. Honestly, I'm surprised Mac went with that car given who owns it.
[[Continue.|Watch]]>SARAH
>>I'm surprised you actually agreed to this.
>MECHANIC
>>Eh, I have a hard time shutting the kid down when she gets this excited, we've known each other for some time. It helped that you were around.
>SARAH
>>She is pretty hard to say no to.
>MECHANIC
>(laughs)
>>Yeah, Mac definitely has her charms. It's been a minute since I saw her use them quite so enthusiastically though.
She eyes Sarah playfully.
>MECHANIC
>(continued)
>>You two must be close.
<<if $MecClose is false and $MecFar is false>>
>SARAH
>>[[{Not really.}|WatchC][$MecFar to true]]
>SARAH
>>[[{I guess.}|WatchC][$MecClose to true]]
<</if>>
----
<<if $MecClose is true or $MecFar is true>>
<<if $MecClose is true>>
>SARAH
>>I guess you could say she's gradually worming her way into--to uh...
The Mechanic grins devilishly.
>MECHANIC
>(singsong)
>>Your heart?
<<if $MacBurn is true>>
Sarah is flustered.
>SARAH
>>No!
<<else>>
Sarah scoffs.
>SARAH
>>Yeah, right.
<</if>>
<<elseif $MecFar is true>>
>SARAH
>>Uh, not really; we only met today. So we're barely acquaintances, really.
The Mechanic raises an eyebrow dubiously.
>MECHANIC
>>Uh-huh, no need to overthink it, sometimes you just know when people are meant to be there.
<</if>>
[[Continue.|Watch]]
<<set $MecClose to false>>
<<set $MecFar to false>>
<</if>>
Mac pulls the car back into the garage and gestures wildly for Sarah to join her in the car. The Mechanic shakes her head fondly.
>MECHANIC
>>Go on, then. I'm calling it a night.
Sarah smiles apologetically at her as she leaves before joining Mac in the car.
[[Continue.|Little Bundle of Chemicals]]>SARAH
>>You said you've known Mac for a while?
>MECHANIC
>>Yeah, we've both been coming to these things for a while -- I used to know her whole family, but... well, she's the only one that's come these past couple of years.
<<if $MecWhy is false and $MecQuiet is false>>
>SARAH
>>[[{Why?}|WatchD][$MecWhy to true]]
>SARAH
>>[[{Say nothing.}|WatchD][$MecQuiet to true]]
<</if>>
----
<<if $MecWhy is true or $MecQuiet is true>>
<<if $MecWhy is true>>
>SARAH
>>Why was that?
>MECHANIC
>>It's not really my place to say. Just know that Mac is... incredibly loyal.
<<elseif $MecQuiet is true>>
Sarah says nothing.
<</if>>
[[Continue.|Watch]]
<<set $MecWhy to false>>
<<set $MecQuiet to false>>
<</if>>>SARAH
>>What do you mean?
The Mechanic cocks her head to the side.
>MECHANIC
>>One doesn't get pulled into crusades like this unless they're trying to figure something out.
Sarah's brow crinkles.
>SARAH
>>I don't know what I would be trying to figure out. I technically have everything I could have wanted for myself.
>MECHANIC
>>Well then technically, you're full of shit.
Sarah's eyebrows shoot upwards. The Mechanic laughs and waves her hand dismissively.
>MECHANIC
>>Forget I said anything.
Sarah bites her lip, but goes back to watching Mac.
[[Continue.|Watch]]>SARAH
>>I think I'm more on the... abandon side of reckless. Kind of a 'ketchup is spicy' type of zest.
The Mechanic flinches.
>MECHANIC
>>Sounds a bit dismal.
Sarah shrugs.
>SARAH
>>Everyone gets tired sometimes.
The Mechanic hums.
>MECHANIC
>>Maybe the thing to do then is learn not to quit, but to rest. Take a joyride and feel the breeze.
Sarah's lips quirk. She turns back to focusing on Mac.
[[Continue.|Watch]]
>SARAH
>>I like music.
>MAC
>>Ah really? Well check it, this ride comes with complimentary jams.
Mac pulls out several mixtapes.
>MAC
>>Pick your poison.
Sarah sighs in resignation.
>SARAH
>>If you say so, no judging though.
Mac scoffs, affronted.
Play the...
[[R&B/Hip Hop Mixtape|R&B Mixtape][$RB to true]]
[[Indie-Rock Mixtape|Rock Mixtape][$Rock to true]]
[[Acoustic Mixtape|Acoustic Mixtape][$Acoustic to true]]
>SARAH
>>Fine, I like uh...my work?
>MAC
>>That sounds like a question. Do you actually?
>SARAH
>>[[{I should.}|LikeWorkA][$Burn += 1]]
>SARAH
>>[[{I don't need to.}|LikeWorkB][$Rain += 1]]>SARAH
>>Reading, I like reading.
>MAC
>>Yeah, you and every other 'about me' section.
Sarah scoffs.
>SARAH
>>Alright, I like... poetry and philosophy.
Mac nods imploringly.
>MAC
>>Artsy, what else?
>SARAH
>>Can't that be it?
Mac shakes her head.
>MAC
>>Not unless you're trying to convince me that you're a one-dimensional movie character.
Sarah groans softly.
[[Continue.|Little Bundle of Chemicals][$LikeSomething to true]]>MAC
>>Ah, alright a vibe has been selected. So is this what you pop off to?
>SARAH
>>Uh, no. I'm not really a big dancer -- my coordination is a no go.
>MAC
>>So? That's what stops you from dancing at parties?
>SARAH
>>[[{That's it.}|LikeMusicB]]
>SARAH
>>[[{Not enough?}|LikeMusicX]]
>SARAH
>>Yeah.
Mac raises a brow.
>MAC
>>Embarrassment?
Sarah nods and Mac snorts.
>MAC
>>What a stupid reason not to celebrate being alive.
Sarah pouts.
>SARAH
>>What happened to not judging?
[[Continue.|Little Bundle of Chemicals][$LikeSomething to true]]>SARAH
>>What if... what if nothing really excites me? What then?
>MAC
>>Well, that's brilliant then. Now you get to discover your passions.
Sarah shakes her head.
>SARAH
>>Passion is a meaningless word. No one uses it anymore. Everyone I know--
>MAC
>>-- there you go again!
>SARAH
>>There I go with what?
>MAC
>>With your everyone! You-- you move through the world as if you're constantly looking for something that will tell you what to think, what to feel.
>SARAH
>>[[{No, I don't!}|ChemicalsA1][$Burn += 1]]
>SARAH
>>[[{I learn from others.}|ChemicalsA2][$Dust += 1]]>SARAH
>>I should, it's a great position.
>MAC
>>Maybe, but is writing tabloids and buzz articles really what you want to be doing?
>SARAH
>>[[{No one's business.}|LikeWorkB1][$LikeSomething to true]]
>SARAH
>>[[{Play it off.}|LikeWorkB2][$LikeSomething to true]]
>SARAH
>>It's my job, a good job -- I don't really have to like it.
>MAC
>>Maybe, but is writing tabloids and buzz articles really what you want to be doing?
>SARAH
>>[[{No one's business.}|LikeWorkB1][$LikeSomething to true]]
>SARAH
>>[[{Play it off.}|LikeWorkB2][$LikeSomething to true]]>SARAH
>>No, I don't! You saying I don't think for myself?
>MAC
>>You at least choose not to.
>SARAH
>>[[{Fit a mold.}|ChemicalsA3][$Rain += 1]]
>SARAH
>>[[{Not always a choice.}|ChemicalsA4][$Dust += 1]]>SARAH
>>Of course I look to people and the things around me? What else'll stop me from making the same mistakes everyone's already made?
>MAC
>>You ever think that's how it should be?
>SARAH
>>[[{Mistakes are heavy.}|ChemicalsA6][$Rain += 1]]
>SARAH
>>[[{Decisions influenced by others.}|ChemicalsA5][$Dust += 1]]>SARAH
>>We don't always get to choose how we interact with the world, Mac. Sometimes those things get decided for us.
>MAC
>>I just... that can't be it. Your life isn't something that comes pre-packaged. You have to make it your own.
[[Continue.|ChemicalsB]]>SARAH
>>Have you ever been told that what you're doing doesn't matter -- have to adjust to what the world wants you to be? Ever been forced to fit a mold?
Mac shrugs and glances away.
>MAC
>>I just... that can't be it. Your life isn't something that comes pre-packaged. You have to make it your own.
[[Continue.|ChemicalsB]]>SARAH
>>And you think you have it all figured out?
>MAC
>>No, but I'm willing to try to. Let's just say that I have experience with how short life can be.
Both are silent for a moment.
>MAC
>>Ah shit, I'm sorry. I'm getting both of us worked up. You're supposed to be relaxing and I... I need a cigarette.
Sarah raises an eyebrow as Mac takes out a pack and pulls one out. Mac looks over and gestures in a 'do you mind fashion', Sarah shakes her head. Mac places the cigarette in her mouth and pats her pockets.
>MAC
>>Hm lighter, lighter...
Mac searches her jacket before starting to rummage through the glove compartment. Sarah shifts sheepishly.
>SARAH
>>I did think the car thing was fun.
Mac takes a moment to give a small smile in Sarah's direction.
>MAC
>>Yeah?
<<if $QuoteRideLoop is false and $QuoteDeathLoop is false>>
>SARAH
>>[[{Riding life.}|ChemicalsB][$QuoteRideLoop to true]]
>SARAH
>>[[{Beating death.}|ChemicalsB][$QuoteDeathLoop to true]]
<</if>>
----
<<if $QuoteRideLoop is true or $QuoteDeathLoop is true>>
<<if $QuoteRideLoop is true>>
Sarah nods.
>SARAH
>>Charles Bukowski once wrote in a poem, "you will ride life straight into perfect laughter, it's the only good fight there is". It was kind of like that.
<<set $QuoteRide to true>>
<<set $QuoteDeath to false>>
<<set $Burn += 1>>
<<elseif $QuoteDeathLoop is true>>
Sarah nods.
>SARAH
>>Charles Bukowski once wrote in a poem, "you can't beat death, but you can beat death in life, sometimes". It was like that.
<<set $QuoteRide to false>>
<<set $QuoteDeath to true>>
<<set $Acid += 1>>
<</if>>
Mac laughs fondly.
>MAC
>>Jeeze, you really are an artsy ho.
Mac pauses a moment in her rifling.
>MAC
>>I dig it though, my-- um someone used to say things like that too.
Mac goes back to her rifling. Sarah smiles and sits back.
[[Continue.|ChemicalsC]]
<<set $QuoteDeathLoop to false>>
<<set $QuoteRideLoop to false>>
<</if>>
>SARAH
>>I'm not vain enough to think that I'm the sole author of my decisions.
Mac shrugs and glances away.
>MAC
>>I just... yeah, maybe we're all just fucking up the same shit over and over again, but I don't know maybe that's life? We live for our own mistakes.
[[Continue.|ChemicalsB]]>SARAH
>>Mistakes have weight and eventually, they become hard to bear. I don't have the energy to live like I can carry that weight.
Mac shrugs and glances away.
>MAC
>>I just... yeah, maybe we're all just fucking up the same shit over and over again, but I don't know maybe that's life? We live for our own mistakes.
[[Continue.|ChemicalsB]]>MAC
>>What the hell?
Sarah sits up and looks over.
>SARAH
>>What?
Mac pulls back from the glove compartment to reveal a small baggie dangling from her fingers, there are several small squares inside the baggie.
>SARAH
>>Is that...?
>MAC
>>Acid?
[[Continue.|Chase is On]]<<timed 5s>><<audio ":playing" fadeout>><</timed>>
>BRIM
>>Hey! What the hell are you bitches doing!?
A loud commotion starts up at the head of the garage. A large group is storming towards the car Mac and Sarah are in, pointing and gesturing wildly. Brim (Brimstone, 30)
>MAC
>>Oh shit-cicles. I believe that's our cue.
Sarah looks disturbed.
>SARAH
>>Wha-Mac!
Mac grabs Sarah's arm and pulls her out of the car.
>MAC
>>Come on!
Sarah and Mac speed off.
>BRIM
>>The hell? Get after those brats!
A few of the Minions with Brim branch off and race after the two.
Mac and Sarah run through the city pathways, the guys hot on their tail.
[[Run.|Hide But Don't Seek]]!!!!!EXT. VILLAGE CENTER -- NIGHT
>MAC
>>Quick, hide! Hopefully, the crowd will distract them.
Sarah tries to find a place to hide, ducking behind different objects and groups of people as the guys come near.
Eventually, she crouches behind an artist's stall. The Artist (40) startles for a second.
>ARTIST
>>Uh, hello?
>SARAH
>(distracted)
>>Hi.
>ARTIST
>>What the hell are you doing?
>SARAH
>>[[{Lie.}|HideA]]
>SARAH
>>[[{Truth.}|HideB]]>SARAH
>>Uh...
Sarah glances towards the art items in front of her.
>SARAH
>(continued)
>>...supply check.
>MINION
>(O.S.)
>>Where the fuck are those tramps?
Sarah yelps and crouches down lower. The Artist narrows his eyes towards the roaming Minions.
>ARTIST
>>I see... Hold on, I've got an idea.
----
A moment later, Sarah sits with paint on her face, a costume and random objects around her -- pretending to be a model for the Artist as he paints her figure.
>ARTIST
>>Excellent, hold that pose.
A couple of the Minions approach.
>MINION
>>Oi! You see a couple of girls running around here?
The Artist grins roguishly.
>ARTIST
>>Good sir, I'm an artist, there are always girls 'running around here'.
The Minion scoffs and glances briefly towards Sarah. She straightens in her pose. He shakes his head in disgust.
>MINION
>(muttered)
>>Stupid...
The Minion leaves.
>ARTIST
>>Hold still a bit longer, they're still roaming around outside.
Both are silent, the Artist continues painting.
>ARTIST
>>So what did you do to piss off Brimstone and the Hellfires?
>SARAH
>>[[{Who?}|HideC]]
>SARAH
>>[[{Nothing.}|HideD]]>SARAH
>>I'm hiding? Not that I'm in trouble! There a just these guys that--
>MINION
>>Where the fuck are those tramps?
Sarah yelps and crouches down lower. The Artist narrows his eyes towards the roaming Minions.
>ARTIST
>>I see... Hold on, I've got an idea.
----
A moment later, Sarah sits with paint on her face, a costume and random objects around her -- pretending to be a model for the Artist as he paints her figure.
>ARTIST
>>Excellent, hold that pose.
A couple of the Minions approach.
>MINION
>>Oi! You see a couple of girls running around here?
The Artist grins roguishly.
>ARTIST
>>Good sir, I'm an artist, there are always girls 'running around here'.
The Minion scoffs and glances briefly towards Sarah. She straightens in her pose. He shakes his head in disgust.
>MINION
>(muttered)
>>Stupid...
The Minion leaves.
>ARTIST
>>Hold still a bit longer, they're still roaming around outside.
Both are silent, the Artist continues painting.
>ARTIST
>>So what did you do to piss off Brimstone and the Hellfires?
>SARAH
>>[[{Who?}|HideC]]
>SARAH
>>[[{Nothing.}|HideD]]>SARAH
>>I honestly have no clue who the Hellfires are.
>ARTIST
>>A gang -- the gang. They pretty much run the festival's shadows.
<<if $ArtShit is false and $ArtDeal is false>>
>SARAH
>>[[{Shit.}|HideC][$ArtShit to true]]
>SARAH
>>[[{So a big deal?}|HideC][$ArtDeal to true]]
<</if>>
----
<<if $ArtShit is true or $ArtDeal is true>>
<<if $ArtShit is true>>
>SARAH
>>Shit.
>ARTIST
>>I wouldn't worry too much, I highly doubt an organization as large as them would put too much effort into an adorable miscreant like you.
<<elseif $ArtDeal is true>>
>SARAH
>>So they're a big deal? Why haven't the festival guardians intervened?
>ARTIST
>>Threats and bribes, my dear. I wouldn't worry too much, I highly doubt an organization as large as them would put too much effort into an adorable miscreant like you.
<</if>>
>SARAH
>>If you say so...
The Artist looks outside.
>ARTIST
>>Ah, it seems they've grown bored of their chase.
Sarah lets go of her pose and removes the costume items. She steps up next to the Artist to hand him the objects and catches a look of the painting he made of her.
>SARAH
>>Whoa... that's me?
>ARTIST
>>A version of you at least. Do you like it?
>SARAH
>>[[{Kind of.}|ArtA]]
>SARAH
>>[[{Very much.}|ArtB]]
<<set $ArtShit to false>>
<<set $ArtDeal to false>>
<</if>>>SARAH
>>Nothing really. Maybe just a quick joyride in a car that might have been theirs.
The Artist snorts.
>ARTIST
>>You jacked a car from the gang that's pretty much in charge of the festival's shadows? You are so much more delightful than I first thought you were.
<<if $ArtShit is false and $ArtDeal is false>>
>SARAH
>>[[{Shit.}|HideC][$ArtShit to true]]
>SARAH
>>[[{So a big deal?}|HideC][$ArtDeal to true]]
<</if>>
<<if $ArtShit is true or $ArtDeal is true>>
<<if $ArtShit is true>>
>SARAH
>>Shit.
>ARTIST
>>I wouldn't worry too much, I highly doubt an organization as large as them would put too much effort into an adorable miscreant like you.
<<elseif $ArtDeal is true>>
>SARAH
>>So they're a big deal? Why haven't the festival guardians intervened?
>ARTIST
>>Threats and bribes, my dear. I wouldn't worry too much, I highly doubt an organization as large as them would put too much effort into an adorable miscreant like you.
<</if>>
>SARAH
>>If you say so...
The Artist looks outside.
>ARTIST
>>Ah, it seems they've grown bored of their chase.
Sarah lets go of her pose and removes the costume items. She steps up next to the Artist to hand him the objects and catches a look of the painting he made of her.
>SARAH
>>Whoa... that's me?
>ARTIST
>>A version of you at least. Do you like it?
>SARAH
>>[[{Kind of.}|ArtA]]
>SARAH
>>[[{Very much.}|ArtB]]
<</if>>>SARAH
>>I- is it weird to know something is you, but not see yourself in it?
>ARTIST
>>Absolutely. Ha -- the pretend desire to see yourself fully, what a great game of hide-and-seek. Aren't we ridiculously vain little beasts?
The Artist smiles at Sarah.
>SARAH
>>I should get going.
The Artist nods.
>ARTIST
>>I'll set this work to dry. You can come back and pick it up later if you'd like.
>SARAH
>>Maybe...
Sarah leaves, taking one last look at the painting.
[[Continue.|Find Mac][$FindMac to false]]>SARAH
>>I do. I really do. This version of me at least...
>ARTIST
>>Ha -- the pretend desire to see yourself fully, what a great game of hide-and-seek. Aren't we ridiculously vain little beasts?
The Artist smiles at Sarah.
>SARAH
>>I should get going.
The Artist nods.
>ARTIST
>>I'll set this work to dry. You can come back and pick it up later if you'd like.
>SARAH
>>Maybe...
Sarah leaves, taking one last look at the painting.
[[Continue.|Find Mac][$FindMac to false]]<<if $FindMac is false>><<set $Kid2 to false>><<set $kidsave to false>><<set $HayFall to false>><<set $LED2 to false>><</if>>
Sarah looks around the village center.
>SARAH
>(internal)
>>//Now, where's Mac?//
A rack of brightly illuminated bicycles stands out from the darkness of the night.
[[Look at bikes|Bicycles]]
Just standing next to the boombox this time is the guy clad in an LED suit.
[[Look at LED guy|LED2 Engage]]
Bouncing happily on a large trampoline is the kid that Sarah remembers seeing in the Medical Tent.
[[Look at kid|Kid2 Engage]]
One art stall seems to be particularly popular and small groups of people crowd around it.
[[Look at stall|Bracelets]]
<<if $HayFall is false>>
Writing frantically in her notebook and seemingly ignorant of the excitement around her is Hayley.
[[Look at Hayley|Hayley Engage]]
<</if>>
Behind a row of barrels, Sarah catches sight of what looks like the edge of a scuffed and dusty converse.
[[Look at spot.|Mac Found]]
>SARAH
>>Oh, I'm livid. I don't know what mess you just got me into, but I could do without it.
<<if $QuoteRide is true>>
>MAC
>>What happened to that stuff about the Burke-dude? "The only good fight there is" -- you don't think it was worth it?
<<elseif $QuoteDeath is true>>
>MAC
>>What happened to that stuff about the Burke-dude? "beating death in life" -- you don't think it was worth it?
<</if>>
>SARAH
>>I've heard about who was chasing us Mac, the Hellfires?
>MAC
>(pales)
>>Oh-- oh you uh heard about them?
Sarah nods.
>SARAH
>>Enough to know we did something stupid.
Mac grimaces and rubs her arm.
>MAC
>>It's mostly rumors. Nothing too serious.
>SARAH
>>I'm a journalist, rumors can hold some truth. I heard that they're seriously bad news. And now we're both on their radar.
Mac doesn't say anything.
[[Continue.|Lucy?]]
>SARAH
>>I know I should be, but... well I had fun.
<<if $QuoteRide is true>>
>SARAH
>>Part of, "The only good fight there is", right?
>MAC
>>Yeah!
<<elseif $QuoteDeath is true>>
>SARAH
>>Part of, "beating death in life", right?
>MAC
>>Yeah!
<</if>>
[[Continue.|Lucy?]]
>SARAH
>>I'm just glad we didn't do anything serious -- like steal something.
Mac freezes.
>MAC
>>Um...
<<if $MacFuck is false and $MacBrill is false>>
>SARAH
>>[[{Fuck.}|Lucy?][$MacFuck to true]]
>SARAH
>>[[{Brilliant.}|Lucy?][$MacBrill to true]]
<</if>>
----
<<if $MacFuck is true or $MacBrill is true>>
<<if $MacFuck is true>>
Sarah groans.
>SARAH
>>What the fuck did you do?
<<elseif $MacBrill is true>>
>SARAH
>>Brilliant, what now?
<</if>>
Mac hesitantly opens her palm towards Sarah, revealing the little baggie they had found in the glove compartment.
Sarah gaps.
>SARAH
>>You took their drugs!?
Mac shushes Sarah quickly and looks around, panicked.
>MAC
>>Shhh! I'm sorry, okay? It just sort of happened! I was freaking out and forgot to drop it when we ran.
Sarah rubs her face and groans.
>SARAH
>>[[{Now what?}|OpportunityA]]
>SARAH
>>[[{Get rid of it.}|OpportunityB]]
<<set $MacFuck to false>>
<<set $MacBrill to false>>
<</if>>>SARAH
>>And now what do you think we should do, oh chaotic one?
Mac smiles hesitantly.
>MAC
>>Well, I think this presents a unique opportunity.
>SARAH
>(deadpan)
>>Opportunity?
Mac grins and shakes the bag playfully.
>SARAH
>>Uh, no. What if they come after us even worse?
>MAC
>>For thirty dollars worth? If you've heard anything about them, you should know they're making enough bank to call that small change. Besides, they probably forgot it was in the car anyway.
Sarah looks dubious.
>MAC
>>Come on! Have you ever tried it?
>SARAH
>>[[{Of course not!}|In the Sky with DiamondsA]]
>SARAH
>>[[{I've been curious...}|In the Sky with DiamondsB]]>SARAH
>>We should get rid of it.
>MAC
>>What?? And let this opportunity go to waste?
>SARAH
>(deadpan)
>>Opportunity?
Mac grins and shakes the bag playfully.
>SARAH
>>Uh, no. What if they come after us even worse?
>MAC
>>For thirty dollars worth? If you've heard anything about them, you should know they're making enough bank to call that small change. Besides, they probably forgot it was in the car anyway.
Sarah looks dubious.
>MAC
>>Come on! Have you ever tried it?
>SARAH
>>[[{Of course not!}|In the Sky with DiamondsA]]
>SARAH
>>[[{I've been curious...}|In the Sky with DiamondsB]]>SARAH
>>LSD? I'll admit I've been curious but to actually...
>MAC
>>All the more reason to give it a try.
>SARAH
>>Here and now?
>MAC
>>Why not here? Why not now? What better time is there to feel and be alive than right this instant?
Sarah bites her lip in thought.
>MAC
>>I won't force you, but I want to do this with you -- no one else.
Mac laughs.
>MAC
>>That's crazy, isn't it?
>SARAH
>>[[{Do it.}|Partake]]
>SARAH
>>[[{Pass.}|Pass][$High to false]]
>SARAH
>>It is, but I guess tonight is as good as time as any to feel a little crazy.
Mac looks hopeful.
>MAC
>>So...?
>SARAH
>>You'll keep me safe?
Mac stops and looks at Sarah seriously.
>MAC
>>I won't let anything happen to you.
Sarah nods.
>SARAH
>>Then I'm in.
>MAC
>>You're sure?
>SARAH
>>[[{Yeah.}|PartakeA][$High to true]]
>SARAH
>>[[{Actually...}|Pass][$High to false]]
>SARAH
>>Actually, I'm going to pass.
Mac shrugs.
>MAC
>>Alright then.
Mac tosses the bag into the barrel.
>SARAH
>>Just like that?
>MAC
>>Just like that. I don't want to do it if it's not together.
They smile at each other.
>MAC
>>Any ideas on what we should do now?
Sarah glances to the side.
>SARAH
>>Yeah actually, I do.
[[Continue.|Healthy Hike]]!!!!!EXT. HILL PATH -- NIGHT
Mac and Sarah walk along a hill path. Mac gesticulates wildly, in the middle of some story. They laugh and bump into each other playfully. Their laughter gently subsides as they continue walking.
>MAC
>>Man, I haven't been up here since I was a kid.
<<if $MacWild is false and $MacAlone is false>>
>SARAH
>>[[{Adventurous kid?}|Healthy Hike][$MacWild to true]]
>SARAH
>>[[{Parents' permission?}|Healthy Hike][$MacAlone to true]]
<</if>>
----
<<if $MacWild is true or $MacAlone is true>>
<<if $MacWild is true>>
>SARAH
>>You were quite the wild child, huh?
>MAC
>>I mean... I had a lot of inspiration.
<<elseif $MacAlone is true>>
>SARAH
>>Your parents let you run around alone?
>MAC
>>I mean... I wasn't alone.
<</if>>
Sarah raises an eyebrow.
>SARAH
>>What do you mean?
>MAC
>>My brother. We used to get up the stupidest shit.
Mac shakes her head to clear her thoughts.
>SARAH
>>[[{Question further.}|Path WalkB][$Hike to false]]
>SARAH
>>[[{Don't Push.}|Path WalkA][$Hike to false]]
<<set $MacWild to false>>
<<set $MacAlone to false>>
<</if>>>SARAH
>>I'm sure.
Mac grins and shakes out two tabs onto her palm. Sarah picks one up. The two girls hold the little squares between their fingers.
>MAC
>>Together?
>SARAH
>>[[{Together.}|PartakeA1]]
>SARAH
>>[[{You go first.}|PartakeA2]]
>SARAH
>>[[{I'll go first.}|PartakeA3]]
<<set $Acid += 2>>>SARAH
>>Cheers.
Mac and Sarah take the tabs at the same time.
>MAC
>>Any ideas on what we should do now?
Sarah glances to the side.
>SARAH
>>Yeah actually, I do.
[[Continue.|Healthy Hike]]>SARAH
>>Age before beauty?
Mac rolls her eyes but goes first. Sarah follows her actions a second later.
>MAC
>>Any ideas on what we should do now?
Sarah glances to the side.
>SARAH
>>Yeah actually, I do.
[[Continue.|Healthy Hike]]>SARAH
>>I hope this tastes like strawberries or something.
Mac looks surprised as Sarah goes first.
<<if $MacBurn is true>>
>MAC
>>That was kind of hot.
<</if>>
Mac takes her tab.
>MAC
>>Any ideas on what we should do now?
Sarah glances to the side.
>SARAH
>>Yeah actually, I do.
[[Continue.|Healthy Hike]]<<silently>><<if $Hike is false>>
<<set $Carved to false>>
<<set $BurningWoman to false>>
<</if>><</silently>>
<<if previous() is "Healthy Hike">>
>SARAH
>>Come on.
The two continue walking for a bit. Mac continues further up the path, but Sarah slows to glance around.
<<else>>
Sarah looks around the path.<</if>>
On the ground right next to the path is a large log that looks like it's been covered with carvings.
[[Look at log|Log][$Hike to true]]
A bit further up is a brightly colored flower that catches the moonlight as it flutters in the wind.
[[Look at flower|Flower][$Hike to true]]
<<if $BurningWoman is false>>
Caught in the branches of a small shrub is a battered and crumpled piece of paper.
[[Look at crumpled paper|Crumpled Note][$Hike to true]]
<</if>>
Protruding proudly from the hill's face is a throne that looks like the throne of an old god.
[[Look at art piece|Old Throne][$Hike to true]]
Mac stands near the crest of the hill, waiting for Sarah.
[[Climb.|Screaming to the Wind]]<<silently>><<if $Hike is false>>
<<set $Carved to false>>
<<set $BurningWoman to false>>
<</if>><</silently>>
<<if previous() is "Healthy Hike">>
>SARAH
>>Used to?
Mac hesitates and shakes her head.
>MAC
>>It's nothing, let's keep going.
The two continue walking for a bit. Mac continues further up the path, but Sarah slows to glance around.
<<else>>
Sarah looks around the path.<</if>>
On the ground right next to the path is a large log that looks like it's been covered with carvings.
[[Look at log|Log][$Hike to true]]
A bit further up is a brightly colored flower that catches the moonlight as it flutters in the wind.
[[Look at flower|Flower][$Hike to true]]
<<if $BurningWoman is false>>
Caught in the branches of a small shrub is a battered and crumpled piece of paper.
[[Look at crumpled paper|Crumpled Note][$Hike to true]]
<</if>>
Protruding proudly from the hill's face is a chair-like sculpture that looks like the throne of an old god.
[[Look at art piece|Old Throne][$Hike to true]]
Mac stands near the crest of the hill, waiting for Sarah.
[[Climb.|Screaming to the Wind]]!!!!!EXT. HILLTOP -- NIGHT
Sarah and Mac reach the top of the hill, revealing a fantastic view of Black Rock City.
>MAC
>>Whoa.
>SARAH
>>Yeah.
Mac sits down near the edge. Sarah joins her.
>MAC
>>It hasn't changed at all. I thought it would be different.
>SARAH
>>[[{How so?}|ScreamingA]]
>SARAH
>>[[{Last time here?}|ScreamingB]]The lights fade into the distance. Mac flops on to her back on the ground, looking up at the stars. Sarah lays down next to her. They watch the sky.
>MAC
>>So, what was your dream?
<<if $DreamOh is false and $DreamDumb is false>>
>SARAH
>>[[{What's a dream?}|Relationship][$DreamOh to true]]
>SARAH
>>[[{It's dumb.}|Relationship][$DreamDumb to true]]
<</if>>
----
<<if $DreamOh is true or $DreamDumb is true>>
<<if $DreamOh is true>>
Sarah laughs awkwardly, embarassed.
>SARAH
>>Oh, my dream? Who said I had a dream? What's a dream?
Mac raises a brow.
<<elseif $DreamDumb is true>>
>SARAH
>>You're going to think it's dumb.
Mac raises a brow.
>MAC
>>Dude.
<</if>>
Sarah sighs heavily and rubs at her arm.
>SARAH
>>Fine, I wanted to host a travel documentary.
Mac smiles slowly.
>MAC
>>No kidding?
>SARAH
>>Yeah.
>MAC
>>What'd you like about it?
Sarah purses her lips.
>SARAH
>>Shakleton, this famous explorer, said, "I believe it is in our nature to explore, to reach out into the unknown. The only true failure would be not to explore at all." I guess I wanted to bring that feeling of wonder to people.
Sarah looks towards the stars.
>MAC
>>Your eyes lit up just then.
Sarah turns her head to see Mac on her side looking at her. Sarah rolls her eyes.
>SARAH
>>[[{You're insufferable.}|RelationshipA]]
>SARAH
>>[[{It's too dark to see.}|RelationshipB]]
<<set $DreamDumb to false>>
<<set $DreamOh to false>>
<</if>>
>SARAH
>>You're such a dope.
Mac laughs. Both are quiet for a bit.
>MAC
>>Hey... thanks-- for trusting me tonight.
<<if $MacGlad is false and $MacEasy is false>>
>SARAH
>>[[{I'm glad.}|RelationshipA][$MacGlad to true]]
>SARAH
>>[[{Wasn't always easy.}|RelationshipA][$MacEasy to true]]
<</if>>
----
<<if $MacGlad is true or $MacEasy is true>>
<<if $MacGlad is true>>
>SARAH
>>I'm glad I did.
<<elseif $MacEasy is true>>
>SARAH
>>You didn't always make it easy.
<</if>>
>MAC
>>Still, there's no one else I would have wanted to do this all with... I said that before and it still just sounds crazy, but you need to know that our stupid little conversations mean the world to me and...
Mac continues rambling. Sarah gently boops Mac's nose with her finger.
>SARAH
>>Hey. Breathe.
Mac takes a big, dramatic breath. Sarah laughs.
>SARAH
>>Dork.
>MAC
>>Ah, I'm taking that as a term of endearment.
Mac looks shy and nervous.
>MAC
>>It is crazy though. This thing between us.
>SARAH
>>Thing?
Mac looks hesitant.
>MAC
>>I'm not really sure what else to call it?
>SARAH
>>[[{Friends.}|Friends][$Girlfriend to false]]
>SARAH
>>[[{Something more.}|Something More][$Girlfriend to true]]
<</if>>Sarah smiles.
>SARAH
>>Friends.
>MAC
>>Yeah? Even if I'm a dumb mess of cheap thrills?
Sarah sighs dramatically.
>SARAH
>>Yeah. Someone has to take care of your drunk-and-disorderly ass.
>MAC
>>Hey, I say we go together //like// drunk-and-disorderly.
They grin at each other and lie flat to look up at the stars.
[[Continue.|Stargazing]]
Sarah gently touches Mac's face and directs it towards her. She moves forward, looking at Mac's lips.
>SARAH
>>Can I?
Mac nods. Sarah kisses her.
>MAC
>>From the moment we started talking I knew that I wanted you around.
They kiss again.
>MAC
>>God, you're almost as wonderful as boobs.
Sarah pulls back slightly, affronted.
>MAC
>>Like, so close.
>SARAH
>>Mac?
>MAC
>>Yeah?
>SARAH
>>Shut up.
>MAC
>>Yup.
They kiss one more time before both lying flat on their backs to look up at the stars.
[[Continue.|Stargazing]] >MAC
>>For what it's worth, I think your documentary would be fucking awesome.
The two devolve into conversation, their voices fade into the background.
[[Continue.|Taken]]
Suddenly, a dark figure blocks Sarah's view of the stars.
>MINION
>>Thought you bitches got away, huh?
>MAC
>>What the fu--
>MINION
>>Grab 'em.
A few Minions wrestle with Mac and Sarah, Mac is punched in the stomach before a bag is pulled over Sarah's head and everything goes black.
[[Begin Chapter 3:The Taboo|Chapter 3 Intro][$Chpt2 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt2 to true]]<<set _time to 45>>\
!!Chapter 3: [[The Taboo]]
<em><strong>The Girl Who was Afraid to Be</strong>
She speaks to me fondly of passions and talents,
guitars and stars,
then stops short,
and apologizes for speaking at all.
All because somewhere in her life,
someone she loved broke her heart
by ignoring her beautiful words
and telling her to
shut up,
keep it down,
nobody cares.
People aren't born sad.
We make them that way.
<strong>~ Nikita Gill</strong></em>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "The Taboo">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>!!!!!INT. BURNING TEMPLE UPSTAIRS -- EARLY MORNING
The black bag is pulled from Sarah's head, revealing the rest of the room to her. She is tied to a chair, turning she can see that Mac is similarly tied up.
The room is sparsely decorated with thick wood beams making up the ceiling and planks on the floor. Stairs lead downstairs. There are a few guys standing around the room. Brim stands in front of them.
>BRIM
>>You two gave my boys quite the runaround. Very rude.
>MAC
>>What the hell, Brim!
>SARAH
>(to Mac)
>>[[{You know him?}|Captive]]
>SARAH
>>[[{Who are you?}|Captive]]
>SARAH
>>Different how?
Mac shrugs.
>MAC
>>Just less... vibrant?
>SARAH
>(surprised)
>>Less? If anything, I've heard that the festival has become... more over time.
>MAC
>>I guess it's been hard to see that since-- well, back when my...
Mac sighs heavily.
>MAC
>>My brother. Back when my brother was still around.
<<if $BroSpace is false and $BroName is false>>
>SARAH
>>[[{Give her space.}|ScreamingA][$BroSpace to true]]
>SARAH
>>[[{His name?}|ScreamingA][$BroName to true]]
<</if>>
----
<<if $BroSpace is true or $BroName is true>>
<<if $BroSpace is true>>
Sarah remains silent, listening to Mac.
<<elseif $BroName is true>>
>SARAH
>>What was his name?
>MAC
>>Mason.
<</if>>
Mac grins wistfully, eyes tearing slightly.
>MAC
>>Things were so much more... thrilling when he was around, warmer -- even little things. We never had to go far to find something fun.
>SARAH
>>[[{He sounds amazing.}|ScreamingC]]
>SARAH
>>[[{What changed?}|ScreamingD]]
<<set $BroName to false>>
<<set $BroSpace to false>>
<</if>>>SARAH
>>When was the last time you were here?
>MAC
>>A couple of years? Back when my...
Mac sighs heavily.
>MAC
>>My brother. Back when my brother was still around.
<<if $BroSpace is false and $BroName is false>>
>SARAH
>>[[{Give her space.}|ScreamingB][$BroSpace to true]]
>SARAH
>>[[{His name?}|ScreamingB][$BroName to true]]
<</if>>
----
<<if $BroSpace is true or $BroName is true>>
<<if $BroSpace is true>>
Sarah remains silent, listening to Mac.
<<elseif $BroName is true>>
>SARAH
>>What was his name?
>MAC
>>Mason.
<</if>>
Mac grins wistfully, eyes tearing slightly.
>MAC
>>Things were so much more... thrilling when he was around, warmer -- even little things. We never had to go far to find something fun.
>SARAH
>>[[{He sounds amazing.}|ScreamingC]]
>SARAH
>>[[{What changed?}|ScreamingD]]
<<set $BroName to false>>
<<set $BroSpace to false>>
<</if>>>SARAH
>>He sounds like an amazing brother.
>MAC
>>He was-- at least I thought he was. He was older, only by a bit, but he had this way of being in the world that made me feel like everything was worthwhile.
>SARAH
>>You looked up to him.
>MAC
>>Yeah. Turns out, his way of being in the world, wasn't as great as I thought. He... lost himself.
>MAC
>>He started acting desperate for life. Eventually, he got into drugs-- not just causal stuff either, hardcore addictions.
<<if $BroSorry is false and $BroSpiral is false>>
>SARAH
>>[[{I'm sorry.}|ScreamingC][$BroSorry to true]]
>SARAH
>>[[{Why?}|ScreamingC][$BroSpiral to true]]
<</if>>
----
<<if $BroSorry is true or $BroSpiral is true>>
<<if $BroSorry is true>>
>SARAH
>>I'm sorry.
<<elseif $BroSpiral is true>>
>SARAH
>>What made him spiral like that?
<</if>>
>MAC
>>I think he felt like he was missing something in his life. He lost the things that mattered to him. His passions-- sorry, I know you don't like that word.
>SARAH
>>No, it's okay. To be honest, I kind of understand.
>MAC
>>You do?
Sarah pulls her knees to her chest and folders her arms on top of them.
>SARAH
>>There were so many things I used to care about-- things that made the world seem a bit less dull.
>SARAH
>>[[{Other people's opinions.}|Other People][$Dust += 1]]
>SARAH
>>[[{My faults.}|Me][$Rain += 1]]
<<set $BroSorry to false>>
<<set $BroSpiral to false>>
<</if>>>SARAH
>>What happened to him?
>MAC
>>Turns out, his way of being in the world, wasn't as great as I thought. He... lost himself.
>MAC
>>He started acting desperate for life. Eventually, he got into drugs-- not just causal stuff either, hardcore addictions.
<<if $BroSorry is false and $BroSpiral is false>>
>SARAH
>>[[{I'm sorry.}|ScreamingD][$BroSorry to true]]
>SARAH
>>[[Why?|ScreamingD][$BroSpiral to true]]
<</if>>
----
<<if $BroSorry is true or $BroSpiral is true>>
<<if $BroSorry is true>>
>SARAH
>>I'm sorry.
<<elseif $BroSpiral is true>>
>SARAH
>>What made him spiral like that?
<</if>>
>MAC
>>I think he felt like he was missing something in his life. He lost the things that mattered to him. His passions-- sorry, I know you don't like that word.
>SARAH
>>No, it's okay. To be honest, I kind of understand.
>MAC
>>You do?
Sarah pulls her knees to her chest and folders her arms on top of them.
>SARAH
>>There were so many things I used to care about-- things that made the world seem a bit less dull.
>SARAH
>>[[{Other people's opinions.}|Other People][$Dust += 1]]
>SARAH
>>[[{My faults.}|Me][$Rain += 1]]
<<set $BroSorry to false>>
<<set $BroSpiral to false>>
<</if>>>SARAH
>>But I guess, they weren't things other people cared about? And I listened to them, even if they never did shit for me. I let them convince me that what I was doing didn't have any value-- that it wasn't worth the effort.
>SARAH
>>So I know what it's like-- to feel lost like something is missing.
Both are silent for a few moments.
>SARAH
>>[[{Fuck this.}|CatharsisA][$Burn += 1]]
>SARAH
>>[[{I'm tired this.}|CatharsisB][$Rain += 1]]>SARAH
>>I always found a way to screw everything up though. Eventually all the fuck-ups, all the messes I made, they piled up and I gave up on it all-- myself, my dreams.
>SARAH
>>So I know what it's like-- to feel lost like something is missing.
Both are silent for a few moments.
>SARAH
>>[[{Fuck this.}|CatharsisA][$Burn += 1]]
>SARAH
>>[[{I'm tired this.}|CatharsisB][$Rain += 1]]>SARAH
>>Fuck this shit.
Sarah stands up off the rock. Mac looks up at her wide-eyed in surprise.
>MAC
>>What?
Sarah waves her arms.
>SARAH
>>What are we doing here?
<<if $MacSaid is false and $SarahSaid is false>>
>SARAH
>>[[{Something Mac Said.}|CatharsisA][$MacSaid to true]]
>SARAH
>>[[{Something I Said.}|CatharsisA][$SarahSaid to true]]
<</if>>
----
<<if $MacSaid is true or $SarahSaid is true>>
<<if $MacSaid is true>>
>SARAH
>>Didn't you say that there was no better time to feel and be alive than right now?
<<elseif $SarahSaid is true>>
>SARAH
>>Didn't I say before that tonight is as good a time as any to act a little crazy?
<</if>>
Mac grins and stands up as well.
>MAC
>>Yeah, I believe those were the words.
>SARAH
>>Well?
Mac smiles again before yelling loudly into the wind. Sarah laughs.
>SARAH
>>[[{That's your plan?}|Into the Wind?][$Burn += 1]]
>SARAH
>>[[{Yell!}|Into the Wind!][$Acid += 1]]
<<set $MacSaid to false>>
<<set $SarahSaid to false>>
<</if>>
>SARAH
>>This is what you come up with?
Mac shrugs with a grin.
>MAC
>>Sometimes the best thing to do is just let go and scream! Just us and the wind, and the wind doesn't care!
Mac yells again and Sarah shakes her head, smiling.
>SARAH
>>[[{Yell!}|Into the Wind!]]
The two yell together as the wind howls excitedly around them. Their screaming cuts off in favor of gasps of awe as a small, moving cloud of glowing lights whoosh into their vision and begins to dance in the air in front of them.
The lights illuminate their faces as they look on in awe. They gaze at each other for a few moments before looking back towards the light show.
----
[[Continue.|Relationship]] >MAC
>>Brim, leader of this little group of dicks. Or should I say group of little dicks?
Brim sighs.
>BRIM
>>Charming as always, Mckenzie.
>MAC
>>Bite me.
Brim sighs again and nods to someone next to Mac. One of the Minions cuffs her roughly on the back of her head.
<<if $BrimStop is false and $BrimMac is false>>
>SARAH
>>[[{Please, stop.}|Captive][$BrimStop to true]]
>SARAH
>>[[{Mac!}|Captive][$BrimMac to true]]
<</if>>
----
<<if $BrimStop is true or $BrimMac is true>>
<<if $BrimStop is true>>
>SARAH
>>Please, stop.
<<elseif $BrimMac is true>>
>SARAH
>>Mac!
<</if>>
Brim steps close and grabs Sarah's jaw.
>BRIM
>>You two brats took something from us and I don't like thieves.
>MAC
>>You're the only criminal here.
>BRIM
>>Harsh words, Mckenzie. Not too long ago, we were practically family.
>SARAH
>>Mac, what's he talking about?
>BRIM
>>What would your brother say? Seeing you acting like this?
>MAC
>>Shut up! You're the reason he's--
Brim snarls and pushes back from Sarah, the momentum causing Sarah's chair to topple onto the ground along with her.
>BRIM
>>Mason made his own decisions! He chose to take that dosage!
>SARAH
>>[[{Your drugs killed him.}|CaptiveA]]
>SARAH
>>[[{He overdosed?}|CaptiveB]]
<<set $BrimStop to false>>
<<set $BrimMac to false>>
<</if>>>SARAH
>>You gave her brother the drugs that killed him.
Brim looks surprised.
>BRIM
>>Killed? Is that what she told you?
Mac frowns.
>BRIM
>>I bet you would prefer that, then you wouldn't be reminded of your guilt all the time. Seeing him stuck in a bed forever, unresponsive.
>MAC
>>You don't know what the fuck you're talking about!
One of the Minions steps near Sarah and picks something up: her journalist badge, which had fallen out of her pocket when she fell.
>MINION
>>Brim, look.
Brim grabs it and looks enraged.
>BRIM
>>A reporter! You brought a fucking rat here!
Brim backhands Mac.
>BRIM
>>Fuck, Mckenzie. We were just going to scare you a bit for messing with us, but now... wait.
Brim looks between Mac and Sarah. He starts to laugh. He places his hand on the top of Mac's head.
>BRIM
>>Oh, this is too good! You're a manipulative little bitch, aren't you?
>SARAH
>>[[{What are you talking about?}|CaptiveC]]
>SARAH
>>[[{Don't touch her!}|CaptiveD]]
>SARAH
>>Mason died from an overdose?
Brim looks surprised.
>BRIM
>>Died? Is that what she told you?
Mac frowns.
>BRIM
>>I bet you would prefer that, then you wouldn't be reminded of your guilt all the time. Seeing him stuck in a bed forever, unresponsive.
>MAC
>>You don't know what the fuck you're talking about!
One of the Minions steps near Sarah and picks something up: her journalist badge, which had fallen out of her pocket when she fell.
>MINION
>>Brim, look.
Brim grabs it and looks enraged.
>BRIM
>>A reporter! You brought a fucking rat here!
Brim backhands Mac.
>BRIM
>>Fuck, Mckenzie. We were just going to scare you a bit for messing with us, but now... wait.
Brim looks between Mac and Sarah. He starts to laugh. He places his hand on the top of Mac's head.
>BRIM
>>Oh, this is too good! You're a manipulative little bitch, aren't you?
>SARAH
>>[[{What are you talking about?}|CaptiveC]]
>SARAH
>>[[{Don't touch her!}|CaptiveD]]
>SARAH
>>What the fuck are you talking about?
Brim laughs again and lets Mac go. Tears begin to fall down Mac's face.
>BRIM
>>She doesn't even know, you're better than I thought.
>MAC
>(whispered)
>>Shut up.
>BRIM
>>How'd you find us, Mckenzie? Huh? After two years of searching for us. I bet your little accomplice's journalist credentials came in handy.
Sarah squirms and jerks, looking between Brim and Mac.
>SARAH
>>[[{She wouldn't.}|CaptiveE]]
>SARAH
>>[[{You're lying!}|CaptiveF]]>SARAH
>>Don't you fucking touch her!
Brim laughs again and lets Mac go. Tears begin to fall down Mac's face.
>BRIM
>>She doesn't even know, you're better than I thought.
>MAC
>(whispered)
>>Shut up.
>BRIM
>>How'd you find us, Mckenzie? Huh? After two years of searching for us. I bet your little accomplice's journalist credentials came in handy.
Sarah squirms and jerks, looking between Brim and Mac.
>SARAH
>>[[{She wouldn't.}|CaptiveE]]
>SARAH
>>[[{You're lying!}|CaptiveF]]>SARAH
>>No...she wouldn't.
Mac stays silent. She turns her teary face away from Sarah.
>BRIM
>>Sorry, kid. Looks like our dear Mckenzie was using you, quite cunning really. And now she's dragged you into a mess of trouble...
Brim gestures to one of the Minions standing behind the girls and they pick up Sarah and her chair, setting her down upright again.
>BRIM
>>... and, unfortunately, one you won't be getting out of.
Mac jerks up to look at Brim.
>MAC
>>What? Brim--
>BRIM
>>Do you know where we are?
Both Sarah and Mac look around.
>SARAH
>>This is...
>MAC
>>The temple.
Brim snorts.
>BRIM
>>Jesus, you even finish each other's sentences. The Temple -- a sturdy little matchstick which, by my watch, should be getting lit up pretty soon.
>SARAH
>>[[{Scream for help!}|CaptiveG]]
>SARAH
>>[[{You're deranged.}|CaptiveH]]>SARAH
>>You're a fucking liar. Mac, he's lying!
Mac stays silent. She turns her teary face away from Sarah.
>BRIM
>>Sorry, kid. Looks like our dear Mckenzie was using you, quite cunning really. And now she's dragged you into a mess of trouble...
Brim gestures to one of the Minions standing behind the girls and they pick up Sarah and her chair, setting her down upright again.
>BRIM
>>... and, unfortunately, one you won't be getting out of.
Mac jerks up to look at Brim.
>MAC
>>What? Brim--
>BRIM
>>Do you know where we are?
Both Sarah and Mac look around.
>SARAH
>>This is...
>MAC
>>The temple.
Brim snorts.
>BRIM
>>Jesus, you even finish each other's sentences. The Temple -- a sturdy little matchstick which, by my watch, should be getting lit up pretty soon.
>SARAH
>>[[{Scream for help!}|CaptiveG]]
>SARAH
>>[[{You're deranged.}|CaptiveH]]>SARAH
>>Help! Someone!
Brim grins and gestures to his Minions again. They step forward and duct tape Mac and Sarah's mouths, muffling their yells.
>BRIM
>>This was fun. I really feel like we got come necessary closure, right... Mac?
Mac is crying, shaking her head wildly. Brim smiles and begins to walk away.
>BRIM
>>I'll send your parents some nice flowers, okay?
Brim and his goons leave.
[[Tied up.|Escape]]>SARAH
>>You're fucking crazy.
Brim grins and gestures to his Minions again. They step forward and duct tape Mac and Sarah's mouths, muffling their yells.
>BRIM
>>This was fun. I really feel like we got come necessary closure, right... Mac?
Mac is crying, shaking her head wildly. Brim smiles and begins to walk away.
>BRIM
>>I'll send your parents some nice flowers, okay?
Brim and his goons leave.
[[Tied up.|Escape]]Mac jerks around wildly, bouncing her chair up and down. She leans too far to the side and falls.
Cheering is heard from outside and a few moments later smoke starts to come up through the floorboards.
Tears are streaming down Sarah's face.
>SARAH
>(internal)
>><em>Fuck, fuck, fuck. What do I -- I don't know...</em>
Sarah pulls at the bindings on her legs and arms, but can't get out.
>SARAH
>(internal)
>><em>Okay, okay. It's okay. I'll just restart everything-- from the top. This'll all just be like a bad dream.</em>
Sarah closes her eyes, calming her breathing. There is a fade to black and only Sarah's breathing can be heard.
[[Restart.|Restart]]
[[Struggle.|Struggle]]>MAC
>>Sarah!
Sarah opens her eyes and sees Mac rushing towards her. Mac tackles her chair to the side and moments later a decorative ceiling piece comes crashing on where Sarah was just sitting.
Mac starts to untie Sarah.
>MAC
>>Idiot. You -- you need to fucking live. Please live.
Mac finishes untieing Sarah and soon they are both standing, coughing from the smoke that has built up around them.
>MAC
>>Holy shit. We need to get the fuck out of here.
>SARAH
>>No fucking kidding!
[[Rush downstairs.|Fight with Mac]]Sarah's eyes shoot open again. Fire is roaring around her.
>SARAH
>(internal)
>><em>Fuck!</em>
Sarah pulls more aggressively at the bindings on her legs and arms. She realizes that one of the ties on her arms is loose.
>SARAH
>(internal)
>><em>It's loose, probably from when I fell over. If I can just...</em>
Sarah jerks her arm several times. There's a snap from above her and she looks up to see one of the ceiling decorations about to fall. Panicked, she freezes. She closes her eyes again.
>SARAH
>(internal)
>><em>Make it stop. I--I can't...</em>
[[Restart.|Restart]]
[[Struggle.|Struggle Again]]
!!!!!INT. BURNING TEMPLE LOWER LEVEL -- MORNING
They start to head towards the Temple entrance but with a loud crack, a wood beam breaks and falls in front of the entrance effectively blocking their way out.
They throw their arms up to block the embers.
>MAC
>>Fuck!
Both Mac and Sarah look around, quickly losing hope. Both begin to cry again.
<<if $SarahBlame is false and $SarahHappy is false>>
>SARAH
>>[[{This is all your fault!}|Fight with Mac][$SarahBlame to true]]
>SARAH
>>[[{Are you happy now?}|Fight with Mac][$SarahHappy to true]]
<</if>>
----
<<if $SarahBlame is true or $SarahHappy is true>>
<<if $SarahBlame is true>>
>SARAH
>>This is all your fault! What the hell were you thinking?!
<<elseif $SarahHappy is true>>
>SARAH
>>Are you happy now? Did you get what you wanted?
<</if>>
Mac sobs and reaches for Sarah, who jerks away.
>MAC
>>I'm so sorry, Sarah! It wasn't meant to go this far I swear!
>SARAH
>>[[{I trusted you!}|Fight with MacA]]
>SARAH
>>[[{We're past sorry!}|Fight with MacB]]
<<set $SarahHappy to false>>
<<set $SarahBlame to false>>
<</if>>
There's another snapping sound and Sarah's eyes jerk open once more. She struggles again, sobbing.
>SARAH
>(internal)
>><em>No! I need to-- I want to-- please.</em>
The duct tape around her mouth comes loose and she lets out a yell before wrenching her arms from the bindings. She quickly undoes the bindings on her legs and launches herself out of the chair just as the ceiling decoration snaps fully and falls onto it.
Sarah is breathing heavily, looking back at the crushed chair. A muffled sound next to her causes her to look to the side. Mac is still laying, completely bound and gazing at Sarah in surprise.
Sarah rushes to untie her and soon they are both standing, coughing from the smoke that has built up around them.
>MAC
>>Holy shit. We need to get the fuck out of here.
>SARAH
>>No fucking kidding!
[[Rush downstairs.|Fight with Mac]]
>SARAH
>>I trusted you!
>MAC
>>I know! I just-- after talking to you, I wanted to be close to you.
Sarah scoffs.
>SARAH
>>You're a dirty fucking liar.
>MAC
>>Don't say you weren't swept up too! I know I'm a mess, but you still stuck around --
Mac takes a ragged breath.
<<if $Girlfriend is true>>
>MAC
>>And the way you kissed me-- the way you're looking at me right now -- that's not the look of someone that doesn't feel that charged thing between us.
<<else>>
>MAC
>>You-- you made me feel a little less like a train wreck in slow motion. Like I was okay.
<</if>>
>SARAH
>>Look at where we are! Whatever you think, things didn't turn out so great.
>MAC
>>You needed me too! I saw you-- lost, in need of an adventure.
>SARAH
>>[[{I'm not something broken!}|Blow to the HeadA]]
>SARAH
>>[[{Who are you to say?}|Blow to the HeadB]]
>SARAH
>>I think we're way fucking past that point.
>MAC
>>I know! I just-- after talking to you, I wanted to be close to you.
Sarah scoffs.
>SARAH
>>You're a dirty fucking liar.
>MAC
>>Don't say you weren't swept up too! I know I'm a mess, but you still stuck around--
Mac takes a ragged breath.
<<if $Girlfriend is true>>
>MAC
>>And the way you kissed me-- the way you're looking at me right now -- that's not the look of someone that doesn't feel that charged thing between us.
<<else>>
>MAC
>>You-- you made me feel a little less like a train wreck in slow motion. Like I was okay.
<</if>>
>SARAH
>>Look at where we are! Whatever you think, things didn't turn out so great.
>MAC
>>You needed me too! I saw you-- lost, in need of an adventure.
>SARAH
>>[[{I'm not something broken!}|Blow to the HeadA]]
>SARAH
>>[[{Who are you to say?}|Blow to the HeadB]]
>SARAH
>>I'm not some broken little thing you need to put back together I--I'm--
Mac's eyes flit to something behind Sarah and she gasps, lunging forward quickly.
>MAC
>>Sarah--!
Sarah glances back to catch sight of a piece of wood just as it strikes her in the head, knocking her out.
[[Blackness.|Destab]]!!!!!INT. BATHROOM
Sarah reawakens in the infamous bathroom, except this time she appears as a younger version of herself. Different parts of the bathroom have been rearranged, flipped on their side, or completely upside down.
!!!!!INT. REMEMBERED BEDROOM -- DAY
Sarah breathes deeply and opens the door. She steps out into a bedroom. Windows pour warm light into the room, which is littered with various objects. A bed sits in one corner and a couch in another.
>SARAH
>(internal)
>>//This is... my old bedroom.//
Sarah walks around the room.
<<if $MusicPlaying is false>>
An old stereo sits on top of some shelving.
[[Turn on.|Stereo][$MusicPlaying to true]]
<<else>>
An old stereo sits on top of some shelving.
[[Turn off.|Stereo][$MusicPlaying to false]]<</if>>
<<if $Present is true>>
The knife Babs had given Sarah is stabbed into the dirt of a potted plant.<</if>>
Propped against one wall is the portrait of Sarah that the Artist had created.
A bunch of //Nomad// magazines are spread out on a table.
<<if hasVisited("Carved")>>
Hanging in front of the windows is a large banner with words spread across it.
<<if $CarvedRoad is true>>
!!!!!//"No one but you and the road, and the road doesn't care"//
<<elseif $CarvedStupid is true>>
!!!!!//You can't spell 'embarassment' without 'assment'//
<<elseif $CarvedPanic is true>>
!!!!!//"I'm a person of color in a car full of gays by Panic at the Disco"//
<</if>><</if>>
<<if hasVisited("Still Alive")>>
A small jar of cheap gummy worms sits on some shelves,
<</if>>
<<if hasVisited("Globe")>>
A dented globe sits among a bunch of bottles.<</if>>
<<if hasVisited("Bracelets", "Necklace")>>
In a small dish is a necklace with a compass charm on it and a bracelet that reads //'Trust Stoner Jesus'//.
<<elseif hasVisited("Bracelets") and visited("Necklace") is 0>>
In a small dish is a bracelet that reads //'Trust Stoner Jesus'//.
<<elseif hasVisited("Necklace") and visited("Bracelets") is 0>>
In a small dish is a necklace with a compass charm on it.
<</if>>
At the very end of the room, stands a large mirror.
[[Check reflection.|Reflection][$MusicPlaying to false]]
!!!!!INT. MEDICAL TENT -- DAY
Sarah wakes up, blinking slowly. She's laying in a cot. There's the sound of rain pattering against the tent roof and thunder drumming outside.
>MAC
>>You're awake. I'm so glad.
Sarah turns her head to see Mac sitting next to her. Mac's face is covering soot, but there are clear lines here tears had run down to her jaw.
>SARAH
>>What happened?
>MAC
>>After you got knocked out I grabbed you and managed to find a small gap to escape through. Then I brought you to the medical tent.
Sarah sits up, rubbing her head. Mac moves to help her, but stops short and instead fidgets with her hands.
>MAC
>>Sarah... I...
>SARAH
>>Is it raining?
>MAC
>>Oh, uh yeah. I think it just started to -- hey wait!
Sarah pushes herself up from the cot and stumbles outside.
!!!!!EXT. PLAYA -- DAY
Sarah steps out into the rain, looking up at it. Slowly, she starts to laugh and cry at the same time. The rain comes down harder, turning into an utter deluge, and Sarah raises her hands to the top of her head. Thunder and lightning surround her.
Mac steps out into the rain too.
>MAC
>>What are you doing!?
>SARAH
>>Rain makes me laugh!
Mac looks up towards the sky.
>MAC
>>You know, it makes some people cry!
>SARAH
>>And I'm sure other people think it rains because they cry, but god am I sick of crying.
Sarah laughs into the clouds above her. Raindrops fly past her, memories are projected into them.
----
<<if hasVisited("BabsB")>>
Sarah talking with Babs.
<<if hasVisited("Present")>>
Babs passing Sarah the knife with a smile.
<</if>>
<</if>>
The light show Sarah and Mac had seen at the top of the hill.
Sarah standing with Hayley in the tent.
<<if hasVisited("Art Sleep")>>
Sarah lounging in a sculpture’s huge, stone hands.
<</if>>
Mac and Sarah screaming into the wind on the hill.
Pretending to pose for a painting with the Artist.
<<if hasVisited("CalumCars")>>
Calum rubbing his forehead and walking away from Sarah in the Garage.
<</if>>
<<if hasVisited("Name Her")>>
Sarah with Dr. Popcorn munching on a bag of popcorn.
<</if>>
<<if hasVisited("Hay Fallout")>>
Sarah and Hayley giving each other hard looks as they argue.
<</if>>
Laughing in the Mutant Car with Mac.
<<if $CloseFriends is true>>
Sarah standing close to Hayley, Calum’s arms thrown over both their shoulders as they the Burning ceremony.
<<elseif $Friends is true>>
Sarah standing with Hayley and Calum watching the Burning ceremony.
<<elseif $Eh is true>>
Sarah standing alone watching the Burning ceremony.
<<elseif $AtOdds is true>>
Sarah standing next to Mac as they the Burning ceremony.
<</if>>
<<if $Girlfriend is true>>
Sarah and Mac kissing and grinning at each other.
<<else>>
Sarah and Mac stargazing together.
<</if>>
Sarah and Mac tied to chairs as Brim glares at them.
<<if hasVisited("KidYes")>>
Bouncing on a trampoline.
<</if>>
<<if hasVisited("Watch")>>
Sarah talking to the Mechanic in the Garage.
<</if>>
Sarah fighting to get her foot out of a bucket.
Sarah yelling at Mac as the temple burns around them.
<<if hasVisited("Carved")>>
Carving something into a log on the hill path.
<</if>>
Sarah watching Hayley speak with Meg inside the tent.
<<if hasVisited("LEDDance")>>
Sarah dancing with the LED guy.
<</if>>
Mac catching her hand before she falls from the scaffolding.
----
Sarah gives a choked laugh before twirling around in a liberated dance.
[[End.|Epilogue]]!!!!!INT. MEDICAL TENT -- DAY
Sarah wakes up, blinking slowly. She's laying in a cot.
>MAC
>>You're awake. I'm so glad.
Sarah turns her head to see Mac sitting next to her. Mac's face is covering soot, but there are clear lines here tears had run down to her jaw.
>SARAH
>>What happened?
>MAC
>>After you got knocked out I grabbed you and managed to find a small gap to escape through. Then I brought you to the medical tent.
Sarah sits up, rubbing her head. Mac moves to help her, but stops short and instead fidgets with her hands.
>MAC
>>Sarah... I...
The wind howls outside.
>SARAH
>>Is that the wind?
>MAC
>>Oh, uh yeah. I think it just started to -- hey wait!
Sarah pushes herself up from the cot and stumbles outside.
!!!!!EXT. PLAYA -- DAY
Wind and sand whip tumultuously around her. She walks aways out into the dust storm.
Mac sounds far away when she shouts.
>MAC
>>Sarah!
Sarah turns, but with all the dust she can't even see the medical tent anymore. She starts to hyperventilate and her eyes water. Looking around her in confusion as she walks in a random direction.
Dust clouds fly past her, memories are projected on to them.
----
<<if hasVisited("BabsB")>>
Sarah talking with Babs.
<<if hasVisited("Present")>>
Babs passing Sarah the knife with a smile.
<</if>>
<</if>>
The light show Sarah and Mac had seen at the top of the hill.
Sarah standing with Hayley in the tent.
<<if hasVisited("Art Sleep")>>
Sarah lounging in a sculpture’s huge, stone hands.
<</if>>
Mac and Sarah screaming into the wind on the hill.
Pretending to pose for a painting with the Artist.
<<if hasVisited("CalumCars")>>
Calum rubbing his forehead and walking away from Sarah in the Garage.
<</if>>
<<if hasVisited("Name Her")>>
Sarah with Dr. Popcorn munching on a bag of popcorn.
<</if>>
<<if hasVisited("Hay Fallout")>>
Sarah and Hayley giving each other hard looks as they argue.
<</if>>
Laughing in the Mutant Car with Mac.
<<if $CloseFriends is true>>
Sarah standing close to Hayley, Calum’s arms thrown over both their shoulders as they the Burning ceremony.
<<elseif $Friends is true>>
Sarah standing with Hayley and Calum watching the Burning ceremony.
<<elseif $Eh is true>>
Sarah standing alone watching the Burning ceremony.
<<elseif $AtOdds is true>>
Sarah standing next to Mac as they the Burning ceremony.
<</if>>
<<if $Girlfriend is true>>
Sarah and Mac kissing and grinning at each other.
<<else>>
Sarah and Mac stargazing together.
<</if>>
Sarah and Mac tied to chairs as Brim glares at them.
<<if hasVisited("KidYes")>>
Bouncing on a trampoline.
<</if>>
<<if hasVisited("Watch")>>
Sarah talking to the Mechanic in the Garage.
<</if>>
Sarah fighting to get her foot out of a bucket.
Sarah yelling at Mac as the temple burns around them.
<<if hasVisited("Carved")>>
Carving something into a log on the hill path.
<</if>>
Sarah watching Hayley speak with Meg inside the tent.
<<if hasVisited("LEDDance")>>
Sarah dancing with the LED guy.
<</if>>
Mac catching her hand before she falls from the scaffolding.
----
Seeing a large sign Sarah hides behind it, breathing heavily and crying as the storm whips by her. She covers her head and everything becomes a blur of darkness with only Sarah's breathing and the howling wind audible.
After a few moments, Sarah's breathing and the wind calm. Sarah lifts her head back up to reveal that she and the world around her are covered in mounds of dust. Sarah shakes off the thick dust and stands. She looks towards the sun, watching as hazy swirls of sand drift in front of it.
[[End.|Epilogue]]!!!!!INT. BATHROOM
Sarah reawakens in the infamous bathroom, except this time she appears as a younger version of herself. Different parts of the bathroom have been rearranged, flipped on their side, or completely upside down.
!!!!!INT. REMEMBERED BEDROOM -- DAY
Sarah breathes deeply and opens the door. She steps out into a bedroom. Windows pour warm light into the room, which is littered with various objects. A bed sits in one corner and a couch in another.,
>SARAH
>(internal)
>><em>This is... my old bedroom.</em>
<<if $MusicPlaying is false>>
An old stereo sits on top of some shelving.
[[Turn on.|Stereo][$MusicPlaying to true]]
<<else>>
An old stereo sits on top of some shelving.
[[Turn off.|Stereo][$MusicPlaying to false]]<</if>>
<<if $Present is true>>
The knife Babs had given Sarah is stabbed into the dirt of a potted plant.<</if>>
Propped against one wall is the portrait of Sarah that the Artist had created.
A bunch of //Nomad// magazines are spread out on a table.
<<if hasVisited("Carved")>>
Hanging in front of the windows is a large banner with words spread across it.
<<if $CarvedRoad is true>>
!!!!!//"No one but you and the road, and the road doesn't care"//
<<elseif $CarvedStupid is true>>
!!!!!//You can't spell 'embarassment' without 'assment'//
<<elseif $CarvedPanic is true>>
!!!!!//"I'm a person of color in a car full of gays by Panic at the Disco"//
<</if>><</if>>
<<if hasVisited("Still Alive")>>
A small jar of cheap gummy worms sits on some shelves,
<</if>>
<<if hasVisited("Globe")>>
A dented globe sits among a bunch of bottles.<</if>>
<<if hasVisited("Bracelets", "Necklace")>>
In a small dish is a necklace with a compass charm on it and a bracelet that reads //'Trust Stoner Jesus'//.
<<elseif hasVisited("Bracelets") and visited("Necklace") is 0>>
In a small dish is a bracelet that reads //'Trust Stoner Jesus'//.
<<elseif hasVisited("Necklace") and visited("Bracelets") is 0>>
In a small dish is a necklace with a compass charm on it.
<</if>>
At the very end of the room a fish tank sits on top of a table with a large fish swimming inside it.
[[Check fish.|Fish][$MusicPlaying to false]]
!!!!!EXT. HILLTOP -- MORNING
Sarah blinks back into awareness, spreading her fingers out onto the dirt below her. She is lying flat on the ground, still on the hilltop that she and Mac had visited the night before.
Sarah sits up, looking dazed.
>MAC
>>Hey.
Sarah looks to see Mac sitting close to the hill's edge, looking back and smiling at Sarah.
>SARAH
>>Hey yourself.
>MAC
>>You good? You were vibing out for a while.
Sarah touches the back of her neck.
>SARAH
>>Y-yeah, I think I'm good.
Mac nods.
>MAC
>>Cool. Well, you're up just in time to see the Temple burn.
Sarah stands and moves next to Mac, gently touching the back of her hand. They watch as the Temple is lit.
A dry, warm wind blows by them.
[[End.|Epilogue]]
<div id="centeredDiv">
<span id="title">Existential Bummer</span>
@@#startButton;<<button "Return to Bathroom" "Laplace's Demon">><</button>>@@
@@#restartButton;<<button "Restart" "Empty">>
<<script>>
UI.restart()
<</script>>
<</button>>@@
[[EndCredits]]
</div>!!!!!INT. BURNING TEMPLE -- DAY
Sarah awakens and opens her eyes to see Mac leaning over her in concern. The Temple continues to burn around them and embers float around. Mac is crying.
>MAC
>(choked)
>>Sarah?
Sarah sits up and Mac moves to the side.
>SARAH
>>I'm... alive.
Mac throws her arms around Sarah in a tight hug.
>SARAH
>>Uh, Mac? Let's maybe wait until we're out of the burning building.
Mac sits back and wipes her eyes.
>MAC
>>Yeah.
The two stand up. A creak sounds in one corner of the room and a piece of wood shifts just enough for them to see light from the outside. They rush towards it.
>SARAH
>>If we push it hard enough, it'll crack.
Mac nods. They both begin to throw their shoulders into the wood and it slowly begins to give way. Behind them, the Temple collapses in on itself faster and faster.
With one last yell, the two throw themselves forward and the wood cracks. Their momentum sends them sprawling out of the back of the Temple and onto the dirt, just as the Temple collapses behind them completely. The collapse sends a wave of embers their way and Sarah covers her eyes. Mac pants tiredly next to her.
Sarah flops flat onto her back and wipes her face. She laughs in relieved disbelief, looking up into the clear sky as embers float up into it.
[[End.|Epilogue]]Walking up to the bulletin board Sarah finds it covered in little notes that people have left and other informational posters.
[[Read green note.|GreenNote]]
[[Read yellow note.|YellowNote]]
[[Look at map.|Map]]
[[Back.|Walking Back]]Sarah moves to take a closer look at the typographic art pieces. Most of them are pieces of metal welded together to form phrases.
!!!!!I HAVE DUST IN CURIOUS PLACES
!!!!!YOU CAN'T MAKE THIS SHIT UP
!!!!!I MEAN, YES, WE'RE SINKING, BUT THE MUSIC IS EXCEPTIONAL
[[Back.|Walking Back]]
Sarah approaches the stall, which she notices has the sign 'Babs's Baubles' hanging near it, and receives a quick smile from the older woman (73) manning the stall.
[[Talk.|Talk with Babs]]
[[Walk away.|Walking Back]]
Sarah walks up to the shooting gallery, which is decorated on top with a massive sign. The stall is alive with flashing lights and moving targets. A man with a colorful tophat stands behind the stall counter, filling a pellet gun with a few pellets. The stall rules read:
!!!!!TAKE YOUR SHOT
3 shots!
Hit three bullseyes!
Earn a grand prize!
<<if $Prize is false>>
[[Take a look.|TakeAim]]
<<else>>
>SARAH
>(internal)
>>//Oh, what a grand prize indeed.//
<</if>>
[[Walk away.|Walking Back]]Sarah hesitantly approaches the group of three guys. The two threatening guys have the stall owner shoved against the stall, one of them is gripping his collar tightly.
The other notices Sarah coming closer and glares at her.
>MINION
>>Back off, brat. Mind your own fucking business.
Sarah looks around and sees that no one else in the courtyard is doing anything. She looks back towards the drama and the guy that spoke to her smirks smugly.
Sarah shakes her head.
[[Walk away.|Walking Back]]<<if previous() is "Talk with Popcorn">>
>SARAH
>>I'd like to order something.
<<elseif previous() is "Branch14">>
>SARAH
>>Sure, a little treat would be nice.
<</if>>
>DR. POPCORN
>>Excellent! What flavor would you like?
With a flourish, Dr. Popcorn gestures to a posted list of flavors.
!!!!Certified Flavors
[[Blueberry Bananza|PopMalfunc][$Popdeath to true]]
[[S'More Slathering|PopMalfunc][$Popdeath to true]]
[[Pop Rock 'N Pop|PopMalfunc][$Popdeath to true]]
[[Lemon Zest Pest|PopMalfunc][$Popdeath to true]]
[[Cinnabon Upon|PopMalfunc][$Popdeath to true]]
<s>Hellfire Gateway</s>
<<if $PopFix is true>><strong>New Flavor!</strong>
[[$PlayerFlavor|PopMalfunc]]
<</if>>
>SARAH
>>[[{Actually, I'm good.}|Talk with Popcorn]]
<<if hasVisited("Branch12") or hasVisited("Branch13")>>
>SARAH
>>[[{You're sure it's fixed?}|PopCheck][$PopFix to true]]
<</if>>
/*if $Popdeath is true and $PopFix is false*/>DR. POPCORN
>>Nice choice! Let's get the old girl up and running.
<<if $PopFix is false>>
Dr. Popcorn steps up to the popcorn machine and turns it on. It takes a few seconds to start before whirling to life with several clanging noises.
>DR. POPCORN
>>Huh, well that doesn't sound too good--
The popcorn machine explodes abruptly, catching Sarah up in its burst.
[[Combustion.|Laplace's Demon][$deaths += 1]]
<</if>>
Dr. Popcorn starts up the machine with a flourish and begins mixing ingredients. Moments later the popcorn is ready.
>DR. POPCORN
>>Here you are! Enjoy!
>SARAH
>>[[{Thanks!}|Walking Back]]
>SARAH
>>You're positive it's been fixed?
>DR. POPCORN
>>Oh yes, quite sure! The girl is old, but not yet dead.
He pats his hand on the machine and as soon as he does a coin falls out of one of the vent hatches.
>DR. POPCORN
>>Eh? What are you doing in there?
Dr. Popcorn picks up the coin and looks at it. His face suddenly goes white and he starts to stutter.
>DR. POPCORN
>>This is-- they... my god...
>SARAH
>>What is it?
The Doc jolts and looks at Sarah wide-eyed.
>DR. POPCORN
>>N-nothing.
He pauses, glances back at the coin before looking at Sarah with a thankful expression.
>DR. POPCORN
>>What do you say we make a completely new flavor? Something special for helping me out.
>SARAH
>>[[{Uh, okay.}|MakeFlavor]]
>SARAH
>>Uh, sure. Sounds fun.
>DR. POPCORN
>>Right so, typically we put up to three things in the flavor. What do you want to put in it?
Pretzels
Bacon
Potato Chips
Chocolate Syrup
Mint Jelly
Raspberry Sauce
Lucky Charms
Beef Jerky
Mochi Bites
>SARAH
>>[[{Pretzels, Mint Jelly, and Mochi?}|Make Her]]
>SARAH
>>[[{Bacon, Raspberry Sauce, and Beef Jerky?}|Make Her]]
>SARAH
>>[[{Potato Chips, Chocolate Syrup and Lucky Charms?}|Make Her]]Both Sarah and Dr. Popcorn blink slowly.
>DR. POPCORN
>>Well, that's...an uh interesting flavor. All that's left is to name it! Go ahead.
>SARAH
>>Uh...
<<textbox "$PlayerFlavor" "Enter Flavor Name">>
[[Name it.|Named]]>DR. POPCORN
>>$PlayerFlavor? If that's what you want to name it, who am I to disagree? I'll add it to the official list! Ah wait, I never caught your name, how rude of me.
>SARAH
>>I'm Sarah.
>DR. POPCORN
>>Nice to meet you, Sarah. Enjoy the popcorn!
>SARAH
>>[[{Thanks.}|Walking Back][$Name to true]]Sarah steps closer and looks down at the array of objects on display. To her confusion, all the pieces are relatively everyday objects covered in elaborate decoration.
<<if $Binos is true and $Fan is true and $Knife is true>>
<<if $Present is true>>
>BABS
>>Hello again, dear.
>SARAH
>>Hey, Babs.
<</if>>
<<else>>
>BABS
>>Hello, dear. Here to look at my work?
>SARAH
>>[[{Your work?}|BabsA]]
>SARAH
>>[[{A quick glance.}|BabsB]]
<</if>>
<<if hasVisited("Hecklers")>>
>SARAH
>>[[{Who are those guys causing a mess?}|QuestionBabs]]
<</if>>
[[Leave.|Walking Back]] >SARAH
>>Your work?
Babs nods.
>BABS
>>The beauty of everyday objects, emphasized. Do you see it?
<<if $BabLie is false and $BabTruth is false>>
>SARAH
>>[[{Lie.}|BabsA][$BabLie to true]]
>SARAH
>>[[{Be honest.}|BabsA][$BabTruth to true]]
<</if>>
----
<<if $BabLie is true or $BabTruth is true>>
<<if $BabLie is true>>
>SARAH
>>Uh... yeah?
Babs laughs.
>BABS
>>Perhaps not then, but in time you might. The most beautiful things often don't ask for attention.
Sarah looks confused.
<<set $Rain += 1>>
<<elseif $BabTruth is true>>
>SARAH
>>I can't really say that I do.
>BABS
>>At least you're honest. That's a rare value-- something people take for granted. Not unlike an everyday pair of curlers.
>SARAH
>>Sure... I guess.
<<set $Burn += 1>>
<</if>>
>BABS
>>Take a look if you have the time.
>SARAH
>>[[{Thanks.}|BabsB]]
<<set $BabLie to false>>
<<set $BabTruth to false>>
<</if>><<if previous() is "Talk with Babs">>
>SARAH
>>Just a quick glance, yeah.
<<elseif previous() is "BabsA">>
>SARAH
>>Thanks.
<</if>>
Sarah looks closely at the various objects laid out on the table.
>SARAH
>(internal)
>><em>Some people might call this stuff tacky, I know Nomad definitely would, but... I think it's kind of charming. She obviously put a lot of care into her art.</em>
<<if $Binos is false>>
[[Look at Binoculars|Binos][$Binos to true]]<</if>>
<<if $Fan is false>>
[[Look at Fan|Fan][$Fan to true]]<</if>>
<<if $Knife is false>>
[[Look at Small Knife|Knife][$Knife to true]]
<</if>>
<<if $Binos is true and $Fan is true and $Knife is true>>
<<if $Present is false>>
>BABS
>>Tell you what.
>SARAH
>>[[{Yeah?}|Present]]
<<else>>
>BABS
>>Not sure I have much else you'd be interested in.
>SARAH
>>No worries.
<</if>>
<</if>>
[[Leave.|Walking Back]]
Picking up the binoculars, Sarah examines them closely. They are crafted with a light-colored wood that has various shapes carved into it. She looks through them and sees that the glass has been painted, staining the world with color.
Looking around, Sarah takes in the courtyard and a brief view of the Temple in the distance. Her attention is caught for a moment by a large hill on one side of the playa.
>SARAH
>>Huh.
>BABS
>>Those binoculars have seen a lot.
Sarah lowers the binoculars and looks at Barb.
>SARAH
>>I bet. I used to collect these as a kid-- pretend I was a pirate lost at sea or an explorer uncovering a new land. They always added a sense of adventure to the world.
Sarah places the binoculars back on the table.
>BABS
>>And now those adventures have led you here.
>SARAH
>>[[{Not quite.}|BinosA][$Rain += 1]]
>SARAH
>>[[{You could say that.}|BinosB][$Dust += 1]]
<<if not hasVisited("Knife", "Fan")>>
<<set $Burn += 1>>
<</if>>Sarah picks up a pastel red fan. Opening it, she sees that the red is contrasted by designs done in ivory-colored lace.
<<if not hasVisited("Knife", "Binos")>>
>BABS
>>That's an interesting first choice. Most people go for the knife first.
<</if>>
>SARAH
>>It's beautiful.
Babs nods.
>BABS
>>Took a long while to get right, that one did.
Sarah gently brushes her fingers against the lace.
>SARAH
>>Did you know that for a certain period of time, when freedom of speech for women was restricted, women used to use these to communicate?
Babs raises her eyebrows in curiosity. Sarah nods, almost to herself. She shifted and held the fan so it slid against her forehead.
>SARAH
>>This meant 'you have changed'. And this...
She held the fan to her lips.
>SARAH
>(continued)
>>...meant 'kiss me'.
>BABS
>>That's an interesting thing to know, not something one would stumble upon easily.
Sarah shrugs and puts down the fan.
>SARAH
>>I like to learn things about other cultures. It's part of why I became a journalist.
>BABS
>>And how's that working for you?
Sarah shrugs again, a bit more tensely this time. Babs chuckles.
>BABS
>>Alright, then.
[[Back.|BabsB]]
<<if not hasVisited("Knife", "Binos")>>
<<set $Rain += 1>>
<</if>>Sarah picks up a small, but intricately detailed knife. The metal is a well-polished brass that shows some signs of age. Interestingly, the knife's edge is shaped to look like wave crests.
>BABS
>>Ah, yes. That piece seems to be a crowd favorite. Everyone enjoys the sense of holding danger in one's grasp, I suppose.
Babs narrows her eyes at Sarah.
>BABS
>>What do <em>you</em> like about it though?
Sarah furrows her brows.
>SARAH
>>What? Didn't you just say--
>BABS
>>I said what everyone else enjoys. What do you like about the piece?
>SARAH
>>[[{The waves are cool.}|KnifeB][$Acid += 1]]
>SARAH
>>[[{It looks old.}|KnifeA][$Rain += 1]]
<<if not hasVisited("Fan", "Binos")>>
<<set $Acid += 1>>
<</if>>>DR. POPCORN
>>An interesting combination! Give me a moment to mix things together then we can give it a taste.
Dr. Popcorn moves deeper into the stall, gathering ingredients and mixing them Sarah notices that he left the coin on the table in front of her.
[[Look at the coin.|Coin]]
[[Leave it be.|No Coin][$Dust += 1]]Glancing quickly at Dr. Popcorn's back, Sarah picks up the coin. It appears to just be a normal quarter, but turning it over Sarah sees that something is written in bold words on one side of the coin.
!!!!!"YOU CROSSED US"
Confused, Sarah places the coin back on the table.
<<if $Chpt2 is true>>
>SARAH
>(internal)
>><em>Was this left by the Hellfires? How did the doc get caught up with them?</em>
Sarah looks at Dr. Popcorn in curiosity.
<</if>>
[[Continue.|No Coin]]
After a bit of time, Dr. Popcorn turns back around grinning broadly and holding two bags of popcorn.
>DR. POPCORN
>>Here we are!
He hands Sarah a bag.
>DR. POPCORN
>>Cheers!
The two knock their bags together gently before popping a few pieces of popcorn in their mouths.
[[Gag.|Name Her]]
[[Shrug.|Name Her]]>SARAH
>>I like that it's kind of old-- a little banged up.
>BABS
>>Truly, a little flawed now, this one is. Tempered and beaten by age but no less splendid.
>SARAH
>>[[{Hard to use.}|KnifeA1][$Rain += 1]]
>SARAH
>>[[{It has appeal.}|KnifeA2][$Burn += 1]]>SARAH
>>These wave designs are amazing. They make the knife-edge look like it's constantly moving.
Babs nods.
>BABS
>>Ever changing, yet remaining sharp against the world.
Sarah smiles uneasily, slightly confused.
>SARAH
>>Uh...
Babs holds a serious look for a moment before giggling.
>BABS
>>Or maybe it's just a butter knife and I'm a poetic sap.
>SARAH
>>[[{Not a bad poet.}|KnifeB2]]
>SARAH
>>[[{Unusual perspective.}|KnifeB1]]>SARAH
>>I've grown out of that kind of stuff. No pirate stories here.
>BABS
>>Ah, still lost at sea then.
Sarah laughs, thinking Babs is joking, but Babs only smiles gently.
>BABS
>>Which would you prefer then? Restless outlaw or steadfast explorer?
>SARAH
>>[[{Pirate.}|Binos1][$Acid += 1]]
>SARAH
>>[[{Explorer.}|Binos2][$Burning += 1]]
>SARAH
>>[[{I don't know.}|Binos3][$Dust += 1]]>SARAH
>>I'm lucky to be here, but I think that was more from hard work than from some childhood imaginings.
Sarah laughs softly, and Babs smile gently, almost sadly.
>BABS
>>Ah, astray in unknown lands then.
Sarah laughs, thinking Babs is joking, but Babs only smiles.
>BABS
>>Which would you prefer then? Restless outlaw or steadfast explorer?
>SARAH
>>[[{Pirate.}|Binos1][$Acid += 1]]
>SARAH
>>[[{Explorer.}|Binos2][$Burning += 1]]
>SARAH
>>[[{I don't know.}|Binos3][$Dust += 1]]>SARAH
>>Maybe a little too beat up to use properly-- met too many unyielding opponents.
>BABS
>>Oh, I think if you pressed hard enough, you'd find that this flawed little soul still has some bite to it.
Sarah smiles uneasily, slightly confused.
>SARAH
>>Uh...
Babs holds a serious look for a moment before giggling.
>BABS
>>Or maybe it's just a beat-up butter knife and I'm a poetic sap.
>SARAH
>>[[{Not a bad poet.}|KnifeB2]]
>SARAH
>>[[{Unusual perspective.}|KnifeB1]]>SARAH
>>Scars have their charm. Hardships weathered and all that.
Babs nods.
>BABS
>>That's refreshing to hear from someone as young as you. So few people are prepared to wear the lives they've lived. People don't like to value the scars their decisions have etched.
Sarah smiles uneasily, slightly confused.
>SARAH
>>Uh...
Babs holds a serious look for a moment before giggling.
>BABS
>>Or maybe it's just a beat-up butter knife and I'm a poetic sap.
>SARAH
>>[[{Not a bad poet.}|KnifeB2]]
>SARAH
>>[[{Unusual perspective.}|KnifeB1]]>SARAH
>>It's a different kind of perspective. Most people don't talk about that kind of stuff.
Babs smiles.
>BABS
>>Most people can suck a dick.
Sarah chokes on her spit in surprise. Babs laughs while Sarah clears her throat and places the knife back on the table.
[[Back.|BabsB]]>SARAH
>>You're not a bad poet, at least.
Babs smiles gently.
>BABS
>>Thank you, dear.
>SARAH
>>Most people don't talk about that kind of stuff. Or say things so artfully.
Babs smiles.
>BABS
>>Most people can suck a dick.
Sarah chokes on her spit in surprise. Babs laughs while Sarah clears her throat and places the knife back on the table.
[[Back.|BabsB]]>SARAH
>>I'm not sure about outlaw, but restless sounds about right. I'm trying to find something stable though.
Babs snorts.
>BABS
>>Stability? What a dull concept. Is that really what you intend to do with your one wild and precious life?
Sarah frowns.
>SARAH
>>[[{What does it matter?}|Binos3]]
>SARAH
>>Uh, an explorer, I guess? Though I can't say I'm especially steadfast. Not sure I'm determined enough to go searching for new lands.
Babs shakes her head.
>BABS
>>For certain, you'll never find the unknown places in yourself if you're afraid to see who you are when you come out the other side. You're okay with that?
Sarah frowns.
>SARAH
>>[[{What does it matter?}|Binos3]]
>SARAH
>>I don't know, does it really matter? It was just stuff-- dumb kid stuff.
Babs grins broadly, revealing her teeth.
>BABS
>>Oh my dear, it matters all the world.
Sarah fidgets with her hands and shrugs. Babs chuckles.
>BABS
>>Eh, I'm old as hell. What do I know?
Sarah smiles sheepishly.
[[Back.|BabsB]]>Sarah
>>Yeah?
>BABS
>>Since you've listened to my rambling more than anyone else has, why don't you take this knife with you.
Babs holds the knife out to Sarah, who hesitates to grab it.
>SARAH
>>Are you sure?
Babs rolls her eyes.
>BABS
>>Yes, yes. Now take it and go find something more interesting to do than stand around talking to me.
Sarah smiles and takes the knife, admiring it before slipping it into her pocket.
>SARAH
>>Thanks.
>BABS
>>You're welcome, child.
>SARAH
>>Sarah, you can call me Sarah.
Babs grins.
>SARAH
>>[[{I'll see you.}|Walking Back][$Present to true]]!!!!"I KNOW EVERYTHING HAPPENS FOR A REASON, BUT WHAT THE FUCK"
Sarah snorts.
>SARAH
>(internal)
>><em>I feel that.</em>
[[Back.|Bulletin Board]]!!!!BE CURIOUS
>SARAH
>(internal)
>><em>I'll try, random person.</em>
[[Back.|Bulletin Board]]An intricate map of Black Rock City is on proud display.
>SARAH
>(internal)
>><em>Let's see... Datum...spheroid...UTM-zone...</em>
Sarah mutters several oddly specific and technical map-reading terms.
>SARAH
>(internal)
>><em>In short... holy shit this place is huge.</em>
[[Back.|Bulletin Board]]Sarah steps up to the stall counter. The tophat man gives her a grin and a nod.
>TOPHAT
>>Ya wanna have a go?
>SARAH
>>Why not?
>TOPHAT
>Aight, ya got three shots. All ya gotta do is hit three targets in the time limit.
>SARAH
>>Time limit?
The tophat man grins.
>TOPHAT
>>Can't make it too easy. Ya get 15 seconds. Still wanna try?
>SARAH
>>[[{Bring it.}|CockGun]]
>SARAH
>>[[{Pass for now.}|Walking Back]]
>SARAH
>>Bring it on.
Tophat man grins again and hands Sarah a pellet gun.
Sarah holds the gun, placing the stock into her shoulder.
>TOPHAT
>>Ready?
!!!![[START|Fire]]
<<set $shots = 3>>
<<set $seconds to 15>>\
!!!!!Time Left:<span id="countdown">$seconds seconds</span>!\
!!!!!Shots Left: <span id="shots">$shots</span>
<<linkreplace "Shoot large circular target" t8n>>HIT!<<set $shots -= 1>><</linkreplace>>
<<linkreplace "Shoot medium target in lower corner" t8n>>MISS!<<set $shots -= 1>><</linkreplace>>
[[Shoot large, angled target to the side|Crushed]]
<<linkreplace "Shoot small circular target on lower level" t8n>>HIT!<<set $shots -= 1>><</linkreplace>>
<<linkreplace "Shoot large target in upper corner" t8n>>MISS!<<set $shots -= 1>><</linkreplace>>
<<linkreplace "Shoot small target in center" t8n>>MISS!<<set $shots -= 1>><</linkreplace>>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds seconds remaining<</replace>>
<<else>>
<<replace "#countdown">>Too Late!<</replace>>
<<goto "Missed Shot">>
<<stop>>
<</if>>
<<if $shots gt 0>>
<<replace "#shots">>$shots<</replace>>
<<else>>
<<replace "#shots">>All out!<</replace>>
<<goto "Missed Shot">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
>SARAH
>>Do you know what the deal is with those guys causing drama over there?
Babs looks over at the commotion in question.
>BABS
>>Ah, yes. I wouldn't worry about that. Nothing you or I can change.
Sarah frowns, but nods.
[[Back.|Talk with Babs]]Bells sound as the round finishes.
>TOPHAT
>>And that's that! Wanna try again?
>SARAH
>>[[{Yeah.}|CockGun]]
>SARAH
>>[[{No.}|Walking Back]]Sarah lands a direct hit to the angled target's face. The angle causes the metal pellet to ricochet upwards. Blitzing through the air, the pellet collides with a taut length of rope, snapping it.
With a groan, the heavy sign above the stall teeters and falls forward.
>SARAH
>>Fuck.
[[Be crushed.|Laplace's Demon][$deaths += 1]]
<<if $crushdeath is true>>
[[Step back.|Still Alive]]
<</if>>
<<set $crushdeath to true>>Sarah steps back quickly, narrowly avoiding being crushed by the large sign. She coughs as a cloud of dust bursts from the heavy object's fall.
>TOPHAT
>>Mothertrucker! Are ya alright?
Sarah coughs again.
>SARAH
>>Yeah, yeah I'm good.
>TOPHAT
>>Well... uh...
He exhales loudly and lets out a nervous laugh.
>SARAH
>>[[{I'd call that a win.}|Shoot PrizeA]]
>SARAH
>>[[{Sorry about that.}|Shoot PrizeB]]>SARAH
>>I believe I've earned that prize.
Tophat smiles.
>TOPHAT
>>Oh, yeah!
Reaching under the stall counter, the tophat man grabs something. Grinning broadly, he hands Sarah a jar of gummy worms.
>SARAH
>>Are you kidding me?
The tophat man's grin weakens slightly and his eyes skate to the side.
>TOPHAT
>>Uh... no?
Sarah sighs and sets the jar on the counter.
>SARAH
>>Keep them.
[[Walk away.|Walking Back][$Prize to true]]>SARAH
>>Sorry about your sign.
>TOPHAT
>>It's...alright.
Both a silent a moment.
>SARAH
>>So... do I still get a prize?
Tophat smiles.
>TOPHAT
>>Oh, yeah!
Reaching under the stall counter, the tophat man grabs something. Grinning broadly, he hands Sarah a jar of gummy worms.
>SARAH
>>Are you kidding me?
The tophat man's grin weakens slightly and his eyes skate to the side.
>TOPHAT
>>Uh... no?
Sarah sighs and sets the jar on the counter.
>SARAH
>>Keep them.
[[Walk away.|Walking Back][$Prize to true]]Sarah shuffles over to the <em>Nomad</em> magazines and fans them out to see the cover pages more clearly.
//"Milano: A Cure for Wanderlust
15 Best Places to Park Your Yacht this Summer
The Ultimate Spring Swings
Asian Journey: In Search of Paradise
Ferrari Roadtrips: Tips and Tricks"//
>SARAH
>(internal)
>>//These are... wow. Did they pay someone to come up with these? Might as well call the magazine 'tips for the fabulously rich and ridiculous'.//
[[Back.|In the Tent]]Sarah carefully wiggles the journal out from under the duffle of clothes. She opens it to one of the first pages, revealing a page filled with scrawling notes and doodles that make the page look like a treasure map.
>SARAH
>(internal)
>>//Ah yes, evidence from my tragic, angsty backstory. Let's see what I thought was worth writing down.//
<em>"Something missing from this place. Its tendrils grasp at my mind. Some story is not as present as it should be. And I fear that missing story is my own. But I don't want stories of me, I want stories of my mind. Stories that take you to that never existed plane in which pirates conduct trains across vast deserts.
Perhaps it's not lost, but I am disconnected, emotions in a scramble, yearning for something deep but unspeakable. I have an inarticulate desire from something beyond the daily life. It leaves me feeling empty."</em>
Sarah cringes and sucks in air through her teeth.
>SARAH
>(internal)
>>//Damn, 15-year-old me really laid it on thick... did you find what you were looking for, kid?//
Sarah turns a few more pages, towards the back of the book.
<em>"I can't say how long I've had this dumb thing. I'm sorry I don't write as often as I should. And I should.
I like to look back at the things written in here--wondering at the swell of emotions I tried to force on to the pages with my words. I wonder especially at the times I lost my mind and my words turned into a mad scrawl. Were those the times that I felt the most? Or were they when I felt so little my heart burst? How wild it must have been, regardless, to have all those words inside me."</em>
>SARAH
>(internal)
>>//Surprise, surprise-- nothing really changed between the years...//
Sarah tosses the journal uncaringly next to the duffle.
>SARAH
>(internal, continued)
>>//... nothing ever changes.//
[[Back.|In the Tent]]Sarah lifts the necklace by the string, dangling the charm from her fingers. The charm is a small, rounded compass that is designed with a flowy script. The needle bounces slightly as the necklace swings gently.
>SARAH
>(internal)
>>//Ah my trusty and utterly corny compass. Point me to the nearest happily-ever-after, would you?//
Sarah lays the necklace out on the table.
[[Back.|In the Tent]]Sarah nudges the wrapping paper with her foot, revealing the Tiny Feast fast-food logo.
>SARAH
>(internal)
>>//How'd someone manage to get a Tiny Feast burger here? Ugh, now I'm craving some greasy goodness.//
[[Back.|In the Tent]]Sarah gingerly picks up a small framed photo of Hayley's family. There are four people: Hayley, her two parents, and an older sister. The sister has her arm thrown over Hayley's shoulders and is smiling brightly while playfully rubbing her fist into Hayley's head. Hayley does not look happy.
>SARAH
>>You have a sister?
Hayley glances at Sarah from where she's searching.
>HAYLEY
>>Hm? Oh yeah, my parent's favorite. We're not really close. She's kind of a lot, really annoying. Like patronizing.
>SARAH
>>Isn't that just how siblings are?
Hayley shrugs and turns back to looking.
>HAYLEY
>>Well, everyone definitely loves her for it.
Sarah places the picture back down.
[[Back.|Look for Bag]]
Sarah picks up the sweatshirt, opening it fully to look at it. In the center of the sweatshirt is a tree with a large S interwoven with it.
>SARAH
>(internal)
>>//Stanford proud, go Hayley. This thing is crazy clean... has she ever worn it?//
Sarah hangs the sweatshirt back on the hook.
[[Back.|Look for Bag]]Sarah picks up the heavily marked piece of paper and realizes that it's Hayley's resume. The page is full of details, past work, and accomplishments. The notes around the page talk about adding even further details.
>SARAH
>(internal)
>>//Damn, Hayley has hella references. I can see why she works for a place like Nomad... how did I end up here?//
[[Back.|Look for Bag]]Sarah steps closer to the notes and peers down at them.
>SARAH
>(internal)
>>//Damn, these are detailed as hell, but they feel so... objective?//
//"-Burning Man is an annual 9-day gathering.
-No money is exchanged for goods
-Cost of tickets about $425 to $1,400
-More than 70,000 people
-Temple burning closing ceremony
-Billionaires Row; peak luxury, find out more
-People wear crazy outfits (just crazy, not even cool edgy)"//
[[Back.|Look for Bag]]Sarah leans down to grab the bag and catches sight of a small box tucked under the bed. She glances back to see that Hayley is facing the opposite direction.
<<if $Boxlook is false and $Boxno is false>>
[[Look in box.|Found Bag][$Boxlook to true]]
[[Leave box.|Found Bag][$Boxno to true]]
<</if>>
----
<<if $Boxlook is true or $Boxno is true>>
<<if $Boxlook is true>>
Sarah glances back at Hayley again before hesitantly pulling the box forward and opening it. She quickly turns bright red and shuts the box again and pushing it back under the bed.
>SARAH
>(internal)
>>//Well that was...hm.//
<<set $Acid += 1>>
<<elseif $Boxno is true>>
Sarah shrugs to herself.
>SARAH
>(internal)
>>//Not my business.//
<</if>>
Sarah stands with the bag and approaches Hayley.
>SARAH
>>Found it.
>HAYLEY
>>Awesome, let's go.
[[Go to Medical Tent.|Doctor Visit]]
<<set $Boxlook to false>>
<<set $Boxno to false>>
<</if>>
<<if $MedTent is false>><<set $Kid to false>><</if>>
Sarah's attention is caught by a few things in the room.
On one side of the tent are several shelves that are stacked with sunscreen. A sheet of paper is tapped to the shelves.
[[Look at shelves|Sunscreen][$MedTent to true]]
A nurse stands leaning against a cabinet writing frantically on a clipboard and muttering to himself.
[[Talk to nurse|Engage Nurse][$MedTent to true]]
On a cabinet is an open file containing a fat stack of papers.
[[Look at file|Toxicity][$MedTent to true]]
Swinging his legs on an exam table is a child. His knee is wrapped tightly with a bandage.
[[Talk to boy|Kid Engage][$MedTent to true]]
[[Follow Hayley and Doctor.|Exam Room]]
The shelves are stacked tightly with sunscreen. The paper tapped to the shelving reads:
//"Sunscreen for EMERGENCIES ONLY-- that includes you, Eugene, I'm fucking watching you."//
>SARAH
>(internal)
>>//A sunscreen thief? I guess it's a precious resource.//
[[Back.|Med Tent]]Sarah moves closer to the Nurse.
>NURSE
>(muttered)
>>Gotta remember to soak some bandages, too many ember burns last year. Dumbasses getting too close, it always happens.
His mumbling continues.
>SARAH
>(internal)
>>//He seems pretty stressed and I should be meeting with the doctor.//
[[Back.|Med Tent]]Sarah glances down at the open file. All of the pages spread on the top of the file contain the header 'Toxicology'. Each page details the lab results of a different patient, all of them confirming the acute use of illegal substances.
>SARAH
>(internal)
>>//Holy crap this is a lot, drugs must be easier to find here than candy on Halloween. Is this entire file full of reports?//
[[Back.|Med Tent]]The Kid grins widely as Sarah comes closer.
>KID
>>Come to check out my wicked scar? I knew the ladies wouldn't be able to resist.
Sarah snorts,
>SARAH
>>That's a bold declaration, little man.
The Kid puffs out his cheeks.
>KID
>>I can back it up! I've got a dog and a trampoline and uh... well the trampoline is how I got here -- but only because I was doing some sick tricks!
He smiles sheepishly.
>SARAH
>>[[{Tease him.}|KidA]]
>SARAH
>>[[{Go easy on him.}|KidB]]
Sarah smiles playfully.
>SARAH
>>Sorry, but I only date line leaders and guys with the 64 pack crayons that come with a sharpener.
Heblows a raspberry at Sarah.
>KID
>>Booo! What if I gave you chocolate?
>SARAH
>>Chocolate?
He nods wisely.
>KID
>>Yeah! That's what my dads always give each other! They say it's a building block -- like legos.
Sarah snorts.
>KID
>>Do you not like chocolate?
Sarah shrugs.
>SARAH
>>[[{Yeah.}|ChocYes]]
>SARAH
>>[[{No.}|ChocNo]]>SARAH
>>Oh, a daredevil? Alright, points for rebel charm.
The Kid beams.
>KID
>>How many?
Sarah blinks.
>SARAH
>>What?
>KID
>>How many points?
>SARAH
>>Uh...
>SARAH
>>[[{351 million.}|KidB1][$Acid += 1]]
>SARAH
>>[[{Does it matter?}|KidB2][$Dust += 1]]
>SARAH
>>[[{1?}|KidB3]]Sarah steps closer to the Kid (9). He is swinging his legs and humming to himself as he picks at the edges of the bandage wrapped around his knee.
<<if $Kid is false>>
[[Talk.|Kid][$Kid to true]]
<<else>>
[[Talk.|KidAlready]]
<</if>>
[[Walk away.|Med Tent]]>SARAH
>>351 million.
The Kid's eyes widen.
>KID
>>That's a real big number. Does that mean you'll be my girlfriend?
Sarah sputters and laughs.
>SARAH
>>Sorry, but relationships are about a bit more than numbers.
He nods wisely.
>KID
>>Yeah, there's chocolate.
Sarah snorts.
>SARAH
>>Sure.
>KID
>>You don't like chocolate?
Sarah shrugs.
>SARAH
>>[[{Yeah.}|ChocYes]]
>SARAH
>>[[{No.}|ChocNo]]>SARAH
>>Does it matter?
He frowns and nods fervently.
>KID
>>Yeah! If it didn't why'd you say it?
Sarah shrugs.
>SARAH
>>People just say things sometimes.
The Kid rolls his eyes.
>KID
>>That's stupid, people are stupid.
>SARAH
>>Yeah... they kind of are. Alright, let me think...
>SARAH
>>[[{351 million.}|KidB1][$Acid += 1]]
>SARAH
>>[[{1?}|KidB3]]>SARAH
>>1?
The Kid frowns.
>KID
>>Just 1? How many will it take for you to be my girlfriend?
Sarah sputters and laughs.
>SARAH
>>Sorry, but relationships are about a bit more than numbers.
He nods wisely.
>KID
>>Yeah, there's chocolate.
Sarah snorts.
>SARAH
>>Sure.
>KID
>>You don't like chocolate?
Sarah shrugs.
>SARAH
>>[[{Yeah.}|ChocYes]]
>SARAH
>>[[{No.}|ChocNo]]>SARAH
>>Yeah, chocolate's bomb.
The Kid nods.
>KID
>>Awesome. I'll find you some and then we can date!
Sarah laughs and shakes her head.
>SARAH
>>Determined. Good luck with that.
[[Continue.|Med Tent]]>SARAH
>>Not really.
The Kid furrows his brow and his jaw drops slightly.
>KID
>>You don't like chocolate? You're kinda weird.
Sarah raises an amused eyebrow.
>SARAH
>>Is that a bad thing?
He brightens.
>KID
>>Nope! I mean, I think you're wrong, but that's okay. I'll find you some really, really good chocolate and then we can date!
Sarah laughs.
>SARAH
>>Good luck with that.
[[Continue.|Med Tent]]<<if $Gather is false>><<set $Artist to false>><<set $LED to false>><<set $Meg to false>><</if>>
Sarah looks around the village center. People are bustling around excitedly. Much of the village is lit up with hanging lights and multicolor LEDs.
A large art installation is illuminated gently by some torches surrounding it.
[[Look at art|Art Sleep][$Gather to true]]
Standing and looking at the installation contemplatively is a man whose clothes are covered in paint.
[[Look at man|Artist Engage][$Gather to true]]
Expanding out from the village and into the expanse of the playa is a series of diamond-shaped signs.
[[Look at signs|Caution Signs][$Gather to true]]
Meg is peering into a stall, frowning and tightly clutching a massive jug.
<<if $Meg is false>>[[Look at Meg|Meg1 Engage][$Gather to true]]<<else>>[[Look at Meg|MegAlready]]<</if>>
Dancing to music blasting from a boombox on the ground is a figure decked out in a full green LED body-suit and helmet in the shape of the Man statue.
[[Look at LED|LED1 Engage][$Gather to true]]
A wide path guides the way to the statue of the Man, where the burning will soon take place. Most people are trickling in this direction.
[[Continue on.|Calum Flirts]]Sarah examines the looming art structure. It's a massive smooth-wood sculpture of a bald woman's face pointing upwards out of the ground, her eyes and mouth are closed and she has a wistful expression on her face, as if feeling rain that wasn't there. Two hands, starting at the wrist, come out of the ground below her chin. The palms are open, facing upwards, and held parallel to the ground.
A sign next to the sculpture reads:
"Have a seat, rest your feet!"
>SARAH
>(internal)
>>//Well, if you insist.//
Sarah sits on the palms, her feet barely scrape the ground.
>SARAH
>(internal)
>>//Doctor's office was a bust. What did I expect though? If I really told them what was up I'd probably be half-way to a mental asylum by now.//
Sarah sighs and lays back in the hands, staring up at the darkening sky.
<<if $TellHay is true>>
>SARAH
>(internal)
>>//Telling Hayley definitely could have gone better. She probably thinks I'm a total lunatic, along with whatever else she thinks. Sometimes I feel like she just keeps me around like some sort of sad pet.//
Sarah groans and rubs her face.
>SARAH
>(internal)
>>//I shouldn't say that, she's my friend.//
<<else>>
>SARAH
>(internal)
>>//Hayley seemed really hurt that I didn't tell her everything. Her journalist instincts are too strong. Still, it might have been nice to tell someone. Even if sometimes I feel like she just keeps me around like some sort of sad pet.//
<</if>>
[[Fall asleep.|Laplace's Demon][$deaths += 1]]
[[Get up.|Gather Information]]Sarah stops to stand next to the man (33) gazing at the sculpture. He smiles at her briefly before nodding at the sculpture.
Sarah examines the looming art structure. It's a massive smooth-stone sculpture of a woman's face pointing upwards out of the ground, her eyes and mouth are closed and she has a wistful expression on her face, as if feeling rain that wasn't there. Two hands, starting at the wrist, come out of the ground below her chin. The palms are open, facing upwards, and held parallel to the ground.
<<if $Artist is false>>
>ARTIST
>>Captivating, right?
Sarah nods.
>SARAH
>>[[{Your work?}|Artist][$Artist to true]]
<<else>>
[[Talk to Artist.|Artist Questions]]
<</if>>
[[Walk away.|Gather Information]]
As Sarah nears, it becomes clear that the vibrant orange diamonds are meant to be caution signs. Each of them has a different phrase printed on it.
!!!!!"Please forgive me"
!!!!!"I still love you"
!!!!!"Thank you"
>SARAH
>(internal)
>>//I wonder who these were meant for? Did they ever see them? Would they want to see them?//
[[Back.|Gather Information]]As Sarah nears her boss, she can hear Meg muttering to herself.
>MEG
>(muttered)
>>Can't believe no one in this fucking dust bowl has any chapstick or vaseline. If I get any more shriveled, I'm going to start looking like my mother.
Meg shutters and takes a heavy swig of her jug.
[[Talk to Meg.|Meg1 Talk][$Meg to true]]
[[Walk away.|Gather Information]]The LED guy is dancing jauntily. As Sarah approaches, he holds a hand out to her, playfully inviting her to join him.
[[Dance.|LEDDance][$LED to true]]
[[Pass.|LEDNo][$LED to false]]
>SARAH
>>Did you make this?
The Artist chuckles and shakes his head.
>ARTIST
>>Me? No, I have my own ways of...
He waves his hand through the air.
>ARTIST
>>Bringing beauty into the world-- I'm a painter.
>SARAH
>>By trade or as a hobby?
The Artist smiles charmingly.
>ARTIST
>>Through a fluke in the midst of boundless stupidity. And yourself?
Sarah raises an eyebrow, but the Artist just continues to smile.
>SARAH
>>I'm a journalist, for //Nomad//.
>ARTIST
>>Not a writer, why?
>SARAH
>>[[{Better prospects.}|ArtistA][$Rain += 1]]
>SARAH
>>[[{It's semantic.}|ArtistB][$Dust += 1]]
>SARAH
>>Writer versus journalist? Which one do you think looks better on a resume?
>ARTIST
>>Ah, so you're the 'ever looking forward' type?
>SARAH
>>[[{Not looking backwards.}|ArtistA1][$Rain += 1]]
>SARAH
>>[[{Life is in the future.}|ArtistA2][$Burn += 1]]
>SARAH
>>Semantics. They're essentially the same thing.
>ARTIST
>>//Essentially//, both an apple and an orange are fruits and yet they taste completely different.
>SARAH
>>Aren't you not supposed to compare apples and oranges?
The Artist beams.
>ARTIST
>>Precisely! So, which one would you be?
Sarah blinks and shakes her head.
>SARAH
>>Out of what?
>ARTIST
>>Apples and oranges, of course!
Sarah looks confused.
>SARAH
>>Uh...
[[{...Apple.}|Apple]]
[[{...Orange.}|Orange]]>SARAH
>>Better than being stuck looking backward.
The Artist smirks.
>ARTIST
>>Hm, but those aren't the only two options, are they?
>SARAH
>>[[{Other directions.}|ArtistA1!][$Acid += 1]]
>SARAH
>>[[{The important ones.}|ArtistA1@][$Dust += 1]]>SARAH
>>Well, that's where my life is going to end up, so why not focus there?
>ARTIST
>>And what will you do when you get to this ever mysterious island of 'there'?
Sarah sighs and rubs her arm in thought.
>SARAH
>>[[{Celebrate.}|ArtistA2!][$Burn += 1]]
>SARAH
>>[[{Sleep.}|ArtistA2!@]]She shrugs.
>SARAH
>>Throw a beach party, I guess.
The Artist laughs.
>ARTIST
>>A fair response.
[[Continue.|Artist Questions]]She shrugs.
>SARAH
>>Find a nice palm tree to sleep under, I guess.
The Artist laughs.
>ARTIST
>>A fair response.
[[Continue.|Artist Questions]]>SARAH
>>Uh, an apple?
The Artist nods faux-sagely.
>ARTIST
>>Crisp and reliable. A fair-headed choice.
Sarah snorts.
>SARAH
>>Yeah, sure.
[[Continue.|Artist Questions]]>SARAH
>>Uh, an orange?
The Artist nods faux-sagely.
>ARTIST
>>Zesty and compartmentalized. A spirited choice.
Sarah snorts.
>SARAH
>>Yeah, sure.
[[Continue.|Artist Questions]]>SARAH
>>Sure, there's also up and down, but I'm not sure what good that would do.
The Artist laughs.
>ARTIST
>>A fair response.
[[Continue.|Artist Questions]]>SARAH
>>They're the only options that matter in the long run.
>ARTIST
>>The long run is a bold hoax, I think. Because in the long run, well, you're dead.
Sarah grits her teeth.
>SARAH
>>Then I hope it's a good death.
The Artist laughs.
>ARTIST
>>A fair response.
[[Continue.|Artist Questions]]Sarah and the Artist both stare at the sculpture.
>SARAH
>>[[{Know anything about the sculpture?}|ArtistQ1]]
>SARAH
>>[[{Lots of art around.}|ArtistQ2]]
>SARAH
>>[[{What do you paint?}|ArtistQ3]]
[[Walk away.|Gather Information]]>SARAH
>>Do you know anything about this sculpture?
The Artist shakes his head.
>ARTIST
>>Not much. I think that's how the sculptor prefers it though-- from what I know about them.
He gestures to the art.
>ARTIST
>>She looks like she's crying.
Sarah narrows her eyes and cocks her head to the side, eyeing the sculpture. There does look like there's a single tear escaping from the sculpture's eye, yet her lips are also slightly turned.
>SARAH
>>[[{Agree.}|ArtCry]]
>SARAH
>>[[{Disagree.}|ArtLaugh][$Rain += 1]]>SARAH
>>There seems to be a lot of art scattered around the playa.
The Artist nods.
>ARTIST
>>It's a celebration of expression-- something typically seen as a waste of space in the usual every day.
He looks at her from the corner of his eye.
>ARTIST
>>Surely you would understand that?
Sarah raises an eyebrow.
>SARAH
>>Why?
He continues looking at her a moment before looking back at the art piece.
>ARTIST
>>Perhaps not, then.
Sarah frowns and furrows her brow.
[[Back.|Artist Questions]]>SARAH
>>What kind of things do you paint?
The Artist shrugs.
>ARTIST
>>I paint taboos.
>SARAH
>>So, what? Like sex?
He laughs.
>ARTIST
>>I wouldn't say that sex is a serious taboo anymore.
>SARAH
>>Well if sex isn't the big taboo what is?
>ARTIST
>>What indeed -- for there is always //something// taboo, something repressed, unadmitted, or just glimpsed out of the corner of one's eye because a direct look would be too unsettling.
Sarah deadpans.
>SARAH
>>What I'm hearing is that you're not going to tell me.
The Artist wiggles his fingers in a playfully whimsical manner, but says nothing more.
[[Back.|Artist Questions]]>SARAH
>>She does seem sad. Kind of bittersweet-- stuck waiting forever.
The Artist nods.
>ARTIST
>>An aesthetic limbo.
[[Continue.|Artist Questions]]
<<set $Burn += 1>>
<<set $Dust += 1>>>SARAH
>>No... she's laughing.
The Artist shifts and tilts his head.
>ARTIST
>>What?
>SARAH
>>She' looks relieved. Like she's letting go.
>ARTIST
>>Huh. Rebirth.
[[Continue.|Artist Questions]]Sarah laughs and hesitantly takes his hand. He spins her next to him and lets go of her hand before moving into an exaggerated version of the twist. Sarah copies him and they both dance, rotating through a variety of moves.
The song soon ends and the LED guy turns to Sarah and bows dramatically. Sarah gives a small curtsy in response.
[[Walk away.|Gather Information]]
<<set $Acid += 1>>Sarah laughs shyly and shakes her head in refusal. He shrugs and continues dancing.
[[Walk away.|Gather Information]]>SARAH
>>Hey Meg.
Meg turns to look at Sarah.
>MEG
>>Ah, one of the munchkins. You got any clue where I can find some fucking moisturizer around here?
<<if hasVisited("Branch14")>>
>SARAH
>>Uh, I heard that the only thing you can buy here is ice and coffee.
<<else>>
Sarah shakes her head.
<</if>>
Meg groans.
>MEG
>>Damn delusions of self-sufficiency. I need lotion!
Meg takes a gulp from her jug.
>SARAH
>>Is that water?
Meg frowns at the jug suspiciously.
>MEG
>>At this point, my mouth is so dry that I'm not sure what it is anymore.
She shrugs, takes another swig and winces slightly.
>MEG
>>How's the work been going?
>SARAH
>>[[{Tough.}|MegTough]]
>SARAH
>>[[{Alright.}|MegAlright]]>SARAH
>>It's been... difficult. I guess I've been a little distracted.
Meg raises an eyebrow.
>MEG
>>Did something happen?
<<if $TellHay is true>>
>SARAH
>(internal)
>>//Telling Hayley didn't go so well, I can't imagine trying to tell my boss.//
<<else>>
>SARAH
>(internal)
>>//Ah yes, telling my boss that I've been reliving the same few hours over and over again is a brilliant idea.//
<</if>>
Sarah shakes her head quickly.
>SARAH
>>Not really, I guess I've just got a lot on my mind.
Meg shrugs uncaringly and swirls the liquid in her jug around.
>MEG
>>Try to have less on your mind then. This feature article spot is a great opportunity, you don't need to think too much beyond that.
<<if $LED is true>>
Meg gives Sarah the side-eye as she continues swirling her jug.
>MEG
>>Or go waltzing with a walking marquee sign. Alright, twinkle-toes?
<</if>>
Sarah straightens and nods.
>SARAH
>>Sure thing, I won't let you down.
Meg shakes her head.
>MEG
>>Don't let yourself down, brat.
Meg turns back to the stall and quickly falls into a heated conversation with the stall's owner.
[[Continue.|Gather Information]] >SARAH
>>It's been going alright, There's a lot going on around here though. So it's hard to um... keep my mind on track.
Meg shrugs uncaringly and swirls the liquid in her jug around.
>MEG
>>Try to have less on your mind then. This feature article spot is a great opportunity, you don't need to think too much beyond that.
<<if $LED is true>>
Meg gives Sarah the side-eye as she continues swirling her jug.
>MEG
>>Or go waltzing with a walking marquee sign. Alright, twinkle-toes?
<</if>>
Sarah straightens and nods.
>SARAH
>>Sure thing, I won't let you down.
Meg shakes her head.
>MEG
>>Don't let yourself down, brat.
Meg turns back to the stall and quickly falls into a heated conversation with the stall's owner.
[[Continue.|Gather Information]] Sarah brings her foot down in what was meant to be a harsh kick to the lip of the bucket, but her trajectory is slightly off and she ends up just shoving her foot into the bucket.
>SARAH
>>Fucking--
Sarah shakes her leg aggressively and kicks the metal against the ground to dislodge the bucket. Finally freeing her foot, Sarah delivers a proper kick to the bucket and sends it crashing across the courtyard.
Panting after brutalizing the bucket, Sarah hears a voice behind her and she whips around to face it.
>MAC
>>Whoa, remind me to hide my valuables next time you get pissed off.
Sarah huffs and straightens in slight embarrassment.
>SARAH
>>What are you doing here?
<<if $MacBurn is true>>
>MAC
>>I was looking for you, actually. Worth the search, too -- I very much enjoyed watching you throw down with a bucket.
<<else>>
>MAC
>>Relax, this is a coincidence. Not that I didn't enjoy watching you throw down with a bucket.
<</if>>
Sarah sits down on the ground heavily.
>SARAH
>>Ugh.
[[{Dramatic take.}|Venting][$MacDrama to true]]
[[{Why're you here?}|Venting][$MacQuestion to true]]
Sarah spins the globe harshly, frowning at it intensely.
>SARAH
>(internal)
>>//To see the world... what's the point? Nothing in it is permanent-- especially not people.//
She spins the globe so strongly that it flips over, falling to the ground and denting its surface.
[[Back.|Company]]A set of wood letters have been set up un a display by someone to read:
!!!!!//"YOU MIGHT DIE TOMORROW"//
>SARAH
>(internal)
>>//Tomorrow? What a joke.//
Sarah spells out something new using extra letters in the bin next to the display.
!!!!!//"TOMORROW LIES"//
[[Back.|Company]]As Sarah nears Mac and the Mechanic she can hear their conversation.
>MECHANIC
>>I don't know, lass...
>MAC
>>Come on Don, it's me -- you'd never hesitate when it was me and Ma--
Mac looks uncomfortable.
>MECHANIC
>>I know... I know...
[[Join Mac and the Mechanic.|Convince]]
[[Walk around more|Mutant Cars2]]
Walking around the car in admiration, Sarah realizes just how extensive the octo-car's design is. Each of the eight arms that are lifted upwards around the car is an extreme work of welded iron, though where an octopus's suction cups usually are the car only had some blackened holes.
>SARAH
>(internal)
>>//These things are fucking wild. I wonder how long it takes to put them together... what would it be like to roll up to a Wendy's in this?//
<<if hasVisited("CarDeath")>>
>SARAH
>(internal)
>>//I am decidedly good not knowing though. Can't trust any part of this thing to not spurt flames.//<</if>>
[[Look closer.|CarDeath]]
[[Walk away.|Mutant Cars2]]
Sarah walks up to Calum. He's scratching the back of his neck and stuttering as he tries to get a driver's attention.
>CALUM
>>Uh, excuse me-- do you have a sec to answer a few questions?
[[Talk.|CalumCars][$CalumCars to true]]
[[Walk away.|Mutant Cars2]]On a closer look, Sarah sees that the net has several random objects like hats and an odd pair of shorts caught in it. A small sign on the net says:
!!!!!//"MOOP NET! For all your matter-out-of-place needs!"//
>SARAH
>(internal)
>>//Huh, matter-out-of-place? Kind of a cool way to catch any stary objects -- a bit stupid though. Do they think the wind only blows at waist height?//
[[Back.|Mutant Cars2]] Sarah steps under the large sign and looks up at it.
!!!!!//Dust will get everywhere! Remember to clean out spark plugs as well as possible before you start up! And for fucks sake, cover your rides during dust storms!//
>SARAH
>(internal)
>>//Classic man vs. nature out here. And when nature has the ability to get all up in your underwear... nature clearly kicks ass.//
[[Back.|Mutant Cars2]]Looking around hesitantly, but seeing no one nearby or looking in her direction, Sarah peers down at the phone to read the messages.
>PERSON 1
>>//Saw that girl Brim mentioned skulking around here. Thalia said that the brat's been asking questions-- trying to find us, she guessed. Gotta double down, can't let some bitch with a grudge cause us any problems.//
>PERSON 2
>>//Talking to Thalia, huh?//
>PERSON 1
>>//Shut up.//
>SARAH
>(internal)
>>//Someone's playing hide-and-seek.//
[[Back.|Mutant Cars2]] <<if $PopCars is false>>
Sarah nears Dr. Popcorn and catches his attention. He smiles and offers a small wave.
[[Talk.|PopCarTalk][$PopCars to true]]
<<else>>
Sarah nears Dr. Popcorn and gives him a small wave, he smiles and nods in return.
<</if>>
[[Walk away.|Mutant Cars2]]<<if $Cars is false>><<set $CalumCars to false>><<set $PopCars to false>><</if>>
Sarah looks around the garage again.
The car next to her is a massive unit made to look like an octopus.
[[Look at car|OctoCar][$Cars to true]]
<<if $CalumCars is false>>
Standing next to a pirate-themed car and awkwardly trying to get the attention of a distracted driver, is Calum.
[[Look at Calum|Calum Cars Engage][$Cars to true]]
<</if>>
The edge of the garage is lined with an orange, waist-height mesh net.
[[Look at net|MOOP][$Cars to true]]
A dusty couch sits in one corner of the garage.
[[Look at couch|Couch Sit][$Cars to true]]
Hanging from the bulwark of the garage is a large, painted sign.
[[Look at sign|Dust Sign][$Cars to true]]
Sitting on a crate next to one of the cars is a phone that's been left open and unlocked.
[[Look at phone|Phone][$Cars to true]]
<<if $Name is true>>
Leaning casually against one of the tent's wood pillar is Dr. Popcorn, looking like he's waiting for something.
[[Look at Dr. Popcorn|Pop & Cars Engage][$Cars to true]]
<</if>>
Mac and the Mechanic stand next to a smaller, buggy-like car towards the back of the garage.
[[Check on them.|Mac and Mechanic]]Sarah moves in closer to check one of the arms.
>SARAH
>(internal)
>>//Huh, do these--//
>O.S. Voice
>>!!!!!Light her up!
Sarah glances towards the front of the car and hears the engine start. A hissing sound draws Sarah's attention back to the arm in front of her.
>SARAH
>>Uh...
A large spurt of fire barrels out of the armhole and pours over Sarah, incinerating her.
[[Burn to a crisp.|Laplace's Demon][$deaths += 1]]
As Sarah flops onto the couch a wave of dust explodes upwards to greet her.
>SARAH
>(internal)
>>//Well, that all happened and now I'm at risk of losing my job. I feel like I'm making all the wrong choices here. Fuck, what the hell am I doing? This is supposed to be my dream job.//
She coughs lightly and waves her hand through the air to disperse the particles. She looks towards Mac, who is gesticulating wildly as she talks to the Mechanic.
>SARAH
>(internal)
>>//And Mac... popping up out of nowhere like she does and... caring like she does. Nothing's going like I thought.//
[[Get up.|Mutant Cars2]]
[[Sleep.|Laplace's Demon][$deaths += 1]] >DR. POPCORN
>>Ah, Sarah. Good to see you again.
>SARAH
>>You too, doc.
>DR. POPCORN
>>What'd you think of the Burn?
>SARAH
>>[[{Pretty cool.}|PopCool]]
>SARAH
>>[[{Overdramatic.}|PopDrama]]
>SARAH
>>It was pretty cool. Made me want to roast a giant marshmallow.
The Doc laughs.
>DR. POPCORN
>>The temptation is hard to resist, for sure. Maybe I should make that a new flavor.
>SARAH
>>Burning marshmallow?
He nods happily.
>DR. POPCORN
>>Yes! I'll flambé it right before serving it! You're a flavor genius!
>SARAH
>>Given that we've already blown up one thing, I feel like this might be a bad idea.
>DR. POPCORN
>>Almost blew up! Mistakes are more important for progress than anything else! There was this one time I tested out squid and strawberry jam-- it was absolutely disgusting... but there was one person that was willing to give it a try.
He glances in the direction of the Mechanic Mac is talking to and smiles wistfully. Sarah smirks and laughs.
>SARAH
>>[[{Motivation to be here?}|Popwhy]]
>SARAH
>>[[{Later, doc.}|Mutant Cars2]]>SARAH
>>Big culty vibes. I kind of expected people to start chanting or something.
The Doc laughs.
>DR. POPCORN
>>I thought much the same thing during my first Burn. I promise you though, this place, these people -- they grow on you.
Sarah raises an eyebrow inquisitively. And the Doc waves his hands through the air.
>DR. POPCORN
>>Something, something about magic and wonder.
He laughs and glances in the direction of the Mechanic Mac is talking to and smiles wistfully. Sarah smirks and laughs.
>SARAH
>>[[{Motivation to be here?}|Popwhy]]
>SARAH
>>[[{Later, doc.}|Mutant Cars2]]>SARAH
>>So, what brings you to the garage, Doc?
He catches the glint in Sarah's eyes and flushes, but grins brightly at her teasing look.
>DR. POPCORN
>>You could say that I've developed an interest in... mechanics.
Sarah flattens her lips to contain a laugh.
>SARAH
>>Uh huh.
>DR. POPCORN
>>I could ask you the same thing.
Sarah looks confused.
>SARAH
>>What?
He gestures towards Mac, smirking.
>SARAH
>>Oh, uh no. We're just... Mac and I aren't even friends really.
His brows furrow slightly.
>DR. POPCORN
>>Mac? As in Mckenzie Reeds?
He looks at Mac again.
>SARAH
>>Uh, yeah? I guess.
Doc hums.
>SARAH
>>Something wrong?
>DR. POPCORN
>>No, not-- not really. Just...
He shrugs lamely.
>DR. POPCORN
>>Watch out for yourself.
Sarah frowns and he seems to shake himself.
>DR. POPCORN
>>But remember, all relationships have to start somewhere.
[[Continue.|Mutant Cars2]]
Sarah steps closer to Calum and he sees her out of the corner of his eye. He turns to her in surprise.
<<if $CloseFriends is true or $Friends is true>>
>CALUM
>>Sarah! Hey! You exploring too? Isn't this place sweet?
<<else>>
>CALUM
>>Oh! Uh, Sarah! Hey, you're... here.<</if>>
Sarah nods, a little hesitantly.
>SARAH
>>Honestly, I'm a little surprised to find a garage this well equipped out here.
Calum snorts.
>CALUM
>>You sound like Hayley. She makes a lot of assumptions about this place.
>SARAH
>>[[{Lots of assumptions.}|CalAssump]]
>SARAH
>>[[{Sound alike?}|CalSound]]>SARAH
>>Yeah, she makes assumptions about a lot of things.
Calum furrows his brow and Sarah sighs.
>SARAH
>>Did you know she was going to talk to Meg?
<<if $CloseFriends is true or $Friends is true>>
>CALUM
>>Talk... to Meg? Uh no?
>SARAH
>>She basically told Meg I was unfit for this job.
Calum tenses.
>CALUM
>>What? Why?
>SARAH
>>[[{Worry}|CalWorry]]
>SARAH
>>[[{Selfish}|CalSelfish]]
<<else>>
Calum scratches the back of his head.
>CALUM
>>I mean, she kind of said something about how you... how she didn't think you deserve the feature spot.
>SARAH
>>Don't deserve it?
Calum shrugs and avoids eye contact.
>SARAH
>>[[{She's petty.}|CalPetty]]
>SARAH
>>[[{Personal distractions.}|CalDeserve]]<</if>>>SARAH
>>You think I sound like Hayley?
Calum pinches his eyebrows together.
>CALUM
>>Sometimes? It makes sense. You two are friends. <<if $Eh is true or $AtOdds is true>> Kind of.<</if>>
>SARAH
>>Right, friends. Not sure she knows that.
Calum furrows his brow and Sarah sighs.
>SARAH
>>Did you know she was going to talk to Meg?
<<if $CloseFriends is true or $Friends is true>>
>CALUM
>>Talk... to Meg? Uh no?
>SARAH
>>She basically told Meg I was unfit for this job.
Calum tenses.
>CALUM
>>What? Why?
>SARAH
>>[[{Worry.}|CalWorry]]
>SARAH
>>[[{Selfish.}|CalSelfish]]
<<else>>
Calum scratches the back of his head.
>CALUM
>>I mean, she kind of said something about how you... how she didn't think you deserve the feature spot.
>SARAH
>>Don't deserve it?
Calum shrugs and avoids eye contact.
>SARAH
>>[[{She's petty.}|CalPetty]]
>SARAH
>>[[{Personal distractions.}|CalDeserve]]<</if>>>SARAH
>>I guess she was worried, maybe?
Calum sighs heavily.
>CALUM
>>Damn, that's really hardcore.
Sarah shrugs weakly.
>CALUM
>>But you're here now, Meg will understand you're working hard!
>SARAH
>>[[{Not working...}|CalNoWork]]
>SARAH
>>[[{Hopefully.}|CalYesWork]]>SARAH
>>She was looking to further her own career I guess, no matter what.
Calum sighs heavily.
>CALUM
>>Damn, that's really hardcore.
Sarah shrugs weakly.
>CALUM
>>But you're here now, Meg will understand you're working hard!
>SARAH
>>[[{Not working...}|CalNoWork]]
>SARAH
>>[[{Hopefully.}|CalYesWork]]>SARAH
>>I bet she's just pissed she didn't get her way before and now she's...
Sarah shrugs weakly. Calum looks sheepish.
>CALUM
>>But you're here now, Meg will understand you're working hard!
>SARAH
>>[[{Not working...}|CalNoWork]]
>SARAH
>>[[{Hopefully.}|CalYesWork]]>SARAH
>>Maybe I don't? Hayley wasn't completely wrong saying that I've been...
Sarah shrugs weakly.
>CALUM
>>But you're here now, Meg will understand you're working hard!
>SARAH
>>[[{Not working...}|CalNoWork]]
>SARAH
>>[[{Hopefully.}|CalYesWork]]>SARAH
>>I'm um not actually here for work.
<<if $LED is true>>
>SARAH
>>And given her reaction when she saw me dancing earlier, Meg probably thinks that I'm just goofing off.<</if>>
>CALUM
>>You're not working? Then what are you doing here? I had to talk to fifteen people before someone even vaguely mentioned it.
>SARAH
>>Oh! Uh well... I'm here with...
Sarah gestures towards Mac. Calum follows her gesture and his eyes widen before narrowing.
>CALUM
>>Oh. Her.
Calum looks pained.
<<if $AtOdds is true or $Eh is true>>
>CALUM
>>Didn't you learn anything? She's nothing but trouble.<</if>>
>SARAH
>>[[{That's unfair.}|CalUnfair]]
>SARAH
>>[[{Biased much?}|CalBias]]>SARAH
>>I mean, I hope Meg has some trust in my abilities.
<<if $LED is true>>
>SARAH
>>But given her reaction when she saw me dancing earlier, Meg probably thinks that I'm just goofing off.<</if>>
>CALUM
>>Hey, hope for the best.
>SARAH
>(internal)
>>//Well it'd be pointless to hope for the worst.//
>CALUM
>>How'd you hear about this place? I had to talk to fifteen people before someone even vaguely mentioned it.
>SARAH
>>Oh! Uh well... I'm here with...
Sarah gestures towards Mac. Calum follows her gesture and his eyes widen before narrowing.
>CALUM
>>Oh. Her.
Calum looks pained.
<<if $AtOdds is true or $Eh is true>>
>CALUM
>>Didn't you learn anything? She's nothing but trouble.<</if>>
>SARAH
>>[[{That's unfair.}|CalUnfair]]
>SARAH
>>[[{Biased much?}|CalBias]]>SARAH
>>You don't think that's a little unfair?
<<if $AtOdds is true or $Eh is true>>
>CALUM
>>It wasn't enough for her to pit you against us?
>SARAH
>>[[{Her fault?}|CalHer]]
>SARAH
>>[[{Hard choice.}|CalChoice]]
<<else>>
>CALUM
>>She gives me bad vibes. I don't like how interested she is with you.
He glares at Mac a moment before his words register and he looks back at Sarah sharply.
>CALUM
>>Not because I'm jealous of her interest or anything!
Calum deflates and rubs at his forehead.
>CALUM
>>I should head back to the tent. Check on Hayley and try to maybe calm things down. Good luck, Sarah.
Calum walks off and out of the garage.
[[Continue.|Mutant Cars2]]
<</if>>>SARAH
>>You don't think you're biased at all? Or letting Hayley's views sway you?
<<if $AtOdds is true or $Eh is true>>
>CALUM
>>It wasn't enough for her to pit you against us?
>SARAH
>>[[{Her fault?}|CalHer]]
>SARAH
>>[[{Hard choice.}|CalChoice]]
<<else>>
>CALUM
>>She gives me bad vibes. I don't like how interested she is with you.
He glares at Mac a moment before his words register and he looks back at Sarah sharply.
>CALUM
>>Not because I'm jealous of her interest or anything!
Calum deflates and rubs at his forehead.
>CALUM
>>I should head back to the tent. Check on Hayley and try to maybe calm things down. Good luck, Sarah.
Calum walks off and out of the garage.
[[Continue.|Mutant Cars2]]
<</if>>>SARAH
>>Her? Just her, huh? You guys weren't exactly making things easy for me.
>CALUM
>>We're your friends, I thought it would be easy. It should be.
Calum deflates and rubs at his forehead.
>CALUM
>>I should head back to the tent. Check on Hayley and try to maybe calm things down. Good luck, Sarah.
Calum walks off and out of the garage.
[[Continue.|Mutant Cars2]] >SARAH
>>Calum... I'm sorry, I wish the choice had been easier.
>CALUM
>>We're your friends, I thought it would be easy. It should be.
Calum deflates and rubs at his forehead.
>CALUM
>>I should head back to the tent. Check on Hayley and try to maybe calm things down. Good luck, Sarah.
Calum walks off and out of the garage.
[[Continue.|Mutant Cars2]] She finds Mac hiding behind a barrel.
>SARAH
>>Hey.
Mac jumps.
>SARAH
>>They're gone.
Mac stands up.
>MAC
>>Then we're in the clear?
Sarah nods. Mac exhales deeply.
>MAC
>>That was a little dicey.
>SARAH
>>That's an understatement.
<<if $kidsave is true>>
Mac looks at Sarah's leg and frowns in confusion.
>MAC
>>What happened to your--
>SARAH
>>Don't ask.
<</if>>
>MAC
>(hesitantly)
>>Are you mad?
>SARAH
>>[[{Yes.}|AngryYes]]
>SARAH
>>[[{No.}|AngryNo]]Sarah approaches a long rack of bicycles. The rack itself is illuminated brightly with multicolored lights, but the bikes are an even brighter draw for the eye. Each one is lined with glowing LEDs and reflective decorations.
>SARAH
>(internal)
>>//Damn, I know it gets dark out here but this is insane. I wouldn't be surprised if one of these turned into Optimus Prime.//
[[Back.|Find Mac]]Sarah leans down to eye the stall's contents. String and beads litter the stall's table, which several people are picking up and using to make bracelets.
One bracelet that was left on the table spells out, //"Live, Laugh, Love"//
>SARAH
>(internal)
>>//I wonder if this is where all the Karens of the world get their power.//
Sarah picks up another that reads, //"Trust Stoner Jesus"//
>SARAH
>(internal)
>>//Sorry Jesus, I don't even trust myself.//
She places the bracelet back on the table.
[[Back.|Find Mac]]
The LED guy perks up as Sarah draws closer and gives her a slight nod.
<<if $LED is true and $LED2 is false>>
[[Talk.|LED2][$LED2 to true]]
<</if>>
[[Walk away.|Find Mac]]
Sarah moves next to the trampoline and watches as the Kid jumps up and down gleefully.
<<if $Kid2 is false>>
[[Talk.|Kid2][$Kid2 to true]]
<<else>>
He waves at her and she rolls her eyes playfully, but waves back regardless.
<</if>>
[[Walk away.|Find Mac]]Getting closer to her, Sarah watches hesitantly as Hayley writes frantically in her notebook.
Sarah bites her lip and looks away.
[[Talk.|Hay Fallout][$HayFall to true]]
[[Walk away.|Find Mac]]>LED
>>Hey!
>SARAH
>(internal)
>>//Holy crap, he talks.//
>LED
>>I didn't really thank you for the dance before. It was fun.
<<if $Meg is true>>
>SARAH
>>At least you enjoyed it, my boss definitely had some choice words to share when she saw me.
<<else>>
>SARAH
>>At least you enjoyed it, I bet my boss would probably have some choice words if she saw me fucking around.
<</if>>
LED shrugs.
>LED
>>Bosses always have choice words, fuck 'em.
>SARAH
>>[[{Easy to say.}|LEDEasy]]
>SARAH
>>[[{For real.}|LEDFuck]]>SARAH
>>Wise words, easy to say. Definitely much harder to carry out.
He shrugs.
>LED
>>I was a boss once, had myself a yacht, a fancy skyscraper, and an assistant that I'd send out for coffee for no reason. But constant functional output gets real boring after a while.
>SARAH
>>[[{Sweet success?}|LEDSweet][$Rain += 1]]
>SARAH
>>[[{Boring?}|LEDBore][$Dust += 1]]>SARAH
>>Yeah, Fuck. Them.
>LED
>>I was a boss once, had myself a yacht, a fancy skyscraper, and an assistant that I'd send out for coffee for no reason. But constant functional output gets real boring after a while.
>SARAH
>>[[{Sweet success?}|LEDSweet][$Rain += 1]]
>SARAH
>>[[{Boring?}|LEDBore][$Dust += 1]]>SARAH
>>I thought success was supposed to be sweet?
LED shrugs.
>LED
>>Sometimes it just means you choose other things to give a fuck about.
He shakes his head then perks up.
>LED
>>But hey, for times when everything gets a bit too real just remember that you're a hyper-evolved chimp rocketing through space on a natural satellite. It's just life. No one gets out of it alive. Just saying.
>SARAH
>>I don't think anyone's every 'just' said something like that.
He flicks his wrist at her bashfully.
>LED
>>Aw stop it. You might make me start thinking I'm someone worth listening to. And what a catastrophe that would be.
>SARAH
>>Whatever you say, oh wise one.
>LED
>>OI!
Sarah laughs.
[[Continue.|Find Mac]]>SARAH
>>Yatch life gets boring?
>LED
>>You'd be surprised. Those things lack magic.
LED shrugs, shakes his head, and perks up a moment later.
>LED
>>But hey, for times when everything gets a bit too real just remember that you're a hyper-evolved chimp rocketing through space on a natural satellite. it's just life. No one gets out of it alive. Just saying.
>SARAH
>>I don't think anyone's every 'just' said something like that.
He flicks his wrist at her bashfully.
>LED
>>Aw stop it. You might make me start thinking I'm someone worth listening to. And what a catastrophe that would be.
>SARAH
>>Whatever you say, oh wise one.
>LED
>>OI!
Sarah laughs.
[[Continue.|Find Mac]]
>SARAH
>>Hayley.
Hayley jumps and whips around to face Sarah.
>HAYLEY
>>Oh, Sarah. Hi.
>SARAH
>>[[{Just hi?}|HayHi]]
>SARAH
>>[[{Surprised?}|HaySurprise]]>SARAH
>>Just hi? After what you did?
Hayley's eyes widen.
<<if $CloseFriends is true>>
>HAYLEY
>>I-- I'm not going to apologize, Sarah. I did what I think is best. And it's not like you're innocent in this!
People glance in their direction.
>SARAH
>>Me?
<<else>>
>HAYLEY
>>What I did? What about what you did?
>SARAH
>>Me? Just because I agreed with Mac--
Hayley glares sharply.
>HAYLEY
>>It has nothing to do with her!
People glance in their direction.<</if>>
Hayley sighs.
>HAYLEY
>>You don't //care// about anything. Say something! Feel something! Have some thought!
>SARAH
>>[[{Like you let me.}|HayYou]]
>SARAH
>>[[{I do!}|HayDo]]>SARAH
>>Surprised to see me?
Hayley's eyes widen.
<<if $CloseFriends is true>>
>HAYLEY
>>I-- I'm not going to apologize, Sarah. I did what I think is best. And it's not like you're innocent in this!
People glance in their direction.
>SARAH
>>Me?
<<else>>
>HAYLEY
>>I'm //surprised// you still decided to talk to me. Considering how you are.
>SARAH
>>Me? Just because I agreed with Mac--
Hayley glares sharply.
>HAYLEY
>>It has nothing to do with her!
People glance in their direction.<</if>>
Hayley sighs.
>HAYLEY
>>You don't //care// about anything. Say something! Feel something! Have some thought!
>SARAH
>>[[{Like you let me.}|HayYou]]
>SARAH
>>[[{I do!}|HayDo]]>SARAH
>>Like you ever gave me the opportunity to.
>HAYLEY
>>Don't blame me for your tendency to just float through the world. Nothing grounds you. Nothing's important to you.
Sarah looks incredulous.
>SARAH
>>Float?
>HAYLEY
>>You can't wait for the opportunity, Sarah, or it's never going to come. Me? What I... did? That was me making an opportunity and seizing it. I Don't know what else to say.
Hayley looks at Sarah and purses her lips before shaking her head and walking off. To her credit, she does seem kind of sad.
[[Continue.|Find Mac]]>SARAH
>>Just because I don't share things with the world doesn't mean--
>HAYLEY
>>See, I'm not even sure you //live// in the world. You just float through it! Nothing grounds you! Nothing's important to you!
Sarah looks incredulous.
>SARAH
>>Float?
>HAYLEY
>>You can't wait for the right moment, Sarah, or it's never going to come. Me? What I... did? That was me making an opportunity and seizing it. I Don't know what else to say.
Hayley looks at Sarah and purses her lips before shaking her head and walking off. To her credit, she does seem kind of sad.
[[Continue.|Find Mac]]<<if $Kid is true>>
>SARAH
>>You sure you should be on that thing again so soon?
The Kid looks at Sarah and beams.
>KID
>>It was just a scratch! Like I'm going to let that stop me! I wanna have fun!
>SARAH
>(muttered)
>>Stubborn...<</if>>
>KID
>>Are you gonna come up?
>SARAH
>>[[{No.}|KidNo]]
>SARAH
>>[[{Why not?}|KidYes]]
>SARAH
>>I'm kind of looking for someone right now.
>KID
>>Suit yourself!
<<if $Kid is false>>
[[Continue.|Find Mac]]
<<else>>
[[Continue.|KidLeave]]
<</if>>Sarah climbs onto the trampoline and starts to bounce. The Kid laughs.
>KID
>>Higher!
>SARAH
>(internal)
>>//I can't get outdone by a kid.//
Sarah bounces harder and higher. A well-meaning double bounce from the Kid sends her flying though and she soars through the air past the trampoline towards a table filled with decorative, but no less sharp, spears.
>SARAH
>(internal)
>>//Spears?! Are you fucking serious!?//
<<if $Kid is false>>
[[Be run through.|Laplace's Demon][$deaths += 1]]
<<else>>
[[Be run through.|KidSave][$kidsave to true]]
<</if>>Sarah begins to walk away.
>KID
>>Oh, wait!
He bounces off the trampoline and runs into the tent behind it. Moments later he comes back out holding a single Hershey's kiss.
>KID
>>This is for you! There were more... but I ate them.
He smiles sheepishly while handing her the chocolate.
>SARAH
>>Thanks. Perfect thing to keep my energy up for work.
The Kid cocks his head to the side.
>KID
>>Work? What do you do?
Sarah unwraps the chocolate and pops it in her mouth, speaking around it.
>SARAH
>>I'm a journalist.
>KID
>>Oh, do you like it?
>SARAH
>>[[{Honestly?}|KidNoWork][$Burn += 1]]
>SARAH
>>[[{It's complicated}|KidComp]]
>SARAH
>>Honestly? No. I'm not really sure that I ever did.
>KID
>>But you still do it? Why?
>SARAH
>>[[{Fear.}|KidFear]]
>SARAH
>>[[{Stability.}|KidStable]]>SARAH
>>It's a little complicated, but when you get older you'll learn that you don't really need to like things.
>KID
>>But you still do it? Why?
>SARAH
>>[[{Fear.}|KidFear]]
>SARAH
>>[[{Stability.}|KidStable]]
<<set $Rain += 1>>
<<set $Dust += 1>>>SARAH
>>I guess... I'm scared about what would happen otherwise.
The Kid shrugs.
>KID
>>Seems dumb, but I guess you're the adult.
Sarah hesitates.
>SARAH
>>Yeah... hey, thanks for the chocolate.
He smiles toothily.
>KID
>>Sure! Have fun with all that //adult// stuff. I'm going to get back on the trampoline!
He runs off.
[[Continue.|Find Mac]]
<<set $Rain += 1>>>SARAH
>>Money and a sense of stability, I guess.
The Kid shrugs.
>KID
>>Seems dumb, but I guess you're the adult.
Sarah hesitates.
>SARAH
>>Yeah... hey, thanks for the chocolate.
>KID
>>Sure! Have fun with all that //adult// stuff. I'm going to get back on the trampoline!
He runs off.
[[Continue.|Find Mac]]
<<set $Dust += 1>>Before Sarah can hit the table a small mass hits her and she is redirected towards the ground.
Landing hard on her stomach, Sarah takes a few moments to calm herself.
>KID
>(panting)
>>That... was wicked!
Sarah looks up to see the Kid lying on his back next to her. He starts talking excitedly and waving his hands in a rough demonstration of their aerodynamic maneuvers.
>KID
>>You were totally gonna-- and then I went!
He sighs heavily and lets his hands flop to the ground.
>KID
>>I'm like a superhero.
>SARAH
>>[[{Yeah.}|KidSuper]]
>SARAH
>>[[{Boasting.}|KidBoast]]>SARAH
>>Yeah, you kinda are.
Sarah rolls onto her back and sits up, looking at her knee, which is slightly scraped up.
>SARAH
>(internal)
>>//Not that it would really have made a big difference if I died... again//
>KID
>>Whoa, that's a sick battle wound!
>SARAH
>>Yeah?
>KID
>>Yeah! Mark of a memory, something big! Classic Phil-Dung's-Rower... Bill-Runs--
>SARAH
>>Bildungsroman?
>KID
>>That!
Sarah stands up slowly.
>SARAH
>>Well, this hero's journey has other places to be. It's been real, kid.
>KID
>>Okay... oh, wait!
He jumps up and runs into the tent behind the trampoline. Moments later he comes back out holding a single Hershey's kiss.
>KID
>>This is for you! There were more... but I ate them. Also, here-- the doctor gave me extra.
He smiles sheepishly while handing her the chocolate and a bandage, the latter of which she uses to cover up her scrape.
>SARAH
>>Thanks, hopefully, my boss didn't see that absolute fiasco.
The Kid cocks his head to the side.
>KID
>>Your boss? What do you do?
Sarah unwraps the chocolate and pops it in her mouth, speaking around it.
>SARAH
>>I'm a journalist.
>KID
>>Oh, do you like it?
>SARAH
>>[[{Honestly?}|KidNoWork][$Burn += 1]]
>SARAH
>>[[{It's complicated.}|KidComp]]
>SARAH
>>Let's not get ahead of ourselves... though it was pretty cool.
Sarah rolls onto her back and sits up, looking at her knee, which is slightly scraped up.
>SARAH
>(internal)
>>//Not that it would really have made a big difference if I died... again.//
>KID
>>Whoa, that's a sick battle wound!
>SARAH
>>Yeah?
>KID
>>Yeah! Mark of a memory, something big! Classic Phil-Dung's-Rower... Bill-Runs--
>SARAH
>>Bildungsroman?
>KID
>>That!
Sarah stands up slowly.
>SARAH
>>Well, this hero's journey has other places to be. It's been real, kid.
>KID
>>Okay... oh, wait!
He jumps up and runs into the tent behind the trampoline. Moments later he comes back out holding a single Hershey's kiss.
>KID
>>This is for you! There were more... but I ate them. Also, here-- the doctor gave me extra.
He smiles sheepishly while handing her the chocolate and a bandage, the latter of which she uses to cover up her scrape.
>SARAH
>>Thanks, hopefully, my boss didn't see that absolute fiasco.
The Kid cocks his head to the side.
>KID
>>Your boss? What do you do?
Sarah unwraps the chocolate and pops it in her mouth, speaking around it.
>SARAH
>>I'm a journalist.
>KID
>>Oh, do you like it?
>SARAH
>>[[{Honestly?}|KidNoWork][$Burn += 1]]
>SARAH
>>[[{It's complicated.}|KidComp]]
Sarah crouches down next to the log and gently runs her fingers over the names and words etched into its surface. Some of them read:
!!!!!//"I am in the mood to dissolve in the sky" - V.W.//
!!!!!//"ESSE QUAM VIDEN"//
!!!!!//"Maybe we exist to bleed, maybe we exist to burn"//
>>!!!!!//"~Oh, but darling, who can say which?"//
!!!!!//"soy el fantasma de tu pasado"//
<<if $Carved is false>>
>SARAH
>(internal)
>>//I wonder how many years this piece of wood has been out here, taking record.//
<<if $Present is true>>
[[Add something.|Carved][$Carved to true]]
<<set $CarvedRoad to false>>
<<set $CarvedStupid to false>>
<<set $CarvedPanic to false>>
<</if>>
<<else>>
Sarah's fingers stop on her recent addition and she smiles.
<<if $CarvedRoad is true>>
!!!!!//"No one but you and the road, and the road doesn't care"//
<<elseif $CarvedStupid is true>>
!!!!!//You can't spell 'embarassment' without 'assment'//
<<elseif $CarvedPanic is true>>
!!!!!//"I'm a person of color in a car full of gays by Panic at the Disco"//
<</if>>
<</if>>
[[Walk away.|Path WalkA]]Sarah bends down and leans in close to examine the flower. The colors are incredibly vibrant and seem to dance with the light of the moon.
<<if $High is true>>
When Sarah reaches out to gently touch the petals the colors seem to pulse in recognition. <</if>>
>SARAH
>(internal)
>>//You're surviving out here, huh, little guy. Despite the harsh environment... or maybe because of it.//
[[Back.|Path WalkA]] Sarah plucks the flyer from the brambles. The text on it is a rough scrawl and has become barely legible with wear.
//"From the Ashes She Became"
Before she became fire, she was water.
Quenching the thirst of every dying creature.
She gave and she gave
until she turned from sea to desert.
But instead of dying of the heat,
the sadness, the heartache,
she took all of her pain
and from her own ashes became fire.
~ N. G.//
>SARAH
>(internal)
>>//Hm, story of the Burning Woman, maybe?//
Sarah folds up the note and slips it into her pocket.
[[Back.|Path WalkA][$BurningWoman to true]] Carved into a large rock is a throne-like sculpture. Two slabs jut out from the sides, running vertically up the length of the throne and boxing in a crescent-shaped stone that arches downward to form a seat. Supporting the crescent are two worn, wood pillars that form a triangle against the ground with wood slates running horizontally on the inside of the two.
Unable to resist, Sarah climbs into the throne and takes a moment to rest.
>SARAH
>(internal)
>>//This chair is huge. Made for some type of goddess or god, I guess. Someone that's conquered the world... not me. Fuck, how much of a mess am I going to keep making of this day?//
Looking towards where Mac crouches further up the path drawing shapes in the sand, Sarah smiles.
>SARAH
>(internal)
>>//It's not all bad though.//
[[Get up.|Path WalkA]]
[[Sleep.|Laplace's Demon][$deaths += 1]] Sarah pulls out the knife Babs had given her and bites her lip in thought.
>SARAH
>(internal)
>>//What to carve?//
[[{You and the road.}|CarveRoad][$CarvedRoad to true]]
[[{Something stupid.}|CarveStupid][$CarvedStupid to true]]
[[{Panic at the Disco.}|CarvePanic][$CarvedPanic to true]]
A row of cans and bottles sit on a small table. Sarah picks up a few pebbles and begins to chuck them at the emptied beverages.
>SARAH
>(internal)
>>//Glass half full or glass half empty?//
She nails a particular bottle that falls over and shatters.
>SARAH
>(internal)
>>//Doesn't make much difference-- they break the same.//
[[Back.|Company]]Standing in front of the kid again, Sarah can hear him muttering under his breath.
>KID
>(muttered)
>>Milky ways? Butterfingers! No, no. Kit Kat?
>SARAH
>>You're putting some real thought into this, huh?
He looks up and nods with a smile.
>KID
>>Yeah! But it'll be a surprise so no listening!
Sarah holds up her hands in surrender.
>SARAH
>>Whatever you say, man.
[[Back.|Med Tent]]Stepping closer, Sarah listens as Meg argues with the stall owner over the necessity of moisturizer as a human right.
>SARAH
>(internal)
>>//Best not get involved in all... that.//
[[Continue.|Gather Information]]>SARAH
>(sharply)
>>What I want is hardly any of my business let alone yours.
Mac holds her hands up placatingly.
>MAC
>>Alright, Alright. Sorry, I didn't mean to push you.
Sarah sighs and forces herself to relax.
>SARAH
>>I just... I have my reasons.
[[Continue.|Little Bundle of Chemicals]]
<<set $Rain += 1>>>SARAH
>>Ah, but the tabloids are so much fun -- I get to fuck with all the housewives named Karen.
Mac smirks.
>MAC
>>You joke, but I'm sure some people take it as gospel.
[[Continue.|Little Bundle of Chemicals]]
<<set $Acid += 1>>>SARAH
>>Do you have to say that every time?
The Drunkard frowns.
>DRUNKARD
>>Eh?
>SARAH
>>I'm just wondering if you have any new material for me to riff off of.
As she speaks someone slips quickly into the bathroom stall behind her.
>DRUNKARD
>>Oi! Now see what you did?
Sarah purses her lips.
>SARAH
>>So, no then?
>DRUNKARD
>>No! Crazy-ass, wasting my time.
He pushes past her to bang on the stall door.
>SARAH
>>Zero changes, huh.
[[Meet the others.|Meet the Others Late]]>SARAH
>>Are you always such a dick?
The Drunkard frowns and his nostrils flare.
>DRUNKARD
>>The fuck did you just say?
>SARAH
>>You're always so angry. Why don't we both just take a breath? Destress, you know?
As she speaks someone slips quickly into the bathroom stall behind her.
>DRUNKARD
>>Oi! Now see what you did?
Sarah rolls her eyes.
>SARAH
>>Yes, I'm quite aware of what happens.
>DRUNKARD
>>The fuck is wrong with you! Crazy-ass, wasting my time.
He pushes past her to bang on the stall door.
>SARAH
>>At least he's consistently a dick.
[[Meet the others.|Meet the Others Late]]Sarah lets the Drunkard past her and continues to stand near the stall, looking around. Through the crowd, she catches sight of Mac heading towards the bathroom.
>SARAH
>(internal)
>>//Wow, it really was her.//
Mac nears the stall and stops to wait for the next free one. Her eyes wander and coast over Sarah for a moment. They shoot back to Sarah a second later and Mac looks at her more intensely. Mac's view moves further down and stops at Sarah's hip.
They meet eyes again and Mac smiles before walking closer.
<<if visited() % 1 is 0>>
>MAC
>>Waiting for someone?
>SARAH
>>[[{Yes.}|MacBath1A]]
>SARAH
>>[[{No.}|MacBath1B]]
>SARAH
>>[[{Unsure.}|MacBath1C]]
<<elseif visited() % 2 is 0>>
Mac eyes Sarah's arm in faux-concern.
>MAC
>>Huh, that's odd. You don't have your phone number written on your arm.
Sarah raises an eyebrow.
>SARAH
>>Uh, no...
Mac grins and pulls out a sharpie.
>MAC
>>That's okay! I can give you mine!
Sarah laughs.
<<if $Girlfriend is true>>
>SARAH
>(internal)
>>//She really is incorrigible.//
<</if>>
Sarah moves her arm behind her back playfully and walks backward. She opens her mouth to say something, but the sound of a car horn interrupts her. Sarah turns her head to the left to see a car barreling towards her.
[[Become roadkill.|Laplace's Demon]]
<<elseif visited() % 3 is 0>>
>MAC
>>Wow, I'm not even under the influence and I'm still hallucinating an angel.
Sarah snorts.
>SARAH
>>[[{Where?}|MacBathD1]]
<<if $Girlfriend is true>>
>SARAH
>>[[{Real as can be.}|MacBathD2]]
<</if>>
<</if>>>SARAH
>>Yeah, you could say that.
Mac grins playfully.
>MAC
>>Hm, could it be me you're waiting for?
Sarah snorts.
>SARAH
>>Do you say that to all the girls?
>MAC
>>Just the ones that hang around outside women's bathrooms.
<<if $Girlfriend is true>>
>SARAH
>(internal)
>>//She's such a dork... it is endearing though.//
<</if>>
Sarah steps forward to tease her.
>O.S. Voice
>>Shit! Heads up!
Sarah looks up just in time to see a skateboard flying towards her off of a skate ramp.
>SARAH
>(internal)
>>//You've got to be kidding me.//
[[Head trauma.|Laplace's Demon]]>SARAH
>>Not really.
Mac grins playfully.
>MAC
>>Hm, that's a pity. I've been waiting for you all my life.
Sarah snorts.
>SARAH
>>Do you say that to all the girls?
>MAC
>>Just the ones that hang around outside women's bathrooms.
<<if $Girlfriend is true>>
>SARAH
>(internal)
>>//She's such a dork... it is endearing though.//
<</if>>
Sarah steps forward to tease her.
>O.S. Voice
>>Shit! Heads up!
Sarah looks up just in time to see a skateboard flying towards her off of a skate ramp.
>SARAH
>(internal)
>>//You've got to be kidding me.//
[[Head trauma.|Laplace's Demon]]>SARAH
>>I don't really know yet.
Mac grins playfully.
>MAC
>>Well, I could give you a few reasons to wait for //me//.
Sarah snorts.
>SARAH
>>Do you say that to all the girls?
>MAC
>>Just the ones that hang around outside women's bathrooms.
<<if $Girlfriend is true>>
>SARAH
>(internal)
>>//She's such a dork... it is endearing though.//
<</if>>
Sarah steps forward to tease her.
>O.S. Voice
>>Shit! Heads up!
Sarah looks up just in time to see a skateboard flying towards her off of a skate ramp.
>SARAH
>(internal)
>>//You've got to be kidding me//
[[Head trauma.|Laplace's Demon]]>SARAH
>>Oh, yeah? Point her out to me, would you?
Mac chuckles.
>MAC
>>Hm, not the most self-aware angel in the choir.
Sarah crosses her arms and her lips quirk.
>SARAH
>>Some might call it modesty.
Mac looks overly confused.
>MAC
>>Modesty? Who's that? I'm not so good with things that start with M-- management, moderation, men, maybe--
>SARAH
>>--your own name.
Mac smirks playfully.
>MAC
>>Well, I could be good with yours... and seeing how you already seem to know mine...
Mac bows dramatically at the waist.
>MAC
>>... I request this angel's name.
Sarah laughs and also bows low.
>SARAH
>>I suppose--
Sarah catches sight of something crawling up her leg and freezes. A small scorpion is clutching her leg. Sarah shudders in alarm and the scorpion twitches before stabbing its stinger into Sarah's leg.
>SARAH
>>Motherfucker!
>SARAH
>(internal)
>>//Why is everything out to kill me!?//
[[Intimate with a Bark Scorpion.|Laplace's Demon]]>SARAH
>>I promise I'm real.
Mac purses her lips and narrows her eyes.
>MAC
>>I don't know... kiss me to prove it?
Sarah crosses her arms and her lips quirk.
>SARAH
>>Didn't you just call me an angel? Why would I lower myself to touching your mortal lips?
Mac bows dramatically at the waist.
>MAC
>>Too true! Please, forgive this lowly being.
Sarah laughs and also bows low.
>SARAH
>>I suppose--
Sarah catches sight of something crawling up her leg and freezes. A small scorpion is clutching her leg. Sarah shudders in alarm and the scorpion twitches before stabbing its stinger into Sarah's leg.
>SARAH
>>Motherfucker!
>SARAH
>(internal)
>>//Why is everything out to kill me!?//
[[Intimate with a Bark Scorpion.|Laplace's Demon]]<<if $TellHay is true>>
<<if $Defender is true and $Loyal is true>>
[[Continue.|In Favor of FriendsC][$Friends to true]]
<<elseif $Defender is true and $Loyal is false>>
[[Continue.|Burning By the Side of a Pretty Girl][$AtOdds to true]]
<<elseif $Defender is false and $Loyal is false>>
[[Continue.|In Favor of FriendsB][$Friends to true]]
<<elseif $Defender is false and $Loyal is true>>
[[Continue.|In Favor of FriendsA][$CloseFriends to true]]
<</if>>
<<elseif $TellHay is false>>
<<if $Loyal is true>>
<<if $Defender is true>>
[[Continue.|AloneB][$Eh to true]]
<<elseif $Defender is false>>
[[Continue.|In Favor of FriendsA][$CloseFriends to true]]
<</if>>
<<elseif $Loyal is false>>
<<if $HayBitch is true>>
<<if $Defender is true>>
[[Continue.|Burning By the Side of a Pretty Girl][$AtOdds to true]]
<<elseif $Defender is false>>
[[Continue.|AloneA][$AtOdds to true]]
<</if>>
<<elseif $HayBitch is false>>
<<if $Defender is true>>
[[Continue.|Burning By the Side of a Pretty Girl][$AtOdds to true]]
<<elseif $Defender is false>>
[[Continue.|AloneC][$Eh to true]]
<</if>>
<</if>>
<</if>>
<</if>>!!!!!INT. BATHROOM
Sarah blinks at the sight of her reflection in the bathroom mirror. Her hand lifts to touch the side of her head where the wood had hit her.
>SARAH
>(internal)
>>//Well, not the worst restart I've had.//
She lowers her hand. Tears begin to gather at the corner of her eyes and her lip trembles briefly before she pulls it into a frown, glaring at the mirror.
>SARAH
>(internal)
>>//What a mess.//
She scoffs and shakes her head.
>SARAH
>(internal)
>>//Whatever, let's get this shit going... again.//
[[Leave the bathroom...|DestabCenter]]
<<set $DCenterSignsVisit to false>>
<<set $DCenterStallVisit to false>>
<<set $DHillPathCarvingsVisit to false>>
<<set $DHillPathFlowerB2Visit to false>>
<<set $DHillPathNoteVC to 0>>
<<set $mushrooms to false>>
<<set $FlowerA to 0>>
<<set $FlowerB to 0>>
<<set $FlowerC to 0>>
<<set $FlowerD to 0>>
<<set $MusicPlaying to false>>!!!!!EXT. VILLAGE CENTER -- NIGHT
Sarah exits the bathroom and is immediately shoulder checked by someone pushing into the bathroom stall. They mutter angrily. Sarah shakes herself, caught off guard.
>SARAH
>(internal)
>>//Alright well, just gotta find the others and... wait... what the hell?//
Sarah looks around, befuddled to see the stalls of the Village Center surrounding her.
>SARAH
>(internal)
>>//Black Rock City central? But... what?//
Her confused eyes catch sight of Meg, Hayley, and Calum standing together. Shaken and Unsure of what to else to do, Sarah approaches them.
>MEG
>>--little shits. I don't particularly want to be in this dry ass dust bowl, but we have an assignment -- <em>you</em> have an--
Sarah stops next to Calum.
>SARAH
>>Hey! Sorry, Meg. I know I'm a little late.
Everyone else goes silent. Calum eyes her in wonder while Hayley raises an eyebrow. Sarah looks at Calum in question and he immediately blushes, looking elsewhere and stuttering.
>CALUM
>>Uh--
>MEG
>>Who the fuck are you?
Sarah blinks. And blinks again.
>SARAH
>>[[{Sarah?}|DCenter1A]]
>SARAH
>>[[{Real funny.}|DCenter1B]]>SARAH
>>I-I'm... you know--
She waves her hands around her face lamely. The others look confused.
>SARAH
>>--Sarah.
Meg furrows her brow expectantly.
>MEG
>>That's it?
Sarah drops her hands back down to her sides.
>SARAH
>>Um... y-yeah?
Meg looks unimpressed.
>MEG
>>Great, now fuck off.
She turns back to the other two and continues her briefing. Sarah stands there a moment longer, baffled. Calum gives her a hesitant, but uncomfortable smile before turning his back to her and focusing on Meg. Hayley just rolls her eyes in slight condescension before deciding to ignore Sarah completely.
Sarah walks away mechanically.
>SARAH
>(internal)
>>//I-- they don't know who I am?//
A dull throb causes Sarah to raise her hand to the side of her head, touching where the splintered wood had struck her.
>SARAH
>(internal)
>>//What's going on?//
[[Wander aimlessly.|DCenterExplore]]>SARAH
>>Alright, real funny, guys.
Sarah laughs nervously, eyeing Hayley and Calum's reactions. Calum looks like a lost puppy and looks to Hayley, who seems distinctly unimpressed, for guidance. Hayley gives Sarah a critical look, eyes narrowed in distaste before scoffing and looking away.
>HAYLEY
>(muttered)
>>What a weirdo.
Sarah gives a shuddering breath.
>MEG
>>Yeah, we're regular comedians. Now fuck off.
She turns back to the other two and continues her briefing. Sarah stands there a moment longer, baffled. Calum gives her a hesitant, but uncomfortable smile before turning his back to her and focusing on Meg. Hayley just rolls her eyes in slight condescension before deciding to ignore Sarah completely.
Sarah walks away mechanically.
>SARAH
>(internal)
>>//I-- they don't know who I am?//
A dull throb causes Sarah to raise her hand to the side of her head, touching where the splintered wood had struck her.
>SARAH
>(internal)
>>//What's going on?//
[[Wander aimlessly.|DCenterExplore]]Sarah looks towards the stalls around her, eyes wide and frantic.
<<if $DCenterSignsVisit is false>>
Expanding out from the village and into the expanse of the playa is a series of hexagonal signs. Curiously though, these signs face away from the village so Sarah can't see if they say anything.
[[Look at signs|DCenterSigns]]
<</if>>
<<if $DCenterStallVisit is false>>
One stall seems particularly popular and is surrounded by a large crowd.
[[Look at stall|DCenterStall]]
<</if>>
A large art installation is illuminated gently by some torches surrounding it.
[[Look at sculpture.|DCenterArt]]
Walking closer to the first sign and stepping around it, Sarah can read the text printed on it. Her breath catches in her chest.
!!!!!//YOU WILL DIE TOMORROW//
She steps around the next and runs to the next after that until the faces of all the signs are in her view.
!!!!!//YOU WILL DIE TOMORROW//
!!!!!//YOU WILL DIE TOMORROW//
!!!!!//YOU WILL DIE TOMORROW//
!!!!!//YOU WILL DIE TOMORROW//
She steps back, trembling lightly. Her foot gets caught and she falls backward onto the sand. Another sign sits at her feet, half-hidden by sand.
Leaning forward onto her knees, Sarah brushes off the sign and gasps lightly.
<<if $QuoteRide is true>>
!!!!!//"You will ride life straight into perfect laughter, it's the only good fight there is"//
<<elseif $QuoteDeath is true>>
!!!!!//"You can't beat death, but you can beat death in life, sometimes"//
<</if>>
Sarah stands and swallows thickly. She looks back up at the other signs and her eyes widen when she sees that they're gone completely. There aren't any holes in the ground to confirm they even existed.
She looks down sharply to see that the sign at her feet is gone too. She is left standing alone in the outer edge of the playa as the sun moves towards the horizon.
[[Nothing here.|DCenterExplore][$DCenterSignsVisit to true]]
Sarah moves towards the stall, curious.
<<if hasVisited("Bracelets") is true>>
>SARAH
>(internal)
>>//The... bracelet stall? At least this is the same.//
<<else>>
>SARAH
>(internal)
>>//Hey... I remember seeing this stall before.//
<</if>>
Taking another step closer, Sarah stumbles suddenly when the stall seems to flicker out of existence. The space is left empty, as if nothing had been there to begin with.
>SARAH
>(internal)
>>//What the shit? That-- it was just-- what the fuck!//
Sarah swallows thickly and glances around. Everyone else is standing around normally, showing no recognition of the disappearing stall and its crowd.
>SARAH
>(internal)
>>//No one else... saw that?//
[[Nothing to see.|DCenterExplore][$DCenterStallVisit to true]]
Sighing and allowing her shoulders to slump, Sarah walks up to the large sculpture. She looks up at the looming art structure.
<<if hasVisited("Artist Engage")>>
It looks similar to the sculpture as she'd known it before -- a large face and upward turned palms protruding from the ground, but something was different.
<<if hasVisited("BabsB")>>
Sarah narrows her eyes. There was something incredibly... familiar about the sculpture's face. She shakes her head and slouches, pulling herself into the stone woman's palms and laying on her back.
<<else>>
Sarah narrows her eyes. The sculpture's face is a man's this time. There was something incredibly... familiar about it. She shakes her head and slouches, pulling herself into the stone man's palms and laying on her back.
<</if>>
<<else>>
<<if hasVisited("BabsB")>>
It's a massive smooth-stone sculpture of a woman's face pointing upwards out of the ground, her eyes and mouth are closed and she has a wistful expression on her face as if feeling rain that wasn't there. Two hands, starting at the wrist, come out of the ground below her chin. The palms are open, facing upwards, and held parallel to the ground.
Sarah shrugs heavily and climbs into the stone woman's palms, laying on her back.
<<else>>
It's a massive smooth-stone sculpture of a man's face pointing upwards out of the ground, his eyes and mouth are closed and he has a wistful expression on his face, as if feeling rain that wasn't there. Two hands, starting at the wrist, come out of the ground below his chin. The palms are open, facing upwards, and held parallel to the ground.
Sarah shrugs heavily and climbs into the stone man's palms, laying on her back.
<</if>>
<</if>>
>SARAH
>(internal)
>>//I feel completely stupid. I thought I knew what was going on, but now...//
Sarah covers her face with her palm and releases a sharp, frustrated groan.
>SARAH
>>I know absolutely nothing.
A rumbling quake shakes Sarah and she feels the stone below her shift, moving upwards. A gravelly voice speaks behind her.
>O.S. Voice
>>Maybe that's for the best.
Sarah sits up and whips around, watching with wide eyes and a slightly gaping mouth as the stone face lifts out of the sand. Ears, hair, and a neck are revealed as the face levels it's open eyes towards Sarah.
<<if hasVisited("BabsB") is true>>
>SARAH
>>[[{God?}|DCenterBabsA1]]
>SARAH
>>[[{Fuck me.}|DCenterBabsA2]]
<<else>>
>SARAH
>>[[{God?}|DCenterDrunkA]]
>SARAH
>>[[{Fuck me.}|DCenterDrunkB]]
<</if>>Walking closer, Sarah takes in the sight of the green-glowing Burning Man more fully. She is almost unsurprised to see that the Man looks exactly like the one guy she had seen clad in a green LED suit.
Her pace eases when he begins to move, slowly turning to look at her.
Sarah stops and holds her breath. The massive figure leans toward her, stretching a hand outwards. The Man brings his palm down on her and all Sarah can see is a vibrant green glow.
[[Green.|DGarageDrive]]>SARAH
>>Are you... a g-god?
The statue laughs deeply, the polished stone around its eyes crinkling pleasantly.
>STATUE
>>I should hope not, that would be pretty shit. Come now, we've met before.
Sarah blinks and adjusts herself so she's sitting crisscross applesauce in the wide palms. She narrows her eyes at the face before her eyes widen in recognition. She breathes her answer.
>SARAH
>>Babs.
Babs smiles softly.
>BABS
>>Hello, dear. Having some trouble?
Sarah's eyes water and a sob breaks in her chest. She sniffles lightly.
>SARAH
>>[[{You recognize me?}|DCenterBabsB1]]
>SARAH
>>[[{Something like that.}|DCenterBabsB2]]>SARAH
>>I-- um. This is... different.
The statue laughs deeply, the polished stone around its eyes crinkling pleasantly.
>STATUE
>>As eloquent as ever I see. Come now, we've met before.
Sarah blinks and adjusts herself so she's sitting crisscross applesauce in the wide palms. She narrows her eyes at the face before her eyes widen in recognition. She breathes her answer.
>SARAH
>>Babs.
Babs smiles softly.
>BABS
>>Hello, dear. Having some trouble?
Sarah's eyes water and a sob breaks in her chest. She sniffles lightly.
>SARAH
>>[[{You recognize me?}|DCenterBabsB1]]
>SARAH
>>[[{Something like that.}|DCenterBabsB2]]>SARAH
>>Are you... a g-god?
The statue laughs deeply, the polished stone around its eyes crinkling pleasantly.
>STATUE
>>I really hope not, that would be pretty shit. Come on now, we've met before.
Sarah blinks and adjusts herself so she's sitting crisscross applesauce in the wide palms. She narrows her eyes at the face before her eyes widen in recognition.
>SARAH
>>You're that drunk guy, by the bathrooms.
The drunk smirks, looking oddly proud.
>DRUNKARD
>>Hey, brat. Having some trouble, are ya?
Sarah's eyes water and a sob breaks in her chest. She sniffles lightly.
>SARAH
>>[[{You recognize me?}|DCenterDrunkB1]]
>SARAH
>>[[{Something like that.}|DCenterDrunkB2]]>SARAH
>>I-- um. This is... different.
The statue laughs deeply, the polished stone around its eyes crinkling pleasantly.
>STATUE
>>As well-spoken as ever, I see. Come on now, we've met before.
Sarah blinks and adjusts herself so she's sitting crisscross applesauce in the wide palms. She narrows her eyes at the face before her eyes widen in recognition.
>SARAH
>>You're that drunk guy, by the bathrooms.
The drunk smirks, looking oddly proud.
>DRUNKARD
>>Hey, brat. Having some trouble, are ya?
Sarah's eyes water and a sob breaks in her chest. She sniffles lightly.
>SARAH
>>[[{You recognize me?}|DCenterDrunkB1]]
>SARAH
>>[[{Something like that.}|DCenterDrunkB2]]>SARAH
>>You-- you remember me?
Sarah presses the heels of her palms into her eyes, trying to stop the tears from free-flowing down her cheeks.
Babs nods, looking sympathetic.
>BABS
>>Of course. Oh, you've been through quite a bit, haven't you?
A heavy sob escapes Sarah, hands press tighter to her eyes. Her body shakes as she speaks.
>SARAH
>>I... I don't understand. Why is this happening? This isn't the way things happen.
Babs raises a brow.
>BABS
>>Oh? And how are things supposed to happen?
Sarah's arms fly from her eyes in a fit of frustration.
>SARAH
>>Not like this!
Sarah sobs again and wraps her arms around herself, giving up on preventing any cascading tears. Babs cups her stone hands a little closer to Sarah's form.
>SARAH
>>[[{Nothing should be different!}|DCenterBabsC1]]
>SARAH
>>[[{Not like some fever dream!}|DCenterBabsC2]]
>SARAH
>>Y-yeah. You could say that.
Sarah presses the heels of her palms into her eyes, trying to stop the tears from free-flowing down her cheeks.
Babs nods, looking sympathetic.
>BABS
>>Yes. You've been through quite a bit, haven't you?
A heavy sob escapes Sarah. Her body shakes as she speaks.
>SARAH
>>I... I don't understand. Why is this happening? This isn't the way things happen.
Babs raises a brow.
>BABS
>>Oh? And how are things supposed to happen?
Sarah's arms fly from her eyes in a fit of frustration.
>SARAH
>>Not like this!
Sarah sobs again and wraps her arms around herself, giving up on preventing any cascading tears. Babs cups her stone hands a little closer to Sarah's form.
>SARAH
>>[[{Nothing should be different!}|DCenterBabsC1]]
>SARAH
>>[[{Not like some fever dream!}|DCenterBabsC2]]
>SARAH
>>Usually nothing changes! My life is always the same! I--I know exactly what to do, but now...
She shakes her head violently, eyes clenched tightly as she hunches over.
>SARAH
>>Everything's changed!
Sarah pants hoarsely, shaking her hunched figure. Both are silent for a few beats.
>SARAH
>(muttered)
>>Plus ça change, plus c'est la même chose. That's how it's supposed to be.
Babs gives a gravely hum in thought.
>BABS
>>Oh sweetie... I don't speak French. I have no fucking clue what that means.
A quick 'shh' from Babs preempts Sarah's opening mouth.
>BABS
>>Seems like your distress has less to do with what was //suppose// to happen and more to do with what you are comfortable having happen.
Sarah looks up slowly, her cheeks are tracked by tears. Wide eyes meet Babs's polished pupils.
>SARAH
>>I-- that's not--
Babs hushes her gently.
>BABS
>>Shh. It's alright, Sarah. You have too tight of a grip on your own story -- you think you already know how it's written.
>SARAH
>>[[{What's the alternative?}|DCenterBabsD1]]
>SARAH
>>[[{Why is that a problem?}|DCenterBabsD2]]>SARAH
>>This is my life! And it's always been the same! It's not some crazy hallucination! Things don't change, I--I know exactly what to do, and...
She shakes her head violently, eyes clenched tightly as she hunches over.
>SARAH
>>And statues don't talk!
Babs gives a gravely snort.
>BABS
>>Well, excuse me for having a personality beyond looking pretty.
Sarah sputters out a watery laugh, shaking her hunched figure. Both are silent for a few beats.
>SARAH
>(muttered)
>>Plus ça change, plus c'est la même chose. That's how it's supposed to be.
Babs hums thoughtfully.
>BABS
>>Oh sweetie... I don't speak French. I have no fucking clue what that means.
A quick 'shh' from Babs preempts Sarah's opening mouth.
>BABS
>>Seems like your distress has less to do with what was //suppose// to happen and more to do with what you are comfortable having happen.
Sarah looks up slowly, her cheeks are tracked by tears. Wide eyes meet Babs's polished pupils.
>SARAH
>>I-- that's not--
Babs hushes her gently.
>BABS
>>Shh. It's alright, Sarah. You have too tight of a grip on your own story -- you think you already know how it's written.
>SARAH
>>[[{What's the alternative?}|DCenterBabsD1]]
>SARAH
>>[[{Why is that a problem?}|DCenterBabsD2]]
>SARAH
>>I don't see the other option having much appeal-- I know my life, I get to plan.
>BABS
>>And where's the color in that? Having everything planned to a T?
Sarah looks lost.
>BABS
>>The more vividly you know the future, the more it seems to me like you've already lived it. And when the outcome of a game is certain, we stop playing and begin another.
Babs sighs softly and smiles at Sarah.
>BABS
>>You are fortunate enough to have the basis of a good life -- few people are in the position to welcome uncertainty. Don't give yourself a reason to stop playing that unruly game called life.
A green glow catches in the corner of Sarah's eye. Glancing in that direction she sees the Burning Man Statue aglow in the distance.
>BABS
>>Well, that's our time.
She lowers Sarah back to the ground. Sarah turns back sharply to look at Babs.
>SARAH
>>What? But I--
Babs tilts her palms slightly and Sarah is forced to step onto the sandy ground.
>BABS
>>Go on. Don't want to be late.
>SARAH
>>Wait, Babs--
Babs faces the sky again, hands moving to cup her cheeks this time. She offers Sarah a last smirk.
>BABS
>>Until next we meet, Sarah.
Babs's stone eyelids shut with a rumble and she becomes unmoving, a statue once more. Sarah stands by herself in silence before turning in the direction of the Burning Man.
[[Keep going.|DCenterGlow]]>SARAH
>>I don't see why that's a problem? I know my life-- know where it's going.
>BABS
>>And where's the color in that? Having everything planned to a T?
Sarah looks lost.
>BABS
>>The more vividly you know the future, the more it seems to me like you've already lived it. And when the outcome of a game is certain, we stop playing and begin another.
Babs sighs softly and smiles at Sarah.
>BABS
>>You are fortunate enough to have the basis of a good life -- few people are in the position to welcome uncertainty. Don't give yourself a reason to stop playing that unruly game called life.
A green glow catches in the corner of Sarah's eye. Glancing in that direction she sees the Burning Man Statue aglow in the distance.
>BABS
>>Well, that's our time.
She lowers Sarah back to the ground. Sarah turns back sharply to look at Babs.
>SARAH
>>What? But I--
Babs tilts her palms slightly and Sarah is forced to step onto the sandy ground.
>BABS
>>Go on. Don't want to be late.
>SARAH
>>Wait, Babs--
Babs faces the sky again, hands moving to cup her cheeks this time. She offers Sarah a last smirk.
>BABS
>>Until next we meet, Sarah.
Babs's stone eyelids shut with a rumble and she becomes unmoving, a statue once more. Sarah stands by herself in silence before turning in the direction of the Burning Man.
[[Keep going.|DCenterGlow]]>SARAH
>>You-- you remember me?
Sarah presses the heels of her palms into her eyes, trying to stop the tears from free-flowing down her cheeks.
He nods, frowning sympathetically.
>DRUNKARD
>>I mean, yeah. You're annoying enough. Damn, you've been through quite a bit, haven't you?
A heavy sob escapes Sarah, hands press tighter to her eyes. Her body shakes as she speaks.
>SARAH
>>I... I don't understand. Why is this happening? This isn't the way things happen.
He raises a brow.
>DRUNKARD
>>Oh? And how's shit supposed to happen?
Sarah's arms fly from her eyes in a fit of frustration.
>SARAH
>>Not like this!
Sarah sobs again and wraps her arms around herself, giving up on preventing any cascading tears. The drunkard cups his stone hands a little more protectively around her.
>SARAH
>>[[{Nothing should be different!}|DCenterDrunkC1]]
>SARAH
>>[[{Not like some fever dream!}|DCenterDrunkC2]]>SARAH
>>Y-yeah. You could say that.
Sarah presses the heels of her palms into her eyes, trying to stop the tears from free-flowing down her cheeks.
He nods, frowning sympathetically.
>DRUNKARD
>>Troublesome. You've been through quite a bit, haven't you?
A heavy sob escapes Sarah, hands press tighter to her eyes. Her body shakes as she speaks.
>SARAH
>>I... I don't understand. Why is this happening? This isn't the way things happen.
He raises a brow.
>DRUNKARD
>>Oh? And how's shit supposed to happen?
Sarah's arms fly from her eyes in a fit of frustration.
>SARAH
>>Not like this!
Sarah sobs again and wraps her arms around herself, giving up on preventing any cascading tears. The drunkard cups his stone hands a little more protectively around her.
>SARAH
>>[[{Nothing should be different!}|DCenterDrunkC1]]
>SARAH
>>[[{Not like some fever dream!}|DCenterDrunkC2]]>SARAH
>>Usually nothing changes! My life is always the same! I--I know exactly what to do, but now...
She shakes her head violently, eyes clenched tightly as she hunches over.
>SARAH
>>Everything's changed!
Sarah pants hoarsely, shaking her hunched figure. Both are silent for a few beats.
>SARAH
>(muttered)
>>Plus ça change, plus c'est la même chose. That's how it's supposed to be.
He gives a gravely hum in thought.
>DRUNKARD
>>Kid... I don't speak French. I have no fucking clue what that means.
A quick 'shh' from him preempts Sarah's opening mouth.
>DRUNKARD
>>Seems like your distress has less to do with what was //suppose// to happen and more to do with what you are comfortable having happen.
Sarah looks up slowly, her cheeks are tracked by tears. Wide eyes meet the drunkard's polished pupils.
>SARAH
>>I-- that's not--
He hushes her gruffly, but gently.
>DRUNKARD
>>Shh, brat.
He clears his throat with a rocky rumble.
>DRUNKARD
>>It's alright, Sarah. You have too tight of a grip on your own story -- you think you already know how it's written.
>SARAH
>>[[{What's the alternative?}|DCenterDrunkD1]]
>SARAH
>>[[{Why is that a problem?}|DCenterDrunkD2]]>SARAH
>>This is my life! And it's always been the same! It's not some crazy hallucination! Things don't change, I--I know exactly what to do, and...
She shakes her head violently, eyes clenched tightly as she hunches over.
>SARAH
>>And statues don't talk!
He gives a gravely snort.
>DRUNKARD
>>Well, excuse me for having a personality beyond looking pretty.
Sarah sputters out a watery laugh, shaking her hunched figure. Both are silent for a few beats.
>SARAH
>(muttered)
>>Plus ça change, plus c'est la même chose. That's how it's supposed to be.
He hums in thought.
>DRUNKARD
>>Kid... I don't speak French. I have no fucking clue what that means.
A quick 'shh' from him preempts Sarah's opening mouth.
>DRUNKARD
>>Seems like your distress has less to do with what was //suppose// to happen and more to do with what you are comfortable having happen.
Sarah looks up slowly, her cheeks are tracked by tears. Wide eyes meet the drunkard's polished pupils.
>SARAH
>>I-- that's not--
He hushes her gruffly, but gently.
>DRUNKARD
>>Shh, brat.
He clears his throat with a rocky rumble.
>DRUNKARD
>>It's alright, Sarah. You have too tight of a grip on your own story -- you think you already know how it's written.
>SARAH
>>[[{What's the alternative?}|DCenterDrunkD1]]
>SARAH
>>[[{Why is that a problem?}|DCenterDrunkD2]]>SARAH
>>I don't see the other option having much appeal-- I know my life, I get to plan.
>DRUNKARD
>>And where's the color in that? Having everything planned to a T?
Sarah looks lost.
>DRUNKARD
>>The more vividly you know the future, the more it seems to me like you've already lived it. And when the outcome of a game is certain, we stop playing and begin another.
He sighs softly and smiles at Sarah.
>DRUNKARD
>>You are fortunate enough to have the basis of a good life -- few people are in the position to welcome uncertainty. Don't give yourself a reason to stop playing that unruly game called life.
A green glow catches in the corner of Sarah's eye. Glancing in that direction she sees the Burning Man Statue aglow in the distance.
>DRUNKARD
>>What an eyesore. Well, that's our time.
He lowers Sarah back to the ground. Sarah turns back sharply to look at the drunk.
>SARAH
>>What? But I--
He tilts his palms slightly and Sarah is forced to step onto the sandy ground.
>DRUNKARD
>>Go on. Don't want to be late.
>SARAH
>>Wait a second--
The drunkard faces the sky again, hands moving to cup his cheeks this time. He offers Sarah a last smirk.
>DRUNKARD
>>Until next we meet, Sarah.
The drunk's stone eyelids shut with a rumble and he becomes unmoving, a statue once more. Sarah stands by herself in silence before turning in the direction of the Burning Man.
[[Keep going.|DCenterGlow]]>SARAH
>>I don't see why that's a problem? I know my life-- know where it's going.
>DRUNKARD
>>And where's the color in that? Having everything planned to a T?
Sarah looks lost.
>DRUNKARD
>>The more vividly you know the future, the more it seems to me like you've already lived it. And when the outcome of a game is certain, we stop playing and begin another.
He sighs softly and smiles at Sarah.
>DRUNKARD
>>You are fortunate enough to have the basis of a good life -- few people are in the position to welcome uncertainty. Don't give yourself a reason to stop playing that unruly game called life.
A green glow catches in the corner of Sarah's eye. Glancing in that direction she sees the Burning Man Statue aglow in the distance.
>DRUNKARD
>>What an eyesore. Well, that's our time.
He lowers Sarah back to the ground. Sarah turns back sharply to look at the drunk.
>SARAH
>>What? But I--
He tilts his palms slightly and Sarah is forced to step onto the sandy ground.
>DRUNKARD
>>Go on. Don't want to be late.
>SARAH
>>Wait a second--
The drunkard faces the sky again, hands moving to cup his cheeks this time. He offers Sarah a last smirk.
>DRUNKARD
>>Until next we meet, Sarah.
The drunk's stone eyelids shut with a rumble and he becomes unmoving, a statue once more. Sarah stands by herself in silence before turning in the direction of the Burning Man.
[[Keep going.|DCenterGlow]]!!!!!EXT. HILL PATH -- NIGHT
Sarah blinks the spots out of her eyes to reveal a dark night cast in purple light. Turning around her breath is stolen by the sight of an impossibly large purple moon holding court over a violet, twinkling sky.
Tearing her eyes away and looking around her, Sarah recognizes the path she and Mac had taken up the hill, illuminated this time by glowing blue mushroom patches.
>SARAH
>(internal)
>>//I guess... I'll look around?//
[[Nothing else to do.|DHillPathExplore]]
<<if previous() is "DHillPathWalk">>Sarah gasps, shaking her head to clear the haze from her mind. She looks around uneasily to see herself back at the point in the path where she had first started as if she had never moved.<</if>>
<<if previous() is "DHillPathCarvings">>Sarah shakes her head. The guy shrugs.
>GUY
>>No worries, I'll be here.
She nods curtly and walks away.<</if>>
Sarah casts her eyes around the path.
<<if $DHillPathCarvingsVisit is false>>
On the ground right next to the path is a large log that looks like it's been covered with carvings.
[[Look at log.|DHillPathCarvings]]
<<else>>
A random guy sits on a large log by the path, gazing up at the stars.
[[Walk closer.|DHillPathCarvings]]<</if>>
Blue-glowing mushroom patches dot the area around the path.
[[Look at mushrooms|DHillPathShrooms]]
<<if $High is true>>
A bit further up is a brightly colored flower that catches the moonlight as it flutters in the wind.
[[Look at flower|DHillPathFlower]]<</if>>
<<if $DHillPathNoteVC < 3>>
Caught in the branches of a small shrub is a battered and crumpled piece of paper.
[[Look at paper|DHillPathNote][$DHillPathNoteVC += 1]]<</if>>
The path continues up to the top of the hill.
[[Walk up|DHillPathWalk]]
Sarah shrugs and begins trekking up the path, the purple moon at her back.
Sighing deeply, she watches as the path opens up and tunnels, seeming to get smaller and smaller, revealing more of the vast violet sky until the twinkling stars were all Sarah could see.
She stops walking and stares wide eyed, breathing softly.
[[Snap out of it.|DHillPathExplore]]<<if $DHillPathCarvingsVisit is false>>
Sarah crouches down in front of the log and gently runs her fingers over the names and words etched into its surface.
//MAC
HAYLEY
DR. POP
"i know all the words"
TINA
ART
MEG
"and never be sorry"
DONNA
BRIM
"i told the stars about you"
THE KID
"actually, i have time"
BABS
CALUM//
The sound of a twig snapping draws Sarah's attention to the right for a moment. When she looks back she notices that the words under her fingers have changed, now repeating the same name over and over again.
//MASON
MASON
MASON
MASON
MASON
MASON
MASON//
>O.S. Voice
>>Hey.
Sarah looks up to the left sharply. A guy sits casually on the log, looking as if he had been there the entire time. Sarah blinks, how had she missed him?
>GUY
>>Sarah, right?
Sarah nods slowly. He smiles.
>GUY
>>You wanna sit?
[[Have a seat.|DHillPathMason][$DHillPathCarvingsVisit to true]]
[[Other places.|DHillPathExplore][$DHillPathCarvingsVisit to true]]
<<else>>
Sarah walks closer and can see that the log still has the name //'MASON'// etched repeatedly around its body.
The guy tears his eyes from the sky to smile at Sarah.
>GUY
>>Back again? Wanna sit this time?
[[Have a seat.|DHillPathMason]]
[[Other places.|DHillPathExplore]]
<</if>>Sarah bends down and leans in close to examine the flower. The colors are incredibly vibrant and seem to dance with the light of the moon.
When Sarah reaches out to touch the petals the colors seem to pulse slightly. Sarah finds it hard to look away. The flower perks up and Sarah gets the distinct sense it's looking at her.
>FLOWER
>(whispered)
>>Ask me something.
<<if $FlowerA is 0>>
>SARAH
>>[[{Ask about coconuts.}|DHillPathFlowerA1][$FlowerA += 1]]
>SARAH
>>[[{Ask about nipples.}|DHillPathFlowerA2][$FlowerA += 1]]
!!![[Nope.|DHillPathExplore]]
<<elseif $FlowerA is 1 and $FlowerB is 0>>
>SARAH
>>[[{Ask about the sky.}|DHillFlowerB1][$FlowerB += 1]]
>SARAH
>>[[{Ask about the mushrooms.}|DHillFlowerB2][$FlowerB += 1]]
!!!![[No.|DHillPathExplore]]
<<elseif $FlowerB is 1 and $FlowerC is 0>>
>SARAH
>>[[{Ask about Mac.}|DHillPathFlowerC1][$FlowerC += 1]]
>SARAH
>>[[{Ask about work.}|DHillPathFlowerC2][$FlowerC += 1]]
!!!!![[Leave.|DHillPathExplore]]
<<elseif $FlowerC is 1 and $FlowerD is 0>>
>SARAH
>>[[{Ask about breaking the loop.}|DHillPathFlowerD1][$FlowerD += 1]]
>SARAH
>>[[{Ask about being stuck in a loop.}|DHillPathFlowerD2][$FlowerD += 1]]
!!!!!![[Stop.|DHillPathExplore]]
<</if>><<if $DHillPathNoteVC is 1>>
<<include "DHillPathNote1">>
[[Pick it up.|DHillPathNote][$DHillPathNoteVC += 1]]
[[Leave it be.|DHillPathExplore]]
<<elseif $DHillPathNoteVC is 2>>
<<include "DHillPathNote2">>
[[Pick it up.|DHillPathNote][$DHillPathNoteVC += 1]]
[[Leave it be.|DHillPathExplore]]
<<elseif $DHillPathNoteVC is 3>>
<<include "DHillPathNote3">>
[[Nothing left to burn away.|DHillPathExplore]]
<</if>>Sarah nods and sits on the log, glancing hesitantly at the guy out of the corner of her eye. He's staring up at the night.
>GUY
>>The sky's nice tonight.
Sarah's eyes flicker absently to the stars and then back to him.
>SARAH
>>Oh um... yeah.
He chuckles and looks at her with a raised eyebrow.
>GUY
>>Do you know who I am?
Sarah's fingers drift over the name carved into the log. She turns her head to look at him fully.
>SARAH
>>You're Mac's brother, Mason.
He smiles, nods, but doesn't say anything. He goes back to looking at the stars.
>SARAH
>>So... why're you here?
Mason hums lightly.
>MASON
>>The sky's nice tonight.
Sarah frowns.
>SARAH
>>[[{Ask again.}|DHillPathMasonA1]]
>SARAH
>>[[{You already said that.}|DHillPathMasonA2]]
Sarah plucks the paper from the brambles. The text on it is a rough scrawl and has become barely legible with wear.
//"she has little
innocent demons
inside her eyes
and they recklessly
play with matches
--i've never seen
sparks so pretty."
~n.//
>SARAH
>(internal)
>>//Huh, that's charm--//
Suddenly, the corner of the page catches fire.
>SARAH
>>Shit!
Startled, she drops the paper. As soon as it leaves her hands the fire extinguishes itself and the now singed paper falls gently to the ground. Sarah stares down at it in shock.
>SARAH
>(internal)
>>//I... what?//Sarah picks up the paper again, gripping it hesitantly. A majority of the page's corner has been burned away. Her brows furrow when she realizes that the paper reads something different this time.
//"That thing you don't want to feel?
It puts ash in your lungs
and leaves you suffocating,
doesn't it?"//
Fire erupts again, burning the paper. Sarah stubbornly attempts to hold on.
The fire that catches light burns even hotter this time though and it licks at Sarah's fingers. She quickly releases the paper again and waves her hand in the air.
>SARAH
>>Ouch! Fuck that stings.
Looking down, Sarah sees that the page has almost been burned away completely, leaving just the lower corner.Sarah crouches to pick up the last shred of paper.
//"Oh, to be wild
with the wind."
A fire burns once more, quickly reducing the corner to ash between Sarah's fingers. She frowns.>SARAH
>>Are coconuts nuts or berries?
>FLOWER
>(whispered)
>>They are but children of the earth, grown from the atoms of a decayed star.
Sarah blinked, brows furrowing.
>SARAH
>(internal)
>>//Weird fucking answer. Why am I even talking to a flower?//
The colors spread across the flower's petals pulse once more, entrancing Sarah.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about the sky.}|DHillFlowerB1][$FlowerB += 1]]
>SARAH
>>[[{Ask about the mushrooms.}|DHillFlowerB2][$FlowerB += 1]]
!!!![[No.|DHillPathExplore]]>SARAH
>>Why do men have nipples?
>FLOWER
>(whispered)
>>Jealousy.
Sarah blinked, brows furrowing. She shrugs, furrowed brow relaxing in amusement.
>SARAH
>(internal)
>>//Weird, but what do I expect from talking to a flower?//
The colors spread across the flower's petals pulse rhythmically, entrancing Sarah.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about the sky.}|DHillFlowerB1][$FlowerB += 1]]
>SARAH
>>[[{Ask about the mushrooms.}|DHillFlowerB2][$FlowerB += 1]]
!!!![[No.|DHillPathExplore]]>SARAH
>>Why's the sky so purple?
The flower seems to bloom further, standing taller and looking larger than it had before. Its colors are even more eye-catching.
>FLOWER
>(whispered)
>>The moon. She's showing off, painting the night-- for you.
Sarah's breath hitches and she casts a glance over her shoulder at the moon.
>SARAH
>(under breath)
>>... for me?
The flower's soft voice draws her back. It sways bewitchingly, colors pulsating.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about Mac.}|DHillPathFlowerC1][$FlowerC += 1]]
>SARAH
>>[[{Ask about work.}|DHillPathFlowerC2][$FlowerC += 1]]
!!!!![[Leave.|DHillPathExplore]]>SARAH
>>Why did Mac... why did she use me like that?
The flower straightens further, growing larger until its petals stand even with Sarah's head. A breeze blows bits of pollen into Sarah's face.
>FLOWER
>(whispered)
>>A mess of gorgeous and chaos, you can see it in her eyes.
Sarah frowns.
>FLOWER
>(whispered)
>>Lets her emotions burn too close to the surface -- loyalty can blind, resentment even more so. Blind to one's other senses.
Sarah's brow furrows and she raises her hand to her forehead to smooth the lines of tension that had formed with her frown.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about breaking the loop.}|DHillPathFlowerD1][$FlowerD += 1]]
>SARAH
>>[[{Ask about being stuck in a loop.}|DHillPathFlowerD2][$FlowerD += 1]]
!!!!!![[Stop.|DHillPathExplore]]>SARAH
>>How do I make this cycle stop?
>FLOWER
>(whispered)
>>Make a choice.
Sarah rolls her eyes.
>SARAH
>>Bullshit, all I've been doing is making choices -- none of them amount to anything. There's no purpose... or meaning!
>FLOWER
>(whispered)
>>Purpose and meaning... are they a requirement? Is it not enough to amount to a life well lived?
>SARAH
>>That's-- it's not a cut-and-dry thing! You still need to figure out what that means! And that... it's hard.
>FLOWER
>(whispered)
>>Luck. To get to do so is more desirable than assuming a reason.
Sarah grimaces.
>SARAH
>(muttered)
>>It doesn't //feel// lucky... it-- I feel...
The flower hums and leans into Sarah's face.
>FLOWER
>(whispered)
>>Tell me something.
>SARAH
>>[[{Mention how you're scared.}|DHillPathFlowerE1]]
>SARAH
>>[[{Mention how you're tired.}|DHillPathFlowerE2]]<<if $DHillPathFlowerB2Visit is false>>
Sarah slowly approaches the mushrooms. As she gets closer though, the light from the mushrooms dim. By the time she stands over them, they're emitting no light at all.
Looking at them closely, Sarah can't see anything unique about them.
>SARAH
>(internal)
>>//Huh.//
[[Step away.|DHillPathExplore]]
<<else>>
<<if $mushrooms is false>>
Sarah slowly approaches the mushrooms. Their light dims as she draws closer. Sarah stops.
>SARAH
>(internal)
>>//Right, 'speak of dreams'.//
>SARAH
>>[[{I dreamt of being underwater.}|DHillPathShroomswater][$mushrooms to true]]
>SARAH
>>[[{I dreamt of a wheat field.}|DHillPathShroomsfield][$mushrooms to true]]
<<else>>
Sarah walks carefully towards the mushrooms and grins when they grow brighter in her presence.
>SARAH
>(internal)
>>//Hm, I like you guys too.//
[[Step away.|DHillPathExplore]]
<</if>>
<</if>>>SARAH
>>What's with the glowing mushrooms?
The flower seems to bloom further, standing taller and looking larger than it had before. Its colors are even more eye-catching.
>FLOWER
>(whispered)
>>They are shy. Sensitive to the spirit of others, they will hide their light. But if you would speak softly to them of dreams they will glow for you.
Sarah's squints thoughtfully and she casts a glance over her shoulder at a nearby cluster of mushrooms.
>SARAH
>(under breath)
>>Dreams...
The flower's soft voice draws her back. It sways bewitchingly, colors pulsating.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about Mac.}|DHillPathFlowerC1][$FlowerC += 1]]
>SARAH
>>[[{Ask about work.}|DHillPathFlowerC2][$FlowerC += 1]]
!!!!![[Leave.|DHillPathExplore]]
<<set $DHillPathFlowerB2Visit to true>>>SARAH
>>What am I going to do about work? How... how am I going to keep my job?
The flower straightens further, growing larger until its petals stand even with Sarah's head. A breeze blows bits of pollen into Sarah's face.
>FLOWER
>(whispered)
>>What you really mean to ask... is how to keep your passion.
Sarah frowns.
>SARAH
>>Yeah...
>FLOWER
>(whispered)
>>Passion burns brightly and is a force of nature not unlike the changing of the seasons. Yet, not unlike the seasons, it doesn't always produce flowers. Joy is nurturing it for when it does.
Sarah's brow furrows and she raises her hand to her forehead to smooth the lines of tension that had formed with her frown.
>FLOWER
>(whispered)
>>Ask me something.
>SARAH
>>[[{Ask about breaking the loop.}|DHillPathFlowerD1][$FlowerD += 1]]
>SARAH
>>[[{Ask about being stuck in a loop.}|DHillPathFlowerD2][$FlowerD += 1]]
!!!!!![[Stop.|DHillPathExplore]]>SARAH
>>Why is this happening to me?
>FLOWER
>(whispered)
>>You think something has changed, as if this life is any different than the way you had been living before. You know the answer and hide behind the question.
Sarah grimaces.
>SARAH
>(muttered)
>>I'm //not// hiding... I'm... I feel...
The flower hums and leans into Sarah's face.
>FLOWER
>(whispered)
>>Tell me something.
>SARAH
>>[[{Mention how you're scared.}|DHillPathFlowerE1]]
>SARAH
>>[[{Mention how you're tired.}|DHillPathFlowerE2]]>SARAH
>>I'm so... afraid... of pretty much everything.
>FLOWER
>(whispered)
>>//Everything// isn't worth being afraid of.
Sarah shrugs, her eyes tracking the flower's changing colors.
>SARAH
>>It sure feels like it.
>FLOWER
>(whispered)
>>Juggling is an act of entertainment, performed for others, not something meant as a metaphor for living.
Sarah sighs heavily and sways on the spot, her shoulders slumping as her stare into the flower's center becomes absent.
>SARAH
>>I don't know how else to... how do you begin to choose what to give a fuck about when it seems like everything is up in the air?
The flower leans closer, its petals tickling Sarah's cheeks.
>FLOWER
>>You look towards a flower for all the answers. It might mean that you should do more than ask questions.
The flower lunges forward suddenly, petals opening like some massive jaw and swallowing Sarah whole.
<<if $Burn gt $Rain and $Burn gt $Dust>>
<<if $High is false>>
[[Nourishment.|Burning Temple][$Chpt3 to true]]
<<elseif $High is true and $Acid gte $Burn>>
[[Nourishment.|Acid Trip][$Chpt3 to true]]
<<elseif $High is true and ($Acid + 3) gt ($Burn - 3)>>
[[Nourishment.|Acid Trip][$Chpt3 to true]]
<<else>>
[[Nourishment.|Burning Temple][$Chpt3 to true]]
<</if>>
<<elseif $Rain gt $Burn and $Rain gt $Dust>>
[[Nourishment.|Downpour][$Chpt3 to true]]
<<elseif $Dust gt $Rain and $Dust gt $Burn>>
[[Nourishment.|Dust Storm][$Chpt3 to true]]
<<elseif $Rain gte ($Burn - 2) and $Rain lte ($Burn + 2)>>
[[Nourishment.|Dust Storm][$Chpt3 to true]]
<</if>>>SARAH
>>I'm so... tired... dealing with everything.
>FLOWER
>(whispered)
>>//Everything// isn't worth being tired for.
Sarah shrugs, her eyes tracking the flower's changing colors.
>SARAH
>>It sure feels like it. Like I can't get a break without messing up somewhere.
>FLOWER
>(whispered)
>>Juggling is an act of entertainment, performed for others, not something meant as a metaphor for living.
Sarah sighs heavily and sways on the spot, her shoulders slumping as her stare into the flower's center becomes absent.
>SARAH
>>I don't know how else to... how do you begin to choose what to give a fuck about when it seems like everything is up in the air?
The flower leans closer, its petals tickling Sarah's cheeks.
>FLOWER
>>You look towards a flower for all the answers. It might mean that you should do more than ask questions.
The flower lunges forward suddenly, petals opening like some massive jaw and swallowing Sarah whole.
<<if $Burn gt $Rain and $Burn gt $Dust>>
<<if $High is false>>
[[Nourishment.|Burning Temple][$Chpt3 to true]]
<<elseif $High is true and $Acid gte $Burn>>
[[Knocked out.|Acid Trip][$Chpt3 to true]]
<<elseif $High is true and ($Acid + 3) gt ($Burn - 3)>>
[[Nourishment.|Acid Trip][$Chpt3 to true]]
<<else>>
[[Nourishment.|Burning Temple][$Chpt3 to true]]
<</if>>
<<elseif $Rain gt $Burn and $Rain gt $Dust>>
[[Nourishment.|Downpour][$Chpt3 to true]]
<<elseif $Dust gt $Rain and $Dust gt $Burn>>
[[Nourishment.|Dust Storm][$Chpt3 to true]]
<<elseif $Rain gte ($Burn - 2) and $Rain lte ($Burn + 2)>>
[[Nourishment.|Dust Storm][$Chpt3 to true]]
<</if>><<silently>><<if $Rock is true>>
<<timed 2s>><<audio "RockMR" loop play>><</timed>>
<<elseif $Alt is true>>
<<timed 2s>><<audio "AltMR" loop play>><</timed>>
<<elseif $Acoustic is true>>
<<timed 2s>><<audio "AcousticMR" loop play>><</timed>>
<<elseif $RB is true>>
<<timed 2s>><<audio "RBMR" loop play>><</timed>>
<</if>><</silently>>
!!!!!INT. MUTANT CAR
Sarah blinks and shakes her head in a daze. Wind whips around her. Glancing around sharply, Sarah finds herself in the front seat of what can only be a mutant car as it races through the playa. She grips the steering wheel tightly and quickly moves to press on the brake, but finds the pedal absent-- along with all the others.
>SARAH
>(internal)
>>//Fuck.//
>MAC
>>Best idea ever!
>SARAH
>(internal)
>>//Mac?//
Turning her head Sarah catches sight of Mac seated in the passenger seat, looking incredibly pleased. She catches Sarah's baffled look.
>MAC
>>Hey! Watch the road!
Sarah whips her head back to the front, seeing the car is fast approaching the legs of a massive statue.
>SARAH
>(internal)
>>//The Burning Man statue? But what's it doing out here?//
Sarah gasps sharply when the statue's legs shift and the Burning Man's head comes into sudden view as it crouches to look through the windshield.
A massive hand reaches out towards the car.
>SARAH
>>Shit!
[[Swerve Left|DGarageDrive1]]
[[Swerve Right|DGarageDrive1]]>SARAH
>>I had this dream once where I was floating under the waves of some ocean. The water was wonderfully smooth against my skin and the sun glided through the water to warm the back of my shoulders.
The mushrooms glow brighter and Sarah steps closer.
>SARAH
>>And all around me was...
[[{...a bustling coral reef.}|DHillShroomswaterreef]]
[[{...the sandy ocean floor.}|DHillShroomswatersand]]>SARAH
>>I had this dream once where I was laying in the middle of a field. I was laying there just surrounded by cool dirt and an expanse of warm, subtly sweet-smelling wheat.
The mushrooms glow brighter and Sarah steps closer.
>SARAH
>>The dirt was soft and dark underneath me, rich with everything necessary for life. And the sky above me...
>>[[{...was crisp and clear.}|DHillPathShroomsfieldclear]]
>>[[{...was speckled with clouds.}|DHillPathShroomsfieldclouds]]>SARAH
>>... was impossibly clear. Crisp blue as far as the eye can see; like a canvas stretched across the world waiting to be painted with wild daydreams.
Sarah inches closer to the mushrooms again and they glow brighter.
>>[[{In the distance there was music.}|DHillPathShroomsfieldmusic]]
>>[[{The breeze was gentle.}|DHillPathShroomsfieldbreeze]]>SARAH
>>... was peppered with fluffy clouds of all different shapes, worth hundreds of different imaginings. White whips trailed from one cloud to the next, connecting the entire sky together as it slowly floated by.
Sarah inches closer to the mushrooms again and they glow brighter.
>>[[{In the distance there was music.}|DHillPathShroomsfieldmusic]]
>>[[{The breeze was gentle.}|DHillPathShroomsfieldbreeze]]>SARAH
>>And, from somewhere far away, I swear I could hear music-- old music, with soft trumpets floating across the fields, gentle.
Sarah steps forward, now standing right in front of the mushroom patch. She leans down, propping her palms on her slightly bent knees to look down at the glow.
Staring down, she watches as one-by-one the luminescent mushroom caps tilt backward revealing tiny mushroom faces with adorably wide eyes and small mouths open in wonder.
Sarah lets out a breathless giggle of astonishment.
>SARAH
>>Well hey there, little ones.
[[Let them glow.|DHillPathExplore]]>SARAH
>>The breeze was gentle across the fields, whispering lightly in my ear and playing with wheat.
Sarah steps forward, now standing right in front of the mushroom patch. She leans down, propping her palms on her slightly bent knees to look down at the glow.
Staring down, she watches as one-by-one the luminescent mushroom caps tilt backward revealing tiny mushroom faces with adorably wide eyes and small mouths open in wonder.
Sarah lets out a breathless giggle of astonishment.
>SARAH
>>Well hey there, little ones.
[[Let them glow.|DHillPathExplore]]>SARAH
>>... an impossibly vivid reef. Coral and fish of all different colors-- hues I swear I've never seen in real life. I remembering somersaulting through the water, playing with a school of fish.
Sarah inches closer to the mushrooms again and they glow brighter.
[[{Whales sang in the distance.}|DHillShroomswaterwhales]]
[[{A huge manta ray soared by.}|DHillShroomswatermanta]]>SARAH
>>... the soft, ancient sand that made up the bottom of the ocean. The waves had left effortless creases across the grains, making it look like layers of bedsheets. I remember swimming so I could dig my feet in the sand and bounce across it like I was on the face of the moon.
Sarah chuckles at herself and inches closer to the mushrooms again, they glow brighter in response.
[[{Whales sang in the distance.}|DHillShroomswaterwhales]]
[[{A huge manta ray soared by.}|DHillShroomswatermanta]]>SARAH
>>And, from somewhere far away, I would hear whales. They were singing gently to one another-- deep tunes floating through the sun's rays.
Sarah steps forward, now standing right in front of the mushroom patch. She leans down, propping her palms on her slightly bent knees to look down at the glow.
Staring down, she watches as one-by-one the luminescent mushroom caps tilt backward revealing tiny mushroom faces with adorably wide eyes and small mouths open in wonder.
Sarah lets out a breathless giggle of astonishment.
>SARAH
>>Well hey there, little ones.
[[Let them glow.|DHillPathExplore]]>SARAH
>>Then, from somewhere in the blue, a huge manta ray came flying by with all the grace of a dancer-- slowly flapping its massive wings through the sun's rays. It passed right in front of me and in the next moment it was gone again into the clear blue.
Sarah steps forward, now standing right in front of the mushroom patch. She leans down, propping her palms on her slightly bent knees to look down at the glow.
Staring down, she watches as one-by-one the luminescent mushroom caps tilt backward revealing tiny mushroom faces with adorably wide eyes and small mouths open in wonder.
Sarah lets out a breathless giggle of astonishment.
>SARAH
>>Well hey there, little ones.
[[Let them glow.|DHillPathExplore]]>SARAH
>>Mason? What're you doing here?
He still doesn't answer, keeping his eyes on the sky.
>SARAH
>>Mason?
Mason sighs deeply.
>MASON
>>Sarah, do you ever just... sit?
Sarah's brow furrows.
>SARAH
>>And... do nothing?
Mason shakes his head, but then stops.
>MASON
>>Well, yes and no. Take in the moment.
He inhales deeply.
>MASON
>>Before everything, I was always... chasing the moment. I felt like it was something that was only ever out there.
He gestures outwards and Sarah gave a dubious look.
>SARAH
>>[[{Going to suggest it was here all along?}|DHillPathMasonB1]]
>SARAH
>>[[{You're saying it's not worth chasing?}|DHillPathMasonB2]]>SARAH
>>Yeah, you mentioned that...
He still doesn't answer, keeping his eyes on the sky.
>SARAH
>>Mason?
Mason sighs deeply.
>MASON
>>Sarah, do you ever just... sit?
Sarah's brow furrows.
>SARAH
>>And... do nothing?
Mason shakes his head, but then stops.
>MASON
>>Well, yes and no. Take in the moment.
He inhales deeply.
>MASON
>>Before everything, I was always... chasing the moment. I felt like it was something that was only ever out there.
He gestures outwards and Sarah gave a dubious look.
>SARAH
>>[[{Going to suggest it was here all along?}|DHillPathMasonB1]]
>SARAH
>>[[{You're saying it's not worth chasing?}|DHillPathMasonB2]]>SARAH
>>Please don't. Don't do the whole 'but that moment was in front of me' thing.
Mason chuckles and looks at Sarah.
>MASON
>>Nah. It was more that I forgot to take the time to appreciate where I was //so far//, you feel?
>SARAH
>>Uh...
He scratched his jaw with a slight frown.
>MASON
>>It's like... a really good dinner-- the fancy ones with multiple courses. If you're constantly yearning for the main plate or dessert, you're going to miss out on enjoying the appetizer.
He stops scratching and nods to himself, looking pleased.
>MASON
>>Or even worse, you'll forget to enjoy the beer or the atmosphere or the people. So take in the moment.
Sarah rubs her hands across her face and gives a tired sigh.
>SARAH
>>[[{This appetizer is something nasty.}|DHillPathMasonC1]]
>SARAH
>>[[{What makes it worth it?}|DHillPathMasonC2]]
>SARAH
>>You can't say that whatever life that's out there isn't worth chasing.
Mason chuckles and looks at Sarah.
>MASON
>>Nah. Sometimes I thought it was the only thing that mattered, but it wasn't. To be in that moment I had to miss this one. I forgot to take the time to appreciate where I was //so far//, you feel?
>SARAH
>>Uh...
He scratched his jaw with a slight frown.
>MASON
>>It's like... a really good dinner-- the fancy ones with multiple courses. If you're constantly yearning for the main plate or dessert, you're going to miss out on enjoying the appetizer.
He stops scratching and nods to himself, looking pleased.
>MASON
>>Or even worse, you'll forget to enjoy the beer or the atmosphere or the people. So take in the moment.
Sarah rubs her hands across her face and gives a tired sigh.
>SARAH
>>[[{This appetizer is something nasty.}|DHillPathMasonC1]]
>SARAH
>>[[{What makes it worth it?}|DHillPathMasonC2]]>SARAH
>>It's a shitty moment, I want a new one.
Mason gives a laugh and lightly nudges Sarah's shoulder.
>MASON
>>Maybe so, but look.
He nods towards the path. Sarah turns and gasps softly.
Walking up the path are Mac and another version of Sarah. Their laughter is the only thing Sarah can hear, their voices otherwise faint in the wind. Mac is gesticulating excitedly in emphasis to whatever she's saying. The other-Sarah shakes her head with a smirk and says something that makes Mac shove her shoulder playfully.
>SARAH
>>That's... me.
>MASON
>>Some version of you, yeah.
Mac and other-Sarah's laughter eventually subsides. Sarah watches them speak to each other, Mac looking wistful.
>MASON
>>Hits different when you see things from a distance, huh?
Sarah nods softly. Mac and other-Sarah split up. Other-Sarah wanders while Mac walks further up the path. Mac stops and picks up a stick, using it to absently draw on the ground.
>SARAH
>>She misses you.
Mason smiles sadly.
>MASON
>>I know. I made... a lot of mistakes and she's been left to deal with the consequences.
Sarah frowns. Mason eyes her hesitantly.
>MASON
>>You're upset with her.
>SARAH
>>[[{Shouldn't I be?}|DHillPathMasonD1]]
>SARAH
>>[[{I'm trying to understand.}|DHillPathMasonD2]]
>SARAH
>>What makes you think it's worth it? You never know if the moment is just going to be something shitty.
Mason gives a laugh and lightly nudges Sarah's shoulder.
>MASON
>>Maybe so, but look.
He nods towards the path. Sarah turns and gasps softly.
Walking up the path are Mac and another version of Sarah. Their laughter is the only thing Sarah can hear, their voices otherwise faint in the wind. Mac is gesticulating excitedly in emphasis to whatever she's saying. The other-Sarah shakes her head with a smirk and says something that makes Mac shove her shoulder playfully.
>SARAH
>>That's... me.
>MASON
>>Some version of you, yeah.
Mac and other-Sarah's laughter eventually subsides. Sarah watches them speak to each other, Mac looking wistful.
>MASON
>>Hits different when you see things from a distance, huh?
Sarah nods softly. Mac and other-Sarah split up. Other-Sarah wanders while Mac walks further up the path. Mac stops and picks up a stick, using it to absently draw on the ground.
>SARAH
>>She misses you.
Mason smiles sadly.
>MASON
>>I know. I made... a lot of mistakes and she's been left to deal with the consequences.
Sarah frowns. Mason eyes her hesitantly.
>MASON
>>You're upset with her.
>SARAH
>>[[{Shouldn't I be?}|DHillPathMasonD1]]
>SARAH
>>[[{I'm trying to understand.}|DHillPathMasonD2]]>SARAH
>>You think I shouldn't be? I'm allowed to feel how I want after...
Mason raises an eyebrow and Sarah offers an aggravated grunt, frowning deeply. Her eyes are stuck on other-Sarah and Mac.
>SARAH
>>She used me. Was that all I meant to her?
Mason inhales sharply.
>MASON
>>Sarah--
Sarah cuts him off, sounding frustrated.
>SARAH
>>How is any of this shit fair? I'm stuck living the same deaths over and over-- taking the same fucking punch again and again. Getting caught at the last second by someone...
Sarah whimpers lightly in the back of her throat, her eyes looking hard at Mac.
>SARAH
>>...someone that ends up wanting something out of me, same as everyone else.
Sarah's angry voice thickens and her eyes water. She stands up sharply, turning to Mason and flaring her arms outward.
>SARAH
>>And-- and I'm supposed to what?! Keep dealing with it? Pretend I don't have wants too? Like my choices are only ever for other people? Like it doesn't fucking hurt!
Sarah's breaths come out as harsh gasps.
>SARAH
>>I don't want to pretend! I just-- I just want my choices to matter! I want there to be more out there for me than this! I want...
>MASON
>>...you want to kill the emptiness inside you.
Mason gives her a sad smile. Sarah's gasps pitch sharply and she wavers back and forth, lightheaded. She sways backward a step and her foot catches on a rock, sending her head tumbling to the ground.
<<if $Burn gt $Rain and $Burn gt $Dust>>
<<if $High is false>>
[[Knocked out.|Burning Temple][$Chpt3 to true]]
<<elseif $High is true and $Acid gte $Burn>>
[[Knocked out.|Acid Trip][$Chpt3 to true]]
<<elseif $High is true and ($Acid + 3) gt ($Burn - 3)>>
[[Knocked out.|Acid Trip][$Chpt3 to true]]
<<else>>
[[Knocked out.|Burning Temple][$Chpt3 to true]]
<</if>>
<<elseif $Rain gt $Burn and $Rain gt $Dust>>
[[Knocked out.|Downpour][$Chpt3 to true]]
<<elseif $Dust gt $Rain and $Dust gt $Burn>>
[[Knocked out.|Dust Storm][$Chpt3 to true]]
<<elseif $Rain gte ($Burn - 2) and $Rain lte ($Burn + 2)>>
[[Knocked out.|Dust Storm][$Chpt3 to true]]
<</if>>>SARAH
>>I'm trying to see where she's coming from and I know she's hurting but...
Mason raises an eyebrow and Sarah offers an aggravated grunt, frowning deeply. Her eyes are stuck on other-Sarah and Mac.
>SARAH
>>It fucking sucks. To be used like that-- was that all I meant to her?
Mason inhales sharply.
>MASON
>>Sarah--
Sarah cuts him off, sounding frustrated.
>SARAH
>>How is any of this shit fair? I'm stuck living the same deaths over and over-- taking the same fucking punch again and again. Getting caught at the last second by someone...
Sarah whimpers lightly in the back of her throat, her eyes looking hard at Mac.
>SARAH
>>...someone that ends up wanting something out of me, same as everyone else.
Sarah's angry voice thickens and her eyes water. She stands up sharply, turning to Mason and flaring her arms outward.
>SARAH
>>And-- and I'm supposed to what?! Keep dealing with it? Pretend I don't have wants too? Like my choices are only ever for other people? Like it doesn't fucking hurt!
Sarah's breaths come out as harsh gasps.
>SARAH
>>I don't want to pretend! I just-- I just want my choices to matter! I want there to be more out there for me than this! I want...
>MASON
>>...you want to kill the emptiness inside you.
Mason gives her a sad smile. Sarah's gasps pitch sharply and she wavers back and forth, lightheaded. She sways backward a step and her foot catches on a rock, sending her head tumbling to the ground.
<<if $Burn gt $Rain and $Burn gt $Dust>>
<<if $High is false>>
[[Knocked out.|Burning Temple][$Chpt3 to true]]
<<elseif $High is true and $Acid gte $Burn>>
[[Knocked out.|Acid Trip][$Chpt3 to true]]
<<elseif $High is true and ($Acid + 3) gt ($Burn - 3)>>
[[Knocked out.|Acid Trip][$Chpt3 to true]]
<<else>>
[[Knocked out.|Burning Temple][$Chpt3 to true]]
<</if>>
<<elseif $Rain gt $Burn and $Rain gt $Dust>>
[[Knocked out.|Downpour][$Chpt3 to true]]
<<elseif $Dust gt $Rain and $Dust gt $Burn>>
[[Knocked out.|Dust Storm][$Chpt3 to true]]
<<elseif $Rain gte ($Burn - 2) and $Rain lte ($Burn + 2)>>
[[Knocked out.|Dust Storm][$Chpt3 to true]]
<</if>><<set _time to 20>>\
The hand narrowly misses crushing the car. Mac whoops in the passenger seat.
>SARAH
>internal
>>//Fuck. Fuck. Fuck.//
The statue's right hand comes towards the car to backhand it.
[[Swerve Left|DGarageDrive2]]
[[Swerve Right|DGarageCrash]]
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "DGarageCrash">>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<audio ":playing" stop>>
Sarah's breath catches in her throat and she shuts her eyes tight at the sound of metal crunching all around her.
Explosions and heavy booms ring in her ears.
>O.S. Voice
>>Boo, you didn't even try!
[[Open your eyes.|DGarageKid]]<<set _time to 20>>\
The hand misses them again. Sarah's eyes are frantic and she pants harshly.
The Burning Man straightens as the car heads towards its feet.
It raises a foot and quickly brings it down towards the car.
[[Swerve Left|DGarageDrive3]]
[[Swerve Right|DGarageDrive3]]
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "DGarageCrash">>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<set _time to 17>>\
Another miss.
The Burning Man's left leg arcs towards the car in a kick.
[[Swerve Left|DGarageCrash]]
[[Swerve Right|DGarageDrive4]]
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "DGarageCrash">>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<set _time to 15>>\
The car zooms away.
The Burning Man turns and chases after the car. It's footsteps shake the ground.
In the rearview, Sarah sees it attempt to swipe at them.
[[Swerve Left|DGarageDrive5]]
[[Swerve Right|DGarageDrive5]]
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time == 0>>
<<goto "DGarageCrash">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>The car races away from the Man further into the playa.
The Burning Man makes a last-ditch effort to catch the car and dives forward, casting a massive shadow over the car.
[[Swerve Right|DGarageCrash]]
[[Swerve Left|DGarageCrash]]!!!!!INT. GARAGE -- NIGHT
Sarah opens her eyes slowly and rubs at her eyes in disbelief.
She's sitting on a couch in the mutant car garage. She's leaning over a coffee table, one hand holding a small toy car against its surface.
Another, smaller hand holding some kind of action figure rests itself close to hers. The hand eagerly hits the action figure's fist against the car, sending it rolling out of her grasp.
>O.S. Voice
>>BOOM! KRCH! BOOSH!
Sarah's head turns to look at the young boy sitting on the arm of the couch, making overly-dramatic explosion noises.
<<if hasVisited("Kid")>>
>SARAH
>(internal)
>>//It's... the trampoline kid.//
<<else>>
>SARAH
>(internal)
>>//It's... that kid from the medical tent.//
<</if>>
The Kid catches her eye and turns his head to look at her with pinched eyebrows.
>KID
>>What? Do you not want to play anymore?
Sarah looks around in confusion.
>SARAH
>>Uh, not really. Sorry, kid.
He shakes his head quickly.
>KID
>>That's okay. You kinda sucked anyway.
Sarah scoffed and the kid grins impishly at her.
>SARAH
>>[[{I wasn't ready.}|DGarageKidA1]]
>SARAH
>>[[{Lots of pressure.}|DGarageKidA2]]>SARAH
>>Hey! I didn't have a lot of time to prepare myself there, I was just thrown in to things.
>KID
>>Oh... you mean you're not always ready to run from a giant action figure?
Sarah rolls her eyes.
>SARAH
>>I meant it more like prepared enough to not fu-- mess it up and fail.
>KID
>>What's bad about that?
>SARAH
>>It's like losing. Nobody likes that.
>KID
>>Oh. Yeah, losing sucks, but I like having fun lots more than I care about that.
Sarah shrugs. The Kid stares at her hard before grinning widely and pointing at her.
>KID
>>You're a sore loser!
Sarah sputters.
>SARAH
>>Am not! Wh--
She clears her throat.
>SARAH
>>Why do anything if you're just going to fail? There's no reason.
>KID
>>Do you think you'll go on winning forever then?
>SARAH
>>[[{Yes.}|DGarageB1]]
>SARAH
>>[[{No.}|DGarageKidB2]]>SARAH
>>Hey! I was under a lot of stress. That kind of pressure gets to people.
>KID
>>...pressure to run from a giant action figure?
Sarah rolls her eyes.
>SARAH
>>To not fu-- uh, mess it up and fail.
>KID
>>What's bad about that?
>SARAH
>>It's like losing. Nobody likes that.
>KID
>>Oh. Yeah, losing sucks, but I like having fun lots more than I care about that.
Sarah shrugs. The Kid stares at her hard before grinning widely and pointing at her.
>KID
>>You're a sore loser!
Sarah sputters.
>SARAH
>>Am not! Wh--
She clears her throat.
>SARAH
>>Why do anything if you're just going to fail? There's no reason.
>KID
>>Do you think you'll go on winning forever then?
>SARAH
>>[[{Yes.}|DGarageB1]]
>SARAH
>>[[{No.}|DGarageKidB2]]>SARAH
>>I'll try to, yeah. Everyone wants to be a little perfect, I think.
>KID
>>Hm... you gotta learn to not give so many fucks.
Sarah gasps in surprise.
>SARAH
>>What? What's the point in doing anything if you're not trying? Any reason would be lost.
He grins.
>KID
>>Right. And if all's lost, how can you fuck it up?
The Kid shrugs.
>KID
>>Seems to me that if there's no reason to do anything then there is also no reason to //not// do anything. So luckily, you can do whatever you want.
He places a finger on Sarah's forehead.
>KID
>>Be gentle with yourself.
He pushes against Sarah's forehead, sending her slowly falling backward into the couch. She closes her eyes.
[[Blink.|DScaffold]]
>SARAH
>>Realistically? No, but everyone hopes to be a little perfect, I think.
>KID
>>Hm... you gotta learn to not give so many fucks.
Sarah gasps in surprise.
>SARAH
>>What? What's the point in doing anything if you're not trying? Any reason would be lost.
He grins.
>KID
>>Right. And if all's lost, how can you fuck it up?
The Kid shrugs.
>KID
>>Seems to me that if there's no reason to do anything then there is also no reason to //not// do anything. So luckily, you can do whatever you want.
He places a finger on Sarah's forehead.
>KID
>>Be gentle with yourself.
He pushes against Sarah's forehead, sending her slowly falling backward into the couch. She closes her eyes.
[[Blink.|DScaffold]]
!!!!!EXT. SCAFFOLDING -- NIGHT
A hand grabs Sarah's and pulls her up.
>HAYLEY
>>Fuck, Sarah. Are you okay?
Sarah opens her eyes to see Hayley's worried face staring at her. She wraps Sarah in a hug. Calum steps up from behind Hayley to place a hand on Sarah's shoulder.
>CALUM
>>Whoa, that was-- you almost--
>HAYLEY
>>But she didn't.
Hayley pulled back from the hug and smiled at Sarah.
>HAYLEY
>>We got her.
Calum chuckled.
>CALUM
>>Yeah, we do.
Meg steps into view, the four of them stand alone on the scaffolding.
>MEG
>>Indeed. Can't let //Nomad's// feature journalist get hurt now, it'd be too much trouble to replace you.
>SARAH
>>[[{You all remember?}|DScaffoldA1]]
>SARAH
>>[[{Feature journalist?}|DScaffoldA2]]>SARAH
>>You guys remember me?
Calum and Hayley give Sarah an odd look while Meg raises a brow. Calum gave a bemused chuckle.
>CALUM
>>Forget //Nomad's// best intern? No way.
>SARAH
>>Best intern?
Hayley rolls her eyes.
>HAYLEY
>>Dramatic and a bit biased, but he's right. You earned the feature spot, Sarah.
A loud pop and flash of color comes from above them.
>HAYLEY
>>Oh! They've started the fireworks! Come on!
She grabs Calum's arms and drags him to sit at the edge of the scaffolding with her. Sarah follows behind them hesitantly, coming to stand a few paces behind them.
Looking out, Sarah realizes that the desert is completely empty. Besides the scaffolding, there is no evidence that Black Rock City even existed.
Meg steps up next to Sarah, crossing her arms and keeping her eyes on the intermittent explosion of fireworks.
>MEG
>>You look like you're in need of an inspirational speech.
Sarah gives Meg a look of disbelief.
>SARAH
>>Are-- are you going to give me one?
Meg scoffs.
>MEG
>>Of course fucking not.
Sarah nods and looks back at the fireworks. Meg looks at her from the corner of her eye and sighs.
>MEG
>>So what's wrong, brat?
>SARAH
>>[[{Why me?}|DScaffoldB1]]
>SARAH
>>[[{You're worried?}|DScaffoldB2]]>SARAH
>>Feature journalist? Me?
Calum chuckled and rubbed the back of his head.
>CALUM
>>Well obviously, you're the best of all of us.
Hayley rolls her eyes.
>HAYLEY
>>Dramatic and a bit biased, but he's mostly right. You earned it, Sarah.
A loud pop and flash of color comes from above them.
>HAYLEY
>>Oh! They've started the fireworks! Come on!
She grabs Calum's arms and drags him to sit at the edge of the scaffolding with her. Sarah follows behind them hesitantly, coming to stand a few paces behind them.
Looking out, Sarah realizes that the desert is completely empty. Besides the scaffolding, there is no evidence that Black Rock City even existed.
Meg steps up next to Sarah, crossing her arms and keeping her eyes on the intermittent explosion of fireworks.
>MEG
>>You look like you're in need of an inspirational speech.
Sarah gives Meg a look of disbelief.
>SARAH
>>Are-- are you going to give me one?
Meg scoffs.
>MEG
>>Of course fucking not.
Sarah nods and looks back at the fireworks. Meg looks at her from the corner of her eye and sighs.
>MEG
>>So what's wrong, brat?
>SARAH
>>[[{Why me?}|DScaffoldB1]]
>SARAH
>>[[{You're worried?}|DScaffoldB2]]>SARAH
>>Why was I chosen to write the feature article?
Meg shrugs.
>MEG
>>Maybe you delivered the execs more cups of coffee than everyone else? Or maybe all your hard work and late nights are paying off? Who's to say?
Sarah frowns.
>MEG
>>Why the cold feet all of the sudden?
>SARAH
>>I feel... overwhelmed, I guess? I'm not really sure how to feel.
>MEG
>>I bet you imagined success would be sweeter.
Sarah nods slowly.
>SARAH
>>I just didn't think I'd feel so hollow?
>MEG
>>Isn't this what you wanted? What you've been working towards?
Sarah shrugs.
>SARAH
>>Well yes, but...
[[{...say I'm not ready?}|DScaffoldC1]]
[[{...say I'm not good enough?}|DScaffoldC2]]>SARAH
>>I'm surprised. I never thought I'd see you show concern.
Meg waves her hand dismissively.
>MEG
>>Your identity-crisis is starting to affect the air quality.
Sarah laughs softly.
>MEG
>>So spill. Why the cold feet all of the sudden?
>SARAH
>>I feel... overwhelmed, I guess? I'm not really sure how to feel.
>MEG
>>I bet you imagined success would be sweeter.
Sarah nods slowly.
>SARAH
>>I just didn't think I'd feel so hollow?
>MEG
>>Isn't this what you wanted? What you've been working towards?
Sarah shrugs.
>SARAH
>>Well yes, but...
[[{...say I'm not ready?}|DScaffoldC1]]
[[{...say I'm not good enough?}|DScaffoldC2]]>SARAH
>>...what if I'm not ready?
Meg hums. Fireworks continue to burst above them.
>MEG
>>What if you are? What then?
Sarah stutters. Meg places a hand on her shoulder.
>MEG
>>You're a good kid, Sarah. Passionate, curious, dedicated. But one day all this getting-ahead bullshit will be over and where will you be?
>SARAH
>>Wh--what do you mean?
>MEG
>>Is this it for you? Is this all you'll ever do?
Sarah swallows thickly.
>SARAH
>>I... don't know.
Meg offers Sarah a lazy smile.
>MEG
>>I'd be more worried if you did.
Meg releases Sarah's shoulder and crosses her arms again, turning back to look at the fireworks. Sarah follows her gaze towards the explosions.
Both are silent a moment. Sarah looks at Meg suddenly.
>SARAH
>>Wait, I thought you said no inspirational speeches?
Meg sighs.
>MEG
>>Can it, brat.
Sarah laughs and looks back at the fireworks bursting across the starry sky. A particularly bright explosion momentarily blinds Sarah.
[[Blinded.|DHillPath]]>SARAH
>>...what if I'm not good enough?
Meg hums. Fireworks continue to burst above them.
>MEG
>>What if you are? What then?
Sarah stutters. Meg places a hand on her shoulder.
>MEG
>>You're a good kid, Sarah. Passionate, curious, dedicated. But one day all this getting-ahead bullshit will be over and where will you be?
>SARAH
>>Wh--what do you mean?
>MEG
>>Is this it for you? Is this all you'll ever do?
Sarah swallows thickly.
>SARAH
>>I... don't know.
Meg offers Sarah a lazy smile.
>MEG
>>I'd be more worried if you did.
Meg releases Sarah's shoulder and crosses her arms again, turning back to look at the fireworks. Sarah follows her gaze towards the explosions.
Both are silent a moment. Sarah looks at Meg suddenly.
>SARAH
>>Wait, I thought you said no inspirational speeches?
Meg sighs.
>MEG
>>Can it, brat.
Sarah laughs and looks back at the fireworks bursting across the starry sky. A particularly bright explosion momentarily blinds Sarah.
[[Blinded.|DHillPath]]Sarah carves her addition with surprising speed.
!!!!!//"No one but you and the road, and the road doesn't care"//
She brushes the carving off and nods to herself.
[[Continue.|Path WalkA]]
<<set $CarvedStupid to false>>
<<set $CarvedPanic to false>>Sarah carves her addition with surprising speed.
!!!!!//You can't spell 'embarrassment' without 'assment'//
She brushes the carving off and nods to herself.
[[Continue.|Path WalkA]]
<<set $CarvedRoad to false>>
<<set $CarvedPanic to false>>Sarah carves her addition with surprising speed.
!!!!!//"I'm a person of color in a car full of gays by Panic at the Disco"//
She brushes the carving off and nods to herself.
[[Continue.|Path WalkA]]
<<set $CarvedStupid to false>>
<<set $CarvedRoad to false>><<audio ":playing" fadeout>>
Sarah steps up to the mirror, looking at her reflection. After a moment the reflection moves on its own.
>REFLECTION
>>I made you, do you know that?
Sarah freezes, speechless.
>REFLECTION
>>I hear your thoughts. I know why you did it. You felt like destroying something, and what better to choose than yourself.
Sarah breathes shakily.
>REFLECTION
>>But I created you perfect as you are -- wonderfully flawed and no different from the very ground of the universe itself.
The floor starts to crumble and Sarah stumbles.
>REFLECTION
>>Please don't break my heart.
The floor collapses completely and Sarah falls.
Rubble cascades around her as she descends into darkness. Memories are projected onto the face of some of the rubble.
----
<<if hasVisited("BabsB")>>
Sarah talking with Babs.
<<if hasVisited("Present")>>
Babs passing Sarah the knife with a smile.
<</if>>
<</if>>
The light show Sarah and Mac had seen at the top of the hill.
Sarah standing with Hayley in the tent.
<<if hasVisited("Art Sleep")>>
Sarah lounging in a sculpture’s huge, stone hands.
<</if>>
Mac and Sarah screaming into the wind on the hill.
Pretending to pose for a painting with the Artist.
<<if hasVisited("CalumCars")>>
Calum rubbing his forehead and walking away from Sarah in the Garage.
<</if>>
<<if hasVisited("Name Her")>>
Sarah with Dr. Popcorn munching on a bag of popcorn.
<</if>>
<<if hasVisited("Hay Fallout")>>
Sarah and Hayley giving each other hard looks as they argue.
<</if>>
Laughing in the Mutant Car with Mac.
<<if $CloseFriends is true>>
Sarah standing close to Hayley, Calum’s arms thrown over both their shoulders as they the Burning ceremony.
<<elseif $Friends is true>>
Sarah standing with Hayley and Calum watching the Burning ceremony.
<<elseif $Eh is true>>
Sarah standing alone watching the Burning ceremony.
<<elseif $AtOdds is true>>
Sarah standing next to Mac as they the Burning ceremony.
<</if>>
<<if $Girlfriend is true>>
Sarah and Mac kissing and grinning at each other.
<<else>>
Sarah and Mac stargazing together.
<</if>>
Sarah and Mac tied to chairs as Brim glares at them.
<<if hasVisited("KidYes")>>
Bouncing on a trampoline.
<</if>>
<<if hasVisited("Watch")>>
Sarah talking to the Mechanic in the Garage.
<</if>>
Sarah fighting to get her foot out of a bucket.
Sarah yelling at Mac as the temple burns around them.
<<if hasVisited("Carved")>>
Carving something into a log on the hill path.
<</if>>
Sarah watching Hayley speak with Meg inside the tent.
<<if hasVisited("LEDDance")>>
Sarah dancing with the LED guy.
<</if>>
Mac catching her hand before she falls from the scaffolding.
----
The rubble burns into embers as each memory finishes.
As she falls everything fades into black though some embers remain floating around.
[[Embers and Blackness.|Awakened]]<<if $MusicPlaying is true>>
<<silently>><<if $Rock is true>>
<<timed 2s>><<audio "RockM" loop play>><</timed>>
<<elseif $Alt is true>>
<<timed 2s>><<audio "AltM" loop play>><</timed>>
<<elseif $Acoustic is true>>
<<timed 2s>><<audio "AcousticM" loop play>><</timed>>
<<elseif $RB is true>>
<<timed 2s>><<audio "RBM" loop play>><</timed>>
<</if>><</silently>>
Sarah steps closer to the stereo and presses play. She nods along softly to the music before turning back to the rest of the room.
<<else>>
<<audio ":playing" pause>>
Sarah steps up to the stereo and presses stop. She turns back to the rest of the room.
<</if>>
<<if previous() is "Burning Temple">>
[[Back.|Burning Temple]]
<<elseif previous() is "Acid Trip">>
[[Back.|Acid Trip]]
<</if>>
<<audio ":playing" fadeout>>
>FISH
>>You've been here a while.
The fish turns to look at Sarah and smiles, revealing a set of human teeth.
>FISH
>>Better wake up before you forget how to.
The floor crumbles and Sarah falls through.
Rubble cascades around her as she descends into darkness. Memories are projected onto the face of some of the rubble.
----
<<if hasVisited("BabsB")>>
Sarah talking with Babs.
<<if hasVisited("Present")>>
Babs passing Sarah the knife with a smile.
<</if>>
<</if>>
The light show Sarah and Mac had seen at the top of the hill.
Sarah standing with Hayley in the tent.
<<if hasVisited("Art Sleep")>>
Sarah lounging in a sculpture’s huge, stone hands.
<</if>>
Mac and Sarah screaming into the wind on the hill.
Pretending to pose for a painting with the Artist.
<<if hasVisited("CalumCars")>>
Calum rubbing his forehead and walking away from Sarah in the Garage.
<</if>>
<<if hasVisited("Name Her")>>
Sarah with Dr. Popcorn munching on a bag of popcorn.
<</if>>
<<if hasVisited("Hay Fallout")>>
Sarah and Hayley giving each other hard looks as they argue.
<</if>>
Laughing in the Mutant Car with Mac.
<<if $CloseFriends is true>>
Sarah standing close to Hayley, Calum’s arms thrown over both their shoulders as they the Burning ceremony.
<<elseif $Friends is true>>
Sarah standing with Hayley and Calum watching the Burning ceremony.
<<elseif $Eh is true>>
Sarah standing alone watching the Burning ceremony.
<<elseif $AtOdds is true>>
Sarah standing next to Mac as they the Burning ceremony.
<</if>>
<<if $Girlfriend is true>>
Sarah and Mac kissing and grinning at each other.
<<else>>
Sarah and Mac stargazing together.
<</if>>
Sarah and Mac tied to chairs as Brim glares at them.
<<if hasVisited("KidYes")>>
Bouncing on a trampoline.
<</if>>
<<if hasVisited("Watch")>>
Sarah talking to the Mechanic in the Garage.
<</if>>
Sarah fighting to get her foot out of a bucket.
Sarah yelling at Mac as the temple burns around them.
<<if hasVisited("Carved")>>
Carving something into a log on the hill path.
<</if>>
Sarah watching Hayley speak with Meg inside the tent.
<<if hasVisited("LEDDance")>>
Sarah dancing with the LED guy.
<</if>>
Mac catching her hand before she falls from the scaffolding.
----
The rubble burns into embers as each memory finishes.
As she falls everything fades into white.
[[White.|Morning's Rays]]>SARAH
>>You don't think that's enough?
Sarah gives Mac a dubious look.
>MAC
>>Embarrassment?
Sarah nods.
>MAC
>>I don't know. Seems like a stupid reason not to celebrate being alive.
Sarah pouts.
>SARAH
>>What happened to not judging?
[[Continue|Little Bundle of Chemicals][$LikeSomething to true]]>SARAH
>>Of course, I haven't, it's LSD!
>MAC
>>All the more reason to give it a try.
>SARAH
>>Here and now?
>MAC
>>Why not here? Why not now? What better time is there to feel and be alive than right this instant?
Sarah bites her lip in thought.
>MAC
>>I won't force you, but I want to do this with you -- no one else.
Mac laughs.
>MAC
>>That's crazy, isn't it?
>SARAH
>>[[{Do it.}|Partake]]
>SARAH
>>[[{Pass.}|Pass][$High to false]]>SARAH
>>I'm tired of feeling like this.
Sarah stands up off the rock. Mac looks up at her wide-eyed in surprise.
>MAC
>>What?
Sarah waves her arms.
>SARAH
>>What are we doing here?
<<if $MacSaid is false and $SarahSaid is false>>
>SARAH
>>[[{Something Mac Said.}|CatharsisB][$MacSaid to true]]
>SARAH
>>[[{Something I Said.}|CatharsisB][$SarahSaid to true]]
<</if>>
----
<<if $MacSaid is true or $SarahSaid is true>>
<<if $MacSaid is true>>
>SARAH
>>Didn't you say that there was no better time to feel and be alive than right now?
<<elseif $SarahSaid is true>>
>SARAH
>>Didn't I say before that tonight is as good a time as any to act a little crazy?
<</if>>
Mac grins and stands up as well.
>MAC
>>Yeah, I believe those were the words.
>SARAH
>>Well?
Mac smiles again before yelling loudly into the wind. Sarah laughs.
>SARAH
>>[[{That's your plan?}|Into the Wind?][$Burn += 1]]
>SARAH
>>[[{Yell!}|Into the Wind!][$Acid += 1]]
<<set $MacSaid to false>>
<<set $SarahSaid to false>>
<</if>>>SARAH
>>It's dark, you can't see shit.
Mac laughs. Both are quiet for a bit.
>MAC
>>Hey... thanks-- for trusting me tonight.
<<if $MacGlad is false and $MacEasy is false>>
>SARAH
>>[[{I'm glad.}|RelationshipB][$MacGlad to true]]
>SARAH
>>[[{Wasn't always easy.}|RelationshipB][$MacEasy to true]]
<</if>>
----
<<if $MacGlad is true or $MacEasy is true>>
<<if $MacGlad is true>>
>SARAH
>>I'm glad I did.
<<elseif $MacEasy is true>>
>SARAH
>>You didn't always make it easy.
<</if>>
>MAC
>>Still, there's no one else I would have wanted to do this all with... I said that before and it still just sounds crazy, but you need to know that our stupid little conversations mean the world to me and...
Mac continues rambling. Sarah gently boops Mac's nose with her finger.
>SARAH
>>Hey. Breathe.
Mac takes a big, dramatic breath. Sarah laughs.
>SARAH
>>Dork.
>MAC
>>Ah, I'm taking that as a term of endearment.
Mac looks shy and nervous.
>MAC
>>It is crazy though. This thing between us.
>SARAH
>>Thing?
Mac looks hesitant.
>MAC
>>I'm not really sure what else to call it?
>SARAH
>>[[{Friends.}|Friends][$Girlfriend to false]]
>SARAH
>>[[{Something more.}|Something More][$Girlfriend to true]]
<</if>>>SARAH
>>Right, yeah, I'll manage.
Meg nods.
>MEG
>>Alright well, remember, only one of you is going to get that featured article spot, so no dicking around.
Meg walks off. Calum shrugs and walks away in another direction.
>HAYLEY
>>I'm going to see if I can catch the final checks on the Burning Man statue. Coming with?
>SARAH
>>[[{Yeah, sure.}|A Top the Scaffolding]]
<<if $deaths >= 1>>
>SARAH
>>[[{I wanted to wander.}|Branch5]]
<</if>>>SARAH
>>My bad, I'll do my best to imagine what the debrief was like.
Meg nods.
>MEG
>>Alright well, remember, only one of you is going to get that featured article spot, so no dicking around.
Meg walks off. Calum shrugs and walks away in another direction.
>HAYLEY
>>I'm going to see if I can catch the final checks on the Burning Man statue. Coming with?
>SARAH
>>[[{Yeah, sure.}|A Top the Scaffolding]]
<<if $deaths >= 1>>
>SARAH
>>[[{I wanted to wander.}|Branch5]]
<</if>>>SARAH
>>Something crazy is happening--
>MAC
>>Didn't do anything-- he punched her!
>HAYLEY
>>Your friends were the ones goading him and not leaving us alone. He was watching out for us.
Sarah grimaces.
>SARAH
>>Guys, please...
Mac and Hayley get in each other's faces.
>MAC
>>No, I was watching out. If I hadn't gotten back from the bathroom when I did--
Sarah looks confused a moment before a look of realization crosses her features.
>SARAH
>(Under breath)
>>That was you?
>HAYLEY
>>You were watching out, huh? Then why didn't you stop your buddies here?
>FLIRTY GUY 1
>>We weren't doing anything but talking.
>CALUM
>>You were touching Sarah's hair!
At this point everyone but Sarah is standing close together, glaring at each other.
>HAYLEY
>>Who even are you? Jumping in and pretending like you know shit about the situation!
[[Stay out of it.|Stay Out of It][$Defender to $false]]
[[Defend Mac.|Defend Mac][$Defender to true]]Sarah sighs softly and rubs at her forehead, going ignored by everyone.
>MAC
>>Didn't do anything-- he punched her!
>HAYLEY
>>Your friends were the ones goading him and not leaving us alone. He was watching out for us.
Sarah grimaces.
>SARAH
>>Guys, please...
Mac and Hayley get in each other's faces.
>MAC
>>No, I was watching out. If I hadn't gotten back from the bathroom when I did--
>HAYLEY
>>You were watching out, huh? Then why didn't you stop your buddies here?
>FLIRTY GUY 1
>>We weren't doing anything but talking.
>CALUM
>>You were touching Sarah's hair!
At this point everyone but Sarah is standing close together, glaring at each other.
>HAYLEY
>>Who even are you? Jumping in and pretending like you know shit about the situation!
[[Stay out of it.|Stay Out of It][$Defender to $false]]
[[Defend Mac.|Defend Mac][$Defender to true]]>SARAH
>>Hey, cut it out. That's so unnecessary.
<<if $Defender is true>>
>HAYLEY
>>Yeah, back off. You guys are nuisances, even Sarah can see that this time.
>MAC
>>That's petty -- -- she's defending you jerks and you still find ways to drag her.
<<elseif $Defender is false>>
>HAYLEY
>>Yeah, back off. You guys are nuisances.
>MAC
>>I just came over to say hi. You're the one that chose to be petty and call people names.
<</if>>
Hayley and Mac glare at each other.
>SARAH
>>Guys, please.
Calum gently places his hand on Sarah's arm. Mac's eyes flit to him and notice the flowers he is still holding in his other hand.
>MAC
>>What's with the flowers?
Calum blinks in surprise and looks down at his other hand, he had forgotten he was still holding the flowers. His head jerks back up and he takes his hand off Sarah's arm, suddenly very shy and embarrassed.
>CALUM
>>They were for-- uh I got them so-- S-Sarah was--
Flirty Guy 2 smirks.
>FLIRTY GUY 2
>>Oh, don't tell me you tried to ask her out after all that -- after you almost killed her.
Calum is flustered.
>CALUM
>>I -- I was trying to apologize!
The three guys devolve into a teasing argument that fades into b.g.
Mac snorts and looks at Sarah, amused.
>MAC
>(amused)
>>A punch to the face and a few flowers, that your idea of an ideal date? How risque.
>HAYLEY
>>Ugh, you're so tasteless.
Mac rolls her eyes.
>MAC
>>I wasn't even talking to you, princess.
>HAYLEY
>>You're talking around me, that's the same thing. Besides, Sarah doesn't want to hear your crude ass jokes.
>MAC
>With you constantly taking over the conversation, we'll never know what Sarah wants.
Mac looks directly at Sarah.
>MAC
>And if that's some kinky shit, well cool.
>SARAH
>>[[{Change the topic.}|VerbalBurnB1]]
>SARAH
>>[[{Joke.}|VerbalBurnB1]]Sarah fidgets and stutters.
>SARAH
>>Huh--
>HAYLEY
>>Jesus, do you have an off switch?
Mac crosses her arms in frustration.
>MAC
>>Do you have a safe word, or do you just dominate a conversation no matter what?
>HAYLEY
>>We don't even want to talk to you!
Next to them, Calum's voice nears a shout as he speaks with the other two guys.
>CALUM
>>That's none of your business!
Startled, Sarah steps away from everyone else as they devolve into more heated arguments. She starts to hyperventilate and looks towards the ground. She experiences flashes back to her previous deaths that day. Sounds barrel towards a crescendo in her mind.
>HAYLEY
>>Sarah!
Surrounding sounds fade into the background. Sarah looks up towards the group. Everyone is glaring tensely at each other.
>HAYLEY
>>Tell them to fuck off!
>MAC
>>Quit ordering everyone around! You're not in charge!
Sarah looks between Mac and Hayley.
[[Side with Mac.][$Loyal to false]]
[[Side with your friends.|Side with Friends][$Loyal to true]]>SARAH
>>Things were getting really intense, Hayley. Like before.
Hayley sighs.
>HAYLEY
>>Right, of course. You were probably freaking out. I guess I could have been less of a...
>CALUM
>>Bitch?
Hayley scowls at Calum.
>HAYLEY
>>Like you were any better.
Calum scratches the back of his head sheepishly.
>HAYLEY
>>Anyways... I know you trust me, Sarah. I just wish... it doesn't matter.
>CALUM
>>Let's go watch the ceremony, yeah?
Both girls nod.
Scenes of the Burning ceremony play, showing Sarah standing next to Hayley and Calum.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]
<<set $CloseFriends to false>>
<<set $Eh to false>>
<<set $AtOdds to false>>>SARAH
>>It's going to be a shit storm later.
She sighs heavily and crosses her arms.
>SARAH
>>Why'd you get so involved?
Mac raises an eyebrow.
>SARAH
>>Sorry-- I didn't mean... ah. You just got riled up quickly.
>MAC
>>Well, I don't like seeing them treat you like that.
>SARAH
>>Like what?
Mac shrugs.
>MAC
>>A child. Like you can't take care of yourself.
Sarah frowns. Mac shakes her head.
>MAC
>>Anyways... I'm going head off. Enjoy the Burn.
Mac starts to walk off and Sarah looks kind of lost.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]>SARAH
>>Things were getting really intense, Hayley. Like before.
Hayley shakes her head.
>HAYLEY
>>I wish I knew where your priorities were.
Hayley begins to walk away.
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on, Sarah needs to sort herself out.
Calum sighs heavily.
>CALUM
>>Sorry, Sarah.
They both leave.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]>SARAH
>>Things were getting really intense, Hayley. Like before.
Hayley shakes her head.
>HAYLEY
>>I wish I knew where your priorities.
Hayley begins to walk away.
>HAYLEY
>>Let's go, Calum.
>CALUM
>>But uh--
>HAYLEY
>>Come on, Sarah needs to sort herself out.
Calum sighs heavily.
>CALUM
>>Sorry, Sarah. I could have used your help too.
They both leave.
Scenes of the Burning ceremony play, showing Sarah standing alone.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]>SARAH
>>It's going to be a shit storm later.
She sighs heavily looks at Mac hesitantly.
>SARAH
>>Why'd you get so involved?
Mac raises an eyebrow.
>SARAH
>>Sorry-- I didn't mean... ah. You just got riled up quickly.
>MAC
>>Well, I don't like seeing them treat you like that.
>SARAH
>>Like what?
Mac shrugs.
>MAC
>>A child. Like you can't take care of yourself.
Sarah frowns. Mac shakes her head.
>MAC
>>Anyways...
Mac starts to walk off and Sarah looks lost.
>MAC
>>Are you coming? We can watch the ceremony together.
Sarah smiles.
>SARAH
>>Totally.
Their voices begin to fade into b.g.
>MAC
>>AND you can tell me about all the kinky shit you're into...
>SARAH
>(laughing)
Oh, sweet Jesus...
Scenes of the Burning ceremony play, showing Sarah standing next to Mac.
[[Begin Chapter 2:Entropy|Chapter 2 Intro][$Chpt1 to true]]
[[Back to Bathroom|Laplace's Demon][$Chpt1 to true]]<div id="centeredDiv">
''Concept & Writing''
by Elinor Dooley
''Special Thanks to''
Mary Flanagan
My Playtesters
''Music Credits''
!!!!!Indie-Rock Mixtape
My Morning Jacket - One Big Holiday
The Inventors - Land/Water; Counting backwards
<a href="https://icons8.com/music/author/weary-eyes">Weary Eyes</a> - Your Battles Are Over
Jon Worthy and the Bends - You Afraid; Only a Dream
!!!!!R&B Mixtape
Hi-Rez - Music In Me feat. Kyle B; The Window
Vincent Augustus - You; Nightlife for Morning People
Ain’t No Love - Fake Your Dreams
Luce Lutu - 623am; MUZM SZN
!!!!!Acoustic Mixtape
Traveling in Stereo - What I Know
<a href="https://icons8.com/music/author/ilya-truhanov-1">Ilya Truhanov</a> - After the Rain 2
Dan Mangen - Road Regrets
Fuck Buddies - Oh Eve
[[Return|Epilogue]]
</div><div id="centeredDiv">
''Concept & Writing''
by Elinor Dooley
''Special Thanks to''
Mary Flanagan
My Playtesters
''Music Credits''
!!!!!Indie-Rock Mixtape
My Morning Jacket - One Big Holiday
The Inventors - Land/Water; Counting backwards
<a href="https://icons8.com/music/author/weary-eyes">Weary Eyes</a> - Your Battles Are Over
Jon Worthy and the Bends - You Afraid; Only a Dream
!!!!!R&B Mixtape
Hi-Rez - Music In Me feat. Kyle B; The Window
Vincent Augustus - You; Nightlife for Morning People
Ain’t No Love - Fake Your Dreams
Luce Lutu - 623am; MUZM SZN
!!!!!Acoustic Mixtape
Traveling in Stereo - What I Know
<a href="https://icons8.com/music/author/ilya-truhanov-1">Ilya Truhanov</a> - After the Rain 2
Dan Mangen - Road Regrets
Fuck Buddies - Oh Eve
[[Return|Start]]
</div><<if previous() is "LikeMusic">>
<<timed 3s>><<audio "RockM" loop play>><</timed>>
<<else>>
<<audio ":playing" fadeout>>
<<timed 7s>><<audio "RockM" loop play>><</timed>>
<</if>>
Sarah slots her chosen mixtape into the car's stereo and presses play.
Music flows from the speakers and Sarah cocks her head.
[[This one.|LikeMusicA]]
Play something else...
[[R&B/Hip Hop Mixtape|R&B Mixtape][$RB to true]]
[[Acoustic Mixtape|Acoustic Mixtape][$Acoustic to true]]
<<set $Acoustic to false>>
<<set $Alt to false>>
<<set $RB to false>><<if previous() is "LikeMusic">>
<<timed 3s>><<audio "AltM" loop play>><</timed>>
<<else>>
<<audio ":playing" fadeout>>
<<timed 7s>><<audio "AltM" loop play>><</timed>>
<</if>>
Sarah slots her chosen mixtape into the car's stereo and presses play.
Music flows from the speakers and Sarah cocks her head.
[[This one.|LikeMusicA]]
Play something else...
[[R&B/Hip Hop Mixtape|R&B Mixtape][$RB to true]]
[[Indie-Rock Mixtape|Rock Mixtape][$Rock to true]]
[[Acoustic Mixtape|Acoustic Mixtape][$Acoustic to true]]
<<set $Acoustic to false>>
<<set $Rock to false>>
<<set $RB to false>><<if previous() is "LikeMusic">>
<<timed 3s>><<audio "AcousticM" loop play>><</timed>>
<<else>>
<<audio ":playing" fadeout>>
<<timed 7s>><<audio "AcousticM" loop play>><</timed>>
<</if>>
Sarah slots her chosen mixtape into the car's stereo and presses play.
Music flows from the speakers and Sarah cocks her head.
[[This one.|LikeMusicA]]
Play something else...
[[R&B/Hip Hop Mixtape|R&B Mixtape][$RB to true]]
[[Indie-Rock Mixtape|Rock Mixtape][$Rock to true]]
<<set $Alt to false>>
<<set $Rock to false>>
<<set $RB to false>><<if previous() is "LikeMusic">>
<<timed 3s>><<audio "RBM" loop play>><</timed>>
<<else>>
<<audio ":playing" fadeout>>
<<timed 7s>><<audio "RBM" loop play>><</timed>>
<</if>>
Sarah slots her chosen mixtape into the car's stereo and presses play.
Music flows from the speakers and Sarah cocks her head.
[[This one.|LikeMusicA]]
Play something else...
[[Indie-Rock Mixtape|Rock Mixtape][$Rock to true]]
[[Acoustic Mixtape|Acoustic Mixtape][$Acoustic to true]]
<<set $Acoustic to false>>
<<set $Rock to false>>
<<set $Alt to false>>>SARAH
>>Who are you to say what I needed! I'm not lost! I--I'm--
Mac's eyes flit to something behind Sarah and she gasps, lunging forward quickly.
>MAC
>>Sarah--!
Sarah glances back to catch sight of a piece of wood just as it strikes her in the head, knocking her out.
[[Blackness.|Destab]]>SARAH
>>Seriously, Calum, it's fine.
>CALUM
>>I should have been more careful. Those guys just really got me going. Especially that one guy. The way he was talking to you.
Calum fidgets.
>CALUM
>>Anyways, I got you uh-- that is to say that I think we should-- I mean if jew want to-- Jew? Jew? I mean, you -- if you--
>SARAH
>>Are you okay?
Calum jumped
>CALUM
>>Yes! I mean uh yeah. Yeah, I'm good.
Both are silent for a second.
>CALUM
>>So I was wondering if-- I mean we could--
Calum keeps on rambling awkwardly and Sarah looks away a moment into the crowd. Calum's voice fades into the background. She catches a brief glance of Mac and they make eye contact before Mac blends back into the crowd.
Sarah blinks and Calum's voice comes back to the forefront.
>CALUM
>>... out together?
Sarah turns back around to see Calum holding out a small bouquet of flowers. She looks incredibly surprised.
Sarah and Calum look at each other awkwardly. Someone clears their throat next to them. They both turn to see Hayley standing next to them, grinning broadly.
>HAYLEY
>>Hey guys.
Panicked and shy, Calum hides the flowers behind his back again. Sarah scratches her cheek, not knowing what else to do.
Hayley laughs and grabs both their hands, walking briskly and dragging them both with her.
>HAYLEY
>>Come on! It's starting soon!
[[Be dragged to the Burn.|Burning Man Starts]]